/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2011-2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include // FLTK can pull in the X11 headers on some systems #ifndef XK_VoidSymbol #define XK_LATIN1 #define XK_MISCELLANY #define XK_XKB_KEYS #include #endif #ifndef XF86XK_ModeLock #include #endif #ifndef NoSymbol #define NoSymbol 0 #endif // Missing in at least some versions of MinGW #ifndef MAPVK_VK_TO_VSC #define MAPVK_VK_TO_VSC 0 #endif #include "Viewport.h" #include "CConn.h" #include "OptionsDialog.h" #include "DesktopWindow.h" #include "i18n.h" #include "fltk_layout.h" #include "parameters.h" #include "keysym2ucs.h" #include "menukey.h" #include "vncviewer.h" #include "PlatformPixelBuffer.h" #include "FLTKPixelBuffer.h" #if defined(WIN32) #include "Win32PixelBuffer.h" #elif defined(__APPLE__) #include "OSXPixelBuffer.h" #else #include "X11PixelBuffer.h" #endif #include #include #include #include #ifdef __APPLE__ #include "cocoa.h" #endif #ifdef WIN32 #include "win32.h" #endif using namespace rfb; using namespace rdr; static rfb::LogWriter vlog("Viewport"); // Menu constants enum { ID_EXIT, ID_FULLSCREEN, ID_RESIZE, ID_CTRL, ID_ALT, ID_MENUKEY, ID_CTRLALTDEL, ID_REFRESH, ID_OPTIONS, ID_INFO, ID_ABOUT, ID_DISMISS }; // Fake key presses use this value and above static const int fakeKeyBase = 0x200; Viewport::Viewport(int w, int h, const rfb::PixelFormat& serverPF, CConn* cc_) : Fl_Widget(0, 0, w, h), cc(cc_), frameBuffer(NULL), lastPointerPos(0, 0), lastButtonMask(0), cursor(NULL), menuCtrlKey(false), menuAltKey(false) { // FLTK STR #2636 gives us the ability to monitor clipboard changes #ifdef HAVE_FLTK_CLIPBOARD Fl::add_clipboard_notify(handleClipboardChange, this); #endif #ifdef HAVE_FLTK_XHANDLERS // We need to intercept keyboard events early Fl::add_system_handler(handleSystemEvent, this); #endif frameBuffer = createFramebuffer(w, h); assert(frameBuffer); contextMenu = new Fl_Menu_Button(0, 0, 0, 0); // Setting box type to FL_NO_BOX prevents it from trying to draw the // button component (which we don't want) contextMenu->box(FL_NO_BOX); // The (invisible) button associated with this widget can mess with // things like Fl_Scroll so we need to get rid of any parents. // Unfortunately that's not possible because of STR #2654, but // reparenting to the current window works for most cases. window()->add(contextMenu); setMenuKey(); OptionsDialog::addCallback(handleOptions, this); // Send a fake pointer event so that the server will stop rendering // a server-side cursor. Ideally we'd like to send the actual pointer // position, but we can't really tell when the window manager is done // placing us so we don't have a good time for that. handlePointerEvent(Point(w/2, h/2), 0); } Viewport::~Viewport() { // Unregister all timeouts in case they get a change tro trigger // again later when this object is already gone. Fl::remove_timeout(handlePointerTimeout, this); #ifdef HAVE_FLTK_XHANDLERS Fl::remove_system_handler(handleSystemEvent); #endif #ifdef HAVE_FLTK_CLIPBOARD Fl::remove_clipboard_notify(handleClipboardChange); #endif OptionsDialog::removeCallback(handleOptions); delete frameBuffer; if (cursor) { if (!cursor->alloc_array) delete [] cursor->array; delete cursor; } // FLTK automatically deletes all child widgets, so we shouldn't touch // them ourselves here } const rfb::PixelFormat &Viewport::getPreferredPF() { return frameBuffer->getPF(); } // Copy the areas of the framebuffer that have been changed (damaged) // to the displayed window. // FIXME: Make sure this gets called on slow updates void Viewport::updateWindow() { Rect r; r = frameBuffer->getDamage(); damage(FL_DAMAGE_USER1, r.tl.x + x(), r.tl.y + y(), r.width(), r.height()); } rfb::ModifiablePixelBuffer* Viewport::getFramebuffer(void) { return frameBuffer; } #ifdef HAVE_FLTK_CURSOR static const char * dotcursor_xpm[] = { "5 5 2 1", ". c #000000", " c #FFFFFF", " ", " ... ", " ... ", " ... ", " "}; #endif void Viewport::setCursor(int width, int height, const Point& hotspot, void* data, void* mask) { #ifdef HAVE_FLTK_CURSOR if (cursor) { if (!cursor->alloc_array) delete [] cursor->array; delete cursor; } int mask_len = ((width+7)/8) * height; int i; for (i = 0; i < mask_len; i++) if (((rdr::U8*)mask)[i]) break; if ((i == mask_len) && dotWhenNoCursor) { vlog.debug("cursor is empty - using dot"); Fl_Pixmap pxm(dotcursor_xpm); cursor = new Fl_RGB_Image(&pxm); cursorHotspot.x = cursorHotspot.y = 2; } else { if ((width == 0) || (height == 0)) { U8 *buffer = new U8[4]; memset(buffer, 0, 4); cursor = new Fl_RGB_Image(buffer, 1, 1, 4); cursorHotspot.x = cursorHotspot.y = 0; } else { U8 *buffer = new U8[width*height*4]; U8 *i, *o, *m; int m_width; const PixelFormat *pf; pf = &cc->cp.pf(); i = (U8*)data; o = buffer; m = (U8*)mask; m_width = (width+7)/8; for (int y = 0;y < height;y++) { for (int x = 0;x < width;x++) { pf->rgbFromBuffer(o, i, 1); if (m[(m_width*y)+(x/8)] & 0x80>>(x%8)) o[3] = 255; else o[3] = 0; o += 4; i += pf->bpp/8; } } cursor = new Fl_RGB_Image(buffer, width, height, 4); cursorHotspot = hotspot; } } if (Fl::belowmouse() == this) window()->cursor(cursor, cursorHotspot.x, cursorHotspot.y); #endif } void Viewport::draw() { int X, Y, W, H; // Check what actually needs updating fl_clip_box(x(), y(), w(), h(), X, Y, W, H); if ((W == 0) || (H == 0)) return; frameBuffer->draw(X - x(), Y - y(), X, Y, W, H); } void Viewport::resize(int x, int y, int w, int h) { PlatformPixelBuffer* newBuffer; rfb::Rect rect; const rdr::U8* data; int stride; // FIXME: Resize should probably be a feature of the pixel buffer itself if ((w == frameBuffer->width()) && (h == frameBuffer->height())) goto end; vlog.debug("Resizing framebuffer from %dx%d to %dx%d", frameBuffer->width(), frameBuffer->height(), w, h); newBuffer = createFramebuffer(w, h); assert(newBuffer); rect.setXYWH(0, 0, __rfbmin(newBuffer->width(), frameBuffer->width()), __rfbmin(newBuffer->height(), frameBuffer->height())); data = frameBuffer->getBuffer(frameBuffer->getRect(), &stride); newBuffer->imageRect(rect, data, stride); // Black out any new areas if (newBuffer->width() > frameBuffer->width()) { rect.setXYWH(frameBuffer->width(), 0, newBuffer->width() - frameBuffer->width(), newBuffer->height()); newBuffer->fillRect(rect, 0); } if (newBuffer->height() > frameBuffer->height()) { rect.setXYWH(0, frameBuffer->height(), newBuffer->width(), newBuffer->height() - frameBuffer->height()); newBuffer->fillRect(rect, 