/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- Input.h // // A number of routines that accept VNC-style input event data and perform // the appropriate actions under Win32 #ifndef __RFB_WIN32_INPUT_H__ #define __RFB_WIN32_INPUT_H__ #include #include #include #include #include namespace rfb { namespace win32 { // -=- Pointer event handling class SPointer { public: SPointer(); // - Create a pointer event at a the given coordinates, with the // specified button state. The event must be specified using // Screen coordinates. void pointerEvent(const Point& pos, int buttonmask); protected: Point last_position; uint8_t last_buttonmask; }; // -=- Keyboard event handling class SKeyboard { public: SKeyboard(); void keyEvent(uint32_t keysym, uint32_t keycode, bool down); static BoolParameter deadKeyAware; static BoolParameter rawKeyboard; private: std::map vkMap; std::map extendedMap; std::vector deadChars; }; }; // win32 }; // rfb #endif // __RFB_WIN32_INPUT_H__