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|
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2014 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// Debug output on what the congestion control is up to
#undef CONGESTION_DEBUG
#include <sys/time.h>
#ifdef CONGESTION_DEBUG
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#endif
#include <network/TcpSocket.h>
#include <rfb/VNCSConnectionST.h>
#include <rfb/LogWriter.h>
#include <rfb/Security.h>
#include <rfb/screenTypes.h>
#include <rfb/fenceTypes.h>
#include <rfb/ServerCore.h>
#include <rfb/ComparingUpdateTracker.h>
#include <rfb/KeyRemapper.h>
#include <rfb/Encoder.h>
#define XK_MISCELLANY
#define XK_XKB_KEYS
#include <rfb/keysymdef.h>
using namespace rfb;
static LogWriter vlog("VNCSConnST");
// This window should get us going fairly fast on a decent bandwidth network.
// If it's too high, it will rapidly be reduced and stay low.
static const unsigned INITIAL_WINDOW = 16384;
// TCP's minimal window is 3*MSS. But since we don't know the MSS, we
// make a guess at 4 KiB (it's probaly a bit higher).
static const unsigned MINIMUM_WINDOW = 4096;
// The current default maximum window for Linux (4 MiB). Should be a good
// limit for now...
static const unsigned MAXIMUM_WINDOW = 4194304;
struct RTTInfo {
struct timeval tv;
int offset;
unsigned inFlight;
};
VNCSConnectionST::VNCSConnectionST(VNCServerST* server_, network::Socket *s,
bool reverse)
: SConnection(reverse), sock(s), inProcessMessages(false),
pendingSyncFence(false), syncFence(false), fenceFlags(0),
fenceDataLen(0), fenceData(NULL),
baseRTT(-1), minRTT(-1), seenCongestion(false), pingCounter(0),
ackedOffset(0), sentOffset(0), congWindow(0), congestionTimer(this),
server(server_), updates(false),
drawRenderedCursor(false), removeRenderedCursor(false),
continuousUpdates(false), encodeManager(this),
updateTimer(this), pointerEventTime(0),
accessRights(AccessDefault), startTime(time(0))
{
setStreams(&sock->inStream(), &sock->outStream());
peerEndpoint.buf = sock->getPeerEndpoint();
VNCServerST::connectionsLog.write(1,"accepted: %s", peerEndpoint.buf);
// Configure the socket
setSocketTimeouts();
lastEventTime = time(0);
server->clients.push_front(this);
}
VNCSConnectionST::~VNCSConnectionST()
{
// If we reach here then VNCServerST is deleting us!
VNCServerST::connectionsLog.write(1,"closed: %s (%s)",
peerEndpoint.buf,
(closeReason.buf) ? closeReason.buf : "");
// Release any keys the client still had pressed
std::set<rdr::U32>::iterator i;
for (i=pressedKeys.begin(); i!=pressedKeys.end(); i++)
server->desktop->keyEvent(*i, false);
if (server->pointerClient == this)
server->pointerClient = 0;
// Remove this client from the server
server->clients.remove(this);
delete [] fenceData;
}
// Methods called from VNCServerST
bool VNCSConnectionST::init()
{
try {
initialiseProtocol();
} catch (rdr::Exception& e) {
close(e.str());
return false;
}
return true;
}
void VNCSConnectionST::close(const char* reason)
{
// Log the reason for the close
if (!closeReason.buf)
closeReason.buf = strDup(reason);
else
vlog.debug("second close: %s (%s)", peerEndpoint.buf, reason);
if (authenticated()) {
server->lastDisconnectTime = time(0);
}
// Just shutdown the socket and mark our state as closing. Eventually the
// calling code will call VNCServerST's removeSocket() method causing us to
// be deleted.
sock->shutdown();
setState(RFBSTATE_CLOSING);
}
void VNCSConnectionST::processMessages()
{
if (state() == RFBSTATE_CLOSING) return;
try {
// - Now set appropriate socket timeouts and process data
setSocketTimeouts();
inProcessMessages = true;
// Get the underlying TCP layer to build large packets if we send
// multiple small responses.
network::TcpSocket::cork(sock->getFd(), true);
while (getInStream()->checkNoWait(1)) {
if (pendingSyncFence) {
syncFence = true;
pendingSyncFence = false;
}
processMsg();
if (syncFence) {
writer()->writeFence(fenceFlags, fenceDataLen, fenceData);
syncFence = false;
}
}
// Flush out everything in case we go idle after this.
network::TcpSocket::cork(sock->getFd(), false);
inProcessMessages = false;
// If there were anything requiring an update, try to send it here.
