}
bcelWorld = new LTWWorld(
- classLoader, weavingContext, // TODO when the world works in terms of the context, we can remove the loader...
- getMessageHandler(), null);
-// new ICrossReferenceHandler() {
-// public void addCrossReference(ISourceLocation from, ISourceLocation to, IRelationship.Kind kind, boolean runtimeTest) {
-// ;// for tools only
-// }
-// }
-// );
-
+ // OPTIMIZE remove loader when context knows about it
+ classLoader, weavingContext, getMessageHandler(), null);
weaver = new BcelWeaver(bcelWorld);
// register the definitions