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/*-- $Id$ --
============================================================================
The Apache Software License, Version 1.1
============================================================================
Copyright (C) 1999 The Apache Software Foundation. All rights reserved.
Redistribution and use in source and binary forms, with or without modifica-
tion, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. The end-user documentation included with the redistribution, if any, must
include the following acknowledgment: "This product includes software
developed by the Apache Software Foundation (http://www.apache.org/)."
Alternately, this acknowledgment may appear in the software itself, if
and wherever such third-party acknowledgments normally appear.
4. The names "Fop" and "Apache Software Foundation" must not be used to
endorse or promote products derived from this software without prior
written permission. For written permission, please contact
apache@apache.org.
5. Products derived from this software may not be called "Apache", nor may
"Apache" appear in their name, without prior written permission of the
Apache Software Foundation.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
APACHE SOFTWARE FOUNDATION OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLU-
DING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This software consists of voluntary contributions made by many individuals
on behalf of the Apache Software Foundation and was originally created by
James Tauber <jtauber@jtauber.com>. For more information on the Apache
Software Foundation, please see <http://www.apache.org/>.
*/
package org.apache.fop.pdf;
//Java...
import java.util.Vector;
//FOP...
import org.apache.fop.datatypes.ColorSpace;
/**
* class representing a PDF Function.
*
* PDF Functions represent parameterized mathematical formulas and sampled representations with
* arbitrary resolution. Functions are used in two areas: device-dependent
* rasterization information for halftoning and transfer
* functions, and color specification for smooth shading (a PDF 1.3 feature).
*
* All PDF Functions have a FunctionType (0,2,3, or 4), a Domain, and a Range.
*/
public class PDFPattern extends PDFPathPaint {
private PDFNumber pdfNumber = new PDFNumber();
/**
* The resources associated with this pattern
*/
//Guts common to all function types
protected PDFResources resources = null;
/**
* Either one (1) for tiling, or two (2) for shading.
*/
protected int patternType = 2; //Default
/**
* The name of the pattern such as "Pa1" or "Pattern1"
*/
protected String patternName = null;
/**
* 1 for colored pattern, 2 for uncolored
*/
protected int paintType = 2;
/**
* 1 for constant spacing, 2 for no distortion, and 3 for fast rendering
*/
protected int tilingType = 1;
/**
* Vector of Doubles representing the Bounding box rectangle
*/
protected Vector bBox = null;
/**
* Horizontal spacing
*/
protected double xStep = -1;
/**
* Vertical spacing
*/
protected double yStep = -1;
/**
* The Shading object comprising the Type 2 pattern
*/
protected PDFShading shading=null;
/**
* Vector of Integers represetning the Extended unique Identifier
*/
protected Vector xUID=null;
/**
* String representing the extended Graphics state.
* Probably will never be used like this.
*/
protected StringBuffer extGState = null; //eventually, need a PDFExtGSState object... but not now.
/**
* Vector of Doubles representing the Transformation matrix.
*/
protected Vector matrix=null;
/**
* The stream of a pattern
*/
protected StringBuffer patternDataStream = null;
/**
* Create a tiling pattern (type 1).
*
* @param theNumber The object number of this PDF Object
* @param thePatternName The name of the pattern such as "Pa1" or "Pattern1"
* @param theResources the resources associated with this pattern
* @param thePatternType the type of pattern, which is 1 for tiling.
* @param thePaintType 1 or 2, colored or uncolored.
* @param theTilingType 1, 2, or 3, constant spacing, no distortion, or faster tiling
* @param theBBox Vector of Doubles: The pattern cell bounding box
* @param theXStep horizontal spacing
* @param theYStep vertical spacing
* @param theMatrix Optional Vector of Doubles transformation matrix
* @param theXUID Optional vector of Integers that uniquely identify the pattern
* @param thePatternDataStream The stream of pattern data to be tiled.
*/
public PDFPattern(int theNumber, String thePatternName,
PDFResources theResources, int thePatternType, //1
int thePaintType, int theTilingType,
Vector theBBox, double theXStep, double theYStep,
Vector theMatrix, Vector theXUID, StringBuffer thePatternDataStream)
{
super(theNumber);
this.patternName = thePatternName;
this.resources = theResources;
//This next parameter is implicit to all constructors, and is
//not directly passed.
this.patternType = 1; //thePatternType;
this.paintType = thePaintType;
this.tilingType = theTilingType;
this.bBox = theBBox;
this.xStep = theXStep;
this.yStep = theYStep;
this.matrix = theMatrix;
this.xUID = theXUID;
this.patternDataStream = thePatternDataStream;
}
/**
* Create a type 2 pattern (smooth shading)
*
* @param theNumber the object number of this PDF object
* @param thePatternName the name of the pattern
* @param thePatternType the type of the pattern, which is 2, smooth shading
* @param theShading the PDF Shading object that comprises this pattern
* @param theXUID optional:the extended unique Identifier if used.
