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---
title: ProgressBar
order: 27
layout: page
---
[[components.progressbar]]
= [classname]#ProgressBar#
ifdef::web[]
[.sampler]
image:{live-demo-image}[alt="Live Demo", link="http://demo.vaadin.com/sampler/#ui/interaction/progress-bar"]
endif::web[]
The [classname]#ProgressBar# component allows visualizing progress of a task.
The progress is specified as a floating-point value between 0.0 and 1.0.
[[figure.components.progressbar.basic]]
.The [classname]#ProgressBar# component
image::img/progressbar-basic.png[width=30%, scaledwidth=70%]
To display upload progress with the [classname]#Upload# component, you can
update the progress bar in a [interfacename]#ProgressListener#.
When the position of a progress bar is done in a background thread, the change
is not shown in the browser immediately. You need to use either polling or
server push to update the browser. You can enable polling with
[methodname]#setPollInterval()# in the current UI instance. See
<<dummy/../../../framework/advanced/advanced-push#advanced.push,"Server Push">>
for instructions about using server push. Whichever method you use to update the
UI, it is important to lock the user session by modifying the progress bar value
inside [methodname]#access()# call, as illustrated in the following example and
described in
<<dummy/../../../framework/advanced/advanced-push#advanced.push.running,"Accessing UI from Another Thread">>.
[source, java]
----
final ProgressBar bar = new ProgressBar(0.0f);
layout.addComponent(bar);
layout.addComponent(new Button("Increase",
new ClickListener() {
@Override
public void buttonClick(ClickEvent event) {
float current = bar.getValue();
if (current < 1.0f)
bar.setValue(current + 0.10f);
}
}));
----
[[components.progressbar.indeterminate]]
== Indeterminate Mode
In the indeterminate mode, a non-progressive indicator is displayed
continuously. The indeterminate indicator is a circular wheel in the built-in
themes. The progress value has no meaning in the indeterminate mode.
[source, java]
----
ProgressBar bar = new ProgressBar();
bar.setIndeterminate(true);
----
[[figure.components.progressbar.indeterminate]]
.Indeterminate progress bar
image::img/progressbar-indeterminate.png[width=15%, scaledwidth=40%]
ifdef::web[]
[[components.progressbar.thread]]
== Doing Heavy Computation
The progress bar is typically used to display the progress of a heavy
server-side computation task, often running in a background thread. The UI,
including the progress bar, can be updated either with polling or by using
server push. When doing so, you must ensure thread-safety, most easily by
updating the UI inside a [methodname]#UI.access()# call in a
[interfacename]#Runnable#, as described in
<<dummy/../../../framework/advanced/advanced-push#advanced.push.running,"Accessing
UI from Another Thread">>.
In the following example, we create a thread in the server to do some "heavy
work" and use polling to update the UI. All the thread needs to do is to set the
value of the progress bar with [methodname]#setValue()# and the current progress
is displayed automatically when the browser polls the server.
[source, java]
----
HorizontalLayout barbar = new HorizontalLayout();
layout.addComponent(barbar);
// Create the bar, disabled until progress is started
final ProgressBar progress = new ProgressBar(new Float(0.0));
progress.setEnabled(false);
barbar.addComponent(progress);
final Label status = new Label("not running");
barbar.addComponent(status);
// A button to start progress
final Button button = new Button("Click to start");
layout.addComponent(button);
// A thread to do some work
class WorkThread extends Thread {
// Volatile because read in another thread in access()
volatile double current = 0.0;
@Override
public void run() {
// Count up until 1.0 is reached
while (current < 1.0) {
current += 0.01;
// Do some "heavy work"
try {
sleep(50); // Sleep for 50 milliseconds
} catch (InterruptedException e) {}
// Update the UI thread-safely
UI.getCurrent().access(new Runnable() {
@Override
public void run() {
progress.setValue(new Float(current));
if (current < 1.0)
status.setValue("" +
((int)(current*100)) + "% done");
else
status.setValue("all done");
}
});
}
// Show the "all done" for a while
try {
sleep(2000); // Sleep for 2 seconds
} catch (InterruptedException e) {}
// Update the UI thread-safely
UI.getCurrent().access(new Runnable() {
@Override
public void run() {
// Restore the state to initial
progress.setValue(new Float(0.0));
progress.setEnabled(false);
// Stop polling
UI.getCurrent().setPollInterval(-1);
button.setEnabled(true);
status.setValue("not running");
}
});
}
}
// Clicking the button creates and runs a work thread
button.addClickListener(new Button.ClickListener() {
public void buttonClick(ClickEvent event) {
final WorkThread thread = new WorkThread();
thread.start();
// Enable polling and set frequency to 0.5 seconds
UI.getCurrent().setPollInterval(500);
// Disable the button until the work is done
progress.setEnabled(true);
button.setEnabled(false);
status.setValue("running...");
}
});
----
The example is illustrated in <<figure.components.progressbar.thread>>.
[[figure.components.progressbar.thread]]
.Doing heavy work
image::img/progressbar-thread.png[width=40%, scaledwidth=70%]
endif::web[]
[[components.progressbar.css]]
== CSS Style Rules
[source, css]
----
.v-progressbar, v-progressbar-indeterminate {}
.v-progressbar-wrapper {}
.v-progressbar-indicator {}
----
The progress bar has a [literal]#++v-progressbar++# base style.
The progress is an element with [literal]#++v-progressbar-indicator++# style inside the wrapper, and therefore displayed on top of it.
When the progress element grows, it covers more and more of the animated background.
The progress bar can be animated (some themes use that).
Animation is done in the element with the [literal]#v-progressbar-wrapper# style, by having an animated GIF as the background image.
In the indeterminate mode, the top element also has the
[literal]#++v-progressbar-indeterminate++# style.
The built-in themes simply display the animated GIF in the top element and have the inner elements disabled.
|