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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Single-Threaded VNC Server implementation
// Note about how sockets get closed:
//
// Closing sockets to clients is non-trivial because the code which calls
// VNCServerST must explicitly know about all the sockets (so that it can block
// on them appropriately). However, VNCServerST may want to close clients for
// a number of reasons, and from a variety of entry points. The simplest is
// when processSocketEvent() is called for a client, and the remote end has
// closed its socket. A more complex reason is when processSocketEvent() is
// called for a client which has just sent a ClientInit with the shared flag
// set to false - in this case we want to close all other clients. Yet another
// reason for disconnecting clients is when the desktop size has changed as a
// result of a call to setPixelBuffer().
//
// The responsibility for creating and deleting sockets is entirely with the
// calling code. When VNCServerST wants to close a connection to a client it
// calls the VNCSConnectionST's close() method which calls shutdown() on the
// socket. Eventually the calling code will notice that the socket has been
// shut down and call removeSocket() so that we can delete the
// VNCSConnectionST. Note that the socket must not be deleted by the calling
// code until after removeSocket() has been called.
//
// One minor complication is that we don't allocate a VNCSConnectionST object
// for a blacklisted host (since we want to minimise the resources used for
// dealing with such a connection). In order to properly implement the
// getSockets function, we must maintain a separate closingSockets list,
// otherwise blacklisted connections might be "forgotten".
#include <stdlib.h>
#include <rfb/ServerCore.h>
#include <rfb/VNCServerST.h>
#include <rfb/VNCSConnectionST.h>
#include <rfb/ComparingUpdateTracker.h>
#include <rfb/SSecurityFactoryStandard.h>
#include <rfb/KeyRemapper.h>
#include <rfb/util.h>
#include <rdr/types.h>
using namespace rfb;
static LogWriter slog("VNCServerST");
LogWriter VNCServerST::connectionsLog("Connections");
static SSecurityFactoryStandard defaultSecurityFactory;
//
// -=- VNCServerST Implementation
//
// -=- Constructors/Destructor
VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_,
SSecurityFactory* sf)
: blHosts(&blacklist), desktop(desktop_), desktopStarted(false), pb(0),
name(strDup(name_)), pointerClient(0), comparer(0),
renderedCursorInvalid(false),
securityFactory(sf ? sf : &defaultSecurityFactory),
queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance),
useEconomicTranslate(false),
lastConnectionTime(0), disableclients(false)
{
lastUserInputTime = lastDisconnectTime = time(0);
slog.debug("creating single-threaded server %s", name.buf);
}
VNCServerST::~VNCServerST()
{
slog.debug("shutting down server %s", name.buf);
// Close any active clients, with appropriate logging & cleanup
closeClients("Server shutdown");
// Delete all the clients, and their sockets, and any closing sockets
// NB: Deleting a client implicitly removes it from the clients list
while (!clients.empty()) {
delete clients.front();
}
// Stop the desktop object if active, *only* after deleting all clients!
if (desktopStarted) {
desktopStarted = false;
desktop->stop();
}
delete comparer;
}
// SocketServer methods
void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
{
// - Check the connection isn't black-marked
// *** do this in getSecurity instead?
CharArray address(sock->getPeerAddress());
if (blHosts->isBlackmarked(address.buf)) {
connectionsLog.error("blacklisted: %s", address.buf);
try {
SConnection::writeConnFailedFromScratch("Too many security failures",
&sock->outStream());
} catch (rdr::Exception&) {
}
sock->shutdown();
closingSockets.push_back(sock);
return;
}
if (clients.empty()) {
lastConnectionTime = time(0);
}
VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
client->init();
}
void VNCServerST::removeSocket(network::Socket* sock) {
// - If the socket has resources allocated to it, delete them
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
// - Delete the per-Socket resources
delete *ci;
// - Check that the desktop object is still required
if (authClientCount() == 0 && desktopStarted) {
slog.debug("no authenticated clients - stopping desktop");
desktopStarted = false;
desktop->stop();
}
return;
}
}
// - If the Socket has no resources, it may have been a closingSocket
closingSockets.remove(sock);
}
void VNCServerST::processSocketEvent(network::Socket* sock)
{
// - Find the appropriate VNCSConnectionST and process the event
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->processMessages();
return;
}
}
throw rdr::Exception("invalid Socket in VNCServerST");
}
int VNCServerST::checkTimeouts()
{
int timeout = 0;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
soonestTimeout(&timeout, (*ci)->checkIdleTimeout());
}
int timeLeft;
time_t now = time(0);
// Check MaxDisconnectionTime
if (rfb::Server::maxDisconnectionTime && clients.empty()) {
if (now < lastDisconnectTime) {
// Someone must have set the time backwards.