// We wait until now with this to aggregate responses and to give
// higher priority to user actions such as keyboard and pointer events.
writeFramebufferUpdate();
} catch (rdr::EndOfStream&) {
close("Clean disconnection");
} catch (rdr::Exception &e) {
close(e.str());
}
}
void VNCSConnectionST::pixelBufferChange()
{
try {
if (!authenticated()) return;
if (cp.width && cp.height && (server->pb->width() != cp.width ||
server->pb->height() != cp.height))
{
// We need to clip the next update to the new size, but also add any
// extra bits if it's bigger. If we wanted to do this exactly, something
// like the code below would do it, but at the moment we just update the
// entire new size. However, we do need to clip the renderedCursorRect
// because that might be added to updates in writeFramebufferUpdate().
//updates.intersect(server->pb->getRect());
//
//if (server->pb->width() > cp.width)
// updates.add_changed(Rect(cp.width, 0, server->pb->width(),
// server->pb->height()));
//if (server->pb->height() > cp.height)
// updates.add_changed(Rect(0, cp.height, cp.width,
// server->pb->height()));
renderedCursorRect = renderedCursorRect.intersect(server->pb->getRect());
cp.width = server->pb->width();
cp.height = server->pb->height();
cp.screenLayout = server->screenLayout;
if (state() == RFBSTATE_NORMAL) {
// We should only send EDS to client asking for both
if (!writer()->writeExtendedDesktopSize()) {
if (!writer()->writeSetDesktopSize()) {
close("Client does not support desktop resize");
return;
}
}
}
}
// Just update the whole screen at the moment because we're too lazy to
// work out what's actually changed.
updates.clear();
updates.add_changed(server->pb->getRect());
writeFramebufferUpdate();
} catch(rdr::Exception &e) {
close(e.str());
}
}
void VNCSConnectionST::writeFramebufferUpdateOrClose()
{
try {
writeFramebufferUpdate();
} catch(rdr::Exception &e) {
close(e.str());
}
}
void VNCSConnectionST::screenLayoutChangeOrClose(rdr::U16 reason)
{
try {
screenLayoutChange(reason);
} catch(rdr::Exception &e) {
close(e.str());
}
}
void VNCSConnectionST::bellOrClose()
{
try {
if (state() == RFBSTATE_NORMAL) writer()->writeBell();
} catch(rdr::Exception& e) {
close(e.str());
}
}
void VNCSConnectionST::serverCutTextOrClose(const char *str, int len)
{
try {
if (!(accessRights & AccessCutText)) return;
if (!rfb::Server::sendCutText) return;
if (state() == RFBSTATE_NORMAL)
writer()->writeServerCutText(str, len);
} catch(rdr::Exception& e) {
close(e.str());
}
}
void VNCSConnectionST::setDesktopNameOrClose(const char *name)
{
try {
setDesktopName(name);
} catch(rdr::Exception& e) {
close(e.str());
}
}
void VNCSConnectionST::setCursorOrClose()
{
try {
setCursor();
} catch(rdr::Exception& e) {
close(e.str());
}
}
int VNCSConnectionST::checkIdleTimeout()
{
int idleTimeout = rfb::Server::idleTimeout;
if (idleTimeout == 0) return 0;
if (state() != RFBSTATE_NORMAL && idleTimeout < 15)
idleTimeout = 15; // minimum of 15 seconds while authenticating
time_t now = time(0);
if (now < lastEventTime) {
// Someone must have set the time backwards. Set lastEventTime so that the
// idleTimeout will count from now.