* @param theExtGState optional: the extended graphics state, if used.
* @param theMatrix Optional:Vector of Doubles that specify the matrix.
*/
public PDFPattern(int theNumber, String thePatternName,
int thePatternType, PDFShading theShading, Vector theXUID,
StringBuffer theExtGState,Vector theMatrix)
{
super(theNumber);
this.patternName = thePatternName;
this.patternType = 2; //thePatternType;
this.shading = theShading;
this.xUID = theXUID;
//this isn't really implemented, so it should always be null.
//I just don't want to have to add a new parameter once it is implemented.
this.extGState = theExtGState; // always null
this.matrix = theMatrix;
}
/**
* Get the name of the pattern
*
* @return String representing the name of the pattern.
*/
public String getName()
{
return (this.patternName);
}
public String getColorSpaceOut(boolean fillNotStroke)
{
if(fillNotStroke)
{ //fill but no stroke
return("/Pattern cs /"+this.getName()+" scn \n");
}
else
{ //stroke (or border)
return("/Pattern CS /"+this.getName()+" SCN \n");
}
}
/**
* represent as PDF. Whatever the FunctionType is, the correct
* representation spits out. The sets of required and optional
* attributes are different for each type, but if a required
* attribute's object was constructed as null, then no error
* is raised. Instead, the malformed PDF that was requested
* by the construction is dutifully output.
* This policy should be reviewed.
*
* @return the PDF string.
*/
public byte[] toPDF() {
int vectorSize=0;
int tempInt=0;
StringBuffer p = new StringBuffer();
p.append(this.number + " " +this.generation
+ " obj\n<< \n/Type /Pattern \n");
if(this.resources != null)
{
p.append("/Resources "+this.resources.referencePDF()+" \n");
}
p.append("/PatternType "+this.patternType+" \n");
if(this.patternType == 1)
{
p.append("/PaintType "+this.paintType+" \n");
p.append("/TilingType "+this.tilingType+" \n");
if(this.bBox != null)
{
vectorSize = this.bBox.size();
p.append("/BBox [ ");
for (tempInt =0; tempInt < vectorSize; tempInt++)
{
p.append(
pdfNumber.doubleOut((Double)this.bBox.elementAt(tempInt)));
p.append(" ");
}
p.append("] \n");
}
p.append("/XStep "+pdfNumber.doubleOut(new Double(this.xStep))+" \n");
p.append("/YStep "+pdfNumber.doubleOut(new Double(this.yStep))+" \n");
if(this.matrix != null)
{
vectorSize = this.matrix.size();
p.append("/Matrix [ ");
for (tempInt =0; tempInt < vectorSize; tempInt++)
{
p.append(pdfNumber.doubleOut(
(Double)this.matrix.elementAt(tempInt)));
p.append(" ");
}
p.append("] \n");
}
if(this.xUID != null)
{
vectorSize = this.xUID.size();
p.append("/XUID [ ");
for (tempInt =0; tempInt < vectorSize; tempInt++)
{
p.append(((Integer)this.xUID.elementAt(tempInt))+" ");
}
p.append("] \n");
}
//don't forget the length of the stream.
if(this.patternDataStream != null)
{
p.append("/Length "+(this.patternDataStream.length()+1)
+ " \n");
}
}
else //if (this.patternType ==2)
{//Smooth Shading...
if(this.shading != null)
{
p.append("/Shading "+this.shading.referencePDF()+" \n");
}
if(this.xUID != null)
{
vectorSize = this.xUID.size();
p.append("/XUID [ ");
for (tempInt =0; tempInt < vectorSize; tempInt++)
{
p.append(((Integer)this.xUID.elementAt(tempInt))+" ");
}
p.append("] \n");
}
if(this.extGState != null)
{//will probably have to change this if it's used.
p.append("/ExtGState "+this.extGState+" \n");
}
if(this.matrix != null)
{
vectorSize = this.matrix.size();
p.append("/Matrix [ ");
for (tempInt =0; tempInt < vectorSize; tempInt++)
{
p.append(pdfNumber.doubleOut(
(Double)this.matrix.elementAt(tempInt)));
p.append(" ");
}
p.append("] \n");
}
}//end of if patterntype =1...else 2.
p.append(">> \n");
//stream representing the function
if(this.patternDataStream != null)
{
p.append("stream\n"+this.patternDataStream +"\nendstream\n");
}
p.append("endobj\n");
return (p.toString().getBytes());
}
}
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