slog.info("Time has gone backwards - resetting lastDisconnectTime");
lastDisconnectTime = now;
}
timeLeft = lastDisconnectTime + rfb::Server::maxDisconnectionTime - now;
if (timeLeft < -60) {
// Someone must have set the time forwards.
slog.info("Time has gone forwards - resetting lastDisconnectTime");
lastDisconnectTime = now;
timeLeft = rfb::Server::maxDisconnectionTime;
}
if (timeLeft <= 0) {
slog.info("MaxDisconnectionTime reached, exiting");
exit(0);
}
soonestTimeout(&timeout, timeLeft * 1000);
}
// Check MaxConnectionTime
if (rfb::Server::maxConnectionTime && lastConnectionTime && !clients.empty()) {
if (now < lastConnectionTime) {
// Someone must have set the time backwards.
slog.info("Time has gone backwards - resetting lastConnectionTime");
lastConnectionTime = now;
}
timeLeft = lastConnectionTime + rfb::Server::maxConnectionTime - now;
if (timeLeft < -60) {
// Someone must have set the time forwards.
slog.info("Time has gone forwards - resetting lastConnectionTime");
lastConnectionTime = now;
timeLeft = rfb::Server::maxConnectionTime;
}
if (timeLeft <= 0) {
slog.info("MaxConnectionTime reached, exiting");
exit(0);
}
soonestTimeout(&timeout, timeLeft * 1000);
}
// Check MaxIdleTime
if (rfb::Server::maxIdleTime) {
if (now < lastUserInputTime) {
// Someone must have set the time backwards.
slog.info("Time has gone backwards - resetting lastUserInputTime");
lastUserInputTime = now;
}
timeLeft = lastUserInputTime + rfb::Server::maxIdleTime - now;
if (timeLeft < -60) {
// Someone must have set the time forwards.
slog.info("Time has gone forwards - resetting lastUserInputTime");
lastUserInputTime = now;
timeLeft = rfb::Server::maxIdleTime;
}
if (timeLeft <= 0) {
slog.info("MaxIdleTime reached, exiting");
exit(0);
}
soonestTimeout(&timeout, timeLeft * 1000);
}
return timeout;
}
// VNCServer methods
void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
{
pb = pb_;
delete comparer;
comparer = 0;
if (pb) {
comparer = new ComparingUpdateTracker(pb);
cursor.setPF(pb->getPF());
renderedCursor.setPF(pb->getPF());
if (screenLayout.num_screens() == 0) {
// Boot strap the screen layout
screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));
} else {
// Check that the screen layout is still valid
if (!screenLayout.validate(pb->width(), pb->height())) {
Rect fbRect;
ScreenSet::iterator iter, iter_next;
fbRect.setXYWH(0, 0, pb->width(), pb->height());
for (iter = screenLayout.begin();iter != screenLayout.end();iter = iter_next) {
iter_next = iter; ++iter_next;
if (iter->dimensions.enclosed_by(fbRect))
continue;
iter->dimensions = iter->dimensions.intersect(fbRect);
if (iter->dimensions.is_empty()) {
slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
(int)iter->id, (unsigned)iter->id);
screenLayout.remove_screen(iter->id);
}
}
}
}
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
(*ci)->pixelBufferChange();
}
} else {
if (desktopStarted)
throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
}
}
void VNCServerST::setColourMapEntries(int firstColour, int nColours)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->setColourMapEntriesOrClose(firstColour, nColours);
}
}
void VNCServerST::bell()
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->bell();
}
}
void VNCServerST::serverCutText(const char* str, int len)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->serverCutText(str, len);
}
}
void VNCServerST::setName(const char* name_)
{
name.replaceBuf(strDup(name_));
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->setDesktopName(name_);
}
}
void VNCServerST::add_changed(const Region& region)
{
if (comparer != 0) {
comparer->add_changed(region);
}
}
void VNCServerST::add_copied(const Region& dest, const Point& delta)
{
if (comparer != 0) {
comparer->add_copied(dest, delta);
}
}
bool VNCServerST::clientsReadyForUpdate()
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->readyForUpdate())
return true;
}
return false;
}
void VNCServerST::tryUpdate()
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->writeFramebufferUpdateOrClose();
}
}
void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
void* data, void* mask)
{
cursor.hotspot = newHotspot;
cursor.setSize(width, height);
memcpy(cursor.data, data, cursor.dataLen());
memcpy(cursor.mask.buf, mask, cursor.maskLen());
cursor.crop();
