/* Copyright 2011-2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include "FLTKPixelBuffer.h" FLTKPixelBuffer::FLTKPixelBuffer(int width, int height) : PlatformPixelBuffer(rfb::PixelFormat(32, 24, false, true, 255, 255, 255, 0, 8, 16), width, height, NULL, width) { data = new rdr::U8[width * height * format.bpp/8]; if (data == NULL) throw rfb::Exception("Error: Not enough memory for framebuffer"); } FLTKPixelBuffer::~FLTKPixelBuffer() { delete [] data; } void FLTKPixelBuffer::draw(int src_x, int src_y, int x, int y, int w, int h) { int pixel_bytes, stride_bytes; const uchar *buf_start; pixel_bytes = format.bpp/8; stride_bytes = pixel_bytes * stride; buf_start = data + pixel_bytes * src_x + stride_bytes * src_y; fl_draw_image(buf_start, x, y, w, h, pixel_bytes, stride_bytes); }