vlog.info("Time has gone backwards - resetting idle timeout");
lastEventTime = now;
}
int timeLeft = lastEventTime + idleTimeout - now;
if (timeLeft < -60) {
// Our callback is over a minute late - someone must have set the time
// forwards. Set lastEventTime so that the idleTimeout will count from
// now.
vlog.info("Time has gone forwards - resetting idle timeout");
lastEventTime = now;
return secsToMillis(idleTimeout);
}
if (timeLeft <= 0) {
close("Idle timeout");
return 0;
}
return secsToMillis(timeLeft);
}
bool VNCSConnectionST::getComparerState()
{
// We interpret a low compression level as an indication that the client
// wants to prioritise CPU usage over bandwidth, and hence disable the
// comparing update tracker.
return (cp.compressLevel == -1) || (cp.compressLevel > 1);
}
// renderedCursorChange() is called whenever the server-side rendered cursor
// changes shape or position. It ensures that the next update will clean up
// the old rendered cursor and if necessary draw the new rendered cursor.
void VNCSConnectionST::renderedCursorChange()
{
if (state() != RFBSTATE_NORMAL) return;
if (!renderedCursorRect.is_empty())
removeRenderedCursor = true;
if (needRenderedCursor()) {
drawRenderedCursor = true;
writeFramebufferUpdateOrClose();
}
}
// needRenderedCursor() returns true if this client needs the server-side
// rendered cursor. This may be because it does not support local cursor or
// because the current cursor position has not been set by this client.
// Unfortunately we can't know for sure when the current cursor position has
// been set by this client. We guess that this is the case when the current
// cursor position is the same as the last pointer event from this client, or
// if it is a very short time since this client's last pointer event (up to a
// second). [ Ideally we should do finer-grained timing here and make the time
// configurable, but I don't think it's that important. ]
bool VNCSConnectionST::needRenderedCursor()
{
bool pointerpos = (!server->cursorPos.equals(pointerEventPos) && (time(0) - pointerEventTime) > 0);
return (state() == RFBSTATE_NORMAL
&& ((!cp.supportsLocalCursor && !cp.supportsLocalXCursor) || pointerpos));
}
void VNCSConnectionST::approveConnectionOrClose(bool accept,
const char* reason)
{
try {
approveConnection(accept, reason);
} catch (rdr::Exception& e) {
close(e.str());
}
}
// -=- Callbacks from SConnection
void VNCSConnectionST::authSuccess()
{
lastEventTime = time(0);
server->startDesktop();
// - Set the connection parameters appropriately
cp.width = server->pb->width();
cp.height = server->pb->height();
cp.screenLayout = server->screenLayout;
cp.setName(server->getName());
// - Set the default pixel format
cp.setPF(server->pb->getPF());
char buffer[256];
cp.pf().print(buffer, 256);
vlog.info("Server default pixel format %s", buffer);
// - Mark the entire display as "dirty"
updates.add_changed(server->pb->getRect());
startTime = time(0);
// - Bootstrap the congestion control
ackedOffset = sock->outStream().length();
congWindow = INITIAL_WINDOW;
}
void VNCSConnectionST::queryConnection(const char* userName)
{
// - Authentication succeeded - clear from blacklist
CharArray name; name.buf = sock->getPeerAddress();
server->blHosts->clearBlackmark(name.buf);
// - Special case to provide a more useful error message
if (rfb::Server::neverShared && !rfb::Server::disconnectClients &&
server->authClientCount() > 0) {
approveConnection(false, "The server is already in use");
return;
}
// - Does the client have the right to bypass the query?
