* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
-* BUILT: Tue Apr 25 2017 11:58:09 GMT+0200 (Mitteleuropäische Sommerzeit)
+* BUILT: Sun Apr 30 2017 15:02:32 GMT-0400 (EDT)
*/;
-(function(root, factory) {\r
- /* istanbul ignore next */\r
- if (typeof define === 'function' && define.amd) {\r
- define(function(){\r
- return factory(root, root.document)\r
- })\r
- } else if (typeof exports === 'object') {\r
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }\r
- } else {\r
- root.SVG = factory(root, root.document)\r
- }\r
-}(typeof window !== "undefined" ? window : this, function(window, document) {\r
-\r
-// The main wrapping element\r
-var SVG = this.SVG = function(element) {\r
- if (SVG.supported) {\r
- element = new SVG.Doc(element)\r
-\r
- if(!SVG.parser.draw)\r
- SVG.prepare()\r
-\r
- return element\r
- }\r
-}\r
-\r
-// Default namespaces\r
-SVG.ns = 'http://www.w3.org/2000/svg'\r
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'\r
-SVG.xlink = 'http://www.w3.org/1999/xlink'\r
-SVG.svgjs = 'http://svgjs.com/svgjs'\r
-\r
-// Svg support test\r
-SVG.supported = (function() {\r
- return !! document.createElementNS &&\r
- !! document.createElementNS(SVG.ns,'svg').createSVGRect\r
-})()\r
-\r
-// Don't bother to continue if SVG is not supported\r
-if (!SVG.supported) return false\r
-\r
-// Element id sequence\r
-SVG.did = 1000\r
-\r
-// Get next named element id\r
-SVG.eid = function(name) {\r
- return 'Svgjs' + capitalize(name) + (SVG.did++)\r
-}\r
-\r
-// Method for element creation\r
-SVG.create = function(name) {\r
- // create element\r
- var element = document.createElementNS(this.ns, name)\r
-\r
- // apply unique id\r
- element.setAttribute('id', this.eid(name))\r
-\r
- return element\r
-}\r
-\r
-// Method for extending objects\r
-SVG.extend = function() {\r
- var modules, methods, key, i\r
-\r
- // Get list of modules\r
- modules = [].slice.call(arguments)\r
-\r
- // Get object with extensions\r
- methods = modules.pop()\r
-\r
- for (i = modules.length - 1; i >= 0; i--)\r
- if (modules[i])\r
- for (key in methods)\r
- modules[i].prototype[key] = methods[key]\r
-\r
- // Make sure SVG.Set inherits any newly added methods\r
- if (SVG.Set && SVG.Set.inherit)\r
- SVG.Set.inherit()\r
-}\r
-\r
-// Invent new element\r
-SVG.invent = function(config) {\r
- // Create element initializer\r
- var initializer = typeof config.create == 'function' ?\r
- config.create :\r
- function() {\r
- this.constructor.call(this, SVG.create(config.create))\r
- }\r
-\r
- // Inherit prototype\r
- if (config.inherit)\r
- initializer.prototype = new config.inherit\r
-\r
- // Extend with methods\r
- if (config.extend)\r
- SVG.extend(initializer, config.extend)\r
-\r
- // Attach construct method to parent\r
- if (config.construct)\r
- SVG.extend(config.parent || SVG.Container, config.construct)\r
-\r
- return initializer\r
-}\r
-\r
-// Adopt existing svg elements\r
-SVG.adopt = function(node) {\r
- // check for presence of node\r
- if (!node) return null\r
-\r
- // make sure a node isn't already adopted\r
- if (node.instance) return node.instance\r
-\r
- // initialize variables\r
- var element\r
-\r
- // adopt with element-specific settings\r
- if (node.nodeName == 'svg')\r
- element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc\r
- else if (node.nodeName == 'linearGradient')\r
- element = new SVG.Gradient('linear')\r
- else if (node.nodeName == 'radialGradient')\r
- element = new SVG.Gradient('radial')\r
- else if (SVG[capitalize(node.nodeName)])\r
- element = new SVG[capitalize(node.nodeName)]\r
- else\r
- element = new SVG.Element(node)\r
-\r
- // ensure references\r
- element.type = node.nodeName\r
- element.node = node\r
- node.instance = element\r
-\r
- // SVG.Class specific preparations\r
- if (element instanceof SVG.Doc)\r
- element.namespace().defs()\r
-\r
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\r
- element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\r
-\r
- return element\r
-}\r
-\r
-// Initialize parsing element\r
-SVG.prepare = function() {\r
- // Select document body and create invisible svg element\r
- var body = document.getElementsByTagName('body')[0]\r
- , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)\r
-\r
- // Create parser object\r
- SVG.parser = {\r
- body: body || document.documentElement\r
- , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node\r
- , poly: draw.polyline().node\r
- , path: draw.path().node\r
- , native: SVG.create('svg')\r
- }\r
-}\r
-\r
-SVG.parser = {\r
- native: SVG.create('svg')\r
-}\r
-\r
-document.addEventListener('DOMContentLoaded', function() {\r
- if(!SVG.parser.draw)\r
- SVG.prepare()\r
-}, false)\r
-
-// Storage for regular expressions\r
-SVG.regex = {\r
- // Parse unit value\r
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i\r
-\r
- // Parse hex value\r
-, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i\r
-\r
- // Parse rgb value\r
-, rgb: /rgb\((\d+),(\d+),(\d+)\)/\r
-\r
- // Parse reference id\r
-, reference: /#([a-z0-9\-_]+)/i\r
-\r
- // splits a transformation chain\r
-, transforms: /\)\s*,?\s*/\r
-\r
- // Whitespace\r
-, whitespace: /\s/g\r
-\r
- // Test hex value\r
-, isHex: /^#[a-f0-9]{3,6}$/i\r
-\r
- // Test rgb value\r
-, isRgb: /^rgb\(/\r
-\r
- // Test css declaration\r
-, isCss: /[^:]+:[^;]+;?/\r
-\r
- // Test for blank string\r
-, isBlank: /^(\s+)?$/\r
-\r
- // Test for numeric string\r
-, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i\r
-\r
- // Test for percent value\r
-, isPercent: /^-?[\d\.]+%$/\r
-\r
- // Test for image url\r
-, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i\r
-\r
- // split at whitespace and comma\r
-, delimiter: /[\s,]+/\r
-\r
- // The following regex are used to parse the d attribute of a path\r
-\r
- // Matches all hyphens which are not after an exponent\r
-, hyphen: /([^e])\-/gi\r
-\r
- // Replaces and tests for all path letters\r
-, pathLetters: /[MLHVCSQTAZ]/gi\r
-\r
- // yes we need this one, too\r
-, isPathLetter: /[MLHVCSQTAZ]/i\r
-\r
- // matches 0.154.23.45\r
-, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi\r
-\r
- // matches .\r
-, dots: /\./g\r
-}\r
-
-SVG.utils = {\r
- // Map function\r
- map: function(array, block) {\r
- var i\r
- , il = array.length\r
- , result = []\r
-\r
- for (i = 0; i < il; i++)\r
- result.push(block(array[i]))\r
-\r
- return result\r
- }\r
-\r
- // Filter function\r
-, filter: function(array, block) {\r
- var i\r
- , il = array.length\r
- , result = []\r
-\r
- for (i = 0; i < il; i++)\r
- if (block(array[i]))\r
- result.push(array[i])\r
-\r
- return result\r
- }\r
-\r
- // Degrees to radians\r
-, radians: function(d) {\r
- return d % 360 * Math.PI / 180\r
- }\r
-\r
- // Radians to degrees\r
-, degrees: function(r) {\r
- return r * 180 / Math.PI % 360\r
- }\r
-\r
-, filterSVGElements: function(nodes) {\r
- return this.filter( nodes, function(el) { return el instanceof window.SVGElement })\r
- }\r
-\r
+(function(root, factory) {
+ /* istanbul ignore next */
+ if (typeof define === 'function' && define.amd) {
+ define(function(){
+ return factory(root, root.document)
+ })
+ } else if (typeof exports === 'object') {
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
+ } else {
+ root.SVG = factory(root, root.document)
+ }
+}(typeof window !== "undefined" ? window : this, function(window, document) {
+
+// The main wrapping element
+var SVG = this.SVG = function(element) {
+ if (SVG.supported) {
+ element = new SVG.Doc(element)
+
+ if(!SVG.parser.draw)
+ SVG.prepare()
+
+ return element
+ }
+}
+
+// Default namespaces
+SVG.ns = 'http://www.w3.org/2000/svg'
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
+SVG.xlink = 'http://www.w3.org/1999/xlink'
+SVG.svgjs = 'http://svgjs.com/svgjs'
+
+// Svg support test
+SVG.supported = (function() {
+ return !! document.createElementNS &&
+ !! document.createElementNS(SVG.ns,'svg').createSVGRect
+})()
+
+// Don't bother to continue if SVG is not supported
+if (!SVG.supported) return false
+
+// Element id sequence
+SVG.did = 1000
+
+// Get next named element id
+SVG.eid = function(name) {
+ return 'Svgjs' + capitalize(name) + (SVG.did++)
+}
+
+// Method for element creation
+SVG.create = function(name) {
+ // create element
+ var element = document.createElementNS(this.ns, name)
+
+ // apply unique id
+ element.setAttribute('id', this.eid(name))
+
+ return element
+}
+
+// Method for extending objects
+SVG.extend = function() {
+ var modules, methods, key, i
+
+ // Get list of modules
+ modules = [].slice.call(arguments)
+
+ // Get object with extensions
+ methods = modules.pop()
+
+ for (i = modules.length - 1; i >= 0; i--)
+ if (modules[i])
+ for (key in methods)
+ modules[i].prototype[key] = methods[key]
+
+ // Make sure SVG.Set inherits any newly added methods
+ if (SVG.Set && SVG.Set.inherit)
+ SVG.Set.inherit()
+}
+
+// Invent new element
+SVG.invent = function(config) {
+ // Create element initializer
+ var initializer = typeof config.create == 'function' ?
+ config.create :
+ function() {
+ this.constructor.call(this, SVG.create(config.create))
+ }
+
+ // Inherit prototype
+ if (config.inherit)
+ initializer.prototype = new config.inherit
+
+ // Extend with methods
+ if (config.extend)
+ SVG.extend(initializer, config.extend)
+
+ // Attach construct method to parent
+ if (config.construct)
+ SVG.extend(config.parent || SVG.Container, config.construct)
+
+ return initializer
+}
+
+// Adopt existing svg elements
+SVG.adopt = function(node) {
+ // check for presence of node
+ if (!node) return null
+
+ // make sure a node isn't already adopted
+ if (node.instance) return node.instance
+
+ // initialize variables
+ var element
+
+ // adopt with element-specific settings
+ if (node.nodeName == 'svg')
+ element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
+ else if (node.nodeName == 'linearGradient')
+ element = new SVG.Gradient('linear')
+ else if (node.nodeName == 'radialGradient')
+ element = new SVG.Gradient('radial')
+ else if (SVG[capitalize(node.nodeName)])
+ element = new SVG[capitalize(node.nodeName)]
+ else
+ element = new SVG.Element(node)
+
+ // ensure references
+ element.type = node.nodeName
+ element.node = node
+ node.instance = element
+
+ // SVG.Class specific preparations
+ if (element instanceof SVG.Doc)
+ element.namespace().defs()
+
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
+
+ return element
+}
+
+// Initialize parsing element
+SVG.prepare = function() {
+ // Select document body and create invisible svg element
+ var body = document.getElementsByTagName('body')[0]
+ , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)
+
+ // Create parser object
+ SVG.parser = {
+ body: body || document.documentElement
+ , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node
+ , poly: draw.polyline().node
+ , path: draw.path().node
+ , native: SVG.create('svg')
+ }
+}
+
+SVG.parser = {
+ native: SVG.create('svg')
+}
+
+document.addEventListener('DOMContentLoaded', function() {
+ if(!SVG.parser.draw)
+ SVG.prepare()
+}, false)
+
+// Storage for regular expressions
+SVG.regex = {
+ // Parse unit value
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
+
+ // Parse hex value
+, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
+
+ // Parse rgb value
+, rgb: /rgb\((\d+),(\d+),(\d+)\)/
+
+ // Parse reference id
+, reference: /#([a-z0-9\-_]+)/i
+
+ // splits a transformation chain
+, transforms: /\)\s*,?\s*/
+
+ // Whitespace
+, whitespace: /\s/g
+
+ // Test hex value
+, isHex: /^#[a-f0-9]{3,6}$/i
+
+ // Test rgb value
+, isRgb: /^rgb\(/
+
+ // Test css declaration
+, isCss: /[^:]+:[^;]+;?/
+
+ // Test for blank string
+, isBlank: /^(\s+)?$/
+
+ // Test for numeric string
+, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
+
+ // Test for percent value
+, isPercent: /^-?[\d\.]+%$/
+
+ // Test for image url
+, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
+
+ // split at whitespace and comma
+, delimiter: /[\s,]+/
+
+ // The following regex are used to parse the d attribute of a path
+
+ // Matches all hyphens which are not after an exponent
+, hyphen: /([^e])\-/gi
+
+ // Replaces and tests for all path letters
+, pathLetters: /[MLHVCSQTAZ]/gi
+
+ // yes we need this one, too
+, isPathLetter: /[MLHVCSQTAZ]/i
+
+ // matches 0.154.23.45
+, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
+
+ // matches .
+, dots: /\./g
+}
+
+SVG.utils = {
+ // Map function
+ map: function(array, block) {
+ var i
+ , il = array.length
+ , result = []
+
+ for (i = 0; i < il; i++)
+ result.push(block(array[i]))
+
+ return result
+ }
+
+ // Filter function
+, filter: function(array, block) {
+ var i
+ , il = array.length
+ , result = []
+
+ for (i = 0; i < il; i++)
+ if (block(array[i]))
+ result.push(array[i])
+
+ return result
+ }
+
+ // Degrees to radians
+, radians: function(d) {
+ return d % 360 * Math.PI / 180
+ }
+
+ // Radians to degrees
+, degrees: function(r) {
+ return r * 180 / Math.PI % 360
+ }
+
+, filterSVGElements: function(nodes) {
+ return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
+ }
+
+}
+
+SVG.defaults = {
+ // Default attribute values
+ attrs: {
+ // fill and stroke
+ 'fill-opacity': 1
+ , 'stroke-opacity': 1
+ , 'stroke-width': 0
+ , 'stroke-linejoin': 'miter'
+ , 'stroke-linecap': 'butt'
+ , fill: '#000000'
+ , stroke: '#000000'
+ , opacity: 1
+ // position
+ , x: 0
+ , y: 0
+ , cx: 0
+ , cy: 0
+ // size
+ , width: 0
+ , height: 0
+ // radius
+ , r: 0
+ , rx: 0
+ , ry: 0
+ // gradient
+ , offset: 0
+ , 'stop-opacity': 1
+ , 'stop-color': '#000000'
+ // text
+ , 'font-size': 16
+ , 'font-family': 'Helvetica, Arial, sans-serif'
+ , 'text-anchor': 'start'
+ }
+
+}
+// Module for color convertions
+SVG.Color = function(color) {
+ var match
+
+ // initialize defaults
+ this.r = 0
+ this.g = 0
+ this.b = 0
+
+ if(!color) return
+
+ // parse color
+ if (typeof color === 'string') {
+ if (SVG.regex.isRgb.test(color)) {
+ // get rgb values
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
+
+ // parse numeric values
+ this.r = parseInt(match[1])
+ this.g = parseInt(match[2])
+ this.b = parseInt(match[3])
+
+ } else if (SVG.regex.isHex.test(color)) {
+ // get hex values
+ match = SVG.regex.hex.exec(fullHex(color))
+
+ // parse numeric values
+ this.r = parseInt(match[1], 16)
+ this.g = parseInt(match[2], 16)
+ this.b = parseInt(match[3], 16)
+
+ }
+
+ } else if (typeof color === 'object') {
+ this.r = color.r
+ this.g = color.g
+ this.b = color.b
+
+ }
+
+}
+
+SVG.extend(SVG.Color, {
+ // Default to hex conversion
+ toString: function() {
+ return this.toHex()
+ }
+ // Build hex value
+, toHex: function() {
+ return '#'
+ + compToHex(this.r)
+ + compToHex(this.g)
+ + compToHex(this.b)
+ }
+ // Build rgb value
+, toRgb: function() {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'
+ }
+ // Calculate true brightness
+, brightness: function() {
+ return (this.r / 255 * 0.30)
+ + (this.g / 255 * 0.59)
+ + (this.b / 255 * 0.11)
+ }
+ // Make color morphable
+, morph: function(color) {
+ this.destination = new SVG.Color(color)
+
+ return this
+ }
+ // Get morphed color at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // normalise pos
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
+
+ // generate morphed color
+ return new SVG.Color({
+ r: ~~(this.r + (this.destination.r - this.r) * pos)
+ , g: ~~(this.g + (this.destination.g - this.g) * pos)
+ , b: ~~(this.b + (this.destination.b - this.b) * pos)
+ })
+ }
+
+})
+
+// Testers
+
+// Test if given value is a color string
+SVG.Color.test = function(color) {
+ color += ''
+ return SVG.regex.isHex.test(color)
+ || SVG.regex.isRgb.test(color)
+}
+
+// Test if given value is a rgb object
+SVG.Color.isRgb = function(color) {
+ return color && typeof color.r == 'number'
+ && typeof color.g == 'number'
+ && typeof color.b == 'number'
+}
+
+// Test if given value is a color
+SVG.Color.isColor = function(color) {
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)
+}
+// Module for array conversion
+SVG.Array = function(array, fallback) {
+ array = (array || []).valueOf()
+
+ // if array is empty and fallback is provided, use fallback
+ if (array.length == 0 && fallback)
+ array = fallback.valueOf()
+
+ // parse array
+ this.value = this.parse(array)
+}
+
+SVG.extend(SVG.Array, {
+ // Make array morphable
+ morph: function(array) {
+ this.destination = this.parse(array)
+
+ // normalize length of arrays
+ if (this.value.length != this.destination.length) {
+ var lastValue = this.value[this.value.length - 1]
+ , lastDestination = this.destination[this.destination.length - 1]
+
+ while(this.value.length > this.destination.length)
+ this.destination.push(lastDestination)
+ while(this.value.length < this.destination.length)
+ this.value.push(lastValue)
+ }
+
+ return this
+ }
+ // Clean up any duplicate points
+, settle: function() {
+ // find all unique values
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++)
+ if (seen.indexOf(this.value[i]) == -1)
+ seen.push(this.value[i])
+
+ // set new value
+ return this.value = seen
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed array
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
+
+ return new SVG.Array(array)
+ }
+ // Convert array to string
+, toString: function() {
+ return this.value.join(' ')
+ }
+ // Real value
+, valueOf: function() {
+ return this.value
+ }
+ // Parse whitespace separated string
+, parse: function(array) {
+ array = array.valueOf()
+
+ // if already is an array, no need to parse it
+ if (Array.isArray(array)) return array
+
+ return this.split(array)
+ }
+ // Strip unnecessary whitespace
+, split: function(string) {
+ return string.trim().split(SVG.regex.delimiter).map(parseFloat)
+ }
+ // Reverse array
+, reverse: function() {
+ this.value.reverse()
+
+ return this
+ }
+, clone: function() {
+ var clone = new this.constructor()
+ clone.value = array_clone(this.value)
+ return clone
+ }
+})
+// Poly points array
+SVG.PointArray = function(array, fallback) {
+ SVG.Array.call(this, array, fallback || [[0,0]])
+}
+
+// Inherit from SVG.Array
+SVG.PointArray.prototype = new SVG.Array
+SVG.PointArray.prototype.constructor = SVG.PointArray
+
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function() {
+ // convert to a poly point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i].join(','))
+
+ return array.join(' ')
+ }
+ // Convert array to line object
+, toLine: function() {
+ return {
+ x1: this.value[0][0]
+ , y1: this.value[0][1]
+ , x2: this.value[1][0]
+ , y2: this.value[1][1]
+ }
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push([
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
+ , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
+ ])
+
+ return new SVG.PointArray(array)
+ }
+ // Parse point string and flat array
+, parse: function(array) {
+ var points = []
+
+ array = array.valueOf()
+
+ // if it is an array
+ if (Array.isArray(array)) {
+ // and it is not flat, there is no need to parse it
+ if(Array.isArray(array[0])) {
+ return array
+ }
+ } else { // Else, it is considered as a string
+ // parse points
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ }
+
+ // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
+ if (array.length % 2 !== 0) array.pop()
+
+ // wrap points in two-tuples and parse points as floats
+ for(var i = 0, len = array.length; i < len; i = i + 2)
+ points.push([ array[i], array[i+1] ])
+
+ return points
+ }
+ // Move point string
+, move: function(x, y) {
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ // move every point
+ if (!isNaN(x) && !isNaN(y))
+ for (var i = this.value.length - 1; i >= 0; i--)
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
+
+ return this
+ }
+ // Resize poly string
+, size: function(width, height) {
+ var i, box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
+ if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ }
+
+ return this
+ }
+ // Get bounding box of points
+, bbox: function() {
+ SVG.parser.poly.setAttribute('points', this.toString())
+
+ return SVG.parser.poly.getBBox()
+ }
+})
+
+var pathHandlers = {
+ M: function(c, p, p0) {
+ p.x = p0.x = c[0]
+ p.y = p0.y = c[1]
+
+ return ['M', p.x, p.y]
+ },
+ L: function(c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['L', c[0], c[1]]
+ },
+ H: function(c, p) {
+ p.x = c[0]
+ return ['H', c[0]]
+ },
+ V: function(c, p) {
+ p.y = c[0]
+ return ['V', c[0]]
+ },
+ C: function(c, p) {
+ p.x = c[4]
+ p.y = c[5]
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
+ },
+ S: function(c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['S', c[0], c[1], c[2], c[3]]
+ },
+ Q: function(c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['Q', c[0], c[1], c[2], c[3]]
+ },
+ T: function(c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['T', c[0], c[1]]
+ },
+ Z: function(c, p, p0) {
+ p.x = p0.x
+ p.y = p0.y
+ return ['Z']
+ },
+ A: function(c, p) {
+ p.x = c[5]
+ p.y = c[6]
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
+ }
+}
+
+var mlhvqtcsa = 'mlhvqtcsaz'.split('')
+
+for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){
+ pathHandlers[mlhvqtcsa[i]] = (function(i){
+ return function(c, p, p0) {
+ if(i == 'H') c[0] = c[0] + p.x
+ else if(i == 'V') c[0] = c[0] + p.y
+ else if(i == 'A'){
+ c[5] = c[5] + p.x,
+ c[6] = c[6] + p.y
+ }
+ else
+ for(var j = 0, jl = c.length; j < jl; ++j) {
+ c[j] = c[j] + (j%2 ? p.y : p.x)
+ }
+
+ return pathHandlers[i](c, p, p0)
+ }
+ })(mlhvqtcsa[i].toUpperCase())
+}
+
+// Path points array
+SVG.PathArray = function(array, fallback) {
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]])
}
-\r
-SVG.defaults = {\r
- // Default attribute values\r
- attrs: {\r
- // fill and stroke\r
- 'fill-opacity': 1\r
- , 'stroke-opacity': 1\r
- , 'stroke-width': 0\r
- , 'stroke-linejoin': 'miter'\r
- , 'stroke-linecap': 'butt'\r
- , fill: '#000000'\r
- , stroke: '#000000'\r
- , opacity: 1\r
- // position\r
- , x: 0\r
- , y: 0\r
- , cx: 0\r
- , cy: 0\r
- // size\r
- , width: 0\r
- , height: 0\r
- // radius\r
- , r: 0\r
- , rx: 0\r
- , ry: 0\r
- // gradient\r
- , offset: 0\r
- , 'stop-opacity': 1\r
- , 'stop-color': '#000000'\r
- // text\r
- , 'font-size': 16\r
- , 'font-family': 'Helvetica, Arial, sans-serif'\r
- , 'text-anchor': 'start'\r
- }\r
-\r
+
+// Inherit from SVG.Array
+SVG.PathArray.prototype = new SVG.Array
+SVG.PathArray.prototype.constructor = SVG.PathArray
+
+SVG.extend(SVG.PathArray, {
+ // Convert array to string
+ toString: function() {
+ return arrayToString(this.value)
+ }
+ // Move path string
+, move: function(x, y) {
+ // get bounding box of current situation
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l == 'M' || l == 'L' || l == 'T') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+
+ } else if (l == 'H') {
+ this.value[i][1] += x
+
+ } else if (l == 'V') {
+ this.value[i][1] += y
+
+ } else if (l == 'C' || l == 'S' || l == 'Q') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ this.value[i][3] += x
+ this.value[i][4] += y
+
+ if (l == 'C') {
+ this.value[i][5] += x
+ this.value[i][6] += y
+ }
+
+ } else if (l == 'A') {
+ this.value[i][6] += x
+ this.value[i][7] += y
+ }
+
+ }
+ }
+
+ return this
+ }
+ // Resize path string
+, size: function(width, height) {
+ // get bounding box of current situation
+ var i, l, box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l == 'M' || l == 'L' || l == 'T') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+
+ } else if (l == 'H') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+
+ } else if (l == 'V') {
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+
+ } else if (l == 'C' || l == 'S' || l == 'Q') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
+
+ if (l == 'C') {
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
+ }
+
+ } else if (l == 'A') {
+ // resize radii
+ this.value[i][1] = (this.value[i][1] * width) / box.width
+ this.value[i][2] = (this.value[i][2] * height) / box.height
+
+ // move position values
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
+ }
+
+ }
+
+ return this
+ }
+ // Test if the passed path array use the same path data commands as this path array
+, equalCommands: function(pathArray) {
+ var i, il, equalCommands
+
+ pathArray = new SVG.PathArray(pathArray)
+
+ equalCommands = this.value.length === pathArray.value.length
+ for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
+ equalCommands = this.value[i][0] === pathArray.value[i][0]
+ }
+
+ return equalCommands
+ }
+ // Make path array morphable
+, morph: function(pathArray) {
+ pathArray = new SVG.PathArray(pathArray)
+
+ if(this.equalCommands(pathArray)) {
+ this.destination = pathArray
+ } else {
+ this.destination = null
+ }
+
+ return this
+ }
+ // Get morphed path array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ var sourceArray = this.value
+ , destinationArray = this.destination.value
+ , array = [], pathArray = new SVG.PathArray()
+ , i, il, j, jl
+
+ // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]]
+ for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
+ }
+ // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+ if(array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] != 0)
+ array[i][5] = +(array[i][5] != 0)
+ }
+ }
+
+ // Directly modify the value of a path array, this is done this way for performance
+ pathArray.value = array
+ return pathArray
+ }
+ // Absolutize and parse path to array
+, parse: function(array) {
+ // if it's already a patharray, no need to parse it
+ if (array instanceof SVG.PathArray) return array.valueOf()
+
+ // prepare for parsing
+ var i, x0, y0, s, seg, arr
+ , x = 0
+ , y = 0
+ , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }
+
+ if(typeof array == 'string'){
+
+ array = array
+ .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
+ .trim() // trim
+ .split(SVG.regex.delimiter) // split into array
+
+ }else{
+ array = array.reduce(function(prev, curr){
+ return [].concat.call(prev, curr)
+ }, [])
+ }
+
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+ var arr = []
+ , p = new SVG.Point()
+ , p0 = new SVG.Point()
+ , index = 0
+ , len = array.length
+
+ do{
+ // Test if we have a path letter
+ if(SVG.regex.isPathLetter.test(array[index])){
+ s = array[index]
+ ++index
+ // If last letter was a move command and we got no new, it defaults to [L]ine
+ }else if(s == 'M'){
+ s = 'L'
+ }else if(s == 'm'){
+ s = 'l'
+ }
+
+ arr.push(pathHandlers[s].call(null,
+ array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
+ p, p0
+ )
+ )
+
+ }while(len > index)
+
+ return arr
+
+ }
+ // Get bounding box of path
+, bbox: function() {
+ SVG.parser.path.setAttribute('d', this.toString())
+
+ return SVG.parser.path.getBBox()
+ }
+
+})
+
+// Module for unit convertions
+SVG.Number = SVG.invent({
+ // Initialize
+ create: function(value, unit) {
+ // initialize defaults
+ this.value = 0
+ this.unit = unit || ''
+
+ // parse value
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
+
+ } else if (typeof value === 'string') {
+ unit = value.match(SVG.regex.numberAndUnit)
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1])
+
+ // normalize
+ if (unit[5] == '%')
+ this.value /= 100
+ else if (unit[5] == 's')
+ this.value *= 1000
+
+ // store unit
+ this.unit = unit[5]
+ }
+
+ } else {
+ if (value instanceof SVG.Number) {
+ this.value = value.valueOf()
+ this.unit = value.unit
+ }
+ }
+
+ }
+ // Add methods
+, extend: {
+ // Stringalize
+ toString: function() {
+ return (
+ this.unit == '%' ?
+ ~~(this.value * 1e8) / 1e6:
+ this.unit == 's' ?
+ this.value / 1e3 :
+ this.value
+ ) + this.unit
+ }
+ , toJSON: function() {
+ return this.toString()
+ }
+ , // Convert to primitive
+ valueOf: function() {
+ return this.value
+ }
+ // Add number
+ , plus: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this + number, this.unit || number.unit)
+ }
+ // Subtract number
+ , minus: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this - number, this.unit || number.unit)
+ }
+ // Multiply number
+ , times: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this * number, this.unit || number.unit)
+ }
+ // Divide number
+ , divide: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this / number, this.unit || number.unit)
+ }
+ // Convert to different unit
+ , to: function(unit) {
+ var number = new SVG.Number(this)
+
+ if (typeof unit === 'string')
+ number.unit = unit
+
+ return number
+ }
+ // Make number morphable
+ , morph: function(number) {
+ this.destination = new SVG.Number(number)
+
+ if(number.relative) {
+ this.destination.value += this.value
+ }
+
+ return this
+ }
+ // Get morphed number at given position
+ , at: function(pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this
+
+ // Generate new morphed number
+ return new SVG.Number(this.destination)
+ .minus(this)
+ .times(pos)
+ .plus(this)
+ }
+
+ }
+})
+
+
+SVG.Element = SVG.invent({
+ // Initialize node
+ create: function(node) {
+ // make stroke value accessible dynamically
+ this._stroke = SVG.defaults.attrs.stroke
+ this._event = null
+
+ // initialize data object
+ this.dom = {}
+
+ // create circular reference
+ if (this.node = node) {
+ this.type = node.nodeName
+ this.node.instance = this
+
+ // store current attribute value
+ this._stroke = node.getAttribute('stroke') || this._stroke
+ }
+ }
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ return this.attr('x', x)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return this.attr('y', y)
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
+ }
+ // Move element to given x and y values
+ , move: function(x, y) {
+ return this.x(x).y(y)
+ }
+ // Move element by its center
+ , center: function(x, y) {
+ return this.cx(x).cy(y)
+ }
+ // Set width of element
+ , width: function(width) {
+ return this.attr('width', width)
+ }
+ // Set height of element
+ , height: function(height) {
+ return this.attr('height', height)
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .width(new SVG.Number(p.width))
+ .height(new SVG.Number(p.height))
+ }
+ // Clone element
+ , clone: function(parent, withData) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom()
+
+ // clone element and assign new id
+ var clone = assignNewId(this.node.cloneNode(true))
+
+ // insert the clone in the given parent or after myself
+ if(parent) parent.add(clone)
+ else this.after(clone)
+
+ return clone
+ }
+ // Remove element
+ , remove: function() {
+ if (this.parent())
+ this.parent().removeElement(this)
+
+ return this
+ }
+ // Replace element
+ , replace: function(element) {
+ this.after(element).remove()
+
+ return element
+ }
+ // Add element to given container and return self
+ , addTo: function(parent) {
+ return parent.put(this)
+ }
+ // Add element to given container and return container
+ , putIn: function(parent) {
+ return parent.add(this)
+ }
+ // Get / set id
+ , id: function(id) {
+ return this.attr('id', id)
+ }
+ // Checks whether the given point inside the bounding box of the element
+ , inside: function(x, y) {
+ var box = this.bbox()
+
+ return x > box.x
+ && y > box.y
+ && x < box.x + box.width
+ && y < box.y + box.height
+ }
+ // Show element
+ , show: function() {
+ return this.style('display', '')
+ }
+ // Hide element
+ , hide: function() {
+ return this.style('display', 'none')
+ }
+ // Is element visible?
