1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
|
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- DesktopWindow.h
// Each VNC connection instance (CConn) creates a DesktopWindow the
// server initialisation message has been received. The CConn is
// responsible for all RFB-specific and network issues. The
// DesktopWindow is responsible for all GUI management issues.
//
// DesktopWindow provides a FullFramePixelBuffer interface for the
// CConn to render updates into. It also requires a callback object
// to be supplied, which will be notified when various events occur.
#ifndef __RFB_WIN32_DESKTOP_WINDOW_H__
#define __RFB_WIN32_DESKTOP_WINDOW_H__
#include <rfb/Cursor.h>
#include <rfb_win32/CKeyboard.h>
#include <rfb_win32/CPointer.h>
#include <rfb_win32/Clipboard.h>
#include <rfb_win32/ScaledDIBSectionBuffer.h>
#include <rfb_win32/LogicalPalette.h>
#include <vncviewer/ViewerToolBar.h>
namespace rfb {
namespace win32 {
class DesktopWindow : rfb::win32::Clipboard::Notifier {
public:
class Callback;
DesktopWindow(Callback* cb_);
~DesktopWindow();
// - Window message handling procedure
LRESULT processMessage(UINT msg, WPARAM wParam, LPARAM lParam);
// - Window message handling procedure for the framebuffer window
LRESULT processFrameMessage(UINT msg, WPARAM wParam, LPARAM lParam);
// - Determine the native pixel format of the window
// This can (and often will) differ from the PixelBuffer format
PixelFormat getNativePF() const;
// - Get the underlying window handle
// This is used by F8Menu to modify the window's menu
HWND getHandle() const {return handle;}
// - Get the framebuffer window handle
HWND getFrameHandle() const {return frameHandle;}
// - Set the window title
void setName(const char* name);
// - Set the key that causes the system/F8 menu to be displayed
void setMenuKey(rdr::U8 key) { menuKey = key; }
// - Pointer event handling
void setEmulate3(bool em3) { ptr.enableEmulate3(em3); }
void setPointerEventInterval(int interval) { ptr.enableInterval(interval); }
// - Set the pixel format, size etc of the underlying PixelBuffer
void setPF(const PixelFormat& pf);
PixelFormat getPF() const { return buffer->getPF(); }
void setSize(int w, int h);
void setColour(int i, int r, int g, int b) {buffer->setColour(i, r, g, b);}
// - Set the cursor to render when the pointer is within the desktop buffer
void setCursor(int w, int h, const Point& hotspot, void* data, void* mask);
void showCursor() { showLocalCursor(); }
// - Set the window fullscreen / determine whether it is fullscreen
void setFullscreen(bool fs);
bool isFullscreen() { return fullscreenActive; }
// - Set/get the toolbar's state
void setShowToolbar(bool st);
bool isToolbarEnabled() { return showToolbar; }
// - Set whether to disable special Windows keys & pass them straight to server
void setDisableWinKeys(bool dwk);
// - Set/get which monitor the window should be displayed on
void setMonitor(const char* monitor);
char* getMonitor() const;
// - Set the local clipboard
void serverCutText(const char* str, int len);
// - Draw into the desktop buffer & update the window
void fillRect(const Rect& r, Pixel pix);
void imageRect(const Rect& r, void* pixels);
void copyRect(const Rect& r, int srcX, int srcY);
void invertRect(const Rect& r);
// - Update the window palette if the display is palette-based.
// Colours are pulled from the desktop buffer's ColourMap.
// Only the specified range of indexes is dealt with.