0); } delete frameBuffer; frameBuffer = newBuffer; end: Fl_Widget::resize(x, y, w, h); } int Viewport::handle(int event) { char *buffer; int ret; int buttonMask, wheelMask; DownMap::const_iterator iter; switch (event) { case FL_PASTE: buffer = new char[Fl::event_length() + 1]; // This is documented as to ASCII, but actually does to 8859-1 ret = fl_utf8toa(Fl::event_text(), Fl::event_length(), buffer, Fl::event_length() + 1); assert(ret < (Fl::event_length() + 1)); vlog.debug("Sending clipboard data (%d bytes)", strlen(buffer)); try { cc->writer()->clientCutText(buffer, ret); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } delete [] buffer; return 1; case FL_ENTER: // Yes, we would like some pointer events please! #ifdef HAVE_FLTK_CURSOR if (cursor) window()->cursor(cursor, cursorHotspot.x, cursorHotspot.y); #endif return 1; case FL_LEAVE: #ifdef HAVE_FLTK_CURSOR window()->cursor(FL_CURSOR_DEFAULT); #endif // Fall through as we want a last move event to help trigger edge stuff case FL_PUSH: case FL_RELEASE: case FL_DRAG: case FL_MOVE: case FL_MOUSEWHEEL: buttonMask = 0; if (Fl::event_button1()) buttonMask |= 1; if (Fl::event_button2()) buttonMask |= 2; if (Fl::event_button3()) buttonMask |= 4; if (event == FL_MOUSEWHEEL) { wheelMask = 0; if (Fl::event_dy() < 0) wheelMask |= 8; if (Fl::event_dy() > 0) wheelMask |= 16; if (Fl::event_dx() < 0) wheelMask |= 32; if (Fl::event_dx() > 0) wheelMask |= 64; // A quick press of the wheel "button", followed by a immediate // release below handlePointerEvent(Point(Fl::event_x() - x(), Fl::event_y() - y()), buttonMask | wheelMask); } handlePointerEvent(Point(Fl::event_x() - x(), Fl::event_y() - y()), buttonMask); return 1; case FL_FOCUS: #ifdef HAVE_FLTK_IM Fl::disable_im(); #endif // Yes, we would like some focus please! return 1; case FL_UNFOCUS: // Release all keys that were pressed as that generally makes most // sense (e.g. Alt+Tab where we only see the Alt press) while (!downKeySym.empty()) handleKeyRelease(downKeySym.begin()->first); #ifdef HAVE_FLTK_IM Fl::enable_im(); #endif return 1; case FL_KEYDOWN: handleFLTKKeyPress(); return 1; case FL_KEYUP: handleKeyRelease(Fl::event_original_key()); return 1; } return Fl_Widget::handle(event); } PlatformPixelBuffer* Viewport::createFramebuffer(int w, int h) { PlatformPixelBuffer *fb; try { #if defined(WIN32) fb = new Win32PixelBuffer(w, h); #elif defined(__APPLE__) fb = new OSXPixelBuffer(w, h); #else fb = new X11PixelBuffer(w, h); #endif } catch (rdr::Exception& e) { vlog.error(_("Unable to create platform specific framebuffer: %s"), e.str()); vlog.error(_("Using platform independent framebuffer")); fb = new FLTKPixelBuffer(w, h); } return fb; } void Viewport::handleClipboardChange(int source, void *data) { Viewport *self = (Viewport *)data; assert(self); if (!sendPrimary && (source == 0)) return; Fl::paste(*self, source); } void Viewport::handlePointerEvent(const rfb::Point& pos, int buttonMask) { if (!viewOnly) { if (pointerEventInterval == 0 || buttonMask != lastButtonMask) { try { cc->writer()->pointerEvent(pos, buttonMask); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } } else { if (!Fl::has_timeout(handlePointerTimeout, this)) Fl::add_timeout((double)pointerEventInterval/1000.0, handlePointerTimeout, this); } lastPointerPos = pos; lastButtonMask = buttonMask; } } void Viewport::handlePointerTimeout(void *data) { Viewport *self = (Viewport *)data; assert(self); try { self->cc->writer()->pointerEvent(self->lastPointerPos, self->lastButtonMask); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } } void Viewport::handleKeyPress(int keyCode, rdr::U32 keySym) { static bool menuRecursion = false; // Prevent recursion if the menu wants to send its own // activation key. if (menuKeySym && (keySym == menuKeySym) && !menuRecursion) { menuRecursion = true; popupContextMenu(); menuRecursion = false; return; } if (viewOnly) return; #ifdef __APPLE__ // Alt on OS X behaves more like AltGr on other systems, and to get // sane behaviour we should translate things in that manner for the // remote VNC server. However that means we lose the ability to use // Alt as a shortcut modifier. Do what RealVNC does and hijack the // left command key as an Alt replacement. switch (keySym) { case XK_Super_L: keySym = XK_Alt_L; break; case XK_Super_R: keySym = XK_Super_L; break; case XK_Alt_L: keySym = XK_Mode_switch; break; case XK_Alt_R: keySym = XK_ISO_Level3_Shift; break; } #endif #ifdef WIN32 // Ugly hack alert! // // Windows doesn't have a proper AltGr, but handles it using fake // Ctrl+Alt. Unfortunately X11 doesn't generally like the combination // Ctrl+Alt+AltGr, which we usually end up with when Xvnc tries to // get everything in the correct state. Cheat and temporarily release // Ctrl and Alt when we send some other symbol. bool ctrlPressed, altPressed; DownMap::iterator iter; ctrlPressed = false; altPressed = false; for (iter = downKeySym.begin();iter != downKeySym.end();++iter) { if (iter->second == XK_Control_L) ctrlPressed = true; else if (iter->second == XK_Alt_R) altPressed = true; } if (ctrlPressed && altPressed) { vlog.debug("Faking release of AltGr (Ctrl_L+Alt_R)"); try { cc->writer()->keyEvent(XK_Control_L, false); cc->writer()->keyEvent(XK_Alt_R, false); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } } #endif // Because of the way keyboards work, we cannot expect to have the same // symbol on release as when pressed. This breaks the VNC protocol however, // so we need to keep track of what keysym a key _code_ generated on press // and send the same on release. downKeySym[keyCode] = keySym; #if defined(WIN32) || defined(__APPLE__) vlog.debug("Key pressed: 0x%04x => 0x%04x", keyCode, keySym); #else vlog.debug("Key pressed: 0x%04x => XK_%s (0x%04x)", keyCode, XKeysymToString(keySym), keySym); #endif try { cc->writer()->keyEvent(keySym, true); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } #ifdef WIN32 // Ugly hack continued... if (ctrlPressed && altPressed) { vlog.debug("Restoring AltGr state"); try { cc->writer()->keyEvent(XK_Control_L, true); cc->writer()->keyEvent(XK_Alt_R, true); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } } #endif } void Viewport::handleKeyRelease(int keyCode) { DownMap::iterator iter; if (viewOnly) return; iter = downKeySym.find(keyCode); if (iter == downKeySym.end()) { // These occur somewhat frequently so let's not spam them unless // logging is turned