renderedCursorInvalid = true;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->renderedCursorChange();
(*ci)->setCursorOrClose();
}
}
void VNCServerST::setCursorPos(const Point& pos)
{
if (!cursorPos.equals(pos)) {
cursorPos = pos;
renderedCursorInvalid = true;
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++)
(*ci)->renderedCursorChange();
}
}
// Other public methods
void VNCServerST::approveConnection(network::Socket* sock, bool accept,
const char* reason)
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->approveConnectionOrClose(accept, reason);
return;
}
}
}
void VNCServerST::closeClients(const char* reason, network::Socket* except)
{
std::list<VNCSConnectionST*>::iterator i, next_i;
for (i=clients.begin(); i!=clients.end(); i=next_i) {
next_i = i; next_i++;
if ((*i)->getSock() != except)
(*i)->close(reason);
}
}
void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
{
sockets->clear();
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
sockets->push_back((*ci)->getSock());
}
std::list<network::Socket*>::iterator si;
for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
sockets->push_back(*si);
}
}
SConnection* VNCServerST::getSConnection(network::Socket* sock) {
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock)
return *ci;
}
return 0;
}
// -=- Internal methods
void VNCServerST::startDesktop()
{
if (!desktopStarted) {
slog.debug("starting desktop");
desktop->start(this);
desktopStarted = true;
if (!pb)
throw Exception("SDesktop::start() did not set a valid PixelBuffer");
}
}
int VNCServerST::authClientCount() {
int count = 0;
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->authenticated())
count++;
}
return count;
}
inline bool VNCServerST::needRenderedCursor()
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++)
if ((*ci)->needRenderedCursor()) return true;
return false;
}
// checkUpdate() is called just before sending an update. It checks to see
// what updates are pending and propagates them to the update tracker for each
// client. It uses the ComparingUpdateTracker's compare() method to filter out
// areas of the screen which haven't actually changed. It also checks the
// state of the (server-side) rendered cursor, if necessary rendering it again
// with the correct background.
void VNCServerST::checkUpdate()
{
UpdateInfo ui;
comparer->getUpdateInfo(&ui, pb->getRect());
bool renderCursor = needRenderedCursor();
if (ui.is_empty() && !(renderCursor && renderedCursorInvalid))
return;
Region toCheck = ui.changed.union_(ui.copied);
if (renderCursor) {
Rect clippedCursorRect
= cursor.getRect(cursorTL()).intersect(pb->getRect());
if (!renderedCursorInvalid && (toCheck.intersect(clippedCursorRect)
.is_empty())) {
renderCursor = false;
} else {
renderedCursorTL = clippedCursorRect.tl;
renderedCursor.setSize(clippedCursorRect.width(),
clippedCursorRect.height());
toCheck.assign_union(clippedCursorRect);
}
}
pb->grabRegion(toCheck);
if (rfb::Server::compareFB) {
comparer->compare();
comparer->getUpdateInfo(&ui, pb->getRect());
}
if (renderCursor) {
pb->getImage(renderedCursor.data,
renderedCursor.getRect(renderedCursorTL));
renderedCursor.maskRect(cursor.getRect(cursorTL()
.subtract(renderedCursorTL)),
cursor.data, cursor.mask.buf);
renderedCursorInvalid = false;
}
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->add_copied(ui.copied, ui.copy_delta);
(*ci)->add_changed(ui.changed);
}
comparer->clear();
}
void VNCServerST::getConnInfo(ListConnInfo * listConn)
{
listConn->Clear();
listConn->setDisable(getDisable());
if (clients.empty())
return;
std::list<VNCSConnectionST*>::iterator i;
for (i = clients.begin(); i != clients.end(); i++)
listConn->addInfo((void*)(*i), (*i)->getSock()->getPeerAddress(),
(*i)->getStartTime(), (*i)->getStatus());
}
void VNCServerST::setConnStatus(ListConnInfo* listConn)
{
setDisable(listConn->getDisable());
if (listConn->Empty() || clients.empty()) return;
for (listConn->iBegin(); !listConn->iEnd(); listConn->iNext()) {
VNCSConnectionST* conn = (VNCSConnectionST*)listConn->iGetConn();
std::list<VNCSConnectionST*>::iterator i;
for (i = clients.begin(); i != clients.end(); i++) {
if ((*i) == conn) {
int status = listConn->iGetStatus();
if (status == 3) {
(*i)->close(0);
} else {
(*i)->setStatus(status);
}
break;
}
}
}
}
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