* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
-* BUILT: Tue Feb 27 2018 03:37:50 GMT+1100 (AEDT)
+* BUILT: Sat Mar 03 2018 11:57:42 GMT+0100 (Mitteleuropäische Zeit)
*/;
-
-(function(root, factory) {
- /* istanbul ignore next */
- if (typeof define === 'function' && define.amd) {
- define(function(){
- return factory(root, root.document)
- })
- } else if (typeof exports === 'object') {
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
- } else {
- root.SVG = factory(root, root.document)
- }
-}(typeof window !== "undefined" ? window : this, function(window, document) {
-
-// Check that our browser supports svg
-var supported = !! document.createElementNS &&
- !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect
-
-// If we don't support svg, just exit without doing anything
-if (!supported)
- return {supported: false}
-
-// Otherwise, the library will be here
-/* global createElement, capitalize */
-/* eslint-disable new-cap */
-
-// The main wrapping element
-var SVG = this.SVG = function (element) {
- if (SVG.supported) {
- element = createElement(element)
- return element
- }
-}
-
-// Svg must be supported if we reached this stage
-SVG.supported = true
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function (name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function (name) {
- // create element
- return document.createElementNS(this.ns, name)
-}
-
-// Method for extending objects
-SVG.extend = function (modules, methods) {
- var key, i
-
- modules = Array.isArray(modules) ? modules : [modules]
-
- for (i = modules.length - 1; i >= 0; i--) {
- if (modules[i]) {
- for (key in methods) {
- modules[i].prototype[key] = methods[key]
- }
- }
- }
-}
-
-// Invent new element
-SVG.invent = function (config) {
- // Create element initializer
- var initializer = typeof config.create === 'function' ? config.create
- : function (node) {
- this.constructor(node || SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit) {
- initializer.prototype = new config.inherit()
- }
-
- // Extend with methods
- if (config.extend) {
- SVG.extend(initializer, config.extend)
- }
-
- // Attach construct method to parent
- if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function (node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance) return node.instance
-
- if (!(node instanceof window.SVGElement)) {
- return new SVG.HtmlNode(node)
- }
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName === 'svg') {
- element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node)
- } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
- element = new SVG.Gradient(node)
- } else if (SVG[capitalize(node.nodeName)]) {
- element = new SVG[capitalize(node.nodeName)](node)
- } else { element = new SVG.Parent(node) }
-
- return element
-}
-
-// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
-
- // Parse hex value
- hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
-
- // Parse rgb value
- rgb: /rgb\((\d+),(\d+),(\d+)\)/,
-
- // Parse reference id
- reference: /#([a-z0-9\-_]+)/i,
-
- // splits a transformation chain
- transforms: /\)\s*,?\s*/,
-
- // Whitespace
- whitespace: /\s/g,
-
- // Test hex value
- isHex: /^#[a-f0-9]{3,6}$/i,
-
- // Test rgb value
- isRgb: /^rgb\(/,
-
- // Test css declaration
- isCss: /[^:]+:[^;]+;?/,
-
- // Test for blank string
- isBlank: /^(\s+)?$/,
-
- // Test for numeric string
- isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
-
- // Test for percent value
- isPercent: /^-?[\d.]+%$/,
-
- // Test for image url
- isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
-
- // split at whitespace and comma
- delimiter: /[\s,]+/,
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
- hyphen: /([^e])-/gi,
-
- // Replaces and tests for all path letters
- pathLetters: /[MLHVCSQTAZ]/gi,
-
- // yes we need this one, too
- isPathLetter: /[MLHVCSQTAZ]/i,
-
- // matches 0.154.23.45
- numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
-
- // matches .
- dots: /\./g
-}
-
-SVG.utils = {
- // Map function
- map: function (array, block) {
- var i
- var il = array.length
- var result = []
-
- for (i = 0; i < il; i++) {
- result.push(block(array[i]))
- }
-
- return result
- },
-
- // Filter function
- filter: function (array, block) {
- var i
- var il = array.length
- var result = []
-
- for (i = 0; i < il; i++) {
- if (block(array[i])) { result.push(array[i]) }
- }
-
- return result
- },
-
- // Degrees to radians
- radians: function (d) {
- return d % 360 * Math.PI / 180
- },
-
- // Radians to degrees
- degrees: function (r) {
- return r * 180 / Math.PI % 360
- },
-
- filterSVGElements: function (nodes) {
- return this.filter(nodes, function (el) { return el instanceof window.SVGElement })
- }
-
-}
-
-
-SVG.defaults = {
-
- // Default attribute values
- attrs: {
-
- // fill and stroke
- 'fill-opacity': 1,
- 'stroke-opacity': 1,
- 'stroke-width': 0,
- 'stroke-linejoin': 'miter',
- 'stroke-linecap': 'butt',
- fill: '#000000',
- stroke: '#000000',
- opacity: 1,
-
- // position
- x: 0,
- y: 0,
- cx: 0,
- cy: 0,
-
- // size
- width: 0,
- height: 0,
-
- // radius
- r: 0,
- rx: 0,
- ry: 0,
-
- // gradient
- offset: 0,
- 'stop-opacity': 1,
- 'stop-color': '#000000',
-
- // text
- 'font-size': 16,
- 'font-family': 'Helvetica, Arial, sans-serif',
- 'text-anchor': 'start'
- }
-}
-
-/* globals fullHex, compToHex */
-
-// Module for color convertions
-SVG.Color = function (color) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if (!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
- }
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
- }
-}
-
-SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function () {
- return this.toHex()
- },
- // Build hex value
- toHex: function () {
- return '#' +
- compToHex(this.r) +
- compToHex(this.g) +
- compToHex(this.b)
- },
- // Build rgb value
- toRgb: function () {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- },
- // Calculate true brightness
- brightness: function () {
- return (this.r / 255 * 0.30) +
- (this.g / 255 * 0.59) +
- (this.b / 255 * 0.11)
- },
- // Make color morphable
- morph: function (color) {
- this.destination = new SVG.Color(color)
-
- return this
- },
- // Get morphed color at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos),
- g: ~~(this.g + (this.destination.g - this.g) * pos),
- b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
-})
-
-// Testers
-
-// Test if given value is a color string
-SVG.Color.test = function (color) {
- color += ''
- return SVG.regex.isHex.test(color) ||
- SVG.regex.isRgb.test(color)
-}
-
-// Test if given value is a rgb object
-SVG.Color.isRgb = function (color) {
- return color && typeof color.r === 'number' &&
- typeof color.g === 'number' &&
- typeof color.b === 'number'
-}
-
-// Test if given value is a color
-SVG.Color.isColor = function (color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
-}
-
-/* global arrayClone */
-
-// Module for array conversion
-SVG.Array = function (array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length === 0 && fallback) {
- array = fallback.valueOf()
- }
-
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function (array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length !== this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- var lastDestination = this.destination[this.destination.length - 1]
-
- while (this.value.length > this.destination.length) {
- this.destination.push(lastDestination)
- }
- while (this.value.length < this.destination.length) {
- this.value.push(lastValue)
- }
- }
-
- return this
- },
- // Clean up any duplicate points
- settle: function () {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
- if (seen.indexOf(this.value[i]) === -1) {
- seen.push(this.value[i])
- }
- }
-
- // set new value
- this.value = seen
- return seen
- },
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
- }
-
- return new SVG.Array(array)
- },
- // Convert array to string
- toString: function () {
- return this.value.join(' ')
- },
- // Real value
- valueOf: function () {
- return this.value
- },
- // Parse whitespace separated string
- parse: function (array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)
- },
- // Reverse array
- reverse: function () {
- this.value.reverse()
-
- return this
- },
- clone: function () {
- var clone = new this.constructor()
- clone.value = arrayClone(this.value)
- return clone
- }
-})
-
-
-// Poly points array
-SVG.PointArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [[0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array()
-SVG.PointArray.prototype.constructor = SVG.PointArray
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function () {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i].join(','))
- }
-
- return array.join(' ')
- },
-
- // Convert array to line object
- toLine: function () {
- return {
- x1: this.value[0][0],
- y1: this.value[0][1],
- x2: this.value[1][0],
- y2: this.value[1][1]
- }
- },
-
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,
- this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
- }
-
- return new SVG.PointArray(array)
- },
-
- // Parse point string and flat array
- parse: function (array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if (Array.isArray(array[0])) {
- return array
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for (var i = 0, len = array.length; i < len; i = i + 2) {
- points.push([ array[i], array[i + 1] ])
- }
-
- return points
- },
-
- // Move point string
- move: function (x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y)) {
- for (var i = this.value.length - 1; i >= 0; i--) {
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
- }
- }
-
- return this
- },
- // Resize poly string
- size: function (width, height) {
- var i
- var box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- },
-
- // Get bounding box of points
- bbox: function () {
- var maxX = -Infinity
- var maxY = -Infinity
- var minX = Infinity
- var minY = Infinity
- this.value.forEach(function (el) {
- maxX = Math.max(el[0], maxX)
- maxY = Math.max(el[1], maxY)
- minX = Math.min(el[0], minX)
- minY = Math.min(el[1], minY)
- })
- return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
- }
-})
-
-/* globals arrayToString, pathRegReplace */
-
-var pathHandlers = {
- M: function (c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function (c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function (c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function (c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function (c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function (c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function (c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function (c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function (c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function (c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
-}
-
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
-
-for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
- pathHandlers[mlhvqtcsaz[i]] = (function (i) {
- return function (c, p, p0) {
- if (i === 'H') c[0] = c[0] + p.x
- else if (i === 'V') c[0] = c[0] + p.y
- else if (i === 'A') {
- c[5] = c[5] + p.x
- c[6] = c[6] + p.y
- } else {
- for (var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j % 2 ? p.y : p.x)
- }
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsaz[i].toUpperCase())
-}
-
-// Path points array
-SVG.PathArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array()
-SVG.PathArray.prototype.constructor = SVG.PathArray
-
-SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function () {
- return arrayToString(this.value)
- },
- // Move path string
- move: function (x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l === 'M' || l === 'L' || l === 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
- } else if (l === 'H') {
- this.value[i][1] += x
- } else if (l === 'V') {
- this.value[i][1] += y
- } else if (l === 'C' || l === 'S' || l === 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l === 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
- } else if (l === 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
- }
- }
-
- return this
- },
- // Resize path string
- size: function (width, height) {
- // get bounding box of current situation
- var box = this.bbox()
- var i, l
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l === 'M' || l === 'L' || l === 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- } else if (l === 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- } else if (l === 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- } else if (l === 'C' || l === 'S' || l === 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l === 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
- } else if (l === 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
- }
-
- return this
- },
- // Test if the passed path array use the same path data commands as this path array
- equalCommands: function (pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- },
- // Make path array morphable
- morph: function (pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if (this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- },
- // Get morphed path array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- var destinationArray = this.destination.value
- var array = []
- var pathArray = new SVG.PathArray()
- var i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if (array[i][0] === 'A') {
- array[i][4] = +(array[i][4] !== 0)
- array[i][5] = +(array[i][5] !== 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- },
- // Absolutize and parse path to array
- parse: function (array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var s
- var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }
-
- if (typeof array === 'string') {
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
- } else {
- array = array.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var result = []
- var p = new SVG.Point()
- var p0 = new SVG.Point()
- var index = 0
- var len = array.length
-
- do {
- // Test if we have a path letter
- if (SVG.regex.isPathLetter.test(array[index])) {
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- } else if (s === 'M') {
- s = 'L'
- } else if (s === 'm') {
- s = 'l'
- }
-
- result.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
- } while (len > index)
-
- return result
- },
- // Get bounding box of path
- bbox: function () {
- SVG.parser().path.setAttribute('d', this.toString())
- return SVG.parser.nodes.path.getBBox()
- }
-
-})
-
-
-// Module for unit convertions
-SVG.Number = SVG.invent({
- // Initialize
- create: function (value, unit) {
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {
- this.value *= 1000
- }
-
- // store unit
- this.unit = unit[5]
- }
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
- },
- // Add methods
- extend: {
- // Stringalize
- toString: function () {
- return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
- : this.unit === 's' ? this.value / 1e3
- : this.value
- ) + this.unit
- },
- toJSON: function () {
- return this.toString()
- }, // Convert to primitive
- valueOf: function () {
- return this.value
- },
- // Add number
- plus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- },
- // Subtract number
- minus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- },
- // Multiply number
- times: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- },
- // Divide number
- divide: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- },
- // Convert to different unit
- to: function (unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string') {
- number.unit = unit
- }
-
- return number
- },
- // Make number morphable
- morph: function (number) {
- this.destination = new SVG.Number(number)
-
- if (number.relative) {
- this.destination.value += this.value
- }
-
- return this
- },
- // Get morphed number at given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
-
- }
-})
-
-/* global createElement */
-
-SVG.HtmlNode = SVG.invent({
- create: function (element) {
- this.node = element
- },
-
- extend: {
- add: function (element, i) {
- element = createElement(element)
- if (element instanceof SVG.Nested) {
- element = new SVG.Doc(element.node)
- element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {})
- }
-
- if (i === null) {
- this.node.appendChild(element.node)
- } else if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i])
- }
-
- return this
- },
-
- put: function (element, i) {
- this.add(element, i)
- return element
- }
- }
-})
-
-/* global proportionalSize, assignNewId, createElement, matches, is */
-
-SVG.Element = SVG.invent({
- // Initialize node
- create: function (node) {
- // last fired event on node
- this._event = null
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- this.node = node
- if (this.node) {
- this.type = node.nodeName
- this.node.instance = this
-
- if (node.hasAttribute('svgjs:data')) {
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
- }
- }
- },
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- return this.attr('x', x)
- },
-
- // Move over y-axis
- y: function (y) {
- return this.attr('y', y)
- },
-
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- },
-
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
- },
-
- // Move element to given x and y values
- move: function (x, y) {
- return this.x(x).y(y)
- },
-
- // Move element by its center
- center: function (x, y) {
- return this.cx(x).cy(y)
- },
-
- // Set width of element
- width: function (width) {
- return this.attr('width', width)
- },
-
- // Set height of element
- height: function (height) {
- return this.attr('height', height)
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- },
-
- // Clone element
- clone: function (parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if (parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- },
-
- // Remove element
- remove: function () {
- if (this.parent()) { this.parent().removeElement(this) }
-
- return this
- },
-
- // Replace element
- replace: function (element) {
- this.after(element).remove()
-
- return element
- },
-
- // Add element to given container and return self
- addTo: function (parent) {
- return createElement(parent).put(this)
- },
-
- // Add element to given container and return container
- putIn: function (parent) {
- return createElement(parent).add(this)
- },
-
- // Get / set id
- id: function (id) {
- // generate new id if no id set
- if (typeof id === 'undefined' && !this.node.id) {
- this.node.id = SVG.eid(this.type)
- }
-
- // dont't set directly width this.node.id to make `null` work correctly
- return this.attr('id', id)
- },
-
- // Checks whether the given point inside the bounding box of the element
- inside: function (x, y) {
- var box = this.bbox()
-
- return x > box.x &&
- y > box.y &&
- x < box.x + box.width &&
- y < box.y + box.height
- },
-
- // Show element
- show: function () {
- return this.css('display', '')
- },
-
- // Hide element
- hide: function () {
- return this.css('display', 'none')
- },
-
- // Is element visible?
- visible: function () {
- return this.css('display') !== 'none'
- },
-
- // Return id on string conversion
- toString: function () {
- return this.id()
- },
-
- // Return array of classes on the node
- classes: function () {
- var attr = this.attr('class')
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- },
-
- // Return true if class exists on the node, false otherwise
- hasClass: function (name) {
- return this.classes().indexOf(name) !== -1
- },
-
- // Add class to the node
- addClass: function (name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- },
-
- // Remove class from the node
- removeClass: function (name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function (c) {
- return c !== name
- }).join(' '))
- }
-
- return this
- },
-
- // Toggle the presence of a class on the node
- toggleClass: function (name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- },
-
- // Get referenced element form attribute value
- reference: function (attr) {
- return SVG.get(this.attr(attr))
- },
-
- // Returns the parent element instance
- parent: function (type) {
- var parent = this
-
- // check for parent
- if (!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if (!type) return parent
-
- // loop trough ancestors if type is given
- while (parent && parent.node instanceof window.SVGElement) {
- if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- parent = SVG.adopt(parent.node.parentNode)
- }
- },
-
- // Get parent document
- doc: function () {
- return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
- },
-
- // Get defs
- defs: function () {
- return this.doc().defs()
- },
-
- // return array of all ancestors of given type up to the root svg
- parents: function (type) {
- var parents = []
- var parent = this
-
- do {
- parent = parent.parent(type)
- if (!parent || !parent.node) break
-
- parents.push(parent)
- } while (parent.parent)
-
- return parents
- },
-
- // matches the element vs a css selector
- matches: function (selector) {
- return matches(this.node, selector)
- },
-
- // Returns the svg node to call native svg methods on it
- native: function () {
- return this.node
- },
-
- // Import raw svg
- svg: function (svg) {
- var well, len
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // create temporary holder
- well = document.createElementNS(SVG.ns, 'svg')
- // dump raw svg
- well.innerHTML = svg
-
- // transplant nodes
- for (len = well.children.length; len--;) {
- this.node.appendChild(well.firstElementChild)
- }
-
- // otherwise act as a getter
- } else {
- // write svgjs data to the dom
- this.writeDataToDom()
-
- return this.node.outerHTML
- }
-
- return this
- },
-
- // write svgjs data to the dom
- writeDataToDom: function () {
- // dump variables recursively
- if (this.is(SVG.Parent)) {
- this.each(function () {
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if (Object.keys(this.dom).length) {
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
- }
- return this
- },
-
- // set given data to the elements data property
- setData: function (o) {
- this.dom = o
- return this
- },
- is: function (obj) {
- return is(this, obj)
- }
- }
-})
-
-SVG.easing = {
- '-': function (pos) { return pos },
- '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
- '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
- '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }
-}
-
-SVG.morph = function (pos) {
- return function (from, to) {
- return new SVG.MorphObj(from, to).at(pos)
- }
-}
-
-SVG.Situation = SVG.invent({
-
- create: function (o) {
- this.init = false
- this.reversed = false
- this.reversing = false
-
- this.duration = new SVG.Number(o.duration).valueOf()
- this.delay = new SVG.Number(o.delay).valueOf()
-
- this.start = +new Date() + this.delay
- this.finish = this.start + this.duration
- this.ease = o.ease
-
- // this.loop is incremented from 0 to this.loops
- // it is also incremented when in an infinite loop (when this.loops is true)
- this.loop = 0
- this.loops = false
-
- this.animations = {
- // functionToCall: [list of morphable objects]
- // e.g. move: [SVG.Number, SVG.Number]
- }
-
- this.attrs = {
- // holds all attributes which are not represented from a function svg.js provides
- // e.g. someAttr: SVG.Number
- }
-
- this.styles = {
- // holds all styles which should be animated
- // e.g. fill-color: SVG.Color
- }
-
- this.transforms = [
- // holds all transformations as transformation objects
- // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
- ]
-
- this.once = {
- // functions to fire at a specific position
- // e.g. "0.5": function foo(){}
- }
- }
-
-})
-
-SVG.FX = SVG.invent({
-
- create: function (element) {
- this._target = element
- this.situations = []
- this.active = false
- this.situation = null
- this.paused = false
- this.lastPos = 0
- this.pos = 0
- // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
- // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
- this.absPos = 0
- this._speed = 1
- },
-
- extend: {
-
- /**
- * sets or returns the target of this animation
- * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
- * @param ease function || string Function which should be used for easing or easing keyword
- * @param delay Number indicating the delay before the animation starts
- * @return target || this
- */
- animate: function (o, ease, delay) {
- if (typeof o === 'object') {
- ease = o.ease
- delay = o.delay
- o = o.duration
- }
-
- var situation = new SVG.Situation({
- duration: o || 1000,
- delay: delay || 0,
- ease: SVG.easing[ease || '-'] || ease
- })
-
- this.queue(situation)
-
- return this
- },
-
- /**
- * sets a delay before the next element of the queue is called
- * @param delay Duration of delay in milliseconds
- * @return this.target()
- */
- delay: function (delay) {
- // The delay is performed by an empty situation with its duration
- // attribute set to the duration of the delay
- var situation = new SVG.Situation({
- duration: delay,
- delay: 0,
- ease: SVG.easing['-']
- })
-
- return this.queue(situation)
- },
-
- /**
- * sets or returns the target of this animation
- * @param null || target SVG.Element which should be set as new target
- * @return target || this
- */
- target: function (target) {
- if (target && target instanceof SVG.Element) {
- this._target = target
- return this
- }
-
- return this._target
- },
-
- // returns the absolute position at a given time
- timeToAbsPos: function (timestamp) {
- return (timestamp - this.situation.start) / (this.situation.duration / this._speed)
- },
-
- // returns the timestamp from a given absolute positon
- absPosToTime: function (absPos) {
- return this.situation.duration / this._speed * absPos + this.situation.start
- },
-
- // starts the animationloop
- startAnimFrame: function () {
- this.stopAnimFrame()
- this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this))
- },
-
- // cancels the animationframe
- stopAnimFrame: function () {
- window.cancelAnimationFrame(this.animationFrame)
- },
-
- // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
- start: function () {
- // dont start if already started
- if (!this.active && this.situation) {
- this.active = true
- this.startCurrent()
- }
-
- return this
- },
-
- // start the current situation
- startCurrent: function () {
- this.situation.start = +new Date() + this.situation.delay / this._speed
- this.situation.finish = this.situation.start + this.situation.duration / this._speed
- return this.initAnimations().step()
- },
-
- /**
- * adds a function / Situation to the animation queue
- * @param fn function / situation to add
- * @return this
- */
- queue: function (fn) {
- if (typeof fn === 'function' || fn instanceof SVG.Situation) {
- this.situations.push(fn)
- }
-
- if (!this.situation) this.situation = this.situations.shift()
-
- return this
- },
-
- /**
- * pulls next element from the queue and execute it
- * @return this
- */
- dequeue: function () {
- // stop current animation
- this.stop()
-
- // get next animation from queue
- this.situation = this.situations.shift()
-
- if (this.situation) {
- if (this.situation instanceof SVG.Situation) {
- this.start()
- } else {
- // If it is not a SVG.Situation, then it is a function, we execute it
- this.situation(this)
- }
- }
-
- return this
- },
-
- // updates all animations to the current state of the element
- // this is important when one property could be changed from another property
- initAnimations: function () {
- var i, j, source
- var s = this.situation
-
- if (s.init) return this
-
- for (i in s.animations) {
- source = this.target()[i]()
-
- if (!Array.isArray(source)) {
- source = [source]
- }
-
- if (!Array.isArray(s.animations[i])) {
- s.animations[i] = [s.animations[i]]
- }
-
- // if(s.animations[i].length > source.length) {
- // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))
- // }
-
- for (j = source.length; j--;) {
- // The condition is because some methods return a normal number instead
- // of a SVG.Number
- if (s.animations[i][j] instanceof SVG.Number) {
- source[j] = new SVG.Number(source[j])
- }
-
- s.animations[i][j] = source[j].morph(s.animations[i][j])
- }
- }
-
- for (i in s.attrs) {
- s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
- }
-
- for (i in s.styles) {
- s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i])
- }
-
- s.initialTransformation = this.target().matrixify()
-
- s.init = true
- return this
- },
-
- clearQueue: function () {
- this.situations = []
- return this
- },
-
- clearCurrent: function () {
- this.situation = null
- return this
- },
-
- /** stops the animation immediately
- * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
- * @param clearQueue A Boolean indicating whether to remove queued animation as well.