+ , visible: function() {
+ return this.style('display') != 'none'
+ }
+ // Return id on string conversion
+ , toString: function() {
+ return this.attr('id')
+ }
+ // Return array of classes on the node
+ , classes: function() {
+ var attr = this.attr('class')
+
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
+ }
+ // Return true if class exists on the node, false otherwise
+ , hasClass: function(name) {
+ return this.classes().indexOf(name) != -1
+ }
+ // Add class to the node
+ , addClass: function(name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes()
+ array.push(name)
+ this.attr('class', array.join(' '))
+ }
+
+ return this
+ }
+ // Remove class from the node
+ , removeClass: function(name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function(c) {
+ return c != name
+ }).join(' '))
+ }
+
+ return this
+ }
+ // Toggle the presence of a class on the node
+ , toggleClass: function(name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
+ }
+ // Get referenced element form attribute value
+ , reference: function(attr) {
+ return SVG.get(this.attr(attr))
+ }
+ // Returns the parent element instance
+ , parent: function(type) {
+ var parent = this
+
+ // check for parent
+ if(!parent.node.parentNode) return null
+
+ // get parent element
+ parent = SVG.adopt(parent.node.parentNode)
+
+ if(!type) return parent
+
+ // loop trough ancestors if type is given
+ while(parent && parent.node instanceof window.SVGElement){
+ if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
+ parent = SVG.adopt(parent.node.parentNode)
+ }
+ }
+ // Get parent document
+ , doc: function() {
+ return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
+ }
+ // return array of all ancestors of given type up to the root svg
+ , parents: function(type) {
+ var parents = [], parent = this
+
+ do{
+ parent = parent.parent(type)
+ if(!parent || !parent.node) break
+
+ parents.push(parent)
+ } while(parent.parent)
+
+ return parents
+ }
+ // matches the element vs a css selector
+ , matches: function(selector){
+ return matches(this.node, selector)
+ }
+ // Returns the svg node to call native svg methods on it
+ , native: function() {
+ return this.node
+ }
+ // Import raw svg
+ , svg: function(svg) {
+ // create temporary holder
+ var well = document.createElement('svg')
+
+ // act as a setter if svg is given
+ if (svg && this instanceof SVG.Parent) {
+ // dump raw svg
+ well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'
+
+ // transplant nodes
+ for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
+ this.node.appendChild(well.firstChild.firstChild)
+
+ // otherwise act as a getter
+ } else {
+ // create a wrapping svg element in case of partial content
+ well.appendChild(svg = document.createElement('svg'))
+
+ // write svgjs data to the dom
+ this.writeDataToDom()
+
+ // insert a copy of this node
+ svg.appendChild(this.node.cloneNode(true))
+
+ // return target element
+ return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
+ }
+
+ return this
+ }
+ // write svgjs data to the dom
+ , writeDataToDom: function() {
+
+ // dump variables recursively
+ if(this.each || this.lines){
+ var fn = this.each ? this : this.lines();
+ fn.each(function(){
+ this.writeDataToDom()
+ })
+ }
+
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data')
+
+ if(Object.keys(this.dom).length)
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
+
+ return this
+ }
+ // set given data to the elements data property
+ , setData: function(o){
+ this.dom = o
+ return this
+ }
+ , is: function(obj){
+ return is(this, obj)
+ }
+ }
+})
+
+SVG.easing = {
+ '-': function(pos){return pos}
+, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
+, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
+, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
}
-// Module for color convertions\r
-SVG.Color = function(color) {\r
- var match\r
-\r
- // initialize defaults\r
- this.r = 0\r
- this.g = 0\r
- this.b = 0\r
-\r
- if(!color) return\r
-\r
- // parse color\r
- if (typeof color === 'string') {\r
- if (SVG.regex.isRgb.test(color)) {\r
- // get rgb values\r
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))\r
-\r
- // parse numeric values\r
- this.r = parseInt(match[1])\r
- this.g = parseInt(match[2])\r
- this.b = parseInt(match[3])\r
-\r
- } else if (SVG.regex.isHex.test(color)) {\r
- // get hex values\r
- match = SVG.regex.hex.exec(fullHex(color))\r
-\r
- // parse numeric values\r
- this.r = parseInt(match[1], 16)\r
- this.g = parseInt(match[2], 16)\r
- this.b = parseInt(match[3], 16)\r
-\r
- }\r
-\r
- } else if (typeof color === 'object') {\r
- this.r = color.r\r
- this.g = color.g\r
- this.b = color.b\r
-\r
- }\r
-\r
-}\r
-\r
-SVG.extend(SVG.Color, {\r
- // Default to hex conversion\r
- toString: function() {\r
- return this.toHex()\r
- }\r
- // Build hex value\r
-, toHex: function() {\r
- return '#'\r
- + compToHex(this.r)\r
- + compToHex(this.g)\r
- + compToHex(this.b)\r
- }\r
- // Build rgb value\r
-, toRgb: function() {\r
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'\r
- }\r
- // Calculate true brightness\r
-, brightness: function() {\r
- return (this.r / 255 * 0.30)\r
- + (this.g / 255 * 0.59)\r
- + (this.b / 255 * 0.11)\r
- }\r
- // Make color morphable\r
-, morph: function(color) {\r
- this.destination = new SVG.Color(color)\r
-\r
- return this\r
- }\r
- // Get morphed color at given position\r
-, at: function(pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // normalise pos\r
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos\r
-\r
- // generate morphed color\r
- return new SVG.Color({\r
- r: ~~(this.r + (this.destination.r - this.r) * pos)\r
- , g: ~~(this.g + (this.destination.g - this.g) * pos)\r
- , b: ~~(this.b + (this.destination.b - this.b) * pos)\r
- })\r
- }\r
-\r
-})\r
-\r
-// Testers\r
-\r
-// Test if given value is a color string\r
-SVG.Color.test = function(color) {\r
- color += ''\r
- return SVG.regex.isHex.test(color)\r
- || SVG.regex.isRgb.test(color)\r
-}\r
-\r
-// Test if given value is a rgb object\r
-SVG.Color.isRgb = function(color) {\r
- return color && typeof color.r == 'number'\r
- && typeof color.g == 'number'\r
- && typeof color.b == 'number'\r
-}\r
-\r
-// Test if given value is a color\r
-SVG.Color.isColor = function(color) {\r
- return SVG.Color.isRgb(color) || SVG.Color.test(color)\r
+
+SVG.morph = function(pos){
+ return function(from, to) {
+ return new SVG.MorphObj(from, to).at(pos)
+ }
}
-// Module for array conversion\r
-SVG.Array = function(array, fallback) {\r
- array = (array || []).valueOf()\r
-\r
- // if array is empty and fallback is provided, use fallback\r
- if (array.length == 0 && fallback)\r
- array = fallback.valueOf()\r
-\r
- // parse array\r
- this.value = this.parse(array)\r
-}\r
-\r
-SVG.extend(SVG.Array, {\r
- // Make array morphable\r
- morph: function(array) {\r
- this.destination = this.parse(array)\r
-\r
- // normalize length of arrays\r
- if (this.value.length != this.destination.length) {\r
- var lastValue = this.value[this.value.length - 1]\r
- , lastDestination = this.destination[this.destination.length - 1]\r
-\r
- while(this.value.length > this.destination.length)\r
- this.destination.push(lastDestination)\r
- while(this.value.length < this.destination.length)\r
- this.value.push(lastValue)\r
- }\r
-\r
- return this\r
- }\r
- // Clean up any duplicate points\r
-, settle: function() {\r
- // find all unique values\r
- for (var i = 0, il = this.value.length, seen = []; i < il; i++)\r
- if (seen.indexOf(this.value[i]) == -1)\r
- seen.push(this.value[i])\r
-\r
- // set new value\r
- return this.value = seen\r
- }\r
- // Get morphed array at given position\r
-, at: function(pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // generate morphed array\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++)\r
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)\r
-\r
- return new SVG.Array(array)\r
- }\r
- // Convert array to string\r
-, toString: function() {\r
- return this.value.join(' ')\r
- }\r
- // Real value\r
-, valueOf: function() {\r
- return this.value\r
- }\r
- // Parse whitespace separated string\r
-, parse: function(array) {\r
- array = array.valueOf()\r
-\r
- // if already is an array, no need to parse it\r
- if (Array.isArray(array)) return array\r
-\r
- return this.split(array)\r
- }\r
- // Strip unnecessary whitespace\r
-, split: function(string) {\r
- return string.trim().split(SVG.regex.delimiter).map(parseFloat)\r
- }\r
- // Reverse array\r
-, reverse: function() {\r
- this.value.reverse()\r
-\r
- return this\r
- }\r
-, clone: function() {\r
- var clone = new this.constructor()\r
- clone.value = array_clone(this.value)\r
- return clone\r
- }\r
+
+SVG.Situation = SVG.invent({
+
+ create: function(o){
+ this.init = false
+ this.reversed = false
+ this.reversing = false
+
+ this.duration = new SVG.Number(o.duration).valueOf()
+ this.delay = new SVG.Number(o.delay).valueOf()
+
+ this.start = +new Date() + this.delay
+ this.finish = this.start + this.duration
+ this.ease = o.ease
+
+ // this.loop is incremented from 0 to this.loops
+ // it is also incremented when in an infinite loop (when this.loops is true)
+ this.loop = 0
+ this.loops = false
+
+ this.animations = {
+ // functionToCall: [list of morphable objects]
+ // e.g. move: [SVG.Number, SVG.Number]
+ }
+
+ this.attrs = {
+ // holds all attributes which are not represented from a function svg.js provides
+ // e.g. someAttr: SVG.Number
+ }
+
+ this.styles = {
+ // holds all styles which should be animated
+ // e.g. fill-color: SVG.Color
+ }
+
+ this.transforms = [
+ // holds all transformations as transformation objects
+ // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
+ ]
+
+ this.once = {
+ // functions to fire at a specific position
+ // e.g. "0.5": function foo(){}
+ }
+
+ }
+
+})
+
+
+SVG.FX = SVG.invent({
+
+ create: function(element) {
+ this._target = element
+ this.situations = []
+ this.active = false
+ this.situation = null
+ this.paused = false
+ this.lastPos = 0
+ this.pos = 0
+ // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
+ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
+ this.absPos = 0
+ this._speed = 1
+ }
+
+, extend: {
+
+ /**
+ * sets or returns the target of this animation
+ * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
+ * @param ease function || string Function which should be used for easing or easing keyword
+ * @param delay Number indicating the delay before the animation starts
+ * @return target || this
+ */
+ animate: function(o, ease, delay){
+
+ if(typeof o == 'object'){
+ ease = o.ease
+ delay = o.delay
+ o = o.duration
+ }
+
+ var situation = new SVG.Situation({
+ duration: o || 1000,
+ delay: delay || 0,
+ ease: SVG.easing[ease || '-'] || ease
+ })
+
+ this.queue(situation)
+
+ return this
+ }
+
+ /**
+ * sets a delay before the next element of the queue is called
+ * @param delay Duration of delay in milliseconds
+ * @return this.target()
+ */
+ , delay: function(delay){
+ // The delay is performed by an empty situation with its duration
+ // attribute set to the duration of the delay
+ var situation = new SVG.Situation({
+ duration: delay,
+ delay: 0,
+ ease: SVG.easing['-']
+ })
+
+ return this.queue(situation)
+ }
+
+ /**
+ * sets or returns the target of this animation
+ * @param null || target SVG.Element which should be set as new target
+ * @return target || this
+ */
+ , target: function(target){
+ if(target && target instanceof SVG.Element){
+ this._target = target
+ return this
+ }
+
+ return this._target
+ }
+
+ // returns the absolute position at a given time
+ , timeToAbsPos: function(timestamp){
+ return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
+ }
+
+ // returns the timestamp from a given absolute positon
+ , absPosToTime: function(absPos){
+ return this.situation.duration/this._speed * absPos + this.situation.start
+ }
+
+ // starts the animationloop
+ , startAnimFrame: function(){
+ this.stopAnimFrame()
+ this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
+ }
+
+ // cancels the animationframe
+ , stopAnimFrame: function(){
+ window.cancelAnimationFrame(this.animationFrame)
+ }
+
+ // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
+ , start: function(){
+ // dont start if already started
+ if(!this.active && this.situation){
+ this.active = true
+ this.startCurrent()
+ }
+
+ return this
+ }
+
+ // start the current situation
+ , startCurrent: function(){
+ this.situation.start = +new Date + this.situation.delay/this._speed
+ this.situation.finish = this.situation.start + this.situation.duration/this._speed
+ return this.initAnimations().step()
+ }
+
+ /**
+ * adds a function / Situation to the animation queue
+ * @param fn function / situation to add
+ * @return this
+ */
+ , queue: function(fn){
+ if(typeof fn == 'function' || fn instanceof SVG.Situation)
+ this.situations.push(fn)
+
+ if(!this.situation) this.situation = this.situations.shift()
+
+ return this
+ }
+
+ /**
+ * pulls next element from the queue and execute it
+ * @return this
+ */
+ , dequeue: function(){
+ // stop current animation
+ this.stop()
+
+ // get next animation from queue
+ this.situation = this.situations.shift()
+
+ if(this.situation){
+ if(this.situation instanceof SVG.Situation) {
+ this.start()
+ } else {
+ // If it is not a SVG.Situation, then it is a function, we execute it
+ this.situation.call(this)
+ }
+ }
+
+ return this
+ }
+
+ // updates all animations to the current state of the element
+ // this is important when one property could be changed from another property
+ , initAnimations: function() {
+ var i, source
+ var s = this.situation
+
+ if(s.init) return this
+
+ for(i in s.animations){
+ source = this.target()[i]()
+
+ // The condition is because some methods return a normal number instead
+ // of a SVG.Number
+ if(s.animations[i] instanceof SVG.Number)
+ source = new SVG.Number(source)
+
+ s.animations[i] = source.morph(s.animations[i])
+ }
+
+ for(i in s.attrs){
+ s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
+ }
+
+ for(i in s.styles){
+ s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])
+ }
+
+ s.initialTransformation = this.target().matrixify()
+
+ s.init = true
+ return this
+ }
+ , clearQueue: function(){
+ this.situations = []
+ return this
+ }
+ , clearCurrent: function(){
+ this.situation = null
+ return this
+ }
+ /** stops the animation immediately
+ * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
+ * @param clearQueue A Boolean indicating whether to remove queued animation as well.
+ * @return this
+ */
+ , stop: function(jumpToEnd, clearQueue){
+ var active = this.active
+ this.active = false
+
+ if(clearQueue){
+ this.clearQueue()
+ }
+
+ if(jumpToEnd && this.situation){
+ // initialize the situation if it was not
+ !active && this.startCurrent()
+ this.atEnd()
+ }
+
+ this.stopAnimFrame()
+
+ return this.clearCurrent()
+ }
+
+ /** resets the element to the state where the current element has started
+ * @return this
+ */
+ , reset: function(){
+ if(this.situation){
+ var temp = this.situation
+ this.stop()
+ this.situation = temp
+ this.atStart()
+ }
+ return this
+ }
+
+ // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
+ , finish: function(){
+
+ this.stop(true, false)
+
+ while(this.dequeue().situation && this.stop(true, false));
+
+ this.clearQueue().clearCurrent()
+
+ return this
+ }
+
+ // set the internal animation pointer at the start position, before any loops, and updates the visualisation
+ , atStart: function() {
+ return this.at(0, true)
+ }
+
+ // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
+ , atEnd: function() {
+ if (this.situation.loops === true) {
+ // If in a infinite loop, we end the current iteration
+ this.situation.loops = this.situation.loop + 1
+ }
+
+ if(typeof this.situation.loops == 'number') {
+ // If performing a finite number of loops, we go after all the loops
+ return this.at(this.situation.loops, true)
+ } else {
+ // If no loops, we just go at the end
+ return this.at(1, true)
+ }
+ }
+
+ // set the internal animation pointer to the specified position and updates the visualisation
+ // if isAbsPos is true, pos is treated as an absolute position
+ , at: function(pos, isAbsPos){
+ var durDivSpd = this.situation.duration/this._speed
+
+ this.absPos = pos
+ // If pos is not an absolute position, we convert it into one
+ if (!isAbsPos) {
+ if (this.situation.reversed) this.absPos = 1 - this.absPos
+ this.absPos += this.situation.loop
+ }
+
+ this.situation.start = +new Date - this.absPos * durDivSpd
+ this.situation.finish = this.situation.start + durDivSpd
+
+ return this.step(true)
+ }
+
+ /**
+ * sets or returns the speed of the animations
+ * @param speed null || Number The new speed of the animations
+ * @return Number || this
+ */
+ , speed: function(speed){
+ if (speed === 0) return this.pause()
+
+ if (speed) {
+ this._speed = speed
+ // We use an absolute position here so that speed can affect the delay before the animation
+ return this.at(this.absPos, true)
+ } else return this._speed
+ }
+
+ // Make loopable
+ , loop: function(times, reverse) {
+ var c = this.last()
+
+ // store total loops
+ c.loops = (times != null) ? times : true
+ c.loop = 0
+
+ if(reverse) c.reversing = true
+ return this
+ }
+
+ // pauses the animation
+ , pause: function(){
+ this.paused = true
+ this.stopAnimFrame()
+
+ return this
+ }
+
+ // unpause the animation
+ , play: function(){
+ if(!this.paused) return this
+ this.paused = false
+ // We use an absolute position here so that the delay before the animation can be paused
+ return this.at(this.absPos, true)
+ }
+
+ /**
+ * toggle or set the direction of the animation
+ * true sets direction to backwards while false sets it to forwards
+ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
+ * @return this
+ */
+ , reverse: function(reversed){
+ var c = this.last()
+
+ if(typeof reversed == 'undefined') c.reversed = !c.reversed
+ else c.reversed = reversed
+
+ return this
+ }
+
+
+ /**
+ * returns a float from 0-1 indicating the progress of the current animation
+ * @param eased Boolean indicating whether the returned position should be eased or not
+ * @return number
+ */
+ , progress: function(easeIt){
+ return easeIt ? this.situation.ease(this.pos) : this.pos
+ }
+
+ /**
+ * adds a callback function which is called when the current animation is finished
+ * @param fn Function which should be executed as callback
+ * @return number
+ */
+ , after: function(fn){
+ var c = this.last()
+ , wrapper = function wrapper(e){
+ if(e.detail.situation == c){
+ fn.call(this, c)
+ this.off('finished.fx', wrapper) // prevent memory leak
+ }
+ }
+
+ this.target().on('finished.fx', wrapper)
+
+ return this._callStart()
+ }
+
+ // adds a callback which is called whenever one animation step is performed
+ , during: function(fn){
+ var c = this.last()
+ , wrapper = function(e){
+ if(e.detail.situation == c){
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
+ }
+ }
+
+ // see above
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ this.after(function(){
+ this.off('during.fx', wrapper)
+ })
+
+ return this._callStart()
+ }
+
+ // calls after ALL animations in the queue are finished
+ , afterAll: function(fn){
+ var wrapper = function wrapper(e){
+ fn.call(this)
+ this.off('allfinished.fx', wrapper)
+ }
+
+ // see above
+ this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
+
+ return this._callStart()
+ }
+
+ // calls on every animation step for all animations
+ , duringAll: function(fn){
+ var wrapper = function(e){
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
+ }
+
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ this.afterAll(function(){
+ this.off('during.fx', wrapper)
+ })
+
+ return this._callStart()
+ }
+
+ , last: function(){
+ return this.situations.length ? this.situations[this.situations.length-1] : this.situation
+ }
+
+ // adds one property to the animations
+ , add: function(method, args, type){
+ this.last()[type || 'animations'][method] = args
+ return this._callStart()
+ }
+
+ /** perform one step of the animation
+ * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
+ * @return this
+ */
+ , step: function(ignoreTime){
+
+ // convert current time to an absolute position
+ if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
+
+ // This part convert an absolute position to a position
+ if(this.situation.loops !== false) {
+ var absPos, absPosInt, lastLoop
+
+ // If the absolute position is below 0, we just treat it as if it was 0
+ absPos = Math.max(this.absPos, 0)
+ absPosInt = Math.floor(absPos)
+
+ if(this.situation.loops === true || absPosInt < this.situation.loops) {
+ this.pos = absPos - absPosInt
+ lastLoop = this.situation.loop
+ this.situation.loop = absPosInt
+ } else {
+ this.absPos = this.situation.loops
+ this.pos = 1
+ // The -1 here is because we don't want to toggle reversed when all the loops have been completed
+ lastLoop = this.situation.loop - 1
+ this.situation.loop = this.situation.loops
+ }
+
+ if(this.situation.reversing) {
+ // Toggle reversed if an odd number of loops as occured since the last call of step
+ this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
+ }
+
+ } else {
+ // If there are no loop, the absolute position must not be above 1
+ this.absPos = Math.min(this.absPos, 1)
+ this.pos = this.absPos
+ }
+
+ // while the absolute position can be below 0, the position must not be below 0
+ if(this.pos < 0) this.pos = 0
+
+ if(this.situation.reversed) this.pos = 1 - this.pos
+
+
+ // apply easing
+ var eased = this.situation.ease(this.pos)
+
+ // call once-callbacks
+ for(var i in this.situation.once){
+ if(i > this.lastPos && i <= eased){
+ this.situation.once[i].call(this.target(), this.pos, eased)
+ delete this.situation.once[i]
+ }
+ }
+
+ // fire during callback with position, eased position and current situation as parameter
+ if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
+
+ // the user may call stop or finish in the during callback
+ // so make sure that we still have a valid situation
+ if(!this.situation){
+ return this
+ }
+
+ // apply the actual animation to every property
+ this.eachAt()
+
+ // do final code when situation is finished
+ if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
+
+ // stop animation callback
+ this.stopAnimFrame()
+
+ // fire finished callback with current situation as parameter
+ this.target().fire('finished', {fx:this, situation: this.situation})
+
+ if(!this.situations.length){
+ this.target().fire('allfinished')
+ this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
+ this.active = false
+ }
+
+ // start next animation
+ if(this.active) this.dequeue()
+ else this.clearCurrent()
+
+ }else if(!this.paused && this.active){
+ // we continue animating when we are not at the end
+ this.startAnimFrame()
+ }
+
+ // save last eased position for once callback triggering
+ this.lastPos = eased
+ return this
+
+ }
+
+ // calculates the step for every property and calls block with it
+ , eachAt: function(){
+ var i, len, at, self = this, target = this.target(), s = this.situation
+
+ // apply animations which can be called trough a method
+ for(i in s.animations){
+
+ at = [].concat(s.animations[i]).map(function(el){
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target[i].apply(target, at)
+
+ }
+
+ // apply animation which has to be applied with attr()
+ for(i in s.attrs){
+
+ at = [i].concat(s.attrs[i]).map(function(el){
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.attr.apply(target, at)
+
+ }
+
+ // apply animation which has to be applied with style()
+ for(i in s.styles){
+
+ at = [i].concat(s.styles[i]).map(function(el){
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.style.apply(target, at)
+
+ }
+
+ // animate initialTransformation which has to be chained
+ if(s.transforms.length){
+
+ // get initial initialTransformation
+ at = s.initialTransformation
+ for(i = 0, len = s.transforms.length; i < len; i++){
+
+ // get next transformation in chain
+ var a = s.transforms[i]
+
+ // multiply matrix directly
+ if(a instanceof SVG.Matrix){
+
+ if(a.relative){
+ at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
+ }else{
+ at = at.morph(a).at(s.ease(this.pos))
+ }
+ continue
+ }
+
+ // when transformation is absolute we have to reset the needed transformation first
+ if(!a.relative)
+ a.undo(at.extract())
+
+ // and reapply it after
+ at = at.multiply(a.at(s.ease(this.pos)))
+
+ }
+
+ // set new matrix on element
+ target.matrix(at)
+ }
+
+ return this
+
+ }
+
+
+ // adds an once-callback which is called at a specific position and never again
+ , once: function(pos, fn, isEased){
+ var c = this.last()
+ if(!isEased) pos = c.ease(pos)
+
+ c.once[pos] = fn
+
+ return this
+ }
+
+ , _callStart: function() {
+ setTimeout(function(){this.start()}.bind(this), 0)
+ return this
+ }
+
+ }
+
+, parent: SVG.Element
+
+ // Add method to parent elements
+, construct: {
+ // Get fx module or create a new one, then animate with given duration and ease
+ animate: function(o, ease, delay) {
+ return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
+ }
+ , delay: function(delay){
+ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
+ }
+ , stop: function(jumpToEnd, clearQueue) {
+ if (this.fx)
+ this.fx.stop(jumpToEnd, clearQueue)
+
+ return this
+ }
+ , finish: function() {
+ if (this.fx)
+ this.fx.finish()
+
+ return this
+ }
+ // Pause current animation
+ , pause: function() {
+ if (this.fx)
+ this.fx.pause()
+
+ return this
+ }
+ // Play paused current animation
+ , play: function() {
+ if (this.fx)
+ this.fx.play()
+
+ return this
+ }
+ // Set/Get the speed of the animations
+ , speed: function(speed) {
+ if (this.fx)
+ if (speed == null)
+ return this.fx.speed()
+ else
+ this.fx.speed(speed)
+
+ return this
+ }
+ }
+
+})
+
+// MorphObj is used whenever no morphable object is given
+SVG.MorphObj = SVG.invent({
+
+ create: function(from, to){
+ // prepare color for morphing
+ if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
+ // prepare number for morphing
+ if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
+
+ // prepare for plain morphing
+ this.value = from
+ this.destination = to
+ }
+
+, extend: {
+ at: function(pos, real){
+ return real < 1 ? this.value : this.destination
+ },
+
+ valueOf: function(){
+ return this.value
+ }
+ }
+
+})
+
+SVG.extend(SVG.FX, {
+ // Add animatable attributes
+ attr: function(a, v, relative) {
+ // apply attributes individually
+ if (typeof a == 'object') {
+ for (var key in a)
+ this.attr(key, a[key])
+
+ } else {
+ this.add(a, v, 'attrs')
+ }
+
+ return this
+ }
+ // Add animatable styles
+, style: function(s, v) {
+ if (typeof s == 'object')
+ for (var key in s)
+ this.style(key, s[key])
+
+ else
+ this.add(s, v, 'styles')
+
+ return this
+ }
+ // Animatable x-axis
+, x: function(x, relative) {
+ if(this.target() instanceof SVG.G){
+ this.transform({x:x}, relative)
+ return this
+ }
+
+ var num = new SVG.Number(x)
+ num.relative = relative
+ return this.add('x', num)
+ }
+ // Animatable y-axis
+, y: function(y, relative) {
+ if(this.target() instanceof SVG.G){
+ this.transform({y:y}, relative)
+ return this
+ }
+
+ var num = new SVG.Number(y)
+ num.relative = relative
+ return this.add('y', num)
+ }
+ // Animatable center x-axis
+, cx: function(x) {
+ return this.add('cx', new SVG.Number(x))
+ }
+ // Animatable center y-axis
+, cy: function(y) {
+ return this.add('cy', new SVG.Number(y))
+ }
+ // Add animatable move
+, move: function(x, y) {
+ return this.x(x).y(y)
+ }
+ // Add animatable center
+, center: function(x, y) {
+ return this.cx(x).cy(y)
+ }
+ // Add animatable size
+, size: function(width, height) {
+ if (this.target() instanceof SVG.Text) {
+ // animate font size for Text elements
+ this.attr('font-size', width)
+
+ } else {
+ // animate bbox based size for all other elements
+ var box
+
+ if(!width || !height){
+ box = this.target().bbox()
+ }
+
+ if(!width){
+ width = box.width / box.height * height
+ }
+
+ if(!height){
+ height = box.height / box.width * width
+ }
+
+ this.add('width' , new SVG.Number(width))
+ .add('height', new SVG.Number(height))
+
+ }
+
+ return this
+ }
+ // Add animatable plot
+, plot: function() {
+ // We use arguments here since SVG.Line's plot method can be passed 4 parameters
+ return this.add('plot', arguments.length > 1 ? [].slice.call(arguments) : arguments[0])
+ }
+ // Add leading method
+, leading: function(value) {
+ return this.target().leading ?
+ this.add('leading', new SVG.Number(value)) :
+ this
+ }
+ // Add animatable viewbox
+, viewbox: function(x, y, width, height) {
+ if (this.target() instanceof SVG.Container) {
+ this.add('viewbox', new SVG.ViewBox(x, y, width, height))
+ }
+
+ return this
+ }
+, update: function(o) {
+ if (this.target() instanceof SVG.Stop) {
+ if (typeof o == 'number' || o instanceof SVG.Number) {
+ return this.update({
+ offset: arguments[0]
+ , color: arguments[1]
+ , opacity: arguments[2]
+ })
+ }
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', o.offset)
+ }
+
+ return this
+ }
+})
+
+SVG.Box = SVG.invent({
+ create: function(x, y, width, height) {
+ if (typeof x == 'object' && !(x instanceof SVG.Element)) {
+ // chromes getBoundingClientRect has no x and y property
+ return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)
+ } else if (arguments.length == 4) {
+ this.x = x
+ this.y = y
+ this.width = width
+ this.height = height
+ }
+
+ // add center, right, bottom...
+ fullBox(this)
+ }
+, extend: {
+ // Merge rect box with another, return a new instance
+ merge: function(box) {
+ var b = new this.constructor()
+
+ // merge boxes
+ b.x = Math.min(this.x, box.x)
+ b.y = Math.min(this.y, box.y)
+ b.width = Math.max(this.x + this.width, box.x + box.width) - b.x
+ b.height = Math.max(this.y + this.height, box.y + box.height) - b.y
+
+ return fullBox(b)
+ }
+
+ , transform: function(m) {
+ var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
+
+ var pts = [
+ new SVG.Point(this.x, this.y),
+ new SVG.Point(this.x2, this.y),
+ new SVG.Point(this.x, this.y2),
+ new SVG.Point(this.x2, this.y2)
+ ]
+
+ pts.forEach(function(p) {
+ p = p.transform(m)
+ xMin = Math.min(xMin,p.x)
+ xMax = Math.max(xMax,p.x)
+ yMin = Math.min(yMin,p.y)
+ yMax = Math.max(yMax,p.y)
+ })
+
+ bbox = new this.constructor()
+ bbox.x = xMin
+ bbox.width = xMax-xMin
+ bbox.y = yMin
+ bbox.height = yMax-yMin
+
+ fullBox(bbox)
+
+ return bbox
+ }
+ }
+})
+
+SVG.BBox = SVG.invent({
+ // Initialize
+ create: function(element) {
+ SVG.Box.apply(this, [].slice.call(arguments))
+
+ // get values if element is given
+ if (element instanceof SVG.Element) {
+ var box
+
+ // yes this is ugly, but Firefox can be a bitch when it comes to elements that are not yet rendered
+ try {
+
+ if (!document.documentElement.contains){
+ // This is IE - it does not support contains() for top-level SVGs
+ var topParent = element.node
+ while (topParent.parentNode){
+ topParent = topParent.parentNode
+ }
+ if (topParent != document) throw new Exception('Element not in the dom')
+ } else {
+ // the element is NOT in the dom, throw error
+ if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')
+ }
+
+ // find native bbox
+ box = element.node.getBBox()
+ } catch(e) {
+ if(element instanceof SVG.Shape){
+ var clone = element.clone(SVG.parser.draw.instance).show()
+ box = clone.node.getBBox()
+ clone.remove()
+ }else{
+ box = {
+ x: element.node.clientLeft
+ , y: element.node.clientTop
+ , width: element.node.clientWidth
+ , height: element.node.clientHeight
+ }
+ }
+ }
+
+ SVG.Box.call(this, box)
+ }
+
+ }
+
+ // Define ancestor
+, inherit: SVG.Box
+
+ // Define Parent
+, parent: SVG.Element
+
+ // Constructor
+, construct: {
+ // Get bounding box
+ bbox: function() {
+ return new SVG.BBox(this)
+ }
+ }
+
+})
+
+SVG.BBox.prototype.constructor = SVG.BBox
+
+
+SVG.extend(SVG.Element, {
+ tbox: function(){
+ console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')
+ return this.rbox(this.doc())
+ }
+})
+
+SVG.RBox = SVG.invent({
+ // Initialize
+ create: function(element) {
+ SVG.Box.apply(this, [].slice.call(arguments))
+
+ if (element instanceof SVG.Element) {
+ SVG.Box.call(this, element.node.getBoundingClientRect())
+ }
+ }
+
+, inherit: SVG.Box
+
+ // define Parent
+, parent: SVG.Element
+
+, extend: {
+ addOffset: function() {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset
+ this.y += window.pageYOffset
+ return this
+ }
+ }
+
+ // Constructor
+, construct: {
+ // Get rect box
+ rbox: function(el) {
+ if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())
+ return new SVG.RBox(this).addOffset()
+ }
+ }
+
+})
+
+SVG.RBox.prototype.constructor = SVG.RBox
+
+SVG.Matrix = SVG.invent({
+ // Initialize
+ create: function(source) {
+ var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
+
+ // ensure source as object
+ source = source instanceof SVG.Element ?
+ source.matrixify() :
+ typeof source === 'string' ?
+ arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
+ arguments.length == 6 ?
+ arrayToMatrix([].slice.call(arguments)) :
+ Array.isArray(source) ?
+ arrayToMatrix(source) :
+ typeof source === 'object' ?
+ source : base
+
+ // merge source
+ for (i = abcdef.length - 1; i >= 0; --i)
+ this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ?
+ source[abcdef[i]] : base[abcdef[i]]
+ }
+
+ // Add methods
+, extend: {
+ // Extract individual transformations
+ extract: function() {
+ // find delta transform points
+ var px = deltaTransformPoint(this, 0, 1)
+ , py = deltaTransformPoint(this, 1, 0)
+ , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
+
+ return {
+ // translation
+ x: this.e
+ , y: this.f
+ , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
+ , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
+ // skew
+ , skewX: -skewX
+ , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
+ // scale
+ , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
+ , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
+ // rotation
+ , rotation: skewX
+ , a: this.a
+ , b: this.b
+ , c: this.c
+ , d: this.d
+ , e: this.e
+ , f: this.f
+ , matrix: new SVG.Matrix(this)
+ }
+ }
+ // Clone matrix
+ , clone: function() {
+ return new SVG.Matrix(this)
+ }
+ // Morph one matrix into another
+ , morph: function(matrix) {
+ // store new destination
+ this.destination = new SVG.Matrix(matrix)
+
+ return this
+ }
+ // Get morphed matrix at a given position
+ , at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var matrix = new SVG.Matrix({
+ a: this.a + (this.destination.a - this.a) * pos
+ , b: this.b + (this.destination.b - this.b) * pos
+ , c: this.c + (this.destination.c - this.c) * pos
+ , d: this.d + (this.destination.d - this.d) * pos
+ , e: this.e + (this.destination.e - this.e) * pos
+ , f: this.f + (this.destination.f - this.f) * pos
+ })
+
+ return matrix
+ }
+ // Multiplies by given matrix
+ , multiply: function(matrix) {
+ return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
+ }
+ // Inverses matrix
+ , inverse: function() {
+ return new SVG.Matrix(this.native().inverse())
+ }
+ // Translate matrix
+ , translate: function(x, y) {
+ return new SVG.Matrix(this.native().translate(x || 0, y || 0))
+ }
+ // Scale matrix
+ , scale: function(x, y, cx, cy) {
+ // support uniformal scale
+ if (arguments.length == 1) {
+ y = x
+ } else if (arguments.length == 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
+ }
+ // Rotate matrix
+ , rotate: function(r, cx, cy) {
+ // convert degrees to radians
+ r = SVG.utils.radians(r)
+
+ return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
+ }
+ // Flip matrix on x or y, at a given offset
+ , flip: function(a, o) {
+ return a == 'x' ?
+ this.scale(-1, 1, o, 0) :
+ a == 'y' ?
