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author | elmot <elmot@vaadin.com> | 2015-09-25 16:40:44 +0300 |
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committer | elmot <elmot@vaadin.com> | 2015-09-25 16:40:44 +0300 |
commit | a1b265c318dbda4a213cec930785b81e4c0f7d2b (patch) | |
tree | b149daf5a4f50b4f6446c906047cf86495fe0433 /documentation/advanced/advanced-shortcuts.asciidoc | |
parent | b9743a48a1bd0394f19c54ee938c6395a80f3cd8 (diff) | |
download | vaadin-framework-a1b265c318dbda4a213cec930785b81e4c0f7d2b.tar.gz vaadin-framework-a1b265c318dbda4a213cec930785b81e4c0f7d2b.zip |
Framework documentation IN
Change-Id: I767477c1fc3745f9e1f58075fe30c9ac8da63581
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diff --git a/documentation/advanced/advanced-shortcuts.asciidoc b/documentation/advanced/advanced-shortcuts.asciidoc new file mode 100644 index 0000000000..a3c57a3d25 --- /dev/null +++ b/documentation/advanced/advanced-shortcuts.asciidoc @@ -0,0 +1,292 @@ +--- +title: Shortcut Keys +order: 5 +layout: page +--- + +[[advanced.shortcuts]] += Shortcut Keys + +Vaadin provides simple ways to define shortcut keys for field components, as +well as to a default button, and a lower-level generic shortcut API based on +actions. + +A __shortcut__ is an action that is executed when a key or key combination is +pressed within a specific scope in the UI. The scope can be the entire +[classname]#UI# or a [classname]#Window# inside it. + +[[advanced.shortcuts.defaultbutton]] +== Shortcut Keys for Default Buttons + +You can add a __click shortcut__ to a button to set it as "default" button; +pressing the defined key, typically Enter, in any component in the scope +(sub-window or UI) causes a click event for the button to be fired. + +You can define a click shortcut with the [methodname]#setClickShortcut()# +shorthand method: + + +[source, java] +---- +// Have an OK button and set it as the default button +Button ok = new Button("OK"); +ok.setClickShortcut(KeyCode.ENTER); +ok.addStyleName(ValoTheme.BUTTON_PRIMARY); +---- + +The [methodname]#setClickShortcut()# is a shorthand method to create, add, and +manage a [classname]#ClickShortcut#, rather than to add it with +[methodname]#addShortcutListener()#. + +Themes offer special button styles to show that a button is special. In the Valo +theme, you can use the [literal]#++BUTTON_PRIMARY++# style name. The result can +be seen in <<figure.advanced.shortcuts.defaultbutton>>. + +[[figure.advanced.shortcuts.defaultbutton]] +.Default Button with Click Shortcut +image::img/shortcut-defaultbutton.png[] + + +[[advanced.shortcuts.focus]] +== Field Focus Shortcuts + +You can define a shortcut key that sets the focus to a field component (any +component that inherits [classname]#AbstractField#) by adding a +[classname]#FocusShortcut# as a shortcut listener to the field. + +The constructor of the [classname]#FocusShortcut# takes the field component as +its first parameter, followed by the key code, and an optional list of modifier +keys, as listed in <<advanced.shortcuts.keycodes>>. + + +[source, java] +---- +// A field with Alt+N bound to it +TextField name = new TextField("Name (Alt+N)"); +name.addShortcutListener( + new AbstractField.FocusShortcut(name, KeyCode.N, + ModifierKey.ALT)); +layout.addComponent(name); +---- +See the http://demo.vaadin.com/book-examples-vaadin7/book#advanced.shortcut.focus[on-line example, window="_blank"]. + +You can also specify the shortcut by a shorthand notation, where the shortcut +key is indicated with an ampersand ( [literal]#++&++#). + + +[source, java] +---- +// A field with Alt+A bound to it, using shorthand notation +TextField address = new TextField("Address (Alt+A)"); +address.addShortcutListener( + new AbstractField.FocusShortcut(address, "&Address")); +---- +See the http://demo.vaadin.com/book-examples-vaadin7/book#advanced.shortcut.focus[on-line example, window="_blank"]. + +This is especially useful for internationalization, so that you can determine +the shortcut key from the localized string. + + +[[advanced.shortcuts.actions]] +== Generic Shortcut Actions + +Shortcut keys can be defined as __actions__ using the +[classname]#ShortcutAction# class. It extends the generic [classname]#Action# +class that is used for example in [classname]#Tree# and [classname]#Table# for +context menus. Currently, the only classes that accept +[classname]#ShortcutAction#s are [classname]#Window# and [classname]#Panel#. + +To handle key presses, you need to define an action handler by implementing the +[classname]#Handler# interface. The interface has two methods that you need to +implement: [methodname]#getActions()# and [methodname]#handleAction()#. + +The [methodname]#getActions()# method must return an array of +[classname]#Action# objects for the component, specified with the second +parameter for the method, the [parameter]#sender# of an action. For a keyboard +shortcut, you use a [classname]#ShortcutAction#. The implementation of the +method could be following: + + +[source, java] +---- +// Have the unmodified Enter key cause an event +Action action_ok = new ShortcutAction("Default key", + ShortcutAction.KeyCode.ENTER, null); + +// Have the C key modified with Alt cause an event +Action action_cancel = new ShortcutAction("Alt+C", + ShortcutAction.KeyCode.C, + new int[] { ShortcutAction.ModifierKey.ALT }); + +Action[] actions = new Action[] {action_cancel, action_ok}; + +public Action[] getActions(Object target, Object sender) { + if (sender == myPanel) + return actions; + + return null; +} +---- + +The returned [classname]#Action# array may be static or you can create it +dynamically for different senders according to your needs. + +The constructor of [classname]#ShortcutAction# takes a symbolic caption for the +action; this is largely irrelevant for shortcut actions in their current +implementation, but might be used later if implementors use them both in menus +and as shortcut actions. The second parameter is the key code and the third a +list of modifier keys, which are listed in <<advanced.shortcuts.keycodes>>. + +The following example demonstrates the definition of a default button for a user +interface, as well as a normal shortcut key, AltC for clicking the +[guibutton]#Cancel# button. + + +[source, java] +---- +public class DefaultButtonExample extends CustomComponent + implements Handler { + // Define and create user interface components + Panel panel = new Panel("Login"); + FormLayout formlayout = new FormLayout(); + TextField username = new TextField("Username"); + TextField password = new TextField("Password"); + HorizontalLayout buttons = new HorizontalLayout(); + + // Create buttons and define their listener methods. + Button ok = new Button("OK", this, "okHandler"); + Button cancel = new Button("Cancel", this, "cancelHandler"); + + // Have the unmodified Enter key cause an event + Action action_ok = new ShortcutAction("Default key", + ShortcutAction.KeyCode.ENTER, null); + + // Have the C key modified with Alt cause an event + Action action_cancel = new ShortcutAction("Alt+C", + ShortcutAction.KeyCode.C, + new int[] { ShortcutAction.ModifierKey.ALT }); + + public DefaultButtonExample() { + // Set up the user interface + setCompositionRoot(panel); + panel.addComponent(formlayout); + formlayout.addComponent(username); + formlayout.addComponent(password); + formlayout.addComponent(buttons); + buttons.addComponent(ok); + buttons.addComponent(cancel); + + // Set focus to username + username.focus(); + + // Set this object as the action handler + panel.addActionHandler(this); + } + + /** + * Retrieve actions for a specific component. This method + * will be called for each object that has a handler; in + * this example just for login panel. The returned action + * list might as well be static list. + */ + public Action[] getActions(Object target, Object sender) { + System.out.println("getActions()"); + return new Action[] { action_ok, action_cancel }; + } + + /** + * Handle actions received from keyboard. This simply directs + * the actions to the same listener methods that are called + * with ButtonClick events. + */ + public void handleAction(Action action, Object sender, + Object target) { + if (action == action_ok) { + okHandler(); + } + if (action == action_cancel) { + cancelHandler(); + } + } + + public void okHandler() { + // Do something: report the click + formlayout.addComponent(new Label("OK clicked. " + + "User=" + username.getValue() + ", password=" + + password.getValue())); + } + + public void cancelHandler() { + // Do something: report the click + formlayout.addComponent(new Label("Cancel clicked. User=" + + username.getValue() + ", password=" + + password.getValue())); + } +} +---- + +Notice that the keyboard actions can currently be attached only to +[classname]#Panel#s and [classname]#Window#s. This can cause problems if you +have components that require a certain key. For example, multi-line +[classname]#TextField# requires the Enter key. There is currently no way to +filter the shortcut actions out while the focus is inside some specific +component, so you need to avoid such conflicts. + + +[[advanced.shortcuts.keycodes]] +== Supported Key Codes and Modifier Keys + +The shortcut key definitions require a key code to identify the pressed key and +modifier keys, such as Shift, Alt, or Ctrl, to specify a key combination. + +The key codes are defined in the [classname]#ShortcutAction.KeyCode# interface +and are: + +Keys [parameter]#A#to[parameter]#Z#:: Normal letter keys +[parameter]#F1#to[parameter]#F12#:: Function keys + +[parameter]#BACKSPACE#,[parameter]#DELETE#,[parameter]#ENTER#,[parameter]#ESCAPE#,[parameter]#INSERT#,[parameter]#TAB#:: Control keys + +[parameter]#NUM0#to[parameter]#NUM9#:: Number pad keys + +[parameter]#ARROW_DOWN#,[parameter]#ARROW_UP#,[parameter]#ARROW_LEFT#,[parameter]#ARROW_RIGHT#:: Arrow keys + +[parameter]#HOME#,[parameter]#END#,[parameter]#PAGE_UP#,[parameter]#PAGE_DOWN#:: Other movement keys + + + +Modifier keys are defined in [classname]#ShortcutAction.ModifierKey# and are: + +[parameter]#ModifierKey.ALT#:: Alt key +[parameter]#ModifierKey.CTRL#:: Ctrl key +[parameter]#ModifierKey.SHIFT#:: Shift key + + +All constructors and methods accepting modifier keys take them as a variable +argument list following the key code, separated with commas. For example, the +following defines a CtrlShiftN key combination for a shortcut. + + +[source, java] +---- +TextField name = new TextField("Name (Ctrl+Shift+N)"); +name.addShortcutListener( + new AbstractField.FocusShortcut(name, KeyCode.N, + ModifierKey.CTRL, + ModifierKey.SHIFT)); +---- + +=== Supported Key Combinations + +The actual possible key combinations vary greatly between browsers, as most +browsers have a number of built-in shortcut keys, which can not be used in web +applications. For example, Mozilla Firefox allows binding almost any key +combination, while Opera does not even allow binding Alt shortcuts. Other +browsers are generally in between these two. Also, the operating system can +reserve some key combinations and some computer manufacturers define their own +system key combinations. + + + + + |