/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2011-2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include #include "Win32PixelBuffer.h" using namespace rfb; static rfb::LogWriter vlog("Win32PixelBuffer"); Win32PixelBuffer::Win32PixelBuffer(int width, int height) : PlatformPixelBuffer(rfb::PixelFormat(32, 24, false, true, 255, 255, 255, 16, 8, 0), width, height, NULL, width), bitmap(NULL) { BITMAPINFOHEADER bih; memset(&bih, 0, sizeof(bih)); bih.biSize = sizeof(BITMAPINFOHEADER); bih.biBitCount = getPF().bpp; bih.biSizeImage = (getPF().bpp / 8) * width * height; bih.biPlanes = 1; bih.biWidth = width; bih.biHeight = -height; // Negative to get top-down bih.biCompression = BI_RGB; bitmap = CreateDIBSection(NULL, (BITMAPINFO*)&bih, DIB_RGB_COLORS, (void**)&data, NULL, 0); if (!bitmap) { int err = GetLastError(); throw rdr::SystemException("unable to create DIB section", err); } } Win32PixelBuffer::~Win32PixelBuffer() { DeleteObject(bitmap); } void Win32PixelBuffer::draw(int src_x, int src_y, int x, int y, int w, int h) { HDC dc; dc = CreateCompatibleDC(fl_gc); if (!dc) throw rdr::SystemException("CreateCompatibleDC failed", GetLastError()); if (!SelectObject(dc, bitmap)) throw rdr::SystemException("SelectObject failed", GetLastError()); if (!BitBlt(fl_gc, x, y, w, h, dc, src_x, src_y, SRCCOPY)) { // If the desktop we're rendering to is inactive (like when the screen // is locked or the UAC is active), then GDI calls will randomly fail. // This is completely undocumented so we have no idea how best to deal // with it. For now, we've only seen this error and for this function // so only ignore this combination. if (GetLastError() != ERROR_INVALID_HANDLE) throw rdr::SystemException("BitBlt failed", GetLastError()); } DeleteDC(dc); }