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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- ConnectingDialog.h
// ConnectingDialog instances are used to display a status dialog while a
// connection attempt is in progress. The connection attempt is performed
// in a background thread by the ConnectingDialog, to allow the status dialog
// to remain interactive. If the dialog is cancelled then it will close and
// the connection dialog will eventually tidy itself up.
#ifndef __RFB_WIN32_CONNECTING_DLG_H__
#define __RFB_WIN32_CONNECTING_DLG_H__
#include <windows.h>
#include <network/Socket.h>
#include <rfb/util.h>
#include <rfb_win32/Handle.h>
namespace rfb {
namespace win32 {
class ConnectingDialog {
public:
ConnectingDialog();
// connect
// Show a Connecting dialog and attempt to connect to the specified host
// in the background.
// If the connection succeeds then the Socket is returned.
// If an error occurs, an Exception is thrown.
// If the dialog is cancelled then null is returned.
network::Socket* connect(const char* hostAndPort);
protected:
HWND dialog;
network::Socket* newSocket;
CharArray errMsg;
Handle readyEvent;
int dialogId;
class Thread;
friend class Thread;
};
};
};
#endif
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