+ this.scale(1, -1, 0, o) :
+ this.scale(-1, -1, a, o != null ? o : a)
+ }
+ // Skew
+ , skew: function(x, y, cx, cy) {
+ // support uniformal skew
+ if (arguments.length == 1) {
+ y = x
+ } else if (arguments.length == 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ // convert degrees to radians
+ x = SVG.utils.radians(x)
+ y = SVG.utils.radians(y)
+
+ return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
+ }
+ // SkewX
+ , skewX: function(x, cx, cy) {
+ return this.skew(x, 0, cx, cy)
+ }
+ // SkewY
+ , skewY: function(y, cx, cy) {
+ return this.skew(0, y, cx, cy)
+ }
+ // Transform around a center point
+ , around: function(cx, cy, matrix) {
+ return this
+ .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
+ .multiply(matrix)
+ .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
+ }
+ // Convert to native SVGMatrix
+ , native: function() {
+ // create new matrix
+ var matrix = SVG.parser.native.createSVGMatrix()
+
+ // update with current values
+ for (var i = abcdef.length - 1; i >= 0; i--)
+ matrix[abcdef[i]] = this[abcdef[i]]
+
+ return matrix
+ }
+ // Convert matrix to string
+ , toString: function() {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
+ }
+ }
+
+ // Define parent
+, parent: SVG.Element
+
+ // Add parent method
+, construct: {
+ // Get current matrix
+ ctm: function() {
+ return new SVG.Matrix(this.node.getCTM())
+ },
+ // Get current screen matrix
+ screenCTM: function() {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
+ This is needed because FF does not return the transformation matrix
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.
+ However all other Browsers do that */
+ if(this instanceof SVG.Nested) {
+ var rect = this.rect(1,1)
+ var m = rect.node.getScreenCTM()
+ rect.remove()
+ return new SVG.Matrix(m)
+ }
+ return new SVG.Matrix(this.node.getScreenCTM())
+ }
+
+ }
+
+})
+
+SVG.Point = SVG.invent({
+ // Initialize
+ create: function(x,y) {
+ var i, source, base = {x:0, y:0}
+
+ // ensure source as object
+ source = Array.isArray(x) ?
+ {x:x[0], y:x[1]} :
+ typeof x === 'object' ?
+ {x:x.x, y:x.y} :
+ x != null ?
+ {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
+
+ // merge source
+ this.x = source.x
+ this.y = source.y
+ }
+
+ // Add methods
+, extend: {
+ // Clone point
+ clone: function() {
+ return new SVG.Point(this)
+ }
+ // Morph one point into another
+ , morph: function(x, y) {
+ // store new destination
+ this.destination = new SVG.Point(x, y)
+
+ return this
+ }
+ // Get morphed point at a given position
+ , at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var point = new SVG.Point({
+ x: this.x + (this.destination.x - this.x) * pos
+ , y: this.y + (this.destination.y - this.y) * pos
+ })
+
+ return point
+ }
+ // Convert to native SVGPoint
+ , native: function() {
+ // create new point
+ var point = SVG.parser.native.createSVGPoint()
+
+ // update with current values
+ point.x = this.x
+ point.y = this.y
+
+ return point
+ }
+ // transform point with matrix
+ , transform: function(matrix) {
+ return new SVG.Point(this.native().matrixTransform(matrix.native()))
+ }
+
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+
+ // Get point
+ point: function(x, y) {
+ return new SVG.Point(x,y).transform(this.screenCTM().inverse());
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+ // Set svg element attribute
+ attr: function(a, v, n) {
+ // act as full getter
+ if (a == null) {
+ // get an object of attributes
+ a = {}
+ v = this.node.attributes
+ for (n = v.length - 1; n >= 0; n--)
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
+
+ return a
+
+ } else if (typeof a == 'object') {
+ // apply every attribute individually if an object is passed
+ for (v in a) this.attr(v, a[v])
+
+ } else if (v === null) {
+ // remove value
+ this.node.removeAttribute(a)
+
+ } else if (v == null) {
+ // act as a getter if the first and only argument is not an object
+ v = this.node.getAttribute(a)
+ return v == null ?
+ SVG.defaults.attrs[a] :
+ SVG.regex.isNumber.test(v) ?
+ parseFloat(v) : v
+
+ } else {
+ // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0
+ if (a == 'stroke-width')
+ this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)
+ else if (a == 'stroke')
+ this._stroke = v
+
+ // convert image fill and stroke to patterns
+ if (a == 'fill' || a == 'stroke') {
+ if (SVG.regex.isImage.test(v))
+ v = this.doc().defs().image(v, 0, 0)
+
+ if (v instanceof SVG.Image)
+ v = this.doc().defs().pattern(0, 0, function() {
+ this.add(v)
+ })
+ }
+
+ // ensure correct numeric values (also accepts NaN and Infinity)
+ if (typeof v === 'number')
+ v = new SVG.Number(v)
+
+ // ensure full hex color
+ else if (SVG.Color.isColor(v))
+ v = new SVG.Color(v)
+
+ // parse array values
+ else if (Array.isArray(v))
+ v = new SVG.Array(v)
+
+ // if the passed attribute is leading...
+ if (a == 'leading') {
+ // ... call the leading method instead
+ if (this.leading)
+ this.leading(v)
+ } else {
+ // set given attribute on node
+ typeof n === 'string' ?
+ this.node.setAttributeNS(n, a, v.toString()) :
+ this.node.setAttribute(a, v.toString())
+ }
+
+ // rebuild if required
+ if (this.rebuild && (a == 'font-size' || a == 'x'))
+ this.rebuild(a, v)
+ }
+
+ return this
+ }
+})
+SVG.extend(SVG.Element, {
+ // Add transformations
+ transform: function(o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this
+ , matrix, bbox
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // get current matrix
+ matrix = new SVG.Matrix(target)
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = relative ?
+ // relative
+ matrix.multiply(new SVG.Matrix(o)) :
+ // absolute
+ new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = relative ?
+ // relative
+ matrix.rotate(o.rotation, o.cx, o.cy) :
+ // absolute
+ matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ if (!relative) {
+ // absolute; multiply inversed values
+ var e = matrix.extract()
+ o.scaleX = o.scaleX * 1 / e.scaleX
+ o.scaleY = o.scaleY * 1 / e.scaleY
+ }
+
+ matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skew != null || o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
+ o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
+
+ if (!relative) {
+ // absolute; reset skew values
+ var e = matrix.extract()
+ matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
+ }
+
+ matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ if(o.flip == 'x' || o.flip == 'y') {
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ } else {
+ if(o.offset == null) {
+ bbox = target.bbox()
+ o.flip = bbox.cx
+ o.offset = bbox.cy
+ } else {
+ o.flip = o.offset
+ }
+ }
+
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ if (relative) {
+ // relative
+ matrix = matrix.translate(o.x, o.y)
+ } else {
+ // absolute
+ if (o.x != null) matrix.e = o.x
+ if (o.y != null) matrix.f = o.y
+ }
+ }
+
+ return this.attr('transform', matrix)
+ }
+})
+
+SVG.extend(SVG.FX, {
+ transform: function(o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this.target()
+ , matrix, bbox
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skewX != null ? o.skewX : 0
+ o.skewY = o.skewY != null ? o.skewY : 0
+
+ matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ if(o.flip == 'x' || o.flip == 'y') {
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ } else {
+ if(o.offset == null) {
+ bbox = target.bbox()
+ o.flip = bbox.cx
+ o.offset = bbox.cy
+ } else {
+ o.flip = o.offset
+ }
+ }
+
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ matrix = new SVG.Translate(o.x, o.y)
+ }
+
+ if(!matrix) return this
+
+ matrix.relative = relative
+
+ this.last().transforms.push(matrix)
+
+ return this._callStart()
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Reset all transformations
+ untransform: function() {
+ return this.attr('transform', null)
+ },
+ // merge the whole transformation chain into one matrix and returns it
+ matrixify: function() {
+
+ var matrix = (this.attr('transform') || '')
+ // split transformations
+ .split(SVG.regex.transforms).slice(0,-1).map(function(str){
+ // generate key => value pairs
+ var kv = str.trim().split('(')
+ return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
+ })
+ // merge every transformation into one matrix
+ .reduce(function(matrix, transform){
+
+ if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
+ return matrix[transform[0]].apply(matrix, transform[1])
+
+ }, new SVG.Matrix())
+
+ return matrix
+ },
+ // add an element to another parent without changing the visual representation on the screen
+ toParent: function(parent) {
+ if(this == parent) return this
+ var ctm = this.screenCTM()
+ var pCtm = parent.screenCTM().inverse()
+
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
+
+ return this
+ },
+ // same as above with parent equals root-svg
+ toDoc: function() {
+ return this.toParent(this.doc())
+ }
+
+})
+
+SVG.Transformation = SVG.invent({
+
+ create: function(source, inversed){
+
+ if(arguments.length > 1 && typeof inversed != 'boolean'){
+ return this.constructor.call(this, [].slice.call(arguments))
+ }
+
+ if(Array.isArray(source)){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ this[this.arguments[i]] = source[i]
+ }
+ } else if(typeof source == 'object'){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ this[this.arguments[i]] = source[this.arguments[i]]
+ }
+ }
+
+ this.inversed = false
+
+ if(inversed === true){
+ this.inversed = true
+ }
+
+ }
+
+, extend: {
+
+ arguments: []
+ , method: ''
+
+ , at: function(pos){
+
+ var params = []
+
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ params.push(this[this.arguments[i]])
+ }
+
+ var m = this._undo || new SVG.Matrix()
+
+ m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
+
+ return this.inversed ? m.inverse() : m
+
+ }
+
+ , undo: function(o){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
+ }
+
+ // The method SVG.Matrix.extract which was used before calling this
+ // method to obtain a value for the parameter o doesn't return a cx and
+ // a cy so we use the ones that were provided to this object at its creation
+ o.cx = this.cx
+ o.cy = this.cy
+
+ this._undo = new SVG[capitalize(this.method)](o, true).at(1)
+
+ return this
+ }
+
+ }
+
+})
+
+SVG.Translate = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['transformedX', 'transformedY']
+ , method: 'translate'
+ }
+
+})
+
+SVG.Rotate = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['rotation', 'cx', 'cy']
+ , method: 'rotate'
+ , at: function(pos){
+ var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
+ return this.inversed ? m.inverse() : m
+ }
+ , undo: function(o){
+ this._undo = o
+ return this
+ }
+ }
+
+})
+
+SVG.Scale = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['scaleX', 'scaleY', 'cx', 'cy']
+ , method: 'scale'
+ }
+
+})
+
+SVG.Skew = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['skewX', 'skewY', 'cx', 'cy']
+ , method: 'skew'
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+ // Dynamic style generator
+ style: function(s, v) {
+ if (arguments.length == 0) {
+ // get full style
+ return this.node.style.cssText || ''
+
+ } else if (arguments.length < 2) {
+ // apply every style individually if an object is passed
+ if (typeof s == 'object') {
+ for (v in s) this.style(v, s[v])
+
+ } else if (SVG.regex.isCss.test(s)) {
+ // parse css string
+ s = s.split(/\s*;\s*/)
+ // filter out suffix ; and stuff like ;;
+ .filter(function(e) { return !!e })
+ .map(function(e){ return e.split(/\s*:\s*/) })
+
+ // apply every definition individually
+ while (v = s.pop()) {
+ this.style(v[0], v[1])
+ }
+ } else {
+ // act as a getter if the first and only argument is not an object
+ return this.node.style[camelCase(s)]
+ }
+
+ } else {
+ this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
+ }
+
+ return this
+ }
+})
+SVG.Parent = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add class methods
+, extend: {
+ // Returns all child elements
+ children: function() {
+ return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
+ return SVG.adopt(node)
+ })
+ }
+ // Add given element at a position
+ , add: function(element, i) {
+ if (i == null)
+ this.node.appendChild(element.node)
+ else if (element.node != this.node.childNodes[i])
+ this.node.insertBefore(element.node, this.node.childNodes[i])
+
+ return this
+ }
+ // Basically does the same as `add()` but returns the added element instead
+ , put: function(element, i) {
+ this.add(element, i)
+ return element
+ }
+ // Checks if the given element is a child
+ , has: function(element) {
+ return this.index(element) >= 0
+ }
+ // Gets index of given element
+ , index: function(element) {
+ return [].slice.call(this.node.childNodes).indexOf(element.node)
+ }
+ // Get a element at the given index
+ , get: function(i) {
+ return SVG.adopt(this.node.childNodes[i])
+ }
+ // Get first child
+ , first: function() {
+ return this.get(0)
+ }
+ // Get the last child
+ , last: function() {
+ return this.get(this.node.childNodes.length - 1)
+ }
+ // Iterates over all children and invokes a given block
+ , each: function(block, deep) {
+ var i, il
+ , children = this.children()
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof SVG.Element)
+ block.apply(children[i], [i, children])
+
+ if (deep && (children[i] instanceof SVG.Container))
+ children[i].each(block, deep)
+ }
+
+ return this
+ }
+ // Remove a given child
+ , removeElement: function(element) {
+ this.node.removeChild(element.node)
+
+ return this
+ }
+ // Remove all elements in this container
+ , clear: function() {
+ // remove children
+ while(this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // remove defs reference
+ delete this._defs
+
+ return this
+ }
+ , // Get defs
+ defs: function() {
+ return this.doc().defs()
+ }
+ }
+
+})
+
+SVG.extend(SVG.Parent, {
+
+ ungroup: function(parent, depth) {
+ if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this
+
+ parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
+ depth = depth || Infinity
+
+ this.each(function(){
+ if(this instanceof SVG.Defs) return this
+ if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)
+ return this.toParent(parent)
+ })
+
+ this.node.firstChild || this.remove()
+
+ return this
+ },
+
+ flatten: function(parent, depth) {
+ return this.ungroup(parent, depth)
+ }
+
+})
+SVG.Container = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Parent
+
+})
+
+SVG.ViewBox = SVG.invent({
+
+ create: function(source) {
+ var i, base = [0, 0, 0, 0]
+
+ var x, y, width, height, box, view, we, he
+ , wm = 1 // width multiplier
+ , hm = 1 // height multiplier
+ , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi
+
+ if(source instanceof SVG.Element){
+
+ we = source
+ he = source
+ view = (source.attr('viewBox') || '').match(reg)
+ box = source.bbox
+
+ // get dimensions of current node
+ width = new SVG.Number(source.width())
+ height = new SVG.Number(source.height())
+
+ // find nearest non-percentual dimensions
+ while (width.unit == '%') {
+ wm *= width.value
+ width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
+ we = we.parent()
+ }
+ while (height.unit == '%') {
+ hm *= height.value
+ height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
+ he = he.parent()
+ }
+
+ // ensure defaults
+ this.x = 0
+ this.y = 0
+ this.width = width * wm
+ this.height = height * hm
+ this.zoom = 1
+
+ if (view) {
+ // get width and height from viewbox
+ x = parseFloat(view[0])
+ y = parseFloat(view[1])
+ width = parseFloat(view[2])
+ height = parseFloat(view[3])
+
+ // calculate zoom accoring to viewbox
+ this.zoom = ((this.width / this.height) > (width / height)) ?
+ this.height / height :
+ this.width / width
+
+ // calculate real pixel dimensions on parent SVG.Doc element
+ this.x = x
+ this.y = y
+ this.width = width
+ this.height = height
+
+ }
+
+ }else{
+
+ // ensure source as object
+ source = typeof source === 'string' ?
+ source.match(reg).map(function(el){ return parseFloat(el) }) :
+ Array.isArray(source) ?
+ source :
+ typeof source == 'object' ?
+ [source.x, source.y, source.width, source.height] :
+ arguments.length == 4 ?
+ [].slice.call(arguments) :
+ base
+
+ this.x = source[0]
+ this.y = source[1]
+ this.width = source[2]
+ this.height = source[3]
+ }
+
+
+ }
+
+, extend: {
+
+ toString: function() {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
+ }
+ , morph: function(x, y, width, height){
+ this.destination = new SVG.ViewBox(x, y, width, height)
+ return this
+ }
+
+ , at: function(pos) {
+
+ if(!this.destination) return this
+
+ return new SVG.ViewBox([
+ this.x + (this.destination.x - this.x) * pos
+ , this.y + (this.destination.y - this.y) * pos
+ , this.width + (this.destination.width - this.width) * pos
+ , this.height + (this.destination.height - this.height) * pos
+ ])
+
+ }
+
+ }
+
+ // Define parent
+, parent: SVG.Container
+
+ // Add parent method
+, construct: {
+
+ // get/set viewbox
+ viewbox: function(x, y, width, height) {
+ if (arguments.length == 0)
+ // act as a getter if there are no arguments
+ return new SVG.ViewBox(this)
+
+ // otherwise act as a setter
+ return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))
+ }
+
+ }
+
+})
+// Add events to elements
+;[ 'click'
+ , 'dblclick'
+ , 'mousedown'
+ , 'mouseup'
+ , 'mouseover'
+ , 'mouseout'
+ , 'mousemove'
+ // , 'mouseenter' -> not supported by IE
+ // , 'mouseleave' -> not supported by IE
+ , 'touchstart'
+ , 'touchmove'
+ , 'touchleave'
+ , 'touchend'
+ , 'touchcancel' ].forEach(function(event) {
+
+ // add event to SVG.Element
+ SVG.Element.prototype[event] = function(f) {
+ // bind event to element rather than element node
+ SVG.on(this.node, event, f)
+ return this
+ }
+})
+
+// Initialize listeners stack
+SVG.listeners = []
+SVG.handlerMap = []
+SVG.listenerId = 0
+
+// Add event binder in the SVG namespace
+SVG.on = function(node, event, listener, binding, options) {
+ // create listener, get object-index
+ var l = listener.bind(binding || node.instance || node)
+ , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1
+ , ev = event.split('.')[0]
+ , ns = event.split('.')[1] || '*'
+
+
+ // ensure valid object
+ SVG.listeners[index] = SVG.listeners[index] || {}
+ SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
+ SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
+
+ if(!listener._svgjsListenerId)
+ listener._svgjsListenerId = ++SVG.listenerId
+
+ // reference listener
+ SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
+
+ // add listener
+ node.addEventListener(ev, l, options || false)
+}
+
+// Add event unbinder in the SVG namespace
+SVG.off = function(node, event, listener) {
+ var index = SVG.handlerMap.indexOf(node)
+ , ev = event && event.split('.')[0]
+ , ns = event && event.split('.')[1]
+ , namespace = ''
+
+ if(index == -1) return
+
+ if (listener) {
+ if(typeof listener == 'function') listener = listener._svgjsListenerId
+ if(!listener) return
+
+ // remove listener reference
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
+ // remove listener
+ node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
+
+ delete SVG.listeners[index][ev][ns || '*'][listener]
+ }
+
+ } else if (ns && ev) {
+ // remove all listeners for a namespaced event
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
+ for (listener in SVG.listeners[index][ev][ns])
+ SVG.off(node, [ev, ns].join('.'), listener)
+
+ delete SVG.listeners[index][ev][ns]
+ }
+
+ } else if (ns){
+ // remove all listeners for a specific namespace
+ for(event in SVG.listeners[index]){
+ for(namespace in SVG.listeners[index][event]){
+ if(ns === namespace){
+ SVG.off(node, [event, ns].join('.'))
+ }
+ }
+ }
+
+ } else if (ev) {
+ // remove all listeners for the event
+ if (SVG.listeners[index][ev]) {
+ for (namespace in SVG.listeners[index][ev])
+ SVG.off(node, [ev, namespace].join('.'))
+
+ delete SVG.listeners[index][ev]
+ }
+
+ } else {
+ // remove all listeners on a given node
+ for (event in SVG.listeners[index])
+ SVG.off(node, event)
+
+ delete SVG.listeners[index]
+ delete SVG.handlerMap[index]
+
+ }
+}
+
+//
+SVG.extend(SVG.Element, {
+ // Bind given event to listener
+ on: function(event, listener, binding, options) {
+ SVG.on(this.node, event, listener, binding, options)
+
+ return this
+ }
+ // Unbind event from listener
+, off: function(event, listener) {
+ SVG.off(this.node, event, listener)
+
+ return this
+ }
+ // Fire given event
+, fire: function(event, data) {
+
+ // Dispatch event
+ if(event instanceof window.Event){
+ this.node.dispatchEvent(event)
+ }else{
+ this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))
+ }
+
+ this._event = event
+ return this
+ }
+, event: function() {
+ return this._event
+ }
+})
+
+
+SVG.Defs = SVG.invent({
+ // Initialize node
+ create: 'defs'
+
+ // Inherit from
+, inherit: SVG.Container
+
+})
+SVG.G = SVG.invent({
+ // Initialize node
+ create: 'g'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
+ }
+ , gbox: function() {
+
+ var bbox = this.bbox()
+ , trans = this.transform()
+
+ bbox.x += trans.x
+ bbox.x2 += trans.x
+ bbox.cx += trans.x
+
+ bbox.y += trans.y
+ bbox.y2 += trans.y
+ bbox.cy += trans.y
+
+ return bbox
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a group element
+ group: function() {
+ return this.put(new SVG.G)
+ }
+ }
+})
+
+// ### This module adds backward / forward functionality to elements.
+
+//
+SVG.extend(SVG.Element, {
+ // Get all siblings, including myself
+ siblings: function() {
+ return this.parent().children()
+ }
+ // Get the curent position siblings
+, position: function() {
+ return this.parent().index(this)
+ }
+ // Get the next element (will return null if there is none)
+, next: function() {
+ return this.siblings()[this.position() + 1]
+ }
+ // Get the next element (will return null if there is none)
+, previous: function() {
+ return this.siblings()[this.position() - 1]
+ }
+ // Send given element one step forward
+, forward: function() {
+ var i = this.position() + 1
+ , p = this.parent()
+
+ // move node one step forward
+ p.removeElement(this).add(this, i)
+
+ // make sure defs node is always at the top
+ if (p instanceof SVG.Doc)
+ p.node.appendChild(p.defs().node)
+
+ return this
+ }
+ // Send given element one step backward
+, backward: function() {
+ var i = this.position()
+
+ if (i > 0)
+ this.parent().removeElement(this).add(this, i - 1)
+
+ return this
+ }
+ // Send given element all the way to the front
+, front: function() {
+ var p = this.parent()
+
+ // Move node forward
+ p.node.appendChild(this.node)
+
+ // Make sure defs node is always at the top
+ if (p instanceof SVG.Doc)
+ p.node.appendChild(p.defs().node)
+
+ return this
+ }
+ // Send given element all the way to the back
+, back: function() {
+ if (this.position() > 0)
+ this.parent().removeElement(this).add(this, 0)
+
+ return this
+ }
+ // Inserts a given element before the targeted element
+, before: function(element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i)
+
+ return this
+ }
+ // Insters a given element after the targeted element
+, after: function(element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i + 1)
+
+ return this
+ }
+
+})
+SVG.Mask = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('mask'))
+
+ // keep references to masked elements
+ this.targets = []
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Unmask all masked elements and remove itself
+ remove: function() {
+ // unmask all targets
+ for (var i = this.targets.length - 1; i >= 0; i--)
+ if (this.targets[i])
+ this.targets[i].unmask()
+ this.targets = []
+
+ // remove mask from parent
+ this.parent().removeElement(this)
+
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create masking element
+ mask: function() {
+ return this.defs().put(new SVG.Mask)
+ }
+ }
+})
+
+
+SVG.extend(SVG.Element, {
+ // Distribute mask to svg element
+ maskWith: function(element) {
+ // use given mask or create a new one
+ this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
+
+ // store reverence on self in mask
+ this.masker.targets.push(this)
+
+ // apply mask
+ return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')
+ }
+ // Unmask element
+, unmask: function() {
+ delete this.masker
+ return this.attr('mask', null)
+ }
+
+})
+
+SVG.ClipPath = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('clipPath'))
+
+ // keep references to clipped elements
+ this.targets = []
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Unclip all clipped elements and remove itself
+ remove: function() {
+ // unclip all targets
+ for (var i = this.targets.length - 1; i >= 0; i--)
+ if (this.targets[i])
+ this.targets[i].unclip()
+ this.targets = []
+
+ // remove clipPath from parent
+ this.parent().removeElement(this)
+
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create clipping element
+ clip: function() {
+ return this.defs().put(new SVG.ClipPath)
+ }
+ }
+})
+
+//
+SVG.extend(SVG.Element, {
+ // Distribute clipPath to svg element
+ clipWith: function(element) {
+ // use given clip or create a new one
+ this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
+
+ // store reverence on self in mask
+ this.clipper.targets.push(this)
+
+ // apply mask
+ return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')
+ }
+ // Unclip element
+, unclip: function() {
+ delete this.clipper
+ return this.attr('clip-path', null)
+ }
+
+})
+SVG.Gradient = SVG.invent({
+ // Initialize node
+ create: function(type) {
+ this.constructor.call(this, SVG.create(type + 'Gradient'))
+
+ // store type
+ this.type = type
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Add a color stop
+ at: function(offset, color, opacity) {
+ return this.put(new SVG.Stop).update(offset, color, opacity)
+ }
+ // Update gradient
+ , update: function(block) {
+ // remove all stops
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Return the fill id
+ , fill: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ // Alias string convertion to fill
+ , toString: function() {
+ return this.fill()
+ }
+ // custom attr to handle transform
+ , attr: function(a, b, c) {
+ if(a == 'transform') a = 'gradientTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create gradient element in defs
+ gradient: function(type, block) {
+ return this.defs().gradient(type, block)
+ }
+ }
+})
+
+// Add animatable methods to both gradient and fx module
+SVG.extend(SVG.Gradient, SVG.FX, {
+ // From position
+ from: function(x, y) {
+ return (this._target || this).type == 'radial' ?
+ this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
+ this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
+ }
+ // To position
+, to: function(x, y) {
+ return (this._target || this).type == 'radial' ?
+ this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
+ this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
+ }
+})
+
+// Base gradient generation
+SVG.extend(SVG.Defs, {
+ // define gradient
+ gradient: function(type, block) {
+ return this.put(new SVG.Gradient(type)).update(block)
+ }
+
+})
+
+SVG.Stop = SVG.invent({
+ // Initialize node
+ create: 'stop'
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add class methods
+, extend: {
+ // add color stops
+ update: function(o) {
+ if (typeof o == 'number' || o instanceof SVG.Number) {
+ o = {
+ offset: arguments[0]
+ , color: arguments[1]
+ , opacity: arguments[2]
+ }
+ }
+
+ // set attributes
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
+
+ return this
+ }
+ }
+
+})
+
+SVG.Pattern = SVG.invent({
+ // Initialize node
+ create: 'pattern'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Return the fill id
+ fill: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ // Update pattern by rebuilding
+ , update: function(block) {
+ // remove content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Alias string convertion to fill
+ , toString: function() {
+ return this.fill()
+ }
+ // custom attr to handle transform
+ , attr: function(a, b, c) {
+ if(a == 'transform') a = 'patternTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+
+ }
+
+ // Add parent method
+, construct: {
+ // Create pattern element in defs
+ pattern: function(width, height, block) {
+ return this.defs().pattern(width, height, block)
+ }
+ }
+})
+
+SVG.extend(SVG.Defs, {
+ // Define gradient
+ pattern: function(width, height, block) {
+ return this.put(new SVG.Pattern).update(block).attr({
+ x: 0
+ , y: 0
+ , width: width
+ , height: height
+ , patternUnits: 'userSpaceOnUse'
+ })
+ }
+
+})
+SVG.Doc = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ if (element) {
+ // ensure the presence of a dom element
+ element = typeof element == 'string' ?
+ document.getElementById(element) :
+ element
+
+ // If the target is an svg element, use that element as the main wrapper.
+ // This allows svg.js to work with svg documents as well.
+ if (element.nodeName == 'svg') {
+ this.constructor.call(this, element)
+ } else {
+ this.constructor.call(this, SVG.create('svg'))
+ element.appendChild(this.node)
+ this.size('100%', '100%')
+ }
+
+ // set svg element attributes and ensure defs node
+ this.namespace().defs()
+ }
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Add namespaces
+ namespace: function() {
+ return this
+ .attr({ xmlns: SVG.ns, version: '1.1' })
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
+ }
+ // Creates and returns defs element
+ , defs: function() {
+ if (!this._defs) {
+ var defs
+
+ // Find or create a defs element in this instance
+ if (defs = this.node.getElementsByTagName('defs')[0])
+ this._defs = SVG.adopt(defs)
+ else
+ this._defs = new SVG.Defs
+
+ // Make sure the defs node is at the end of the stack
+ this.node.appendChild(this._defs.node)
+ }
+
+ return this._defs
+ }
+ // custom parent method
+ , parent: function() {
+ return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode
+ }
+ // Fix for possible sub-pixel offset. See:
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=608812
+ , spof: function(spof) {
+ var pos = this.node.getScreenCTM()
+
+ if (pos)
+ this
+ .style('left', (-pos.e % 1) + 'px')
+ .style('top', (-pos.f % 1) + 'px')
+
+ return this
+ }
+
+ // Removes the doc from the DOM
+ , remove: function() {
+ if(this.parent()) {
+ this.parent().removeChild(this.node)
+ }
+
+ return this
+ }
+ , clear: function() {
+ // remove children
+ while(this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // remove defs reference
+ delete this._defs
+
+ // add back parser
+ if(!SVG.parser.draw.parentNode)
+ this.node.appendChild(SVG.parser.draw)
+
+ return this
+ }
+ }
+
+})
+
+SVG.Shape = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+})
+
+SVG.Bare = SVG.invent({
+ // Initialize
+ create: function(element, inherit) {
+ // construct element
+ this.constructor.call(this, SVG.create(element))
+
+ // inherit custom methods
+ if (inherit)
+ for (var method in inherit.prototype)
+ if (typeof inherit.prototype[method] === 'function')
+ this[method] = inherit.prototype[method]
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add methods
+, extend: {
+ // Insert some plain text
+ words: function(text) {
+ // remove contents
+ while (this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ }
+})
+
+
+SVG.extend(SVG.Parent, {
+ // Create an element that is not described by SVG.js
+ element: function(element, inherit) {
+ return this.put(new SVG.Bare(element, inherit))
+ }
+})
+
+SVG.Symbol = SVG.invent({
+ // Initialize node
+ create: 'symbol'
+
+ // Inherit from
+, inherit: SVG.Container
+
+, construct: {
+ // create symbol
+ symbol: function() {
+ return this.put(new SVG.Symbol)
+ }
+ }
+})
+
+SVG.Use = SVG.invent({
+ // Initialize node
+ create: 'use'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Use element as a reference
+ element: function(element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a use element
+ use: function(element, file) {
+ return this.put(new SVG.Use).element(element, file)
+ }
+ }
+})
+SVG.Rect = SVG.invent({
+ // Initialize node
+ create: 'rect'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a rect element
+ rect: function(width, height) {
+ return this.put(new SVG.Rect()).size(width, height)
+ }
+ }
+})
+SVG.Circle = SVG.invent({
+ // Initialize node
+ create: 'circle'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create circle element, based on ellipse
+ circle: function(size) {
+ return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
+ }
+ }
+})
+
+SVG.extend(SVG.Circle, SVG.FX, {
+ // Radius x value
+ rx: function(rx) {
+ return this.attr('r', rx)
+ }
+ // Alias radius x value
+, ry: function(ry) {
+ return this.rx(ry)
+ }
+})
+
+SVG.Ellipse = SVG.invent({
+ // Initialize node
+ create: 'ellipse'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create an ellipse
+ ellipse: function(width, height) {
+ return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
+ }
+ }
+})
+
+SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
+ // Radius x value
+ rx: function(rx) {
+ return this.attr('rx', rx)
+ }
+ // Radius y value
+, ry: function(ry) {
+ return this.attr('ry', ry)
+ }
+})
+
+// Add common method
+SVG.extend(SVG.Circle, SVG.Ellipse, {
+ // Move over x-axis
+ x: function(x) {
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y)
+ }
+ // Set width of element
+ , width: function(width) {
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
+ }
+ // Set height of element
+ , height: function(height) {
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
+ }
+ // Custom size function
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .rx(new SVG.Number(p.width).divide(2))
+ .ry(new SVG.Number(p.height).divide(2))
+ }
+})
+SVG.Line = SVG.invent({
+ // Initialize node
+ create: 'line'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Get array
+ array: function() {
+ return new SVG.PointArray([
+ [ this.attr('x1'), this.attr('y1') ]
+ , [ this.attr('x2'), this.attr('y2') ]
+ ])
+ }
+ // Overwrite native plot() method
+ , plot: function(x1, y1, x2, y2) {
+ if (x1 == null)
+ return this.array()
+ else if (typeof y1 !== 'undefined')
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
+ else
+ x1 = new SVG.PointArray(x1).toLine()
+
+ return this.attr(x1)
+ }
+ // Move by left top corner
+ , move: function(x, y) {
+ return this.attr(this.array().move(x, y).toLine())
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr(this.array().size(p.width, p.height).toLine())
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a line element
+ line: function(x1, y1, x2, y2) {
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
+ return SVG.Line.prototype.plot.apply(
+ this.put(new SVG.Line)
+ , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
+ )
+ }
+ }
+})
+
+SVG.Polyline = SVG.invent({
+ // Initialize node
+ create: 'polyline'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a wrapped polyline element
+ polyline: function(p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
+ }
+ }
+})
+
+SVG.Polygon = SVG.invent({
+ // Initialize node
+ create: 'polygon'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a wrapped polygon element
+ polygon: function(p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
+ }
+ }
+})
+
+// Add polygon-specific functions
+SVG.extend(SVG.Polyline, SVG.Polygon, {
+ // Get array
+ array: function() {
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))
+ }
+ // Plot new path
+, plot: function(p) {
+ return (p == null) ?
+ this.array() :
+ this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
+ }
+ // Clear array cache
+, clear: function() {
+ delete this._array
+ return this
+ }
+ // Move by left top corner
+, move: function(x, y) {
+ return this.attr('points', this.array().move(x, y))
+ }
+ // Set element size to given width and height
+, size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr('points', this.array().size(p.width, p.height))
+ }
+
+})
+
+// unify all point to point elements
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
+ // Define morphable array
+ morphArray: SVG.PointArray
+ // Move by left top corner over x-axis
+, x: function(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+ // Move by left top corner over y-axis
+, y: function(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+ // Set width of element
+, width: function(width) {
+ var b = this.bbox()
+
+ return width == null ? b.width : this.size(width, b.height)
+ }
+ // Set height of element
+, height: function(height) {
+ var b = this.bbox()
+
+ return height == null ? b.height : this.size(b.width, height)
+ }
+})
+SVG.Path = SVG.invent({
+ // Initialize node
+ create: 'path'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Define morphable array
+ morphArray: SVG.PathArray
+ // Get array
+ , array: function() {
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))
+ }
+ // Plot new path
+ , plot: function(d) {
+ return (d == null) ?