- * @return this
- */
- stop: function (jumpToEnd, clearQueue) {
- var active = this.active
- this.active = false
-
- if (clearQueue) {
- this.clearQueue()
- }
-
- if (jumpToEnd && this.situation) {
- // initialize the situation if it was not
- !active && this.startCurrent()
- this.atEnd()
- }
-
- this.stopAnimFrame()
-
- return this.clearCurrent()
- },
-
- /** resets the element to the state where the current element has started
- * @return this
- */
- reset: function () {
- if (this.situation) {
- var temp = this.situation
- this.stop()
- this.situation = temp
- this.atStart()
- }
- return this
- },
-
- // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
- finish: function () {
- this.stop(true, false)
-
- while (this.dequeue().situation && this.stop(true, false));
-
- this.clearQueue().clearCurrent()
-
- return this
- },
-
- // set the internal animation pointer at the start position, before any loops, and updates the visualisation
- atStart: function () {
- return this.at(0, true)
- },
-
- // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
- atEnd: function () {
- if (this.situation.loops === true) {
- // If in a infinite loop, we end the current iteration
- this.situation.loops = this.situation.loop + 1
- }
-
- if (typeof this.situation.loops === 'number') {
- // If performing a finite number of loops, we go after all the loops
- return this.at(this.situation.loops, true)
- } else {
- // If no loops, we just go at the end
- return this.at(1, true)
- }
- },
-
- // set the internal animation pointer to the specified position and updates the visualisation
- // if isAbsPos is true, pos is treated as an absolute position
- at: function (pos, isAbsPos) {
- var durDivSpd = this.situation.duration / this._speed
-
- this.absPos = pos
- // If pos is not an absolute position, we convert it into one
- if (!isAbsPos) {
- if (this.situation.reversed) this.absPos = 1 - this.absPos
- this.absPos += this.situation.loop
- }
-
- this.situation.start = +new Date() - this.absPos * durDivSpd
- this.situation.finish = this.situation.start + durDivSpd
-
- return this.step(true)
- },
-
- /**
- * sets or returns the speed of the animations
- * @param speed null || Number The new speed of the animations
- * @return Number || this
- */
- speed: function (speed) {
- if (speed === 0) return this.pause()
-
- if (speed) {
- this._speed = speed
- // We use an absolute position here so that speed can affect the delay before the animation
- return this.at(this.absPos, true)
- } else return this._speed
- },
-
- // Make loopable
- loop: function (times, reverse) {
- var c = this.last()
-
- // store total loops
- c.loops = (times != null) ? times : true
- c.loop = 0
-
- if (reverse) c.reversing = true
- return this
- },
-
- // pauses the animation
- pause: function () {
- this.paused = true
- this.stopAnimFrame()
-
- return this
- },
-
- // unpause the animation
- play: function () {
- if (!this.paused) return this
- this.paused = false
- // We use an absolute position here so that the delay before the animation can be paused
- return this.at(this.absPos, true)
- },
-
- /**
- * toggle or set the direction of the animation
- * true sets direction to backwards while false sets it to forwards
- * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
- * @return this
- */
- reverse: function (reversed) {
- var c = this.last()
-
- if (typeof reversed === 'undefined') c.reversed = !c.reversed
- else c.reversed = reversed
-
- return this
- },
-
- /**
- * returns a float from 0-1 indicating the progress of the current animation
- * @param eased Boolean indicating whether the returned position should be eased or not
- * @return number
- */
- progress: function (easeIt) {
- return easeIt ? this.situation.ease(this.pos) : this.pos
- },
-
- /**
- * adds a callback function which is called when the current animation is finished
- * @param fn Function which should be executed as callback
- * @return number
- */
- after: function (fn) {
- var c = this.last()
- function wrapper (e) {
- if (e.detail.situation === c) {
- fn.call(this, c)
- this.off('finished.fx', wrapper) // prevent memory leak
- }
- }
-
- this.target().on('finished.fx', wrapper)
-
- return this._callStart()
- },
-
- // adds a callback which is called whenever one animation step is performed
- during: function (fn) {
- var c = this.last()
- function wrapper (e) {
- if (e.detail.situation === c) {
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
- }
- }
-
- // see above
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.after(function () {
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- },
-
- // calls after ALL animations in the queue are finished
- afterAll: function (fn) {
- var wrapper = function wrapper (e) {
- fn.call(this)
- this.off('allfinished.fx', wrapper)
- }
-
- // see above
- this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
-
- return this._callStart()
- },
-
- // calls on every animation step for all animations
- duringAll: function (fn) {
- var wrapper = function (e) {
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
- }
-
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.afterAll(function () {
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- },
-
- last: function () {
- return this.situations.length ? this.situations[this.situations.length - 1] : this.situation
- },
-
- // adds one property to the animations
- add: function (method, args, type) {
- this.last()[type || 'animations'][method] = args
- return this._callStart()
- },
-
- /** perform one step of the animation
- * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
- * @return this
- */
- step: function (ignoreTime) {
- // convert current time to an absolute position
- if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date())
-
- // This part convert an absolute position to a position
- if (this.situation.loops !== false) {
- var absPos, absPosInt, lastLoop
-
- // If the absolute position is below 0, we just treat it as if it was 0
- absPos = Math.max(this.absPos, 0)
- absPosInt = Math.floor(absPos)
-
- if (this.situation.loops === true || absPosInt < this.situation.loops) {
- this.pos = absPos - absPosInt
- lastLoop = this.situation.loop
- this.situation.loop = absPosInt
- } else {
- this.absPos = this.situation.loops
- this.pos = 1
- // The -1 here is because we don't want to toggle reversed when all the loops have been completed
- lastLoop = this.situation.loop - 1
- this.situation.loop = this.situation.loops
- }
-
- if (this.situation.reversing) {
- // Toggle reversed if an odd number of loops as occured since the last call of step
- this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2)
- }
- } else {
- // If there are no loop, the absolute position must not be above 1
- this.absPos = Math.min(this.absPos, 1)
- this.pos = this.absPos
- }
-
- // while the absolute position can be below 0, the position must not be below 0
- if (this.pos < 0) this.pos = 0
-
- if (this.situation.reversed) this.pos = 1 - this.pos
-
- // apply easing
- var eased = this.situation.ease(this.pos)
-
- // call once-callbacks
- for (var i in this.situation.once) {
- if (i > this.lastPos && i <= eased) {
- this.situation.once[i].call(this.target(), this.pos, eased)
- delete this.situation.once[i]
- }
- }
-
- // fire during callback with position, eased position and current situation as parameter
- if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
-
- // the user may call stop or finish in the during callback
- // so make sure that we still have a valid situation
- if (!this.situation) {
- return this
- }
-
- // apply the actual animation to every property
- this.eachAt()
-
- // do final code when situation is finished
- if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) {
- // stop animation callback
- this.stopAnimFrame()
-
- // fire finished callback with current situation as parameter
- this.target().fire('finished', {fx: this, situation: this.situation})
-
- if (!this.situations.length) {
- this.target().fire('allfinished')
-
- // Recheck the length since the user may call animate in the afterAll callback
- if (!this.situations.length) {
- this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
- this.active = false
- }
- }
-
- // start next animation
- if (this.active) this.dequeue()
- else this.clearCurrent()
- } else if (!this.paused && this.active) {
- // we continue animating when we are not at the end
- this.startAnimFrame()
- }
-
- // save last eased position for once callback triggering
- this.lastPos = eased
- return this
- },
-
- // calculates the step for every property and calls block with it
- eachAt: function () {
- var i, len, at
- var self = this
- var target = this.target()
- var s = this.situation
-
- // apply animations which can be called trough a method
- for (i in s.animations) {
- at = [].concat(s.animations[i]).map(function (el) {
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target[i].apply(target, at)
- }
-
- // apply animation which has to be applied with attr()
- for (i in s.attrs) {
- at = [i].concat(s.attrs[i]).map(function (el) {
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.attr.apply(target, at)
- }
-
- // apply animation which has to be applied with css()
- for (i in s.styles) {
- at = [i].concat(s.styles[i]).map(function (el) {
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.css.apply(target, at)
- }
-
- // animate initialTransformation which has to be chained
- if (s.transforms.length) {
- // get initial initialTransformation
- at = s.initialTransformation
- for (i = 0, len = s.transforms.length; i < len; i++) {
- // get next transformation in chain
- var a = s.transforms[i]
-
- // multiply matrix directly
- if (a instanceof SVG.Matrix) {
- if (a.relative) {
- at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
- } else {
- at = at.morph(a).at(s.ease(this.pos))
- }
- continue
- }
-
- // when transformation is absolute we have to reset the needed transformation first
- if (!a.relative) {
- a.undo(at.extract())
- }
-
- // and reapply it after
- at = at.multiply(a.at(s.ease(this.pos)))
- }
-
- // set new matrix on element
- target.matrix(at)
- }
-
- return this
- },
-
- // adds an once-callback which is called at a specific position and never again
- once: function (pos, fn, isEased) {
- var c = this.last()
- if (!isEased) pos = c.ease(pos)
-
- c.once[pos] = fn
-
- return this
- },
-
- _callStart: function () {
- setTimeout(function () { this.start() }.bind(this), 0)
- return this
- }
-
- },
-
- parent: SVG.Element,
-
- // Add method to parent elements
- construct: {
- // Get fx module or create a new one, then animate with given duration and ease
- animate: function (o, ease, delay) {
- return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
- },
- delay: function (delay) {
- return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
- },
- stop: function (jumpToEnd, clearQueue) {
- if (this.fx) {
- this.fx.stop(jumpToEnd, clearQueue)
- }
-
- return this
- },
- finish: function () {
- if (this.fx) {
- this.fx.finish()
- }
-
- return this
- },
- // Pause current animation
- pause: function () {
- if (this.fx) {
- this.fx.pause()
- }
-
- return this
- },
- // Play paused current animation
- play: function () {
- if (this.fx) { this.fx.play() }
-
- return this
- },
- // Set/Get the speed of the animations
- speed: function (speed) {
- if (this.fx) {
- if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) }
- }
-
- return this
- }
- }
-
-})
-
-// MorphObj is used whenever no morphable object is given
-SVG.MorphObj = SVG.invent({
-
- create: function (from, to) {
- // prepare color for morphing
- if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
- // prepare value list for morphing
- if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to)
- // prepare number for morphing
- if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
-
- // prepare for plain morphing
- this.value = from
- this.destination = to
- },
-
- extend: {
- at: function (pos, real) {
- return real < 1 ? this.value : this.destination
- },
-
- valueOf: function () {
- return this.value
- }
- }
-
-})
-
-SVG.extend(SVG.FX, {
- // Add animatable attributes
- attr: function (a, v, relative) {
- // apply attributes individually
- if (typeof a === 'object') {
- for (var key in a) {
- this.attr(key, a[key])
- }
- } else {
- this.add(a, v, 'attrs')
- }
-
- return this
- },
- // Add animatable styles
- css: function (s, v) {
- if (typeof s === 'object') {
- for (var key in s) {
- this.css(key, s[key])
- }
- } else {
- this.add(s, v, 'styles')
- }
-
- return this
- },
- // Animatable x-axis
- x: function (x, relative) {
- if (this.target() instanceof SVG.G) {
- this.transform({x: x}, relative)
- return this
- }
-
- var num = new SVG.Number(x)
- num.relative = relative
- return this.add('x', num)
- },
- // Animatable y-axis
- y: function (y, relative) {
- if (this.target() instanceof SVG.G) {
- this.transform({y: y}, relative)
- return this
- }
-
- var num = new SVG.Number(y)
- num.relative = relative
- return this.add('y', num)
- },
- // Animatable center x-axis
- cx: function (x) {
- return this.add('cx', new SVG.Number(x))
- },
- // Animatable center y-axis
- cy: function (y) {
- return this.add('cy', new SVG.Number(y))
- },
- // Add animatable move
- move: function (x, y) {
- return this.x(x).y(y)
- },
- // Add animatable center
- center: function (x, y) {
- return this.cx(x).cy(y)
- },
- // Add animatable size
- size: function (width, height) {
- if (this.target() instanceof SVG.Text) {
- // animate font size for Text elements
- this.attr('font-size', width)
- } else {
- // animate bbox based size for all other elements
- var box
-
- if (!width || !height) {
- box = this.target().bbox()
- }
-
- if (!width) {
- width = box.width / box.height * height
- }
-
- if (!height) {
- height = box.height / box.width * width
- }
-
- this.add('width', new SVG.Number(width))
- .add('height', new SVG.Number(height))
- }
-
- return this
- },
- // Add animatable width
- width: function (width) {
- return this.add('width', new SVG.Number(width))
- },
- // Add animatable height
- height: function (height) {
- return this.add('height', new SVG.Number(height))
- },
- // Add animatable plot
- plot: function (a, b, c, d) {
- // Lines can be plotted with 4 arguments
- if (arguments.length === 4) {
- return this.plot([a, b, c, d])
- }
-
- return this.add('plot', new (this.target().MorphArray)(a))
- },
- // Add leading method
- leading: function (value) {
- return this.target().leading
- ? this.add('leading', new SVG.Number(value))
- : this
- },
- // Add animatable viewbox
- viewbox: function (x, y, width, height) {
- if (this.target() instanceof SVG.Container) {
- this.add('viewbox', new SVG.Box(x, y, width, height))
- }
-
- return this
- },
- update: function (o) {
- if (this.target() instanceof SVG.Stop) {
- if (typeof o === 'number' || o instanceof SVG.Number) {
- return this.update({
- offset: arguments[0],
- color: arguments[1],
- opacity: arguments[2]
- })
- }
-
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', o.offset)
- }
-
- return this
- }
-})
-
-/* global abcdef, arrayToMatrix, deltaTransformPoint, parseMatrix */
-
-SVG.Matrix = SVG.invent({
- // Initialize
- create: function (source) {
- var base = arrayToMatrix([1, 0, 0, 1, 0, 0])
- var i
-
- // ensure source as object
- source = source instanceof SVG.Element ? source.matrixify()
- : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))
- : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))
- : Array.isArray(source) ? arrayToMatrix(source)
- : typeof source === 'object' ? source
- : base
-
- // merge source
- for (i = abcdef.length - 1; i >= 0; --i) {
- this[abcdef[i]] = source[abcdef[i]] != null
- ? source[abcdef[i]]
- : base[abcdef[i]]
- }
- },
-
- // Add methods
- extend: {
- // Extract individual transformations
- extract: function () {
- // find delta transform points
- var px = deltaTransformPoint(this, 0, 1)
- var py = deltaTransformPoint(this, 1, 0)
- var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
-
- return {
- // translation
- x: this.e,
- y: this.f,
- transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b),
- transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d),
- // skew
- skewX: -skewX,
- skewY: 180 / Math.PI * Math.atan2(py.y, py.x),
- // scale
- scaleX: Math.sqrt(this.a * this.a + this.b * this.b),
- scaleY: Math.sqrt(this.c * this.c + this.d * this.d),
- // rotation
- rotation: skewX,
- a: this.a,
- b: this.b,
- c: this.c,
- d: this.d,
- e: this.e,
- f: this.f,
- matrix: new SVG.Matrix(this)
- }
- },
- // Clone matrix
- clone: function () {
- return new SVG.Matrix(this)
- },
- // Morph one matrix into another
- morph: function (matrix) {
- // store new destination
- this.destination = new SVG.Matrix(matrix)
-
- return this
- },
- // Get morphed matrix at a given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos,
- b: this.b + (this.destination.b - this.b) * pos,
- c: this.c + (this.destination.c - this.c) * pos,
- d: this.d + (this.destination.d - this.d) * pos,
- e: this.e + (this.destination.e - this.e) * pos,
- f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- },
- // Multiplies by given matrix
- multiply: function (matrix) {
- return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
- },
- // Inverses matrix
- inverse: function () {
- return new SVG.Matrix(this.native().inverse())
- },
- // Translate matrix
- translate: function (x, y) {
- return new SVG.Matrix(this.native().translate(x || 0, y || 0))
- },
- // Scale matrix
- scale: function (x, y, cx, cy) {
- // support uniformal scale
- if (arguments.length === 1) {
- y = x
- } else if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
- },
- // Rotate matrix
- rotate: function (r, cx, cy) {
- // convert degrees to radians
- r = SVG.utils.radians(r)
-
- return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
- },
- // Flip matrix on x or y, at a given offset
- flip: function (a, o) {
- return a === 'x' ? this.scale(-1, 1, o, 0)
- : a === 'y' ? this.scale(1, -1, 0, o)
- : this.scale(-1, -1, a, o != null ? o : a)
- },
- // Skew
- skew: function (x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length === 1) {
- y = x
- } else if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
- },
- // SkewX
- skewX: function (x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- },
- // SkewY
- skewY: function (y, cx, cy) {
- return this.skew(0, y, cx, cy)
- },
- // Transform around a center point
- around: function (cx, cy, matrix) {
- return this
- .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
- .multiply(matrix)
- .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
- },
- // Convert to native SVGMatrix
- native: function () {
- // create new matrix
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--) {
- matrix[abcdef[i]] = this[abcdef[i]]
- }
-
- return matrix
- },
- // Convert matrix to string
- toString: function () {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- }
- },
-
- // Define parent
- parent: SVG.Element,
-
- // Add parent method
- construct: {
- // Get current matrix
- ctm: function () {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function () {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if (this instanceof SVG.Nested) {
- var rect = this.rect(1, 1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
- }
-})
-
-
-SVG.Point = SVG.invent({
- // Initialize
- create: function (x, y) {
- var base = {x: 0, y: 0}
- var source
-
- // ensure source as object
- source = Array.isArray(x) ? {x: x[0], y: x[1]}
- : typeof x === 'object' ? {x: x.x, y: x.y}
- : x != null ? {x: x, y: (y != null ? y : x)}
- : base // If y has no value, then x is used has its value
-
- // merge source
- this.x = source.x
- this.y = source.y
- },
-
- // Add methods
- extend: {
- // Clone point
- clone: function () {
- return new SVG.Point(this)
- },
- // Morph one point into another
- morph: function (x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
-
- return this
- },
- // Get morphed point at a given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos,
- y: this.y + (this.destination.y - this.y) * pos
- })
-
- return point
- },
- // Convert to native SVGPoint
- native: function () {
- // create new point
- var point = SVG.parser.nodes.svg.node.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
-
- return point
- },
- // transform point with matrix
- transform: function (matrix) {
- return new SVG.Point(this.native().matrixTransform(matrix.native()))
- }
- }
-})
-
-SVG.extend(SVG.Element, {
-
- // Get point
- point: function (x, y) {
- return new SVG.Point(x, y).transform(this.screenCTM().inverse())
- }
-
-})
-
-SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function (a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--) {
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
- ? parseFloat(v[n].nodeValue)
- : v[n].nodeValue
- }
- return a
- } else if (typeof a === 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ? SVG.defaults.attrs[a]
- : SVG.regex.isNumber.test(v) ? parseFloat(v)
- : v
- } else {
- // convert image fill and stroke to patterns
- if (a === 'fill' || a === 'stroke') {
- if (SVG.regex.isImage.test(v)) {
- v = this.doc().defs().image(v)
- }
-
- if (v instanceof SVG.Image) {
- v = this.doc().defs().pattern(0, 0, function () {
- this.add(v)
- })
- }
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number') {
- v = new SVG.Number(v)
- } else if (SVG.Color.isColor(v)) {
- // ensure full hex color
- v = new SVG.Color(v)
- } else if (Array.isArray(v)) {
- // parse array values
- v = new SVG.Array(v)
- }
-
- // if the passed attribute is leading...
- if (a === 'leading') {
- // ... call the leading method instead
- if (this.leading) {
- this.leading(v)
- }
- } else {
- // set given attribute on node
- typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
- : this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a === 'font-size' || a === 'x')) {
- this.rebuild(a, v)
- }
- }
-
- return this
- }
-})
-
-/* global ensureCentre, capitalize, arrayToMatrix */
-
-SVG.extend(SVG.Element, {
- // Add transformations
- transform: function (o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this
- var matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // get current matrix
- matrix = new SVG.Matrix(target)
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = relative
- ? matrix.multiply(new SVG.Matrix(o))
- : new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = relative
- ? matrix.rotate(o.rotation, o.cx, o.cy)
- : matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- if (!relative) {
- // absolute; multiply inversed values
- var e = matrix.extract()
- o.scaleX = o.scaleX * 1 / e.scaleX
- o.scaleY = o.scaleY * 1 / e.scaleY
- }
-
- matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skew != null || o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
- o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
-
- if (!relative) {
- // absolute; reset skew values
- var el = matrix.extract()
- matrix = matrix.multiply(new SVG.Matrix().skew(el.skewX, el.skewY, el.cx, el.cy).inverse())
- }
-
- matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if (o.flip === 'x' || o.flip === 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if (o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- if (relative) {
- // relative
- matrix = matrix.translate(o.x, o.y)
- } else {
- // absolute
- if (o.x != null) matrix.e = o.x
- if (o.y != null) matrix.f = o.y
- }
- }
-
- return this.attr('transform', matrix)
- }
-})
-
-SVG.extend(SVG.FX, {
- transform: function (o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this.target()
- var matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skewX != null ? o.skewX : 0
- o.skewY = o.skewY != null ? o.skewY : 0
-
- matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if (o.flip === 'x' || o.flip === 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if (o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- matrix = new SVG.Translate(o.x, o.y)
- }
-
- if (!matrix) return this
-
- matrix.relative = relative
-
- this.last().transforms.push(matrix)
-
- return this._callStart()
- }
-})
-
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function () {
- return this.attr('transform', null)
- },
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function () {
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0, -1).map(function (str) {
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })]
- })
- // merge every transformation into one matrix
- .reduce(function (matrix, transform) {
- if (transform[0] === 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
- return matrix[transform[0]].apply(matrix, transform[1])
- }, new SVG.Matrix())
-
- return matrix
- },
- // add an element to another parent without changing the visual representation on the screen
- toParent: function (parent) {
- if (this === parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
- // same as above with parent equals root-svg
- toDoc: function () {
- return this.toParent(this.doc())
- }
-
-})
-
-SVG.Transformation = SVG.invent({
-
- create: function (source, inversed) {
- if (arguments.length > 1 && typeof inversed !== 'boolean') {
- return this.constructor.bind(this)([].slice.call(arguments))
- }
-
- var i, len
- if (Array.isArray(source)) {
- for (i = 0, len = this.arguments.length; i < len; ++i) {
- this[this.arguments[i]] = source[i]
- }
- } else if (typeof source === 'object') {
- for (i = 0, len = this.arguments.length; i < len; ++i) {
- this[this.arguments[i]] = source[this.arguments[i]]
- }
- }
-
- this.inversed = false
-
- if (inversed === true) {
- this.inversed = true
- }
- },
-
- extend: {
-
- arguments: [],
- method: '',
-
- at: function (pos) {
- var params = []
-
- for (var i = 0, len = this.arguments.length; i < len; ++i) {
- params.push(this[this.arguments[i]])
- }
-
- var m = this._undo || new SVG.Matrix()
-
- m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
-
- return this.inversed ? m.inverse() : m
- },
-
- undo: function (o) {
- for (var i = 0, len = this.arguments.length; i < len; ++i) {
- o[this.arguments[i]] = typeof this[this.arguments[i]] === 'undefined' ? 0 : o[this.arguments[i]]
- }
-
- // The method SVG.Matrix.extract which was used before calling this
- // method to obtain a value for the parameter o doesn't return a cx and
- // a cy so we use the ones that were provided to this object at its creation
- o.cx = this.cx
- o.cy = this.cy
-
- this._undo = new SVG[capitalize(this.method)](o, true).at(1)
- return this
- }
-
- }
-
-})
-
-SVG.Translate = SVG.invent({
-
- parent: SVG.Matrix,
- inherit: SVG.Transformation,
-
- create: function (source, inversed) {
- this.constructor.apply(this, [].slice.call(arguments))
- },
-
- extend: {
- arguments: ['transformedX', 'transformedY'],
- method: 'translate'
- }
-
-})
-
-SVG.Rotate = SVG.invent({
-
- parent: SVG.Matrix,
- inherit: SVG.Transformation,
-
- create: function (source, inversed) {
- this.constructor.apply(this, [].slice.call(arguments))
- },
-
- extend: {
- arguments: ['rotation', 'cx', 'cy'],
- method: 'rotate',
- at: function (pos) {
- var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
- return this.inversed ? m.inverse() : m
- },
- undo: function (o) {
- this._undo = o
- return this
- }
- }
-
-})
-
-SVG.Scale = SVG.invent({
-
- parent: SVG.Matrix,
- inherit: SVG.Transformation,
-
- create: function (source, inversed) {
- this.constructor.apply(this, [].slice.call(arguments))
- },
-
- extend: {
- arguments: ['scaleX', 'scaleY', 'cx', 'cy'],
- method: 'scale'
- }
-
-})
-
-SVG.Skew = SVG.invent({
-
- parent: SVG.Matrix,
- inherit: SVG.Transformation,
-
- create: function (source, inversed) {
- this.constructor.apply(this, [].slice.call(arguments))
- },
-
- extend: {
- arguments: ['skewX', 'skewY', 'cx', 'cy'],
- method: 'skew'
- }
-})
-
-/* global camelCase */
-
-SVG.extend(SVG.Element, {
- // Dynamic style generator
- css: function (s, v) {
- var ret = {}
- var t, i
- if (arguments.length === 0) {
- // get full style as object
- this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {
- t = el.split(/\s*:\s*/)
- ret[t[0]] = t[1]
- })
- return ret
- }
-
- if (arguments.length < 2) {
- // get style properties in the array
- if (Array.isArray(s)) {
- for (i = s.length; i--;) {
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
- }
- return ret
- }
-
- // get style for property
- if (typeof s === 'string') {
- return this.node.style[camelCase(s)]
- }
-
- // set styles in object
- if (typeof s === 'object') {
- for (i in s) {
- // set empty string if null/undefined/'' was given
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
- }
- }
- }
-
- // set style for property
- if (arguments.length === 2) {
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
- }
-
- return this
- }
-})
-
-/* global createElement */
-
-SVG.Parent = SVG.invent({
- // Initialize node
- create: function (node) {
- this.constructor(node)
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // Returns all child elements
- children: function () {
- return SVG.utils.map(this.node.children, function (node) {
- return SVG.adopt(node)
- })
- },
- // Add given element at a position
- add: function (element, i) {
- element = createElement(element)
-
- if (i == null) {
- this.node.appendChild(element.node)
- } else if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i])
- }
-
- return this
- },
- // Basically does the same as `add()` but returns the added element instead
- put: function (element, i) {
- this.add(element, i)
- return element.instance || element
- },
- // Checks if the given element is a child
- has: function (element) {
- return this.index(element) >= 0
- },
- // Gets index of given element
- index: function (element) {
- return [].slice.call(this.node.children).indexOf(element.node)
- },
- // Get a element at the given index
- get: function (i) {
- return SVG.adopt(this.node.children[i])
- },
- // Get first child
- first: function () {
- return this.get(0)
- },
- // Get the last child
- last: function () {
- return this.get(this.node.children.length - 1)
- },
- // Iterates over all children and invokes a given block
- each: function (block, deep) {
- var children = this.children()
- var i, il
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element) {
- block.apply(children[i], [i, children])
- }
-
- if (deep && (children[i] instanceof SVG.Parent)) {
- children[i].each(block, deep)
- }
- }
-
- return this
- },
- // Remove a given child
- removeElement: function (element) {
- this.node.removeChild(element.node)
-
- return this
- },
- // Remove all elements in this container
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- }
-
-})
-
-SVG.extend(SVG.Parent, {
- flatten: function (parent) {
- if (this instanceof SVG.Defs) return this
-
- parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
-
- this.each(function () {
- if (this instanceof SVG.Defs) return this
- if (this instanceof SVG.Parent) return this.flatten(parent)
- return this.toParent(parent)
- })
-
- // we need this so that SVG.Doc does not get removed
- this.node.firstElementChild || this.remove()
-
- return this
- }
-})
-
-SVG.Container = SVG.invent({
- // Initialize node
- create: function (node) {
- this.constructor(node)
- },
-
- // Inherit from
- inherit: SVG.Parent
-})
-
-// Add events to elements
-;[ 'click',
- 'dblclick',
- 'mousedown',
- 'mouseup',
- 'mouseover',
- 'mouseout',
- 'mousemove',
- // , 'mouseenter' -> not supported by IE
- // , 'mouseleave' -> not supported by IE
- 'touchstart',
- 'touchmove',
- 'touchleave',
- 'touchend',
- 'touchcancel' ].forEach(function (event) {
- // add event to SVG.Element
- SVG.Element.prototype[event] = function (f) {
- // bind event to element rather than element node
- SVG.on(this, event, f)
- return this
- }
- })
-
-// Initialize listeners stack
-SVG.listeners = []
-SVG.handlerMap = []
-SVG.listenerId = 0
-
-// Add event binder in the SVG namespace
-SVG.on = function (node, events, listener, binding, options) {
- events.split(SVG.regex.delimiter).forEach(function (event) {
- // create listener, get object-index
- var l = listener.bind(binding || node)
- var n = node instanceof SVG.Element ? node.node : node
- var index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1
- var ev = event.split('.')[0]
- var ns = event.split('.')[1] || '*'
-
- // ensure valid object
- SVG.listeners[index] = SVG.listeners[index] || {}
- SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
- SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
-
- if (!listener._svgjsListenerId) {
- listener._svgjsListenerId = ++SVG.listenerId
- }
-
- // reference listener
- SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- n.addEventListener(ev, l, options || false)
- })
-}
-
-// Add event unbinder in the SVG namespace
-SVG.off = function (node, event, listener) {
- var index = SVG.handlerMap.indexOf(node)
- var ev = event && event.split('.')[0]
- var ns = event && event.split('.')[1]
- var namespace = ''
-
- if (index === -1) return
-
- if (listener) {
- if (typeof listener === 'function') listener = listener._svgjsListenerId
- if (!listener) return
-
- // remove listener reference
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
- // remove listener
- node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
-
- delete SVG.listeners[index][ev][ns || '*'][listener]
- }
- } else if (ns && ev) {
- // remove all listeners for a namespaced event
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
- for (listener in SVG.listeners[index][ev][ns]) {
- SVG.off(node, [ev, ns].join('.'), listener)
- }
-
- delete SVG.listeners[index][ev][ns]
- }
- } else if (ns) {
- // remove all listeners for a specific namespace
- for (event in SVG.listeners[index]) {
- for (namespace in SVG.listeners[index][event]) {
- if (ns === namespace) {
- SVG.off(node, [event, ns].join('.'))
