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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- DesktopWindow.h
// Each VNC connection instance (CConn) creates a DesktopWindow the
// server initialisation message has been received. The CConn is
// responsible for all RFB-specific and network issues. The
// DesktopWindow is responsible for all GUI management issues.
//
// DesktopWindow provides a FullFramePixelBuffer interface for the
// CConn to render updates into. It also requires a callback object
// to be supplied, which will be notified when various events occur.
#ifndef __RFB_WIN32_DESKTOP_WINDOW_H__
#define __RFB_WIN32_DESKTOP_WINDOW_H__
#include <rfb/Cursor.h>
#include <rfb_win32/CKeyboard.h>
#include <rfb_win32/CPointer.h>
#include <rfb_win32/Clipboard.h>
#include <rfb_win32/ScaledDIBSectionBuffer.h>
#include <rfb_win32/LogicalPalette.h>
#include <vncviewer/ViewerToolBar.h>
namespace rfb {
namespace win32 {
class DesktopWindow : rfb::win32::Clipboard::Notifier {
public:
class Callback;
DesktopWindow(Callback* cb_);
~DesktopWindow();
// - Window message handling procedure
LRESULT processMessage(UINT msg, WPARAM wParam, LPARAM lParam);
// - Window message handling procedure for the framebuffer window
LRESULT processFrameMessage(UINT msg, WPARAM wParam, LPARAM lParam);
// - Separate message handling procedure for mouse events
// It's called from both processMessage() and processFrameMessage()
void processMouseMessage(UINT msg, WPARAM wParam, LPARAM lParam);
// - Determine the native pixel format of the window
// This can (and often will) differ from the PixelBuffer format
PixelFormat getNativePF() const;
// - Get the underlying window handle
// This is used by F8Menu to modify the window's menu
HWND getHandle() const {return handle;}
// - Get the framebuffer window handle
HWND getFrameHandle() const {return frameHandle;}
// - Set the window title
void setName(const char* name);
// - Set the key that causes the system/F8 menu to be displayed
void setMenuKey(rdr::U8 key) { menuKey = key; }
// - Pointer event handling
void setEmulate3(bool em3) { ptr.enableEmulate3(em3); }
void setPointerEventInterval(int interval) { ptr.enableInterval(interval); }
// - Set the pixel format, size etc of the underlying PixelBuffer
void setPF(const PixelFormat& pf);
PixelFormat getPF() const { return buffer->getPixelFormat(); }
void setSize(int w, int h);
void setColour(int i, int r, int g, int b) {buffer->setColour(i, r, g, b);}
void setAutoScaling(bool as);
bool isAutoScaling() const { return autoScaling; }
void setDesktopScale(int scale);
int getDesktopScale() const { return buffer->getScale(); }
void setDesktopScaleFilter(unsigned int scaleFilterID);
unsigned int getDesktopScaleFilterID() const { return buffer->getScaleFilterID(); }
void fitBufferToWindow(bool repaint = true);
void printScale();
// - Set the cursor to render when the pointer is within the desktop buffer
void setCursor(int w, int h, const Point& hotspot, void* data, void* mask);
void showCursor() { showLocalCursor(); }
void convertCursorToBuffer();
// - Set the window fullscreen / determine whether it is fullscreen
void setFullscreen(bool fs);
bool isFullscreen() { return fullscreenActive; }
// - Set/get the toolbar's state
void setShowToolbar(bool st);
bool isToolbarEnabled() { return showToolbar; }
void refreshToolbarButtons();
// - Set whether to disable special Windows keys & pass them straight to server
void setDisableWinKeys(bool dwk);
// - Set/get which monitor the window should be displayed on
void setMonitor(const char* monitor);
char* getMonitor() const;
// - Set the local clipboard
void serverCutText(const char* str, rdr::U32 len);
// - Completion of one FramebufferUpdate
void framebufferUpdateEnd();
// - Draw into the desktop buffer & update the window
void fillRect(const Rect& r, Pixel pix);
void imageRect(const Rect& r, void* pixels);
void copyRect(const Rect& r, int srcX, int srcY);
void invertRect(const Rect& r);
// - Update the window palette if the display is palette-based.
// Colours are pulled from the desktop buffer's ColourMap.
// Only the specified range of indexes is dealt with.
