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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- DIBSectionBuffer.h
// A DIBSectionBuffer acts much like a standard PixelBuffer, but is associated
// with a particular window on-screen and can be drawn into that window if
// required, using the standard Win32 drawing operations.
#ifndef __RFB_WIN32_DIB_SECTION_BUFFER_H__
#define __RFB_WIN32_DIB_SECTION_BUFFER_H__
#include <windows.h>
#include <rfb/PixelBuffer.h>
#include <rfb/Region.h>
#include <rfb/ColourMap.h>
#include <rfb/Exception.h>
namespace rfb {
namespace win32 {
//
// -=- DIBSectionBuffer
//
class DIBSectionBuffer : public FullFramePixelBuffer, ColourMap {
public:
DIBSectionBuffer(HWND window);
DIBSectionBuffer(HDC device);
virtual ~DIBSectionBuffer();
virtual void setPF(const PixelFormat &pf);
virtual void setSize(int w, int h);
virtual int getStride() const {return stride;}
virtual ColourMap* getColourMap() const {return (ColourMap*)this;}
// - ColourMap interface
virtual void lookup(int index, int* r, int *g, int* b) {
*r = palette[index].r;
*g = palette[index].g;
*b = palette[index].b;
}
// Custom colourmap interface
void setColour(int index, int r, int g, int b) {
palette[index].r = r;
palette[index].g = g;
palette[index].b = b;
}
void refreshPalette();
// *** virtual void copyRect(const Rect &dest, const Point &move_by_delta);
public:
HBITMAP bitmap;
protected:
void recreateBuffer();
Colour palette[256];
int stride;
HWND window;
HDC device;
};
};
};
#endif // __RFB_WIN32_DIB_SECTION_BUFFER_H__
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