- }
- }
- }
- } else if (ev) {
- // remove all listeners for the event
- if (SVG.listeners[index][ev]) {
- for (namespace in SVG.listeners[index][ev]) {
- SVG.off(node, [ev, namespace].join('.'))
- }
-
- delete SVG.listeners[index][ev]
- }
- } else {
- // remove all listeners on a given node
- for (event in SVG.listeners[index]) {
- SVG.off(node, event)
- }
-
- delete SVG.listeners[index]
- delete SVG.handlerMap[index]
- }
-}
-
-//
-SVG.extend(SVG.Element, {
- // Bind given event to listener
- on: function (event, listener, binding, options) {
- SVG.on(this, event, listener, binding, options)
- return this
- },
-
- // Unbind event from listener
- off: function (event, listener) {
- SVG.off(this.node, event, listener)
- return this
- },
-
- // Fire given event
- fire: function (event, data) {
- // Dispatch event
- if (event instanceof window.Event) {
- this.node.dispatchEvent(event)
- } else {
- this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true}))
- }
-
- this._event = event
- return this
- },
-
- event: function () {
- return this._event
- }
-})
-
-SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs',
-
- // Inherit from
- inherit: SVG.Container
-})
-
-SVG.G = SVG.invent({
- // Initialize node
- create: 'g',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
- },
- // Move over y-axis
- y: function (y) {
- return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
- },
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
- },
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
- },
- gbox: function () {
- var bbox = this.bbox()
- var trans = this.transform()
-
- bbox.x += trans.x
- bbox.x2 += trans.x
- bbox.cx += trans.x
-
- bbox.y += trans.y
- bbox.y2 += trans.y
- bbox.cy += trans.y
-
- return bbox
- }
- },
-
- // Add parent method
- construct: {
- // Create a group element
- group: function () {
- return this.put(new SVG.G())
- }
- }
-})
-
-// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function () {
- return this.parent().children()
- },
-
- // Get the curent position siblings
- position: function () {
- return this.parent().index(this)
- },
-
- // Get the next element (will return null if there is none)
- next: function () {
- return this.siblings()[this.position() + 1]
- },
-
- // Get the next element (will return null if there is none)
- prev: function () {
- return this.siblings()[this.position() - 1]
- },
-
- // Send given element one step forward
- forward: function () {
- var i = this.position() + 1
- var p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
-
- return this
- },
-
- // Send given element one step backward
- backward: function () {
- var i = this.position()
-
- if (i > 0) {
- this.parent().removeElement(this).add(this, i - 1)
- }
-
- return this
- },
-
- // Send given element all the way to the front
- front: function () {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
-
- return this
- },
-
- // Send given element all the way to the back
- back: function () {
- if (this.position() > 0) {
- this.parent().removeElement(this).add(this, 0)
- }
-
- return this
- },
-
- // Inserts a given element before the targeted element
- before: function (element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- },
-
- // Insters a given element after the targeted element
- after: function (element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-})
-
-SVG.Mask = SVG.invent({
- // Initialize node
- create: 'mask',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unmask all masked elements and remove itself
- remove: function () {
- // unmask all targets
- this.targets().forEach(function (el) {
- el.unmask()
- })
-
- // remove mask from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [mask*="' + this.id() + '"]')
- }
- },
-
- // Add parent method
- construct: {
- // Create masking element
- mask: function () {
- return this.defs().put(new SVG.Mask())
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function (element) {
- // use given mask or create a new one
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // apply mask
- return this.attr('mask', 'url("#' + masker.id() + '")')
- },
- // Unmask element
- unmask: function () {
- return this.attr('mask', null)
- },
- masker: function () {
- return this.reference('mask')
- }
-})
-
-SVG.ClipPath = SVG.invent({
- // Initialize node
- create: 'clipPath',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unclip all clipped elements and remove itself
- remove: function () {
- // unclip all targets
- this.targets().forEach(function (el) {
- el.unclip()
- })
-
- // remove clipPath from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [clip-path*="' + this.id() + '"]')
- }
- },
-
- // Add parent method
- construct: {
- // Create clipping element
- clip: function () {
- return this.defs().put(new SVG.ClipPath())
- }
- }
-})
-
-//
-SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function (element) {
- // use given clip or create a new one
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + clipper.id() + '")')
- },
- // Unclip element
- unclip: function () {
- return this.attr('clip-path', null)
- },
- clipper: function () {
- return this.reference('clip-path')
- }
-
-})
-
-SVG.Gradient = SVG.invent({
- // Initialize node
- create: function (type) {
- this.constructor(typeof type === 'object' ? type : SVG.create(type + 'Gradient'))
- },
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Add a color stop
- stop: function (offset, color, opacity) {
- return this.put(new SVG.Stop()).update(offset, color, opacity)
- },
- // Update gradient
- update: function (block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
-
- return this
- },
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- },
-
- // Add parent method
- construct: {
- // Create gradient element in defs
- gradient: function (type, block) {
- return this.defs().gradient(type, block)
- }
- }
-})
-
-// Add animatable methods to both gradient and fx module
-SVG.extend([SVG.Gradient, SVG.FX], {
- // From position
- from: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })
- : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- },
- // To position
- to: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })
- : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
-})
-
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function (type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop',
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // add color stops
- update: function (o) {
- if (typeof o === 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0],
- color: arguments[1],
- opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-
-})
-
-SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Update pattern by rebuilding
- update: function (block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
-
- return this
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- },
-
- // Add parent method
- construct: {
- // Create pattern element in defs
- pattern: function (width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
-})
-
-SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function (width, height, block) {
- return this.put(new SVG.Pattern()).update(block).attr({
- x: 0,
- y: 0,
- width: width,
- height: height,
- patternUnits: 'userSpaceOnUse'
- })
- }
-
-})
-
-SVG.Doc = SVG.invent({
- // Initialize node
- create: function (node) {
- this.constructor(node || SVG.create('svg'))
-
- // set svg element attributes and ensure defs node
- this.namespace().defs()
- },
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Add namespaces
- namespace: function () {
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- },
- // Creates and returns defs element
- defs: function () {
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
- },
- // custom parent method
- parent: function () {
- return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
- },
- // Removes the doc from the DOM
- remove: function () {
- if (this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- },
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
- return this
- },
- toNested: function () {
- var el = SVG.create('svg')
- this.node.instance = null
- el.appendChild(this.node)
-
- return SVG.adopt(this.node)
- }
- }
-
-})
-
-
-SVG.Shape = SVG.invent({
- // Initialize node
- create: function (node) {
- this.constructor(node)
- },
-
- // Inherit from
- inherit: SVG.Element
-})
-
-
-SVG.Bare = SVG.invent({
- // Initialize
- create: function (element, inherit) {
- // construct element
- this.constructor(SVG.create(element))
-
- // inherit custom methods
- if (inherit) {
- for (var method in inherit.prototype) {
- if (typeof inherit.prototype[method] === 'function') {
- this[method] = inherit.prototype[method]
- }
- }
- }
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add methods
- extend: {
- // Insert some plain text
- words: function (text) {
- // remove contents
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
-})
-
-SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function (element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
-})
-
-
-SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol',
-
- // Inherit from
- inherit: SVG.Container,
-
- construct: {
- // create symbol
- symbol: function () {
- return this.put(new SVG.Symbol())
- }
- }
-})
-
-
-SVG.Use = SVG.invent({
- // Initialize node
- create: 'use',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Use element as a reference
- element: function (element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // Create a use element
- use: function (element, file) {
- return this.put(new SVG.Use()).element(element, file)
- }
- }
-})
-
-
-SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a rect element
- rect: function (width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
-})
-
-/* global proportionalSize */
-
-SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create circle element, based on ellipse
- circle: function (size) {
- return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Circle, SVG.FX], {
- // Radius x value
- rx: function (rx) {
- return this.attr('r', rx)
- },
- // Alias radius x value
- ry: function (ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create an ellipse
- ellipse: function (width, height) {
- return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], {
- // Radius x value
- rx: function (rx) {
- return this.attr('rx', rx)
- },
- // Radius y value
- ry: function (ry) {
- return this.attr('ry', ry)
- }
-})
-
-// Add common method
-SVG.extend([SVG.Circle, SVG.Ellipse], {
- // Move over x-axis
- x: function (x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- },
- // Move over y-axis
- y: function (y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- },
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- },
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- },
- // Custom size function
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
-})
-
-/* global proportionalSize */
-
-SVG.Line = SVG.invent({
- // Initialize node
- create: 'line',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Get array
- array: function () {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ],
- [ this.attr('x2'), this.attr('y2') ]
- ])
- },
- // Overwrite native plot() method
- plot: function (x1, y1, x2, y2) {
- if (x1 == null) {
- return this.array()
- } else if (typeof y1 !== 'undefined') {
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- } else {
- x1 = new SVG.PointArray(x1).toLine()
- }
-
- return this.attr(x1)
- },
- // Move by left top corner
- move: function (x, y) {
- return this.attr(this.array().move(x, y).toLine())
- },
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- },
-
- // Add parent method
- construct: {
- // Create a line element
- line: function (x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line())
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
-})
-
-/* global proportionalSize */
-
-SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polyline element
- polyline: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())
- }
- }
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polygon element
- polygon: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())
- }
- }
-})
-
-// Add polygon-specific functions
-SVG.extend([SVG.Polyline, SVG.Polygon], {
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- },
-
- // Plot new path
- plot: function (p) {
- return (p == null) ? this.array()
- : this.clear().attr('points', typeof p === 'string' ? p
- : (this._array = new SVG.PointArray(p)))
- },
-
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr('points', this.array().move(x, y))
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('points', this.array().size(p.width, p.height))
- }
-})
-
-// unify all point to point elements
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
- // Define morphable array
- MorphArray: SVG.PointArray,
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set width of element
- width: function (width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- },
- // Set height of element
- height: function (height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
-})
-
-/* global proportionalSize */
-
-SVG.Path = SVG.invent({
- // Initialize node
- create: 'path',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Define morphable array
- MorphArray: SVG.PathArray,
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- },
- // Plot new path
- plot: function (d) {
- return (d == null) ? this.array()
- : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))
- },
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
- // Move by left top corner
- move: function (x, y) {
- return this.attr('d', this.array().move(x, y))
- },
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('d', this.array().size(p.width, p.height))
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
- },
-
- // Add parent method
- construct: {
- // Create a wrapped path element
- path: function (d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path()).plot(d || new SVG.PathArray())
- }
- }
-})
-
-SVG.Image = SVG.invent({
- // Initialize node
- create: 'image',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // (re)load image
- load: function (url, callback) {
- if (!url) return this
-
- var img = new window.Image()
-
- SVG.on(img, 'load', function (e) {
- var p = this.parent(SVG.Pattern)
-
- // ensure image size
- if (this.width() === 0 && this.height() === 0) {
- this.size(img.width, img.height)
- }
-
- if (p instanceof SVG.Pattern) {
- // ensure pattern size if not set
- if (p.width() === 0 && p.height() === 0) {
- p.size(this.width(), this.height())
- }
- }
-
- if (typeof callback === 'function') {
- callback.call(this, {
- width: img.width,
- height: img.height,
- ratio: img.width / img.height,
- url: url
- })
- }
- }, this)
-
- SVG.on(img, 'load error', function () {
- // dont forget to unbind memory leaking events
- SVG.off(img)
- })
-
- return this.attr('href', (img.src = url), SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // create image element, load image and set its size
- image: function (source, callback) {
- return this.put(new SVG.Image()).size(0, 0).load(source, callback)
- }
- }
-})
-
-SVG.Text = SVG.invent({
- // Initialize node
- create: function (node) {
- this.constructor(node || SVG.create('text'))
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- },
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- // act as getter
- if (x == null) {
- return this.attr('x')
- }
-
- return this.attr('x', x)
- },
- // Move over y-axis
- y: function (y) {
- var oy = this.attr('y')
- var o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null) {
- return typeof oy === 'number' ? oy - o : oy
- }
-
- return this.attr('y', typeof y === 'number' ? y + o : y)
- },
- // Move center over x-axis
- cx: function (x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- },
- // Move center over y-axis
- cy: function (y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- },
- // Set the text content
- text: function (text) {
- // act as getter
- if (text === undefined) {
- var children = this.node.childNodes
- var firstLine = 0
- text = ''
-
- for (var i = 0, len = children.length; i < len; ++i) {
- // skip textPaths - they are no lines
- if (children[i].nodeName === 'textPath') {
- if (i === 0) firstLine = 1
- continue
- }
-
- // add newline if its not the first child and newLined is set to true
- if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var j = 0, jl = text.length; j < jl; j++) {
- this.tspan(text[j]).newLine()
- }
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- },
- // Set font size
- size: function (size) {
- return this.attr('font-size', size).rebuild()
- },
- // Set / get leading
- leading: function (value) {
- // act as getter
- if (value == null) {
- return this.dom.leading
- }
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- },
- // Rebuild appearance type
- rebuild: function (rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild === 'boolean') {
- this._rebuild = rebuild
- }
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- var blankLineOffset = 0
- var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.each(function () {
- if (this.dom.newLined) {
- this.attr('x', self.attr('x'))
-
- if (this.text() === '\n') {
- blankLineOffset += dy
- } else {
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- },
- // Enable / disable build mode
- build: function (build) {
- this._build = !!build
- return this
- },
- // overwrite method from parent to set data properly
- setData: function (o) {
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- },
-
- // Add parent method
- construct: {
- // Create text element
- text: function (text) {
- return this.put(new SVG.Text()).text(text)
- },
- // Create plain text element
- plain: function (text) {
- return this.put(new SVG.Text()).plain(text)
- }
- }
-
-})
-
-SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan',
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Set text content
- text: function (text) {
- if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- },
- // Shortcut dx
- dx: function (dx) {
- return this.attr('dx', dx)
- },
- // Shortcut dy
- dy: function (dy) {
- return this.attr('dy', dy)
- },
- // Create new line
- newLine: function () {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new hy¡n
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-})
-
-SVG.extend([SVG.Text, SVG.Tspan], {
- // Create plain text node
- plain: function (text) {
- // clear if build mode is disabled
- if (this._build === false) {
- this.clear()
- }
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- },
- // Create a tspan
- tspan: function (text) {
- var tspan = new SVG.Tspan()
-
- // clear if build mode is disabled
- if (!this._build) {
- this.clear()
- }
-
- // add new tspan
- this.node.appendChild(tspan.node)
-
- return tspan.text(text)
- },
- // FIXME: Does this also work for textpath?
- // Get length of text element
- length: function () {
- return this.node.getComputedTextLength()
- }
-})
-
-SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath',
-
- // Inherit from
- inherit: SVG.Text,
-
- // Define parent class
- parent: SVG.Parent,
-
- // Add parent method
- extend: {
- MorphArray: SVG.PathArray,
- // return the array of the path track element
- array: function () {
- var track = this.track()
-
- return track ? track.array() : null
- },
- // Plot path if any
- plot: function (d) {
- var track = this.track()
- var pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- },
- // Get the path element
- track: function () {
- return this.reference('href')
- }
- },
- construct: {
- textPath: function (text, path) {
- return this.defs().path(path).text(text).addTo(this)
- }
- }
-})
-
-SVG.extend([SVG.Text], {
- // Create path for text to run on
- path: function (track) {
- var path = new SVG.TextPath()
-
- // if d is a path, reuse it
- if (!(track instanceof SVG.Path)) {
- // create path element
- track = this.doc().defs().path(track)
- }
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- // add textPath element as child node and return textPath
- return this.put(path)
- },
- // Todo: make this plural?
- // Get the textPath children
- textPath: function () {
- return this.select('textPath')
- }
-})
-
-SVG.extend([SVG.Path], {
- // creates a textPath from this path
- text: function (text) {
- if (text instanceof SVG.Text) {
- var txt = text.text()
- return text.clear().path(this).text(txt)
- }
- return this.parent().put(new SVG.Text()).path(this).text(text)
- }
- // TODO: Maybe add `targets` to get all textPaths associated with this path
-})
-
-
-SVG.Nested = SVG.invent({
- // Initialize node
- create: 'svg',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add parent method
- construct: {
- // Create nested svg document
- nested: function () {
- return this.put(new SVG.Nested())
- }
- }
-})
-
-SVG.A = SVG.invent({
- // Initialize node
- create: 'a',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Link url
- to: function (url) {
- return this.attr('href', url, SVG.xlink)
- },
- // Link target attribute
- target: function (target) {
- return this.attr('target', target)
- }
- },
-
- // Add parent method
- construct: {
- // Create a hyperlink element
- link: function (url) {
- return this.put(new SVG.A()).to(url)
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function (url) {
- var link = new SVG.A()
-
- if (typeof url === 'function') { url.call(link, link) } else {
- link.to(url)
- }
-
- return this.parent().put(link).put(this)
- }
-
-})
-
-SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Set width of element
- width: function (width) {
- return this.attr('markerWidth', width)
- },
- // Set height of element
- height: function (height) {
- return this.attr('markerHeight', height)
- },
- // Set marker refX and refY
- ref: function (x, y) {
- return this.attr('refX', x).attr('refY', y)
- },
- // Update marker
- update: function (block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') { block.call(this, this) }
-
- return this
- },
- // Return the fill id
- toString: function () {
- return 'url(#' + this.id() + ')'
- }
- },
-
- // Add parent method
- construct: {
- marker: function (width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
-})
-
-SVG.extend(SVG.Defs, {
- // Create marker
- marker: function (width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker())
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
-})
-
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
- // Create and attach markers
- marker: function (marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker !== 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker
- ? arguments[1]
- : this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-})
-
-// Define list of available attributes for stroke and fill
-var sugar = {
- stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
- fill: ['color', 'opacity', 'rule'],
- prefix: function (t, a) {
- return a === 'color' ? t : t + '-' + a
- }
-}
-
-// Add sugar for fill and stroke
-;['fill', 'stroke'].forEach(function (m) {
- var extension = {}
- var i
-
- extension[m] = function (o) {
- if (typeof o === 'undefined') {
- return this
- }
- if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
- this.attr(m, o)
- } else {
- // set all attributes from sugar.fill and sugar.stroke list
- for (i = sugar[m].length - 1; i >= 0; i--) {
- if (o[sugar[m][i]] != null) {
- this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
- }
- }
- }
-
- return this
- }
-
- SVG.extend([SVG.Element, SVG.FX], extension)
-})
-
-SVG.extend([SVG.Element, SVG.FX], {
- // Map rotation to transform
- rotate: function (d, cx, cy) {
- return this.transform({ rotation: d, cx: cx, cy: cy })
- },
- // Map skew to transform
- skew: function (x, y, cx, cy) {
- return arguments.length === 1 || arguments.length === 3
- ? this.transform({ skew: x, cx: y, cy: cx })
- : this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
- },
- // Map scale to transform
- scale: function (x, y, cx, cy) {
- return arguments.length === 1 || arguments.length === 3
- ? this.transform({ scale: x, cx: y, cy: cx })
- : this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
- },
- // Map translate to transform
- translate: function (x, y) {
- return this.transform({ x: x, y: y })
- },
- // Map flip to transform
- flip: function (a, o) {
- o = typeof a === 'number' ? a : o
- return this.transform({ flip: a || 'both', offset: o })
- },
- // Map matrix to transform
- matrix: function (m) {
- return this.attr('transform', new SVG.Matrix(arguments.length === 6 ? [].slice.call(arguments) : m))
- },
- // Opacity
- opacity: function (value) {
- return this.attr('opacity', value)
- },
- // Relative move over x axis
- dx: function (x) {
- return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
- },
- // Relative move over y axis
- dy: function (y) {
- return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
- },
- // Relative move over x and y axes
- dmove: function (x, y) {
- return this.dx(x).dy(y)
- }
-})
-
-SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], {
- // Add x and y radius
- radius: function (x, y) {
- var type = (this._target || this).type
- return type === 'radialGradient' || type === 'radialGradient'
- ? this.attr('r', new SVG.Number(x))
- : this.rx(x).ry(y == null ? x : y)
- }
-})
-
-SVG.extend(SVG.Path, {
- // Get path length
- length: function () {
- return this.node.getTotalLength()
- },
- // Get point at length
- pointAt: function (length) {
- return new SVG.Point(this.node.getPointAtLength(length))
- }
-})
-
-SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], {
- // Set font
- font: function (a, v) {
- if (typeof a === 'object') {
- for (v in a) this.font(v, a[v])
- }
-
- return a === 'leading'
- ? this.leading(v)
- : a === 'anchor'
- ? this.attr('text-anchor', v)
- : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'
- ? this.attr('font-' + a, v)
- : this.attr(a, v)
- }
-})
-
-
-SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function (a, v, r) {
- if (typeof a === 'object') {
- for (v in a) {
- this.data(v, a[v])
- }
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch (e) {
- return this.attr('data-' + a)
- }
- } else {
- this.attr('data-' + a,
- v === null ? null
- : r === true || typeof v === 'string' || typeof v === 'number' ? v
- : JSON.stringify(v)
- )
- }
-
- return this
- }
-})
-
-
-SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function (k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] === 'object') {
- for (var key in k) {
- this.remember(key, k[key])
- }
- } else if (arguments.length === 1) {
- // retrieve memory
- return this.memory()[k]
- } else {
- // store memory
- this.memory()[k] = v
- }
-
- return this
- },
-
- // Erase a given memory
- forget: function () {
- if (arguments.length === 0) {
- this._memory = {}
- } else {
- for (var i = arguments.length - 1; i >= 0; i--) {
- delete this.memory()[arguments[i]]
- }
- }
- return this
- },
-
- // Initialize or return local memory object
- memory: function () {
- return this._memory || (this._memory = {})
- }
-})
-
-/* global idFromReference */
-
-// Method for getting an element by id
-SVG.get = function (id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$$ = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$ = function (query, parent) {
- return SVG.adopt((parent || document).querySelector(query))
-}
-
-SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function (query) {
- return SVG.select(query, this.node)
- }
-})
-
-/* eslint no-unused-vars: 0 */
-
-function createElement (element, makeNested) {
- if (element instanceof SVG.Element) return element
-
- if (typeof element === 'object') {
- return SVG.adopt(element)
- }
-
- if (element == null) {
- return new SVG.Doc()
- }
-
- if (typeof element === 'string' && element.charAt(0) !== '<') {
- return SVG.adopt(document.querySelector(element))
- }
-
- var node = SVG.create('svg')
- node.innerHTML = element
-
- element = SVG.adopt(node.firstElementChild)
-
- return element
-}
-
-function isNulledBox (box) {
- return !box.w && !box.h && !box.x && !box.y
-}
-
-function domContains (node) {
- return (document.documentElement.contains || function (node) {
- // This is IE - it does not support contains() for top-level SVGs
- while (node.parentNode) {
- node = node.parentNode
- }
- return node === document
- }).call(document.documentElement, node)
-}
-
-function pathRegReplace (a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
-}
-
-// creates deep clone of array
-function arrayClone (arr) {
- var clone = arr.slice(0)
- for (var i = clone.length; i--;) {
- if (Array.isArray(clone[i])) {
- clone[i] = arrayClone(clone[i])
- }
- }
- return clone
-}
-
-// tests if a given element is instance of an object
-function is (el, obj) {
- return el instanceof obj
-}
-
-// tests if a given selector matches an element
-function matches (el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
-}
-
-// Convert dash-separated-string to camelCase
-function camelCase (s) {
- return s.toLowerCase().replace(/-(.)/g, function (m, g) {
- return g.toUpperCase()
- })
-}
-
-// Capitalize first letter of a string
-function capitalize (s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
-}
-
-// Ensure to six-based hex
-function fullHex (hex) {
- return hex.length === 4
- ? [ '#',
- hex.substring(1, 2), hex.substring(1, 2),
- hex.substring(2, 3), hex.substring(2, 3),
- hex.substring(3, 4), hex.substring(3, 4)
- ].join('')
- : hex
-}
-
-// Component to hex value
-function compToHex (comp) {
- var hex = comp.toString(16)
- return hex.length === 1 ? '0' + hex : hex
-}
-
-// Calculate proportional width and height values when necessary
-function proportionalSize (element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null) {
- width = box.width / box.height * height
- } else if (height == null) {
- height = box.height / box.width * width
- }
- }
-
- return {
- width: width,
- height: height
- }
-}
-
-// Delta transform point
-function deltaTransformPoint (matrix, x, y) {
- return {
- x: x * matrix.a + y * matrix.c + 0,
- y: x * matrix.b + y * matrix.d + 0
- }
-}
-
-// Map matrix array to object
-function arrayToMatrix (a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
-}
-
-// Parse matrix if required
-function parseMatrix (matrix) {
- if (!(matrix instanceof SVG.Matrix)) {
- matrix = new SVG.Matrix(matrix)
- }
-
- return matrix
-}
-
-// Add centre point to transform object
-function ensureCentre (o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
-}
-
-// PathArray Helpers
-function arrayToString (a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
-}
-
-// Deep new id assignment
-function assignNewId (node) {
- // do the same for SVG child nodes as well
- for (var i = node.children.length - 1; i >= 0; i--) {
- assignNewId(node.children[i])
- }
-
- if (node.id) {
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
- }
-
- return SVG.adopt(node)
-}
-
-// Add more bounding box properties
-function fullBox (b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
-}
-
-// Get id from reference string
-function idFromReference (url) {
- var m = (url || '').toString().match(SVG.regex.reference)
-
- if (m) return m[1]
-}
-
-// Create matrix array for looping
-var abcdef = 'abcdef'.split('')
-
-/* globals fullBox, domContains, isNulledBox, Exception */
-
-SVG.Box = SVG.invent({
- create: function (source) {
- var base = [0, 0, 0, 0]
- source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)
- : Array.isArray(source) ? source
- : typeof source === 'object' ? [source.left != null ? source.left
- : source.x, source.top != null ? source.top : source.y, source.width, source.height]
- : arguments.length === 4 ? [].slice.call(arguments)
- : base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
-
- // add center, right, bottom...
