1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Socket.h - abstract base-class for any kind of network stream/socket
#ifndef __NETWORK_SOCKET_H__
#define __NETWORK_SOCKET_H__
#include <rdr/FdInStream.h>
#include <rdr/FdOutStream.h>
#include <rdr/Exception.h>
namespace network {
class Socket {
public:
Socket(int fd)
: instream(new rdr::FdInStream(fd)),
outstream(new rdr::FdOutStream(fd)),
own_streams(true) {}
virtual ~Socket() {
if (own_streams) {
delete instream;
delete outstream;
}
}
rdr::FdInStream &inStream() {return *instream;}
rdr::FdOutStream &outStream() {return *outstream;}
int getFd() {return outstream->getFd();}
virtual void shutdown() = 0;
// information about this end of the socket
virtual char* getMyAddress() = 0; // a string e.g. "192.168.0.1"
virtual int getMyPort() = 0;
virtual char* getMyEndpoint() = 0; // <address>::<port>
// information about the remote end of the socket
virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
virtual int getPeerPort() = 0;
virtual char* getPeerEndpoint() = 0; // <address>::<port>
// Is the remote end on the same machine?
virtual bool sameMachine() = 0;
protected:
Socket() : instream(0), outstream(0), own_streams(false) {}
Socket(rdr::FdInStream* i, rdr::FdOutStream* o, bool own)
: instream(i), outstream(o), own_streams(own) {}
rdr::FdInStream* instream;
rdr::FdOutStream* outstream;
bool own_streams;
};
class ConnectionFilter {
public:
virtual bool verifyConnection(Socket* s) = 0;
virtual bool queryUserAcceptConnection(Socket*) {return false;}
};
class SocketListener {
public:
SocketListener() : fd(0), filter(0) {}
virtual ~SocketListener() {}
// shutdown() stops the socket from accepting further connections
virtual void shutdown() = 0;
// accept() returns a new Socket object if there is a connection
// attempt in progress AND if the connection passes the filter
// if one is installed. Otherwise, returns 0.
virtual Socket* accept() = 0;
void setFilter(ConnectionFilter* f) {filter = f;}
int getFd() {return fd;}
protected:
int fd;
ConnectionFilter* filter;
};
struct SocketException : public rdr::SystemException {
SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
};
class SocketServer {
public:
virtual ~SocketServer() {}
// addClient() tells the server to manage the socket.
// If the server can't manage the socket, it must shutdown() it.
virtual void addClient(network::Socket* sock) = 0;
// processSocketEvent() tells the server there is a socket read event.
// If there is an error, or the socket has been closed/shutdown then
// the server MUST delete the socket AND return false.
virtual bool processSocketEvent(network::Socket* sock) = 0;
// checkTimeouts() allows the server to check socket timeouts, etc. The
// return value is the number of milliseconds to wait before
// checkTimeouts() should be called again. If this number is zero then
// there is no timeout and checkTimeouts() should be called the next time
// an event occurs.
virtual int checkTimeouts() = 0;
// soonestTimeout() is a function to help work out the soonest of several
// timeouts.
static void soonestTimeout(int* timeout, int newTimeout) {
if (newTimeout && (!*timeout || newTimeout < *timeout))
*timeout = newTimeout;
}
};
}
#endif // __NETWORK_SOCKET_H__
|