up. vlog.debug("Unexpected release of key code %d", keyCode); return; } #if defined(WIN32) || defined(__APPLE__) vlog.debug("Key released: 0x%04x => 0x%04x", keyCode, iter->second); #else vlog.debug("Key released: 0x%04x => XK_%s (0x%04x)", keyCode, XKeysymToString(iter->second), iter->second); #endif try { cc->writer()->keyEvent(iter->second, false); } catch (rdr::Exception& e) { vlog.error("%s", e.str()); exit_vncviewer(e.str()); } downKeySym.erase(iter); } int Viewport::handleSystemEvent(void *event, void *data) { Viewport *self = (Viewport *)data; Fl_Widget *focus; assert(self); focus = Fl::grab(); if (!focus) focus = Fl::focus(); if (!focus) return 0; if (focus != self) return 0; assert(event); #if defined(WIN32) MSG *msg = (MSG*)event; if ((msg->message == WM_KEYDOWN) || (msg->message == WM_SYSKEYDOWN)) { UINT vKey; bool isExtended; int keyCode; rdr::U32 keySym; vKey = msg->wParam; isExtended = (msg->lParam & (1 << 24)) != 0; keyCode = ((msg->lParam >> 16) & 0xff); // Windows sets the scan code to 0x00 for multimedia keys, so we // have to do a reverse lookup based on the vKey. if (keyCode == 0x00) { keyCode = MapVirtualKey(vKey, MAPVK_VK_TO_VSC); if (keyCode == 0x00) { if (isExtended) vlog.error(_("No scan code for extended virtual key 0x%02x"), (int)vKey); else vlog.error(_("No scan code for virtual key 0x%02x"), (int)vKey); return 1; } } if (isExtended) keyCode |= 0x100; // VK_SNAPSHOT sends different scan codes depending on the state of // Alt. This means that we can get different scan codes on press and // release. Force it to be something standard. if (vKey == VK_SNAPSHOT) keyCode = 0x137; keySym = win32_vkey_to_keysym(vKey, isExtended); if (keySym == NoSymbol) { if (isExtended) vlog.error(_("No symbol for extended virtual key 0x%02x"), (int)vKey); else vlog.error(_("No symbol for virtual key 0x%02x"), (int)vKey); return 1; } self->handleKeyPress(keyCode, keySym); return 1; } else if ((msg->message == WM_KEYUP) || (msg->message == WM_SYSKEYUP)) { UINT vKey; bool isExtended; int keyCode; vKey = msg->wParam; isExtended = (msg->lParam & (1 << 24)) != 0; keyCode = ((msg->lParam >> 16) & 0xff); if (keyCode == 0x00) keyCode = MapVirtualKey(vKey, MAPVK_VK_TO_VSC); if (isExtended) keyCode |= 0x100; if (vKey == VK_SNAPSHOT) keyCode = 0x137; self->handleKeyRelease(keyCode); return 1; } #elif defined(__APPLE__) if (cocoa_is_keyboard_event(event)) { int keyCode; keyCode = cocoa_event_keycode(event); if (cocoa_is_key_press(event)) { rdr::U32 keySym; keySym = cocoa_event_keysym(event); if (keySym == NoSymbol) { vlog.error(_("No symbol for key code 0x%02x (in the current state)"), (int)keyCode); return 1; } self->handleKeyPress(keyCode, keySym); // We don't get any release events for CapsLock, so we have to // send the release right away. if (keySym == XK_Caps_Lock) self->handleKeyRelease(keyCode); } else { self->handleKeyRelease(keyCode); } return 1; } #else XEvent *xevent = (XEvent*)event; if (xevent->type == KeyPress) { char str; KeySym keysym; XLookupString(&xevent->xkey, &str, 1, &keysym, NULL); if (keysym == NoSymbol) { vlog.error(_("No symbol for key code %d (in the current state)"), (int)xevent->xkey.keycode); return 1; } switch (keysym) { // For the