/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- ConnectingDialog.cxx #include #include #include #include #include #include #include using namespace rfb; using namespace rfb::win32; // ConnectingDialog callback static BOOL CALLBACK ConnectingDlgProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { bool* activePtr = (bool*)GetWindowLong(hwnd, GWL_USERDATA); switch (uMsg) { case WM_INITDIALOG: SetWindowLong(hwnd, GWL_USERDATA, lParam); return TRUE; case WM_COMMAND: switch (LOWORD(wParam)) { case IDCANCEL: if (activePtr) *activePtr = false; return TRUE; } break; case WM_DESTROY: if (activePtr) *activePtr = false; return TRUE; } return 0; } // Global map, used by ConnectingDialog::Threads to call back to their owning // ConnectingDialogs, while coping with the fact that the owner may already have quit. static std::map dialogs; static int nextDialogId = 0; static Mutex dialogsLock; // ConnectingDialog::Thread // Attempts to connect to the specified host. If the connection succeeds, the // socket is saved in the owning ConnectingDialog, if still available, and the // event is signalled. If the connection fails, the Exception text is returned // to the dialog. If the dialog is already gone, the Exception/socket are discarded. // NB: This thread class cleans itself up on exit - DO NOT join()! class ConnectingDialog::Thread : public rfb::Thread { public: Thread(int dialogId_, const char* hostAndPort) : dialogId(dialogId_) { setDeleteAfterRun(); getHostAndPort(hostAndPort, &host.buf, &port); } virtual void run() { try { returnSock(new network::TcpSocket(host.buf, port)); } catch (rdr::Exception& e) { returnException(e); } } void returnSock(network::Socket* s) { Lock l(dialogsLock); if (dialogs.count(dialogId)) { dialogs[dialogId]->newSocket = s; SetEvent(dialogs[dialogId]->readyEvent); } else { delete s; } } void returnException(const rdr::Exception& e) { Lock l(dialogsLock); if (dialogs.count(dialogId)) { dialogs[dialogId]->errMsg.replaceBuf(strDup(e.str())); SetEvent(dialogs[dialogId]->readyEvent); } }; CharArray host; int port; int dialogId; }; ConnectingDialog::ConnectingDialog() : dialog(0), newSocket(0), readyEvent(CreateEvent(0, TRUE, FALSE, 0)), dialogId(0) { } network::Socket* ConnectingDialog::connect(const char* hostAndPort) { Thread* connectThread = 0; bool active = true; errMsg.replaceBuf(0); newSocket = 0; // Get a unique dialog identifier and create the dialog window { Lock l(dialogsLock); dialogId = ++nextDialogId; dialogs[dialogId] = this; dialog = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_CONNECTING_DLG), 0, &ConnectingDlgProc, (long)&active); ShowWindow(dialog, SW_SHOW); ResetEvent(readyEvent); } // Create and start the connection thread try { connectThread = new Thread(dialogId, hostAndPort); connectThread->start(); } catch (rdr::Exception& e) { errMsg.replaceBuf(strDup(e.str())); active = false; } // Process window messages until the connection thread signals readyEvent, or the dialog is cancelled while (active && (MsgWaitForMultipleObjects(1, &readyEvent.h, FALSE, INFINITE, QS_ALLINPUT) == WAIT_OBJECT_0 + 1)) { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); } // Remove this dialog from the table // NB: If the dialog was cancelled then the thread is still running, and will only // discover that we're gone when it looks up our unique Id in the dialog table. { Lock l(dialogsLock); dialogs.erase(dialogId); } // Close the dialog window DestroyWindow(dialog); dialog=0; // Throw the exception, if there was one if (errMsg.buf) throw rdr::Exception(errMsg.buf); // Otherwise, return the socket // NB: The socket will be null if the dialog was cancelled return newSocket; }