+ this.array() :
+ this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
+ }
+ // Clear array cache
+ , clear: function() {
+ delete this._array
+ return this
+ }
+ // Move by left top corner
+ , move: function(x, y) {
+ return this.attr('d', this.array().move(x, y))
+ }
+ // Move by left top corner over x-axis
+ , x: function(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+ // Move by left top corner over y-axis
+ , y: function(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr('d', this.array().size(p.width, p.height))
+ }
+ // Set width of element
+ , width: function(width) {
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)
+ }
+ // Set height of element
+ , height: function(height) {
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)
+ }
+
+ }
+
+ // Add parent method
+, construct: {
+ // Create a wrapped path element
+ path: function(d) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Path).plot(d || new SVG.PathArray)
+ }
+ }
})
-// Poly points array\r
-SVG.PointArray = function(array, fallback) {\r
- SVG.Array.call(this, array, fallback || [[0,0]])\r
-}\r
-\r
-// Inherit from SVG.Array\r
-SVG.PointArray.prototype = new SVG.Array\r
-SVG.PointArray.prototype.constructor = SVG.PointArray\r
-\r
-SVG.extend(SVG.PointArray, {\r
- // Convert array to string\r
- toString: function() {\r
- // convert to a poly point string\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++)\r
- array.push(this.value[i].join(','))\r
-\r
- return array.join(' ')\r
- }\r
- // Convert array to line object\r
-, toLine: function() {\r
- return {\r
- x1: this.value[0][0]\r
- , y1: this.value[0][1]\r
- , x2: this.value[1][0]\r
- , y2: this.value[1][1]\r
- }\r
- }\r
- // Get morphed array at given position\r
-, at: function(pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // generate morphed point string\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++)\r
- array.push([\r
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos\r
- , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos\r
- ])\r
-\r
- return new SVG.PointArray(array)\r
- }\r
- // Parse point string and flat array\r
-, parse: function(array) {\r
- var points = []\r
-\r
- array = array.valueOf()\r
-\r
- // if it is an array\r
- if (Array.isArray(array)) {\r
- // and it is not flat, there is no need to parse it\r
- if(Array.isArray(array[0])) {\r
- return array\r
- }\r
- } else { // Else, it is considered as a string\r
- // parse points\r
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
- }\r
-\r
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\r
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\r
- if (array.length % 2 !== 0) array.pop()\r
-\r
- // wrap points in two-tuples and parse points as floats\r
- for(var i = 0, len = array.length; i < len; i = i + 2)\r
- points.push([ array[i], array[i+1] ])\r
-\r
- return points\r
- }\r
- // Move point string\r
-, move: function(x, y) {\r
- var box = this.bbox()\r
-\r
- // get relative offset\r
- x -= box.x\r
- y -= box.y\r
-\r
- // move every point\r
- if (!isNaN(x) && !isNaN(y))\r
- for (var i = this.value.length - 1; i >= 0; i--)\r
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]\r
-\r
- return this\r
- }\r
- // Resize poly string\r
-, size: function(width, height) {\r
- var i, box = this.bbox()\r
-\r
- // recalculate position of all points according to new size\r
- for (i = this.value.length - 1; i >= 0; i--) {\r
- if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x\r
- if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
- }\r
-\r
- return this\r
- }\r
- // Get bounding box of points\r
-, bbox: function() {\r
- SVG.parser.poly.setAttribute('points', this.toString())\r
-\r
- return SVG.parser.poly.getBBox()\r
- }\r
-})\r
-
-var pathHandlers = {\r
- M: function(c, p, p0) {\r
- p.x = p0.x = c[0]\r
- p.y = p0.y = c[1]\r
-\r
- return ['M', p.x, p.y]\r
- },\r
- L: function(c, p) {\r
- p.x = c[0]\r
- p.y = c[1]\r
- return ['L', c[0], c[1]]\r
- },\r
- H: function(c, p) {\r
- p.x = c[0]\r
- return ['H', c[0]]\r
- },\r
- V: function(c, p) {\r
- p.y = c[0]\r
- return ['V', c[0]]\r
- },\r
- C: function(c, p) {\r
- p.x = c[4]\r
- p.y = c[5]\r
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\r
- },\r
- S: function(c, p) {\r
- p.x = c[2]\r
- p.y = c[3]\r
- return ['S', c[0], c[1], c[2], c[3]]\r
- },\r
- Q: function(c, p) {\r
- p.x = c[2]\r
- p.y = c[3]\r
- return ['Q', c[0], c[1], c[2], c[3]]\r
- },\r
- T: function(c, p) {\r
- p.x = c[0]\r
- p.y = c[1]\r
- return ['T', c[0], c[1]]\r
- },\r
- Z: function(c, p, p0) {\r
- p.x = p0.x\r
- p.y = p0.y\r
- return ['Z']\r
- },\r
- A: function(c, p) {\r
- p.x = c[5]\r
- p.y = c[6]\r
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\r
- }\r
-}\r
-\r
-var mlhvqtcsa = 'mlhvqtcsaz'.split('')\r
-\r
-for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){\r
- pathHandlers[mlhvqtcsa[i]] = (function(i){\r
- return function(c, p, p0) {\r
- if(i == 'H') c[0] = c[0] + p.x\r
- else if(i == 'V') c[0] = c[0] + p.y\r
- else if(i == 'A'){\r
- c[5] = c[5] + p.x,\r
- c[6] = c[6] + p.y\r
- }\r
- else\r
- for(var j = 0, jl = c.length; j < jl; ++j) {\r
- c[j] = c[j] + (j%2 ? p.y : p.x)\r
- }\r
-\r
- return pathHandlers[i](c, p, p0)\r
- }\r
- })(mlhvqtcsa[i].toUpperCase())\r
-}\r
-\r
-// Path points array\r
-SVG.PathArray = function(array, fallback) {\r
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])\r
-}\r
-\r
-// Inherit from SVG.Array\r
-SVG.PathArray.prototype = new SVG.Array\r
-SVG.PathArray.prototype.constructor = SVG.PathArray\r
-\r
-SVG.extend(SVG.PathArray, {\r
- // Convert array to string\r
- toString: function() {\r
- return arrayToString(this.value)\r
- }\r
- // Move path string\r
-, move: function(x, y) {\r
- // get bounding box of current situation\r
- var box = this.bbox()\r
-\r
- // get relative offset\r
- x -= box.x\r
- y -= box.y\r
-\r
- if (!isNaN(x) && !isNaN(y)) {\r
- // move every point\r
- for (var l, i = this.value.length - 1; i >= 0; i--) {\r
- l = this.value[i][0]\r
-\r
- if (l == 'M' || l == 'L' || l == 'T') {\r
- this.value[i][1] += x\r
- this.value[i][2] += y\r
-\r
- } else if (l == 'H') {\r
- this.value[i][1] += x\r
-\r
- } else if (l == 'V') {\r
- this.value[i][1] += y\r
-\r
- } else if (l == 'C' || l == 'S' || l == 'Q') {\r
- this.value[i][1] += x\r
- this.value[i][2] += y\r
- this.value[i][3] += x\r
- this.value[i][4] += y\r
-\r
- if (l == 'C') {\r
- this.value[i][5] += x\r
- this.value[i][6] += y\r
- }\r
-\r
- } else if (l == 'A') {\r
- this.value[i][6] += x\r
- this.value[i][7] += y\r
- }\r
-\r
- }\r
- }\r
-\r
- return this\r
- }\r
- // Resize path string\r
-, size: function(width, height) {\r
- // get bounding box of current situation\r
- var i, l, box = this.bbox()\r
-\r
- // recalculate position of all points according to new size\r
- for (i = this.value.length - 1; i >= 0; i--) {\r
- l = this.value[i][0]\r
-\r
- if (l == 'M' || l == 'L' || l == 'T') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
-\r
- } else if (l == 'H') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
-\r
- } else if (l == 'V') {\r
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
-\r
- } else if (l == 'C' || l == 'S' || l == 'Q') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x\r
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y\r
-\r
- if (l == 'C') {\r
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x\r
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y\r
- }\r
-\r
- } else if (l == 'A') {\r
- // resize radii\r
- this.value[i][1] = (this.value[i][1] * width) / box.width\r
- this.value[i][2] = (this.value[i][2] * height) / box.height\r
-\r
- // move position values\r
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x\r
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y\r
- }\r
-\r
- }\r
-\r
- return this\r
- }\r
- // Test if the passed path array use the same path data commands as this path array\r
-, equalCommands: function(pathArray) {\r
- var i, il, equalCommands\r
-\r
- pathArray = new SVG.PathArray(pathArray)\r
-\r
- equalCommands = this.value.length === pathArray.value.length\r
- for(i = 0, il = this.value.length; equalCommands && i < il; i++) {\r
- equalCommands = this.value[i][0] === pathArray.value[i][0]\r
- }\r
-\r
- return equalCommands\r
- }\r
- // Make path array morphable\r
-, morph: function(pathArray) {\r
- pathArray = new SVG.PathArray(pathArray)\r
-\r
- if(this.equalCommands(pathArray)) {\r
- this.destination = pathArray\r
- } else {\r
- this.destination = null\r
- }\r
-\r
- return this\r
- }\r
- // Get morphed path array at given position\r
-, at: function(pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- var sourceArray = this.value\r
- , destinationArray = this.destination.value\r
- , array = [], pathArray = new SVG.PathArray()\r
- , i, il, j, jl\r
-\r
- // Animate has specified in the SVG spec\r
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\r
- for (i = 0, il = sourceArray.length; i < il; i++) {\r
- array[i] = [sourceArray[i][0]]\r
- for(j = 1, jl = sourceArray[i].length; j < jl; j++) {\r
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\r
- }\r
- // For the two flags of the elliptical arc command, the SVG spec say:\r
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\r
- // Elliptical arc command as an array followed by corresponding indexes:\r
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\r
- // 0 1 2 3 4 5 6 7\r
- if(array[i][0] === 'A') {\r
- array[i][4] = +(array[i][4] != 0)\r
- array[i][5] = +(array[i][5] != 0)\r
- }\r
- }\r
-\r
- // Directly modify the value of a path array, this is done this way for performance\r
- pathArray.value = array\r
- return pathArray\r
- }\r
- // Absolutize and parse path to array\r
-, parse: function(array) {\r
- // if it's already a patharray, no need to parse it\r
- if (array instanceof SVG.PathArray) return array.valueOf()\r
-\r
- // prepare for parsing\r
- var i, x0, y0, s, seg, arr\r
- , x = 0\r
- , y = 0\r
- , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }\r
-\r
- if(typeof array == 'string'){\r
-\r
- array = array\r
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\r
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers\r
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen\r
- .trim() // trim\r
- .split(SVG.regex.delimiter) // split into array\r
-\r
- }else{\r
- array = array.reduce(function(prev, curr){\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- }\r
-\r
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\r
- var arr = []\r
- , p = new SVG.Point()\r
- , p0 = new SVG.Point()\r
- , index = 0\r
- , len = array.length\r
-\r
- do{\r
- // Test if we have a path letter\r
- if(SVG.regex.isPathLetter.test(array[index])){\r
- s = array[index]\r
- ++index\r
- // If last letter was a move command and we got no new, it defaults to [L]ine\r
- }else if(s == 'M'){\r
- s = 'L'\r
- }else if(s == 'm'){\r
- s = 'l'\r
- }\r
-\r
- arr.push(pathHandlers[s].call(null,\r
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\r
- p, p0\r
- )\r
- )\r
-\r
- }while(len > index)\r
-\r
- return arr\r
-\r
- }\r
- // Get bounding box of path\r
-, bbox: function() {\r
- SVG.parser.path.setAttribute('d', this.toString())\r
-\r
- return SVG.parser.path.getBBox()\r
- }\r
-\r
-})\r
-
-// Module for unit convertions\r
-SVG.Number = SVG.invent({\r
- // Initialize\r
- create: function(value, unit) {\r
- // initialize defaults\r
- this.value = 0\r
- this.unit = unit || ''\r
-\r
- // parse value\r
- if (typeof value === 'number') {\r
- // ensure a valid numeric value\r
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\r
-\r
- } else if (typeof value === 'string') {\r
- unit = value.match(SVG.regex.numberAndUnit)\r
-\r
- if (unit) {\r
- // make value numeric\r
- this.value = parseFloat(unit[1])\r
-\r
- // normalize\r
- if (unit[5] == '%')\r
- this.value /= 100\r
- else if (unit[5] == 's')\r
- this.value *= 1000\r
-\r
- // store unit\r
- this.unit = unit[5]\r
- }\r
-\r
- } else {\r
- if (value instanceof SVG.Number) {\r
- this.value = value.valueOf()\r
- this.unit = value.unit\r
- }\r
- }\r
-\r
- }\r
- // Add methods\r
-, extend: {\r
- // Stringalize\r
- toString: function() {\r
- return (\r
- this.unit == '%' ?\r
- ~~(this.value * 1e8) / 1e6:\r
- this.unit == 's' ?\r
- this.value / 1e3 :\r
- this.value\r
- ) + this.unit\r
- }\r
- , toJSON: function() {\r
- return this.toString()\r
- }\r
- , // Convert to primitive\r
- valueOf: function() {\r
- return this.value\r
- }\r
- // Add number\r
- , plus: function(number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this + number, this.unit || number.unit)\r
- }\r
- // Subtract number\r
- , minus: function(number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this - number, this.unit || number.unit)\r
- }\r
- // Multiply number\r
- , times: function(number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this * number, this.unit || number.unit)\r
- }\r
- // Divide number\r
- , divide: function(number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this / number, this.unit || number.unit)\r
- }\r
- // Convert to different unit\r
- , to: function(unit) {\r
- var number = new SVG.Number(this)\r
-\r
- if (typeof unit === 'string')\r
- number.unit = unit\r
-\r
- return number\r
- }\r
- // Make number morphable\r
- , morph: function(number) {\r
- this.destination = new SVG.Number(number)\r
-\r
- if(number.relative) {\r
- this.destination.value += this.value\r
- }\r
-\r
- return this\r
- }\r
- // Get morphed number at given position\r
- , at: function(pos) {\r
- // Make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // Generate new morphed number\r
- return new SVG.Number(this.destination)\r
- .minus(this)\r
- .times(pos)\r
- .plus(this)\r
- }\r
-\r
- }\r
-})\r
-
-\r
-SVG.Element = SVG.invent({\r
- // Initialize node\r
- create: function(node) {\r
- // make stroke value accessible dynamically\r
- this._stroke = SVG.defaults.attrs.stroke\r
- this._event = null\r
-\r
- // initialize data object\r
- this.dom = {}\r
-\r
- // create circular reference\r
- if (this.node = node) {\r
- this.type = node.nodeName\r
- this.node.instance = this\r
-\r
- // store current attribute value\r
- this._stroke = node.getAttribute('stroke') || this._stroke\r
- }\r
- }\r
-\r
- // Add class methods\r
-, extend: {\r
- // Move over x-axis\r
- x: function(x) {\r
- return this.attr('x', x)\r
- }\r
- // Move over y-axis\r
- , y: function(y) {\r
- return this.attr('y', y)\r
- }\r
- // Move by center over x-axis\r
- , cx: function(x) {\r
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\r
- }\r
- // Move by center over y-axis\r
- , cy: function(y) {\r
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)\r
- }\r
- // Move element to given x and y values\r
- , move: function(x, y) {\r
- return this.x(x).y(y)\r
- }\r
- // Move element by its center\r
- , center: function(x, y) {\r
- return this.cx(x).cy(y)\r
- }\r
- // Set width of element\r
- , width: function(width) {\r
- return this.attr('width', width)\r
- }\r
- // Set height of element\r
- , height: function(height) {\r
- return this.attr('height', height)\r
- }\r
- // Set element size to given width and height\r
- , size: function(width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this\r
- .width(new SVG.Number(p.width))\r
- .height(new SVG.Number(p.height))\r
- }\r
- // Clone element\r
- , clone: function(parent, withData) {\r
- // write dom data to the dom so the clone can pickup the data\r
- this.writeDataToDom()\r
-\r
- // clone element and assign new id\r
- var clone = assignNewId(this.node.cloneNode(true))\r
-\r
- // insert the clone in the given parent or after myself\r
- if(parent) parent.add(clone)\r
- else this.after(clone)\r
-\r
- return clone\r
- }\r
- // Remove element\r
- , remove: function() {\r
- if (this.parent())\r
- this.parent().removeElement(this)\r
-\r
- return this\r
- }\r
- // Replace element\r
- , replace: function(element) {\r
- this.after(element).remove()\r
-\r
- return element\r
- }\r
- // Add element to given container and return self\r
- , addTo: function(parent) {\r
- return parent.put(this)\r
- }\r
- // Add element to given container and return container\r
- , putIn: function(parent) {\r
- return parent.add(this)\r
- }\r
- // Get / set id\r
- , id: function(id) {\r
- return this.attr('id', id)\r
- }\r
- // Checks whether the given point inside the bounding box of the element\r
- , inside: function(x, y) {\r
- var box = this.bbox()\r
-\r
- return x > box.x\r
- && y > box.y\r
- && x < box.x + box.width\r
- && y < box.y + box.height\r
- }\r
- // Show element\r
- , show: function() {\r
- return this.style('display', '')\r
- }\r
- // Hide element\r
- , hide: function() {\r
- return this.style('display', 'none')\r
- }\r
- // Is element visible?\r
- , visible: function() {\r
- return this.style('display') != 'none'\r
- }\r
- // Return id on string conversion\r
- , toString: function() {\r
- return this.attr('id')\r
- }\r
- // Return array of classes on the node\r
- , classes: function() {\r
- var attr = this.attr('class')\r
-\r
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)\r
- }\r
- // Return true if class exists on the node, false otherwise\r
- , hasClass: function(name) {\r
- return this.classes().indexOf(name) != -1\r
- }\r
- // Add class to the node\r
- , addClass: function(name) {\r
- if (!this.hasClass(name)) {\r
- var array = this.classes()\r
- array.push(name)\r
- this.attr('class', array.join(' '))\r
- }\r
-\r
- return this\r
- }\r
- // Remove class from the node\r
- , removeClass: function(name) {\r
- if (this.hasClass(name)) {\r
- this.attr('class', this.classes().filter(function(c) {\r
- return c != name\r
- }).join(' '))\r
- }\r
-\r
- return this\r
- }\r
- // Toggle the presence of a class on the node\r
- , toggleClass: function(name) {\r
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\r
- }\r
- // Get referenced element form attribute value\r
- , reference: function(attr) {\r
- return SVG.get(this.attr(attr))\r
- }\r
- // Returns the parent element instance\r
- , parent: function(type) {\r
- var parent = this\r
-\r
- // check for parent\r
- if(!parent.node.parentNode) return null\r
-\r
- // get parent element\r
- parent = SVG.adopt(parent.node.parentNode)\r
-\r
- if(!type) return parent\r
-\r
- // loop trough ancestors if type is given\r
- while(parent && parent.node instanceof window.SVGElement){\r
- if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\r
- parent = SVG.adopt(parent.node.parentNode)\r
- }\r
- }\r
- // Get parent document\r
- , doc: function() {\r
- return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)\r
- }\r
- // return array of all ancestors of given type up to the root svg\r
- , parents: function(type) {\r
- var parents = [], parent = this\r
-\r
- do{\r
- parent = parent.parent(type)\r
- if(!parent || !parent.node) break\r
-\r
- parents.push(parent)\r
- } while(parent.parent)\r
-\r
- return parents\r
- }\r
- // matches the element vs a css selector\r
- , matches: function(selector){\r
- return matches(this.node, selector)\r
- }\r
- // Returns the svg node to call native svg methods on it\r
- , native: function() {\r
- return this.node\r
- }\r
- // Import raw svg\r
- , svg: function(svg) {\r
- // create temporary holder\r
- var well = document.createElement('svg')\r
-\r
- // act as a setter if svg is given\r
- if (svg && this instanceof SVG.Parent) {\r
- // dump raw svg\r
- well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'\r
-\r
- // transplant nodes\r
- for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)\r
- this.node.appendChild(well.firstChild.firstChild)\r
-\r
- // otherwise act as a getter\r
- } else {\r
- // create a wrapping svg element in case of partial content\r
- well.appendChild(svg = document.createElement('svg'))\r
-\r
- // write svgjs data to the dom\r
- this.writeDataToDom()\r
-\r
- // insert a copy of this node\r
- svg.appendChild(this.node.cloneNode(true))\r
-\r
- // return target element\r
- return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')\r
- }\r
-\r
- return this\r
- }\r
- // write svgjs data to the dom\r
- , writeDataToDom: function() {\r
-\r
- // dump variables recursively\r
- if(this.each || this.lines){\r
- var fn = this.each ? this : this.lines();\r
- fn.each(function(){\r
- this.writeDataToDom()\r
- })\r
- }\r
-\r
- // remove previously set data\r
- this.node.removeAttribute('svgjs:data')\r
-\r
- if(Object.keys(this.dom).length)\r
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\r
-\r
- return this\r
- }\r
- // set given data to the elements data property\r
- , setData: function(o){\r
- this.dom = o\r
- return this\r
- }\r
- , is: function(obj){\r
- return is(this, obj)\r
- }\r
- }\r
-})\r
-
-SVG.easing = {\r
- '-': function(pos){return pos}\r
-, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}\r
-, '>': function(pos){return Math.sin(pos * Math.PI / 2)}\r
-, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}\r
-}\r
-\r
-SVG.morph = function(pos){\r
- return function(from, to) {\r
- return new SVG.MorphObj(from, to).at(pos)\r
- }\r
-}\r
-\r
-SVG.Situation = SVG.invent({\r
-\r
- create: function(o){\r
- this.init = false\r
- this.reversed = false\r
- this.reversing = false\r
-\r
- this.duration = new SVG.Number(o.duration).valueOf()\r
- this.delay = new SVG.Number(o.delay).valueOf()\r
-\r
- this.start = +new Date() + this.delay\r
- this.finish = this.start + this.duration\r
- this.ease = o.ease\r
-\r
- // this.loop is incremented from 0 to this.loops\r
- // it is also incremented when in an infinite loop (when this.loops is true)\r
- this.loop = 0\r
- this.loops = false\r
-\r
- this.animations = {\r
- // functionToCall: [list of morphable objects]\r
- // e.g. move: [SVG.Number, SVG.Number]\r
- }\r
-\r
- this.attrs = {\r
- // holds all attributes which are not represented from a function svg.js provides\r
- // e.g. someAttr: SVG.Number\r
- }\r
-\r
- this.styles = {\r
- // holds all styles which should be animated\r
- // e.g. fill-color: SVG.Color\r
- }\r
-\r
- this.transforms = [\r
- // holds all transformations as transformation objects\r
- // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]\r
- ]\r
-\r
- this.once = {\r
- // functions to fire at a specific position\r
- // e.g. "0.5": function foo(){}\r
- }\r
-\r
- }\r
-\r
-})\r
-\r
-\r
-SVG.FX = SVG.invent({\r
-\r
- create: function(element) {\r
- this._target = element\r
- this.situations = []\r
- this.active = false\r
- this.situation = null\r
- this.paused = false\r
- this.lastPos = 0\r
- this.pos = 0\r
- // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)\r
- // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1\r
- this.absPos = 0\r
- this._speed = 1\r
- }\r
-\r
-, extend: {\r
-\r
- /**\r
- * sets or returns the target of this animation\r
- * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation\r
- * @param ease function || string Function which should be used for easing or easing keyword\r
- * @param delay Number indicating the delay before the animation starts\r
- * @return target || this\r
- */\r
- animate: function(o, ease, delay){\r
-\r
- if(typeof o == 'object'){\r
- ease = o.ease\r
- delay = o.delay\r
- o = o.duration\r
- }\r
-\r
- var situation = new SVG.Situation({\r
- duration: o || 1000,\r
- delay: delay || 0,\r
- ease: SVG.easing[ease || '-'] || ease\r
- })\r
-\r
- this.queue(situation)\r
-\r
- return this\r
- }\r
-\r
- /**\r
- * sets a delay before the next element of the queue is called\r
- * @param delay Duration of delay in milliseconds\r
- * @return this.target()\r
- */\r
- , delay: function(delay){\r
- // The delay is performed by an empty situation with its duration\r
- // attribute set to the duration of the delay\r
- var situation = new SVG.Situation({\r
- duration: delay,\r
- delay: 0,\r
- ease: SVG.easing['-']\r
- })\r
-\r
- return this.queue(situation)\r
- }\r
-\r
- /**\r
- * sets or returns the target of this animation\r
- * @param null || target SVG.Element which should be set as new target\r
- * @return target || this\r
- */\r
- , target: function(target){\r
- if(target && target instanceof SVG.Element){\r
- this._target = target\r
- return this\r
- }\r
-\r
- return this._target\r
- }\r
-\r
- // returns the absolute position at a given time\r
- , timeToAbsPos: function(timestamp){\r
- return (timestamp - this.situation.start) / (this.situation.duration/this._speed)\r
- }\r
-\r
- // returns the timestamp from a given absolute positon\r
- , absPosToTime: function(absPos){\r
- return this.situation.duration/this._speed * absPos + this.situation.start\r
- }\r
-\r
- // starts the animationloop\r
- , startAnimFrame: function(){\r
- this.stopAnimFrame()\r
- this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))\r
- }\r
-\r
- // cancels the animationframe\r
- , stopAnimFrame: function(){\r
- window.cancelAnimationFrame(this.animationFrame)\r
- }\r
-\r
- // kicks off the animation - only does something when the queue is currently not active and at least one situation is set\r
- , start: function(){\r
- // dont start if already started\r
- if(!this.active && this.situation){\r
- this.active = true\r
- this.startCurrent()\r
- }\r
-\r
- return this\r
- }\r
-\r
- // start the current situation\r
- , startCurrent: function(){\r
- this.situation.start = +new Date + this.situation.delay/this._speed\r
- this.situation.finish = this.situation.start + this.situation.duration/this._speed\r
- return this.initAnimations().step()\r
- }\r
-\r
- /**\r
- * adds a function / Situation to the animation queue\r
- * @param fn function / situation to add\r
- * @return this\r
- */\r
- , queue: function(fn){\r
- if(typeof fn == 'function' || fn instanceof SVG.Situation)\r
- this.situations.push(fn)\r
-\r
- if(!this.situation) this.situation = this.situations.shift()\r
-\r
- return this\r
- }\r
-\r
- /**\r
- * pulls next element from the queue and execute it\r
- * @return this\r
- */\r
- , dequeue: function(){\r
- // stop current animation\r
- this.stop()\r
-\r
- // get next animation from queue\r
- this.situation = this.situations.shift()\r
-\r
- if(this.situation){\r
- if(this.situation instanceof SVG.Situation) {\r
- this.start()\r
- } else {\r
- // If it is not a SVG.Situation, then it is a function, we execute it\r
- this.situation.call(this)\r
- }\r
- }\r
-\r
- return this\r
- }\r
-\r
- // updates all animations to the current state of the element\r
- // this is important when one property could be changed from another property\r
- , initAnimations: function() {\r
- var i, source\r
- var s = this.situation\r
-\r
- if(s.init) return this\r
-\r
- for(i in s.animations){\r
- source = this.target()[i]()\r
-\r
- // The condition is because some methods return a normal number instead\r
- // of a SVG.Number\r
- if(s.animations[i] instanceof SVG.Number)\r
- source = new SVG.Number(source)\r
-\r
- s.animations[i] = source.morph(s.animations[i])\r
- }\r
-\r
- for(i in s.attrs){\r
- s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])\r
- }\r
-\r
- for(i in s.styles){\r
- s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])\r
- }\r
-\r
- s.initialTransformation = this.target().matrixify()\r
-\r
- s.init = true\r
- return this\r
- }\r
- , clearQueue: function(){\r
- this.situations = []\r
- return this\r
- }\r
- , clearCurrent: function(){\r
- this.situation = null\r
- return this\r
- }\r
- /** stops the animation immediately\r
- * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.\r
- * @param clearQueue A Boolean indicating whether to remove queued animation as well.\r
- * @return this\r
- */\r
- , stop: function(jumpToEnd, clearQueue){\r
- var active = this.active\r
- this.active = false\r
-\r
- if(clearQueue){\r
- this.clearQueue()\r
- }\r
-\r
- if(jumpToEnd && this.situation){\r
- // initialize the situation if it was not\r
- !active && this.startCurrent()\r
- this.atEnd()\r
- }\r
-\r
- this.stopAnimFrame()\r
-\r
- return this.clearCurrent()\r
- }\r
-\r
- /** resets the element to the state where the current element has started\r
- * @return this\r
- */\r
- , reset: function(){\r
- if(this.situation){\r
- var temp = this.situation\r
- this.stop()\r
- this.situation = temp\r
- this.atStart()\r
- }\r
- return this\r
- }\r
-\r
- // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.\r
- , finish: function(){\r
-\r
- this.stop(true, false)\r
-\r
- while(this.dequeue().situation && this.stop(true, false));\r
-\r
- this.clearQueue().clearCurrent()\r
-\r
- return this\r
- }\r
-\r
- // set the internal animation pointer at the start position, before any loops, and updates the visualisation\r
- , atStart: function() {\r
- return this.at(0, true)\r
- }\r
-\r
- // set the internal animation pointer at the end position, after all the loops, and updates the visualisation\r
- , atEnd: function() {\r
- if (this.situation.loops === true) {\r
- // If in a infinite loop, we end the current iteration\r
- this.situation.loops = this.situation.loop + 1\r
- }\r
-\r
- if(typeof this.situation.loops == 'number') {\r
- // If performing a finite number of loops, we go after all the loops\r
- return this.at(this.situation.loops, true)\r
- } else {\r
- // If no loops, we just go at the end\r
- return this.at(1, true)\r
- }\r
- }\r
-\r
- // set the internal animation pointer to the specified position and updates the visualisation\r
- // if isAbsPos is true, pos is treated as an absolute position\r
- , at: function(pos, isAbsPos){\r
- var durDivSpd = this.situation.duration/this._speed\r
-\r
- this.absPos = pos\r
- // If pos is not an absolute position, we convert it into one\r
- if (!isAbsPos) {\r
- if (this.situation.reversed) this.absPos = 1 - this.absPos\r
- this.absPos += this.situation.loop\r
- }\r
-\r
- this.situation.start = +new Date - this.absPos * durDivSpd\r
- this.situation.finish = this.situation.start + durDivSpd\r
-\r
- return this.step(true)\r
- }\r
-\r
- /**\r
- * sets or returns the speed of the animations\r
- * @param speed null || Number The new speed of the animations\r
- * @return Number || this\r
- */\r
- , speed: function(speed){\r
- if (speed === 0) return this.pause()\r
-\r
- if (speed) {\r
- this._speed = speed\r
- // We use an absolute position here so that speed can affect the delay before the animation\r
- return this.at(this.absPos, true)\r
- } else return this._speed\r
- }\r
-\r
- // Make loopable\r
- , loop: function(times, reverse) {\r
- var c = this.last()\r
-\r
- // store total loops\r
- c.loops = (times != null) ? times : true\r
- c.loop = 0\r
-\r
- if(reverse) c.reversing = true\r
- return this\r
- }\r
-\r
- // pauses the animation\r
- , pause: function(){\r
- this.paused = true\r
- this.stopAnimFrame()\r
-\r
- return this\r
- }\r
-\r
- // unpause the animation\r
- , play: function(){\r
- if(!this.paused) return this\r
- this.paused = false\r
- // We use an absolute position here so that the delay before the animation can be paused\r
- return this.at(this.absPos, true)\r
- }\r
-\r
- /**\r
- * toggle or set the direction of the animation\r
- * true sets direction to backwards while false sets it to forwards\r
- * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)\r
- * @return this\r
- */\r
- , reverse: function(reversed){\r
- var c = this.last()\r
-\r
- if(typeof reversed == 'undefined') c.reversed = !c.reversed\r
- else c.reversed = reversed\r
-\r
- return this\r
- }\r
-\r
-\r
- /**\r
- * returns a float from 0-1 indicating the progress of the current animation\r
- * @param eased Boolean indicating whether the returned position should be eased or not\r
- * @return number\r
- */\r
- , progress: function(easeIt){\r
- return easeIt ? this.situation.ease(this.pos) : this.pos\r
- }\r
-\r
- /**\r
- * adds a callback function which is called when the current animation is finished\r
- * @param fn Function which should be executed as callback\r
- * @return number\r
- */\r
- , after: function(fn){\r
- var c = this.last()\r
- , wrapper = function wrapper(e){\r
- if(e.detail.situation == c){\r
- fn.call(this, c)\r
- this.off('finished.fx', wrapper) // prevent memory leak\r
- }\r
- }\r
-\r
- this.target().on('finished.fx', wrapper)\r
-\r
- return this._callStart()\r
- }\r
-\r
- // adds a callback which is called whenever one animation step is performed\r
- , during: function(fn){\r
- var c = this.last()\r
- , wrapper = function(e){\r
- if(e.detail.situation == c){\r
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)\r
- }\r
- }\r
-\r
- // see above\r
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)\r
-\r
- this.after(function(){\r
- this.off('during.fx', wrapper)\r
- })\r
-\r
- return this._callStart()\r
- }\r
-\r
- // calls after ALL animations in the queue are finished\r
- , afterAll: function(fn){\r
- var wrapper = function wrapper(e){\r
- fn.call(this)\r
- this.off('allfinished.fx', wrapper)\r
- }\r
-\r
- // see above\r
- this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)\r
-\r
- return this._callStart()\r
- }\r
-\r
- // calls on every animation step for all animations\r
- , duringAll: function(fn){\r
- var wrapper = function(e){\r
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)\r
- }\r
-\r
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)\r
-\r
- this.afterAll(function(){\r
- this.off('during.fx', wrapper)\r
- })\r
-\r
- return this._callStart()\r
- }\r
-\r
- , last: function(){\r
- return this.situations.length ? this.situations[this.situations.length-1] : this.situation\r
- }\r
-\r
- // adds one property to the animations\r
- , add: function(method, args, type){\r
- this.last()[type || 'animations'][method] = args\r
- return this._callStart()\r
