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//
// "$Id: fl_shortcut.cxx 8621 2011-04-23 15:46:30Z AlbrechtS $"
//
// Shortcut support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2011 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Code to test and parse fltk shortcut numbers.
//
// A shortcut is a keysym or'd with shift flags. In the simplest
// sense a shortcut is matched if the shift state is exactly as
// given and the key returning that keysym is pressed.
//
// To make it easier to match some things it is more complex:
//
// Only FL_META, FL_ALT, FL_SHIFT, and FL_CTRL must be "off". A
// zero in the other shift flags indicates "don't care".
//
// It also checks against the first character of Fl::event_text(),
// and zero for FL_SHIFT means "don't care".
// This allows punctuation shortcuts like "#" to work (rather than
// calling it "shift+3" on a US keyboard)
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Button.H>
#include <FL/fl_draw.H>
#include <ctype.h>
#include "flstring.h"
#if !defined(WIN32) && !defined(__APPLE__)
#include <FL/x.H>
#endif
/**
Tests the current event, which must be an FL_KEYBOARD or
FL_SHORTCUT, against a shortcut value (described in Fl_Button).
Not to be confused with Fl_Widget::test_shortcut().
\return non-zero if there is a match.
*/
int Fl::test_shortcut(unsigned int shortcut) {
if (!shortcut) return 0;
unsigned int v = shortcut & FL_KEY_MASK;
if (((unsigned)fl_tolower(v))!=v) {
shortcut |= FL_SHIFT;
}
int shift = Fl::event_state();
// see if any required shift flags are off:
if ((shortcut&shift) != (shortcut&0x7fff0000)) return 0;
// record shift flags that are wrong:
int mismatch = (shortcut^shift)&0x7fff0000;
// these three must always be correct:
if (mismatch&(FL_META|FL_ALT|FL_CTRL)) return 0;
unsigned int key = shortcut & FL_KEY_MASK;
// if shift is also correct, check for exactly equal keysyms:
if (!(mismatch&(FL_SHIFT)) && key == (unsigned)Fl::event_key()) return 1;
// try matching utf8, ignore shift:
unsigned int firstChar = fl_utf8decode(Fl::event_text(), Fl::event_text()+Fl::event_length(), 0);
if ( ! (FL_CAPS_LOCK&shift) && key==firstChar) return 1;
// kludge so that Ctrl+'_' works (as opposed to Ctrl+'^_'):
if ((shift&FL_CTRL) && key >= 0x3f && key <= 0x5F
&& firstChar==(key^0x40)) return 1; // firstChar should be within a-z
return 0;
}
// This table must be in numeric order by fltk (X) keysym number:
struct Keyname {unsigned int key; const char* name;};
#if defined(WIN32)
static Keyname table[] = {
{' ', "Space"},
{FL_BackSpace, "Backspace"},
{FL_Tab, "Tab"},
{0xff0b/*XK_Clear*/, "Clear"},
{FL_Enter, "Enter"}, // X says "Enter"
{FL_Pause, "Pause"},
{FL_Scroll_Lock, "Scroll_Lock"},
{FL_Escape, "Escape"},
{FL_Home, "Home"},
{FL_Left, "Left"},
{FL_Up, "Up"},
{FL_Right, "Right"},
{FL_Down, "Down"},
{FL_Page_Up, "Page_Up"}, // X says "Prior"
{FL_Page_Down,"Page_Down"}, // X says "Next"
{FL_End, "End"},
{FL_Print, "Print"},
{FL_Insert, "Insert"},
{FL_Menu, "Menu"},
{FL_Num_Lock, "Num_Lock"},
{FL_KP_Enter, "KP_Enter"},
{FL_Shift_L, "Shift_L"},
{FL_Shift_R, "Shift_R"},
{FL_Control_L,"Control_L"},
{FL_Control_R,"Control_R"},
{FL_Caps_Lock,"Caps_Lock"},
{FL_Meta_L, "Meta_L"},
{FL_Meta_R, "Meta_R"},
{FL_Alt_L, "Alt_L"},
{FL_Alt_R, "Alt_R"},
{FL_Delete, "Delete"}
};
#elif defined(__APPLE__)
static Keyname table[] = {
// v - this column contains UTF-8 characters
{' ', "Space"},
{FL_BackSpace,"\xe2\x8c\xab"}, // erase to the left
{FL_Tab, "\xe2\x87\xa5"}, // rightwards arrow to bar
{0xff0b, "\xe2\x8c\xa6"}, // erase to the right
{FL_Enter, "\xe2\x86\xa9"}, // leftwards arrow with hook
{FL_Pause, "Pause"},
{FL_Scroll_Lock, "Scroll_Lock"},
{FL_Escape, "\xe2\x90\x9b"},
{FL_Home, "\xe2\x86\x96"}, // north west arrow
{FL_Left, "\xe2\x86\x90"}, // leftwards arrow
{FL_Up, "\xe2\x86\x91"}, // upwards arrow
{FL_Right, "\xe2\x86\x92"}, // rightwards arrow
{FL_Down, "\xe2\x86\x93"}, // downwards arrow