if (reverseConnection ||
!(rfb::Server::queryConnect || sock->requiresQuery()) ||
(accessRights & AccessNoQuery))
{
approveConnection(true);
return;
}
// - Get the server to display an Accept/Reject dialog, if required
// If a dialog is displayed, the result will be PENDING, and the
// server will call approveConnection at a later time
CharArray reason;
VNCServerST::queryResult qr = server->queryConnection(sock, userName,
&reason.buf);
if (qr == VNCServerST::PENDING)
return;
// - If server returns ACCEPT/REJECT then pass result to SConnection
approveConnection(qr == VNCServerST::ACCEPT, reason.buf);
}
void VNCSConnectionST::clientInit(bool shared)
{
lastEventTime = time(0);
if (rfb::Server::alwaysShared || reverseConnection) shared = true;
if (rfb::Server::neverShared) shared = false;
if (!shared) {
if (rfb::Server::disconnectClients) {
// - Close all the other connected clients
vlog.debug("non-shared connection - closing clients");
server->closeClients("Non-shared connection requested", getSock());
} else {
// - Refuse this connection if there are existing clients, in addition to
// this one
if (server->authClientCount() > 1) {
close("Server is already in use");
return;
}
}
}
SConnection::clientInit(shared);
}
void VNCSConnectionST::setPixelFormat(const PixelFormat& pf)
{
SConnection::setPixelFormat(pf);
char buffer[256];
pf.print(buffer, 256);
vlog.info("Client pixel format %s", buffer);
setCursor();
}
void VNCSConnectionST::pointerEvent(const Point& pos, int buttonMask)
{
pointerEventTime = lastEventTime = time(0);
server->lastUserInputTime = lastEventTime;
if (!(accessRights & AccessPtrEvents)) return;
if (!rfb::Server::acceptPointerEvents) return;
if (!server->pointerClient || server->pointerClient == this) {
pointerEventPos = pos;
if (buttonMask)
server->pointerClient = this;
else
server->pointerClient = 0;
server->desktop->pointerEvent(pointerEventPos, buttonMask);
}
}
class VNCSConnectionSTShiftPresser {
public:
VNCSConnectionSTShiftPresser(SDesktop* desktop_)
: desktop(desktop_), pressed(false) {}
~VNCSConnectionSTShiftPresser() {
if (pressed) { desktop->keyEvent(XK_Shift_L, false); }
}
void press() {
desktop->keyEvent(XK_Shift_L, true);
pressed = true;
}
SDesktop* desktop;
bool pressed;
};
// keyEvent() - record in the pressedKeys which keys were pressed. Allow
// multiple down events (for autorepeat), but only allow a single up event.
void VNCSConnectionST::keyEvent(rdr::U32 key, bool down) {
lastEventTime = time(0);
server->lastUserInputTime = lastEventTime;
if (!(accessRights & AccessKeyEvents)) return;
if (!rfb::Server::acceptKeyEvents) return;
// Remap the key if required
if (server->keyRemapper)
key = server->keyRemapper->remapKey(key);
// Turn ISO_Left_Tab into shifted Tab.
VNCSConnectionSTShiftPresser shiftPresser(server->desktop);
if (key == XK_ISO_Left_Tab) {
if (pressedKeys.find(XK_Shift_L) == pressedKeys.end() &&
pressedKeys.find(XK_Shift_R) == pressedKeys.end())
shiftPresser.press();
key = XK_Tab;
}
if (down) {
pressedKeys.insert(key);
} else {
if (!pressedKeys.erase(key)) return;
}
server->desktop->keyEvent(key, down);
}
void VNCSConnectionST::clientCutText(const char* str, int len)
{
if (!(accessRights & AccessCutText)) return;
if (!rfb::Server::acceptCutText) return;
server->desktop->clientCutText(str, len);
}
void VNCSConnectionST::framebufferUpdateRequest(const Rect& r,bool incremental)
{
Rect safeRect;
if (!(accessRights & AccessView)) return;
SConnection::framebufferUpdateRequest(r, incremental);
// Check that the client isn't sending crappy requests
if (!r.enclosed_by(Rect(0, 0, cp.width, cp.height))) {
vlog.error("FramebufferUpdateRequest %dx%d at %d,%d exceeds framebuffer %dx%d",
r.width(), r.height(), r.tl.x, r.tl.y, cp.width, cp.height);
safeRect = r.intersect(Rect(0, 0, cp.width, cp.height));
} else {
safeRect = r;
}
// Just update the requested region.