- fullBox(this)
- },
- extend: {
- // Merge rect box with another, return a new instance
- merge: function (box) {
- var x = Math.min(this.x, box.x)
- var y = Math.min(this.y, box.y)
-
- return new SVG.Box(
- x, y,
- Math.max(this.x + this.width, box.x + box.width) - x,
- Math.max(this.y + this.height, box.y + box.height) - y
- )
- },
-
- transform: function (m) {
- var xMin = Infinity
- var xMax = -Infinity
- var yMin = Infinity
- var yMax = -Infinity
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function (p) {
- p = p.transform(m)
- xMin = Math.min(xMin, p.x)
- xMax = Math.max(xMax, p.x)
- yMin = Math.min(yMin, p.y)
- yMax = Math.max(yMax, p.y)
- })
-
- return new SVG.Box(
- xMin, yMin,
- xMax - xMin,
- yMax - yMin
- )
- },
-
- addOffset: function () {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- },
- toString: function () {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- },
- morph: function (x, y, width, height) {
- this.destination = new SVG.Box(x, y, width, height)
- return this
- },
-
- at: function (pos) {
- if (!this.destination) return this
-
- return new SVG.Box(
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- )
- }
- },
-
- // Define Parent
- parent: SVG.Element,
-
- // Constructor
- construct: {
- // Get bounding box
- bbox: function () {
- var box
-
- try {
- // find native bbox
- box = this.node.getBBox()
-
- if (isNulledBox(box) && !domContains(this.node)) {
- throw new Exception('Element not in the dom')
- }
- } catch (e) {
- try {
- var clone = this.clone(SVG.parser().svg).show()
- box = clone.node.getBBox()
- clone.remove()
- } catch (e) {
- console.warn('Getting a bounding box of this element is not possible')
- }
- }
-
- return new SVG.Box(box)
- },
-
- rbox: function (el) {
- // IE11 throws an error when element not in dom
- try {
- var box = new SVG.Box(this.node.getBoundingClientRect())
- if (el) return box.transform(el.screenCTM().inverse())
- return box.addOffset()
- } catch (e) {
- return new SVG.Box()
- }
- }
- }
-})
-
-SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
- viewbox: function (x, y, width, height) {
- // act as getter
- if (x == null) return new SVG.Box(this.attr('viewBox'))
-
- // act as setter
- return this.attr('viewBox', new SVG.Box(x, y, width, height))
- }
-})
-
-
-SVG.parser = function () {
- var b
-
- if (!SVG.parser.nodes.svg.node.parentNode) {
- b = document.body || document.documentElement
- SVG.parser.nodes.svg.addTo(b)
- }
-
- return SVG.parser.nodes
-}
-
-SVG.parser.nodes = {
- svg: new SVG.Nested().size(2, 0).css({
- opacity: 0,
- position: 'absolute',
- left: '-100%',
- top: '-100%',
- overflow: 'hidden'
- })
-}
-
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
-
-
-return SVG
-
-}));
\ No newline at end of file
+\r
+(function(root, factory) {\r
+ /* istanbul ignore next */\r
+ if (typeof define === 'function' && define.amd) {\r
+ define(function(){\r
+ return factory(root, root.document)\r
+ })\r
+ } else if (typeof exports === 'object') {\r
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }\r
+ } else {\r
+ root.SVG = factory(root, root.document)\r
+ }\r
+}(typeof window !== "undefined" ? window : this, function(window, document) {\r
+\r
+// Check that our browser supports svg\r
+var supported = !! document.createElementNS &&\r
+ !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect\r
+\r
+// If we don't support svg, just exit without doing anything\r
+if (!supported)\r
+ return {supported: false}\r
+\r
+// Otherwise, the library will be here\r
+/* global createElement, capitalize */\r
+/* eslint-disable new-cap */\r
+\r
+// The main wrapping element\r
+var SVG = this.SVG = function (element) {\r
+ if (SVG.supported) {\r
+ element = createElement(element)\r
+ return element\r
+ }\r
+}\r
+\r
+// Svg must be supported if we reached this stage\r
+SVG.supported = true\r
+\r
+// Default namespaces\r
+SVG.ns = 'http://www.w3.org/2000/svg'\r
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'\r
+SVG.xlink = 'http://www.w3.org/1999/xlink'\r
+SVG.svgjs = 'http://svgjs.com/svgjs'\r
+\r
+// Element id sequence\r
+SVG.did = 1000\r
+\r
+// Get next named element id\r
+SVG.eid = function (name) {\r
+ return 'Svgjs' + capitalize(name) + (SVG.did++)\r
+}\r
+\r
+// Method for element creation\r
+SVG.create = function (name) {\r
+ // create element\r
+ return document.createElementNS(this.ns, name)\r
+}\r
+\r
+// Method for extending objects\r
+SVG.extend = function (modules, methods) {\r
+ var key, i\r
+\r
+ modules = Array.isArray(modules) ? modules : [modules]\r
+\r
+ for (i = modules.length - 1; i >= 0; i--) {\r
+ if (modules[i]) {\r
+ for (key in methods) {\r
+ modules[i].prototype[key] = methods[key]\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+// Invent new element\r
+SVG.invent = function (config) {\r
+ // Create element initializer\r
+ var initializer = typeof config.create === 'function' ? config.create\r
+ : function (node) {\r
+ this.constructor(node || SVG.create(config.create))\r
+ }\r
+\r
+ // Inherit prototype\r
+ if (config.inherit) {\r
+ initializer.prototype = new config.inherit()\r
+ }\r
+\r
+ // Extend with methods\r
+ if (config.extend) {\r
+ SVG.extend(initializer, config.extend)\r
+ }\r
+\r
+ // Attach construct method to parent\r
+ if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }\r
+\r
+ return initializer\r
+}\r
+\r
+// Adopt existing svg elements\r
+SVG.adopt = function (node) {\r
+ // check for presence of node\r
+ if (!node) return null\r
+\r
+ // make sure a node isn't already adopted\r
+ if (node.instance instanceof SVG.Element) return node.instance\r
+\r
+ if (!(node instanceof window.SVGElement)) {\r
+ return new SVG.HtmlNode(node)\r
+ }\r
+\r
+ // initialize variables\r
+ var element\r
+\r
+ // adopt with element-specific settings\r
+ if (node.nodeName === 'svg') {\r
+ element = new SVG.Doc(node)\r
+ } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {\r
+ element = new SVG.Gradient(node)\r
+ } else if (SVG[capitalize(node.nodeName)]) {\r
+ element = new SVG[capitalize(node.nodeName)](node)\r
+ } else {\r
+ element = new SVG.Parent(node)\r
+ }\r
+\r
+ return element\r
+}\r
+
+// Storage for regular expressions\r
+SVG.regex = {\r
+ // Parse unit value\r
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,\r
+\r
+ // Parse hex value\r
+ hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,\r
+\r
+ // Parse rgb value\r
+ rgb: /rgb\((\d+),(\d+),(\d+)\)/,\r
+\r
+ // Parse reference id\r
+ reference: /#([a-z0-9\-_]+)/i,\r
+\r
+ // splits a transformation chain\r
+ transforms: /\)\s*,?\s*/,\r
+\r
+ // Whitespace\r
+ whitespace: /\s/g,\r
+\r
+ // Test hex value\r
+ isHex: /^#[a-f0-9]{3,6}$/i,\r
+\r
+ // Test rgb value\r
+ isRgb: /^rgb\(/,\r
+\r
+ // Test css declaration\r
+ isCss: /[^:]+:[^;]+;?/,\r
+\r
+ // Test for blank string\r
+ isBlank: /^(\s+)?$/,\r
+\r
+ // Test for numeric string\r
+ isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,\r
+\r
+ // Test for percent value\r
+ isPercent: /^-?[\d.]+%$/,\r
+\r
+ // Test for image url\r
+ isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,\r
+\r
+ // split at whitespace and comma\r
+ delimiter: /[\s,]+/,\r
+\r
+ // The following regex are used to parse the d attribute of a path\r
+\r
+ // Matches all hyphens which are not after an exponent\r
+ hyphen: /([^e])-/gi,\r
+\r
+ // Replaces and tests for all path letters\r
+ pathLetters: /[MLHVCSQTAZ]/gi,\r
+\r
+ // yes we need this one, too\r
+ isPathLetter: /[MLHVCSQTAZ]/i,\r
+\r
+ // matches 0.154.23.45\r
+ numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,\r
+\r
+ // matches .\r
+ dots: /\./g\r
+}\r
+
+SVG.utils = {\r
+ // Map function\r
+ map: function (array, block) {\r
+ var i\r
+ var il = array.length\r
+ var result = []\r
+\r
+ for (i = 0; i < il; i++) {\r
+ result.push(block(array[i]))\r
+ }\r
+\r
+ return result\r
+ },\r
+\r
+ // Filter function\r
+ filter: function (array, block) {\r
+ var i\r
+ var il = array.length\r
+ var result = []\r
+\r
+ for (i = 0; i < il; i++) {\r
+ if (block(array[i])) { result.push(array[i]) }\r
+ }\r
+\r
+ return result\r
+ },\r
+\r
+ // Degrees to radians\r
+ radians: function (d) {\r
+ return d % 360 * Math.PI / 180\r
+ },\r
+\r
+ // Radians to degrees\r
+ degrees: function (r) {\r
+ return r * 180 / Math.PI % 360\r
+ },\r
+\r
+ filterSVGElements: function (nodes) {\r
+ return this.filter(nodes, function (el) { return el instanceof window.SVGElement })\r
+ }\r
+\r
+}\r
+
+\r
+SVG.defaults = {\r
+\r
+ // Default attribute values\r
+ attrs: {\r
+\r
+ // fill and stroke\r
+ 'fill-opacity': 1,\r
+ 'stroke-opacity': 1,\r
+ 'stroke-width': 0,\r
+ 'stroke-linejoin': 'miter',\r
+ 'stroke-linecap': 'butt',\r
+ fill: '#000000',\r
+ stroke: '#000000',\r
+ opacity: 1,\r
+\r
+ // position\r
+ x: 0,\r
+ y: 0,\r
+ cx: 0,\r
+ cy: 0,\r
+\r
+ // size\r
+ width: 0,\r
+ height: 0,\r
+\r
+ // radius\r
+ r: 0,\r
+ rx: 0,\r
+ ry: 0,\r
+\r
+ // gradient\r
+ offset: 0,\r
+ 'stop-opacity': 1,\r
+ 'stop-color': '#000000',\r
+\r
+ // text\r
+ 'font-size': 16,\r
+ 'font-family': 'Helvetica, Arial, sans-serif',\r
+ 'text-anchor': 'start'\r
+ }\r
+}\r
+
+/* globals fullHex, compToHex */\r
+\r
+// Module for color convertions\r
+SVG.Color = function (color) {\r
+ var match\r
+\r
+ // initialize defaults\r
+ this.r = 0\r
+ this.g = 0\r
+ this.b = 0\r
+\r
+ if (!color) return\r
+\r
+ // parse color\r
+ if (typeof color === 'string') {\r
+ if (SVG.regex.isRgb.test(color)) {\r
+ // get rgb values\r
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))\r
+\r
+ // parse numeric values\r
+ this.r = parseInt(match[1])\r
+ this.g = parseInt(match[2])\r
+ this.b = parseInt(match[3])\r
+ } else if (SVG.regex.isHex.test(color)) {\r
+ // get hex values\r
+ match = SVG.regex.hex.exec(fullHex(color))\r
+\r
+ // parse numeric values\r
+ this.r = parseInt(match[1], 16)\r
+ this.g = parseInt(match[2], 16)\r
+ this.b = parseInt(match[3], 16)\r
+ }\r
+ } else if (typeof color === 'object') {\r
+ this.r = color.r\r
+ this.g = color.g\r
+ this.b = color.b\r
+ }\r
+}\r
+\r
+SVG.extend(SVG.Color, {\r
+ // Default to hex conversion\r
+ toString: function () {\r
+ return this.toHex()\r
+ },\r
+ // Build hex value\r
+ toHex: function () {\r
+ return '#' +\r
+ compToHex(this.r) +\r
+ compToHex(this.g) +\r
+ compToHex(this.b)\r
+ },\r
+ // Build rgb value\r
+ toRgb: function () {\r
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'\r
+ },\r
+ // Calculate true brightness\r
+ brightness: function () {\r
+ return (this.r / 255 * 0.30) +\r
+ (this.g / 255 * 0.59) +\r
+ (this.b / 255 * 0.11)\r
+ },\r
+ // Make color morphable\r
+ morph: function (color) {\r
+ this.destination = new SVG.Color(color)\r
+\r
+ return this\r
+ },\r
+ // Get morphed color at given position\r
+ at: function (pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // normalise pos\r
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos\r
+\r
+ // generate morphed color\r
+ return new SVG.Color({\r
+ r: ~~(this.r + (this.destination.r - this.r) * pos),\r
+ g: ~~(this.g + (this.destination.g - this.g) * pos),\r
+ b: ~~(this.b + (this.destination.b - this.b) * pos)\r
+ })\r
+ }\r
+\r
+})\r
+\r
+// Testers\r
+\r
+// Test if given value is a color string\r
+SVG.Color.test = function (color) {\r
+ color += ''\r
+ return SVG.regex.isHex.test(color) ||\r
+ SVG.regex.isRgb.test(color)\r
+}\r
+\r
+// Test if given value is a rgb object\r
+SVG.Color.isRgb = function (color) {\r
+ return color && typeof color.r === 'number' &&\r
+ typeof color.g === 'number' &&\r
+ typeof color.b === 'number'\r
+}\r
+\r
+// Test if given value is a color\r
+SVG.Color.isColor = function (color) {\r
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)\r
+}\r
+
+/* global arrayClone */\r
+\r
+// Module for array conversion\r
+SVG.Array = function (array, fallback) {\r
+ array = (array || []).valueOf()\r
+\r
+ // if array is empty and fallback is provided, use fallback\r
+ if (array.length === 0 && fallback) {\r
+ array = fallback.valueOf()\r
+ }\r
+\r
+ // parse array\r
+ this.value = this.parse(array)\r
+}\r
+\r
+SVG.extend(SVG.Array, {\r
+ // Make array morphable\r
+ morph: function (array) {\r
+ this.destination = this.parse(array)\r
+\r
+ // normalize length of arrays\r
+ if (this.value.length !== this.destination.length) {\r
+ var lastValue = this.value[this.value.length - 1]\r
+ var lastDestination = this.destination[this.destination.length - 1]\r
+\r
+ while (this.value.length > this.destination.length) {\r
+ this.destination.push(lastDestination)\r
+ }\r
+ while (this.value.length < this.destination.length) {\r
+ this.value.push(lastValue)\r
+ }\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Clean up any duplicate points\r
+ settle: function () {\r
+ // find all unique values\r
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++) {\r
+ if (seen.indexOf(this.value[i]) === -1) {\r
+ seen.push(this.value[i])\r
+ }\r
+ }\r
+\r
+ // set new value\r
+ this.value = seen\r
+ return seen\r
+ },\r
+ // Get morphed array at given position\r
+ at: function (pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // generate morphed array\r
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)\r
+ }\r
+\r
+ return new SVG.Array(array)\r
+ },\r
+ // Convert array to string\r
+ toString: function () {\r
+ return this.value.join(' ')\r
+ },\r
+ // Real value\r
+ valueOf: function () {\r
+ return this.value\r
+ },\r
+ // Parse whitespace separated string\r
+ parse: function (array) {\r
+ array = array.valueOf()\r
+\r
+ // if already is an array, no need to parse it\r
+ if (Array.isArray(array)) return array\r
+\r
+ return array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
+ },\r
+ // Reverse array\r
+ reverse: function () {\r
+ this.value.reverse()\r
+\r
+ return this\r
+ },\r
+ clone: function () {\r
+ var clone = new this.constructor()\r
+ clone.value = arrayClone(this.value)\r
+ return clone\r
+ }\r
+})\r
+
+\r
+// Poly points array\r
+SVG.PointArray = function (array, fallback) {\r
+ SVG.Array.call(this, array, fallback || [[0, 0]])\r
+}\r
+\r
+// Inherit from SVG.Array\r
+SVG.PointArray.prototype = new SVG.Array()\r
+SVG.PointArray.prototype.constructor = SVG.PointArray\r
+\r
+SVG.extend(SVG.PointArray, {\r
+ // Convert array to string\r
+ toString: function () {\r
+ // convert to a poly point string\r
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
+ array.push(this.value[i].join(','))\r
+ }\r
+\r
+ return array.join(' ')\r
+ },\r
+\r
+ // Convert array to line object\r
+ toLine: function () {\r
+ return {\r
+ x1: this.value[0][0],\r
+ y1: this.value[0][1],\r
+ x2: this.value[1][0],\r
+ y2: this.value[1][1]\r
+ }\r
+ },\r
+\r
+ // Get morphed array at given position\r
+ at: function (pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // generate morphed point string\r
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
+ array.push([\r
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,\r
+ this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos\r
+ ])\r
+ }\r
+\r
+ return new SVG.PointArray(array)\r
+ },\r
+\r
+ // Parse point string and flat array\r
+ parse: function (array) {\r
+ var points = []\r
+\r
+ array = array.valueOf()\r
+\r
+ // if it is an array\r
+ if (Array.isArray(array)) {\r
+ // and it is not flat, there is no need to parse it\r
+ if (Array.isArray(array[0])) {\r
+ return array\r
+ }\r
+ } else { // Else, it is considered as a string\r
+ // parse points\r
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
+ }\r
+\r
+ // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\r
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\r
+ if (array.length % 2 !== 0) array.pop()\r
+\r
+ // wrap points in two-tuples and parse points as floats\r
+ for (var i = 0, len = array.length; i < len; i = i + 2) {\r
+ points.push([ array[i], array[i + 1] ])\r
+ }\r
+\r
+ return points\r
+ },\r
+\r
+ // Move point string\r
+ move: function (x, y) {\r
+ var box = this.bbox()\r
+\r
+ // get relative offset\r
+ x -= box.x\r
+ y -= box.y\r
+\r
+ // move every point\r
+ if (!isNaN(x) && !isNaN(y)) {\r
+ for (var i = this.value.length - 1; i >= 0; i--) {\r
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]\r
+ }\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Resize poly string\r
+ size: function (width, height) {\r
+ var i\r
+ var box = this.bbox()\r
+\r
+ // recalculate position of all points according to new size\r
+ for (i = this.value.length - 1; i >= 0; i--) {\r
+ if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x\r
+ if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Get bounding box of points\r
+ bbox: function () {\r
+ var maxX = -Infinity\r
+ var maxY = -Infinity\r
+ var minX = Infinity\r
+ var minY = Infinity\r
+ this.value.forEach(function (el) {\r
+ maxX = Math.max(el[0], maxX)\r
+ maxY = Math.max(el[1], maxY)\r
+ minX = Math.min(el[0], minX)\r
+ minY = Math.min(el[1], minY)\r
+ })\r
+ return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}\r
+ }\r
+})\r
+
+/* globals arrayToString, pathRegReplace */\r
+\r
+var pathHandlers = {\r
+ M: function (c, p, p0) {\r
+ p.x = p0.x = c[0]\r
+ p.y = p0.y = c[1]\r
+\r
+ return ['M', p.x, p.y]\r
+ },\r
+ L: function (c, p) {\r
+ p.x = c[0]\r
+ p.y = c[1]\r
+ return ['L', c[0], c[1]]\r
+ },\r
+ H: function (c, p) {\r
+ p.x = c[0]\r
+ return ['H', c[0]]\r
+ },\r
+ V: function (c, p) {\r
+ p.y = c[0]\r
+ return ['V', c[0]]\r
+ },\r
+ C: function (c, p) {\r
+ p.x = c[4]\r
+ p.y = c[5]\r
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\r
+ },\r
+ S: function (c, p) {\r
+ p.x = c[2]\r
+ p.y = c[3]\r
+ return ['S', c[0], c[1], c[2], c[3]]\r
+ },\r
+ Q: function (c, p) {\r
+ p.x = c[2]\r
+ p.y = c[3]\r
+ return ['Q', c[0], c[1], c[2], c[3]]\r
+ },\r
+ T: function (c, p) {\r
+ p.x = c[0]\r
+ p.y = c[1]\r
+ return ['T', c[0], c[1]]\r
+ },\r
+ Z: function (c, p, p0) {\r
+ p.x = p0.x\r
+ p.y = p0.y\r
+ return ['Z']\r
+ },\r
+ A: function (c, p) {\r
+ p.x = c[5]\r
+ p.y = c[6]\r
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\r
+ }\r
+}\r
+\r
+var mlhvqtcsaz = 'mlhvqtcsaz'.split('')\r
+\r
+for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {\r
+ pathHandlers[mlhvqtcsaz[i]] = (function (i) {\r
+ return function (c, p, p0) {\r
+ if (i === 'H') c[0] = c[0] + p.x\r
+ else if (i === 'V') c[0] = c[0] + p.y\r
+ else if (i === 'A') {\r
+ c[5] = c[5] + p.x\r
+ c[6] = c[6] + p.y\r
+ } else {\r
+ for (var j = 0, jl = c.length; j < jl; ++j) {\r
+ c[j] = c[j] + (j % 2 ? p.y : p.x)\r
+ }\r
+ }\r
+\r
+ return pathHandlers[i](c, p, p0)\r
+ }\r
+ })(mlhvqtcsaz[i].toUpperCase())\r
+}\r
+\r
+// Path points array\r
+SVG.PathArray = function (array, fallback) {\r
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]])\r
+}\r
+\r
+// Inherit from SVG.Array\r
+SVG.PathArray.prototype = new SVG.Array()\r
+SVG.PathArray.prototype.constructor = SVG.PathArray\r
+\r
+SVG.extend(SVG.PathArray, {\r
+ // Convert array to string\r
+ toString: function () {\r
+ return arrayToString(this.value)\r
+ },\r
+ // Move path string\r
+ move: function (x, y) {\r
+ // get bounding box of current situation\r
+ var box = this.bbox()\r
+\r
+ // get relative offset\r
+ x -= box.x\r
+ y -= box.y\r
+\r
+ if (!isNaN(x) && !isNaN(y)) {\r
+ // move every point\r
+ for (var l, i = this.value.length - 1; i >= 0; i--) {\r
+ l = this.value[i][0]\r
+\r
+ if (l === 'M' || l === 'L' || l === 'T') {\r
+ this.value[i][1] += x\r
+ this.value[i][2] += y\r
+ } else if (l === 'H') {\r
+ this.value[i][1] += x\r
+ } else if (l === 'V') {\r
+ this.value[i][1] += y\r
+ } else if (l === 'C' || l === 'S' || l === 'Q') {\r
+ this.value[i][1] += x\r
+ this.value[i][2] += y\r
+ this.value[i][3] += x\r
+ this.value[i][4] += y\r
+\r
+ if (l === 'C') {\r
+ this.value[i][5] += x\r
+ this.value[i][6] += y\r
+ }\r
+ } else if (l === 'A') {\r
+ this.value[i][6] += x\r
+ this.value[i][7] += y\r
+ }\r
+ }\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Resize path string\r
+ size: function (width, height) {\r
+ // get bounding box of current situation\r
+ var box = this.bbox()\r
+ var i, l\r
+\r
+ // recalculate position of all points according to new size\r
+ for (i = this.value.length - 1; i >= 0; i--) {\r
+ l = this.value[i][0]\r
+\r
+ if (l === 'M' || l === 'L' || l === 'T') {\r
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
+ } else if (l === 'H') {\r
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
+ } else if (l === 'V') {\r
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
+ } else if (l === 'C' || l === 'S' || l === 'Q') {\r
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x\r
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y\r
+\r
+ if (l === 'C') {\r
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x\r
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y\r
+ }\r
+ } else if (l === 'A') {\r
+ // resize radii\r
+ this.value[i][1] = (this.value[i][1] * width) / box.width\r
+ this.value[i][2] = (this.value[i][2] * height) / box.height\r
+\r
+ // move position values\r
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x\r
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y\r
+ }\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Test if the passed path array use the same path data commands as this path array\r
+ equalCommands: function (pathArray) {\r
+ var i, il, equalCommands\r
+\r
+ pathArray = new SVG.PathArray(pathArray)\r
+\r
+ equalCommands = this.value.length === pathArray.value.length\r
+ for (i = 0, il = this.value.length; equalCommands && i < il; i++) {\r
+ equalCommands = this.value[i][0] === pathArray.value[i][0]\r
+ }\r
+\r
+ return equalCommands\r
+ },\r
+ // Make path array morphable\r
+ morph: function (pathArray) {\r
+ pathArray = new SVG.PathArray(pathArray)\r
+\r
+ if (this.equalCommands(pathArray)) {\r
+ this.destination = pathArray\r
+ } else {\r
+ this.destination = null\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Get morphed path array at given position\r
+ at: function (pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ var sourceArray = this.value\r
+ var destinationArray = this.destination.value\r
+ var array = []\r
+ var pathArray = new SVG.PathArray()\r
+ var i, il, j, jl\r
+\r
+ // Animate has specified in the SVG spec\r
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\r
+ for (i = 0, il = sourceArray.length; i < il; i++) {\r
+ array[i] = [sourceArray[i][0]]\r
+ for (j = 1, jl = sourceArray[i].length; j < jl; j++) {\r
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\r
+ }\r
+ // For the two flags of the elliptical arc command, the SVG spec say:\r
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\r
+ // Elliptical arc command as an array followed by corresponding indexes:\r
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\r
+ // 0 1 2 3 4 5 6 7\r
+ if (array[i][0] === 'A') {\r
+ array[i][4] = +(array[i][4] !== 0)\r
+ array[i][5] = +(array[i][5] !== 0)\r
+ }\r
+ }\r
+\r
+ // Directly modify the value of a path array, this is done this way for performance\r
+ pathArray.value = array\r
+ return pathArray\r
+ },\r
+ // Absolutize and parse path to array\r
+ parse: function (array) {\r
+ // if it's already a patharray, no need to parse it\r
+ if (array instanceof SVG.PathArray) return array.valueOf()\r
+\r
+ // prepare for parsing\r
+ var s\r
+ var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }\r
+\r
+ if (typeof array === 'string') {\r
+ array = array\r
+ .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\r
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers\r
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen\r
+ .trim() // trim\r
+ .split(SVG.regex.delimiter) // split into array\r
+ } else {\r
+ array = array.reduce(function (prev, curr) {\r
+ return [].concat.call(prev, curr)\r
+ }, [])\r
+ }\r
+\r
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\r
+ var result = []\r
+ var p = new SVG.Point()\r
+ var p0 = new SVG.Point()\r
+ var index = 0\r
+ var len = array.length\r
+\r
+ do {\r
+ // Test if we have a path letter\r
+ if (SVG.regex.isPathLetter.test(array[index])) {\r
+ s = array[index]\r
+ ++index\r
+ // If last letter was a move command and we got no new, it defaults to [L]ine\r
+ } else if (s === 'M') {\r
+ s = 'L'\r
+ } else if (s === 'm') {\r
+ s = 'l'\r
+ }\r
+\r
+ result.push(pathHandlers[s].call(null,\r
+ array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\r
+ p, p0\r
+ )\r
+ )\r
+ } while (len > index)\r
+\r
+ return result\r
