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/* Copyright (C)2004 Landmark Graphics Corporation
* Copyright (C)2005 Sun Microsystems, Inc.
*
* This library is free software and may be redistributed and/or modified under
* the terms of the wxWindows Library License, Version 3.1 or (at your option)
* any later version. The full license is in the LICENSE.txt file included
* with this distribution.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* wxWindows Library License for more details.
*/
// This provides rudimentary facilities for loading and saving true color
// BMP and PPM files
#ifndef __BMP_H__
#define __BMP_H__
#define BMPPIXELFORMATS 6
enum BMPPIXELFORMAT {BMP_RGB=0, BMP_RGBA, BMP_BGR, BMP_BGRA, BMP_ABGR, BMP_ARGB};
#ifdef __cplusplus
extern "C" {
#endif
// This will load a Windows bitmap from a file and return a buffer with the
// specified pixel format, scanline alignment, and orientation. The width and
// height are returned in w and h.
int loadbmp(char *filename, unsigned char **buf, int *w, int *h,
enum BMPPIXELFORMAT f, int align, int dstbottomup);
// This will save a buffer with the specified pixel format, pitch, orientation,
// width, and height as a 24-bit Windows bitmap or PPM (the filename determines
// which format to use)
int savebmp(char *filename, unsigned char *buf, int w, int h,
enum BMPPIXELFORMAT f, int srcpitch, int srcbottomup);
const char *bmpgeterr(void);
#ifdef __cplusplus
}
#endif
#endif
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