/* Copyright 2011 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include #import static bool captured = false; int cocoa_capture_display(Fl_Window *win, bool all_displays) { NSWindow *nsw; nsw = (NSWindow*)fl_xid(win); if (!captured) { if (all_displays) { if (CGCaptureAllDisplays() != kCGErrorSuccess) return 1; } else { CGDirectDisplayID displays[16]; CGDisplayCount count; int index; if (CGGetActiveDisplayList(16, displays, &count) != kCGErrorSuccess) return 1; if (count != Fl::screen_count()) return 1; #ifdef HAVE_FLTK_FULLSCREEN_SCREENS index = Fl::screen_num(win->x(), win->y(), win->w(), win->h()); #else index = 0; #endif if (CGDisplayCapture(displays[index]) != kCGErrorSuccess) return 1; } captured = true; } if ([nsw level] == CGShieldingWindowLevel()) return 0; [nsw setLevel:CGShieldingWindowLevel()]; return 0; } void cocoa_release_display(Fl_Window *win) { NSWindow *nsw; int newlevel; if (captured) CGReleaseAllDisplays(); captured = false; nsw = (NSWindow*)fl_xid(win); // Someone else has already changed the level of this window if ([nsw level] != CGShieldingWindowLevel()) return; // FIXME: Store the previous level somewhere so we don't have to hard // code a level here. #ifdef HAVE_FLTK_FULLSCREEN if (win->fullscreen_active() && win->contains(Fl::focus())) newlevel = NSStatusWindowLevel; else #endif newlevel = NSNormalWindowLevel; // Only change if different as the level change also moves the window // to the top of that level. if ([nsw level] != newlevel) [nsw setLevel:newlevel]; }