+ },\r
+ // Get bounding box of path\r
+ bbox: function () {\r
+ SVG.parser().path.setAttribute('d', this.toString())\r
+ return SVG.parser.nodes.path.getBBox()\r
+ }\r
+\r
+})\r
+
+\r
+// Module for unit convertions\r
+SVG.Number = SVG.invent({\r
+ // Initialize\r
+ create: function (value, unit) {\r
+ // initialize defaults\r
+ this.value = 0\r
+ this.unit = unit || ''\r
+\r
+ // parse value\r
+ if (typeof value === 'number') {\r
+ // ensure a valid numeric value\r
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\r
+ } else if (typeof value === 'string') {\r
+ unit = value.match(SVG.regex.numberAndUnit)\r
+\r
+ if (unit) {\r
+ // make value numeric\r
+ this.value = parseFloat(unit[1])\r
+\r
+ // normalize\r
+ if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {\r
+ this.value *= 1000\r
+ }\r
+\r
+ // store unit\r
+ this.unit = unit[5]\r
+ }\r
+ } else {\r
+ if (value instanceof SVG.Number) {\r
+ this.value = value.valueOf()\r
+ this.unit = value.unit\r
+ }\r
+ }\r
+ },\r
+ // Add methods\r
+ extend: {\r
+ // Stringalize\r
+ toString: function () {\r
+ return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6\r
+ : this.unit === 's' ? this.value / 1e3\r
+ : this.value\r
+ ) + this.unit\r
+ },\r
+ toJSON: function () {\r
+ return this.toString()\r
+ }, // Convert to primitive\r
+ valueOf: function () {\r
+ return this.value\r
+ },\r
+ // Add number\r
+ plus: function (number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this + number, this.unit || number.unit)\r
+ },\r
+ // Subtract number\r
+ minus: function (number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this - number, this.unit || number.unit)\r
+ },\r
+ // Multiply number\r
+ times: function (number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this * number, this.unit || number.unit)\r
+ },\r
+ // Divide number\r
+ divide: function (number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this / number, this.unit || number.unit)\r
+ },\r
+ // Convert to different unit\r
+ to: function (unit) {\r
+ var number = new SVG.Number(this)\r
+\r
+ if (typeof unit === 'string') {\r
+ number.unit = unit\r
+ }\r
+\r
+ return number\r
+ },\r
+ // Make number morphable\r
+ morph: function (number) {\r
+ this.destination = new SVG.Number(number)\r
+\r
+ if (number.relative) {\r
+ this.destination.value += this.value\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Get morphed number at given position\r
+ at: function (pos) {\r
+ // Make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // Generate new morphed number\r
+ return new SVG.Number(this.destination)\r
+ .minus(this)\r
+ .times(pos)\r
+ .plus(this)\r
+ }\r
+\r
+ }\r
+})\r
+
+/* global createElement */\r
+\r
+SVG.HtmlNode = SVG.invent({\r
+ create: function (element) {\r
+ this.node = element\r
+ },\r
+\r
+ extend: {\r
+ add: function (element, i) {\r
+ element = createElement(element)\r
+\r
+ if (element.node !== this.node.children[i]) {\r
+ this.node.insertBefore(element.node, this.node.children[i] || null)\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ put: function (element, i) {\r
+ this.add(element, i)\r
+ return element\r
+ }\r
+ }\r
+})\r
+
+/* global proportionalSize, assignNewId, createElement, matches, is */\r
+\r
+SVG.Element = SVG.invent({\r
+ // Initialize node\r
+ create: function (node) {\r
+ // event listener\r
+ this.events = {}\r
+\r
+ // initialize data object\r
+ this.dom = {}\r
+\r
+ // create circular reference\r
+ this.node = node\r
+ if (this.node) {\r
+ this.type = node.nodeName\r
+ this.node.instance = this\r
+ this.events = node.events || {}\r
+\r
+ if (node.hasAttribute('svgjs:data')) {\r
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\r
+ this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\r
+ }\r
+ }\r
+ },\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Move over x-axis\r
+ x: function (x) {\r
+ return this.attr('x', x)\r
+ },\r
+\r
+ // Move over y-axis\r
+ y: function (y) {\r
+ return this.attr('y', y)\r
+ },\r
+\r
+ // Move by center over x-axis\r
+ cx: function (x) {\r
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\r
+ },\r
+\r
+ // Move by center over y-axis\r
+ cy: function (y) {\r
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)\r
+ },\r
+\r
+ // Move element to given x and y values\r
+ move: function (x, y) {\r
+ return this.x(x).y(y)\r
+ },\r
+\r
+ // Move element by its center\r
+ center: function (x, y) {\r
+ return this.cx(x).cy(y)\r
+ },\r
+\r
+ // Set width of element\r
+ width: function (width) {\r
+ return this.attr('width', width)\r
+ },\r
+\r
+ // Set height of element\r
+ height: function (height) {\r
+ return this.attr('height', height)\r
+ },\r
+\r
+ // Set element size to given width and height\r
+ size: function (width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this\r
+ .width(new SVG.Number(p.width))\r
+ .height(new SVG.Number(p.height))\r
+ },\r
+\r
+ // Clone element\r
+ clone: function (parent) {\r
+ // write dom data to the dom so the clone can pickup the data\r
+ this.writeDataToDom()\r
+\r
+ // clone element and assign new id\r
+ var clone = assignNewId(this.node.cloneNode(true))\r
+\r
+ // insert the clone in the given parent or after myself\r
+ if (parent) parent.add(clone)\r
+ else this.after(clone)\r
+\r
+ return clone\r
+ },\r
+\r
+ // Remove element\r
+ remove: function () {\r
+ if (this.parent()) { this.parent().removeElement(this) }\r
+\r
+ return this\r
+ },\r
+\r
+ // Replace element\r
+ replace: function (element) {\r
+ this.after(element).remove()\r
+\r
+ return element\r
+ },\r
+\r
+ // Add element to given container and return self\r
+ addTo: function (parent) {\r
+ return createElement(parent).put(this)\r
+ },\r
+\r
+ // Add element to given container and return container\r
+ putIn: function (parent) {\r
+ return createElement(parent).add(this)\r
+ },\r
+\r
+ // Get / set id\r
+ id: function (id) {\r
+ // generate new id if no id set\r
+ if (typeof id === 'undefined' && !this.node.id) {\r
+ this.node.id = SVG.eid(this.type)\r
+ }\r
+\r
+ // dont't set directly width this.node.id to make `null` work correctly\r
+ return this.attr('id', id)\r
+ },\r
+\r
+ // Checks whether the given point inside the bounding box of the element\r
+ inside: function (x, y) {\r
+ var box = this.bbox()\r
+\r
+ return x > box.x &&\r
+ y > box.y &&\r
+ x < box.x + box.width &&\r
+ y < box.y + box.height\r
+ },\r
+\r
+ // Show element\r
+ show: function () {\r
+ return this.css('display', '')\r
+ },\r
+\r
+ // Hide element\r
+ hide: function () {\r
+ return this.css('display', 'none')\r
+ },\r
+\r
+ // Is element visible?\r
+ visible: function () {\r
+ return this.css('display') !== 'none'\r
+ },\r
+\r
+ // Return id on string conversion\r
+ toString: function () {\r
+ return this.id()\r
+ },\r
+\r
+ // Return array of classes on the node\r
+ classes: function () {\r
+ var attr = this.attr('class')\r
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)\r
+ },\r
+\r
+ // Return true if class exists on the node, false otherwise\r
+ hasClass: function (name) {\r
+ return this.classes().indexOf(name) !== -1\r
+ },\r
+\r
+ // Add class to the node\r
+ addClass: function (name) {\r
+ if (!this.hasClass(name)) {\r
+ var array = this.classes()\r
+ array.push(name)\r
+ this.attr('class', array.join(' '))\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Remove class from the node\r
+ removeClass: function (name) {\r
+ if (this.hasClass(name)) {\r
+ this.attr('class', this.classes().filter(function (c) {\r
+ return c !== name\r
+ }).join(' '))\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Toggle the presence of a class on the node\r
+ toggleClass: function (name) {\r
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\r
+ },\r
+\r
+ // Get referenced element form attribute value\r
+ reference: function (attr) {\r
+ return SVG.get(this.attr(attr))\r
+ },\r
+\r
+ // Returns the parent element instance\r
+ parent: function (type) {\r
+ var parent = this\r
+\r
+ // check for parent\r
+ if (!parent.node.parentNode) return null\r
+\r
+ // get parent element\r
+ parent = SVG.adopt(parent.node.parentNode)\r
+\r
+ if (!type) return parent\r
+\r
+ // loop trough ancestors if type is given\r
+ while (parent && parent.node instanceof window.SVGElement) {\r
+ if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\r
+ parent = SVG.adopt(parent.node.parentNode)\r
+ }\r
+ },\r
+\r
+ // Get parent document\r
+ doc: function () {\r
+ var p = this.parent(SVG.Doc)\r
+ return p && p.doc()\r
+ },\r
+\r
+ // Get defs\r
+ defs: function () {\r
+ return this.doc().defs()\r
+ },\r
+\r
+ // return array of all ancestors of given type up to the root svg\r
+ parents: function (type) {\r
+ var parents = []\r
+ var parent = this\r
+\r
+ do {\r
+ parent = parent.parent(type)\r
+ if (!parent || !parent.node) break\r
+\r
+ parents.push(parent)\r
+ } while (parent.parent)\r
+\r
+ return parents\r
+ },\r
+\r
+ // matches the element vs a css selector\r
+ matches: function (selector) {\r
+ return matches(this.node, selector)\r
+ },\r
+\r
+ // Returns the svg node to call native svg methods on it\r
+ native: function () {\r
+ return this.node\r
+ },\r
+\r
+ // Import raw svg\r
+ svg: function (svg) {\r
+ var well, len\r
+\r
+ // act as a setter if svg is given\r
+ if (svg && this instanceof SVG.Parent) {\r
+ // create temporary holder\r
+ well = document.createElementNS(SVG.ns, 'svg')\r
+ // dump raw svg\r
+ well.innerHTML = svg\r
+\r
+ // transplant nodes\r
+ for (len = well.children.length; len--;) {\r
+ this.node.appendChild(well.firstElementChild)\r
+ }\r
+\r
+ // otherwise act as a getter\r
+ } else {\r
+ // write svgjs data to the dom\r
+ this.writeDataToDom()\r
+\r
+ return this.node.outerHTML\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // write svgjs data to the dom\r
+ writeDataToDom: function () {\r
+ // dump variables recursively\r
+ if (this.is(SVG.Parent)) {\r
+ this.each(function () {\r
+ this.writeDataToDom()\r
+ })\r
+ }\r
+\r
+ // remove previously set data\r
+ this.node.removeAttribute('svgjs:data')\r
+\r
+ if (Object.keys(this.dom).length) {\r
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\r
+ }\r
+ return this\r
+ },\r
+\r
+ // set given data to the elements data property\r
+ setData: function (o) {\r
+ this.dom = o\r
+ return this\r
+ },\r
+ is: function (obj) {\r
+ return is(this, obj)\r
+ }\r
+ }\r
+})\r
+
+SVG.easing = {\r
+ '-': function (pos) { return pos },\r
+ '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },\r
+ '>': function (pos) { return Math.sin(pos * Math.PI / 2) },\r
+ '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }\r
+}\r
+\r
+SVG.morph = function (pos) {\r
+ return function (from, to) {\r
+ return new SVG.MorphObj(from, to).at(pos)\r
+ }\r
+}\r
+\r
+SVG.Situation = SVG.invent({\r
+\r
+ create: function (o) {\r
+ this.init = false\r
+ this.reversed = false\r
+ this.reversing = false\r
+\r
+ this.duration = new SVG.Number(o.duration).valueOf()\r
+ this.delay = new SVG.Number(o.delay).valueOf()\r
+\r
+ this.start = +new Date() + this.delay\r
+ this.finish = this.start + this.duration\r
+ this.ease = o.ease\r
+\r
+ // this.loop is incremented from 0 to this.loops\r
+ // it is also incremented when in an infinite loop (when this.loops is true)\r
+ this.loop = 0\r
+ this.loops = false\r
+\r
+ this.animations = {\r
+ // functionToCall: [list of morphable objects]\r
+ // e.g. move: [SVG.Number, SVG.Number]\r
+ }\r
+\r
+ this.attrs = {\r
+ // holds all attributes which are not represented from a function svg.js provides\r
+ // e.g. someAttr: SVG.Number\r
+ }\r
+\r
+ this.styles = {\r
+ // holds all styles which should be animated\r
+ // e.g. fill-color: SVG.Color\r
+ }\r
+\r
+ this.transforms = [\r
+ // holds all transformations as transformation objects\r
+ // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]\r
+ ]\r
+\r
+ this.once = {\r
+ // functions to fire at a specific position\r
+ // e.g. "0.5": function foo(){}\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.FX = SVG.invent({\r
+\r
+ create: function (element) {\r
+ this._target = element\r
+ this.situations = []\r
+ this.active = false\r
+ this.situation = null\r
+ this.paused = false\r
+ this.lastPos = 0\r
+ this.pos = 0\r
+ // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)\r
+ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1\r
+ this.absPos = 0\r
+ this._speed = 1\r
+ },\r
+\r
+ extend: {\r
+\r
+ /**\r
+ * sets or returns the target of this animation\r
+ * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation\r
+ * @param ease function || string Function which should be used for easing or easing keyword\r
+ * @param delay Number indicating the delay before the animation starts\r
+ * @return target || this\r
+ */\r
+ animate: function (o, ease, delay) {\r
+ if (typeof o === 'object') {\r
+ ease = o.ease\r
+ delay = o.delay\r
+ o = o.duration\r
+ }\r
+\r
+ var situation = new SVG.Situation({\r
+ duration: o || 1000,\r
+ delay: delay || 0,\r
+ ease: SVG.easing[ease || '-'] || ease\r
+ })\r
+\r
+ this.queue(situation)\r
+\r
+ return this\r
+ },\r
+\r
+ /**\r
+ * sets a delay before the next element of the queue is called\r
+ * @param delay Duration of delay in milliseconds\r
+ * @return this.target()\r
+ */\r
+ delay: function (delay) {\r
+ // The delay is performed by an empty situation with its duration\r
+ // attribute set to the duration of the delay\r
+ var situation = new SVG.Situation({\r
+ duration: delay,\r
+ delay: 0,\r
+ ease: SVG.easing['-']\r
+ })\r
+\r
+ return this.queue(situation)\r
+ },\r
+\r
+ /**\r
+ * sets or returns the target of this animation\r
+ * @param null || target SVG.Element which should be set as new target\r
+ * @return target || this\r
+ */\r
+ target: function (target) {\r
+ if (target && target instanceof SVG.Element) {\r
+ this._target = target\r
+ return this\r
+ }\r
+\r
+ return this._target\r
+ },\r
+\r
+ // returns the absolute position at a given time\r
+ timeToAbsPos: function (timestamp) {\r
+ return (timestamp - this.situation.start) / (this.situation.duration / this._speed)\r
+ },\r
+\r
+ // returns the timestamp from a given absolute positon\r
+ absPosToTime: function (absPos) {\r
+ return this.situation.duration / this._speed * absPos + this.situation.start\r
+ },\r
+\r
+ // starts the animationloop\r
+ startAnimFrame: function () {\r
+ this.stopAnimFrame()\r
+ this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this))\r
+ },\r
+\r
+ // cancels the animationframe\r
+ stopAnimFrame: function () {\r
+ window.cancelAnimationFrame(this.animationFrame)\r
+ },\r
+\r
+ // kicks off the animation - only does something when the queue is currently not active and at least one situation is set\r
+ start: function () {\r
+ // dont start if already started\r
+ if (!this.active && this.situation) {\r
+ this.active = true\r
+ this.startCurrent()\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // start the current situation\r
+ startCurrent: function () {\r
+ this.situation.start = +new Date() + this.situation.delay / this._speed\r
+ this.situation.finish = this.situation.start + this.situation.duration / this._speed\r
+ return this.initAnimations().step()\r
+ },\r
+\r
+ /**\r
+ * adds a function / Situation to the animation queue\r
+ * @param fn function / situation to add\r
+ * @return this\r
+ */\r
+ queue: function (fn) {\r
+ if (typeof fn === 'function' || fn instanceof SVG.Situation) {\r
+ this.situations.push(fn)\r
+ }\r
+\r
+ if (!this.situation) this.situation = this.situations.shift()\r
+\r
+ return this\r
+ },\r
+\r
+ /**\r
+ * pulls next element from the queue and execute it\r
+ * @return this\r
+ */\r
+ dequeue: function () {\r
+ // stop current animation\r
+ this.stop()\r
+\r
+ // get next animation from queue\r
+ this.situation = this.situations.shift()\r
+\r
+ if (this.situation) {\r
+ if (this.situation instanceof SVG.Situation) {\r
+ this.start()\r
+ } else {\r
+ // If it is not a SVG.Situation, then it is a function, we execute it\r
+ this.situation(this)\r
+ }\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // updates all animations to the current state of the element\r
+ // this is important when one property could be changed from another property\r
+ initAnimations: function () {\r
+ var i, j, source\r
+ var s = this.situation\r
+\r
+ if (s.init) return this\r
+\r
+ for (i in s.animations) {\r
+ source = this.target()[i]()\r
+\r
+ if (!Array.isArray(source)) {\r
+ source = [source]\r
+ }\r
+\r
+ if (!Array.isArray(s.animations[i])) {\r
+ s.animations[i] = [s.animations[i]]\r
+ }\r
+\r
+ // if(s.animations[i].length > source.length) {\r
+ // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))\r
+ // }\r
+\r
+ for (j = source.length; j--;) {\r
+ // The condition is because some methods return a normal number instead\r
+ // of a SVG.Number\r
+ if (s.animations[i][j] instanceof SVG.Number) {\r
+ source[j] = new SVG.Number(source[j])\r
+ }\r
+\r
+ s.animations[i][j] = source[j].morph(s.animations[i][j])\r
+ }\r
+ }\r
+\r
+ for (i in s.attrs) {\r
+ s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])\r
+ }\r
+\r
+ for (i in s.styles) {\r
+ s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i])\r
+ }\r
+\r
+ s.initialTransformation = this.target().matrixify()\r
+\r
+ s.init = true\r
+ return this\r
+ },\r
+\r
+ clearQueue: function () {\r
+ this.situations = []\r
+ return this\r
+ },\r
+\r
+ clearCurrent: function () {\r
+ this.situation = null\r
+ return this\r
+ },\r
+\r
+ /** stops the animation immediately\r
+ * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.\r
+ * @param clearQueue A Boolean indicating whether to remove queued animation as well.\r
+ * @return this\r
+ */\r
+ stop: function (jumpToEnd, clearQueue) {\r
+ var active = this.active\r
+ this.active = false\r
+\r
+ if (clearQueue) {\r
+ this.clearQueue()\r
+ }\r
+\r
+ if (jumpToEnd && this.situation) {\r
+ // initialize the situation if it was not\r
+ !active && this.startCurrent()\r
+ this.atEnd()\r
+ }\r
+\r
+ this.stopAnimFrame()\r
+\r
+ return this.clearCurrent()\r
+ },\r
+\r
+ /** resets the element to the state where the current element has started\r
+ * @return this\r
+ */\r
+ reset: function () {\r
+ if (this.situation) {\r
+ var temp = this.situation\r
+ this.stop()\r
+ this.situation = temp\r
+ this.atStart()\r
+ }\r
+ return this\r
+ },\r
+\r
+ // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.\r
+ finish: function () {\r
+ this.stop(true, false)\r
+\r
+ while (this.dequeue().situation && this.stop(true, false));\r
+\r
+ this.clearQueue().clearCurrent()\r
+\r
+ return this\r
+ },\r
+\r
+ // set the internal animation pointer at the start position, before any loops, and updates the visualisation\r
+ atStart: function () {\r
+ return this.at(0, true)\r
+ },\r
+\r
+ // set the internal animation pointer at the end position, after all the loops, and updates the visualisation\r
+ atEnd: function () {\r
+ if (this.situation.loops === true) {\r
+ // If in a infinite loop, we end the current iteration\r
+ this.situation.loops = this.situation.loop + 1\r
+ }\r
+\r
+ if (typeof this.situation.loops === 'number') {\r
+ // If performing a finite number of loops, we go after all the loops\r
+ return this.at(this.situation.loops, true)\r
+ } else {\r
+ // If no loops, we just go at the end\r
+ return this.at(1, true)\r
+ }\r
+ },\r
+\r
+ // set the internal animation pointer to the specified position and updates the visualisation\r
+ // if isAbsPos is true, pos is treated as an absolute position\r
+ at: function (pos, isAbsPos) {\r
+ var durDivSpd = this.situation.duration / this._speed\r
+\r
+ this.absPos = pos\r
+ // If pos is not an absolute position, we convert it into one\r
+ if (!isAbsPos) {\r
+ if (this.situation.reversed) this.absPos = 1 - this.absPos\r
+ this.absPos += this.situation.loop\r
+ }\r
+\r
+ this.situation.start = +new Date() - this.absPos * durDivSpd\r
+ this.situation.finish = this.situation.start + durDivSpd\r
+\r
+ return this.step(true)\r
+ },\r
+\r
+ /**\r
+ * sets or returns the speed of the animations\r
+ * @param speed null || Number The new speed of the animations\r
+ * @return Number || this\r
+ */\r
+ speed: function (speed) {\r
+ if (speed === 0) return this.pause()\r
+\r
+ if (speed) {\r
+ this._speed = speed\r
+ // We use an absolute position here so that speed can affect the delay before the animation\r
+ return this.at(this.absPos, true)\r
+ } else return this._speed\r
+ },\r
+\r
+ // Make loopable\r
+ loop: function (times, reverse) {\r
+ var c = this.last()\r
+\r
+ // store total loops\r
+ c.loops = (times != null) ? times : true\r
+ c.loop = 0\r
+\r
+ if (reverse) c.reversing = true\r
+ return this\r
+ },\r
+\r
+ // pauses the animation\r
+ pause: function () {\r
+ this.paused = true\r
+ this.stopAnimFrame()\r
+\r
+ return this\r
+ },\r
+\r
+ // unpause the animation\r
+ play: function () {\r
+ if (!this.paused) return this\r
+ this.paused = false\r
+ // We use an absolute position here so that the delay before the animation can be paused\r
+ return this.at(this.absPos, true)\r
+ },\r
+\r
+ /**\r
+ * toggle or set the direction of the animation\r
+ * true sets direction to backwards while false sets it to forwards\r
+ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)\r
+ * @return this\r
+ */\r
+ reverse: function (reversed) {\r
+ var c = this.last()\r
+\r
+ if (typeof reversed === 'undefined') c.reversed = !c.reversed\r
+ else c.reversed = reversed\r
+\r
+ return this\r
+ },\r
+\r
+ /**\r
+ * returns a float from 0-1 indicating the progress of the current animation\r
+ * @param eased Boolean indicating whether the returned position should be eased or not\r
+ * @return number\r
+ */\r
+ progress: function (easeIt) {\r
+ return easeIt ? this.situation.ease(this.pos) : this.pos\r
+ },\r
+\r
+ /**\r
+ * adds a callback function which is called when the current animation is finished\r
+ * @param fn Function which should be executed as callback\r
+ * @return number\r
+ */\r
+ after: function (fn) {\r
+ var c = this.last()\r
+ function wrapper (e) {\r
+ if (e.detail.situation === c) {\r
+ fn.call(this, c)\r
+ this.off('finished.fx', wrapper) // prevent memory leak\r
+ }\r
+ }\r
+\r
+ this.target().on('finished.fx', wrapper)\r
+\r
+ return this._callStart()\r
+ },\r
+\r
+ // adds a callback which is called whenever one animation step is performed\r
+ during: function (fn) {\r
+ var c = this.last()\r
+ function wrapper (e) {\r
+ if (e.detail.situation === c) {\r
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)\r
+ }\r
+ }\r
+\r
+ // see above\r
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)\r
+\r
+ this.after(function () {\r
+ this.off('during.fx', wrapper)\r
+ })\r
+\r
+ return this._callStart()\r
+ },\r
+\r
+ // calls after ALL animations in the queue are finished\r
+ afterAll: function (fn) {\r
+ var wrapper = function wrapper (e) {\r
+ fn.call(this)\r
+ this.off('allfinished.fx', wrapper)\r
+ }\r
+\r
+ // see above\r
+ this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)\r
+\r
+ return this._callStart()\r
+ },\r
+\r
+ // calls on every animation step for all animations\r
+ duringAll: function (fn) {\r
+ var wrapper = function (e) {\r
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)\r
+ }\r
+\r
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)\r
+\r
+ this.afterAll(function () {\r
+ this.off('during.fx', wrapper)\r
+ })\r
+\r
+ return this._callStart()\r
+ },\r
+\r
+ last: function () {\r
+ return this.situations.length ? this.situations[this.situations.length - 1] : this.situation\r
+ },\r
+\r
+ // adds one property to the animations\r
+ add: function (method, args, type) {\r
+ this.last()[type || 'animations'][method] = args\r
+ return this._callStart()\r
+ },\r
+\r
+ /** perform one step of the animation\r
+ * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time\r
+ * @return this\r
+ */\r
+ step: function (ignoreTime) {\r
+ // convert current time to an absolute position\r
+ if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date())\r
+\r
+ // This part convert an absolute position to a position\r
+ if (this.situation.loops !== false) {\r
+ var absPos, absPosInt, lastLoop\r
+\r
+ // If the absolute position is below 0, we just treat it as if it was 0\r
+ absPos = Math.max(this.absPos, 0)\r
+ absPosInt = Math.floor(absPos)\r
+\r
+ if (this.situation.loops === true || absPosInt < this.situation.loops) {\r