first few years, there wasn't a good consensus on what the // Windows keys should be mapped to for X11. So we need to help out a // bit and map all variants to the same key... case XK_Meta_L: case XK_Hyper_L: keysym = XK_Super_L; break; case XK_Meta_R: case XK_Hyper_R: keysym = XK_Super_R; break; // There has been several variants for Shift-Tab over the years. // RFB states that we should always send a normal tab. case XK_ISO_Left_Tab: keysym = XK_Tab; break; } self->handleKeyPress(xevent->xkey.keycode, keysym); return 1; } else if (xevent->type == KeyRelease) { self->handleKeyRelease(xevent->xkey.keycode); return 1; } #endif return 0; } rdr::U32 Viewport::translateKeyEvent(void) { unsigned ucs; int keyCode, origKeyCode; const char *keyText; int keyTextLen; keyCode = Fl::event_key(); origKeyCode = Fl::event_original_key(); keyText = Fl::event_text(); keyTextLen = Fl::event_length(); vlog.debug("FLTK key %d (%d) '%s'[%d]", origKeyCode, keyCode, keyText, keyTextLen); // First check for function keys if ((keyCode > FL_F) && (keyCode <= FL_F_Last)) return XK_F1 + (keyCode - FL_F - 1); // Numpad numbers if ((keyCode >= (FL_KP + '0')) && (keyCode <= (FL_KP + '9'))) return XK_KP_0 + (keyCode - (FL_KP + '0')); // FLTK does some special remapping of numpad keys when numlock is off if ((origKeyCode >= FL_KP) && (origKeyCode <= FL_KP_Last)) { switch (keyCode) { case FL_F+1: return XK_KP_F1; case FL_F+2: return XK_KP_F2; case FL_F+3: return XK_KP_F3; case FL_F+4: return XK_KP_F4; case FL_Home: return XK_KP_Home; case FL_Left: return XK_KP_Left; case FL_Up: return XK_KP_Up; case FL_Right: return XK_KP_Right; case FL_Down: return XK_KP_Down; case FL_Page_Up: return XK_KP_Page_Up; case FL_Page_Down: return XK_KP_Page_Down; case FL_End: return XK_KP_End; case FL_Insert: return XK_KP_Insert; case FL_Delete: return XK_KP_Delete; } } #if defined(WIN32) || defined(__APPLE__) // X11 fairly consistently uses XK_KP_Separator for comma and // XK_KP_Decimal for period. Windows and OS X are a different matter // though. // // OS X will consistently generate the same key code no matter what // layout is being used. // // Windows is terribly inconcistent, and is not something that's // likely to change: // http://blogs.msdn.com/michkap/archive/2006/09/13/752377.aspx // // To get X11 behaviour, we instead look at the text generated by // they key. if ((keyCode == (FL_KP + ',')) || (keyCode == (FL_KP + '.'))) { switch (keyText[0]) { case ',': return XK_KP_Separator; case '.': return XK_KP_Decimal; default: vlog.error(_("Unknown decimal separator: '%s'"), keyText); return XK_KP_Decimal; } } #endif // Then other special keys switch (keyCode) { case FL_BackSpace: return XK_BackSpace; case FL_Tab: return XK_Tab; case FL_Enter: return XK_Return; case FL_Pause: return XK_Pause; case FL_Scroll_Lock: return XK_Scroll_Lock; case FL_Escape: return XK_Escape; case FL_Home: return XK_Home; case FL_Left: return XK_Left; case FL_Up: return XK_Up; case FL_Right: return XK_Right; case FL_Down: return XK_Down; case FL_Page_Up: return XK_Page_Up; case FL_Page_Down: return XK_Page_Down; case FL_End: return XK_End; case FL_Print: return XK_Print; case FL_Insert: return XK_Insert; case FL_Menu: return XK_Menu; case