// After the update, the entire window is redrawn.
void refreshWindowPalette(int start, int count);
// Clipboard::Notifier interface
void notifyClipboardChanged(const char* text, int len);
// DesktopWindow Callback interface
class Callback : public InputHandler {
public:
virtual ~Callback() {}
virtual void displayChanged() = 0;
virtual void paintCompleted() = 0;
virtual bool sysCommand(WPARAM wParam, LPARAM lParam) = 0;
virtual void closeWindow() = 0;
virtual void refreshMenu(bool enableSysItems) = 0;
};
Callback *getCallback() const { return callback; }
// Currently accessible so that the CConn can releaseAllKeys & check
// whether Ctrl and Alt are down...
rfb::win32::CKeyboard kbd;
protected:
// Routines to convert between Desktop and client (window) coordinates
Point desktopToClient(const Point& p) {
Point pos = p;
if (client_size.width() > buffer->width())
pos.x += (client_size.width() - buffer->width()) / 2;
else if (client_size.width() < buffer->width())
pos.x -= scrolloffset.x;
if (client_size.height() > buffer->height())
pos.y += (client_size.height() - buffer->height()) / 2;
else if (client_size.height() < buffer->height())
pos.y -= scrolloffset.y;
return pos;
}
Rect desktopToClient(const Rect& r) {
return Rect(desktopToClient(r.tl), desktopToClient(r.br));
}
Point clientToDesktop(const Point& p) {
Point pos = p;
if (client_size.width() > buffer->width())
pos.x -= (client_size.width() - buffer->width()) / 2;
else if (client_size.width() < buffer->width())
pos.x += scrolloffset.x;
if (client_size.height() > buffer->height())
pos.y -= (client_size.height() - buffer->height()) / 2;
else if (client_size.height() < buffer->height())
pos.y += scrolloffset.y;
return pos;
}
Rect clientToDesktop(const Rect& r) {
return Rect(clientToDesktop(r.tl), clientToDesktop(r.br));
}
// Internal routine used by the scrollbars & bump scroller to select
// the portion of the Desktop to display
bool setViewportOffset(const Point& tl);
// Bump scroll handling. Bump scrolling is used if the window is
// in fullscreen mode and the Desktop is larger than the window
bool processBumpScroll(const Point& cursorPos);
void setBumpScroll(bool on);
bool bumpScroll;
Point bumpScrollDelta;
IntervalTimer bumpScrollTimer;
// Track modified areas of the framebuffer
void updateWindow();
// Locally-rendered VNC cursor
void hideLocalCursor();
void showLocalCursor();
void renderLocalCursor();
// The system-rendered cursor
void hideSystemCursor();
void showSystemCursor();
// cursorOutsideBuffer() is called whenever we detect that the mouse has
// moved outside the desktop. It restores the system arrow cursor.
void cursorOutsideBuffer();
// Returns true if part of the supplied rect is visible, false otherwise
bool invalidateDesktopRect(const Rect& crect, bool scaling=true);
// Determine whether or not we need to enable/disable scrollbars and set the
// window style accordingly
void calculateScrollBars();
// Resizes the main window against the pixel buffer size
void resizeDesktopWindowToBuffer();
// Win32-specific input handling
rfb::win32::CPointer ptr;
Point oldpos;
rfb::win32::Clipboard clipboard;
// Palette handling
LogicalPalette windowPalette;
bool palette_changed;
// - Full-screen mode
RECT fullscreenOldRect;
DWORD fullscreenOldFlags;
bool fullscreenActive;
bool fullscreenRestore;
// Damage tracking
rfb::Region damage;
IntervalTimer updateTimer;
// Cursor handling
Cursor cursor;
bool systemCursorVisible; // Should system-cursor be drawn?
bool trackingMouseLeave;
bool cursorInBuffer; // Is cursor position within server buffer? (ONLY for LocalCursor)
bool cursorVisible; // Is cursor currently rendered?
bool cursorAvailable; // Is cursor available for rendering?
bool internalSetCursor;
Point cursorPos;
ManagedPixelBuffer cursorBacking;
Rect cursorBackingRect;
U8 *cursorImage;
U8 *cursorMask;
int cursorWidth;
int cursorHeight;
Point cursorHotspot;
// ToolBar handling
ViewerToolBar tb;
bool showToolbar;
// Remote desktop name
char desktopName[255];
// Local window state
win32::ScaledDIBSectionBuffer* buffer;
double aspect_corr;
bool has_focus;
bool autoScaling;
Rect window_size;
Rect client_size;
Point scrolloffset;
Point maxscrolloffset;
HWND handle;
HWND frameHandle;
rdr::U8 menuKey;
Callback* callback;
};
};
};
#endif // __RFB_WIN32_DESKTOP_WINDOW_H__
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