+ this.pos = absPos - absPosInt\r
+ lastLoop = this.situation.loop\r
+ this.situation.loop = absPosInt\r
+ } else {\r
+ this.absPos = this.situation.loops\r
+ this.pos = 1\r
+ // The -1 here is because we don't want to toggle reversed when all the loops have been completed\r
+ lastLoop = this.situation.loop - 1\r
+ this.situation.loop = this.situation.loops\r
+ }\r
+\r
+ if (this.situation.reversing) {\r
+ // Toggle reversed if an odd number of loops as occured since the last call of step\r
+ this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2)\r
+ }\r
+ } else {\r
+ // If there are no loop, the absolute position must not be above 1\r
+ this.absPos = Math.min(this.absPos, 1)\r
+ this.pos = this.absPos\r
+ }\r
+\r
+ // while the absolute position can be below 0, the position must not be below 0\r
+ if (this.pos < 0) this.pos = 0\r
+\r
+ if (this.situation.reversed) this.pos = 1 - this.pos\r
+\r
+ // apply easing\r
+ var eased = this.situation.ease(this.pos)\r
+\r
+ // call once-callbacks\r
+ for (var i in this.situation.once) {\r
+ if (i > this.lastPos && i <= eased) {\r
+ this.situation.once[i].call(this.target(), this.pos, eased)\r
+ delete this.situation.once[i]\r
+ }\r
+ }\r
+\r
+ // fire during callback with position, eased position and current situation as parameter\r
+ if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})\r
+\r
+ // the user may call stop or finish in the during callback\r
+ // so make sure that we still have a valid situation\r
+ if (!this.situation) {\r
+ return this\r
+ }\r
+\r
+ // apply the actual animation to every property\r
+ this.eachAt()\r
+\r
+ // do final code when situation is finished\r
+ if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) {\r
+ // stop animation callback\r
+ this.stopAnimFrame()\r
+\r
+ // fire finished callback with current situation as parameter\r
+ this.target().fire('finished', {fx: this, situation: this.situation})\r
+\r
+ if (!this.situations.length) {\r
+ this.target().fire('allfinished')\r
+\r
+ // Recheck the length since the user may call animate in the afterAll callback\r
+ if (!this.situations.length) {\r
+ this.target().off('.fx') // there shouldnt be any binding left, but to make sure...\r
+ this.active = false\r
+ }\r
+ }\r
+\r
+ // start next animation\r
+ if (this.active) this.dequeue()\r
+ else this.clearCurrent()\r
+ } else if (!this.paused && this.active) {\r
+ // we continue animating when we are not at the end\r
+ this.startAnimFrame()\r
+ }\r
+\r
+ // save last eased position for once callback triggering\r
+ this.lastPos = eased\r
+ return this\r
+ },\r
+\r
+ // calculates the step for every property and calls block with it\r
+ eachAt: function () {\r
+ var i, len, at\r
+ var self = this\r
+ var target = this.target()\r
+ var s = this.situation\r
+\r
+ // apply animations which can be called trough a method\r
+ for (i in s.animations) {\r
+ at = [].concat(s.animations[i]).map(function (el) {\r
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
+ })\r
+\r
+ target[i].apply(target, at)\r
+ }\r
+\r
+ // apply animation which has to be applied with attr()\r
+ for (i in s.attrs) {\r
+ at = [i].concat(s.attrs[i]).map(function (el) {\r
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
+ })\r
+\r
+ target.attr.apply(target, at)\r
+ }\r
+\r
+ // apply animation which has to be applied with css()\r
+ for (i in s.styles) {\r
+ at = [i].concat(s.styles[i]).map(function (el) {\r
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
+ })\r
+\r
+ target.css.apply(target, at)\r
+ }\r
+\r
+ // animate initialTransformation which has to be chained\r
+ if (s.transforms.length) {\r
+ // get initial initialTransformation\r
+ at = s.initialTransformation\r
+ for (i = 0, len = s.transforms.length; i < len; i++) {\r
+ // get next transformation in chain\r
+ var a = s.transforms[i]\r
+\r
+ // multiply matrix directly\r
+ if (a instanceof SVG.Matrix) {\r
+ if (a.relative) {\r
+ at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))\r
+ } else {\r
+ at = at.morph(a).at(s.ease(this.pos))\r
+ }\r
+ continue\r
+ }\r
+\r
+ // when transformation is absolute we have to reset the needed transformation first\r
+ if (!a.relative) {\r
+ a.undo(at.extract())\r
+ }\r
+\r
+ // and reapply it after\r
+ at = at.multiply(a.at(s.ease(this.pos)))\r
+ }\r
+\r
+ // set new matrix on element\r
+ target.matrix(at)\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // adds an once-callback which is called at a specific position and never again\r
+ once: function (pos, fn, isEased) {\r
+ var c = this.last()\r
+ if (!isEased) pos = c.ease(pos)\r
+\r
+ c.once[pos] = fn\r
+\r
+ return this\r
+ },\r
+\r
+ _callStart: function () {\r
+ setTimeout(function () { this.start() }.bind(this), 0)\r
+ return this\r
+ }\r
+\r
+ },\r
+\r
+ parent: SVG.Element,\r
+\r
+ // Add method to parent elements\r
+ construct: {\r
+ // Get fx module or create a new one, then animate with given duration and ease\r
+ animate: function (o, ease, delay) {\r
+ return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)\r
+ },\r
+ delay: function (delay) {\r
+ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)\r
+ },\r
+ stop: function (jumpToEnd, clearQueue) {\r
+ if (this.fx) {\r
+ this.fx.stop(jumpToEnd, clearQueue)\r
+ }\r
+\r
+ return this\r
+ },\r
+ finish: function () {\r
+ if (this.fx) {\r
+ this.fx.finish()\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Pause current animation\r
+ pause: function () {\r
+ if (this.fx) {\r
+ this.fx.pause()\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Play paused current animation\r
+ play: function () {\r
+ if (this.fx) { this.fx.play() }\r
+\r
+ return this\r
+ },\r
+ // Set/Get the speed of the animations\r
+ speed: function (speed) {\r
+ if (this.fx) {\r
+ if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) }\r
+ }\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+\r
+// MorphObj is used whenever no morphable object is given\r
+SVG.MorphObj = SVG.invent({\r
+\r
+ create: function (from, to) {\r
+ // prepare color for morphing\r
+ if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)\r
+ // prepare value list for morphing\r
+ if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to)\r
+ // prepare number for morphing\r
+ if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)\r
+\r
+ // prepare for plain morphing\r
+ this.value = from\r
+ this.destination = to\r
+ },\r
+\r
+ extend: {\r
+ at: function (pos, real) {\r
+ return real < 1 ? this.value : this.destination\r
+ },\r
+\r
+ valueOf: function () {\r
+ return this.value\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.FX, {\r
+ // Add animatable attributes\r
+ attr: function (a, v, relative) {\r
+ // apply attributes individually\r
+ if (typeof a === 'object') {\r
+ for (var key in a) {\r
+ this.attr(key, a[key])\r
+ }\r
+ } else {\r
+ this.add(a, v, 'attrs')\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Add animatable styles\r
+ css: function (s, v) {\r
+ if (typeof s === 'object') {\r
+ for (var key in s) {\r
+ this.css(key, s[key])\r
+ }\r
+ } else {\r
+ this.add(s, v, 'styles')\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Animatable x-axis\r
+ x: function (x, relative) {\r
+ if (this.target() instanceof SVG.G) {\r
+ this.transform({x: x}, relative)\r
+ return this\r
+ }\r
+\r
+ var num = new SVG.Number(x)\r
+ num.relative = relative\r
+ return this.add('x', num)\r
+ },\r
+ // Animatable y-axis\r
+ y: function (y, relative) {\r
+ if (this.target() instanceof SVG.G) {\r
+ this.transform({y: y}, relative)\r
+ return this\r
+ }\r
+\r
+ var num = new SVG.Number(y)\r
+ num.relative = relative\r
+ return this.add('y', num)\r
+ },\r
+ // Animatable center x-axis\r
+ cx: function (x) {\r
+ return this.add('cx', new SVG.Number(x))\r
+ },\r
+ // Animatable center y-axis\r
+ cy: function (y) {\r
+ return this.add('cy', new SVG.Number(y))\r
+ },\r
+ // Add animatable move\r
+ move: function (x, y) {\r
+ return this.x(x).y(y)\r
+ },\r
+ // Add animatable center\r
+ center: function (x, y) {\r
+ return this.cx(x).cy(y)\r
+ },\r
+ // Add animatable size\r
+ size: function (width, height) {\r
+ if (this.target() instanceof SVG.Text) {\r
+ // animate font size for Text elements\r
+ this.attr('font-size', width)\r
+ } else {\r
+ // animate bbox based size for all other elements\r
+ var box\r
+\r
+ if (!width || !height) {\r
+ box = this.target().bbox()\r
+ }\r
+\r
+ if (!width) {\r
+ width = box.width / box.height * height\r
+ }\r
+\r
+ if (!height) {\r
+ height = box.height / box.width * width\r
+ }\r
+\r
+ this.add('width', new SVG.Number(width))\r
+ .add('height', new SVG.Number(height))\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Add animatable width\r
+ width: function (width) {\r
+ return this.add('width', new SVG.Number(width))\r
+ },\r
+ // Add animatable height\r
+ height: function (height) {\r
+ return this.add('height', new SVG.Number(height))\r
+ },\r
+ // Add animatable plot\r
+ plot: function (a, b, c, d) {\r
+ // Lines can be plotted with 4 arguments\r
+ if (arguments.length === 4) {\r
+ return this.plot([a, b, c, d])\r
+ }\r
+\r
+ return this.add('plot', new (this.target().MorphArray)(a))\r
+ },\r
+ // Add leading method\r
+ leading: function (value) {\r
+ return this.target().leading\r
+ ? this.add('leading', new SVG.Number(value))\r
+ : this\r
+ },\r
+ // Add animatable viewbox\r
+ viewbox: function (x, y, width, height) {\r
+ if (this.target() instanceof SVG.Container) {\r
+ this.add('viewbox', new SVG.Box(x, y, width, height))\r
+ }\r
+\r
+ return this\r
+ },\r
+ update: function (o) {\r
+ if (this.target() instanceof SVG.Stop) {\r
+ if (typeof o === 'number' || o instanceof SVG.Number) {\r
+ return this.update({\r
+ offset: arguments[0],\r
+ color: arguments[1],\r
+ opacity: arguments[2]\r
+ })\r
+ }\r
+\r
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
+ if (o.color != null) this.attr('stop-color', o.color)\r
+ if (o.offset != null) this.attr('offset', o.offset)\r
+ }\r
+\r
+ return this\r
+ }\r
+})\r
+
+/* global abcdef, arrayToMatrix, deltaTransformPoint, parseMatrix */\r
+\r
+SVG.Matrix = SVG.invent({\r
+ // Initialize\r
+ create: function (source) {\r
+ var base = arrayToMatrix([1, 0, 0, 1, 0, 0])\r
+ var i\r
+\r
+ // ensure source as object\r
+ source = source instanceof SVG.Element ? source.matrixify()\r
+ : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))\r
+ : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))\r
+ : Array.isArray(source) ? arrayToMatrix(source)\r
+ : typeof source === 'object' ? source\r
+ : base\r
+\r
+ // merge source\r
+ for (i = abcdef.length - 1; i >= 0; --i) {\r
+ this[abcdef[i]] = source[abcdef[i]] != null\r
+ ? source[abcdef[i]]\r
+ : base[abcdef[i]]\r
+ }\r
+ },\r
+\r
+ // Add methods\r
+ extend: {\r
+ // Extract individual transformations\r
+ extract: function () {\r
+ // find delta transform points\r
+ var px = deltaTransformPoint(this, 0, 1)\r
+ var py = deltaTransformPoint(this, 1, 0)\r
+ var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90\r
+\r
+ return {\r
+ // translation\r
+ x: this.e,\r
+ y: this.f,\r
+ transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b),\r
+ transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d),\r
+ // skew\r
+ skewX: -skewX,\r
+ skewY: 180 / Math.PI * Math.atan2(py.y, py.x),\r
+ // scale\r
+ scaleX: Math.sqrt(this.a * this.a + this.b * this.b),\r
+ scaleY: Math.sqrt(this.c * this.c + this.d * this.d),\r
+ // rotation\r
+ rotation: skewX,\r
+ a: this.a,\r
+ b: this.b,\r
+ c: this.c,\r
+ d: this.d,\r
+ e: this.e,\r
+ f: this.f,\r
+ matrix: new SVG.Matrix(this)\r
+ }\r
+ },\r
+ // Clone matrix\r
+ clone: function () {\r
+ return new SVG.Matrix(this)\r
+ },\r
+ // Morph one matrix into another\r
+ morph: function (matrix) {\r
+ // store new destination\r
+ this.destination = new SVG.Matrix(matrix)\r
+\r
+ return this\r
+ },\r
+ // Get morphed matrix at a given position\r
+ at: function (pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // calculate morphed matrix at a given position\r
+ var matrix = new SVG.Matrix({\r
+ a: this.a + (this.destination.a - this.a) * pos,\r
+ b: this.b + (this.destination.b - this.b) * pos,\r
+ c: this.c + (this.destination.c - this.c) * pos,\r
+ d: this.d + (this.destination.d - this.d) * pos,\r
+ e: this.e + (this.destination.e - this.e) * pos,\r
+ f: this.f + (this.destination.f - this.f) * pos\r
+ })\r
+\r
+ return matrix\r
+ },\r
+ // Multiplies by given matrix\r
+ multiply: function (matrix) {\r
+ return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))\r
+ },\r
+ // Inverses matrix\r
+ inverse: function () {\r
+ return new SVG.Matrix(this.native().inverse())\r
+ },\r
+ // Translate matrix\r
+ translate: function (x, y) {\r
+ return new SVG.Matrix(this.native().translate(x || 0, y || 0))\r
+ },\r
+ // Scale matrix\r
+ scale: function (x, y, cx, cy) {\r
+ // support uniformal scale\r
+ if (arguments.length === 1) {\r
+ y = x\r
+ } else if (arguments.length === 3) {\r
+ cy = cx\r
+ cx = y\r
+ y = x\r
+ }\r
+\r
+ return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))\r
+ },\r
+ // Rotate matrix\r
+ rotate: function (r, cx, cy) {\r
+ // convert degrees to radians\r
+ r = SVG.utils.radians(r)\r
+\r
+ return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))\r
+ },\r
+ // Flip matrix on x or y, at a given offset\r
+ flip: function (a, o) {\r
+ return a === 'x' ? this.scale(-1, 1, o, 0)\r
+ : a === 'y' ? this.scale(1, -1, 0, o)\r
+ : this.scale(-1, -1, a, o != null ? o : a)\r
+ },\r
+ // Skew\r
+ skew: function (x, y, cx, cy) {\r
+ // support uniformal skew\r
+ if (arguments.length === 1) {\r
+ y = x\r
+ } else if (arguments.length === 3) {\r
+ cy = cx\r
+ cx = y\r
+ y = x\r
+ }\r
+\r
+ // convert degrees to radians\r
+ x = SVG.utils.radians(x)\r
+ y = SVG.utils.radians(y)\r
+\r
+ return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))\r
+ },\r
+ // SkewX\r
+ skewX: function (x, cx, cy) {\r
+ return this.skew(x, 0, cx, cy)\r
+ },\r
+ // SkewY\r
+ skewY: function (y, cx, cy) {\r
+ return this.skew(0, y, cx, cy)\r
+ },\r
+ // Transform around a center point\r
+ around: function (cx, cy, matrix) {\r
+ return this\r
+ .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))\r
+ .multiply(matrix)\r
+ .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))\r
+ },\r
+ // Convert to native SVGMatrix\r
+ native: function () {\r
+ // create new matrix\r
+ var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()\r
+\r
+ // update with current values\r
+ for (var i = abcdef.length - 1; i >= 0; i--) {\r
+ matrix[abcdef[i]] = this[abcdef[i]]\r
+ }\r
+\r
+ return matrix\r
+ },\r
+ // Convert matrix to string\r
+ toString: function () {\r
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'\r
+ }\r
+ },\r
+\r
+ // Define parent\r
+ parent: SVG.Element,\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Get current matrix\r
+ ctm: function () {\r
+ return new SVG.Matrix(this.node.getCTM())\r
+ },\r
+ // Get current screen matrix\r
+ screenCTM: function () {\r
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r
+ This is needed because FF does not return the transformation matrix\r
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.\r
+ However all other Browsers do that */\r
+ if (this instanceof SVG.Doc && !this.isRoot()) {\r
+ var rect = this.rect(1, 1)\r
+ var m = rect.node.getScreenCTM()\r
+ rect.remove()\r
+ return new SVG.Matrix(m)\r
+ }\r
+ return new SVG.Matrix(this.node.getScreenCTM())\r
+ }\r
+ }\r
+})\r
+
+\r
+SVG.Point = SVG.invent({\r
+ // Initialize\r
+ create: function (x, y) {\r
+ var base = {x: 0, y: 0}\r
+ var source\r
+\r
+ // ensure source as object\r
+ source = Array.isArray(x) ? {x: x[0], y: x[1]}\r
+ : typeof x === 'object' ? {x: x.x, y: x.y}\r
+ : x != null ? {x: x, y: (y != null ? y : x)}\r
+ : base // If y has no value, then x is used has its value\r
+\r
+ // merge source\r
+ this.x = source.x\r
+ this.y = source.y\r
+ },\r
+\r
+ // Add methods\r
+ extend: {\r
+ // Clone point\r
+ clone: function () {\r
+ return new SVG.Point(this)\r
+ },\r
+ // Morph one point into another\r
+ morph: function (x, y) {\r
+ // store new destination\r
+ this.destination = new SVG.Point(x, y)\r
+\r
+ return this\r
+ },\r
+ // Get morphed point at a given position\r
+ at: function (pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // calculate morphed matrix at a given position\r
+ var point = new SVG.Point({\r
+ x: this.x + (this.destination.x - this.x) * pos,\r
+ y: this.y + (this.destination.y - this.y) * pos\r
+ })\r
+\r
+ return point\r
+ },\r
+ // Convert to native SVGPoint\r
+ native: function () {\r
+ // create new point\r
+ var point = SVG.parser.nodes.svg.node.createSVGPoint()\r
+\r
+ // update with current values\r
+ point.x = this.x\r
+ point.y = this.y\r
+\r
+ return point\r
+ },\r
+ // transform point with matrix\r
+ transform: function (matrix) {\r
+ return new SVG.Point(this.native().matrixTransform(matrix.native()))\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+\r
+ // Get point\r
+ point: function (x, y) {\r
+ return new SVG.Point(x, y).transform(this.screenCTM().inverse())\r
+ }\r
+\r
+})\r
+
+SVG.extend(SVG.Element, {\r
+ // Set svg element attribute\r
+ attr: function (a, v, n) {\r
+ // act as full getter\r
+ if (a == null) {\r
+ // get an object of attributes\r
+ a = {}\r
+ v = this.node.attributes\r
+ for (n = v.length - 1; n >= 0; n--) {\r
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)\r
+ ? parseFloat(v[n].nodeValue)\r
+ : v[n].nodeValue\r
+ }\r
+ return a\r
+ } else if (typeof a === 'object') {\r
+ // apply every attribute individually if an object is passed\r
+ for (v in a) this.attr(v, a[v])\r
+ } else if (v === null) {\r
+ // remove value\r
+ this.node.removeAttribute(a)\r
+ } else if (v == null) {\r
+ // act as a getter if the first and only argument is not an object\r
+ v = this.node.getAttribute(a)\r
+ return v == null ? SVG.defaults.attrs[a]\r
+ : SVG.regex.isNumber.test(v) ? parseFloat(v)\r
+ : v\r
+ } else {\r
+ // convert image fill and stroke to patterns\r
+ if (a === 'fill' || a === 'stroke') {\r
+ if (SVG.regex.isImage.test(v)) {\r
+ v = this.doc().defs().image(v)\r
+ }\r
+\r
+ if (v instanceof SVG.Image) {\r
+ v = this.doc().defs().pattern(0, 0, function () {\r
+ this.add(v)\r
+ })\r
+ }\r
+ }\r
+\r
+ // ensure correct numeric values (also accepts NaN and Infinity)\r
+ if (typeof v === 'number') {\r
+ v = new SVG.Number(v)\r
+ } else if (SVG.Color.isColor(v)) {\r
+ // ensure full hex color\r
+ v = new SVG.Color(v)\r
+ } else if (Array.isArray(v)) {\r
+ // parse array values\r
+ v = new SVG.Array(v)\r
+ }\r
+\r
+ // if the passed attribute is leading...\r
+ if (a === 'leading') {\r
+ // ... call the leading method instead\r
+ if (this.leading) {\r
+ this.leading(v)\r
+ }\r
+ } else {\r
+ // set given attribute on node\r
+ typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())\r
+ : this.node.setAttribute(a, v.toString())\r
+ }\r
+\r
+ // rebuild if required\r
+ if (this.rebuild && (a === 'font-size' || a === 'x')) {\r
+ this.rebuild(a, v)\r
+ }\r
+ }\r
+\r
+ return this\r
+ }\r
+})\r
+
+/* global ensureCentre, capitalize, arrayToMatrix */\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Add transformations\r
+ transform: function (o, relative) {\r
+ // get target in case of the fx module, otherwise reference this\r
+ var target = this\r
+ var matrix, bbox\r
+\r
+ // act as a getter\r
+ if (typeof o !== 'object') {\r
+ // get current matrix\r
+ matrix = new SVG.Matrix(target).extract()\r
+\r
+ return typeof o === 'string' ? matrix[o] : matrix\r
+ }\r
+\r
+ // get current matrix\r
+ matrix = new SVG.Matrix(target)\r
+\r
+ // ensure relative flag\r
+ relative = !!relative || !!o.relative\r
+\r
+ // act on matrix\r
+ if (o.a != null) {\r
+ matrix = relative\r
+ ? matrix.multiply(new SVG.Matrix(o))\r
+ : new SVG.Matrix(o)\r
+\r
+ // act on rotation\r
+ } else if (o.rotation != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // apply transformation\r
+ matrix = relative\r
+ ? matrix.rotate(o.rotation, o.cx, o.cy)\r
+ : matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)\r
+\r
+ // act on scale\r
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure scale values on both axes\r
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
+\r
+ if (!relative) {\r
+ // absolute; multiply inversed values\r
+ var e = matrix.extract()\r
+ o.scaleX = o.scaleX * 1 / e.scaleX\r
+ o.scaleY = o.scaleY * 1 / e.scaleY\r
+ }\r
+\r
+ matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
+\r
+ // act on skew\r
+ } else if (o.skew != null || o.skewX != null || o.skewY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure skew values on both axes\r
+ o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0\r
+ o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0\r
+\r
+ if (!relative) {\r
+ // absolute; reset skew values\r
+ var el = matrix.extract()\r
+ matrix = matrix.multiply(new SVG.Matrix().skew(el.skewX, el.skewY, el.cx, el.cy).inverse())\r
+ }\r
+\r
+ matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)\r
+\r
+ // act on flip\r
+ } else if (o.flip) {\r
+ if (o.flip === 'x' || o.flip === 'y') {\r
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
+ } else {\r
+ if (o.offset == null) {\r
+ bbox = target.bbox()\r
+ o.flip = bbox.cx\r
+ o.offset = bbox.cy\r
+ } else {\r
+ o.flip = o.offset\r
+ }\r
+ }\r
+\r
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
+\r
+ // act on translate\r
+ } else if (o.x != null || o.y != null) {\r
+ if (relative) {\r
+ // relative\r
+ matrix = matrix.translate(o.x, o.y)\r
+ } else {\r
+ // absolute\r
+ if (o.x != null) matrix.e = o.x\r
+ if (o.y != null) matrix.f = o.y\r
+ }\r
+ }\r
+\r
+ return this.attr('transform', matrix)\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.FX, {\r
+ transform: function (o, relative) {\r
+ // get target in case of the fx module, otherwise reference this\r
+ var target = this.target()\r
+ var matrix, bbox\r
+\r
+ // act as a getter\r
+ if (typeof o !== 'object') {\r
+ // get current matrix\r
+ matrix = new SVG.Matrix(target).extract()\r
+ return typeof o === 'string' ? matrix[o] : matrix\r
+ }\r
+\r
+ // ensure relative flag\r
+ relative = !!relative || !!o.relative\r
+\r
+ // act on matrix\r
+ if (o.a != null) {\r
+ matrix = new SVG.Matrix(o)\r
+\r
+ // act on rotation\r
+ } else if (o.rotation != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // apply transformation\r
+ matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)\r
+\r
+ // act on scale\r
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure scale values on both axes\r
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
+\r
+ matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
+\r
+ // act on skew\r
+ } else if (o.skewX != null || o.skewY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure skew values on both axes\r
+ o.skewX = o.skewX != null ? o.skewX : 0\r
+ o.skewY = o.skewY != null ? o.skewY : 0\r
+\r
+ matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
+\r
+ // act on flip\r
+ } else if (o.flip) {\r
+ if (o.flip === 'x' || o.flip === 'y') {\r
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
+ } else {\r
+ if (o.offset == null) {\r
+ bbox = target.bbox()\r
+ o.flip = bbox.cx\r
+ o.offset = bbox.cy\r
+ } else {\r
+ o.flip = o.offset\r
+ }\r
+ }\r
+\r
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
+\r
+ // act on translate\r
+ } else if (o.x != null || o.y != null) {\r
+ matrix = new SVG.Translate(o.x, o.y)\r
+ }\r
+\r
+ if (!matrix) return this\r
+\r
+ matrix.relative = relative\r
+\r
+ this.last().transforms.push(matrix)\r
+\r
+ return this._callStart()\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Reset all transformations\r
+ untransform: function () {\r
+ return this.attr('transform', null)\r
+ },\r
+ // merge the whole transformation chain into one matrix and returns it\r
+ matrixify: function () {\r
+ var matrix = (this.attr('transform') || '')\r
+ // split transformations\r
+ .split(SVG.regex.transforms).slice(0, -1).map(function (str) {\r
+ // generate key => value pairs\r
+ var kv = str.trim().split('(')\r
+ return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })]\r
+ })\r
+ // merge every transformation into one matrix\r
+ .reduce(function (matrix, transform) {\r
+ if (transform[0] === 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))\r