- }\r
-\r
- /** perform one step of the animation\r
- * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time\r
- * @return this\r
- */\r
- , step: function(ignoreTime){\r
-\r
- // convert current time to an absolute position\r
- if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)\r
-\r
- // This part convert an absolute position to a position\r
- if(this.situation.loops !== false) {\r
- var absPos, absPosInt, lastLoop\r
-\r
- // If the absolute position is below 0, we just treat it as if it was 0\r
- absPos = Math.max(this.absPos, 0)\r
- absPosInt = Math.floor(absPos)\r
-\r
- if(this.situation.loops === true || absPosInt < this.situation.loops) {\r
- this.pos = absPos - absPosInt\r
- lastLoop = this.situation.loop\r
- this.situation.loop = absPosInt\r
- } else {\r
- this.absPos = this.situation.loops\r
- this.pos = 1\r
- // The -1 here is because we don't want to toggle reversed when all the loops have been completed\r
- lastLoop = this.situation.loop - 1\r
- this.situation.loop = this.situation.loops\r
- }\r
-\r
- if(this.situation.reversing) {\r
- // Toggle reversed if an odd number of loops as occured since the last call of step\r
- this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)\r
- }\r
-\r
- } else {\r
- // If there are no loop, the absolute position must not be above 1\r
- this.absPos = Math.min(this.absPos, 1)\r
- this.pos = this.absPos\r
- }\r
-\r
- // while the absolute position can be below 0, the position must not be below 0\r
- if(this.pos < 0) this.pos = 0\r
-\r
- if(this.situation.reversed) this.pos = 1 - this.pos\r
-\r
-\r
- // apply easing\r
- var eased = this.situation.ease(this.pos)\r
-\r
- // call once-callbacks\r
- for(var i in this.situation.once){\r
- if(i > this.lastPos && i <= eased){\r
- this.situation.once[i].call(this.target(), this.pos, eased)\r
- delete this.situation.once[i]\r
- }\r
- }\r
-\r
- // fire during callback with position, eased position and current situation as parameter\r
- if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})\r
-\r
- // the user may call stop or finish in the during callback\r
- // so make sure that we still have a valid situation\r
- if(!this.situation){\r
- return this\r
- }\r
-\r
- // apply the actual animation to every property\r
- this.eachAt()\r
-\r
- // do final code when situation is finished\r
- if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){\r
-\r
- // stop animation callback\r
- this.stopAnimFrame()\r
-\r
- // fire finished callback with current situation as parameter\r
- this.target().fire('finished', {fx:this, situation: this.situation})\r
-\r
- if(!this.situations.length){\r
- this.target().fire('allfinished')\r
- this.target().off('.fx') // there shouldnt be any binding left, but to make sure...\r
- this.active = false\r
- }\r
-\r
- // start next animation\r
- if(this.active) this.dequeue()\r
- else this.clearCurrent()\r
-\r
- }else if(!this.paused && this.active){\r
- // we continue animating when we are not at the end\r
- this.startAnimFrame()\r
- }\r
-\r
- // save last eased position for once callback triggering\r
- this.lastPos = eased\r
- return this\r
-\r
- }\r
-\r
- // calculates the step for every property and calls block with it\r
- , eachAt: function(){\r
- var i, len, at, self = this, target = this.target(), s = this.situation\r
-\r
- // apply animations which can be called trough a method\r
- for(i in s.animations){\r
-\r
- at = [].concat(s.animations[i]).map(function(el){\r
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
- })\r
-\r
- target[i].apply(target, at)\r
-\r
- }\r
-\r
- // apply animation which has to be applied with attr()\r
- for(i in s.attrs){\r
-\r
- at = [i].concat(s.attrs[i]).map(function(el){\r
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
- })\r
-\r
- target.attr.apply(target, at)\r
-\r
- }\r
-\r
- // apply animation which has to be applied with style()\r
- for(i in s.styles){\r
-\r
- at = [i].concat(s.styles[i]).map(function(el){\r
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
- })\r
-\r
- target.style.apply(target, at)\r
-\r
- }\r
-\r
- // animate initialTransformation which has to be chained\r
- if(s.transforms.length){\r
-\r
- // get initial initialTransformation\r
- at = s.initialTransformation\r
- for(i = 0, len = s.transforms.length; i < len; i++){\r
-\r
- // get next transformation in chain\r
- var a = s.transforms[i]\r
-\r
- // multiply matrix directly\r
- if(a instanceof SVG.Matrix){\r
-\r
- if(a.relative){\r
- at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))\r
- }else{\r
- at = at.morph(a).at(s.ease(this.pos))\r
- }\r
- continue\r
- }\r
-\r
- // when transformation is absolute we have to reset the needed transformation first\r
- if(!a.relative)\r
- a.undo(at.extract())\r
-\r
- // and reapply it after\r
- at = at.multiply(a.at(s.ease(this.pos)))\r
-\r
- }\r
-\r
- // set new matrix on element\r
- target.matrix(at)\r
- }\r
-\r
- return this\r
-\r
- }\r
-\r
-\r
- // adds an once-callback which is called at a specific position and never again\r
- , once: function(pos, fn, isEased){\r
-\r
- if(!isEased)pos = this.situation.ease(pos)\r
-\r
- this.situation.once[pos] = fn\r
-\r
- return this\r
- }\r
-\r
- , _callStart: function() {\r
- setTimeout(function(){this.start()}.bind(this), 0)\r
- return this\r
- }\r
-\r
- }\r
-\r
-, parent: SVG.Element\r
-\r
- // Add method to parent elements\r
-, construct: {\r
- // Get fx module or create a new one, then animate with given duration and ease\r
- animate: function(o, ease, delay) {\r
- return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)\r
- }\r
- , delay: function(delay){\r
- return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)\r
- }\r
- , stop: function(jumpToEnd, clearQueue) {\r
- if (this.fx)\r
- this.fx.stop(jumpToEnd, clearQueue)\r
-\r
- return this\r
- }\r
- , finish: function() {\r
- if (this.fx)\r
- this.fx.finish()\r
-\r
- return this\r
- }\r
- // Pause current animation\r
- , pause: function() {\r
- if (this.fx)\r
- this.fx.pause()\r
-\r
- return this\r
- }\r
- // Play paused current animation\r
- , play: function() {\r
- if (this.fx)\r
- this.fx.play()\r
-\r
- return this\r
- }\r
- // Set/Get the speed of the animations\r
- , speed: function(speed) {\r
- if (this.fx)\r
- if (speed == null)\r
- return this.fx.speed()\r
- else\r
- this.fx.speed(speed)\r
-\r
- return this\r
- }\r
- }\r
-\r
-})\r
-\r
-// MorphObj is used whenever no morphable object is given\r
-SVG.MorphObj = SVG.invent({\r
-\r
- create: function(from, to){\r
- // prepare color for morphing\r
- if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)\r
- // prepare number for morphing\r
- if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)\r
-\r
- // prepare for plain morphing\r
- this.value = from\r
- this.destination = to\r
- }\r
-\r
-, extend: {\r
- at: function(pos, real){\r
- return real < 1 ? this.value : this.destination\r
- },\r
-\r
- valueOf: function(){\r
- return this.value\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.FX, {\r
- // Add animatable attributes\r
- attr: function(a, v, relative) {\r
- // apply attributes individually\r
- if (typeof a == 'object') {\r
- for (var key in a)\r
- this.attr(key, a[key])\r
-\r
- } else {\r
- this.add(a, v, 'attrs')\r
- }\r
-\r
- return this\r
- }\r
- // Add animatable styles\r
-, style: function(s, v) {\r
- if (typeof s == 'object')\r
- for (var key in s)\r
- this.style(key, s[key])\r
-\r
- else\r
- this.add(s, v, 'styles')\r
-\r
- return this\r
- }\r
- // Animatable x-axis\r
-, x: function(x, relative) {\r
- if(this.target() instanceof SVG.G){\r
- this.transform({x:x}, relative)\r
- return this\r
- }\r
-\r
- var num = new SVG.Number(x)\r
- num.relative = relative\r
- return this.add('x', num)\r
- }\r
- // Animatable y-axis\r
-, y: function(y, relative) {\r
- if(this.target() instanceof SVG.G){\r
- this.transform({y:y}, relative)\r
- return this\r
- }\r
-\r
- var num = new SVG.Number(y)\r
- num.relative = relative\r
- return this.add('y', num)\r
- }\r
- // Animatable center x-axis\r
-, cx: function(x) {\r
- return this.add('cx', new SVG.Number(x))\r
- }\r
- // Animatable center y-axis\r
-, cy: function(y) {\r
- return this.add('cy', new SVG.Number(y))\r
- }\r
- // Add animatable move\r
-, move: function(x, y) {\r
- return this.x(x).y(y)\r
- }\r
- // Add animatable center\r
-, center: function(x, y) {\r
- return this.cx(x).cy(y)\r
- }\r
- // Add animatable size\r
-, size: function(width, height) {\r
- if (this.target() instanceof SVG.Text) {\r
- // animate font size for Text elements\r
- this.attr('font-size', width)\r
-\r
- } else {\r
- // animate bbox based size for all other elements\r
- var box\r
-\r
- if(!width || !height){\r
- box = this.target().bbox()\r
- }\r
-\r
- if(!width){\r
- width = box.width / box.height * height\r
- }\r
-\r
- if(!height){\r
- height = box.height / box.width * width\r
- }\r
-\r
- this.add('width' , new SVG.Number(width))\r
- .add('height', new SVG.Number(height))\r
-\r
- }\r
-\r
- return this\r
- }\r
- // Add animatable plot\r
-, plot: function() {\r
- // We use arguments here since SVG.Line's plot method can be passed 4 parameters\r
- return this.add('plot', arguments.length > 1 ? [].slice.call(arguments) : arguments[0])\r
- }\r
- // Add leading method\r
-, leading: function(value) {\r
- return this.target().leading ?\r
- this.add('leading', new SVG.Number(value)) :\r
- this\r
- }\r
- // Add animatable viewbox\r
-, viewbox: function(x, y, width, height) {\r
- if (this.target() instanceof SVG.Container) {\r
- this.add('viewbox', new SVG.ViewBox(x, y, width, height))\r
- }\r
-\r
- return this\r
- }\r
-, update: function(o) {\r
- if (this.target() instanceof SVG.Stop) {\r
- if (typeof o == 'number' || o instanceof SVG.Number) {\r
- return this.update({\r
- offset: arguments[0]\r
- , color: arguments[1]\r
- , opacity: arguments[2]\r
- })\r
- }\r
-\r
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
- if (o.color != null) this.attr('stop-color', o.color)\r
- if (o.offset != null) this.attr('offset', o.offset)\r
- }\r
-\r
- return this\r
- }\r
-})\r
-
-SVG.Box = SVG.invent({\r
- create: function(x, y, width, height) {\r
- if (typeof x == 'object' && !(x instanceof SVG.Element)) {\r
- // chromes getBoundingClientRect has no x and y property\r
- return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)\r
- } else if (arguments.length == 4) {\r
- this.x = x\r
- this.y = y\r
- this.width = width\r
- this.height = height\r
- }\r
-\r
- // add center, right, bottom...\r
- fullBox(this)\r
- }\r
-, extend: {\r
- // Merge rect box with another, return a new instance\r
- merge: function(box) {\r
- var b = new this.constructor()\r
-\r
- // merge boxes\r
- b.x = Math.min(this.x, box.x)\r
- b.y = Math.min(this.y, box.y)\r
- b.width = Math.max(this.x + this.width, box.x + box.width) - b.x\r
- b.height = Math.max(this.y + this.height, box.y + box.height) - b.y\r
-\r
- return fullBox(b)\r
- }\r
-\r
- , transform: function(m) {\r
- var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox\r
-\r
- var pts = [\r
- new SVG.Point(this.x, this.y),\r
- new SVG.Point(this.x2, this.y),\r
- new SVG.Point(this.x, this.y2),\r
- new SVG.Point(this.x2, this.y2)\r
- ]\r
-\r
- pts.forEach(function(p) {\r
- p = p.transform(m)\r
- xMin = Math.min(xMin,p.x)\r
- xMax = Math.max(xMax,p.x)\r
- yMin = Math.min(yMin,p.y)\r
- yMax = Math.max(yMax,p.y)\r
- })\r
-\r
- bbox = new this.constructor()\r
- bbox.x = xMin\r
- bbox.width = xMax-xMin\r
- bbox.y = yMin\r
- bbox.height = yMax-yMin\r
-\r
- fullBox(bbox)\r
-\r
- return bbox\r
- }\r
- }\r
-})\r
-\r
-SVG.BBox = SVG.invent({\r
- // Initialize\r
- create: function(element) {\r
- SVG.Box.apply(this, [].slice.call(arguments))\r
-\r
- // get values if element is given\r
- if (element instanceof SVG.Element) {\r
- var box\r
-\r
- // yes this is ugly, but Firefox can be a bitch when it comes to elements that are not yet rendered\r
- try {\r
-\r
- if (!document.documentElement.contains){\r
- // This is IE - it does not support contains() for top-level SVGs\r
- var topParent = element.node\r
- while (topParent.parentNode){\r
- topParent = topParent.parentNode\r
- }\r
- if (topParent != document) throw new Exception('Element not in the dom')\r
- } else {\r
- // the element is NOT in the dom, throw error\r
- if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')\r
- }\r
-\r
- // find native bbox\r
- box = element.node.getBBox()\r
- } catch(e) {\r
- if(element instanceof SVG.Shape){\r
- var clone = element.clone(SVG.parser.draw.instance).show()\r
- box = clone.node.getBBox()\r
- clone.remove()\r
- }else{\r
- box = {\r
- x: element.node.clientLeft\r
- , y: element.node.clientTop\r
- , width: element.node.clientWidth\r
- , height: element.node.clientHeight\r
- }\r
- }\r
- }\r
-\r
- SVG.Box.call(this, box)\r
- }\r
-\r
- }\r
-\r
- // Define ancestor\r
-, inherit: SVG.Box\r
-\r
- // Define Parent\r
-, parent: SVG.Element\r
-\r
- // Constructor\r
-, construct: {\r
- // Get bounding box\r
- bbox: function() {\r
- return new SVG.BBox(this)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.BBox.prototype.constructor = SVG.BBox\r
-\r
-\r
-SVG.extend(SVG.Element, {\r
- tbox: function(){\r
- console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')\r
- return this.rbox(this.doc())\r
- }\r
-})\r
-\r
-SVG.RBox = SVG.invent({\r
- // Initialize\r
- create: function(element) {\r
- SVG.Box.apply(this, [].slice.call(arguments))\r
-\r
- if (element instanceof SVG.Element) {\r
- SVG.Box.call(this, element.node.getBoundingClientRect())\r
- }\r
- }\r
-\r
-, inherit: SVG.Box\r
-\r
- // define Parent\r
-, parent: SVG.Element\r
-\r
-, extend: {\r
- addOffset: function() {\r
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\r
- this.x += window.pageXOffset\r
- this.y += window.pageYOffset\r
- return this\r
- }\r
- }\r
-\r
- // Constructor\r
-, construct: {\r
- // Get rect box\r
- rbox: function(el) {\r
- if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())\r
- return new SVG.RBox(this).addOffset()\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.RBox.prototype.constructor = SVG.RBox\r
-
-SVG.Matrix = SVG.invent({\r
- // Initialize\r
- create: function(source) {\r
- var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])\r
-\r
- // ensure source as object\r
- source = source instanceof SVG.Element ?\r
- source.matrixify() :\r
- typeof source === 'string' ?\r
- arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :\r
- arguments.length == 6 ?\r
- arrayToMatrix([].slice.call(arguments)) :\r
- Array.isArray(source) ?\r
- arrayToMatrix(source) :\r
- typeof source === 'object' ?\r
- source : base\r
-\r
- // merge source\r
- for (i = abcdef.length - 1; i >= 0; --i)\r
- this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ?\r
- source[abcdef[i]] : base[abcdef[i]]\r
- }\r
-\r
- // Add methods\r
-, extend: {\r
- // Extract individual transformations\r
- extract: function() {\r
- // find delta transform points\r
- var px = deltaTransformPoint(this, 0, 1)\r
- , py = deltaTransformPoint(this, 1, 0)\r
- , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90\r
-\r
- return {\r
- // translation\r
- x: this.e\r
- , y: this.f\r
- , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)\r
- , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)\r
- // skew\r
- , skewX: -skewX\r
- , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)\r
- // scale\r
- , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)\r
- , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)\r
- // rotation\r
- , rotation: skewX\r
- , a: this.a\r
- , b: this.b\r
- , c: this.c\r
- , d: this.d\r
- , e: this.e\r
- , f: this.f\r
- , matrix: new SVG.Matrix(this)\r
- }\r
- }\r
- // Clone matrix\r
- , clone: function() {\r
- return new SVG.Matrix(this)\r
- }\r
- // Morph one matrix into another\r
- , morph: function(matrix) {\r
- // store new destination\r
- this.destination = new SVG.Matrix(matrix)\r
-\r
- return this\r
- }\r
- // Get morphed matrix at a given position\r
- , at: function(pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // calculate morphed matrix at a given position\r
- var matrix = new SVG.Matrix({\r
- a: this.a + (this.destination.a - this.a) * pos\r
- , b: this.b + (this.destination.b - this.b) * pos\r
- , c: this.c + (this.destination.c - this.c) * pos\r
- , d: this.d + (this.destination.d - this.d) * pos\r
- , e: this.e + (this.destination.e - this.e) * pos\r
- , f: this.f + (this.destination.f - this.f) * pos\r
- })\r
-\r
- return matrix\r
- }\r
- // Multiplies by given matrix\r
- , multiply: function(matrix) {\r
- return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))\r
- }\r
- // Inverses matrix\r
- , inverse: function() {\r
- return new SVG.Matrix(this.native().inverse())\r
- }\r
- // Translate matrix\r
- , translate: function(x, y) {\r
- return new SVG.Matrix(this.native().translate(x || 0, y || 0))\r
- }\r
- // Scale matrix\r
- , scale: function(x, y, cx, cy) {\r
- // support uniformal scale\r
- if (arguments.length == 1) {\r
- y = x\r
- } else if (arguments.length == 3) {\r
- cy = cx\r
- cx = y\r
- y = x\r
- }\r
-\r
- return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))\r
- }\r
- // Rotate matrix\r
- , rotate: function(r, cx, cy) {\r
- // convert degrees to radians\r
- r = SVG.utils.radians(r)\r
-\r
- return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))\r
- }\r
- // Flip matrix on x or y, at a given offset\r
- , flip: function(a, o) {\r
- return a == 'x' ?\r
- this.scale(-1, 1, o, 0) :\r
- a == 'y' ?\r
- this.scale(1, -1, 0, o) :\r
- this.scale(-1, -1, a, o != null ? o : a)\r
- }\r
- // Skew\r
- , skew: function(x, y, cx, cy) {\r
- // support uniformal skew\r
- if (arguments.length == 1) {\r
- y = x\r
- } else if (arguments.length == 3) {\r
- cy = cx\r
- cx = y\r
- y = x\r
- }\r
-\r
- // convert degrees to radians\r
- x = SVG.utils.radians(x)\r
- y = SVG.utils.radians(y)\r
-\r
- return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))\r
- }\r
- // SkewX\r
- , skewX: function(x, cx, cy) {\r
- return this.skew(x, 0, cx, cy)\r
- }\r
- // SkewY\r
- , skewY: function(y, cx, cy) {\r
- return this.skew(0, y, cx, cy)\r
- }\r
- // Transform around a center point\r
- , around: function(cx, cy, matrix) {\r
- return this\r
- .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))\r
- .multiply(matrix)\r
- .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))\r
- }\r
- // Convert to native SVGMatrix\r
- , native: function() {\r
- // create new matrix\r
- var matrix = SVG.parser.native.createSVGMatrix()\r
-\r
- // update with current values\r
- for (var i = abcdef.length - 1; i >= 0; i--)\r
- matrix[abcdef[i]] = this[abcdef[i]]\r
-\r
- return matrix\r
- }\r
- // Convert matrix to string\r
- , toString: function() {\r
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'\r
- }\r
- }\r
-\r
- // Define parent\r
-, parent: SVG.Element\r
-\r
- // Add parent method\r
-, construct: {\r
- // Get current matrix\r
- ctm: function() {\r
- return new SVG.Matrix(this.node.getCTM())\r
- },\r
- // Get current screen matrix\r
- screenCTM: function() {\r
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r
- This is needed because FF does not return the transformation matrix\r
- for the inner coordinate system when getScreenCTM() is called on nested svgs.\r
- However all other Browsers do that */\r
- if(this instanceof SVG.Nested) {\r
- var rect = this.rect(1,1)\r
- var m = rect.node.getScreenCTM()\r
- rect.remove()\r
- return new SVG.Matrix(m)\r
- }\r
- return new SVG.Matrix(this.node.getScreenCTM())\r
- }\r
-\r
- }\r
-\r
-})\r
-
-SVG.Point = SVG.invent({\r
- // Initialize\r
- create: function(x,y) {\r
- var i, source, base = {x:0, y:0}\r
-\r
- // ensure source as object\r
- source = Array.isArray(x) ?\r
- {x:x[0], y:x[1]} :\r
- typeof x === 'object' ?\r
- {x:x.x, y:x.y} :\r
- x != null ?\r
- {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value\r
-\r
- // merge source\r
- this.x = source.x\r
- this.y = source.y\r
- }\r
-\r
- // Add methods\r
-, extend: {\r
- // Clone point\r
- clone: function() {\r
- return new SVG.Point(this)\r
- }\r
- // Morph one point into another\r
- , morph: function(x, y) {\r
- // store new destination\r
- this.destination = new SVG.Point(x, y)\r
-\r
- return this\r
- }\r
- // Get morphed point at a given position\r
- , at: function(pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // calculate morphed matrix at a given position\r
- var point = new SVG.Point({\r
- x: this.x + (this.destination.x - this.x) * pos\r
- , y: this.y + (this.destination.y - this.y) * pos\r
- })\r
-\r
- return point\r
- }\r
- // Convert to native SVGPoint\r
- , native: function() {\r
- // create new point\r
- var point = SVG.parser.native.createSVGPoint()\r
-\r
- // update with current values\r
- point.x = this.x\r
- point.y = this.y\r
-\r
- return point\r
- }\r
- // transform point with matrix\r
- , transform: function(matrix) {\r
- return new SVG.Point(this.native().matrixTransform(matrix.native()))\r
- }\r
-\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
-\r
- // Get point\r
- point: function(x, y) {\r
- return new SVG.Point(x,y).transform(this.screenCTM().inverse());\r
- }\r
-\r
-})\r
-
-SVG.extend(SVG.Element, {\r
- // Set svg element attribute\r
- attr: function(a, v, n) {\r
- // act as full getter\r
- if (a == null) {\r
- // get an object of attributes\r
- a = {}\r
- v = this.node.attributes\r
- for (n = v.length - 1; n >= 0; n--)\r
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue\r
-\r
- return a\r
-\r
- } else if (typeof a == 'object') {\r
- // apply every attribute individually if an object is passed\r
- for (v in a) this.attr(v, a[v])\r
-\r
- } else if (v === null) {\r
- // remove value\r
- this.node.removeAttribute(a)\r
-\r
- } else if (v == null) {\r
- // act as a getter if the first and only argument is not an object\r
- v = this.node.getAttribute(a)\r
- return v == null ?\r
- SVG.defaults.attrs[a] :\r
- SVG.regex.isNumber.test(v) ?\r
- parseFloat(v) : v\r
-\r
- } else {\r
- // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0\r
- if (a == 'stroke-width')\r
- this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)\r
- else if (a == 'stroke')\r
- this._stroke = v\r
-\r
- // convert image fill and stroke to patterns\r
- if (a == 'fill' || a == 'stroke') {\r
- if (SVG.regex.isImage.test(v))\r
- v = this.doc().defs().image(v, 0, 0)\r
-\r
- if (v instanceof SVG.Image)\r
- v = this.doc().defs().pattern(0, 0, function() {\r
- this.add(v)\r
- })\r
- }\r
-\r
- // ensure correct numeric values (also accepts NaN and Infinity)\r
- if (typeof v === 'number')\r
- v = new SVG.Number(v)\r
-\r
- // ensure full hex color\r
- else if (SVG.Color.isColor(v))\r
- v = new SVG.Color(v)\r
-\r
- // parse array values\r
- else if (Array.isArray(v))\r
- v = new SVG.Array(v)\r
-\r
- // if the passed attribute is leading...\r
- if (a == 'leading') {\r
- // ... call the leading method instead\r
- if (this.leading)\r
- this.leading(v)\r
- } else {\r
- // set given attribute on node\r
- typeof n === 'string' ?\r
- this.node.setAttributeNS(n, a, v.toString()) :\r
- this.node.setAttribute(a, v.toString())\r
- }\r
-\r
- // rebuild if required\r
- if (this.rebuild && (a == 'font-size' || a == 'x'))\r
- this.rebuild(a, v)\r
- }\r
-\r
- return this\r
- }\r
+
+SVG.Image = SVG.invent({
+ // Initialize node
+ create: 'image'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // (re)load image
+ load: function(url) {
+ if (!url) return this
+
+ var self = this
+ , img = new window.Image()
+
+ // preload image
+ SVG.on(img, 'load', function() {
+ var p = self.parent(SVG.Pattern)
+
+ if(p === null) return
+
+ // ensure image size
+ if (self.width() == 0 && self.height() == 0)
+ self.size(img.width, img.height)
+
+ // ensure pattern size if not set
+ if (p && p.width() == 0 && p.height() == 0)
+ p.size(self.width(), self.height())
+
+ // callback
+ if (typeof self._loaded === 'function')
+ self._loaded.call(self, {
+ width: img.width
+ , height: img.height
+ , ratio: img.width / img.height
+ , url: url
+ })
+ })
+
+ SVG.on(img, 'error', function(e){
+ if (typeof self._error === 'function'){
+ self._error.call(self, e)
+ }
+ })
+
+ return this.attr('href', (img.src = this.src = url), SVG.xlink)
+ }
+ // Add loaded callback
+ , loaded: function(loaded) {
+ this._loaded = loaded
+ return this
+ }
+
+ , error: function(error) {
+ this._error = error
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // create image element, load image and set its size
+ image: function(source, width, height) {
+ return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)
+ }
+ }
+
})
-SVG.extend(SVG.Element, {\r
- // Add transformations\r
- transform: function(o, relative) {\r
- // get target in case of the fx module, otherwise reference this\r
- var target = this\r
- , matrix, bbox\r
-\r
- // act as a getter\r
- if (typeof o !== 'object') {\r
- // get current matrix\r
- matrix = new SVG.Matrix(target).extract()\r
-\r
- return typeof o === 'string' ? matrix[o] : matrix\r
- }\r
-\r
- // get current matrix\r
- matrix = new SVG.Matrix(target)\r
-\r
- // ensure relative flag\r
- relative = !!relative || !!o.relative\r
-\r
- // act on matrix\r
- if (o.a != null) {\r
- matrix = relative ?\r
- // relative\r
- matrix.multiply(new SVG.Matrix(o)) :\r
- // absolute\r
- new SVG.Matrix(o)\r
-\r
- // act on rotation\r
- } else if (o.rotation != null) {\r
- // ensure centre point\r
- ensureCentre(o, target)\r
-\r
- // apply transformation\r
- matrix = relative ?\r
- // relative\r
- matrix.rotate(o.rotation, o.cx, o.cy) :\r
- // absolute\r
- matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)\r
-\r
- // act on scale\r
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
- // ensure centre point\r
- ensureCentre(o, target)\r
-\r
- // ensure scale values on both axes\r
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
-\r
- if (!relative) {\r
- // absolute; multiply inversed values\r
- var e = matrix.extract()\r
- o.scaleX = o.scaleX * 1 / e.scaleX\r
- o.scaleY = o.scaleY * 1 / e.scaleY\r
- }\r
-\r
- matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
-\r
- // act on skew\r
- } else if (o.skew != null || o.skewX != null || o.skewY != null) {\r
- // ensure centre point\r
- ensureCentre(o, target)\r
-\r
- // ensure skew values on both axes\r
- o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0\r
- o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0\r
-\r
- if (!relative) {\r
- // absolute; reset skew values\r
- var e = matrix.extract()\r
- matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())\r
- }\r
-\r
- matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)\r
-\r
- // act on flip\r
- } else if (o.flip) {\r
- if(o.flip == 'x' || o.flip == 'y') {\r
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
- } else {\r
- if(o.offset == null) {\r
- bbox = target.bbox()\r
- o.flip = bbox.cx\r
- o.offset = bbox.cy\r
- } else {\r
- o.flip = o.offset\r
- }\r
- }\r
-\r
- matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
-\r
- // act on translate\r
- } else if (o.x != null || o.y != null) {\r
- if (relative) {\r
- // relative\r
- matrix = matrix.translate(o.x, o.y)\r
- } else {\r
- // absolute\r
- if (o.x != null) matrix.e = o.x\r
- if (o.y != null) matrix.f = o.y\r
- }\r
- }\r
-\r
- return this.attr('transform', matrix)\r
- }\r
-})\r
-\r
-SVG.extend(SVG.FX, {\r
- transform: function(o, relative) {\r
- // get target in case of the fx module, otherwise reference this\r
- var target = this.target()\r
- , matrix, bbox\r
-\r
- // act as a getter\r
- if (typeof o !== 'object') {\r
- // get current matrix\r
- matrix = new SVG.Matrix(target).extract()\r
-\r
- return typeof o === 'string' ? matrix[o] : matrix\r
- }\r
-\r
- // ensure relative flag\r
- relative = !!relative || !!o.relative\r
-\r
- // act on matrix\r
- if (o.a != null) {\r
- matrix = new SVG.Matrix(o)\r
-\r
- // act on rotation\r
- } else if (o.rotation != null) {\r
- // ensure centre point\r
- ensureCentre(o, target)\r
-\r
- // apply transformation\r
- matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)\r
-\r
- // act on scale\r
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
- // ensure centre point\r
- ensureCentre(o, target)\r
-\r
- // ensure scale values on both axes\r
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
-\r
- matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
-\r
- // act on skew\r
- } else if (o.skewX != null || o.skewY != null) {\r
- // ensure centre point\r
- ensureCentre(o, target)\r
-\r
- // ensure skew values on both axes\r
- o.skewX = o.skewX != null ? o.skewX : 0\r
- o.skewY = o.skewY != null ? o.skewY : 0\r
-\r
- matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
-\r
- // act on flip\r
- } else if (o.flip) {\r
- if(o.flip == 'x' || o.flip == 'y') {\r
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
- } else {\r
- if(o.offset == null) {\r
- bbox = target.bbox()\r
- o.flip = bbox.cx\r
- o.offset = bbox.cy\r
- } else {\r
- o.flip = o.offset\r
- }\r
- }\r
-\r
- matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
-\r
- // act on translate\r
- } else if (o.x != null || o.y != null) {\r
- matrix = new SVG.Translate(o.x, o.y)\r
- }\r
-\r
- if(!matrix) return this\r
-\r
- matrix.relative = relative\r
-\r
- this.last().transforms.push(matrix)\r
-\r
- return this._callStart()\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
- // Reset all transformations\r
- untransform: function() {\r
- return this.attr('transform', null)\r
- },\r
- // merge the whole transformation chain into one matrix and returns it\r
- matrixify: function() {\r
-\r
- var matrix = (this.attr('transform') || '')\r
- // split transformations\r
- .split(SVG.regex.transforms).slice(0,-1).map(function(str){\r
- // generate key => value pairs\r
- var kv = str.trim().split('(')\r
- return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]\r
- })\r
- // merge every transformation into one matrix\r
- .reduce(function(matrix, transform){\r
-\r
- if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))\r
- return matrix[transform[0]].apply(matrix, transform[1])\r
-\r
- }, new SVG.Matrix())\r
-\r
- return matrix\r
- },\r
- // add an element to another parent without changing the visual representation on the screen\r
- toParent: function(parent) {\r
- if(this == parent) return this\r
- var ctm = this.screenCTM()\r
- var pCtm = parent.screenCTM().inverse()\r
-\r
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\r
-\r
- return this\r
- },\r
- // same as above with parent equals root-svg\r
- toDoc: function() {\r
- return this.toParent(this.doc())\r
- }\r
-\r
-})\r
-\r
-SVG.Transformation = SVG.invent({\r
-\r
- create: function(source, inversed){\r
-\r
- if(arguments.length > 1 && typeof inversed != 'boolean'){\r
- return this.constructor.call(this, [].slice.call(arguments))\r
- }\r
-\r
- if(Array.isArray(source)){\r
- for(var i = 0, len = this.arguments.length; i < len; ++i){\r
- this[this.arguments[i]] = source[i]\r
- }\r
- } else if(typeof source == 'object'){\r
- for(var i = 0, len = this.arguments.length; i < len; ++i){\r
- this[this.arguments[i]] = source[this.arguments[i]]\r
- }\r
- }\r
-\r
- this.inversed = false\r
-\r
- if(inversed === true){\r
- this.inversed = true\r
- }\r
-\r
- }\r
-\r
-, extend: {\r
-\r
- arguments: []\r
- , method: ''\r
-\r
- , at: function(pos){\r
-\r
- var params = []\r
-\r
- for(var i = 0, len = this.arguments.length; i < len; ++i){\r
- params.push(this[this.arguments[i]])\r
- }\r
-\r
- var m = this._undo || new SVG.Matrix()\r
-\r
- m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)\r
-\r
- return this.inversed ? m.inverse() : m\r
-\r
- }\r
-\r
- , undo: function(o){\r
- for(var i = 0, len = this.arguments.length; i < len; ++i){\r
- o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]\r
- }\r
-\r
- // The method SVG.Matrix.extract which was used before calling this\r
- // method to obtain a value for the parameter o doesn't return a cx and\r
- // a cy so we use the ones that were provided to this object at its creation\r
- o.cx = this.cx\r
- o.cy = this.cy\r
-\r
- this._undo = new SVG[capitalize(this.method)](o, true).at(1)\r
-\r
- return this\r
- }\r
-\r
- }\r
-\r
-})\r
-\r
-SVG.Translate = SVG.invent({\r
-\r
- parent: SVG.Matrix\r
-, inherit: SVG.Transformation\r
-\r
-, create: function(source, inversed){\r
- this.constructor.apply(this, [].slice.call(arguments))\r
- }\r
-\r
-, extend: {\r
- arguments: ['transformedX', 'transformedY']\r
- , method: 'translate'\r
- }\r
-\r
-})\r
-\r
-SVG.Rotate = SVG.invent({\r
-\r
- parent: SVG.Matrix\r
-, inherit: SVG.Transformation\r
-\r
-, create: function(source, inversed){\r
- this.constructor.apply(this, [].slice.call(arguments))\r
- }\r
-\r
-, extend: {\r
- arguments: ['rotation', 'cx', 'cy']\r
- , method: 'rotate'\r
- , at: function(pos){\r
- var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)\r
- return this.inversed ? m.inverse() : m\r
- }\r
- , undo: function(o){\r
- this._undo = o\r
- return this\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.Scale = SVG.invent({\r
-\r
- parent: SVG.Matrix\r
-, inherit: SVG.Transformation\r
-\r
-, create: function(source, inversed){\r
- this.constructor.apply(this, [].slice.call(arguments))\r
- }\r
-\r
-, extend: {\r
- arguments: ['scaleX', 'scaleY', 'cx', 'cy']\r
- , method: 'scale'\r
- }\r
-\r
-})\r
-\r
-SVG.Skew = SVG.invent({\r
-\r
- parent: SVG.Matrix\r
-, inherit: SVG.Transformation\r
-\r
-, create: function(source, inversed){\r
- this.constructor.apply(this, [].slice.call(arguments))\r
- }\r
-\r