FL_Help: return XK_Help; case FL_Num_Lock: return XK_Num_Lock; case FL_Shift_L: return XK_Shift_L; case FL_Shift_R: return XK_Shift_R; case FL_Control_L: return XK_Control_L; case FL_Control_R: return XK_Control_R; case FL_Caps_Lock: return XK_Caps_Lock; case FL_Meta_L: return XK_Super_L; case FL_Meta_R: return XK_Super_R; case FL_Alt_L: return XK_Alt_L; case FL_Alt_R: return XK_Alt_R; case FL_Delete: return XK_Delete; case FL_KP_Enter: return XK_KP_Enter; case FL_KP + '=': return XK_KP_Equal; case FL_KP + '*': return XK_KP_Multiply; case FL_KP + '+': return XK_KP_Add; case FL_KP + ',': return XK_KP_Separator; case FL_KP + '-': return XK_KP_Subtract; case FL_KP + '.': return XK_KP_Decimal; case FL_KP + '/': return XK_KP_Divide; #ifdef HAVE_FLTK_MEDIAKEYS case FL_Volume_Down: return XF86XK_AudioLowerVolume; case FL_Volume_Mute: return XF86XK_AudioMute; case FL_Volume_Up: return XF86XK_AudioRaiseVolume; case FL_Media_Play: return XF86XK_AudioPlay; case FL_Media_Stop: return XF86XK_AudioStop; case FL_Media_Prev: return XF86XK_AudioPrev; case FL_Media_Next: return XF86XK_AudioNext; case FL_Home_Page: return XF86XK_HomePage; case FL_Mail: return XF86XK_Mail; case FL_Search: return XF86XK_Search; case FL_Back: return XF86XK_Back; case FL_Forward: return XF86XK_Forward; case FL_Stop: return XF86XK_Stop; case FL_Refresh: return XF86XK_Refresh; case FL_Sleep: return XF86XK_Sleep; case FL_Favorites: return XF86XK_Favorites; #endif case XK_ISO_Level3_Shift: // FLTK tends to let this one leak through on X11... return XK_ISO_Level3_Shift; case XK_Multi_key: // Same for this... return XK_Multi_key; } // Unknown special key? if (keyTextLen == 0) { vlog.error(_("Unknown FLTK key code %d (0x%04x)"), keyCode, keyCode); return NoSymbol; } // Control character? if ((keyTextLen == 1) && ((keyText[0] < 0x20) | (keyText[0] == 0x7f))) { if (keyText[0] == 0x00) return XK_2; else if (keyText[0] < 0x1b) { if (!!Fl::event_state(FL_SHIFT) != !!Fl::event_state(FL_CAPS_LOCK)) return keyText[0] + XK_A - 0x01; else return keyText[0] + XK_a - 0x01; } else if (keyText[0] < 0x20) return keyText[0] + XK_3 - 0x1b; else return XK_8; } // Look up the symbol the key produces and translate that from Unicode // to a X11 keysym. if (fl_utf_nb_char((const unsigned char*)keyText, strlen(keyText)) != 1) { vlog.error(_("Multiple characters given for key code %d (0x%04x): '%s'"), keyCode, keyCode, keyText); return NoSymbol; } ucs = fl_utf8decode(keyText, NULL, NULL); return ucs2keysym(ucs); } void Viewport::handleFLTKKeyPress(void) { rdr::U32 keySym; #ifdef HAVE_FLTK_XHANDLERS return; #endif keySym = translateKeyEvent(); if (keySym == NoSymbol) return; handleKeyPress(Fl::event_original_key(), keySym); } void Viewport::initContextMenu() { contextMenu->clear(); contextMenu->add(_("Exit viewer"), 0, NULL, (void*)ID_EXIT, FL_MENU_DIVIDER); #ifdef HAVE_FLTK_FULLSCREEN contextMenu->add(_("Full screen"), 0, NULL, (void*)ID_FULLSCREEN, FL_MENU_TOGGLE | (window()->fullscreen_active()?FL_MENU_VALUE:0)); #endif contextMenu->add(_("Resize window to session"), 0, NULL, (void*)ID_RESIZE, #ifdef HAVE_FLTK_FULLSCREEN (window()->fullscreen_active()?FL_MENU_INACTIVE:0) | #endif FL_MENU_DIVIDER); contextMenu->add(_("Ctrl"), 