// Framebuffer update will be sent a bit later, see processMessages().
Region reqRgn(r);
if (!incremental || !continuousUpdates)
requested.assign_union(reqRgn);
if (!incremental) {
// Non-incremental update - treat as if area requested has changed
updates.add_changed(reqRgn);
server->comparer->add_changed(reqRgn);
// And send the screen layout to the client (which, unlike the
// framebuffer dimensions, the client doesn't get during init)
writer()->writeExtendedDesktopSize();
// We do not send a DesktopSize since it only contains the
// framebuffer size (which the client already should know) and
// because some clients don't handle extra DesktopSize events
// very well.
}
}
void VNCSConnectionST::setDesktopSize(int fb_width, int fb_height,
const ScreenSet& layout)
{
unsigned int result;
// Don't bother the desktop with an invalid configuration
if (!layout.validate(fb_width, fb_height)) {
writer()->writeExtendedDesktopSize(reasonClient, resultInvalid,
fb_width, fb_height, layout);
writeFramebufferUpdate();
return;
}
// FIXME: the desktop will call back to VNCServerST and an extra set
// of ExtendedDesktopSize messages will be sent. This is okay
// protocol-wise, but unnecessary.
result = server->desktop->setScreenLayout(fb_width, fb_height, layout);
writer()->writeExtendedDesktopSize(reasonClient, result,
fb_width, fb_height, layout);
// Only notify other clients on success
if (result == resultSuccess) {
if (server->screenLayout != layout)
throw Exception("Desktop configured a different screen layout than requested");
server->notifyScreenLayoutChange(this);
}
// but always send back a reply to the requesting client
// (do this last as it might throw an exception on socket errors)
writeFramebufferUpdate();
}
void VNCSConnectionST::fence(rdr::U32 flags, unsigned len, const char data[])
{
if (flags & fenceFlagRequest) {
if (flags & fenceFlagSyncNext) {
pendingSyncFence = true;
fenceFlags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter | fenceFlagSyncNext);
fenceDataLen = len;
delete [] fenceData;
if (len > 0) {
fenceData = new char[len];
memcpy(fenceData, data, len);
}
return;
}
// We handle everything synchronously so we trivially honor these modes
flags = flags & (fenceFlagBlockBefore | fenceFlagBlockAfter);
writer()->writeFence(flags, len, data);
return;
}
struct RTTInfo rttInfo;
switch (len) {
case 0:
// Initial dummy fence;
break;
case sizeof(struct RTTInfo):
memcpy(&rttInfo, data, sizeof(struct RTTInfo));
handleRTTPong(rttInfo);
break;
default:
vlog.error("Fence response of unexpected size received");
}
}
void VNCSConnectionST::enableContinuousUpdates(bool enable,
int x, int y, int w, int h)
{
Rect rect;
if (!cp.supportsFence || !cp.supportsContinuousUpdates)
throw Exception("Client tried to enable continuous updates when not allowed");
continuousUpdates = enable;
rect.setXYWH(x, y, w, h);
cuRegion.reset(rect);
if (enable) {
requested.clear();
writeFramebufferUpdate();
} else {
writer()->writeEndOfContinuousUpdates();
}
}
// supportsLocalCursor() is called whenever the status of
// cp.supportsLocalCursor has changed. If the client does now support local
// cursor, we make sure that the old server-side rendered cursor is cleaned up
// and the cursor is sent to the client.
void VNCSConnectionST::supportsLocalCursor()
{
if (cp.supportsLocalCursor || cp.supportsLocalXCursor) {
if (!renderedCursorRect.is_empty())
removeRenderedCursor = true;
drawRenderedCursor = false;
setCursor();
}
}
void VNCSConnectionST::supportsFence()
{
writer()->writeFence(fenceFlagRequest, 0, NULL);
}
void VNCSConnectionST::supportsContinuousUpdates()
{
// We refuse to use continuous updates if we cannot monitor the buffer
// usage using fences.
