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diff --git a/docs/design/understanding/images.xml b/docs/design/understanding/images.xml deleted file mode 100644 index 68d71bcf2..000000000 --- a/docs/design/understanding/images.xml +++ /dev/null @@ -1,146 +0,0 @@ -<?xml version="1.0" standalone="no"?> -<!-- Overview --> -<document> - <header> - <title>Images</title> - <subtitle>All you wanted to know about Images in FOP !</subtitle> - <authors> <person name="Keiron Liddle" email="keiron@aftexsw.com"/> - </authors> - </header> - <body> - - - <s1 title="Images in FOP"> <note> this is still in progress, input in the code is welcome. Needs documenting formats, testing. - So all those people interested in images should get involved.</note> - <p>Images may only be needed to be loaded when the image is rendered to the -output or to find the dimensions.<br/> -An image url may be invalid, this can be costly to find out so we need to -keep a list of invalid image urls.</p> -<p>We have a number of different caching schemes that are possible.</p> -<p>All images are referred to using the url given in the XSL:FO after -removing "url('')" wrapping. This does -not include any sort of resolving such as relative -> absolute. The -external graphic in the FO Tree and the image area in the Area Tree only -have the url as a reference. -The images are handled through a static interface in ImageFactory.<br/></p> - - -<p>(insert image)</p> - - -<s2 title="Threading"> - - - -<p>In a single threaded case with one document the image should be released -as soon as the renderer caches it. If there are multiple documents then -the images could be held in a weak cache in case another document needs to -load the same image.</p> - - -<p>In a multi threaded case many threads could be attempting to get the same -image. We need to make sure an image will only be loaded once at a -particular time. Once a particular document is finished then we can move -all the images to a common weak cache.</p> -</s2> - -<s2 title="Caches"> -<s3 title="LRU"> -<p>All images are in a common cache regardless of context. To limit the size -of the cache the LRU image is removed to keep the amount of memory used -low. Each image can supply the amount of data held in memory.</p> -</s3> - -<s3 title="Context"> -<p>Images are cached according to the context, using the FOUserAgent as a key. -Once the context is finished the images are added to a common weak hashmap -so that other contexts can load these images or the data will be garbage -collected if required.</p> -<p>If images are to be used commonly then we cannot dispose of data in the -FopImage when cached by the renderer. Also if different contexts have -different base directories for resolving relative url's then the loading -and caching must be separate. We can have a cache that shares images among -all contexts or only loads an image for a context.</p> -</s3> - -<p>The cache uses an image loader so that it can synchronize the image -loading on an image by image basis. Finding and adding an image loader to -the cache is also synchronized to prevent thread problems.</p> -</s2> - -<s2 title="Invalid Images"> - - -<p> -If an image cannot be loaded for some reason, for example the url is -invalid or the image data is corrupt or an unknown type. Then it should -only attempt to load the image once. All other attempts to get the image -should return null so that it can be easily handled.<br/> -This will prevent any extra processing or waiting.</p> -</s2> - - -<s2 title="Reading"> -<p>Once a stream is opened for the image url then a set of image readers is -used to determine what type of image it is. The reader can peek at the -image header or if necessary load the image. The reader can also get the -image size at this stage. -The reader then can provide the mime type to create the image object to -load the rest of the information.<br/></p></s2> - - - -<s2 title="Data"> - - - -<p>The data usually need for an image is the size and either a bitmap or the -original data. Images such as jpeg and eps can be embedded into the -document with the original data. SVG images are converted into a DOM which -needs to be rendered to the PDF. Other images such as gif, tiff etc. are -converted into a bitmap. -Data is loaded by the FopImage by calling load(type) where type is the type of data to load.<br/></p></s2> - - -<s2 title="Rendering"> - -<p>Different renderers need to have the information in different forms.</p> - - -<s3 title="PDF"> -<dl><dt>original data</dt> <dd>JPG, EPS</dd> -<dt>bitmap</dt> <dd>gif, tiff, bmp, png</dd> -<dt>other</dt> <dd>SVG</dd></dl> -</s3> - -<s3 title="PS"> -<dl><dt>bitmap</dt> <dd>JPG, gif, tiff, bmp, png</dd> -<dt>other</dt> <dd>SVG</dd></dl> -</s3> - -<s3 title="awt"> -<dl><dt>bitmap</dt> <dd>JPG, gif, tiff, bmp, png</dd> -<dt>other</dt> <dd>SVG</dd></dl></s3> - - - -<p>The renderer uses the url to retrieve the image from the ImageFactory and -then load the required data depending on the image mime type. If the -renderer can insert the image into the document and use that data for all -future references of the same image then it can cache the reference in the -renderer and the image can be released from the image cache.</p></s2> -</s1> - </body></document> - - - - - - - - - - - - - |