/* Copyright 2011 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include #import static bool captured = false; int cocoa_capture_display(Fl_Window *win) { NSWindow *nsw; nsw = (NSWindow*)fl_xid(win); if (!captured) { if (CGDisplayCapture(kCGDirectMainDisplay) != kCGErrorSuccess) return 1; captured = true; } if ([nsw level] == CGShieldingWindowLevel()) return 0; [nsw setLevel:CGShieldingWindowLevel()]; return 0; } void cocoa_release_display(Fl_Window *win) { NSWindow *nsw; int newlevel; if (captured) CGDisplayRelease(kCGDirectMainDisplay); captured = false; nsw = (NSWindow*)fl_xid(win); // Someone else has already changed the level of this window if ([nsw level] != CGShieldingWindowLevel()) return; // FIXME: Store the previous level somewhere so we don't have to hard // code a level here. #ifdef HAVE_FLTK_FULLSCREEN if (win->fullscreen_active() && win->contains(Fl::focus())) newlevel = NSStatusWindowLevel; else #endif newlevel = NSNormalWindowLevel; // Only change if different as the level change also moves the window // to the top of that level. if ([nsw level] != newlevel) [nsw setLevel:newlevel]; }