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author | Artur Signell <artur@vaadin.com> | 2015-02-23 23:42:34 +0200 |
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committer | Vaadin Code Review <review@vaadin.com> | 2015-02-24 10:56:11 +0000 |
commit | 3c07368cbbc4d35534e90c769ea8ec975400c452 (patch) | |
tree | c0d7b91f6384b03f5fec418ffa0669e0683bf7e5 /server | |
parent | fb5f6849ef032d40852f31f4c7cc933aed3b0a61 (diff) | |
download | vaadin-framework-3c07368cbbc4d35534e90c769ea8ec975400c452.tar.gz vaadin-framework-3c07368cbbc4d35534e90c769ea8ec975400c452.zip |
Fix handling of disconnection with push (#15330)
* The resource should not be closed when the client disconnects
* Removed "automatic" disconnection which was needed when onresume was not handled
* Don't call disconnect twice for cancelled connections
Change-Id: Id5ad9924b56c8810f759d6f9dc1da6e83e53d75b
Diffstat (limited to 'server')
-rw-r--r-- | server/src/com/vaadin/server/communication/AtmospherePushConnection.java | 61 | ||||
-rw-r--r-- | server/src/com/vaadin/server/communication/PushHandler.java | 32 |
2 files changed, 63 insertions, 30 deletions
diff --git a/server/src/com/vaadin/server/communication/AtmospherePushConnection.java b/server/src/com/vaadin/server/communication/AtmospherePushConnection.java index 0819a24ee9..aa952b9072 100644 --- a/server/src/com/vaadin/server/communication/AtmospherePushConnection.java +++ b/server/src/com/vaadin/server/communication/AtmospherePushConnection.java @@ -156,9 +156,9 @@ public class AtmospherePushConnection implements PushConnection { public void push(boolean async) { if (!isConnected()) { if (async && state != State.RESPONSE_PENDING) { - state = State.PUSH_PENDING; + setState(State.PUSH_PENDING); } else { - state = State.RESPONSE_PENDING; + setState(State.RESPONSE_PENDING); } } else { try { @@ -229,23 +229,22 @@ public class AtmospherePushConnection implements PushConnection { /** * Associates this {@code AtmospherePushConnection} with the given * {@AtmosphereResource} representing an established - * push connection. If already connected, calls {@link #disconnect()} first. + * push connection. + * <p> * If there is a deferred push, carries it out via the new connection. + * <p> + * This method must never be called when there is an existing connection * * @since 7.2 */ public void connect(AtmosphereResource resource) { - assert resource != null; assert resource != this.resource; - - if (isConnected()) { - disconnect(); - } + assert !isConnected(); this.resource = resource; State oldState = state; - state = State.CONNECTED; + setState(State.CONNECTED); if (oldState == State.PUSH_PENDING || oldState == State.RESPONSE_PENDING) { @@ -273,14 +272,17 @@ public class AtmospherePushConnection implements PushConnection { @Override public void disconnect() { assert isConnected(); - - if (resource.isResumed()) { - // Calling disconnect may end up invoking it again via - // resource.resume and PushHandler.onResume. Bail out here if - // the resource is already resumed; this is a bit hacky and should - // be implemented in a better way in 7.2. - resource = null; - state = State.DISCONNECTED; + if (!isConnected() || resource.isResumed()) { + // Server has asked to push connection to be disconnected but there + // is no current connection + + // This could be a timing issue during session expiration or + // similar and should not happen in an ideal world. Might require + // some logic changes in session expiration handling to avoid + // triggering this + getLogger().info( + "Server requested disconnect for inactive push connection"); + connectionLost(); return; } @@ -302,13 +304,24 @@ public class AtmospherePushConnection implements PushConnection { } try { + // Close the push connection resource.close(); } catch (IOException e) { getLogger() .log(Level.INFO, "Error when closing push connection", e); } + connectionLost(); + } + + /** + * Called when the connection to the client has been lost. + * + * @since + */ + public void connectionLost() { resource = null; - state = State.DISCONNECTED; + setState(State.DISCONNECTED); + } /** @@ -319,6 +332,16 @@ public class AtmospherePushConnection implements PushConnection { } /** + * Sets the state of this connection + * + * @param state + * the new state + */ + private void setState(State state) { + this.state = state; + } + + /** * Reinitializes this PushConnection after deserialization. The connection * is initially in disconnected state; the client will handle the * reconnecting. @@ -326,7 +349,7 @@ public class AtmospherePushConnection implements PushConnection { private void readObject(ObjectInputStream stream) throws IOException, ClassNotFoundException { stream.defaultReadObject(); - state = State.DISCONNECTED; + setState(State.DISCONNECTED); } private static Logger getLogger() { diff --git a/server/src/com/vaadin/server/communication/PushHandler.java b/server/src/com/vaadin/server/communication/PushHandler.java index 7e7183193a..38a5f3017f 100644 --- a/server/src/com/vaadin/server/communication/PushHandler.java +++ b/server/src/com/vaadin/server/communication/PushHandler.java @@ -63,8 +63,9 @@ public class PushHandler extends AtmosphereResourceEventListenerAdapter { public void onStateChange(AtmosphereResourceEvent event) throws IOException { super.onStateChange(event); - if (event.isCancelled() || event.isResumedOnTimeout()) { - disconnect(event); + + if (event.isResumedOnTimeout()) { + connectionLost(event); } } @@ -329,17 +330,30 @@ public class PushHandler extends AtmosphereResourceEventListenerAdapter { public void onDisconnect(AtmosphereResourceEvent event) { // Log event on trace level super.onDisconnect(event); - disconnect(event); + + // Called no matter if the client closed the connection cleanly + // (event.isClosedByClient()) or if it was unexpectedly disconnected + // (event.isCancelled) + connectionLost(event); + } + + @Override + public void onResume(AtmosphereResourceEvent event) { + super.onResume(event); + + // If a long polling connection is resumed, we no longer have a + // connection up and must update the state of AtmospherePushConnection + connectionLost(event); } @Override public void onThrowable(AtmosphereResourceEvent event) { getLogger().log(Level.SEVERE, "Exception in push connection", event.throwable()); - disconnect(event); + connectionLost(event); } - private void disconnect(AtmosphereResourceEvent event) { + private void connectionLost(AtmosphereResourceEvent event) { // We don't want to use callWithUi here, as it assumes there's a client // request active and does requestStart and requestEnd among other // things. @@ -425,12 +439,8 @@ public class PushHandler extends AtmosphereResourceEventListenerAdapter { "Connection unexpectedly closed for resource {0} with transport {1}", new Object[] { id, resource.transport() }); } - if (pushConnection.isConnected()) { - // disconnect() assumes the push connection is connected but - // this method can currently be called more than once during - // disconnect, depending on the situation - pushConnection.disconnect(); - } + + pushConnection.connectionLost(); } } catch (final Exception e) { |