+ return matrix[transform[0]].apply(matrix, transform[1])\r
+ }, new SVG.Matrix())\r
+\r
+ return matrix\r
+ },\r
+ // add an element to another parent without changing the visual representation on the screen\r
+ toParent: function (parent) {\r
+ if (this === parent) return this\r
+ var ctm = this.screenCTM()\r
+ var pCtm = parent.screenCTM().inverse()\r
+\r
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\r
+\r
+ return this\r
+ },\r
+ // same as above with parent equals root-svg\r
+ toDoc: function () {\r
+ return this.toParent(this.doc())\r
+ }\r
+\r
+})\r
+\r
+SVG.Transformation = SVG.invent({\r
+\r
+ create: function (source, inversed) {\r
+ if (arguments.length > 1 && typeof inversed !== 'boolean') {\r
+ return this.constructor.bind(this)([].slice.call(arguments))\r
+ }\r
+\r
+ var i, len\r
+ if (Array.isArray(source)) {\r
+ for (i = 0, len = this.arguments.length; i < len; ++i) {\r
+ this[this.arguments[i]] = source[i]\r
+ }\r
+ } else if (typeof source === 'object') {\r
+ for (i = 0, len = this.arguments.length; i < len; ++i) {\r
+ this[this.arguments[i]] = source[this.arguments[i]]\r
+ }\r
+ }\r
+\r
+ this.inversed = false\r
+\r
+ if (inversed === true) {\r
+ this.inversed = true\r
+ }\r
+ },\r
+\r
+ extend: {\r
+\r
+ arguments: [],\r
+ method: '',\r
+\r
+ at: function (pos) {\r
+ var params = []\r
+\r
+ for (var i = 0, len = this.arguments.length; i < len; ++i) {\r
+ params.push(this[this.arguments[i]])\r
+ }\r
+\r
+ var m = this._undo || new SVG.Matrix()\r
+\r
+ m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)\r
+\r
+ return this.inversed ? m.inverse() : m\r
+ },\r
+\r
+ undo: function (o) {\r
+ for (var i = 0, len = this.arguments.length; i < len; ++i) {\r
+ o[this.arguments[i]] = typeof this[this.arguments[i]] === 'undefined' ? 0 : o[this.arguments[i]]\r
+ }\r
+\r
+ // The method SVG.Matrix.extract which was used before calling this\r
+ // method to obtain a value for the parameter o doesn't return a cx and\r
+ // a cy so we use the ones that were provided to this object at its creation\r
+ o.cx = this.cx\r
+ o.cy = this.cy\r
+\r
+ this._undo = new SVG[capitalize(this.method)](o, true).at(1)\r
+ return this\r
+ }\r
+\r
+ }\r
+\r
+})\r
+\r
+SVG.Translate = SVG.invent({\r
+\r
+ parent: SVG.Matrix,\r
+ inherit: SVG.Transformation,\r
+\r
+ create: function (source, inversed) {\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ },\r
+\r
+ extend: {\r
+ arguments: ['transformedX', 'transformedY'],\r
+ method: 'translate'\r
+ }\r
+\r
+})\r
+\r
+SVG.Rotate = SVG.invent({\r
+\r
+ parent: SVG.Matrix,\r
+ inherit: SVG.Transformation,\r
+\r
+ create: function (source, inversed) {\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ },\r
+\r
+ extend: {\r
+ arguments: ['rotation', 'cx', 'cy'],\r
+ method: 'rotate',\r
+ at: function (pos) {\r
+ var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)\r
+ return this.inversed ? m.inverse() : m\r
+ },\r
+ undo: function (o) {\r
+ this._undo = o\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.Scale = SVG.invent({\r
+\r
+ parent: SVG.Matrix,\r
+ inherit: SVG.Transformation,\r
+\r
+ create: function (source, inversed) {\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ },\r
+\r
+ extend: {\r
+ arguments: ['scaleX', 'scaleY', 'cx', 'cy'],\r
+ method: 'scale'\r
+ }\r
+\r
+})\r
+\r
+SVG.Skew = SVG.invent({\r
+\r
+ parent: SVG.Matrix,\r
+ inherit: SVG.Transformation,\r
+\r
+ create: function (source, inversed) {\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ },\r
+\r
+ extend: {\r
+ arguments: ['skewX', 'skewY', 'cx', 'cy'],\r
+ method: 'skew'\r
+ }\r
+})\r
+
+/* global camelCase */\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Dynamic style generator\r
+ css: function (s, v) {\r
+ var ret = {}\r
+ var t, i\r
+ if (arguments.length === 0) {\r
+ // get full style as object\r
+ this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {\r
+ t = el.split(/\s*:\s*/)\r
+ ret[t[0]] = t[1]\r
+ })\r
+ return ret\r
+ }\r
+\r
+ if (arguments.length < 2) {\r
+ // get style properties in the array\r
+ if (Array.isArray(s)) {\r
+ for (i = s.length; i--;) {\r
+ ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]\r
+ }\r
+ return ret\r
+ }\r
+\r
+ // get style for property\r
+ if (typeof s === 'string') {\r
+ return this.node.style[camelCase(s)]\r
+ }\r
+\r
+ // set styles in object\r
+ if (typeof s === 'object') {\r
+ for (i in s) {\r
+ // set empty string if null/undefined/'' was given\r
+ this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]\r
+ }\r
+ }\r
+ }\r
+\r
+ // set style for property\r
+ if (arguments.length === 2) {\r
+ this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v\r
+ }\r
+\r
+ return this\r
+ }\r
+})\r
+
+/* global createElement */\r
+\r
+SVG.Parent = SVG.invent({\r
+ // Initialize node\r
+ create: function (node) {\r
+ this.constructor(node)\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Element,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Returns all child elements\r
+ children: function () {\r
+ return SVG.utils.map(this.node.children, function (node) {\r
+ return SVG.adopt(node)\r
+ })\r
+ },\r
+ // Add given element at a position\r
+ add: function (element, i) {\r
+ element = createElement(element)\r
+\r
+ if (element.node !== this.node.children[i]) {\r
+ this.node.insertBefore(element.node, this.node.children[i] || null)\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Basically does the same as `add()` but returns the added element instead\r
+ put: function (element, i) {\r
+ this.add(element, i)\r
+ return element.instance || element\r
+ },\r
+ // Checks if the given element is a child\r
+ has: function (element) {\r
+ return this.index(element) >= 0\r
+ },\r
+ // Gets index of given element\r
+ index: function (element) {\r
+ return [].slice.call(this.node.children).indexOf(element.node)\r
+ },\r
+ // Get a element at the given index\r
+ get: function (i) {\r
+ return SVG.adopt(this.node.children[i])\r
+ },\r
+ // Get first child\r
+ first: function () {\r
+ return this.get(0)\r
+ },\r
+ // Get the last child\r
+ last: function () {\r
+ return this.get(this.node.children.length - 1)\r
+ },\r
+ // Iterates over all children and invokes a given block\r
+ each: function (block, deep) {\r
+ var children = this.children()\r
+ var i, il\r
+\r
+ for (i = 0, il = children.length; i < il; i++) {\r
+ if (children[i] instanceof SVG.Element) {\r
+ block.apply(children[i], [i, children])\r
+ }\r
+\r
+ if (deep && (children[i] instanceof SVG.Parent)) {\r
+ children[i].each(block, deep)\r
+ }\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Remove a given child\r
+ removeElement: function (element) {\r
+ this.node.removeChild(element.node)\r
+\r
+ return this\r
+ },\r
+ // Remove all elements in this container\r
+ clear: function () {\r
+ // remove children\r
+ while (this.node.hasChildNodes()) {\r
+ this.node.removeChild(this.node.lastChild)\r
+ }\r
+\r
+ // remove defs reference\r
+ delete this._defs\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+
+SVG.extend(SVG.Parent, {\r
+ flatten: function (parent) {\r
+ // flattens is only possible for nested svgs and groups\r
+ if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {\r
+ return this\r
+ }\r
+\r
+ parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))\r
+\r
+ this.each(function () {\r
+ if (this instanceof SVG.Defs) return this\r
+ if (this instanceof SVG.Parent) return this.flatten(parent)\r
+ return this.toParent(parent)\r
+ })\r
+\r
+ // we need this so that SVG.Doc does not get removed\r
+ this.node.firstElementChild || this.remove()\r
+\r
+ return this\r
+ },\r
+ ungroup: function (parent) {\r
+ // ungroup is only possible for nested svgs and groups\r
+ if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {\r
+ return this\r
+ }\r
+\r
+ parent = parent || this.parent(SVG.Parent)\r
+\r
+ this.each(function () {\r
+ return this.toParent(parent)\r
+ })\r
+\r
+ // we need this so that SVG.Doc does not get removed\r
+ this.remove()\r
+\r
+ return this\r
+ }\r
+})\r
+
+SVG.Container = SVG.invent({\r
+ // Initialize node\r
+ create: function (node) {\r
+ this.constructor(node)\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Parent\r
+})\r
+
+// Add events to elements\r
+\r
+;[ 'click',\r
+ 'dblclick',\r
+ 'mousedown',\r
+ 'mouseup',\r
+ 'mouseover',\r
+ 'mouseout',\r
+ 'mousemove',\r
+ 'mouseenter',\r
+ 'mouseleave',\r
+ 'touchstart',\r
+ 'touchmove',\r
+ 'touchleave',\r
+ 'touchend',\r
+ 'touchcancel' ].forEach(function (event) {\r
+ // add event to SVG.Element\r
+ SVG.Element.prototype[event] = function (f) {\r
+ // bind event to element rather than element node\r
+ SVG.on(this, event, f)\r
+ return this\r
+ }\r
+ })\r
+\r
+SVG.listenerId = 0\r
+\r
+// Add event binder in the SVG namespace\r
+SVG.on = function (node, events, listener, binding, options) {\r
+ var l = listener.bind(binding || node)\r
+ var n = node instanceof SVG.Element ? node.node : node\r
+\r
+ // ensure instance object for nodes which are not adopted\r
+ n.instance = n.instance || {events: {}}\r
+\r
+ var bag = n.instance.events\r
+\r
+ // add id to listener\r
+ if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId }\r
+\r
+ events.split(SVG.regex.delimiter).forEach(function (event) {\r
+ var ev = event.split('.')[0]\r
+ var ns = event.split('.')[1] || '*'\r
+\r
+ // ensure valid object\r
+ bag[ev] = bag[ev] || {}\r
+ bag[ev][ns] = bag[ev][ns] || {}\r
+\r
+ // reference listener\r
+ bag[ev][ns][listener._svgjsListenerId] = l\r
+\r
+ // add listener\r
+ n.addEventListener(ev, l, options || false)\r
+ })\r
+}\r
+\r
+// Add event unbinder in the SVG namespace\r
+SVG.off = function (node, events, listener, options) {\r
+ var n = node instanceof SVG.Element ? node.node : node\r
+ if (!n.instance) return\r
+\r
+ // listener can be a function or a number\r
+ if (typeof listener === 'function') {\r
+ listener = listener._svgjsListenerId\r
+ if (!listener) return\r
+ }\r
+\r
+ var bag = n.instance.events\r
+\r
+ ;(events || '').split(SVG.regex.delimiter).forEach(function (event) {\r
+ var ev = event && event.split('.')[0]\r
+ var ns = event && event.split('.')[1]\r
+ var namespace, l\r
+\r
+ if (listener) {\r
+ // remove listener reference\r
+ if (bag[ev] && bag[ev][ns || '*']) {\r
+ // removeListener\r
+ n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)\r
+\r
+ delete bag[ev][ns || '*'][listener]\r
+ }\r
+ } else if (ev && ns) {\r
+ // remove all listeners for a namespaced event\r
+ if (bag[ev] && bag[ev][ns]) {\r
+ for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }\r
+\r
+ delete bag[ev][ns]\r
+ }\r
+ } else if (ns) {\r
+ // remove all listeners for a specific namespace\r
+ for (event in bag) {\r
+ for (namespace in bag[event]) {\r
+ if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }\r
+ }\r
+ }\r
+ } else if (ev) {\r
+ // remove all listeners for the event\r
+ if (bag[ev]) {\r
+ for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }\r
+\r
+ delete bag[ev]\r
+ }\r
+ } else {\r
+ // remove all listeners on a given node\r
+ for (event in bag) { SVG.off(n, event) }\r
+\r
+ n.instance.events = {}\r
+ }\r
+ })\r
+}\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Bind given event to listener\r
+ on: function (event, listener, binding, options) {\r
+ SVG.on(this, event, listener, binding, options)\r
+ return this\r
+ },\r
+ // Unbind event from listener\r
+ off: function (event, listener) {\r
+ SVG.off(this.node, event, listener)\r
+ return this\r
+ },\r
+ dispatch: function (event, data) {\r
+ // Dispatch event\r
+ if (event instanceof window.Event) {\r
+ this.node.dispatchEvent(event)\r
+ } else {\r
+ this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true}))\r
+ }\r
+ return event\r
+ },\r
+ // Fire given event\r
+ fire: function (event, data) {\r
+ this.dispatch(event, data)\r
+ return this\r
+ }\r
+})\r
+
+SVG.Defs = SVG.invent({\r
+ // Initialize node\r
+ create: 'defs',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container\r
+})\r
+
+SVG.G = SVG.invent({\r
+ // Initialize node\r
+ create: 'g',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Move over x-axis\r
+ x: function (x) {\r
+ return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)\r
+ },\r
+ // Move over y-axis\r
+ y: function (y) {\r
+ return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)\r
+ },\r
+ // Move by center over x-axis\r
+ cx: function (x) {\r
+ return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)\r
+ },\r
+ // Move by center over y-axis\r
+ cy: function (y) {\r
+ return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)\r
+ },\r
+ gbox: function () {\r
+ var bbox = this.bbox()\r
+ var trans = this.transform()\r
+\r
+ bbox.x += trans.x\r
+ bbox.x2 += trans.x\r
+ bbox.cx += trans.x\r
+\r
+ bbox.y += trans.y\r
+ bbox.y2 += trans.y\r
+ bbox.cy += trans.y\r
+\r
+ return bbox\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a group element\r
+ group: function () {\r
+ return this.put(new SVG.G())\r
+ }\r
+ }\r
+})\r
+
+// ### This module adds backward / forward functionality to elements.\r
+\r
+//\r
+SVG.extend(SVG.Element, {\r
+ // Get all siblings, including myself\r
+ siblings: function () {\r
+ return this.parent().children()\r
+ },\r
+\r
+ // Get the curent position siblings\r
+ position: function () {\r
+ return this.parent().index(this)\r
+ },\r
+\r
+ // Get the next element (will return null if there is none)\r
+ next: function () {\r
+ return this.siblings()[this.position() + 1]\r
+ },\r
+\r
+ // Get the next element (will return null if there is none)\r
+ prev: function () {\r
+ return this.siblings()[this.position() - 1]\r
+ },\r
+\r
+ // Send given element one step forward\r
+ forward: function () {\r
+ var i = this.position() + 1\r
+ var p = this.parent()\r
+\r
+ // move node one step forward\r
+ p.removeElement(this).add(this, i)\r
+\r
+ // make sure defs node is always at the top\r
+ if (p instanceof SVG.Doc) {\r
+ p.node.appendChild(p.defs().node)\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Send given element one step backward\r
+ backward: function () {\r
+ var i = this.position()\r
+\r
+ if (i > 0) {\r
+ this.parent().removeElement(this).add(this, i - 1)\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Send given element all the way to the front\r
+ front: function () {\r
+ var p = this.parent()\r
+\r
+ // Move node forward\r
+ p.node.appendChild(this.node)\r
+\r
+ // Make sure defs node is always at the top\r
+ if (p instanceof SVG.Doc) {\r
+ p.node.appendChild(p.defs().node)\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Send given element all the way to the back\r
+ back: function () {\r
+ if (this.position() > 0) {\r
+ this.parent().removeElement(this).add(this, 0)\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Inserts a given element before the targeted element\r
+ before: function (element) {\r
+ element.remove()\r
+\r
+ var i = this.position()\r
+\r
+ this.parent().add(element, i)\r
+\r
+ return this\r
+ },\r
+\r
+ // Insters a given element after the targeted element\r
+ after: function (element) {\r
+ element.remove()\r
+\r
+ var i = this.position()\r
+\r
+ this.parent().add(element, i + 1)\r
+\r
+ return this\r
+ }\r
+})\r
+
+SVG.Mask = SVG.invent({\r
+ // Initialize node\r
+ create: 'mask',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Unmask all masked elements and remove itself\r
+ remove: function () {\r
+ // unmask all targets\r
+ this.targets().forEach(function (el) {\r
+ el.unmask()\r
+ })\r
+\r
+ // remove mask from parent\r
+ return SVG.Element.prototype.remove.call(this)\r
+ },\r
+\r
+ targets: function () {\r
+ return SVG.select('svg [mask*="' + this.id() + '"]')\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create masking element\r
+ mask: function () {\r
+ return this.defs().put(new SVG.Mask())\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Distribute mask to svg element\r
+ maskWith: function (element) {\r
+ // use given mask or create a new one\r
+ var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)\r
+\r
+ // apply mask\r
+ return this.attr('mask', 'url("#' + masker.id() + '")')\r
+ },\r
+ // Unmask element\r
+ unmask: function () {\r
+ return this.attr('mask', null)\r
+ },\r
+ masker: function () {\r
+ return this.reference('mask')\r
+ }\r
+})\r
+
+SVG.ClipPath = SVG.invent({\r
+ // Initialize node\r
+ create: 'clipPath',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Unclip all clipped elements and remove itself\r
+ remove: function () {\r
+ // unclip all targets\r
+ this.targets().forEach(function (el) {\r
+ el.unclip()\r
+ })\r
+\r
+ // remove clipPath from parent\r
+ return SVG.Element.prototype.remove.call(this)\r
+ },\r
+\r
+ targets: function () {\r
+ return SVG.select('svg [clip-path*="' + this.id() + '"]')\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create clipping element\r
+ clip: function () {\r
+ return this.defs().put(new SVG.ClipPath())\r
+ }\r
+ }\r
+})\r
+\r
+//\r
+SVG.extend(SVG.Element, {\r
+ // Distribute clipPath to svg element\r
+ clipWith: function (element) {\r
+ // use given clip or create a new one\r
+ var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)\r
+\r
+ // apply mask\r
+ return this.attr('clip-path', 'url("#' + clipper.id() + '")')\r
+ },\r
+ // Unclip element\r
+ unclip: function () {\r
+ return this.attr('clip-path', null)\r
+ },\r
+ clipper: function () {\r
+ return this.reference('clip-path')\r
+ }\r
+\r
+})\r
+
+SVG.Gradient = SVG.invent({\r
+ // Initialize node\r
+ create: function (type) {\r
+ this.constructor(typeof type === 'object' ? type : SVG.create(type + 'Gradient'))\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Add a color stop\r
+ stop: function (offset, color, opacity) {\r
+ return this.put(new SVG.Stop()).update(offset, color, opacity)\r
+ },\r
+ // Update gradient\r
+ update: function (block) {\r
+ // remove all stops\r
+ this.clear()\r
+\r
+ // invoke passed block\r
+ if (typeof block === 'function') {\r
+ block.call(this, this)\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Return the fill id\r
+ url: function () {\r
+ return 'url(#' + this.id() + ')'\r
+ },\r
+ // Alias string convertion to fill\r
+ toString: function () {\r
+ return this.url()\r
+ },\r
+ // custom attr to handle transform\r
+ attr: function (a, b, c) {\r
+ if (a === 'transform') a = 'gradientTransform'\r
+ return SVG.Container.prototype.attr.call(this, a, b, c)\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create gradient element in defs\r
+ gradient: function (type, block) {\r
+ return this.defs().gradient(type, block)\r
+ }\r
+ }\r
+})\r
+\r
+// Add animatable methods to both gradient and fx module\r
+SVG.extend([SVG.Gradient, SVG.FX], {\r
+ // From position\r
+ from: function (x, y) {\r
+ return (this._target || this).type === 'radialGradient'\r
+ ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })\r
+ : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })\r
+ },\r
+ // To position\r
+ to: function (x, y) {\r
+ return (this._target || this).type === 'radialGradient'\r
+ ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })\r
+ : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })\r
+ }\r
+})\r
+\r
+// Base gradient generation\r
+SVG.extend(SVG.Defs, {\r
+ // define gradient\r
+ gradient: function (type, block) {\r
+ return this.put(new SVG.Gradient(type)).update(block)\r
+ }\r
+\r
+})\r
+\r
+SVG.Stop = SVG.invent({\r
+ // Initialize node\r
+ create: 'stop',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Element,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // add color stops\r
+ update: function (o) {\r
+ if (typeof o === 'number' || o instanceof SVG.Number) {\r
+ o = {\r
+ offset: arguments[0],\r
+ color: arguments[1],\r
+ opacity: arguments[2]\r
+ }\r
+ }\r
+\r
+ // set attributes\r
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
+ if (o.color != null) this.attr('stop-color', o.color)\r
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+
+SVG.Pattern = SVG.invent({\r
+ // Initialize node\r
+ create: 'pattern',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Return the fill id\r
+ url: function () {\r
+ return 'url(#' + this.id() + ')'\r
+ },\r
+ // Update pattern by rebuilding\r
+ update: function (block) {\r
+ // remove content\r
+ this.clear()\r
+\r
+ // invoke passed block\r
+ if (typeof block === 'function') {\r
+ block.call(this, this)\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Alias string convertion to fill\r
+ toString: function () {\r
+ return this.url()\r
+ },\r
+ // custom attr to handle transform\r
+ attr: function (a, b, c) {\r
+ if (a === 'transform') a = 'patternTransform'\r
+ return SVG.Container.prototype.attr.call(this, a, b, c)\r
+ }\r
+\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create pattern element in defs\r
+ pattern: function (width, height, block) {\r
+ return this.defs().pattern(width, height, block)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Defs, {\r
+ // Define gradient\r
+ pattern: function (width, height, block) {\r
+ return this.put(new SVG.Pattern()).update(block).attr({\r
+ x: 0,\r
+ y: 0,\r
+ width: width,\r
+ height: height,\r
+ patternUnits: 'userSpaceOnUse'\r
+ })\r
+ }\r
+\r
+})\r
+
+SVG.Doc = SVG.invent({\r
+ // Initialize node\r
+ create: function (node) {\r
+ this.constructor(node || SVG.create('svg'))\r
+\r
+ // set svg element attributes and ensure defs node\r
+ this.namespace()\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ isRoot: function () {\r
+ return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'\r
+ },\r
+ // Check if this is a root svg. If not, call docs from this element\r
+ doc: function () {\r
+ if (this.isRoot()) return this\r
+ return SVG.Element.prototype.doc.call(this)\r
+ },\r
+ // Add namespaces\r
+ namespace: function () {\r
+ if (!this.isRoot()) return this.doc().namespace()\r
+ return this\r
+ .attr({ xmlns: SVG.ns, version: '1.1' })\r
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)\r
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)\r
+ },\r
+ // Creates and returns defs element\r
+ defs: function () {\r
+ if (!this.isRoot()) return this.doc().defs()\r
+ return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())\r
+ },\r
+ // custom parent method\r
+ parent: function (type) {\r
+ if (this.isRoot()) {\r
+ return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode\r
+ }\r
+\r
+ return SVG.Element.prototype.parent.call(this, type)\r
+ },\r
+ // Removes the doc from the DOM\r
+ remove: function () {\r
+ if (!this.isRoot()) {\r
+ return SVG.Element.prototype.remove.call(this)\r
+ }\r
+\r
+ if (this.parent()) {\r
+ this.parent().removeChild(this.node)\r
+ }\r
+\r
+ return this\r
+ },\r
+ clear: function () {\r
+ // remove children\r
+ while (this.node.hasChildNodes()) {\r
+ this.node.removeChild(this.node.lastChild)\r
+ }\r
+ return this\r
+ }\r
+ },\r
+ construct: {\r
+ // Create nested svg document\r
+ nested: function () {\r
+ return this.put(new SVG.Doc())\r
+ }\r
+ }\r
+})\r
+
+\r
+SVG.Shape = SVG.invent({\r
+ // Initialize node\r
+ create: function (node) {\r
+ this.constructor(node)\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Element\r
+})\r
+
+\r
+SVG.Bare = SVG.invent({\r
+ // Initialize\r
+ create: function (element, inherit) {\r
+ // construct element\r
+ this.constructor(SVG.create(element))\r
+\r
+ // inherit custom methods\r
+ if (inherit) {\r
+ for (var method in inherit.prototype) {\r
+ if (typeof inherit.prototype[method] === 'function') {\r
+ this[method] = inherit.prototype[method]\r
+ }\r
+ }\r
+ }\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Element,\r
+\r
+ // Add methods\r
+ extend: {\r
+ // Insert some plain text\r
+ words: function (text) {\r
+ // remove contents\r
+ while (this.node.hasChildNodes()) {\r
+ this.node.removeChild(this.node.lastChild)\r
+ }\r
+\r
+ // create text node\r
+ this.node.appendChild(document.createTextNode(text))\r
+\r
+ return this\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Parent, {\r
+ // Create an element that is not described by SVG.js\r
+ element: function (element, inherit) {\r
+ return this.put(new SVG.Bare(element, inherit))\r
+ }\r
+})\r
+
+\r
+SVG.Symbol = SVG.invent({\r
+ // Initialize node\r
+ create: 'symbol',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ construct: {\r
+ // create symbol\r
+ symbol: function () {\r
+ return this.put(new SVG.Symbol())\r
+ }\r
+ }\r
+})\r
+
+\r
+SVG.Use = SVG.invent({\r
