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/*
* $Id$
* Copyright (C) 2001 The Apache Software Foundation. All rights reserved.
* For details on use and redistribution please refer to the
* LICENSE file included with these sources.
*/
package org.apache.fop.pdf;
// Java...
import java.util.ArrayList;
/**
* class representing a PDF Smooth Shading object.
*
* PDF Functions represent parameterized mathematical formulas and sampled representations with
* arbitrary resolution. Functions are used in two areas: device-dependent
* rasterization information for halftoning and transfer
* functions, and color specification for smooth shading (a PDF 1.3 feature).
*
* All PDF Functions have a shadingType (0,2,3, or 4), a Domain, and a Range.
*/
public class PDFShading extends PDFObject {
// Guts common to all function types
/**
* The name of the Shading e.g. "Shading1"
*/
protected String shadingName = null;
/**
* Required: The Type of shading (1,2,3,4,5,6,7)
*/
protected int shadingType = 3; // Default
/**
* A ColorSpace representing the colorspace. "DeviceRGB" is an example.
*/
// protected StringBuffer colorSpace = null;
protected PDFColorSpace colorSpace = null;
/**
* The background color. Since shading is opaque,
* this is very rarely used.
*/
protected ArrayList background = null;
/**
* Optional: A ArrayList specifying the clipping rectangle
*/
protected ArrayList bBox = null;
/**
* Optional: A flag whether or not to filter the shading function
* to prevent aliasing artifacts. Default is false.
*/
protected boolean antiAlias = false;
/**
* Optional for Type 1: Array of four numbers, xmin, xmax, ymin, ymax. Default is [0 1 0 1]
* Optional for Type 2: An array of two numbers between which the blend varies between start and end points. Default is 0, 1.
* Optional for Type 3: An array of two numbers between which the blend varies between start and end points. Default is 0, 1.
*/
protected ArrayList domain = null;
/**
* Optional for Type 1: A transformation matrix
*/
protected ArrayList matrix = null;
/**
* Required for Type 1, 2, and 3:
* The object of the color mapping function (usually type 2 or 3).
* Optional for Type 4,5,6, and 7: When it's nearly the same thing.
*/
protected PDFFunction function = null;
/**
* Required for Type 2: An Array of four numbers specifying the starting and ending coordinate pairs
* Required for Type 3: An Array of six numbers [x0,y0,r0,x1,y1,r1] specifying the centers and radii of
* the starting and ending circles.
*/
protected ArrayList coords = null;
/**
* Required for Type 2+3: An Array of two boolean values specifying whether to extend the
* start and end colors past the start and end points,
* respectively. Default is false, false.
*/
protected ArrayList extend = null;
/**
* Required for Type 4,5,6, and 7: Specifies the number of bits used to represent each vertex coordinate.
* Allowed to be 1,2,4,8,12,16,24, or 32.
*/
protected int bitsPerCoordinate = 0;
/**
* Required for Type 4,5,6, and 7: Specifies the number of bits used to represent the edge flag for each vertex.
* Allowed to be 2,4,or 8, while the Edge flag itself is allowed to be 0,1 or 2.
*/
protected int bitsPerFlag = 0;
/**
* Required for Type 4,5,6, and 7: Array of Doubles which specifies how to decode coordinate and color component values.
* Each type has a differing number of decode array members, so check the spec.
* Page 303 in PDF Spec 1.3
*/
protected ArrayList decode = null;
/**
* Required for Type 4,5,6, and 7: Specifies the number of bits used to represent each color coordinate.
* Allowed to be 1,2,4,8,12, or 16
*/
protected int bitsPerComponent = 0;
/**
* Required for Type 5:The number of vertices in each "row" of the lattice; it must be greater than or equal to 2.
*/
protected int verticesPerRow = 0;
/**
* Constructor for type function based shading
*
* @param theNumber The object number of this PDF object
* @param theShadingName The name of the shading pattern. Can be anything
* without spaces. "Shading1" or "Sh1" are good examples.
* @param theShadingType The type of shading object, which should be 1 for function
* based shading.
* @param theColorSpace The colorspace is 'DeviceRGB' or something similar.
* @param theBackground An array of color components appropriate to the
* colorspace key specifying a single color value.
* This key is used by the f operator buy ignored by the sh operator.
* @param theBBox ArrayList of double's representing a rectangle
* in the coordinate space that is current at the
* time of shading is imaged. Temporary clipping
* boundary.
* @param theAntiAlias Whether or not to anti-alias.
* @param theDomain Optional vector of Doubles specifying the domain.
* @param theMatrix ArrayList of Doubles specifying the matrix.
* If it's a pattern, then the matrix maps it to pattern space.
* If it's a shading, then it maps it to current user space.
