blob: 6300d3c0988155ef477f206b72f82f3781c91f96 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/x.H>
#import <Cocoa/Cocoa.h>
static bool captured = false;
int cocoa_capture_display(Fl_Window *win)
{
NSWindow *nsw;
nsw = (NSWindow*)fl_xid(win);
if (!captured) {
if (CGDisplayCapture(kCGDirectMainDisplay) != kCGErrorSuccess)
return 1;
captured = true;
}
if ([nsw level] == CGShieldingWindowLevel())
return 0;
[nsw setLevel:CGShieldingWindowLevel()];
return 0;
}
void cocoa_release_display(Fl_Window *win)
{
NSWindow *nsw;
int newlevel;
if (captured)
CGDisplayRelease(kCGDirectMainDisplay);
captured = false;
nsw = (NSWindow*)fl_xid(win);
// Someone else has already changed the level of this window
if ([nsw level] != CGShieldingWindowLevel())
return;
// FIXME: Store the previous level somewhere so we don't have to hard
// code a level here.
#ifdef HAVE_FLTK_FULLSCREEN
if (win->fullscreen_active() && win->contains(Fl::focus()))
newlevel = NSStatusWindowLevel;
else
#endif
newlevel = NSNormalWindowLevel;
// Only change if different as the level change also moves the window
// to the top of that level.
if ([nsw level] != newlevel)
[nsw setLevel:newlevel];
}
|