if (!cp.supportsFence)
return;
writer()->writeEndOfContinuousUpdates();
}
bool VNCSConnectionST::handleTimeout(Timer* t)
{
try {
if (t == &updateTimer)
writeFramebufferUpdate();
else if (t == &congestionTimer)
updateCongestion();
} catch (rdr::Exception& e) {
close(e.str());
}
return false;
}
void VNCSConnectionST::writeRTTPing()
{
struct RTTInfo rttInfo;
if (!cp.supportsFence)
return;
memset(&rttInfo, 0, sizeof(struct RTTInfo));
gettimeofday(&rttInfo.tv, NULL);
rttInfo.offset = sock->outStream().length();
rttInfo.inFlight = rttInfo.offset - ackedOffset;
// We need to make sure any old update are already processed by the
// time we get the response back. This allows us to reliably throttle
// back on client overload, as well as network overload.
writer()->writeFence(fenceFlagRequest | fenceFlagBlockBefore,
sizeof(struct RTTInfo), (const char*)&rttInfo);
pingCounter++;
sentOffset = rttInfo.offset;
// Let some data flow before we adjust the settings
if (!congestionTimer.isStarted())
congestionTimer.start(__rfbmin(baseRTT * 2, 100));
}
void VNCSConnectionST::handleRTTPong(const struct RTTInfo &rttInfo)
{
unsigned rtt, delay;
int bdp;
pingCounter--;
rtt = msSince(&rttInfo.tv);
if (rtt < 1)
rtt = 1;
ackedOffset = rttInfo.offset;
// Try to estimate wire latency by tracking lowest seen latency
if (rtt < baseRTT)
baseRTT = rtt;
if (rttInfo.inFlight > congWindow) {
seenCongestion = true;
// Estimate added delay because of overtaxed buffers
delay = (rttInfo.inFlight - congWindow) * baseRTT / congWindow;
if (delay < rtt)
rtt -= delay;
else
rtt = 1;
// If we underestimate the congestion window, then we'll get a latency
// that's less than the wire latency, which will confuse other portions
// of the code.
if (rtt < baseRTT)
rtt = baseRTT;
}
// We only keep track of the minimum latency seen (for a given interval)
// on the basis that we want to avoid continous buffer issue, but don't
// mind (or even approve of) bursts.
if (rtt < minRTT)
minRTT = rtt;
}
bool VNCSConnectionST::isCongested()
{
int offset;
// Stuff still waiting in the send buffer?
if (sock->outStream().bufferUsage() > 0)
return true;
if (!cp.supportsFence)
return false;
// Idle for too long? (and no data on the wire)
//
// FIXME: This should really just be one baseRTT, but we're getting
// problems with triggering the idle timeout on each update.
// Maybe we need to use a moving average for the wire latency
// instead of baseRTT.
if ((sentOffset == ackedOffset) &&
(sock->outStream().getIdleTime() > 2 * baseRTT)) {
#ifdef CONGESTION_DEBUG
if (congWindow > INITIAL_WINDOW)
fprintf(stderr, "Reverting to initial window (%d KiB) after %d ms\n",
INITIAL_WINDOW / 1024, sock->outStream().getIdleTime());
#endif
// Close congestion window and allow a transfer
// FIXME: Reset baseRTT like Linux Vegas?
congWindow = __rfbmin(INITIAL_WINDOW, congWindow);
return false;
}
offset = sock->outStream().length();
// FIXME: Should we compensate for non-update data?
// (i.e. use sentOffset instead of offset)
if ((offset - ackedOffset) < congWindow)
return false;
// If we just have one outstanding "ping", that means the client has
// started receiving our update. In order to not regress compared to
// before we had congestion avoidance, we allow another update here.