// After the update, the entire window is redrawn.
void refreshWindowPalette(int start, int count);
// Clipboard::Notifier interface
void notifyClipboardChanged(const char* text, int len);
// DesktopWindow Callback interface
class Callback : public InputHandler {
public:
virtual ~Callback() {}
virtual void displayChanged() = 0;
virtual void paintCompleted() = 0;
virtual bool sysCommand(WPARAM wParam, LPARAM lParam) = 0;
virtual void closeWindow() = 0;
virtual void refreshMenu(bool enableSysItems) = 0;
};
// Currently accessible so that the CConn can releaseAllKeys & check
// whether Ctrl and Alt are down...
rfb::win32::CKeyboard kbd;
protected:
// Routines to convert between Desktop and client (window) coordinates
Point desktopToClient(const Point& p) {
Point pos = p;
if (client_size.width() > buffer->width())
pos.x += (client_size.width() - buffer->width()) / 2;
else if (client_size.width() < buffer->width())
pos.x -= scrolloffset.x;
if (client_size.height() > buffer->height())
pos.y += (client_size.height() - buffer->height()) / 2;
else if (client_size.height() < buffer->height())
pos.y -= scrolloffset.y;
return pos;
}
Rect desktopToClient(const Rect& r) {
return Rect(desktopToClient(r.tl), desktopToClient(r.br));
}
Point clientToDesktop(const Point& p) {
Point pos = p;
if (client_size.width() > buffer->width())
pos.x -= (client_size.width() - buffer->width()) / 2;
else if (client_size.width() < buffer->width())
pos.x += scrolloffset.x;
if (client_size.height() > buffer->height())
pos.y -= (client_size.height() - buffer->height()) / 2;
else if (client_size.height() < buffer->height())
pos.y += scrolloffset.y;
return pos;
}
Rect clientToDesktop(const Rect& r) {
return Rect(clientToDesktop(r.tl), clientToDesktop(r.br));
}
// Internal routine used by the scrollbars & bump scroller to select
// the portion of the Desktop to display
bool setViewportOffset(const Point& tl);
// Bump scroll handling. Bump scrolling is used if the window is
// in fullscreen mode and the Desktop is larger than the window
bool processBumpScroll(const Point& cursorPos);
void setBumpScroll(bool on);
bool bumpScroll;
Point bumpScrollDelta;
IntervalTimer bumpScrollTimer;
// Locally-rendered VNC cursor
void hideLocalCursor();
void showLocalCursor();
void renderLocalCursor();
// The system-rendered cursor
void hideSystemCursor();
void showSystemCursor();
// cursorOutsideBuffer() is called whenever we detect that the mouse has
// moved outside the desktop. It restores the system arrow cursor.
void cursorOutsideBuffer();
// Returns true if part of the supplied rect is visible, false otherwise
bool invalidateDesktopRect(const Rect& crect, bool scaling=true);
// Determine whether or not we need to enable/disable scrollbars and set the
// window style accordingly
void calculateScrollBars();
// Win32-specific input handling
rfb::win32::CPointer ptr;
Point oldpos;
rfb::win32::Clipboard clipboard;
// Palette handling
LogicalPalette windowPalette;
bool palette_changed;
// - Full-screen mode
RECT fullscreenOldRect;
DWORD fullscreenOldFlags;
bool fullscreenActive;
bool fullscreenRestore;
// Cursor handling
Cursor cursor;
bool systemCursorVisible; // Should system-cursor be drawn?
bool trackingMouseLeave;
bool cursorInBuffer; // Is cursor position within server buffer? (ONLY for LocalCursor)
bool cursorVisible; // Is cursor currently rendered?
bool cursorAvailable; // Is cursor available for rendering?
Point cursorPos;
ManagedPixelBuffer cursorBacking;
Rect cursorBackingRect;
// ToolBar handling
ViewerToolBar tb;
bool showToolbar;
// Local window state
win32::ScaledDIBSectionBuffer* buffer;
bool has_focus;
Rect window_size;
Rect client_size;
Point scrolloffset;
Point maxscrolloffset;
HWND handle;
HWND frameHandle;
rdr::U8 menuKey;
Callback* callback;
};
};
};
#endif // __RFB_WIN32_DESKTOP_WINDOW_H__
|