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path: root/vncviewer/DesktopWindow.cxx
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/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved.
 * Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
 * 
 * This is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this software; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
 * USA.
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <assert.h>
#include <stdio.h>
#include <string.h>

#include <rfb/LogWriter.h>

#include "DesktopWindow.h"
#include "OptionsDialog.h"
#include "i18n.h"
#include "parameters.h"
#include "vncviewer.h"

#include <FL/Fl_Scroll.H>
#include <FL/x.H>

#ifdef WIN32
#include "win32.h"
#endif

#ifdef __APPLE__
#include "cocoa.h"
#endif

using namespace rfb;

static rfb::LogWriter vlog("DesktopWindow");

DesktopWindow::DesktopWindow(int w, int h, const char *name,
                             const rfb::PixelFormat& serverPF,
                             CConn* cc_)
  : Fl_Window(w, h)
{
  // Allow resize
  size_range(100, 100, w, h);

  Fl_Scroll *scroll = new Fl_Scroll(0, 0, w, h);
  scroll->color(FL_BLACK);

  // Automatically adjust the scroll box to the window
  resizable(scroll);

  viewport = new Viewport(w, h, serverPF, cc_);

  scroll->end();

  callback(handleClose, this);

  setName(name);

  OptionsDialog::addCallback(handleOptions, this);

  // Hack. See below...
  Fl::event_dispatch(&fltkHandle);

#ifdef HAVE_FLTK_FULLSCREEN
  if (fullScreen) {
    // See comment in DesktopWindow::handleOptions
    size_range(100, 100, 0, 0);
    fullscreen();
  } else
#endif
  {
    // If we are creating a window which is equal to the size on the
    // screen on X11, many WMs will treat this as a legacy fullscreen
    // request. This is not what we want. Besides, it doesn't really
    // make sense to try to create a window which is larger than the
    // available work space. 
    size(__rfbmin(w, Fl::w()), __rfbmin(h, Fl::h()));
  }

  show();

  // The window manager might give us an initial window size that is different
  // than the one we requested, and in those cases we need to manually adjust
  // the scroll widget for things to behave sanely.
  if ((w != this->w()) || (h != this->h()))
    scroll->size(this->w(), this->h());
}


DesktopWindow::~DesktopWindow()
{
  // Unregister all timeouts in case they get a change tro trigger
  // again later when this object is already gone.
  Fl::remove_timeout(handleGrab, this);

  OptionsDialog::removeCallback(handleOptions);

  // FLTK automatically deletes all child widgets, so we shouldn't touch
  // them ourselves here
}


void DesktopWindow::setServerPF(const rfb::PixelFormat& pf)
{
  viewport->setServerPF(pf);
}


const rfb::PixelFormat &DesktopWindow::getPreferredPF()
{
  return viewport->getPreferredPF();
}


void DesktopWindow::setName(const char *name)
{
  CharArray windowNameStr;
  windowNameStr.replaceBuf(new char[256]);

  snprintf(windowNameStr.buf, 256, "%.240s - TigerVNC", name);

  copy_label(windowNameStr.buf);
}


void DesktopWindow::setColourMapEntries(int firstColour, int nColours,
                                        rdr::U16* rgbs)
{
  viewport->setColourMapEntries(firstColour, nColours, rgbs);
}


// Copy the areas of the framebuffer that have been changed (damaged)
// to the displayed window.

void DesktopWindow::updateWindow()
{
  viewport->updateWindow();
}


void DesktopWindow::resizeFramebuffer(int new_w, int new_h)
{
  if ((new_w == viewport->w()) && (new_h == viewport->h()))
    return;

  // Turn off size limitations for a bit while we juggle things around
  size_range(100, 100, 0, 0);

  // If we're letting the viewport match the window perfectly, then
  // keep things that way for the new size, otherwise just keep things
  // like they are.
#ifdef HAVE_FLTK_FULLSCREEN
  if (!fullscreen_active()) {
#endif
  if ((w() == viewport->w()) && (h() == viewport->h()))
    size(new_w, new_h);
  else {
      // Make sure the window isn't too big
      if ((w() > new_w) || (h() > new_h))
        size(__rfbmin(w(), new_w), __rfbmin(h(), new_h));
  }
#ifdef HAVE_FLTK_FULLSCREEN
  }
#endif

  viewport->size(new_w, new_h);

  // We might not resize the main window, so we need to manually call this
  // to make sure the viewport is centered.
  repositionViewport();

  // Update allowed resize range
#ifdef HAVE_FLTK_FULLSCREEN
  if (!fullscreen_active())
#endif
  size_range(100, 100, new_w, new_h);

  // repositionViewport() makes sure the scroll widget notices any changes
  // in position, but it might be just the size that changes so we also
  // need a poke here as well.
  redraw();
}


void DesktopWindow::setCursor(int width, int height, const Point& hotspot,
                              void* data, void* mask)
{
  viewport->setCursor(width, height, hotspot, data, mask);
}


void DesktopWindow::resize(int x, int y, int w, int h)
{
  Fl_Window::resize(x, y, w, h);