// This could further clog up the tubes, but congestion control isn't
// really working properly right now anyway as the wire would otherwise
// be idle for at least RTT/2.
if (pingCounter == 1)
return false;
return true;
}
void VNCSConnectionST::updateCongestion()
{
unsigned diff;
if (!seenCongestion)
return;
diff = minRTT - baseRTT;
if (diff > __rfbmin(100, baseRTT)) {
// Way too fast
congWindow = congWindow * baseRTT / minRTT;
} else if (diff > __rfbmin(50, baseRTT/2)) {
// Slightly too fast
congWindow -= 4096;
} else if (diff < 5) {
// Way too slow
congWindow += 8192;
} else if (diff < 25) {
// Too slow
congWindow += 4096;
}
if (congWindow < MINIMUM_WINDOW)
congWindow = MINIMUM_WINDOW;
if (congWindow > MAXIMUM_WINDOW)
congWindow = MAXIMUM_WINDOW;
#ifdef CONGESTION_DEBUG
fprintf(stderr, "RTT: %d ms (%d ms), Window: %d KiB, Bandwidth: %g Mbps\n",
minRTT, baseRTT, congWindow / 1024,
congWindow * 8.0 / baseRTT / 1000.0);
#ifdef TCP_INFO
struct tcp_info tcp_info;
socklen_t tcp_info_length;
tcp_info_length = sizeof(tcp_info);
if (getsockopt(sock->getFd(), SOL_TCP, TCP_INFO,
(void *)&tcp_info, &tcp_info_length) == 0) {
fprintf(stderr, "Socket: RTT: %d ms (+/- %d ms) Window %d KiB\n",
tcp_info.tcpi_rtt / 1000, tcp_info.tcpi_rttvar / 1000,
tcp_info.tcpi_snd_mss * tcp_info.tcpi_snd_cwnd / 1024);
}
#endif
#endif
minRTT = -1;
seenCongestion = false;
}
void VNCSConnectionST::writeFramebufferUpdate()
{
Region req;
UpdateInfo ui;
bool needNewUpdateInfo;
updateTimer.stop();
// We're in the middle of processing a command that's supposed to be
// synchronised. Allowing an update to slip out right now might violate
// that synchronisation.
if (syncFence)
return;
// We try to aggregate responses, so don't send out anything whilst we
// still have incoming messages. processMessages() will give us another
// chance to run once things are idle.
if (inProcessMessages)
return;
if (state() != RFBSTATE_NORMAL)
return;
if (requested.is_empty() && !continuousUpdates)
return;
// Check that we actually have some space on the link and retry in a
// bit if things are congested.
if (isCongested()) {
updateTimer.start(50);
return;
}
// In continuous mode, we will be outputting at least three distinct
// messages. We need to aggregate these in order to not clog up TCP's
// congestion window.
network::TcpSocket::cork(sock->getFd(), true);
// First take care of any updates that cannot contain framebuffer data
// changes.
if (writer()->needNoDataUpdate()) {
writer()->writeNoDataUpdate();
requested.clear();
if (!continuousUpdates)
goto out;
}
updates.enable_copyrect(cp.useCopyRect);
// Fetch updates from server object, and see if we are allowed to send
// anything right now (the framebuffer might have changed in ways we
// haven't yet been informed of).
if (!server->checkUpdate())
goto out;
// Get the lists of updates. Prior to exporting the data to the `ui' object,
// getUpdateInfo() will normalize the `updates' object such way that its
// `changed' and `copied' regions would not intersect.
if (continuousUpdates)
req = cuRegion.union_(requested);
else
req = requested;
updates.getUpdateInfo(&ui, req);
needNewUpdateInfo = false;
// If the previous position of the rendered cursor overlaps the source of the
// copy, then when the copy happens the corresponding rectangle in the
// destination will be wrong, so add it to the changed region.
if (!ui.copied.is_empty() && !renderedCursorRect.is_empty()) {
Rect bogusCopiedCursor = (renderedCursorRect.translate(ui.copy_delta)
.intersect(server->pb->getRect()));
if (!ui.copied.intersect(bogusCopiedCursor).is_empty()) {
updates.add_changed(bogusCopiedCursor);
needNewUpdateInfo = true;
}
}
// If we need to remove the old rendered cursor, just add the rectangle to
// the changed region.
if (removeRenderedCursor) {
updates.add_changed(renderedCursorRect);
needNewUpdateInfo = true;
renderedCursorRect.clear();
removeRenderedCursor = false;
}
// Return if there is nothing to send the client.