* It's optional, the default is the identity matrix
* @param theFunction The PDF Function that maps an (x,y) location to a color
*/
public PDFShading(int theNumber, String theShadingName,
int theShadingType, PDFColorSpace theColorSpace,
ArrayList theBackground, ArrayList theBBox,
boolean theAntiAlias, ArrayList theDomain,
ArrayList theMatrix, PDFFunction theFunction) {
super(theNumber);
this.shadingName = theShadingName;
this.shadingType = theShadingType; // 1
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.domain = theDomain;
this.matrix = theMatrix;
this.function = theFunction;
}
/**
* Constructor for Type 2 and 3
*
* @param theNumber The object number of this PDF object.
* @param theShadingName The name of the shading pattern. Can be anything
* without spaces. "Shading1" or "Sh1" are good examples.
* @param theShadingType 2 or 3 for axial or radial shading
* @param theColorSpace "DeviceRGB" or similar.
* @param theBackground theBackground An array of color components appropriate to the
* colorspace key specifying a single color value.
* This key is used by the f operator buy ignored by the sh operator.
* @param theBBox ArrayList of double's representing a rectangle
* in the coordinate space that is current at the
* time of shading is imaged. Temporary clipping
* boundary.
* @param theAntiAlias Default is false
* @param theCoords ArrayList of four (type 2) or 6 (type 3) Double
* @param theDomain ArrayList of Doubles specifying the domain
* @param theFunction the Stitching (PDFfunction type 3) function, even if it's stitching a single function
* @param theExtend ArrayList of Booleans of whether to extend teh start and end colors past the start and end points
* The default is [false, false]
*/
public PDFShading(int theNumber, String theShadingName,
int theShadingType, PDFColorSpace theColorSpace,
ArrayList theBackground, ArrayList theBBox,
boolean theAntiAlias, ArrayList theCoords,
ArrayList theDomain, PDFFunction theFunction,
ArrayList theExtend) {
super(theNumber);
this.shadingName = theShadingName;
this.shadingType = theShadingType; // 2 or 3
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.coords = theCoords;
this.domain = theDomain;
this.function = theFunction;
this.extend = theExtend;
}
/**
* Constructor for Type 4,6, or 7
*
* @param theNumber The object number of this PDF object.
* @param theShadingType 4, 6, or 7 depending on whether it's
* Free-form gouraud-shaded triangle meshes, coons patch meshes,
* or tensor product patch meshes, respectively.
* @param theShadingName The name of the shading pattern. Can be anything
* without spaces. "Shading1" or "Sh1" are good examples.
* @param theColorSpace "DeviceRGB" or similar.
* @param theBackground theBackground An array of color components appropriate to the
* colorspace key specifying a single color value.
* This key is used by the f operator buy ignored by the sh operator.
* @param theBBox ArrayList of double's representing a rectangle
* in the coordinate space that is current at the
* time of shading is imaged. Temporary clipping
* boundary.
* @param theAntiAlias Default is false
* @param theBitsPerCoordinate 1,2,4,8,12,16,24 or 32.
* @param theBitsPerComponent 1,2,4,8,12, and 16
* @param theBitsPerFlag 2,4,8.
* @param theDecode ArrayList of Doubles see PDF 1.3 spec pages 303 to 312.
* @param theFunction the PDFFunction
*/
public PDFShading(int theNumber, String theShadingName,
int theShadingType, PDFColorSpace theColorSpace,
ArrayList theBackground, ArrayList theBBox,
boolean theAntiAlias, int theBitsPerCoordinate,
int theBitsPerComponent, int theBitsPerFlag,
ArrayList theDecode, PDFFunction theFunction) {
super(theNumber);
this.shadingType = theShadingType; // 4,6 or 7
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.bitsPerCoordinate = theBitsPerCoordinate;
this.bitsPerComponent = theBitsPerComponent;
this.bitsPerFlag = theBitsPerFlag;
this.decode = theDecode;
this.function = theFunction;
}
/**
* Constructor for type 5
*
* @param theShadingType 5 for lattice-Form Gouraud shaded-triangle mesh
* @param theShadingName The name of the shading pattern. Can be anything
* without spaces. "Shading1" or "Sh1" are good examples.
* @param theColorSpace "DeviceRGB" or similar.
* @param theBackground theBackground An array of color components appropriate to the
* colorspace key specifying a single color value.
* This key is used by the f operator buy ignored by the sh operator.
* @param theBBox ArrayList of double's representing a rectangle
* in the coordinate space that is current at the
* time of shading is imaged. Temporary clipping
* boundary.
* @param theAntiAlias Default is false
* @param theBitsPerCoordinate 1,2,4,8,12,16, 24, or 32
* @param theBitsPerComponent 1,2,4,8,12,24,32
* @param theDecode ArrayList of Doubles. See page 305 in PDF 1.3 spec.
* @param theVerticesPerRow number of vertices in each "row" of the lattice.
* @param theFunction The PDFFunction that's mapped on to this shape
* @param theNumber the object number of this PDF object.