  // Deal with some scrolling corner cases
  repositionViewport();
}


int DesktopWindow::handle(int event)
{
  switch (event) {
#ifdef HAVE_FLTK_FULLSCREEN
  case FL_FULLSCREEN:
    if (event == FL_FULLSCREEN) {
      fullScreen.setParam(fullscreen_active());
      if (!fullscreen_active()) {      
	size_range(100, 100, viewport->w(), viewport->h());
	size(viewport->w(), viewport->h());
      } else {
	// We need to turn off the size limitations for proper
	// fullscreen support, but in case fullscreen is activated via
	// the WM, this is a bit of a problem. In practice, it seems to
	// work to change the size limits after we have recieved the
	// FL_FULLSCREEN event, at least with my Metacity. 
	size_range(100, 100, 0, 0);
      }
    }

    if (!fullscreenSystemKeys)
      break;

    if (fullscreen_active())
      grabKeyboard();
    else
      ungrabKeyboard();

    break;
#endif
  case FL_SHORTCUT:
    // Sometimes the focus gets out of whack and we fall through to the
    // shortcut dispatching. Try to make things sane again...
    if (Fl::focus() == NULL) {
      take_focus();
      Fl::handle(FL_KEYDOWN, this);
    }
    return 1;
  }

  return Fl_Window::handle(event);
}


int DesktopWindow::fltkHandle(int event, Fl_Window *win)
{
  int ret;

  ret = Fl::handle_(event, win);

#ifdef HAVE_FLTK_FULLSCREEN
  // This is hackish and the result of the dodgy focus handling in FLTK.
  // The basic problem is that FLTK's view of focus and the system's tend
  // to differ, and as a result we do not see all the FL_FOCUS events we
  // need. Fortunately we can grab them here...

  DesktopWindow *dw = dynamic_cast<DesktopWindow*>(win);

  if (dw && fullscreenSystemKeys) {
    switch (event) {
    case FL_FOCUS:
      // FIXME: We reassert the keyboard grabbing on focus as FLTK there are
      //        some issues we need to work around:
      //        a) Fl::grab(0) on X11 will release the keyboard grab for us.
      //        b) Gaining focus on the system level causes FLTK to switch
      //           window level on OS X.
      if (dw->fullscreen_active())
        dw->grabKeyboard();
      break;

      case FL_UNFOCUS:
      // FIXME: We need to relinquish control when the entire window loses
      //        focus as it is very tied to this specific window on some
      //        platforms and we want to be able to open subwindows.
      dw->ungrabKeyboard();
      break;
    }
  }
#endif

  return ret;
}


void DesktopWindow::grabKeyboard()
{
  // Grabbing the keyboard is fairly safe as FLTK reroutes events to the
  // correct widget regardless of which low level window got the system
  // event.

  // FIXME: Push this stuff into FLTK.

#if defined(WIN32)
  int ret;
  
  ret = win32_enable_lowlevel_keyboard(fl_xid(this));
  if (ret != 0)
    vlog.error(_("Failure grabbing keyboard"));
#elif defined(__APPLE__)
  int ret;
  
  ret = cocoa_capture_display(this);
  if (ret != 0)
    vlog.error(_("Failure grabbing keyboard"));
#else
  int ret;

  ret = XGrabKeyboard(fl_display, fl_xid(this), True,
                      GrabModeAsync, GrabModeAsync, CurrentTime);
  if (ret) {
    if (ret == AlreadyGrabbed) {
      // It seems like we can race with the WM in some cases.
      // Try again in a bit.
      if (!Fl::has_timeout(handleGrab, this))
        Fl::add_timeout(0.500, handleGrab, this);
    } else {
      vlog.error(_("Failure grabbing keyboard"));
    }
  }
#endif
}


void DesktopWindow::ungrabKeyboard()
{
  Fl::remove_timeout(handleGrab, this);

#if defined(WIN32)
  win32_disable_lowlevel_keyboard(fl_xid(this));
#elif defined(__APPLE__)
  cocoa_release_display(this);
#else
  // FLTK has a grab so lets not mess with it
  if (Fl::grab())
    return;

  XUngrabKeyboard(fl_display, fl_event_time);
#endif
}


void DesktopWindow::handleGrab(void *data)
{
  DesktopWindow *self = (DesktopWindow*)data;

  assert(self);

#ifdef HAVE_FLTK_FULLSCREEN
  if (!fullscreenSystemKeys)
    return;
  if (!self->fullscreen_active())
    return;

  self->grabKeyboard();
#endif
}


void DesktopWindow::repositionViewport()
{
  int new_x, new_y;

  // Deal with some scrolling corner cases:
  //
  // a) If the window is larger then the viewport, center the viewport.
  // b) If the window is smaller than the viewport, make sure there is
  //    no wasted space on the sides.
  //
  // FIXME: Doesn't compensate for scroll widget size properly.

  new_x = viewport->x();
  new_y = viewport->y();

  if (w() > viewport->w())
    new_x = (w() - viewport->w()) / 2;
  else {
    if (viewport->x() > 0)
      new_x = 0;
    else if (w() > (viewport->x() + viewport->w()))
      new_x = w() - viewport->w();
  }

  // Same thing for y axis
  if (h() > viewport->h())
    new_y = (h() - viewport->h()) / 2;
  else {
    if (viewport->y() > 0)
      new_y = 0;
    else if (h() > (viewport->y() + viewport->h()))
      new_y = h() - viewport->h();
  }

  if ((new_x != viewport->x()) || (new_y != viewport->y())) {
    viewport->position(new_x, new_y);

    // The scroll widget does not notice when you move around child widgets,
    // so redraw everything to make sure things update.
    redraw();
  }
}

void DesktopWindow::handleClose(Fl_Widget *wnd, void *data)
{
  exit_vncviewer();
}


void DesktopWindow::handleOptions(void *data)
{
  DesktopWindow *self = (DesktopWindow*)data;

#ifdef HAVE_FLTK_FULLSCREEN
  if (self->fullscreen_active() && fullscreenSystemKeys)
    self->grabKeyboard();
  else
    self->ungrabKeyboard();

  if (fullScreen && !self->fullscreen_active()) {
    // Some WMs (Metacity) apparently requires that the size limits
    // are removed before fullscreen
    self->size_range(100, 100, 0, 0);
    self->fullscreen();
  } else if (!fullScreen && self->fullscreen_active())
    self->fullscreen_off();
#endif
}