if (updates.is_empty() && !writer()->needFakeUpdate() && !drawRenderedCursor)
goto out;
// The `updates' object could change, make sure we have valid update info.
if (needNewUpdateInfo)
updates.getUpdateInfo(&ui, req);
// If the client needs a server-side rendered cursor, work out the cursor
// rectangle. If it's empty then don't bother drawing it, but if it overlaps
// with the update region, we need to draw the rendered cursor regardless of
// whether it has changed.
if (needRenderedCursor()) {
renderedCursorRect
= server->renderedCursor.getEffectiveRect()
.intersect(req.get_bounding_rect());
if (renderedCursorRect.is_empty()) {
drawRenderedCursor = false;
} else if (!ui.changed.union_(ui.copied)
.intersect(renderedCursorRect).is_empty()) {
drawRenderedCursor = true;
}
// We could remove the new cursor rect from updates here. It's not clear
// whether this is worth it. If we do remove it, then we won't draw over
// the same bit of screen twice, but we have the overhead of a more complex
// region.
//if (drawRenderedCursor) {
// updates.subtract(renderedCursorRect);
// updates.getUpdateInfo(&ui, req);
//}
}
if (!ui.is_empty() || writer()->needFakeUpdate() || drawRenderedCursor) {
RenderedCursor *cursor;
cursor = NULL;
if (drawRenderedCursor)
cursor = &server->renderedCursor;
writeRTTPing();
encodeManager.writeUpdate(ui, server->getPixelBuffer(), cursor);
writeRTTPing();
drawRenderedCursor = false;
requested.clear();
updates.clear();
}
out:
network::TcpSocket::cork(sock->getFd(), false);
}
void VNCSConnectionST::screenLayoutChange(rdr::U16 reason)
{
if (!authenticated())
return;
cp.screenLayout = server->screenLayout;
if (state() != RFBSTATE_NORMAL)
return;
writer()->writeExtendedDesktopSize(reason, 0, cp.width, cp.height,
cp.screenLayout);
writeFramebufferUpdate();
}
// setCursor() is called whenever the cursor has changed shape or pixel format.
// If the client supports local cursor then it will arrange for the cursor to
// be sent to the client.
void VNCSConnectionST::setCursor()
{
if (state() != RFBSTATE_NORMAL)
return;
cp.setCursor(server->cursor);
if (!writer()->writeSetCursor()) {
if (!writer()->writeSetXCursor()) {
// No client support
return;
}
}
writeFramebufferUpdate();
}
void VNCSConnectionST::setDesktopName(const char *name)
{
cp.setName(name);
if (state() != RFBSTATE_NORMAL)
return;
if (!writer()->writeSetDesktopName()) {
fprintf(stderr, "Client does not support desktop rename\n");
return;
}
writeFramebufferUpdate();
}
void VNCSConnectionST::setSocketTimeouts()
{
int timeoutms = rfb::Server::clientWaitTimeMillis;
soonestTimeout(&timeoutms, secsToMillis(rfb::Server::idleTimeout));
if (timeoutms == 0)
timeoutms = -1;
sock->inStream().setTimeout(timeoutms);
sock->outStream().setTimeout(timeoutms);
}
char* VNCSConnectionST::getStartTime()
{
char* result = ctime(&startTime);
result[24] = '\0';
return result;
}
void VNCSConnectionST::setStatus(int status)
{
switch (status) {
case 0:
accessRights = accessRights | AccessPtrEvents | AccessKeyEvents | AccessView;
break;
case 1:
accessRights = accessRights & ~(AccessPtrEvents | AccessKeyEvents) | AccessView;
break;
case 2:
accessRights = accessRights & ~(AccessPtrEvents | AccessKeyEvents | AccessView);
break;
}
framebufferUpdateRequest(server->pb->getRect(), false);
}
int VNCSConnectionST::getStatus()
{
if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0007)
return 0;
if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0001)
return 1;
if ((accessRights & (AccessPtrEvents | AccessKeyEvents | AccessView)) == 0x0000)
return 2;
return 4;
}
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