{FL_Page_Up, "\xe2\x87\x9e"}, // upwards arrow with double stroke
{FL_Page_Down,"\xe2\x87\x9f"}, // downwards arrow with double stroke
{FL_End, "\xe2\x86\x98"}, // south east arrow
{FL_Print, "Print"},
{FL_Insert, "Insert"},
{FL_Menu, "Menu"},
{FL_Num_Lock, "Num_Lock"},
{FL_KP_Enter, "\xe2\x8c\xa4"}, // up arrow head between two horizontal bars
{FL_Shift_L, "Shift_L"},
{FL_Shift_R, "Shift_R"},
{FL_Control_L,"Control_L"},
{FL_Control_R,"Control_R"},
{FL_Caps_Lock,"\xe2\x87\xaa"}, // upwards white arrow from bar
{FL_Meta_L, "Meta_L"},
{FL_Meta_R, "Meta_R"},
{FL_Alt_L, "Alt_L"},
{FL_Alt_R, "Alt_R"},
{FL_Delete, "\xe2\x8c\xa7"} // x in a rectangle box
};
#endif
/**
Get a human-readable string from a shortcut value.
Unparse a shortcut value as used by Fl_Button or Fl_Menu_Item into
a human-readable string like "Alt+N". This only works if the shortcut
is a character key or a numbered function key. If the shortcut is
zero then an empty string is returned. The return value points at
a static buffer that is overwritten with each call.
\param [in] shortcut the integer value containing the ascii character or extended keystroke plus modifiers
\return a pointer to a static buffer containing human readable text for the shortcut
*/
const char* fl_shortcut_label(unsigned int shortcut) {
return fl_shortcut_label(shortcut, 0L);
}
/**
Get a human-readable string from a shortcut value.
\param [in] shortcut the integer value containing the ascii character or extended keystroke plus modifiers
\param [in] eom if this pointer is set, it will receive a pointer to the end of the modifier text
\return a pointer to a static buffer containing human readable text for the shortcut
\see fl_shortcut_label(unsigned int shortcut)
*/
const char* fl_shortcut_label(unsigned int shortcut, const char **eom) {
static char buf[20];
char *p = buf;
if (eom) *eom = p;
if (!shortcut) {*p = 0; return buf;}
// fix upper case shortcuts
unsigned int v = shortcut & FL_KEY_MASK;
if (((unsigned)fl_tolower(v))!=v) {
shortcut |= FL_SHIFT;
}
#ifdef __APPLE__
// this column contains utf8 characters - v
if (shortcut & FL_SHIFT) {strcpy(p,"\xe2\x87\xa7"); p += 3;} // upwards white arrow
if (shortcut & FL_CTRL) {strcpy(p,"\xe2\x8c\x83"); p += 3;} // up arrowhead
if (shortcut & FL_ALT) {strcpy(p,"\xe2\x8c\xa5"); p += 3;} // alternative key symbol
if (shortcut & FL_META) {strcpy(p,"\xe2\x8c\x98"); p += 3;} // place of interest sign
#else
if (shortcut & FL_META) {strcpy(p,"Meta+"); p += 5;}
if (shortcut & FL_ALT) {strcpy(p,"Alt+"); p += 4;}
if (shortcut & FL_SHIFT) {strcpy(p,"Shift+"); p += 6;}
if (shortcut & FL_CTRL) {strcpy(p,"Ctrl+"); p += 5;}
#endif // __APPLE__
if (eom) *eom = p;
unsigned int key = shortcut & FL_KEY_MASK;
#if defined(WIN32) || defined(__APPLE__) // if not X
if (key >= FL_F && key <= FL_F_Last) {
*p++ = 'F';
if (key > FL_F+9) *p++ = (key-FL_F)/10+'0';
*p++ = (key-FL_F)%10 + '0';
} else {
// binary search the table for a match:
int a = 0;
int b = sizeof(table)/sizeof(*table);
while (a < b) {
int c = (a+b)/2;
if (table[c].key == key) {
if (p > buf) {
strcpy(p,table[c].name);
return buf;
} else {
const char *sp = table[c].name;
if (eom) *eom = sp;
return sp;
}
}
if (table[c].key < key) a = c+1;
else b = c;
}
if (key >= FL_KP && key <= FL_KP_Last) {
// mark keypad keys with KP_ prefix
strcpy(p,"KP_"); p += 3;
*p++ = uchar(key & 127);
} else {
// if none found, use the keystroke as a match:
p += fl_utf8encode(fl_toupper(key), p);
}
}
*p = 0;
return buf;
#else
const char* q;
if (key == FL_Enter || key == '\r') q="Enter"; // don't use Xlib's "Return":
else if (key > 32 && key < 0x100) q = 0;
else q = XKeysymToString(key);
if (!q) {
p += fl_utf8encode(fl_toupper(key), p);
*p = 0;
return buf;
}
if (p > buf) {
strcpy(p,q);
return buf;
} else {
if (eom) *eom = q;
return q;
}
#endif
}
// Emulation of XForms named shortcuts
#include <stdlib.h>
/**
Emulation of XForms named shortcuts.