*/
public PDFShading(int theNumber, String theShadingName,
int theShadingType, PDFColorSpace theColorSpace,
ArrayList theBackground, ArrayList theBBox,
boolean theAntiAlias, int theBitsPerCoordinate,
int theBitsPerComponent, ArrayList theDecode,
int theVerticesPerRow, PDFFunction theFunction) {
super(theNumber);
this.shadingName = theShadingName;
this.shadingType = theShadingType; // 5
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.bitsPerCoordinate = theBitsPerCoordinate;
this.bitsPerComponent = theBitsPerComponent;
this.decode = theDecode;
this.verticesPerRow = theVerticesPerRow;
this.function = theFunction;
}
public String getName() {
return (this.shadingName);
}
/**
* represent as PDF. Whatever the shadingType is, the correct
* representation spits out. The sets of required and optional
* attributes are different for each type, but if a required
* attribute's object was constructed as null, then no error
* is raised. Instead, the malformed PDF that was requested
* by the construction is dutifully output.
* This policy should be reviewed.
*
* @return the PDF string.
*/
public byte[] toPDF() {
int vectorSize;
int tempInt;
StringBuffer p = new StringBuffer();
p.append(this.number + " " + this.generation
+ " obj\n<< \n/ShadingType " + this.shadingType + " \n");
if (this.colorSpace != null) {
p.append("/ColorSpace /"
+ this.colorSpace.getColorSpacePDFString() + " \n");
}
if (this.background != null) {
p.append("/Background [ ");
vectorSize = this.background.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.background.get(tempInt))
+ " ");
}
p.append("] \n");
}
if (this.bBox
!= null) { // I've never seen an example, so I guess this is right.
p.append("/BBox [ ");
vectorSize = this.bBox.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.bBox.get(tempInt))
+ " ");
}
p.append("] \n");
}
if (this.antiAlias) {
p.append("/AntiAlias " + this.antiAlias + " \n");
}
// Here's where we differentiate based on what type it is.
if (this.shadingType == 1) { // function based shading
if (this.domain != null) {
p.append("/Domain [ ");
vectorSize = this.domain.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.domain.get(tempInt))
+ " ");
}
p.append("] \n");
} else {
p.append("/Domain [ 0 1 ] \n");
}
if (this.matrix != null) {
p.append("/Matrix [ ");
vectorSize = this.matrix.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.matrix.get(tempInt))
+ " ");
}
p.append("] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
} else if ((this.shadingType == 2)
|| (this.shadingType
== 3)) { // 2 is axial shading (linear gradient)
// 3 is radial shading (circular gradient)
if (this.coords != null) {
p.append("/Coords [ ");
vectorSize = this.coords.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.coords.get(tempInt))
+ " ");
}
p.append("] \n");
}
// DOMAIN
if (this.domain != null) {
p.append("/Domain [ ");
vectorSize = this.domain.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.domain.get(tempInt))
+ " ");
}
p.append("] \n");
} else {
p.append("/Domain [ 0 1 ] \n");
}
if (this.extend != null) {
p.append("/Extend [ ");
vectorSize = this.extend.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(((Boolean)this.extend.get(tempInt)) + " ");
}
p.append("] \n");
} else {
p.append("/Extend [ true true ] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
} else if ((this.shadingType == 4) || (this.shadingType == 6)
|| (this.shadingType
== 7)) { // 4:Free-form Gouraud-shaded triangle meshes
// 6:coons patch meshes
// 7://tensor product patch meshes (which no one ever uses)
if (this.bitsPerCoordinate > 0) {
p.append("/BitsPerCoordinate " + this.bitsPerCoordinate
+ " \n");
} else {
p.append("/BitsPerCoordinate 1 \n");
}
if (this.bitsPerComponent > 0) {
p.append("/BitsPerComponent " + this.bitsPerComponent
+ " \n");
} else {
p.append("/BitsPerComponent 1 \n");
}
if (this.bitsPerFlag > 0) {
p.append("/BitsPerFlag " + this.bitsPerFlag + " \n");
} else {
p.append("/BitsPerFlag 2 \n");
}
if (this.decode != null) {
p.append("/Decode [ ");
vectorSize = this.decode.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(((Boolean)this.decode.get(tempInt)) + " ");
}
p.append("] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
} else if (this.shadingType
== 5) { // Lattice Free form gouraud-shaded triangle mesh
if (this.bitsPerCoordinate > 0) {
p.append("/BitsPerCoordinate " + this.bitsPerCoordinate
+ " \n");
} else {
p.append("/BitsPerCoordinate 1 \n");
}
if (this.bitsPerComponent > 0) {
p.append("/BitsPerComponent " + this.bitsPerComponent
+ " \n");
} else {
p.append("/BitsPerComponent 1 \n");
}
if (this.decode != null) {
p.append("/Decode [ ");
vectorSize = this.decode.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(((Boolean)this.decode.get(tempInt)) + " ");
}
p.append("] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
if (this.verticesPerRow > 0) {
p.append("/VerticesPerRow " + this.verticesPerRow + " \n");
} else {
p.append("/VerticesPerRow 2 \n");
}
}
p.append(">> \nendobj\n");
return (p.toString().getBytes());
}
}
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