-, extend: {\r
- arguments: ['skewX', 'skewY', 'cx', 'cy']\r
- , method: 'skew'\r
- }\r
-\r
-})\r
-
-SVG.extend(SVG.Element, {\r
- // Dynamic style generator\r
- style: function(s, v) {\r
- if (arguments.length == 0) {\r
- // get full style\r
- return this.node.style.cssText || ''\r
-\r
- } else if (arguments.length < 2) {\r
- // apply every style individually if an object is passed\r
- if (typeof s == 'object') {\r
- for (v in s) this.style(v, s[v])\r
-\r
- } else if (SVG.regex.isCss.test(s)) {\r
- // parse css string\r
- s = s.split(/\s*;\s*/)\r
- // filter out suffix ; and stuff like ;;\r
- .filter(function(e) { return !!e })\r
- .map(function(e){ return e.split(/\s*:\s*/) })\r
-\r
- // apply every definition individually\r
- while (v = s.pop()) {\r
- this.style(v[0], v[1])\r
- }\r
- } else {\r
- // act as a getter if the first and only argument is not an object\r
- return this.node.style[camelCase(s)]\r
- }\r
-\r
- } else {\r
- this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v\r
- }\r
-\r
- return this\r
- }\r
+SVG.Text = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('text'))
+
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
+ this._rebuild = true // enable automatic updating of dy values
+ this._build = false // disable build mode for adding multiple lines
+
+ // set default font
+ this.attr('font-family', SVG.defaults.attrs['font-family'])
+ }
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ // act as getter
+ if (x == null)
+ return this.attr('x')
+
+ return this.attr('x', x)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ var oy = this.attr('y')
+ , o = typeof oy === 'number' ? oy - this.bbox().y : 0
+
+ // act as getter
+ if (y == null)
+ return typeof oy === 'number' ? oy - o : oy
+
+ return this.attr('y', typeof y === 'number' ? y + o : y)
+ }
+ // Move center over x-axis
+ , cx: function(x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
+ }
+ // Move center over y-axis
+ , cy: function(y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
+ }
+ // Set the text content
+ , text: function(text) {
+ // act as getter
+ if (typeof text === 'undefined'){
+ var text = ''
+ var children = this.node.childNodes
+ for(var i = 0, len = children.length; i < len; ++i){
+
+ // add newline if its not the first child and newLined is set to true
+ if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
+ text += '\n'
+ }
+
+ // add content of this node
+ text += children[i].textContent
+ }
+
+ return text
+ }
+
+ // remove existing content
+ this.clear().build(true)
+
+ if (typeof text === 'function') {
+ // call block
+ text.call(this, this)
+
+ } else {
+ // store text and make sure text is not blank
+ text = text.split('\n')
+
+ // build new lines
+ for (var i = 0, il = text.length; i < il; i++)
+ this.tspan(text[i]).newLine()
+ }
+
+ // disable build mode and rebuild lines
+ return this.build(false).rebuild()
+ }
+ // Set font size
+ , size: function(size) {
+ return this.attr('font-size', size).rebuild()
+ }
+ // Set / get leading
+ , leading: function(value) {
+ // act as getter
+ if (value == null)
+ return this.dom.leading
+
+ // act as setter
+ this.dom.leading = new SVG.Number(value)
+
+ return this.rebuild()
+ }
+ // Get all the first level lines
+ , lines: function() {
+ var node = (this.textPath && this.textPath() || this).node
+
+ // filter tspans and map them to SVG.js instances
+ var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
+ return SVG.adopt(el)
+ })
+
+ // return an instance of SVG.set
+ return new SVG.Set(lines)
+ }
+ // Rebuild appearance type
+ , rebuild: function(rebuild) {
+ // store new rebuild flag if given
+ if (typeof rebuild == 'boolean')
+ this._rebuild = rebuild
+
+ // define position of all lines
+ if (this._rebuild) {
+ var self = this
+ , blankLineOffset = 0
+ , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
+
+ this.lines().each(function() {
+ if (this.dom.newLined) {
+ if (!self.textPath())
+ this.attr('x', self.attr('x'))
+ if(this.text() == '\n') {
+ blankLineOffset += dy
+ }else{
+ this.attr('dy', dy + blankLineOffset)
+ blankLineOffset = 0
+ }
+ }
+ })
+
+ this.fire('rebuild')
+ }
+
+ return this
+ }
+ // Enable / disable build mode
+ , build: function(build) {
+ this._build = !!build
+ return this
+ }
+ // overwrite method from parent to set data properly
+ , setData: function(o){
+ this.dom = o
+ this.dom.leading = new SVG.Number(o.leading || 1.3)
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create text element
+ text: function(text) {
+ return this.put(new SVG.Text).text(text)
+ }
+ // Create plain text element
+ , plain: function(text) {
+ return this.put(new SVG.Text).plain(text)
+ }
+ }
+
})
-SVG.Parent = SVG.invent({\r
- // Initialize node\r
- create: function(element) {\r
- this.constructor.call(this, element)\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Element\r
-\r
- // Add class methods\r
-, extend: {\r
- // Returns all child elements\r
- children: function() {\r
- return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {\r
- return SVG.adopt(node)\r
- })\r
- }\r
- // Add given element at a position\r
- , add: function(element, i) {\r
- if (i == null)\r
- this.node.appendChild(element.node)\r
- else if (element.node != this.node.childNodes[i])\r
- this.node.insertBefore(element.node, this.node.childNodes[i])\r
-\r
- return this\r
- }\r
- // Basically does the same as `add()` but returns the added element instead\r
- , put: function(element, i) {\r
- this.add(element, i)\r
- return element\r
- }\r
- // Checks if the given element is a child\r
- , has: function(element) {\r
- return this.index(element) >= 0\r
- }\r
- // Gets index of given element\r
- , index: function(element) {\r
- return [].slice.call(this.node.childNodes).indexOf(element.node)\r
- }\r
- // Get a element at the given index\r
- , get: function(i) {\r
- return SVG.adopt(this.node.childNodes[i])\r
- }\r
- // Get first child\r
- , first: function() {\r
- return this.get(0)\r
- }\r
- // Get the last child\r
- , last: function() {\r
- return this.get(this.node.childNodes.length - 1)\r
- }\r
- // Iterates over all children and invokes a given block\r
- , each: function(block, deep) {\r
- var i, il\r
- , children = this.children()\r
-\r
- for (i = 0, il = children.length; i < il; i++) {\r
- if (children[i] instanceof SVG.Element)\r
- block.apply(children[i], [i, children])\r
-\r
- if (deep && (children[i] instanceof SVG.Container))\r
- children[i].each(block, deep)\r
- }\r
-\r
- return this\r
- }\r
- // Remove a given child\r
- , removeElement: function(element) {\r
- this.node.removeChild(element.node)\r
-\r
- return this\r
- }\r
- // Remove all elements in this container\r
- , clear: function() {\r
- // remove children\r
- while(this.node.hasChildNodes())\r
- this.node.removeChild(this.node.lastChild)\r
-\r
- // remove defs reference\r
- delete this._defs\r
-\r
- return this\r
- }\r
- , // Get defs\r
- defs: function() {\r
- return this.doc().defs()\r
- }\r
- }\r
-\r
-})\r
-
-SVG.extend(SVG.Parent, {\r
-\r
- ungroup: function(parent, depth) {\r
- if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this\r
-\r
- parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))\r
- depth = depth || Infinity\r
-\r
- this.each(function(){\r
- if(this instanceof SVG.Defs) return this\r
- if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)\r
- return this.toParent(parent)\r
- })\r
-\r
- this.node.firstChild || this.remove()\r
-\r
- return this\r
- },\r
-\r
- flatten: function(parent, depth) {\r
- return this.ungroup(parent, depth)\r
- }\r
-\r
+
+SVG.Tspan = SVG.invent({
+ // Initialize node
+ create: 'tspan'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Set text content
+ text: function(text) {
+ if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
+
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)
+
+ return this
+ }
+ // Shortcut dx
+ , dx: function(dx) {
+ return this.attr('dx', dx)
+ }
+ // Shortcut dy
+ , dy: function(dy) {
+ return this.attr('dy', dy)
+ }
+ // Create new line
+ , newLine: function() {
+ // fetch text parent
+ var t = this.parent(SVG.Text)
+
+ // mark new line
+ this.dom.newLined = true
+
+ // apply new hy¡n
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
+ }
+ }
+
})
-SVG.Container = SVG.invent({\r
- // Initialize node\r
- create: function(element) {\r
- this.constructor.call(this, element)\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Parent\r
-\r
+
+SVG.extend(SVG.Text, SVG.Tspan, {
+ // Create plain text node
+ plain: function(text) {
+ // clear if build mode is disabled
+ if (this._build === false)
+ this.clear()
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ // Create a tspan
+, tspan: function(text) {
+ var node = (this.textPath && this.textPath() || this).node
+ , tspan = new SVG.Tspan
+
+ // clear if build mode is disabled
+ if (this._build === false)
+ this.clear()
+
+ // add new tspan
+ node.appendChild(tspan.node)
+
+ return tspan.text(text)
+ }
+ // Clear all lines
+, clear: function() {
+ var node = (this.textPath && this.textPath() || this).node
+
+ // remove existing child nodes
+ while (node.hasChildNodes())
+ node.removeChild(node.lastChild)
+
+ return this
+ }
+ // Get length of text element
+, length: function() {
+ return this.node.getComputedTextLength()
+ }
})
-\r
-SVG.ViewBox = SVG.invent({\r
-\r
- create: function(source) {\r
- var i, base = [0, 0, 0, 0]\r
-\r
- var x, y, width, height, box, view, we, he\r
- , wm = 1 // width multiplier\r
- , hm = 1 // height multiplier\r
- , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi\r
-\r
- if(source instanceof SVG.Element){\r
-\r
- we = source\r
- he = source\r
- view = (source.attr('viewBox') || '').match(reg)\r
- box = source.bbox\r
-\r
- // get dimensions of current node\r
- width = new SVG.Number(source.width())\r
- height = new SVG.Number(source.height())\r
-\r
- // find nearest non-percentual dimensions\r
- while (width.unit == '%') {\r
- wm *= width.value\r
- width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())\r
- we = we.parent()\r
- }\r
- while (height.unit == '%') {\r
- hm *= height.value\r
- height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())\r
- he = he.parent()\r
- }\r
-\r
- // ensure defaults\r
- this.x = 0\r
- this.y = 0\r
- this.width = width * wm\r
- this.height = height * hm\r
- this.zoom = 1\r
-\r
- if (view) {\r
- // get width and height from viewbox\r
- x = parseFloat(view[0])\r
- y = parseFloat(view[1])\r
- width = parseFloat(view[2])\r
- height = parseFloat(view[3])\r
-\r
- // calculate zoom accoring to viewbox\r
- this.zoom = ((this.width / this.height) > (width / height)) ?\r
- this.height / height :\r
- this.width / width\r
-\r
- // calculate real pixel dimensions on parent SVG.Doc element\r
- this.x = x\r
- this.y = y\r
- this.width = width\r
- this.height = height\r
-\r
- }\r
-\r
- }else{\r
-\r
- // ensure source as object\r
- source = typeof source === 'string' ?\r
- source.match(reg).map(function(el){ return parseFloat(el) }) :\r
- Array.isArray(source) ?\r
- source :\r
- typeof source == 'object' ?\r
- [source.x, source.y, source.width, source.height] :\r
- arguments.length == 4 ?\r
- [].slice.call(arguments) :\r
- base\r
-\r
- this.x = source[0]\r
- this.y = source[1]\r
- this.width = source[2]\r
- this.height = source[3]\r
- }\r
-\r
-\r
- }\r
-\r
-, extend: {\r
-\r
- toString: function() {\r
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\r
- }\r
- , morph: function(x, y, width, height){\r
- this.destination = new SVG.ViewBox(x, y, width, height)\r
- return this\r
- }\r
-\r
- , at: function(pos) {\r
-\r
- if(!this.destination) return this\r
-\r
- return new SVG.ViewBox([\r
- this.x + (this.destination.x - this.x) * pos\r
- , this.y + (this.destination.y - this.y) * pos\r
- , this.width + (this.destination.width - this.width) * pos\r
- , this.height + (this.destination.height - this.height) * pos\r
- ])\r
-\r
- }\r
-\r
- }\r
-\r
- // Define parent\r
-, parent: SVG.Container\r
-\r
- // Add parent method\r
-, construct: {\r
-\r
- // get/set viewbox\r
- viewbox: function(x, y, width, height) {\r
- if (arguments.length == 0)\r
- // act as a getter if there are no arguments\r
- return new SVG.ViewBox(this)\r
-\r
- // otherwise act as a setter\r
- return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))\r
- }\r
-\r
- }\r
-\r
+
+SVG.TextPath = SVG.invent({
+ // Initialize node
+ create: 'textPath'
+
+ // Inherit from
+, inherit: SVG.Parent
+
+ // Define parent class
+, parent: SVG.Text
+
+ // Add parent method
+, construct: {
+ // Create path for text to run on
+ path: function(d) {
+ // create textPath element
+ var path = new SVG.TextPath
+ , track = this.doc().defs().path(d)
+
+ // move lines to textpath
+ while (this.node.hasChildNodes())
+ path.node.appendChild(this.node.firstChild)
+
+ // add textPath element as child node
+ this.node.appendChild(path.node)
+
+ // link textPath to path and add content
+ path.attr('href', '#' + track, SVG.xlink)
+
+ return this
+ }
+ // return the array of the path track element
+ , array: function() {
+ var track = this.track()
+
+ return track ? track.array() : null
+ }
+ // Plot path if any
+ , plot: function(d) {
+ var track = this.track()
+ , pathArray = null
+
+ if (track) {
+ pathArray = track.plot(d)
+ }
+
+ return (d == null) ? pathArray : this
+ }
+ // Get the path track element
+ , track: function() {
+ var path = this.textPath()
+
+ if (path)
+ return path.reference('href')
+ }
+ // Get the textPath child
+ , textPath: function() {
+ if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
+ return SVG.adopt(this.node.firstChild)
+ }
+ }
})
-// Add events to elements\r
-;[ 'click'\r
- , 'dblclick'\r
- , 'mousedown'\r
- , 'mouseup'\r
- , 'mouseover'\r
- , 'mouseout'\r
- , 'mousemove'\r
- // , 'mouseenter' -> not supported by IE\r
- // , 'mouseleave' -> not supported by IE\r
- , 'touchstart'\r
- , 'touchmove'\r
- , 'touchleave'\r
- , 'touchend'\r
- , 'touchcancel' ].forEach(function(event) {\r
-\r
- // add event to SVG.Element\r
- SVG.Element.prototype[event] = function(f) {\r
- // bind event to element rather than element node\r
- SVG.on(this.node, event, f)\r
- return this\r
- }\r
-})\r
-\r
-// Initialize listeners stack\r
-SVG.listeners = []\r
-SVG.handlerMap = []\r
-SVG.listenerId = 0\r
-\r
-// Add event binder in the SVG namespace\r
-SVG.on = function(node, event, listener, binding, options) {\r
- // create listener, get object-index\r
- var l = listener.bind(binding || node.instance || node)\r
- , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1\r
- , ev = event.split('.')[0]\r
- , ns = event.split('.')[1] || '*'\r
-\r
-\r
- // ensure valid object\r
- SVG.listeners[index] = SVG.listeners[index] || {}\r
- SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}\r
- SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}\r
-\r
- if(!listener._svgjsListenerId)\r
- listener._svgjsListenerId = ++SVG.listenerId\r
-\r
- // reference listener\r
- SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l\r
-\r
- // add listener\r
- node.addEventListener(ev, l, options || false)\r
-}\r
-\r
-// Add event unbinder in the SVG namespace\r
-SVG.off = function(node, event, listener) {\r
- var index = SVG.handlerMap.indexOf(node)\r
- , ev = event && event.split('.')[0]\r
- , ns = event && event.split('.')[1]\r
- , namespace = ''\r
-\r
- if(index == -1) return\r
-\r
- if (listener) {\r
- if(typeof listener == 'function') listener = listener._svgjsListenerId\r
- if(!listener) return\r
-\r
- // remove listener reference\r
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {\r
- // remove listener\r
- node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)\r
-\r
- delete SVG.listeners[index][ev][ns || '*'][listener]\r
- }\r
-\r
- } else if (ns && ev) {\r
- // remove all listeners for a namespaced event\r
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {\r
- for (listener in SVG.listeners[index][ev][ns])\r
- SVG.off(node, [ev, ns].join('.'), listener)\r
-\r
- delete SVG.listeners[index][ev][ns]\r
- }\r
-\r
- } else if (ns){\r
- // remove all listeners for a specific namespace\r
- for(event in SVG.listeners[index]){\r
- for(namespace in SVG.listeners[index][event]){\r
- if(ns === namespace){\r
- SVG.off(node, [event, ns].join('.'))\r
- }\r
- }\r
- }\r
-\r
- } else if (ev) {\r
- // remove all listeners for the event\r
- if (SVG.listeners[index][ev]) {\r
- for (namespace in SVG.listeners[index][ev])\r
- SVG.off(node, [ev, namespace].join('.'))\r
-\r
- delete SVG.listeners[index][ev]\r
- }\r
-\r
- } else {\r
- // remove all listeners on a given node\r
- for (event in SVG.listeners[index])\r
- SVG.off(node, event)\r
-\r
- delete SVG.listeners[index]\r
- delete SVG.handlerMap[index]\r
-\r
- }\r
-}\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Bind given event to listener\r
- on: function(event, listener, binding, options) {\r
- SVG.on(this.node, event, listener, binding, options)\r
-\r
- return this\r
- }\r
- // Unbind event from listener\r
-, off: function(event, listener) {\r
- SVG.off(this.node, event, listener)\r
-\r
- return this\r
- }\r
- // Fire given event\r
-, fire: function(event, data) {\r
-\r
- // Dispatch event\r
- if(event instanceof window.Event){\r
- this.node.dispatchEvent(event)\r
- }else{\r
- this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))\r
- }\r
-\r
- this._event = event\r
- return this\r
- }\r
-, event: function() {\r
- return this._event\r
- }\r
-})\r
-
-\r
-SVG.Defs = SVG.invent({\r
- // Initialize node\r
- create: 'defs'\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
+
+SVG.Nested = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('svg'))
+
+ this.style('overflow', 'visible')
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add parent method
+, construct: {
+ // Create nested svg document
+ nested: function() {
+ return this.put(new SVG.Nested)
+ }
+ }
})
-SVG.G = SVG.invent({\r
- // Initialize node\r
- create: 'g'\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Move over x-axis\r
- x: function(x) {\r
- return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)\r
- }\r
- // Move over y-axis\r
- , y: function(y) {\r
- return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)\r
- }\r
- // Move by center over x-axis\r
- , cx: function(x) {\r
- return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)\r
- }\r
- // Move by center over y-axis\r
- , cy: function(y) {\r
- return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)\r
- }\r
- , gbox: function() {\r
-\r
- var bbox = this.bbox()\r
- , trans = this.transform()\r
-\r
- bbox.x += trans.x\r
- bbox.x2 += trans.x\r
- bbox.cx += trans.x\r
-\r
- bbox.y += trans.y\r
- bbox.y2 += trans.y\r
- bbox.cy += trans.y\r
-\r
- return bbox\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a group element\r
- group: function() {\r
- return this.put(new SVG.G)\r
- }\r
- }\r
-})\r
-
-// ### This module adds backward / forward functionality to elements.\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Get all siblings, including myself\r
- siblings: function() {\r
- return this.parent().children()\r
- }\r
- // Get the curent position siblings\r
-, position: function() {\r
- return this.parent().index(this)\r
- }\r
- // Get the next element (will return null if there is none)\r
-, next: function() {\r
- return this.siblings()[this.position() + 1]\r
- }\r
- // Get the next element (will return null if there is none)\r
-, previous: function() {\r
- return this.siblings()[this.position() - 1]\r
- }\r
- // Send given element one step forward\r
-, forward: function() {\r
- var i = this.position() + 1\r
- , p = this.parent()\r
-\r
- // move node one step forward\r
- p.removeElement(this).add(this, i)\r
-\r
- // make sure defs node is always at the top\r
- if (p instanceof SVG.Doc)\r
- p.node.appendChild(p.defs().node)\r
-\r
- return this\r
- }\r
- // Send given element one step backward\r
-, backward: function() {\r
- var i = this.position()\r
-\r
- if (i > 0)\r
- this.parent().removeElement(this).add(this, i - 1)\r
-\r
- return this\r
- }\r
- // Send given element all the way to the front\r
-, front: function() {\r
- var p = this.parent()\r
-\r
- // Move node forward\r
- p.node.appendChild(this.node)\r
-\r
- // Make sure defs node is always at the top\r
- if (p instanceof SVG.Doc)\r
- p.node.appendChild(p.defs().node)\r
-\r
- return this\r
- }\r
- // Send given element all the way to the back\r
-, back: function() {\r
- if (this.position() > 0)\r
- this.parent().removeElement(this).add(this, 0)\r
-\r
- return this\r
- }\r
- // Inserts a given element before the targeted element\r
-, before: function(element) {\r
- element.remove()\r
-\r
- var i = this.position()\r
-\r
- this.parent().add(element, i)\r
-\r
- return this\r
- }\r
- // Insters a given element after the targeted element\r
-, after: function(element) {\r
- element.remove()\r
-\r
- var i = this.position()\r
-\r
- this.parent().add(element, i + 1)\r
-\r
- return this\r
- }\r
-\r
+SVG.A = SVG.invent({
+ // Initialize node
+ create: 'a'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Link url
+ to: function(url) {
+ return this.attr('href', url, SVG.xlink)
+ }
+ // Link show attribute
+ , show: function(target) {
+ return this.attr('show', target, SVG.xlink)
+ }
+ // Link target attribute
+ , target: function(target) {
+ return this.attr('target', target)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a hyperlink element
+ link: function(url) {
+ return this.put(new SVG.A).to(url)
+ }
+ }
})
-SVG.Mask = SVG.invent({\r
- // Initialize node\r
- create: function() {\r
- this.constructor.call(this, SVG.create('mask'))\r
-\r
- // keep references to masked elements\r
- this.targets = []\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Unmask all masked elements and remove itself\r
- remove: function() {\r
- // unmask all targets\r
- for (var i = this.targets.length - 1; i >= 0; i--)\r
- if (this.targets[i])\r
- this.targets[i].unmask()\r
- this.targets = []\r
-\r
- // remove mask from parent\r
- this.parent().removeElement(this)\r
-\r
- return this\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create masking element\r
- mask: function() {\r
- return this.defs().put(new SVG.Mask)\r
- }\r
- }\r
-})\r
-\r
-\r
-SVG.extend(SVG.Element, {\r
- // Distribute mask to svg element\r
- maskWith: function(element) {\r
- // use given mask or create a new one\r
- this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)\r
-\r
- // store reverence on self in mask\r
- this.masker.targets.push(this)\r
-\r
- // apply mask\r
- return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')\r
- }\r
- // Unmask element\r
-, unmask: function() {\r
- delete this.masker\r
- return this.attr('mask', null)\r
- }\r
-\r
-})\r
-
-SVG.ClipPath = SVG.invent({\r
- // Initialize node\r
- create: function() {\r
- this.constructor.call(this, SVG.create('clipPath'))\r
-\r
- // keep references to clipped elements\r
- this.targets = []\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Unclip all clipped elements and remove itself\r
- remove: function() {\r
- // unclip all targets\r
- for (var i = this.targets.length - 1; i >= 0; i--)\r
- if (this.targets[i])\r
- this.targets[i].unclip()\r
- this.targets = []\r
-\r
- // remove clipPath from parent\r
- this.parent().removeElement(this)\r
-\r
- return this\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create clipping element\r
- clip: function() {\r
- return this.defs().put(new SVG.ClipPath)\r
- }\r
- }\r
-})\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Distribute clipPath to svg element\r
- clipWith: function(element) {\r
- // use given clip or create a new one\r
- this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)\r
-\r
- // store reverence on self in mask\r
- this.clipper.targets.push(this)\r
-\r
- // apply mask\r
- return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')\r
- }\r
- // Unclip element\r
-, unclip: function() {\r
- delete this.clipper\r
- return this.attr('clip-path', null)\r
- }\r
-\r
+
+SVG.extend(SVG.Element, {
+ // Create a hyperlink element
+ linkTo: function(url) {
+ var link = new SVG.A
+
+ if (typeof url == 'function')
+ url.call(link, link)
+ else
+ link.to(url)
+
+ return this.parent().put(link).put(this)
+ }
+
})
-SVG.Gradient = SVG.invent({\r
- // Initialize node\r
- create: function(type) {\r
- this.constructor.call(this, SVG.create(type + 'Gradient'))\r
-\r
- // store type\r
- this.type = type\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Add a color stop\r
- at: function(offset, color, opacity) {\r
- return this.put(new SVG.Stop).update(offset, color, opacity)\r
- }\r
- // Update gradient\r
- , update: function(block) {\r
- // remove all stops\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block == 'function')\r
- block.call(this, this)\r
-\r
- return this\r
- }\r
- // Return the fill id\r
- , fill: function() {\r
- return 'url(#' + this.id() + ')'\r
- }\r
- // Alias string convertion to fill\r
- , toString: function() {\r
- return this.fill()\r
- }\r
- // custom attr to handle transform\r
- , attr: function(a, b, c) {\r
- if(a == 'transform') a = 'gradientTransform'\r
- return SVG.Container.prototype.attr.call(this, a, b, c)\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create gradient element in defs\r
- gradient: function(type, block) {\r
- return this.defs().gradient(type, block)\r
- }\r
- }\r
-})\r
-\r
-// Add animatable methods to both gradient and fx module\r
-SVG.extend(SVG.Gradient, SVG.FX, {\r
- // From position\r
- from: function(x, y) {\r
- return (this._target || this).type == 'radial' ?\r
- this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :\r
- this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })\r
- }\r
- // To position\r
-, to: function(x, y) {\r
- return (this._target || this).type == 'radial' ?\r
- this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :\r
- this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })\r
- }\r
-})\r
-\r
-// Base gradient generation\r
-SVG.extend(SVG.Defs, {\r
- // define gradient\r
- gradient: function(type, block) {\r
- return this.put(new SVG.Gradient(type)).update(block)\r
- }\r
-\r
-})\r
-\r
-SVG.Stop = SVG.invent({\r
- // Initialize node\r
- create: 'stop'\r
-\r
- // Inherit from\r
-, inherit: SVG.Element\r
-\r
- // Add class methods\r
-, extend: {\r
- // add color stops\r
- update: function(o) {\r
- if (typeof o == 'number' || o instanceof SVG.Number) {\r
- o = {\r
- offset: arguments[0]\r
- , color: arguments[1]\r
- , opacity: arguments[2]\r
- }\r
- }\r
-\r
- // set attributes\r
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
- if (o.color != null) this.attr('stop-color', o.color)\r
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))\r
-\r
- return this\r
- }\r
- }\r
-\r
-})\r
-
-SVG.Pattern = SVG.invent({\r
- // Initialize node\r
- create: 'pattern'\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Return the fill id\r
- fill: function() {\r
- return 'url(#' + this.id() + ')'\r
- }\r
- // Update pattern by rebuilding\r
- , update: function(block) {\r
- // remove content\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block == 'function')\r
- block.call(this, this)\r
-\r
- return this\r
- }\r
- // Alias string convertion to fill\r
- , toString: function() {\r
- return this.fill()\r
- }\r
- // custom attr to handle transform\r
- , attr: function(a, b, c) {\r
- if(a == 'transform') a = 'patternTransform'\r
- return SVG.Container.prototype.attr.call(this, a, b, c)\r
- }\r
-\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create pattern element in defs\r
- pattern: function(width, height, block) {\r
- return this.defs().pattern(width, height, block)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Defs, {\r
- // Define gradient\r
- pattern: function(width, height, block) {\r
- return this.put(new SVG.Pattern).update(block).attr({\r
- x: 0\r
- , y: 0\r
- , width: width\r
- , height: height\r
- , patternUnits: 'userSpaceOnUse'\r
- })\r
- }\r
-\r
+SVG.Marker = SVG.invent({
+ // Initialize node
+ create: 'marker'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Set width of element
+ width: function(width) {
+ return this.attr('markerWidth', width)
+ }
+ // Set height of element
+ , height: function(height) {
+ return this.attr('markerHeight', height)
+ }
+ // Set marker refX and refY
+ , ref: function(x, y) {
+ return this.attr('refX', x).attr('refY', y)
+ }
+ // Update marker
+ , update: function(block) {
+ // remove all content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Return the fill id
+ , toString: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ }
+
+ // Add parent method
+, construct: {
+ marker: function(width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block)
+ }
+ }
+
})
-SVG.Doc = SVG.invent({\r
- // Initialize node\r
- create: function(element) {\r
- if (element) {\r
- // ensure the presence of a dom element\r
- element = typeof element == 'string' ?\r
- document.getElementById(element) :\r
- element\r
-\r
- // If the target is an svg element, use that element as the main wrapper.\r
- // This allows svg.js to work with svg documents as well.\r
- if (element.nodeName == 'svg') {\r
- this.constructor.call(this, element)\r
- } else {\r
- this.constructor.call(this, SVG.create('svg'))\r
- element.appendChild(this.node)\r
- this.size('100%', '100%')\r
- }\r
-\r
- // set svg element attributes and ensure defs node\r
- this.namespace().defs()\r
- }\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Add namespaces\r
- namespace: function() {\r
- return this\r
- .attr({ xmlns: SVG.ns, version: '1.1' })\r
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)\r
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)\r
- }\r
- // Creates and returns defs element\r
- , defs: function() {\r
- if (!this._defs) {\r
- var defs\r
-\r
- // Find or create a defs element in this instance\r
- if (defs = this.node.getElementsByTagName('defs')[0])\r
- this._defs = SVG.adopt(defs)\r
- else\r
- this._defs = new SVG.Defs\r
-\r
- // Make sure the defs node is at the end of the stack\r
- this.node.appendChild(this._defs.node)\r
- }\r
-\r
- return this._defs\r
- }\r
- // custom parent method\r
- , parent: function() {\r
- return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode\r
- }\r
- // Fix for possible sub-pixel offset. See:\r
- // https://bugzilla.mozilla.org/show_bug.cgi?id=608812\r
- , spof: function(spof) {\r
- var pos = this.node.getScreenCTM()\r
-\r
- if (pos)\r
- this\r
- .style('left', (-pos.e % 1) + 'px')\r
- .style('top', (-pos.f % 1) + 'px')\r
-\r
- return this\r
- }\r
-\r
- // Removes the doc from the DOM\r
- , remove: function() {\r
- if(this.parent()) {\r
- this.parent().removeChild(this.node)\r
- }\r
-\r
- return this\r
- }\r
- , clear: function() {\r
- // remove children\r
- while(this.node.hasChildNodes())\r
- this.node.removeChild(this.node.lastChild)\r
-\r
- // remove defs reference\r
- delete this._defs\r
-\r
- // add back parser\r
- if(!SVG.parser.draw.parentNode)\r
- this.node.appendChild(SVG.parser.draw)\r
-\r
- return this\r
- }\r
- }\r
-\r
-})\r
-
-SVG.Shape = SVG.invent({\r
- // Initialize node\r
- create: function(element) {\r
- this.constructor.call(this, element)\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Element\r
-\r
+
+SVG.extend(SVG.Defs, {
+ // Create marker
+ marker: function(width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new SVG.Marker)
+ .size(width, height)
+ .ref(width / 2, height / 2)
+ .viewbox(0, 0, width, height)
+ .attr('orient', 'auto')
+ .update(block)
+ }
+
})
-\r
-SVG.Bare = SVG.invent({\r
- // Initialize\r
- create: function(element, inherit) {\r
- // construct element\r
- this.constructor.call(this, SVG.create(element))\r
-\r
- // inherit custom methods\r
- if (inherit)\r
- for (var method in inherit.prototype)\r
- if (typeof inherit.prototype[method] === 'function')\r
- this[method] = inherit.prototype[method]\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Element\r
-\r
- // Add methods\r
-, extend: {\r
- // Insert some plain text\r
- words: function(text) {\r
- // remove contents\r
- while (this.node.hasChildNodes())\r
- this.node.removeChild(this.node.lastChild)\r
-\r
- // create text node\r
- this.node.appendChild(document.createTextNode(text))\r
-\r
- return this\r
- }\r
- }\r
-})\r
-\r
-\r
-SVG.extend(SVG.Parent, {\r
- // Create an element that is not described by SVG.js\r
- element: function(element, inherit) {\r
- return this.put(new SVG.Bare(element, inherit))\r
- }\r
-})\r
-
-SVG.Symbol = SVG.invent({\r
- // Initialize node\r
- create: 'symbol'\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
-, construct: {\r
- // create symbol\r
- symbol: function() {\r
- return this.put(new SVG.Symbol)\r
- }\r
- }\r
-})\r
-
-SVG.Use = SVG.invent({\r
- // Initialize node\r
- create: 'use'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add class methods\r
-, extend: {\r
- // Use element as a reference\r
- element: function(element, file) {\r
- // Set lined element\r
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a use element\r
- use: function(element, file) {\r
- return this.put(new SVG.Use).element(element, file)\r
- }\r
- }\r
+
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
+ // Create and attach markers
+ marker: function(marker, width, height, block) {
+ var attr = ['marker']
+
+ // Build attribute name
+ if (marker != 'all') attr.push(marker)
+ attr = attr.join('-')
+
+ // Set marker attribute
+ marker = arguments[1] instanceof SVG.Marker ?