Converts ascii shortcut specifications (eg. "^c")
into the FLTK integer equivalent (eg. FL_CTRL+'c')
These ascii characters are used to specify the various keyboard modifier keys:
\verbatim
# - Alt
+ - Shift
^ - Control
\endverbatim
*/
unsigned int fl_old_shortcut(const char* s) {
if (!s || !*s) return 0;
unsigned int n = 0;
if (*s == '#') {n |= FL_ALT; s++;}
if (*s == '+') {n |= FL_SHIFT; s++;}
if (*s == '^') {n |= FL_CTRL; s++;}
if (*s && s[1]) return n | (int)strtol(s,0,0); // allow 0xf00 to get any key
return n | *s;
}
// Tests for &x shortcuts in button labels:
/** Returns the Unicode value of the '&x' shortcut in a given text.
The given text \p t (usually a widget's label or a menu text) is
searched for a '&x' shortcut label, and if found, the Unicode
value (code point) of the '&x' shortcut is returned.
\param t text or label to search for '&x' shortcut.
\return Unicode (UCS-4) value of shortcut in \p t or 0.
\note Internal use only.
*/
unsigned int Fl_Widget::label_shortcut(const char *t) {
if (!t) return 0;
for (;;) {
if (*t==0) return 0;
if (*t=='&') {
unsigned int s = fl_utf8decode(t+1, 0, 0);
if (s==0) return 0;
else if (s==(unsigned int)'&') t++;
else return s;
}
t++;
}
}
/** Returns true if the given text \p t contains the entered '&x' shortcut.
This method must only be called in handle() methods or callbacks after
a keypress event (usually FL_KEYDOWN or FL_SHORTCUT). The given text
\p t (usually a widget's label or menu text) is searched for a '&x'
shortcut, and if found, this is compared with the entered key value.
Fl::event_text() is used to get the entered key value.
Fl::event_state() is used to get the Alt modifier, if \p require_alt
is true.
\param t text or label to search for '&x' shortcut.
\param require_alt if true: match only if Alt key is pressed.
\return true, if the entered text matches the '&x' shortcut in \p t
false (0) otherwise.
\note Internal use only.
*/
int Fl_Widget::test_shortcut(const char *t, const bool require_alt) {
if (!t) return 0;
// for menubars etc. shortcuts must work only if the Alt modifier is pressed
if (require_alt && Fl::event_state(FL_ALT)==0) return 0;
unsigned int c = fl_utf8decode(Fl::event_text(), Fl::event_text()+Fl::event_length(), 0);
#ifdef __APPLE__
// this line makes underline shortcuts work the same way they do on MSWindow
// and Linux.
if (c && Fl::event_state(FL_ALT))
c = Fl::event_key();
#endif
if (!c) return 0;
unsigned int ls = label_shortcut(t);
if (c == ls)
return 1;
#ifdef __APPLE__
// On OS X, we need to simulate the upper case keystroke as well
if (Fl::event_state(FL_ALT) && c<128 && isalpha(c) && (unsigned)toupper(c)==ls)
return 1;
#endif
return 0;
}
/** Returns true if the widget's label contains the entered '&x' shortcut.
This method must only be called in handle() methods or callbacks after
a keypress event (usually FL_KEYDOWN or FL_SHORTCUT).
The widget's label is searched for a '&x'
shortcut, and if found, this is compared with the entered key value.
Fl::event_text() is used to get the entered key value.
\return true, if the entered text matches the widget's'&x' shortcut,
false (0) otherwise.
\note Internal use only.
*/
int Fl_Widget::test_shortcut() {
if (!(flags()&SHORTCUT_LABEL)) return 0;
return test_shortcut(label());
}
//
// End of "$Id: fl_shortcut.cxx 8621 2011-04-23 15:46:30Z AlbrechtS $".
//
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