0, NULL, (void*)ID_CTRL, FL_MENU_TOGGLE | (menuCtrlKey?FL_MENU_VALUE:0)); contextMenu->add(_("Alt"), 0, NULL, (void*)ID_ALT, FL_MENU_TOGGLE | (menuAltKey?FL_MENU_VALUE:0)); if (menuKeySym) { char sendMenuKey[64]; snprintf(sendMenuKey, 64, _("Send %s"), (const char *)menuKey); contextMenu->add(sendMenuKey, 0, NULL, (void*)ID_MENUKEY, 0); contextMenu->add("Secret shortcut menu key", menuKeyCode, NULL, (void*)ID_MENUKEY, FL_MENU_INVISIBLE); } contextMenu->add(_("Send Ctrl-Alt-Del"), 0, NULL, (void*)ID_CTRLALTDEL, FL_MENU_DIVIDER); contextMenu->add(_("Refresh screen"), 0, NULL, (void*)ID_REFRESH, FL_MENU_DIVIDER); contextMenu->add(_("Options..."), 0, NULL, (void*)ID_OPTIONS, 0); contextMenu->add(_("Connection info..."), 0, NULL, (void*)ID_INFO, 0); contextMenu->add(_("About TigerVNC viewer..."), 0, NULL, (void*)ID_ABOUT, FL_MENU_DIVIDER); contextMenu->add(_("Dismiss menu"), 0, NULL, (void*)ID_DISMISS, 0); } void Viewport::popupContextMenu() { const Fl_Menu_Item *m; char buffer[1024]; // Make sure the menu is reset to its initial state between goes or // it will start up highlighting the previously selected entry. contextMenu->value(-1); // initialize context menu before display initContextMenu(); // Unfortunately FLTK doesn't reliably restore the mouse pointer for // menus, so we have to help it out. #ifdef HAVE_FLTK_CURSOR if (Fl::belowmouse() == this) window()->cursor(FL_CURSOR_DEFAULT); #endif m = contextMenu->popup(); // Back to our proper mouse pointer. #ifdef HAVE_FLTK_CURSOR if ((Fl::belowmouse() == this) && cursor) window()->cursor(cursor, cursorHotspot.x, cursorHotspot.y); #endif if (m == NULL) return; switch (m->argument()) { case ID_EXIT: exit_vncviewer(); break; #ifdef HAVE_FLTK_FULLSCREEN case ID_FULLSCREEN: if (window()->fullscreen_active()) window()->fullscreen_off(); else ((DesktopWindow*)window())->fullscreen_on(); break; #endif case ID_RESIZE: #ifdef HAVE_FLTK_FULLSCREEN if (window()->fullscreen_active()) break; #endif window()->size(w(), h()); break; case ID_CTRL: if (m->value()) handleKeyPress(fakeKeyBase + 0, XK_Control_L); else handleKeyRelease(fakeKeyBase + 0); menuCtrlKey = !menuCtrlKey; break; case ID_ALT: if (m->value()) handleKeyPress(fakeKeyBase + 1, XK_Alt_L); else handleKeyRelease(fakeKeyBase + 1); menuAltKey = !menuAltKey; break; case ID_MENUKEY: handleKeyPress(fakeKeyBase + 2, menuKeySym); handleKeyRelease(fakeKeyBase + 2); break; case ID_CTRLALTDEL: handleKeyPress(fakeKeyBase + 3, XK_Control_L); handleKeyPress(fakeKeyBase + 4, XK_Alt_L); handleKeyPress(fakeKeyBase + 5, XK_Delete); handleKeyRelease(fakeKeyBase + 5); handleKeyRelease(fakeKeyBase + 4); handleKeyRelease(fakeKeyBase + 3); break; case ID_REFRESH: cc->refreshFramebuffer(); break; case ID_OPTIONS: OptionsDialog::showDialog(); break; case ID_INFO: if (fltk_escape(cc->connectionInfo(), buffer, sizeof(buffer)) < sizeof(buffer)) { fl_message_title(_("VNC connection info")); fl_message("%s", buffer); } break; case ID_ABOUT: about_vncviewer(); break; case ID_DISMISS: // Don't need to do anything break; } } void Viewport::setMenuKey() { getMenuKey(&menuKeyCode, &menuKeySym); } void Viewport::handleOptions(void *data) { Viewport *self = (Viewport*)data; self->setMenuKey(); }