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/* Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/x.H>
#import <Cocoa/Cocoa.h>
static bool captured = false;
int cocoa_capture_display(Fl_Window *win, bool all_displays)
{
NSWindow *nsw;
nsw = (NSWindow*)fl_xid(win);
if (!captured) {
if (all_displays) {
if (CGCaptureAllDisplays() != kCGErrorSuccess)
return 1;
} else {
CGDirectDisplayID displays[16];
CGDisplayCount count;
int index;
if (CGGetActiveDisplayList(16, displays, &count) != kCGErrorSuccess)
return 1;
if (count != Fl::screen_count())
return 1;
#ifdef HAVE_FLTK_FULLSCREEN_SCREENS
index = Fl::screen_num(win->x(), win->y(), win->w(), win->h());
#else
index = 0;
#endif
if (CGDisplayCapture(displays[index]) != kCGErrorSuccess)
return 1;
}
captured = true;
}
if ([nsw level] == CGShieldingWindowLevel())
return 0;
[nsw setLevel:CGShieldingWindowLevel()];
return 0;
}
void cocoa_release_display(Fl_Window *win)
{
NSWindow *nsw;
int newlevel;
if (captured)
CGReleaseAllDisplays();
captured = false;
nsw = (NSWindow*)fl_xid(win);
// Someone else has already changed the level of this window
if ([nsw level] != CGShieldingWindowLevel())
return;
// FIXME: Store the previous level somewhere so we don't have to hard
// code a level here.
#ifdef HAVE_FLTK_FULLSCREEN
if (win->fullscreen_active() && win->contains(Fl::focus()))
newlevel = NSStatusWindowLevel;
else
#endif
newlevel = NSNormalWindowLevel;
// Only change if different as the level change also moves the window
// to the top of that level.
if ([nsw level] != newlevel)
[nsw setLevel:newlevel];
}
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