/* Copyright 2021-2025 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifndef __SHORTCUTHANDLER__ #define __SHORTCUTHANDLER__ #include #include #include class ShortcutHandler { public: ShortcutHandler(); void setModifiers(unsigned mask); enum KeyAction { KeyNormal, KeyUnarm, KeyShortcut, KeyIgnore, }; KeyAction handleKeyPress(int keyCode, uint32_t keySym); KeyAction handleKeyRelease(int keyCode); void reset(); public: enum Modifier { Control = (1<<0), Shift = (1<<1), Alt = (1<<2), Super = (1<<3), }; static unsigned parseModifier(const char* key); static const char* modifierString(unsigned key); static const char* modifierPrefix(unsigned mask, bool justPrefix=false); private: unsigned keySymToModifier(uint32_t keySym); private: unsigned modifierMask; enum State { Idle, Arming, Armed, Rearming, Firing, Wedged, }; State state; std::set firedKeys; std::map pressedKeys; }; #endif