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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- SocketManager.h
// Socket manager class for Win32.
// Passed a network::SocketListener and a network::SocketServer when
// constructed. Uses WSAAsyncSelect to get notifications of network
// connection attempts. When an incoming connection is received,
// the manager will call network::SocketServer::addClient(). If
// addClient returns true then the manager registers interest in
// network events on that socket, and calls
// network::SocketServer::processSocketEvent().
#ifndef __RFB_WIN32_SOCKET_MGR_H__
#define __RFB_WIN32_SOCKET_MGR_H__
#include <map>
#include <network/Socket.h>
#include <rfb_win32/EventManager.h>
namespace rfb {
namespace win32 {
class SocketManager : public EventManager, EventHandler {
public:
SocketManager();
virtual ~SocketManager();
// AddressChangeNotifier callback interface
// If an object implementing this is passed to addListener then it will be
// called whenever the SocketListener's address list changes
class AddressChangeNotifier {
public:
virtual ~AddressChangeNotifier() {}
virtual void processAddressChange(network::SocketListener* sl) = 0;
};
// Add a listening socket. Incoming connections will be added to the supplied
// SocketServer.
void addListener(network::SocketListener* sock_,
network::SocketServer* srvr,
AddressChangeNotifier* acn = 0);
// Remove and delete a listening socket.
void remListener(network::SocketListener* sock);
// Add an already-connected socket. Socket events will cause the supplied
// SocketServer to be called. The socket must ALREADY BE REGISTERED with
// the SocketServer.
void addSocket(network::Socket* sock_, network::SocketServer* srvr, bool outgoing=true);
protected:
virtual int checkTimeouts();
virtual void processEvent(HANDLE event);
virtual void remSocket(network::Socket* sock);
struct ConnInfo {
network::Socket* sock;
network::SocketServer* server;
};
struct ListenInfo {
network::SocketListener* sock;
network::SocketServer* server;
AddressChangeNotifier* notifier;
};
std::map<HANDLE, ListenInfo> listeners;
std::map<HANDLE, ConnInfo> connections;
};
}
}
#endif
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