+ arguments[1] :
+ this.doc().marker(width, height, block)
+
+ return this.attr(attr, marker)
+ }
+
})
-SVG.Rect = SVG.invent({\r
- // Initialize node\r
- create: 'rect'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a rect element\r
- rect: function(width, height) {\r
- return this.put(new SVG.Rect()).size(width, height)\r
- }\r
- }\r
+// Define list of available attributes for stroke and fill
+var sugar = {
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
+, fill: ['color', 'opacity', 'rule']
+, prefix: function(t, a) {
+ return a == 'color' ? t : t + '-' + a
+ }
+}
+
+// Add sugar for fill and stroke
+;['fill', 'stroke'].forEach(function(m) {
+ var i, extension = {}
+
+ extension[m] = function(o) {
+ if (typeof o == 'undefined')
+ return this
+ if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
+ this.attr(m, o)
+
+ else
+ // set all attributes from sugar.fill and sugar.stroke list
+ for (i = sugar[m].length - 1; i >= 0; i--)
+ if (o[sugar[m][i]] != null)
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
+
+ return this
+ }
+
+ SVG.extend(SVG.Element, SVG.FX, extension)
+
})
-SVG.Circle = SVG.invent({\r
- // Initialize node\r
- create: 'circle'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create circle element, based on ellipse\r
- circle: function(size) {\r
- return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Circle, SVG.FX, {\r
- // Radius x value\r
- rx: function(rx) {\r
- return this.attr('r', rx)\r
- }\r
- // Alias radius x value\r
-, ry: function(ry) {\r
- return this.rx(ry)\r
- }\r
-})\r
-\r
-SVG.Ellipse = SVG.invent({\r
- // Initialize node\r
- create: 'ellipse'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create an ellipse\r
- ellipse: function(width, height) {\r
- return this.put(new SVG.Ellipse).size(width, height).move(0, 0)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {\r
- // Radius x value\r
- rx: function(rx) {\r
- return this.attr('rx', rx)\r
- }\r
- // Radius y value\r
-, ry: function(ry) {\r
- return this.attr('ry', ry)\r
- }\r
-})\r
-\r
-// Add common method\r
-SVG.extend(SVG.Circle, SVG.Ellipse, {\r
- // Move over x-axis\r
- x: function(x) {\r
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())\r
- }\r
- // Move over y-axis\r
- , y: function(y) {\r
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())\r
- }\r
- // Move by center over x-axis\r
- , cx: function(x) {\r
- return x == null ? this.attr('cx') : this.attr('cx', x)\r
- }\r
- // Move by center over y-axis\r
- , cy: function(y) {\r
- return y == null ? this.attr('cy') : this.attr('cy', y)\r
- }\r
- // Set width of element\r
- , width: function(width) {\r
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))\r
- }\r
- // Set height of element\r
- , height: function(height) {\r
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))\r
- }\r
- // Custom size function\r
- , size: function(width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this\r
- .rx(new SVG.Number(p.width).divide(2))\r
- .ry(new SVG.Number(p.height).divide(2))\r
- }\r
+
+SVG.extend(SVG.Element, SVG.FX, {
+ // Map rotation to transform
+ rotate: function(d, cx, cy) {
+ return this.transform({ rotation: d, cx: cx, cy: cy })
+ }
+ // Map skew to transform
+, skew: function(x, y, cx, cy) {
+ return arguments.length == 1 || arguments.length == 3 ?
+ this.transform({ skew: x, cx: y, cy: cx }) :
+ this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
+ }
+ // Map scale to transform
+, scale: function(x, y, cx, cy) {
+ return arguments.length == 1 || arguments.length == 3 ?
+ this.transform({ scale: x, cx: y, cy: cx }) :
+ this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
+ }
+ // Map translate to transform
+, translate: function(x, y) {
+ return this.transform({ x: x, y: y })
+ }
+ // Map flip to transform
+, flip: function(a, o) {
+ o = typeof a == 'number' ? a : o
+ return this.transform({ flip: a || 'both', offset: o })
+ }
+ // Map matrix to transform
+, matrix: function(m) {
+ return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
+ }
+ // Opacity
+, opacity: function(value) {
+ return this.attr('opacity', value)
+ }
+ // Relative move over x axis
+, dx: function(x) {
+ return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
+ }
+ // Relative move over y axis
+, dy: function(y) {
+ return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
+ }
+ // Relative move over x and y axes
+, dmove: function(x, y) {
+ return this.dx(x).dy(y)
+ }
})
-SVG.Line = SVG.invent({\r
- // Initialize node\r
- create: 'line'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add class methods\r
-, extend: {\r
- // Get array\r
- array: function() {\r
- return new SVG.PointArray([\r
- [ this.attr('x1'), this.attr('y1') ]\r
- , [ this.attr('x2'), this.attr('y2') ]\r
- ])\r
- }\r
- // Overwrite native plot() method\r
- , plot: function(x1, y1, x2, y2) {\r
- if (x1 == null)\r
- return this.array()\r
- else if (typeof y1 !== 'undefined')\r
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\r
- else\r
- x1 = new SVG.PointArray(x1).toLine()\r
-\r
- return this.attr(x1)\r
- }\r
- // Move by left top corner\r
- , move: function(x, y) {\r
- return this.attr(this.array().move(x, y).toLine())\r
- }\r
- // Set element size to given width and height\r
- , size: function(width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this.attr(this.array().size(p.width, p.height).toLine())\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a line element\r
- line: function(x1, y1, x2, y2) {\r
- // make sure plot is called as a setter\r
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray\r
- return SVG.Line.prototype.plot.apply(\r
- this.put(new SVG.Line)\r
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]\r
- )\r
- }\r
- }\r
-})\r
-
-SVG.Polyline = SVG.invent({\r
- // Initialize node\r
- create: 'polyline'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a wrapped polyline element\r
- polyline: function(p) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)\r
- }\r
- }\r
-})\r
-\r
-SVG.Polygon = SVG.invent({\r
- // Initialize node\r
- create: 'polygon'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a wrapped polygon element\r
- polygon: function(p) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)\r
- }\r
- }\r
-})\r
-\r
-// Add polygon-specific functions\r
-SVG.extend(SVG.Polyline, SVG.Polygon, {\r
- // Get array\r
- array: function() {\r
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))\r
- }\r
- // Plot new path\r
-, plot: function(p) {\r
- return (p == null) ?\r
- this.array() :\r
- this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))\r
- }\r
- // Clear array cache\r
-, clear: function() {\r
- delete this._array\r
- return this\r
- }\r
- // Move by left top corner\r
-, move: function(x, y) {\r
- return this.attr('points', this.array().move(x, y))\r
- }\r
- // Set element size to given width and height\r
-, size: function(width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this.attr('points', this.array().size(p.width, p.height))\r
- }\r
-\r
-})\r
-
-// unify all point to point elements\r
-SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {\r
- // Define morphable array\r
- morphArray: SVG.PointArray\r
- // Move by left top corner over x-axis\r
-, x: function(x) {\r
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
- }\r
- // Move by left top corner over y-axis\r
-, y: function(y) {\r
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
- }\r
- // Set width of element\r
-, width: function(width) {\r
- var b = this.bbox()\r
-\r
- return width == null ? b.width : this.size(width, b.height)\r
- }\r
- // Set height of element\r
-, height: function(height) {\r
- var b = this.bbox()\r
-\r
- return height == null ? b.height : this.size(b.width, height)\r
- }\r
+
+SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
+ // Add x and y radius
+ radius: function(x, y) {
+ var type = (this._target || this).type;
+ return type == 'radial' || type == 'circle' ?
+ this.attr('r', new SVG.Number(x)) :
+ this.rx(x).ry(y == null ? x : y)
+ }
})
-SVG.Path = SVG.invent({\r
- // Initialize node\r
- create: 'path'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add class methods\r
-, extend: {\r
- // Define morphable array\r
- morphArray: SVG.PathArray\r
- // Get array\r
- , array: function() {\r
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))\r
- }\r
- // Plot new path\r
- , plot: function(d) {\r
- return (d == null) ?\r
- this.array() :\r
- this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))\r
- }\r
- // Clear array cache\r
- , clear: function() {\r
- delete this._array\r
- return this\r
- }\r
- // Move by left top corner\r
- , move: function(x, y) {\r
- return this.attr('d', this.array().move(x, y))\r
- }\r
- // Move by left top corner over x-axis\r
- , x: function(x) {\r
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
- }\r
- // Move by left top corner over y-axis\r
- , y: function(y) {\r
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
- }\r
- // Set element size to given width and height\r
- , size: function(width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this.attr('d', this.array().size(p.width, p.height))\r
- }\r
- // Set width of element\r
- , width: function(width) {\r
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)\r
- }\r
- // Set height of element\r
- , height: function(height) {\r
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)\r
- }\r
-\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a wrapped path element\r
- path: function(d) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Path).plot(d || new SVG.PathArray)\r
- }\r
- }\r
-})\r
-
-SVG.Image = SVG.invent({\r
- // Initialize node\r
- create: 'image'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add class methods\r
-, extend: {\r
- // (re)load image\r
- load: function(url) {\r
- if (!url) return this\r
-\r
- var self = this\r
- , img = new window.Image()\r
-\r
- // preload image\r
- SVG.on(img, 'load', function() {\r
- var p = self.parent(SVG.Pattern)\r
-\r
- if(p === null) return\r
-\r
- // ensure image size\r
- if (self.width() == 0 && self.height() == 0)\r
- self.size(img.width, img.height)\r
-\r
- // ensure pattern size if not set\r
- if (p && p.width() == 0 && p.height() == 0)\r
- p.size(self.width(), self.height())\r
-\r
- // callback\r
- if (typeof self._loaded === 'function')\r
- self._loaded.call(self, {\r
- width: img.width\r
- , height: img.height\r
- , ratio: img.width / img.height\r
- , url: url\r
- })\r
- })\r
-\r
- SVG.on(img, 'error', function(e){\r
- if (typeof self._error === 'function'){\r
- self._error.call(self, e)\r
- }\r
- })\r
-\r
- return this.attr('href', (img.src = this.src = url), SVG.xlink)\r
- }\r
- // Add loaded callback\r
- , loaded: function(loaded) {\r
- this._loaded = loaded\r
- return this\r
- }\r
-\r
- , error: function(error) {\r
- this._error = error\r
- return this\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // create image element, load image and set its size\r
- image: function(source, width, height) {\r
- return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)\r
- }\r
- }\r
-\r
+
+SVG.extend(SVG.Path, {
+ // Get path length
+ length: function() {
+ return this.node.getTotalLength()
+ }
+ // Get point at length
+, pointAt: function(length) {
+ return this.node.getPointAtLength(length)
+ }
})
-SVG.Text = SVG.invent({\r
- // Initialize node\r
- create: function() {\r
- this.constructor.call(this, SVG.create('text'))\r
-\r
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding\r
- this._rebuild = true // enable automatic updating of dy values\r
- this._build = false // disable build mode for adding multiple lines\r
-\r
- // set default font\r
- this.attr('font-family', SVG.defaults.attrs['font-family'])\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add class methods\r
-, extend: {\r
- // Move over x-axis\r
- x: function(x) {\r
- // act as getter\r
- if (x == null)\r
- return this.attr('x')\r
-\r
- return this.attr('x', x)\r
- }\r
- // Move over y-axis\r
- , y: function(y) {\r
- var oy = this.attr('y')\r
- , o = typeof oy === 'number' ? oy - this.bbox().y : 0\r
-\r
- // act as getter\r
- if (y == null)\r
- return typeof oy === 'number' ? oy - o : oy\r
-\r
- return this.attr('y', typeof y === 'number' ? y + o : y)\r
- }\r
- // Move center over x-axis\r
- , cx: function(x) {\r
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\r
- }\r
- // Move center over y-axis\r
- , cy: function(y) {\r
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\r
- }\r
- // Set the text content\r
- , text: function(text) {\r
- // act as getter\r
- if (typeof text === 'undefined'){\r
- var text = ''\r
- var children = this.node.childNodes\r
- for(var i = 0, len = children.length; i < len; ++i){\r
-\r
- // add newline if its not the first child and newLined is set to true\r
- if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){\r
- text += '\n'\r
- }\r
-\r
- // add content of this node\r
- text += children[i].textContent\r
- }\r
-\r
- return text\r
- }\r
-\r
- // remove existing content\r
- this.clear().build(true)\r
-\r
- if (typeof text === 'function') {\r
- // call block\r
- text.call(this, this)\r
-\r
- } else {\r
- // store text and make sure text is not blank\r
- text = text.split('\n')\r
-\r
- // build new lines\r
- for (var i = 0, il = text.length; i < il; i++)\r
- this.tspan(text[i]).newLine()\r
- }\r
-\r
- // disable build mode and rebuild lines\r
- return this.build(false).rebuild()\r
- }\r
- // Set font size\r
- , size: function(size) {\r
- return this.attr('font-size', size).rebuild()\r
- }\r
- // Set / get leading\r
- , leading: function(value) {\r
- // act as getter\r
- if (value == null)\r
- return this.dom.leading\r
-\r
- // act as setter\r
- this.dom.leading = new SVG.Number(value)\r
-\r
- return this.rebuild()\r
- }\r
- // Get all the first level lines\r
- , lines: function() {\r
- var node = (this.textPath && this.textPath() || this).node\r
-\r
- // filter tspans and map them to SVG.js instances\r
- var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){\r
- return SVG.adopt(el)\r
- })\r
-\r
- // return an instance of SVG.set\r
- return new SVG.Set(lines)\r
- }\r
- // Rebuild appearance type\r
- , rebuild: function(rebuild) {\r
- // store new rebuild flag if given\r
- if (typeof rebuild == 'boolean')\r
- this._rebuild = rebuild\r
-\r
- // define position of all lines\r
- if (this._rebuild) {\r
- var self = this\r
- , blankLineOffset = 0\r
- , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))\r
-\r
- this.lines().each(function() {\r
- if (this.dom.newLined) {\r
- if (!self.textPath())\r
- this.attr('x', self.attr('x'))\r
- if(this.text() == '\n') {\r
- blankLineOffset += dy\r
- }else{\r
- this.attr('dy', dy + blankLineOffset)\r
- blankLineOffset = 0\r
- }\r
- }\r
- })\r
-\r
- this.fire('rebuild')\r
- }\r
-\r
- return this\r
- }\r
- // Enable / disable build mode\r
- , build: function(build) {\r
- this._build = !!build\r
- return this\r
- }\r
- // overwrite method from parent to set data properly\r
- , setData: function(o){\r
- this.dom = o\r
- this.dom.leading = new SVG.Number(o.leading || 1.3)\r
- return this\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create text element\r
- text: function(text) {\r
- return this.put(new SVG.Text).text(text)\r
- }\r
- // Create plain text element\r
- , plain: function(text) {\r
- return this.put(new SVG.Text).plain(text)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.Tspan = SVG.invent({\r
- // Initialize node\r
- create: 'tspan'\r
-\r
- // Inherit from\r
-, inherit: SVG.Shape\r
-\r
- // Add class methods\r
-, extend: {\r
- // Set text content\r
- text: function(text) {\r
- if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')\r
-\r
- typeof text === 'function' ? text.call(this, this) : this.plain(text)\r
-\r
- return this\r
- }\r
- // Shortcut dx\r
- , dx: function(dx) {\r
- return this.attr('dx', dx)\r
- }\r
- // Shortcut dy\r
- , dy: function(dy) {\r
- return this.attr('dy', dy)\r
- }\r
- // Create new line\r
- , newLine: function() {\r
- // fetch text parent\r
- var t = this.parent(SVG.Text)\r
-\r
- // mark new line\r
- this.dom.newLined = true\r
-\r
- // apply new hy¡n\r
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.Text, SVG.Tspan, {\r
- // Create plain text node\r
- plain: function(text) {\r
- // clear if build mode is disabled\r
- if (this._build === false)\r
- this.clear()\r
-\r
- // create text node\r
- this.node.appendChild(document.createTextNode(text))\r
-\r
- return this\r
- }\r
- // Create a tspan\r
-, tspan: function(text) {\r
- var node = (this.textPath && this.textPath() || this).node\r
- , tspan = new SVG.Tspan\r
-\r
- // clear if build mode is disabled\r
- if (this._build === false)\r
- this.clear()\r
-\r
- // add new tspan\r
- node.appendChild(tspan.node)\r
-\r
- return tspan.text(text)\r
- }\r
- // Clear all lines\r
-, clear: function() {\r
- var node = (this.textPath && this.textPath() || this).node\r
-\r
- // remove existing child nodes\r
- while (node.hasChildNodes())\r
- node.removeChild(node.lastChild)\r
-\r
- return this\r
- }\r
- // Get length of text element\r
-, length: function() {\r
- return this.node.getComputedTextLength()\r
- }\r
-})\r
-
-SVG.TextPath = SVG.invent({\r
- // Initialize node\r
- create: 'textPath'\r
-\r
- // Inherit from\r
-, inherit: SVG.Parent\r
-\r
- // Define parent class\r
-, parent: SVG.Text\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create path for text to run on\r
- path: function(d) {\r
- // create textPath element\r
- var path = new SVG.TextPath\r
- , track = this.doc().defs().path(d)\r
-\r
- // move lines to textpath\r
- while (this.node.hasChildNodes())\r
- path.node.appendChild(this.node.firstChild)\r
-\r
- // add textPath element as child node\r
- this.node.appendChild(path.node)\r
-\r
- // link textPath to path and add content\r
- path.attr('href', '#' + track, SVG.xlink)\r
-\r
- return this\r
- }\r
- // return the array of the path track element\r
- , array: function() {\r
- var track = this.track()\r
-\r
- return track ? track.array() : null\r
- }\r
- // Plot path if any\r
- , plot: function(d) {\r
- var track = this.track()\r
- , pathArray = null\r
-\r
- if (track) {\r
- pathArray = track.plot(d)\r
- }\r
-\r
- return (d == null) ? pathArray : this\r
- }\r
- // Get the path track element\r
- , track: function() {\r
- var path = this.textPath()\r
-\r
- if (path)\r
- return path.reference('href')\r
- }\r
- // Get the textPath child\r
- , textPath: function() {\r
- if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')\r
- return SVG.adopt(this.node.firstChild)\r
- }\r
- }\r
-})\r
-
-SVG.Nested = SVG.invent({\r
- // Initialize node\r
- create: function() {\r
- this.constructor.call(this, SVG.create('svg'))\r
-\r
- this.style('overflow', 'visible')\r
- }\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create nested svg document\r
- nested: function() {\r
- return this.put(new SVG.Nested)\r
- }\r
- }\r
+
+SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {
+ // Set font
+ font: function(a, v) {
+ if (typeof a == 'object') {
+ for (v in a) this.font(v, a[v])
+ }
+
+ return a == 'leading' ?
+ this.leading(v) :
+ a == 'anchor' ?
+ this.attr('text-anchor', v) :
+ a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
+ this.attr('font-'+ a, v) :
+ this.attr(a, v)
+ }
})
-SVG.A = SVG.invent({\r
- // Initialize node\r
- create: 'a'\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Link url\r
- to: function(url) {\r
- return this.attr('href', url, SVG.xlink)\r
- }\r
- // Link show attribute\r
- , show: function(target) {\r
- return this.attr('show', target, SVG.xlink)\r
- }\r
- // Link target attribute\r
- , target: function(target) {\r
- return this.attr('target', target)\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a hyperlink element\r
- link: function(url) {\r
- return this.put(new SVG.A).to(url)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
- // Create a hyperlink element\r
- linkTo: function(url) {\r
- var link = new SVG.A\r
-\r
- if (typeof url == 'function')\r
- url.call(link, link)\r
- else\r
- link.to(url)\r
-\r
- return this.parent().put(link).put(this)\r
- }\r
-\r
+
+SVG.Set = SVG.invent({
+ // Initialize
+ create: function(members) {
+ // Set initial state
+ Array.isArray(members) ? this.members = members : this.clear()
+ }
+
+ // Add class methods
+, extend: {
+ // Add element to set
+ add: function() {
+ var i, il, elements = [].slice.call(arguments)
+
+ for (i = 0, il = elements.length; i < il; i++)
+ this.members.push(elements[i])
+
+ return this
+ }
+ // Remove element from set
+ , remove: function(element) {
+ var i = this.index(element)
+
+ // remove given child
+ if (i > -1)
+ this.members.splice(i, 1)
+
+ return this
+ }
+ // Iterate over all members
+ , each: function(block) {
+ for (var i = 0, il = this.members.length; i < il; i++)
+ block.apply(this.members[i], [i, this.members])
+
+ return this
+ }
+ // Restore to defaults
+ , clear: function() {
+ // initialize store
+ this.members = []
+
+ return this
+ }
+ // Get the length of a set
+ , length: function() {
+ return this.members.length
+ }
+ // Checks if a given element is present in set
+ , has: function(element) {
+ return this.index(element) >= 0
+ }
+ // retuns index of given element in set
+ , index: function(element) {
+ return this.members.indexOf(element)
+ }
+ // Get member at given index
+ , get: function(i) {
+ return this.members[i]
+ }
+ // Get first member
+ , first: function() {
+ return this.get(0)
+ }
+ // Get last member
+ , last: function() {
+ return this.get(this.members.length - 1)
+ }
+ // Default value
+ , valueOf: function() {
+ return this.members
+ }
+ // Get the bounding box of all members included or empty box if set has no items
+ , bbox: function(){
+ // return an empty box of there are no members
+ if (this.members.length == 0)
+ return new SVG.RBox()
+
+ // get the first rbox and update the target bbox
+ var rbox = this.members[0].rbox(this.members[0].doc())
+
+ this.each(function() {
+ // user rbox for correct position and visual representation
+ rbox = rbox.merge(this.rbox(this.doc()))
+ })
+
+ return rbox
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a new set
+ set: function(members) {
+ return new SVG.Set(members)
+ }
+ }
})
-SVG.Marker = SVG.invent({\r
- // Initialize node\r
- create: 'marker'\r
-\r
- // Inherit from\r
-, inherit: SVG.Container\r
-\r
- // Add class methods\r
-, extend: {\r
- // Set width of element\r
- width: function(width) {\r
- return this.attr('markerWidth', width)\r
- }\r
- // Set height of element\r
- , height: function(height) {\r
- return this.attr('markerHeight', height)\r
- }\r
- // Set marker refX and refY\r
- , ref: function(x, y) {\r
- return this.attr('refX', x).attr('refY', y)\r
- }\r
- // Update marker\r
- , update: function(block) {\r
- // remove all content\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block == 'function')\r
- block.call(this, this)\r
-\r
- return this\r
- }\r
- // Return the fill id\r
- , toString: function() {\r
- return 'url(#' + this.id() + ')'\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- marker: function(width, height, block) {\r
- // Create marker element in defs\r
- return this.defs().marker(width, height, block)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.Defs, {\r
- // Create marker\r
- marker: function(width, height, block) {\r
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\r
- return this.put(new SVG.Marker)\r
- .size(width, height)\r
- .ref(width / 2, height / 2)\r
- .viewbox(0, 0, width, height)\r
- .attr('orient', 'auto')\r
- .update(block)\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {\r
- // Create and attach markers\r
- marker: function(marker, width, height, block) {\r
- var attr = ['marker']\r
-\r
- // Build attribute name\r
- if (marker != 'all') attr.push(marker)\r
- attr = attr.join('-')\r
-\r
- // Set marker attribute\r
- marker = arguments[1] instanceof SVG.Marker ?\r
- arguments[1] :\r
- this.doc().marker(width, height, block)\r
-\r
- return this.attr(attr, marker)\r
- }\r
-\r
+
+SVG.FX.Set = SVG.invent({
+ // Initialize node
+ create: function(set) {
+ // store reference to set
+ this.set = set
+ }
+
})
-// Define list of available attributes for stroke and fill\r
-var sugar = {\r
- stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']\r
-, fill: ['color', 'opacity', 'rule']\r
-, prefix: function(t, a) {\r
- return a == 'color' ? t : t + '-' + a\r
- }\r
-}\r
-\r
-// Add sugar for fill and stroke\r
-;['fill', 'stroke'].forEach(function(m) {\r
- var i, extension = {}\r
-\r
- extension[m] = function(o) {\r
- if (typeof o == 'undefined')\r
- return this\r
- if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))\r
- this.attr(m, o)\r
-\r
- else\r
- // set all attributes from sugar.fill and sugar.stroke list\r
- for (i = sugar[m].length - 1; i >= 0; i--)\r
- if (o[sugar[m][i]] != null)\r
- this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\r
-\r
- return this\r
- }\r
-\r
- SVG.extend(SVG.Element, SVG.FX, extension)\r
-\r
-})\r
-\r
-SVG.extend(SVG.Element, SVG.FX, {\r
- // Map rotation to transform\r
- rotate: function(d, cx, cy) {\r
- return this.transform({ rotation: d, cx: cx, cy: cy })\r
- }\r
- // Map skew to transform\r
-, skew: function(x, y, cx, cy) {\r
- return arguments.length == 1 || arguments.length == 3 ?\r
- this.transform({ skew: x, cx: y, cy: cx }) :\r
- this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })\r
- }\r
- // Map scale to transform\r
-, scale: function(x, y, cx, cy) {\r
- return arguments.length == 1 || arguments.length == 3 ?\r
- this.transform({ scale: x, cx: y, cy: cx }) :\r
- this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })\r
- }\r
- // Map translate to transform\r
-, translate: function(x, y) {\r
- return this.transform({ x: x, y: y })\r
- }\r
- // Map flip to transform\r
-, flip: function(a, o) {\r
- o = typeof a == 'number' ? a : o\r
- return this.transform({ flip: a || 'both', offset: o })\r
- }\r
- // Map matrix to transform\r
-, matrix: function(m) {\r
- return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))\r
- }\r
- // Opacity\r
-, opacity: function(value) {\r
- return this.attr('opacity', value)\r
- }\r
- // Relative move over x axis\r
-, dx: function(x) {\r
- return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)\r
- }\r
- // Relative move over y axis\r
-, dy: function(y) {\r
- return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)\r
- }\r
- // Relative move over x and y axes\r
-, dmove: function(x, y) {\r
- return this.dx(x).dy(y)\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {\r
- // Add x and y radius\r
- radius: function(x, y) {\r
- var type = (this._target || this).type;\r
- return type == 'radial' || type == 'circle' ?\r
- this.attr('r', new SVG.Number(x)) :\r
- this.rx(x).ry(y == null ? x : y)\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Path, {\r
- // Get path length\r
- length: function() {\r
- return this.node.getTotalLength()\r
- }\r
- // Get point at length\r
-, pointAt: function(length) {\r
- return this.node.getPointAtLength(length)\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {\r
- // Set font\r
- font: function(a, v) {\r
- if (typeof a == 'object') {\r
- for (v in a) this.font(v, a[v])\r
- }\r
-\r
- return a == 'leading' ?\r
- this.leading(v) :\r
- a == 'anchor' ?\r
- this.attr('text-anchor', v) :\r
- a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?\r
- this.attr('font-'+ a, v) :\r
- this.attr(a, v)\r
- }\r
-})\r
-
-SVG.Set = SVG.invent({\r
- // Initialize\r
- create: function(members) {\r
- // Set initial state\r
- Array.isArray(members) ? this.members = members : this.clear()\r
- }\r
-\r
- // Add class methods\r
-, extend: {\r
- // Add element to set\r
- add: function() {\r
- var i, il, elements = [].slice.call(arguments)\r
-\r
- for (i = 0, il = elements.length; i < il; i++)\r
- this.members.push(elements[i])\r
-\r
- return this\r
- }\r
- // Remove element from set\r
- , remove: function(element) {\r
- var i = this.index(element)\r
-\r
- // remove given child\r
- if (i > -1)\r
- this.members.splice(i, 1)\r
-\r
- return this\r
- }\r
- // Iterate over all members\r
- , each: function(block) {\r
- for (var i = 0, il = this.members.length; i < il; i++)\r
- block.apply(this.members[i], [i, this.members])\r
-\r
- return this\r
- }\r
- // Restore to defaults\r
- , clear: function() {\r
- // initialize store\r
- this.members = []\r
-\r
- return this\r
- }\r
- // Get the length of a set\r
- , length: function() {\r
- return this.members.length\r
- }\r
- // Checks if a given element is present in set\r
- , has: function(element) {\r
- return this.index(element) >= 0\r
- }\r
- // retuns index of given element in set\r
- , index: function(element) {\r
- return this.members.indexOf(element)\r
- }\r
- // Get member at given index\r
- , get: function(i) {\r
- return this.members[i]\r
- }\r
- // Get first member\r
- , first: function() {\r
- return this.get(0)\r
- }\r
- // Get last member\r
- , last: function() {\r
- return this.get(this.members.length - 1)\r
- }\r
- // Default value\r
- , valueOf: function() {\r
- return this.members\r
- }\r
- // Get the bounding box of all members included or empty box if set has no items\r
- , bbox: function(){\r
- // return an empty box of there are no members\r
- if (this.members.length == 0)\r
- return new SVG.RBox()\r
-\r
- // get the first rbox and update the target bbox\r
- var rbox = this.members[0].rbox(this.members[0].doc())\r
-\r
- this.each(function() {\r
- // user rbox for correct position and visual representation\r
- rbox = rbox.merge(this.rbox(this.doc()))\r
- })\r
-\r
- return rbox\r
- }\r
- }\r
-\r
- // Add parent method\r
-, construct: {\r
- // Create a new set\r
- set: function(members) {\r
- return new SVG.Set(members)\r
- }\r
- }\r
-})\r
-\r
-SVG.FX.Set = SVG.invent({\r
- // Initialize node\r
- create: function(set) {\r
- // store reference to set\r
- this.set = set\r
- }\r
-\r
-})\r
-\r
-// Alias methods\r
-SVG.Set.inherit = function() {\r
- var m\r
- , methods = []\r
-\r
- // gather shape methods\r
- for(var m in SVG.Shape.prototype)\r
- if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')\r
- methods.push(m)\r
-\r
- // apply shape aliasses\r
- methods.forEach(function(method) {\r
- SVG.Set.prototype[method] = function() {\r
- for (var i = 0, il = this.members.length; i < il; i++)\r
- if (this.members[i] && typeof this.members[i][method] == 'function')\r
- this.members[i][method].apply(this.members[i], arguments)\r
-\r
- return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this\r
- }\r
- })\r
-\r
- // clear methods for the next round\r
- methods = []\r
-\r
- // gather fx methods\r
- for(var m in SVG.FX.prototype)\r
- if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')\r
- methods.push(m)\r
-\r
- // apply fx aliasses\r
- methods.forEach(function(method) {\r
- SVG.FX.Set.prototype[method] = function() {\r
- for (var i = 0, il = this.set.members.length; i < il; i++)\r
- this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)\r
-\r
- return this\r
- }\r
- })\r
-}\r
-\r
-\r
-
-\r
-SVG.extend(SVG.Element, {\r
- // Store data values on svg nodes\r
- data: function(a, v, r) {\r
- if (typeof a == 'object') {\r
- for (v in a)\r
- this.data(v, a[v])\r
-\r
- } else if (arguments.length < 2) {\r
- try {\r
- return JSON.parse(this.attr('data-' + a))\r
- } catch(e) {\r
- return this.attr('data-' + a)\r
- }\r
-\r
- } else {\r
- this.attr(\r
- 'data-' + a\r
- , v === null ?\r
- null :\r
- r === true || typeof v === 'string' || typeof v === 'number' ?\r
- v :\r
- JSON.stringify(v)\r
- )\r
- }\r
-\r
- return this\r
- }\r
+
+// Alias methods
+SVG.Set.inherit = function() {
+ var m
+ , methods = []
+
+ // gather shape methods
+ for(var m in SVG.Shape.prototype)
+ if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
+ methods.push(m)
+
+ // apply shape aliasses
+ methods.forEach(function(method) {
+ SVG.Set.prototype[method] = function() {
+ for (var i = 0, il = this.members.length; i < il; i++)
+ if (this.members[i] && typeof this.members[i][method] == 'function')
+ this.members[i][method].apply(this.members[i], arguments)
+
+ return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this
+ }
+ })
+
+ // clear methods for the next round
+ methods = []
+
+ // gather fx methods
+ for(var m in SVG.FX.prototype)
+ if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')
+ methods.push(m)
+
+ // apply fx aliasses
+ methods.forEach(function(method) {
+ SVG.FX.Set.prototype[method] = function() {
+ for (var i = 0, il = this.set.members.length; i < il; i++)
+ this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
+
+ return this
+ }
+ })
+}
+
+
+
+
+SVG.extend(SVG.Element, {
+ // Store data values on svg nodes
+ data: function(a, v, r) {
+ if (typeof a == 'object') {
+ for (v in a)
+ this.data(v, a[v])
+
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a))
+ } catch(e) {
+ return this.attr('data-' + a)
+ }
+
+ } else {
+ this.attr(
+ 'data-' + a
+ , v === null ?
+ null :
+ r === true || typeof v === 'string' || typeof v === 'number' ?
