/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- CKeyboard.h // // Client-side keyboard handling for Win32 #ifndef __RFB_WIN32_CKEYBOARD_H__ #define __RFB_WIN32_CKEYBOARD_H__ #include #include namespace rfb { class CMsgWriter; namespace win32 { class CKeyboard { public: void keyEvent(CMsgWriter* writer, rdr::U8 vkey, rdr::U32 flags, bool down); void releaseAllKeys(CMsgWriter* writer); const std::map& pressedKeys() const {return downKeysym;}; bool keyPressed(int k) const {return downKeysym.find(k)!=downKeysym.end();} private: void win32::CKeyboard::releaseKey(CMsgWriter* writer, int extendedVkey); void win32::CKeyboard::pressKey(CMsgWriter* writer, int extendedVkey, rdr::U32 keysym); std::map downKeysym; }; }; // win32 }; // rfb #endif // __RFB_WIN32_CKEYBOARD_H__