+ v :
+ JSON.stringify(v)
+ )
+ }
+
+ return this
+ }
})
-SVG.extend(SVG.Element, {\r
- // Remember arbitrary data\r
- remember: function(k, v) {\r
- // remember every item in an object individually\r
- if (typeof arguments[0] == 'object')\r
- for (var v in k)\r
- this.remember(v, k[v])\r
-\r
- // retrieve memory\r
- else if (arguments.length == 1)\r
- return this.memory()[k]\r
-\r
- // store memory\r
- else\r
- this.memory()[k] = v\r
-\r
- return this\r
- }\r
-\r
- // Erase a given memory\r
-, forget: function() {\r
- if (arguments.length == 0)\r
- this._memory = {}\r
- else\r
- for (var i = arguments.length - 1; i >= 0; i--)\r
- delete this.memory()[arguments[i]]\r
-\r
- return this\r
- }\r
-\r
- // Initialize or return local memory object\r
-, memory: function() {\r
- return this._memory || (this._memory = {})\r
- }\r
-\r
+SVG.extend(SVG.Element, {
+ // Remember arbitrary data
+ remember: function(k, v) {
+ // remember every item in an object individually
+ if (typeof arguments[0] == 'object')
+ for (var v in k)
+ this.remember(v, k[v])
+
+ // retrieve memory
+ else if (arguments.length == 1)
+ return this.memory()[k]
+
+ // store memory
+ else
+ this.memory()[k] = v
+
+ return this
+ }
+
+ // Erase a given memory
+, forget: function() {
+ if (arguments.length == 0)
+ this._memory = {}
+ else
+ for (var i = arguments.length - 1; i >= 0; i--)
+ delete this.memory()[arguments[i]]
+
+ return this
+ }
+
+ // Initialize or return local memory object
+, memory: function() {
+ return this._memory || (this._memory = {})
+ }
+
})
-// Method for getting an element by id\r
-SVG.get = function(id) {\r
- var node = document.getElementById(idFromReference(id) || id)\r
- return SVG.adopt(node)\r
-}\r
-\r
-// Select elements by query string\r
-SVG.select = function(query, parent) {\r
- return new SVG.Set(\r
- SVG.utils.map((parent || document).querySelectorAll(query), function(node) {\r
- return SVG.adopt(node)\r
- })\r
- )\r
-}\r
-\r
-SVG.extend(SVG.Parent, {\r
- // Scoped select method\r
- select: function(query) {\r
- return SVG.select(query, this.node)\r
- }\r
-\r
+// Method for getting an element by id
+SVG.get = function(id) {
+ var node = document.getElementById(idFromReference(id) || id)
+ return SVG.adopt(node)
+}
+
+// Select elements by query string
+SVG.select = function(query, parent) {
+ return new SVG.Set(
+ SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
+ return SVG.adopt(node)
+ })
+ )
+}
+
+SVG.extend(SVG.Parent, {
+ // Scoped select method
+ select: function(query) {
+ return SVG.select(query, this.node)
+ }
+
})
-function pathRegReplace(a, b, c, d) {\r
- return c + d.replace(SVG.regex.dots, ' .')\r
-}\r
-\r
-// creates deep clone of array\r
-function array_clone(arr){\r
- var clone = arr.slice(0)\r
- for(var i = clone.length; i--;){\r
- if(Array.isArray(clone[i])){\r
- clone[i] = array_clone(clone[i])\r
- }\r
- }\r
- return clone\r
-}\r
-\r
-// tests if a given element is instance of an object\r
-function is(el, obj){\r
- return el instanceof obj\r
-}\r
-\r
-// tests if a given selector matches an element\r
-function matches(el, selector) {\r
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);\r
-}\r
-\r
-// Convert dash-separated-string to camelCase\r
-function camelCase(s) {\r
- return s.toLowerCase().replace(/-(.)/g, function(m, g) {\r
- return g.toUpperCase()\r
- })\r
-}\r
-\r
-// Capitalize first letter of a string\r
-function capitalize(s) {\r
- return s.charAt(0).toUpperCase() + s.slice(1)\r
-}\r
-\r
-// Ensure to six-based hex\r
-function fullHex(hex) {\r
- return hex.length == 4 ?\r
- [ '#',\r
- hex.substring(1, 2), hex.substring(1, 2)\r
- , hex.substring(2, 3), hex.substring(2, 3)\r
- , hex.substring(3, 4), hex.substring(3, 4)\r
- ].join('') : hex\r
-}\r
-\r
-// Component to hex value\r
-function compToHex(comp) {\r
- var hex = comp.toString(16)\r
- return hex.length == 1 ? '0' + hex : hex\r
-}\r
-\r
-// Calculate proportional width and height values when necessary\r
-function proportionalSize(element, width, height) {\r
- if (width == null || height == null) {\r
- var box = element.bbox()\r
-\r
- if (width == null)\r
- width = box.width / box.height * height\r
- else if (height == null)\r
- height = box.height / box.width * width\r
- }\r
-\r
- return {\r
- width: width\r
- , height: height\r
- }\r
-}\r
-\r
-// Delta transform point\r
-function deltaTransformPoint(matrix, x, y) {\r
- return {\r
- x: x * matrix.a + y * matrix.c + 0\r
- , y: x * matrix.b + y * matrix.d + 0\r
- }\r
-}\r
-\r
-// Map matrix array to object\r
-function arrayToMatrix(a) {\r
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\r
-}\r
-\r
-// Parse matrix if required\r
-function parseMatrix(matrix) {\r
- if (!(matrix instanceof SVG.Matrix))\r
- matrix = new SVG.Matrix(matrix)\r
-\r
- return matrix\r
-}\r
-\r
-// Add centre point to transform object\r
-function ensureCentre(o, target) {\r
- o.cx = o.cx == null ? target.bbox().cx : o.cx\r
- o.cy = o.cy == null ? target.bbox().cy : o.cy\r
-}\r
-\r
-// PathArray Helpers\r
-function arrayToString(a) {\r
- for (var i = 0, il = a.length, s = ''; i < il; i++) {\r
- s += a[i][0]\r
-\r
- if (a[i][1] != null) {\r
- s += a[i][1]\r
-\r
- if (a[i][2] != null) {\r
- s += ' '\r
- s += a[i][2]\r
-\r
- if (a[i][3] != null) {\r
- s += ' '\r
- s += a[i][3]\r
- s += ' '\r
- s += a[i][4]\r
-\r
- if (a[i][5] != null) {\r
- s += ' '\r
- s += a[i][5]\r
- s += ' '\r
- s += a[i][6]\r
-\r
- if (a[i][7] != null) {\r
- s += ' '\r
- s += a[i][7]\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
-\r
- return s + ' '\r
-}\r
-\r
-// Deep new id assignment\r
-function assignNewId(node) {\r
- // do the same for SVG child nodes as well\r
- for (var i = node.childNodes.length - 1; i >= 0; i--)\r
- if (node.childNodes[i] instanceof window.SVGElement)\r
- assignNewId(node.childNodes[i])\r
-\r
- return SVG.adopt(node).id(SVG.eid(node.nodeName))\r
-}\r
-\r
-// Add more bounding box properties\r
-function fullBox(b) {\r
- if (b.x == null) {\r
- b.x = 0\r
- b.y = 0\r
- b.width = 0\r
- b.height = 0\r
- }\r
-\r
- b.w = b.width\r
- b.h = b.height\r
- b.x2 = b.x + b.width\r
- b.y2 = b.y + b.height\r
- b.cx = b.x + b.width / 2\r
- b.cy = b.y + b.height / 2\r
-\r
- return b\r
-}\r
-\r
-// Get id from reference string\r
-function idFromReference(url) {\r
- var m = url.toString().match(SVG.regex.reference)\r
-\r
- if (m) return m[1]\r
-}\r
-\r
-// Create matrix array for looping\r
+function pathRegReplace(a, b, c, d) {
+ return c + d.replace(SVG.regex.dots, ' .')
+}
+
+// creates deep clone of array
+function array_clone(arr){
+ var clone = arr.slice(0)
+ for(var i = clone.length; i--;){
+ if(Array.isArray(clone[i])){
+ clone[i] = array_clone(clone[i])
+ }
+ }
+ return clone
+}
+
+// tests if a given element is instance of an object
+function is(el, obj){
+ return el instanceof obj
+}
+
+// tests if a given selector matches an element
+function matches(el, selector) {
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
+}
+
+// Convert dash-separated-string to camelCase
+function camelCase(s) {
+ return s.toLowerCase().replace(/-(.)/g, function(m, g) {
+ return g.toUpperCase()
+ })
+}
+
+// Capitalize first letter of a string
+function capitalize(s) {
+ return s.charAt(0).toUpperCase() + s.slice(1)
+}
+
+// Ensure to six-based hex
+function fullHex(hex) {
+ return hex.length == 4 ?
+ [ '#',
+ hex.substring(1, 2), hex.substring(1, 2)
+ , hex.substring(2, 3), hex.substring(2, 3)
+ , hex.substring(3, 4), hex.substring(3, 4)
+ ].join('') : hex
+}
+
+// Component to hex value
+function compToHex(comp) {
+ var hex = comp.toString(16)
+ return hex.length == 1 ? '0' + hex : hex
+}
+
+// Calculate proportional width and height values when necessary
+function proportionalSize(element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox()
+
+ if (width == null)
+ width = box.width / box.height * height
+ else if (height == null)
+ height = box.height / box.width * width
+ }
+
+ return {
+ width: width
+ , height: height
+ }
+}
+
+// Delta transform point
+function deltaTransformPoint(matrix, x, y) {
+ return {
+ x: x * matrix.a + y * matrix.c + 0
+ , y: x * matrix.b + y * matrix.d + 0
+ }
+}
+
+// Map matrix array to object
+function arrayToMatrix(a) {
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
+}
+
+// Parse matrix if required
+function parseMatrix(matrix) {
+ if (!(matrix instanceof SVG.Matrix))
+ matrix = new SVG.Matrix(matrix)
+
+ return matrix
+}
+
+// Add centre point to transform object
+function ensureCentre(o, target) {
+ o.cx = o.cx == null ? target.bbox().cx : o.cx
+ o.cy = o.cy == null ? target.bbox().cy : o.cy
+}
+
+// PathArray Helpers
+function arrayToString(a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0]
+
+ if (a[i][1] != null) {
+ s += a[i][1]
+
+ if (a[i][2] != null) {
+ s += ' '
+ s += a[i][2]
+
+ if (a[i][3] != null) {
+ s += ' '
+ s += a[i][3]
+ s += ' '
+ s += a[i][4]
+
+ if (a[i][5] != null) {
+ s += ' '
+ s += a[i][5]
+ s += ' '
+ s += a[i][6]
+
+ if (a[i][7] != null) {
+ s += ' '
+ s += a[i][7]
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' '
+}
+
+// Deep new id assignment
+function assignNewId(node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.childNodes.length - 1; i >= 0; i--)
+ if (node.childNodes[i] instanceof window.SVGElement)
+ assignNewId(node.childNodes[i])
+
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))
+}
+
+// Add more bounding box properties
+function fullBox(b) {
+ if (b.x == null) {
+ b.x = 0
+ b.y = 0
+ b.width = 0
+ b.height = 0
+ }
+
+ b.w = b.width
+ b.h = b.height
+ b.x2 = b.x + b.width
+ b.y2 = b.y + b.height
+ b.cx = b.x + b.width / 2
+ b.cy = b.y + b.height / 2
+
+ return b
+}
+
+// Get id from reference string
+function idFromReference(url) {
+ var m = url.toString().match(SVG.regex.reference)
+
+ if (m) return m[1]
+}
+
+// Create matrix array for looping
var abcdef = 'abcdef'.split('')
-// Add CustomEvent to IE9 and IE10\r
-if (typeof window.CustomEvent !== 'function') {\r
- // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent\r
- var CustomEvent = function(event, options) {\r
- options = options || { bubbles: false, cancelable: false, detail: undefined }\r
- var e = document.createEvent('CustomEvent')\r
- e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)\r
- return e\r
- }\r
-\r
- CustomEvent.prototype = window.Event.prototype\r
-\r
- window.CustomEvent = CustomEvent\r
-}\r
-\r
-// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish\r
-(function(w) {\r
- var lastTime = 0\r
- var vendors = ['moz', 'webkit']\r
-\r
- for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {\r
- w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']\r
- w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||\r
- w[vendors[x] + 'CancelRequestAnimationFrame']\r
- }\r
-\r
- w.requestAnimationFrame = w.requestAnimationFrame ||\r
- function(callback) {\r
- var currTime = new Date().getTime()\r
- var timeToCall = Math.max(0, 16 - (currTime - lastTime))\r
-\r
- var id = w.setTimeout(function() {\r
- callback(currTime + timeToCall)\r
- }, timeToCall)\r
-\r
- lastTime = currTime + timeToCall\r
- return id\r
- }\r
-\r
- w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;\r
-\r
-}(window))\r
-\r
-return SVG\r
-\r
-}));\r
\ No newline at end of file
+// Add CustomEvent to IE9 and IE10
+if (typeof window.CustomEvent !== 'function') {
+ // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent
+ var CustomEvent = function(event, options) {
+ options = options || { bubbles: false, cancelable: false, detail: undefined }
+ var e = document.createEvent('CustomEvent')
+ e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)
+ return e
+ }
+
+ CustomEvent.prototype = window.Event.prototype
+
+ window.CustomEvent = CustomEvent
+}
+
+// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish
+(function(w) {
+ var lastTime = 0
+ var vendors = ['moz', 'webkit']
+
+ for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
+ w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']
+ w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||
+ w[vendors[x] + 'CancelRequestAnimationFrame']
+ }
+
+ w.requestAnimationFrame = w.requestAnimationFrame ||
+ function(callback) {
+ var currTime = new Date().getTime()
+ var timeToCall = Math.max(0, 16 - (currTime - lastTime))
+
+ var id = w.setTimeout(function() {
+ callback(currTime + timeToCall)
+ }, timeToCall)
+
+ lastTime = currTime + timeToCall
+ return id
+ }
+
+ w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;
+
+}(window))
+
+return SVG
+
+}));
\ No newline at end of file
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s=i.extract();i=i.multiply((new g.Matrix).skew(s.skewX,s.skewY,t.cx,t.cy).inverse())}i=i.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(n=r.bbox(),t.flip=n.cx,t.offset=n.cy):t.flip=t.offset,i=(new g.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(e?i=i.translate(t.x,t.y):(null!=t.x&&(i.e=t.x),null!=t.y&&(i.f=t.y)));return this.attr("transform",i)}}),g.extend(g.FX,{transform:function(t,e){var i,n,r=this.target();return"object"!=typeof t?(i=new g.Matrix(r).extract(),"string"==typeof t?i[t]:i):(e=!!e||!!t.relative,null!=t.a?i=new g.Matrix(t):null!=t.rotation?(p(t,r),i=new g.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(p(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,i=new g.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(p(t,r),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,i=new g.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(n=r.bbox(),t.flip=n.cx,t.offset=n.cy):t.flip=t.offset,i=(new g.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(i=new g.Translate(t.x,t.y)),i?(i.relative=e,this.last().transforms.push(i),this._callStart()):this)}}),g.extend(g.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){var t=(this.attr("transform")||"").split(g.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(g.regex.delimiter).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(f(e[1])):t[e[0]].apply(t,e[1])},new g.Matrix);return t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),i=t.screenCTM().inverse();return this.addTo(t).untransform().transform(i.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),g.Transformation=g.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.constructor.call(this,[].slice.call(arguments));if(Array.isArray(t))for(var i=0,n=this.arguments.length;i<n;++i)this[this.arguments[i]]=t[i];else if("object"==typeof t)for(var i=0,n=this.arguments.length;i<n;++i)this[this.arguments[i]]=t[this.arguments[i]];this.inversed=!1,e===!0&&(this.inversed=!0)},extend:{arguments:[],method:"",at:function(t){for(var e=[],i=0,n=this.arguments.length;i<n;++i)e.push(this[this.arguments[i]]);var r=this._undo||new g.Matrix;return r=(new g.Matrix).morph(g.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){for(var e=0,i=this.arguments.length;e<i;++e)t[this.arguments[e]]="undefined"==typeof this[this.arguments[e]]?0:t[this.arguments[e]];return t.cx=this.cx,t.cy=this.cy,this._undo=new(g[a(this.method)])(t,!0).at(1),this}}}),g.Translate=g.invent({parent:g.Matrix,inherit:g.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),g.Rotate=g.invent({parent:g.Matrix,inherit:g.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new g.Matrix).rotate((new g.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){return this._undo=t,this}}}),g.Scale=g.invent({parent:g.Matrix,inherit:g.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),g.Skew=g.invent({parent:g.Matrix,inherit:g.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),g.extend(g.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!g.regex.isCss.test(t))return this.node.style[o(t)];for(t=t.split(/\s*;\s*/).filter(function(t){return!!t}).map(function(t){return t.split(/\s*:\s*/)});e=t.pop();)this.style(e[0],e[1])}else this.node.style[o(t)]=null===e||g.regex.isBlank.test(e)?"":e;return this}}),g.Parent=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Element,extend:{children:function(){return g.utils.map(g.utils.filterSVGElements(this.node.childNodes),function(t){return g.adopt(t)})},add:function(t,e){return null==e?this.node.appendChild(t.node):t.node!=this.node.childNodes[e]&&this.node.insertBefore(t.node,this.node.childNodes[e]),this},put:function(t,e){return this.add(t,e),t},has:function(t){return this.index(t)>=0},index:function(t){return[].slice.call(this.node.childNodes).indexOf(t.node)},get:function(t){return g.adopt(this.node.childNodes[t])},first:function(){return this.get(0)},last:function(){return this.get(this.node.childNodes.length-1)},each:function(t,e){var i,n,r=this.children();for(i=0,n=r.length;i<n;i++)r[i]instanceof g.Element&&t.apply(r[i],[i,r]),e&&r[i]instanceof g.Container&&r[i].each(t,e);return this},removeElement:function(t){return this.node.removeChild(t.node),this},clear:function(){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return delete this._defs,this},defs:function(){return this.doc().defs()}}}),g.extend(g.Parent,{ungroup:function(t,e){return 0===e||this instanceof g.Defs||this.node==g.parser.draw?this:(t=t||(this instanceof g.Doc?this:this.parent(g.Parent)),e=e||1/0,this.each(function(){return this instanceof g.Defs?this:this instanceof g.Parent?this.ungroup(t,e-1):this.toParent(t)}),this.node.firstChild||this.remove(),this)},flatten:function(t,e){return this.ungroup(t,e)}}),g.Container=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Parent}),g.ViewBox=g.invent({create:function(t){var e,i,n,r,s,o,a,h,u=[0,0,0,0],l=1,c=1,f=/[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi;if(t instanceof g.Element){for(a=t,h=t,o=(t.attr("viewBox")||"").match(f),s=t.bbox,n=new g.Number(t.width()),r=new g.Number(t.height());"%"==n.unit;)l*=n.value,n=new g.Number(a instanceof g.Doc?a.parent().offsetWidth:a.parent().width()),a=a.parent();for(;"%"==r.unit;)c*=r.value,r=new g.Number(h instanceof 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g.listeners[n][r])g.off(t,[r,o].join("."));delete g.listeners[n][r]}}else{for(e in g.listeners[n])g.off(t,e);delete g.listeners[n],delete g.handlerMap[n]}},g.extend(g.Element,{on:function(t,e,i,n){return g.on(this.node,t,e,i,n),this},off:function(t,e){return g.off(this.node,t,e),this},fire:function(e,i){return e instanceof t.Event?this.node.dispatchEvent(e):this.node.dispatchEvent(e=new t.CustomEvent(e,{detail:i,cancelable:!0})),this._event=e,this},event:function(){return this._event}}),g.Defs=g.invent({create:"defs",inherit:g.Container}),g.G=g.invent({create:"g",inherit:g.Container,extend:{x:function(t){return null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return t.x+=e.x,t.x2+=e.x,t.cx+=e.x,t.y+=e.y,t.y2+=e.y,t.cy+=e.y,t}},construct:{group:function(){return this.put(new g.G)}}}),g.extend(g.Element,{siblings:function(){return this.parent().children()},position:function(){return this.parent().index(this)},next:function(){return this.siblings()[this.position()+1]},previous:function(){return this.siblings()[this.position()-1]},forward:function(){var t=this.position()+1,e=this.parent();return e.removeElement(this).add(this,t),e instanceof g.Doc&&e.node.appendChild(e.defs().node),this},backward:function(){var t=this.position();return t>0&&this.parent().removeElement(this).add(this,t-1),this},front:function(){var t=this.parent();return t.node.appendChild(this.node),t instanceof g.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var e=this.position();return this.parent().add(t,e+1),this}}),g.Mask=g.invent({create:function(){this.constructor.call(this,g.create("mask")),this.targets=[]},inherit:g.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unmask();return this.targets=[],this.parent().removeElement(this),this}},construct:{mask:function(){return this.defs().put(new g.Mask)}}}),g.extend(g.Element,{maskWith:function(t){return this.masker=t instanceof g.Mask?t:this.parent().mask().add(t),this.masker.targets.push(this),this.attr("mask",'url("#'+this.masker.attr("id")+'")')},unmask:function(){return delete this.masker,this.attr("mask",null)}}),g.ClipPath=g.invent({create:function(){this.constructor.call(this,g.create("clipPath")),this.targets=[]},inherit:g.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unclip();return this.targets=[],this.parent().removeElement(this),this}},construct:{clip:function(){return this.defs().put(new g.ClipPath)}}}),g.extend(g.Element,{clipWith:function(t){return this.clipper=t instanceof g.ClipPath?t:this.parent().clip().add(t),this.clipper.targets.push(this),this.attr("clip-path",'url("#'+this.clipper.attr("id")+'")')},unclip:function(){return delete this.clipper,this.attr("clip-path",null)}}),g.Gradient=g.invent({create:function(t){this.constructor.call(this,g.create(t+"Gradient")),this.type=t},inherit:g.Container,extend:{at:function(t,e,i){return this.put(new g.Stop).update(t,e,i)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},fill:function(){return"url(#"+this.id()+")"},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="gradientTransform"),g.Container.prototype.attr.call(this,t,e,i)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),g.extend(g.Gradient,g.FX,{from:function(t,e){return"radial"==(this._target||this).type?this.attr({fx:new g.Number(t),fy:new g.Number(e)}):this.attr({x1:new g.Number(t),y1:new g.Number(e)})},to:function(t,e){return"radial"==(this._target||this).type?this.attr({cx:new g.Number(t),cy:new g.Number(e)}):this.attr({x2:new g.Number(t),y2:new g.Number(e)})}}),g.extend(g.Defs,{gradient:function(t,e){return this.put(new g.Gradient(t)).update(e)}}),g.Stop=g.invent({create:"stop",inherit:g.Element,extend:{update:function(t){return("number"==typeof t||t instanceof g.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new g.Number(t.offset)),this}}}),g.Pattern=g.invent({create:"pattern",inherit:g.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="patternTransform"),g.Container.prototype.attr.call(this,t,e,i)}},construct:{pattern:function(t,e,i){return this.defs().pattern(t,e,i)}}}),g.extend(g.Defs,{pattern:function(t,e,i){return this.put(new g.Pattern).update(i).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),g.Doc=g.invent({create:function(t){t&&(t="string"==typeof t?e.getElementById(t):t,"svg"==t.nodeName?this.constructor.call(this,t):(this.constructor.call(this,g.create("svg")),t.appendChild(this.node),this.size("100%","100%")),this.namespace().defs())},inherit:g.Container,extend:{namespace:function(){return this.attr({xmlns:g.ns,version:"1.1"}).attr("xmlns:xlink",g.xlink,g.xmlns).attr("xmlns:svgjs",g.svgjs,g.xmlns)},defs:function(){if(!this._defs){var t;(t=this.node.getElementsByTagName("defs")[0])?this._defs=g.adopt(t):this._defs=new g.Defs,this.node.appendChild(this._defs.node)}return this._defs},parent:function(){return"#document"==this.node.parentNode.nodeName?null:this.node.parentNode},spof:function(t){var e=this.node.getScreenCTM();return e&&this.style("left",-e.e%1+"px").style("top",-e.f%1+"px"),this},remove:function(){return this.parent()&&this.parent().removeChild(this.node),this},clear:function(){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return delete this._defs,g.parser.draw.parentNode||this.node.appendChild(g.parser.draw),this}}}),g.Shape=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Element}),g.Bare=g.invent({create:function(t,e){if(this.constructor.call(this,g.create(t)),e)for(var i in e.prototype)"function"==typeof e.prototype[i]&&(this[i]=e.prototype[i])},inherit:g.Element,extend:{words:function(t){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return this.node.appendChild(e.createTextNode(t)),this}}}),g.extend(g.Parent,{element:function(t,e){return this.put(new 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this.situation.once)s>this.lastPos&&s<=r&&(this.situation.once[s].call(this.target(),this.pos,r),delete this.situation.once[s]);return this.active&&this.target().fire("during",{pos:this.pos,eased:r,fx:this,situation:this.situation}),this.situation?(this.eachAt(),1==this.pos&&!this.situation.reversed||this.situation.reversed&&0==this.pos?(this.stopAnimFrame(),this.target().fire("finished",{fx:this,situation:this.situation}),this.situations.length||(this.target().fire("allfinished"),this.target().off(".fx"),this.active=!1),this.active?this.dequeue():this.clearCurrent()):!this.paused&&this.active&&this.startAnimFrame(),this.lastPos=r,this):this},eachAt:function(){var t,e,i,n=this,r=this.target(),s=this.situation;for(t in s.animations)i=[].concat(s.animations[t]).map(function(t){return"string"!=typeof t&&t.at?t.at(s.ease(n.pos),n.pos):t}),r[t].apply(r,i);for(t in s.attrs)i=[t].concat(s.attrs[t]).map(function(t){return"string"!=typeof t&&t.at?t.at(s.ease(n.pos),n.pos):t}),r.attr.apply(r,i);for(t in s.styles)i=[t].concat(s.styles[t]).map(function(t){return"string"!=typeof t&&t.at?t.at(s.ease(n.pos),n.pos):t}),r.style.apply(r,i);if(s.transforms.length){for(i=s.initialTransformation,t=0,e=s.transforms.length;t<e;t++){var o=s.transforms[t];o instanceof g.Matrix?i=o.relative?i.multiply((new g.Matrix).morph(o).at(s.ease(this.pos))):i.morph(o).at(s.ease(this.pos)):(o.relative||o.undo(i.extract()),i=i.multiply(o.at(s.ease(this.pos))))}r.matrix(i)}return this},once:function(t,e,i){var n=this.last();return i||(t=n.ease(t)),n.once[t]=e,this},_callStart:function(){return setTimeout(function(){this.start()}.bind(this),0),this}},parent:g.Element,construct:{animate:function(t,e,i){return(this.fx||(this.fx=new g.FX(this))).animate(t,e,i)},delay:function(t){return(this.fx||(this.fx=new g.FX(this))).delay(t)},stop:function(t,e){return this.fx&&this.fx.stop(t,e),this},finish:function(){return 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this.update({offset:arguments[0],color:arguments[1],opacity:arguments[2]});null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",t.offset)}return this}}),g.Box=g.invent({create:function(t,e,i,n){return"object"!=typeof t||t instanceof g.Element?(4==arguments.length&&(this.x=t,this.y=e,this.width=i,this.height=n),void y(this)):g.Box.call(this,null!=t.left?t.left:t.x,null!=t.top?t.top:t.y,t.width,t.height)},extend:{merge:function(t){var e=new this.constructor;return e.x=Math.min(this.x,t.x),e.y=Math.min(this.y,t.y),e.width=Math.max(this.x+this.width,t.x+t.width)-e.x,e.height=Math.max(this.y+this.height,t.y+t.height)-e.y,y(e)},transform:function(t){var e,i=1/0,n=-(1/0),r=1/0,s=-(1/0),o=[new g.Point(this.x,this.y),new g.Point(this.x2,this.y),new g.Point(this.x,this.y2),new g.Point(this.x2,this.y2)];return o.forEach(function(e){e=e.transform(t),i=Math.min(i,e.x),n=Math.max(n,e.x),r=Math.min(r,e.y),s=Math.max(s,e.y)}),e=new this.constructor,e.x=i,e.width=n-i,e.y=r,e.height=s-r,y(e),e}}}),g.BBox=g.invent({create:function(t){if(g.Box.apply(this,[].slice.call(arguments)),t instanceof g.Element){var i;try{if(e.documentElement.contains){if(!e.documentElement.contains(t.node))throw new Exception("Element not in the dom")}else{for(var n=t.node;n.parentNode;)n=n.parentNode;if(n!=e)throw new Exception("Element not in the dom")}i=t.node.getBBox()}catch(e){if(t instanceof g.Shape){var r=t.clone(g.parser.draw.instance).show();i=r.node.getBBox(),r.remove()}else i={x:t.node.clientLeft,y:t.node.clientTop,width:t.node.clientWidth,height:t.node.clientHeight}}g.Box.call(this,i)}},inherit:g.Box,parent:g.Element,construct:{bbox:function(){return new g.BBox(this)}}}),g.BBox.prototype.constructor=g.BBox,g.extend(g.Element,{tbox:function(){return console.warn("Use of TBox is deprecated and mapped to RBox. 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+screenCTM:function(){if(this instanceof g.Nested){var t=this.rect(1,1),e=t.node.getScreenCTM();return t.remove(),new g.Matrix(e)}return new g.Matrix(this.node.getScreenCTM())}}}),g.Point=g.invent({create:function(t,e){var i,n={x:0,y:0};i=Array.isArray(t)?{x:t[0],y:t[1]}:"object"==typeof t?{x:t.x,y:t.y}:null!=t?{x:t,y:null!=e?e:t}:n,this.x=i.x,this.y=i.y},extend:{clone:function(){return new g.Point(this)},morph:function(t,e){return this.destination=new g.Point(t,e),this},at:function(t){if(!this.destination)return this;var e=new g.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t});return e},native:function(){var t=g.parser.native.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new g.Point(this.native().matrixTransform(t.native()))}}}),g.extend(g.Element,{point:function(t,e){return new g.Point(t,e).transform(this.screenCTM().inverse())}}),g.extend(g.Element,{attr:function(t,e,i){if(null==t){for(t={},e=this.node.attributes,i=e.length-1;i>=0;i--)t[e[i].nodeName]=g.regex.isNumber.test(e[i].nodeValue)?parseFloat(e[i].nodeValue):e[i].nodeValue;return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return e=this.node.getAttribute(t),null==e?g.defaults.attrs[t]:g.regex.isNumber.test(e)?parseFloat(e):e;"stroke-width"==t?this.attr("stroke",parseFloat(e)>0?this._stroke:null):"stroke"==t&&(this._stroke=e),"fill"!=t&&"stroke"!=t||(g.regex.isImage.test(e)&&(e=this.doc().defs().image(e,0,0)),e instanceof g.Image&&(e=this.doc().defs().pattern(0,0,function(){this.add(e)}))),"number"==typeof e?e=new g.Number(e):g.Color.isColor(e)?e=new g.Color(e):Array.isArray(e)&&(e=new g.Array(e)),"leading"==t?this.leading&&this.leading(e):"string"==typeof i?this.node.setAttributeNS(i,t,e.toString()):this.node.setAttribute(t,e.toString()),!this.rebuild||"font-size"!=t&&"x"!=t||this.rebuild(t,e)}return this}}),g.extend(g.Element,{transform:function(t,e){var i,n,r=this;if("object"!=typeof t)return i=new g.Matrix(r).extract(),"string"==typeof t?i[t]:i;if(i=new g.Matrix(r),e=!!e||!!t.relative,null!=t.a)i=e?i.multiply(new g.Matrix(t)):new g.Matrix(t);else if(null!=t.rotation)p(t,r),i=e?i.rotate(t.rotation,t.cx,t.cy):i.rotate(t.rotation-i.extract().rotation,t.cx,t.cy);else if(null!=t.scale||null!=t.scaleX||null!=t.scaleY){if(p(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,!e){var s=i.extract();t.scaleX=1*t.scaleX/s.scaleX,t.scaleY=1*t.scaleY/s.scaleY}i=i.scale(t.scaleX,t.scaleY,t.cx,t.cy)}else if(null!=t.skew||null!=t.skewX||null!=t.skewY){if(p(t,r),t.skewX=null!=t.skew?t.skew:null!=t.skewX?t.skewX:0,t.skewY=null!=t.skew?t.skew:null!=t.skewY?t.skewY:0,!e){var s=i.extract();i=i.multiply((new g.Matrix).skew(s.skewX,s.skewY,t.cx,t.cy).inverse())}i=i.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(n=r.bbox(),t.flip=n.cx,t.offset=n.cy):t.flip=t.offset,i=(new g.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(e?i=i.translate(t.x,t.y):(null!=t.x&&(i.e=t.x),null!=t.y&&(i.f=t.y)));return this.attr("transform",i)}}),g.extend(g.FX,{transform:function(t,e){var i,n,r=this.target();return"object"!=typeof t?(i=new g.Matrix(r).extract(),"string"==typeof t?i[t]:i):(e=!!e||!!t.relative,null!=t.a?i=new g.Matrix(t):null!=t.rotation?(p(t,r),i=new g.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(p(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,i=new g.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(p(t,r),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,i=new g.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(n=r.bbox(),t.flip=n.cx,t.offset=n.cy):t.flip=t.offset,i=(new g.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(i=new g.Translate(t.x,t.y)),i?(i.relative=e,this.last().transforms.push(i),this._callStart()):this)}}),g.extend(g.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){var t=(this.attr("transform")||"").split(g.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(g.regex.delimiter).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(f(e[1])):t[e[0]].apply(t,e[1])},new g.Matrix);return t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),i=t.screenCTM().inverse();return this.addTo(t).untransform().transform(i.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),g.Transformation=g.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.constructor.call(this,[].slice.call(arguments));if(Array.isArray(t))for(var i=0,n=this.arguments.length;i<n;++i)this[this.arguments[i]]=t[i];else if("object"==typeof t)for(var i=0,n=this.arguments.length;i<n;++i)this[this.arguments[i]]=t[this.arguments[i]];this.inversed=!1,e===!0&&(this.inversed=!0)},extend:{arguments:[],method:"",at:function(t){for(var e=[],i=0,n=this.arguments.length;i<n;++i)e.push(this[this.arguments[i]]);var r=this._undo||new g.Matrix;return r=(new g.Matrix).morph(g.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){for(var e=0,i=this.arguments.length;e<i;++e)t[this.arguments[e]]="undefined"==typeof this[this.arguments[e]]?0:t[this.arguments[e]];return 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