+ // Initialize node\r
+ create: 'use',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Use element as a reference\r
+ element: function (element, file) {\r
+ // Set lined element\r
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a use element\r
+ use: function (element, file) {\r
+ return this.put(new SVG.Use()).element(element, file)\r
+ }\r
+ }\r
+})\r
+
+\r
+SVG.Rect = SVG.invent({\r
+ // Initialize node\r
+ create: 'rect',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a rect element\r
+ rect: function (width, height) {\r
+ return this.put(new SVG.Rect()).size(width, height)\r
+ }\r
+ }\r
+})\r
+
+/* global proportionalSize */\r
+\r
+SVG.Circle = SVG.invent({\r
+ // Initialize node\r
+ create: 'circle',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create circle element, based on ellipse\r
+ circle: function (size) {\r
+ return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Circle, SVG.FX], {\r
+ // Radius x value\r
+ rx: function (rx) {\r
+ return this.attr('r', rx)\r
+ },\r
+ // Alias radius x value\r
+ ry: function (ry) {\r
+ return this.rx(ry)\r
+ }\r
+})\r
+\r
+SVG.Ellipse = SVG.invent({\r
+ // Initialize node\r
+ create: 'ellipse',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create an ellipse\r
+ ellipse: function (width, height) {\r
+ return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], {\r
+ // Radius x value\r
+ rx: function (rx) {\r
+ return this.attr('rx', rx)\r
+ },\r
+ // Radius y value\r
+ ry: function (ry) {\r
+ return this.attr('ry', ry)\r
+ }\r
+})\r
+\r
+// Add common method\r
+SVG.extend([SVG.Circle, SVG.Ellipse], {\r
+ // Move over x-axis\r
+ x: function (x) {\r
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())\r
+ },\r
+ // Move over y-axis\r
+ y: function (y) {\r
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())\r
+ },\r
+ // Move by center over x-axis\r
+ cx: function (x) {\r
+ return x == null ? this.attr('cx') : this.attr('cx', x)\r
+ },\r
+ // Move by center over y-axis\r
+ cy: function (y) {\r
+ return y == null ? this.attr('cy') : this.attr('cy', y)\r
+ },\r
+ // Set width of element\r
+ width: function (width) {\r
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))\r
+ },\r
+ // Set height of element\r
+ height: function (height) {\r
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))\r
+ },\r
+ // Custom size function\r
+ size: function (width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this\r
+ .rx(new SVG.Number(p.width).divide(2))\r
+ .ry(new SVG.Number(p.height).divide(2))\r
+ }\r
+})\r
+
+/* global proportionalSize */\r
+\r
+SVG.Line = SVG.invent({\r
+ // Initialize node\r
+ create: 'line',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Get array\r
+ array: function () {\r
+ return new SVG.PointArray([\r
+ [ this.attr('x1'), this.attr('y1') ],\r
+ [ this.attr('x2'), this.attr('y2') ]\r
+ ])\r
+ },\r
+ // Overwrite native plot() method\r
+ plot: function (x1, y1, x2, y2) {\r
+ if (x1 == null) {\r
+ return this.array()\r
+ } else if (typeof y1 !== 'undefined') {\r
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\r
+ } else {\r
+ x1 = new SVG.PointArray(x1).toLine()\r
+ }\r
+\r
+ return this.attr(x1)\r
+ },\r
+ // Move by left top corner\r
+ move: function (x, y) {\r
+ return this.attr(this.array().move(x, y).toLine())\r
+ },\r
+ // Set element size to given width and height\r
+ size: function (width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+ return this.attr(this.array().size(p.width, p.height).toLine())\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a line element\r
+ line: function (x1, y1, x2, y2) {\r
+ // make sure plot is called as a setter\r
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray\r
+ return SVG.Line.prototype.plot.apply(\r
+ this.put(new SVG.Line())\r
+ , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]\r
+ )\r
+ }\r
+ }\r
+})\r
+
+/* global proportionalSize */\r
+\r
+SVG.Polyline = SVG.invent({\r
+ // Initialize node\r
+ create: 'polyline',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a wrapped polyline element\r
+ polyline: function (p) {\r
+ // make sure plot is called as a setter\r
+ return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())\r
+ }\r
+ }\r
+})\r
+\r
+SVG.Polygon = SVG.invent({\r
+ // Initialize node\r
+ create: 'polygon',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a wrapped polygon element\r
+ polygon: function (p) {\r
+ // make sure plot is called as a setter\r
+ return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())\r
+ }\r
+ }\r
+})\r
+\r
+// Add polygon-specific functions\r
+SVG.extend([SVG.Polyline, SVG.Polygon], {\r
+ // Get array\r
+ array: function () {\r
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))\r
+ },\r
+\r
+ // Plot new path\r
+ plot: function (p) {\r
+ return (p == null) ? this.array()\r
+ : this.clear().attr('points', typeof p === 'string' ? p\r
+ : (this._array = new SVG.PointArray(p)))\r
+ },\r
+\r
+ // Clear array cache\r
+ clear: function () {\r
+ delete this._array\r
+ return this\r
+ },\r
+\r
+ // Move by left top corner\r
+ move: function (x, y) {\r
+ return this.attr('points', this.array().move(x, y))\r
+ },\r
+\r
+ // Set element size to given width and height\r
+ size: function (width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+ return this.attr('points', this.array().size(p.width, p.height))\r
+ }\r
+})\r
+
+// unify all point to point elements\r
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {\r
+ // Define morphable array\r
+ MorphArray: SVG.PointArray,\r
+ // Move by left top corner over x-axis\r
+ x: function (x) {\r
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
+ },\r
+ // Move by left top corner over y-axis\r
+ y: function (y) {\r
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
+ },\r
+ // Set width of element\r
+ width: function (width) {\r
+ var b = this.bbox()\r
+\r
+ return width == null ? b.width : this.size(width, b.height)\r
+ },\r
+ // Set height of element\r
+ height: function (height) {\r
+ var b = this.bbox()\r
+\r
+ return height == null ? b.height : this.size(b.width, height)\r
+ }\r
+})\r
+
+/* global proportionalSize */\r
+\r
+SVG.Path = SVG.invent({\r
+ // Initialize node\r
+ create: 'path',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Define morphable array\r
+ MorphArray: SVG.PathArray,\r
+ // Get array\r
+ array: function () {\r
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))\r
+ },\r
+ // Plot new path\r
+ plot: function (d) {\r
+ return (d == null) ? this.array()\r
+ : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))\r
+ },\r
+ // Clear array cache\r
+ clear: function () {\r
+ delete this._array\r
+ return this\r
+ },\r
+ // Move by left top corner\r
+ move: function (x, y) {\r
+ return this.attr('d', this.array().move(x, y))\r
+ },\r
+ // Move by left top corner over x-axis\r
+ x: function (x) {\r
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
+ },\r
+ // Move by left top corner over y-axis\r
+ y: function (y) {\r
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
+ },\r
+ // Set element size to given width and height\r
+ size: function (width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+ return this.attr('d', this.array().size(p.width, p.height))\r
+ },\r
+ // Set width of element\r
+ width: function (width) {\r
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)\r
+ },\r
+ // Set height of element\r
+ height: function (height) {\r
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a wrapped path element\r
+ path: function (d) {\r
+ // make sure plot is called as a setter\r
+ return this.put(new SVG.Path()).plot(d || new SVG.PathArray())\r
+ }\r
+ }\r
+})\r
+
+SVG.Image = SVG.invent({\r
+ // Initialize node\r
+ create: 'image',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Shape,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // (re)load image\r
+ load: function (url, callback) {\r
+ if (!url) return this\r
+\r
+ var img = new window.Image()\r
+\r
+ SVG.on(img, 'load', function (e) {\r
+ var p = this.parent(SVG.Pattern)\r
+\r
+ // ensure image size\r
+ if (this.width() === 0 && this.height() === 0) {\r
+ this.size(img.width, img.height)\r
+ }\r
+\r
+ if (p instanceof SVG.Pattern) {\r
+ // ensure pattern size if not set\r
+ if (p.width() === 0 && p.height() === 0) {\r
+ p.size(this.width(), this.height())\r
+ }\r
+ }\r
+\r
+ if (typeof callback === 'function') {\r
+ callback.call(this, {\r
+ width: img.width,\r
+ height: img.height,\r
+ ratio: img.width / img.height,\r
+ url: url\r
+ })\r
+ }\r
+ }, this)\r
+\r
+ SVG.on(img, 'load error', function () {\r
+ // dont forget to unbind memory leaking events\r
+ SVG.off(img)\r
+ })\r
+\r
+ return this.attr('href', (img.src = url), SVG.xlink)\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // create image element, load image and set its size\r
+ image: function (source, callback) {\r
+ return this.put(new SVG.Image()).size(0, 0).load(source, callback)\r
+ }\r
+ }\r
+})\r
+
+SVG.Text = SVG.invent({\r
+ // Initialize node\r
+ create: function (node) {\r
+ this.constructor(node || SVG.create('text'))\r
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding\r
+ this._rebuild = true // enable automatic updating of dy values\r
+ this._build = false // disable build mode for adding multiple lines\r
+\r
+ // set default font\r
+ this.attr('font-family', SVG.defaults.attrs['font-family'])\r
+ },\r
+\r
+ // Inherit from\r
+ inherit: SVG.Parent,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Move over x-axis\r
+ x: function (x) {\r
+ // act as getter\r
+ if (x == null) {\r
+ return this.attr('x')\r
+ }\r
+\r
+ return this.attr('x', x)\r
+ },\r
+ // Move over y-axis\r
+ y: function (y) {\r
+ var oy = this.attr('y')\r
+ var o = typeof oy === 'number' ? oy - this.bbox().y : 0\r
+\r
+ // act as getter\r
+ if (y == null) {\r
+ return typeof oy === 'number' ? oy - o : oy\r
+ }\r
+\r
+ return this.attr('y', typeof y === 'number' ? y + o : y)\r
+ },\r
+ // Move center over x-axis\r
+ cx: function (x) {\r
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\r
+ },\r
+ // Move center over y-axis\r
+ cy: function (y) {\r
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\r
+ },\r
+ // Set the text content\r
+ text: function (text) {\r
+ // act as getter\r
+ if (text === undefined) {\r
+ var children = this.node.childNodes\r
+ var firstLine = 0\r
+ text = ''\r
+\r
+ for (var i = 0, len = children.length; i < len; ++i) {\r
+ // skip textPaths - they are no lines\r
+ if (children[i].nodeName === 'textPath') {\r
+ if (i === 0) firstLine = 1\r
+ continue\r
+ }\r
+\r
+ // add newline if its not the first child and newLined is set to true\r
+ if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {\r
+ text += '\n'\r
+ }\r
+\r
+ // add content of this node\r
+ text += children[i].textContent\r
+ }\r
+\r
+ return text\r
+ }\r
+\r
+ // remove existing content\r
+ this.clear().build(true)\r
+\r
+ if (typeof text === 'function') {\r
+ // call block\r
+ text.call(this, this)\r
+ } else {\r
+ // store text and make sure text is not blank\r
+ text = text.split('\n')\r
+\r
+ // build new lines\r
+ for (var j = 0, jl = text.length; j < jl; j++) {\r
+ this.tspan(text[j]).newLine()\r
+ }\r
+ }\r
+\r
+ // disable build mode and rebuild lines\r
+ return this.build(false).rebuild()\r
+ },\r
+ // Set / get leading\r
+ leading: function (value) {\r
+ // act as getter\r
+ if (value == null) {\r
+ return this.dom.leading\r
+ }\r
+\r
+ // act as setter\r
+ this.dom.leading = new SVG.Number(value)\r
+\r
+ return this.rebuild()\r
+ },\r
+ // Rebuild appearance type\r
+ rebuild: function (rebuild) {\r
+ // store new rebuild flag if given\r
+ if (typeof rebuild === 'boolean') {\r
+ this._rebuild = rebuild\r
+ }\r
+\r
+ // define position of all lines\r
+ if (this._rebuild) {\r
+ var self = this\r
+ var blankLineOffset = 0\r
+ var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))\r
+\r
+ this.each(function () {\r
+ if (this.dom.newLined) {\r
+ this.attr('x', self.attr('x'))\r
+\r
+ if (this.text() === '\n') {\r
+ blankLineOffset += dy\r
+ } else {\r
+ this.attr('dy', dy + blankLineOffset)\r
+ blankLineOffset = 0\r
+ }\r
+ }\r
+ })\r
+\r
+ this.fire('rebuild')\r
+ }\r
+\r
+ return this\r
+ },\r
+ // Enable / disable build mode\r
+ build: function (build) {\r
+ this._build = !!build\r
+ return this\r
+ },\r
+ // overwrite method from parent to set data properly\r
+ setData: function (o) {\r
+ this.dom = o\r
+ this.dom.leading = new SVG.Number(o.leading || 1.3)\r
+ return this\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create text element\r
+ text: function (text) {\r
+ return this.put(new SVG.Text()).text(text)\r
+ },\r
+ // Create plain text element\r
+ plain: function (text) {\r
+ return this.put(new SVG.Text()).plain(text)\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.Tspan = SVG.invent({\r
+ // Initialize node\r
+ create: 'tspan',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Parent,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Set text content\r
+ text: function (text) {\r
+ if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')\r
+\r
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)\r
+\r
+ return this\r
+ },\r
+ // Shortcut dx\r
+ dx: function (dx) {\r
+ return this.attr('dx', dx)\r
+ },\r
+ // Shortcut dy\r
+ dy: function (dy) {\r
+ return this.attr('dy', dy)\r
+ },\r
+ // Create new line\r
+ newLine: function () {\r
+ // fetch text parent\r
+ var t = this.parent(SVG.Text)\r
+\r
+ // mark new line\r
+ this.dom.newLined = true\r
+\r
+ // apply new position\r
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Text, SVG.Tspan], {\r
+ // Create plain text node\r
+ plain: function (text) {\r
+ // clear if build mode is disabled\r
+ if (this._build === false) {\r
+ this.clear()\r
+ }\r
+\r
+ // create text node\r
+ this.node.appendChild(document.createTextNode(text))\r
+\r
+ return this\r
+ },\r
+ // Create a tspan\r
+ tspan: function (text) {\r
+ var tspan = new SVG.Tspan()\r
+\r
+ // clear if build mode is disabled\r
+ if (!this._build) {\r
+ this.clear()\r
+ }\r
+\r
+ // add new tspan\r
+ this.node.appendChild(tspan.node)\r
+\r
+ return tspan.text(text)\r
+ },\r
+ // FIXME: Does this also work for textpath?\r
+ // Get length of text element\r
+ length: function () {\r
+ return this.node.getComputedTextLength()\r
+ }\r
+})\r
+
+SVG.TextPath = SVG.invent({\r
+ // Initialize node\r
+ create: 'textPath',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Text,\r
+\r
+ // Define parent class\r
+ parent: SVG.Parent,\r
+\r
+ // Add parent method\r
+ extend: {\r
+ MorphArray: SVG.PathArray,\r
+ // return the array of the path track element\r
+ array: function () {\r
+ var track = this.track()\r
+\r
+ return track ? track.array() : null\r
+ },\r
+ // Plot path if any\r
+ plot: function (d) {\r
+ var track = this.track()\r
+ var pathArray = null\r
+\r
+ if (track) {\r
+ pathArray = track.plot(d)\r
+ }\r
+\r
+ return (d == null) ? pathArray : this\r
+ },\r
+ // Get the path element\r
+ track: function () {\r
+ return this.reference('href')\r
+ }\r
+ },\r
+ construct: {\r
+ textPath: function (text, path) {\r
+ return this.defs().path(path).text(text).addTo(this)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Text], {\r
+ // Create path for text to run on\r
+ path: function (track) {\r
+ var path = new SVG.TextPath()\r
+\r
+ // if d is a path, reuse it\r
+ if (!(track instanceof SVG.Path)) {\r
+ // create path element\r
+ track = this.doc().defs().path(track)\r
+ }\r
+\r
+ // link textPath to path and add content\r
+ path.attr('href', '#' + track, SVG.xlink)\r
+\r
+ // add textPath element as child node and return textPath\r
+ return this.put(path)\r
+ },\r
+ // Todo: make this plural?\r
+ // Get the textPath children\r
+ textPath: function () {\r
+ return this.select('textPath')\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Path], {\r
+ // creates a textPath from this path\r
+ text: function (text) {\r
+ if (text instanceof SVG.Text) {\r
+ var txt = text.text()\r
+ return text.clear().path(this).text(txt)\r
+ }\r
+ return this.parent().put(new SVG.Text()).path(this).text(text)\r
+ }\r
+ // TODO: Maybe add `targets` to get all textPaths associated with this path\r
+})\r
+
+SVG.A = SVG.invent({\r
+ // Initialize node\r
+ create: 'a',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Link url\r
+ to: function (url) {\r
+ return this.attr('href', url, SVG.xlink)\r
+ },\r
+ // Link target attribute\r
+ target: function (target) {\r
+ return this.attr('target', target)\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ // Create a hyperlink element\r
+ link: function (url) {\r
+ return this.put(new SVG.A()).to(url)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Create a hyperlink element\r
+ linkTo: function (url) {\r
+ var link = new SVG.A()\r
+\r
+ if (typeof url === 'function') { url.call(link, link) } else {\r
+ link.to(url)\r
+ }\r
+\r
+ return this.parent().put(link).put(this)\r
+ }\r
+\r
+})\r
+
+SVG.Marker = SVG.invent({\r
+ // Initialize node\r
+ create: 'marker',\r
+\r
+ // Inherit from\r
+ inherit: SVG.Container,\r
+\r
+ // Add class methods\r
+ extend: {\r
+ // Set width of element\r
+ width: function (width) {\r
+ return this.attr('markerWidth', width)\r
+ },\r
+ // Set height of element\r
+ height: function (height) {\r
+ return this.attr('markerHeight', height)\r
+ },\r
+ // Set marker refX and refY\r
+ ref: function (x, y) {\r
+ return this.attr('refX', x).attr('refY', y)\r
+ },\r
+ // Update marker\r
+ update: function (block) {\r
+ // remove all content\r
+ this.clear()\r
+\r
+ // invoke passed block\r
+ if (typeof block === 'function') { block.call(this, this) }\r
+\r
+ return this\r
+ },\r
+ // Return the fill id\r
+ toString: function () {\r
+ return 'url(#' + this.id() + ')'\r
+ }\r
+ },\r
+\r
+ // Add parent method\r
+ construct: {\r
+ marker: function (width, height, block) {\r
+ // Create marker element in defs\r
+ return this.defs().marker(width, height, block)\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.Defs, {\r
+ // Create marker\r
+ marker: function (width, height, block) {\r
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\r
+ return this.put(new SVG.Marker())\r
+ .size(width, height)\r
+ .ref(width / 2, height / 2)\r
+ .viewbox(0, 0, width, height)\r
+ .attr('orient', 'auto')\r
+ .update(block)\r
+ }\r
+\r
+})\r
+\r
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {\r
+ // Create and attach markers\r
+ marker: function (marker, width, height, block) {\r
+ var attr = ['marker']\r
+\r
+ // Build attribute name\r
+ if (marker !== 'all') attr.push(marker)\r
+ attr = attr.join('-')\r
+\r
+ // Set marker attribute\r
+ marker = arguments[1] instanceof SVG.Marker\r
+ ? arguments[1]\r
+ : this.doc().marker(width, height, block)\r
+\r
+ return this.attr(attr, marker)\r
+ }\r
+})\r
+
+// Define list of available attributes for stroke and fill\r
+var sugar = {\r
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],\r
+ fill: ['color', 'opacity', 'rule'],\r
+ prefix: function (t, a) {\r
+ return a === 'color' ? t : t + '-' + a\r
+ }\r
+}\r
+\r
+// Add sugar for fill and stroke\r
+;['fill', 'stroke'].forEach(function (m) {\r
+ var extension = {}\r
+ var i\r
+\r
+ extension[m] = function (o) {\r
+ if (typeof o === 'undefined') {\r
+ return this\r
+ }\r
+ if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {\r
+ this.attr(m, o)\r
+ } else {\r
+ // set all attributes from sugar.fill and sugar.stroke list\r
+ for (i = sugar[m].length - 1; i >= 0; i--) {\r
+ if (o[sugar[m][i]] != null) {\r
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\r
+ }\r
+ }\r
+ }\r
+\r
+ return this\r
+ }\r
+\r
+ SVG.extend([SVG.Element, SVG.FX], extension)\r
+})\r
+\r
+SVG.extend([SVG.Element, SVG.FX], {\r
+ // Map rotation to transform\r
+ rotate: function (d, cx, cy) {\r
+ return this.transform({ rotation: d, cx: cx, cy: cy })\r
+ },\r
+ // Map skew to transform\r
+ skew: function (x, y, cx, cy) {\r
+ return arguments.length === 1 || arguments.length === 3\r
+ ? this.transform({ skew: x, cx: y, cy: cx })\r
+ : this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })\r
+ },\r
+ // Map scale to transform\r
+ scale: function (x, y, cx, cy) {\r
+ return arguments.length === 1 || arguments.length === 3\r
+ ? this.transform({ scale: x, cx: y, cy: cx })\r
+ : this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })\r
+ },\r
+ // Map translate to transform\r
+ translate: function (x, y) {\r
+ return this.transform({ x: x, y: y })\r
+ },\r
+ // Map flip to transform\r
+ flip: function (a, o) {\r
+ o = typeof a === 'number' ? a : o\r
+ return this.transform({ flip: a || 'both', offset: o })\r
+ },\r
+ // Map matrix to transform\r
+ matrix: function (m) {\r
+ return this.attr('transform', new SVG.Matrix(arguments.length === 6 ? [].slice.call(arguments) : m))\r
+ },\r
+ // Opacity\r
+ opacity: function (value) {\r
+ return this.attr('opacity', value)\r
+ },\r
+ // Relative move over x axis\r
+ dx: function (x) {\r
+ return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)\r
+ },\r
+ // Relative move over y axis\r
+ dy: function (y) {\r
+ return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)\r
+ },\r
+ // Relative move over x and y axes\r
+ dmove: function (x, y) {\r
+ return this.dx(x).dy(y)\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], {\r
+ // Add x and y radius\r
+ radius: function (x, y) {\r
+ var type = (this._target || this).type\r
+ return type === 'radialGradient' || type === 'radialGradient'\r
+ ? this.attr('r', new SVG.Number(x))\r
+ : this.rx(x).ry(y == null ? x : y)\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Path, {\r
+ // Get path length\r
+ length: function () {\r
+ return this.node.getTotalLength()\r
+ },\r
+ // Get point at length\r
+ pointAt: function (length) {\r
+ return new SVG.Point(this.node.getPointAtLength(length))\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], {\r
+ // Set font\r
+ font: function (a, v) {\r
+ if (typeof a === 'object') {\r
+ for (v in a) this.font(v, a[v])\r
+ }\r
+\r
+ return a === 'leading'\r
+ ? this.leading(v)\r
+ : a === 'anchor'\r
+ ? this.attr('text-anchor', v)\r
+ : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'\r
+ ? this.attr('font-' + a, v)\r
+ : this.attr(a, v)\r
+ }\r
+})\r
+
+\r
+SVG.extend(SVG.Element, {\r
+ // Store data values on svg nodes\r
+ data: function (a, v, r) {\r
+ if (typeof a === 'object') {\r
+ for (v in a) {\r
+ this.data(v, a[v])\r
+ }\r
+ } else if (arguments.length < 2) {\r
+ try {\r
+ return JSON.parse(this.attr('data-' + a))\r
+ } catch (e) {\r
+ return this.attr('data-' + a)\r
+ }\r
+ } else {\r
+ this.attr('data-' + a,\r
+ v === null ? null\r
+ : r === true || typeof v === 'string' || typeof v === 'number' ? v\r
+ : JSON.stringify(v)\r
+ )\r
+ }\r
+\r
+ return this\r
+ }\r
+})\r
+
+\r
+SVG.extend(SVG.Element, {\r
+ // Remember arbitrary data\r
+ remember: function (k, v) {\r
+ // remember every item in an object individually\r
+ if (typeof arguments[0] === 'object') {\r
+ for (var key in k) {\r
+ this.remember(key, k[key])\r
+ }\r
+ } else if (arguments.length === 1) {\r
+ // retrieve memory\r
+ return this.memory()[k]\r
+ } else {\r
+ // store memory\r
+ this.memory()[k] = v\r
+ }\r
+\r
+ return this\r
+ },\r
+\r
+ // Erase a given memory\r
+ forget: function () {\r
+ if (arguments.length === 0) {\r
+ this._memory = {}\r
+ } else {\r
+ for (var i = arguments.length - 1; i >= 0; i--) {\r
+ delete this.memory()[arguments[i]]\r
+ }\r
+ }\r
+ return this\r
+ },\r
+\r
+ // Initialize or return local memory object\r
+ memory: function () {\r
+ return this._memory || (this._memory = {})\r
+ }\r
+})\r
+
+/* global idFromReference */\r
+\r
+// Method for getting an element by id\r
+SVG.get = function (id) {\r
+ var node = document.getElementById(idFromReference(id) || id)\r
+ return SVG.adopt(node)\r
+}\r
+\r
+// Select elements by query string\r
+SVG.select = function (query, parent) {\r
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {\r
+ return SVG.adopt(node)\r
+ })\r
+}\r
+\r
+SVG.$$ = function (query, parent) {\r
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {\r
+ return SVG.adopt(node)\r
+ })\r
+}\r
+\r
+SVG.$ = function (query, parent) {\r
+ return SVG.adopt((parent || document).querySelector(query))\r
+}\r
+\r
+SVG.extend(SVG.Parent, {\r
+ // Scoped select method\r
+ select: function (query) {\r
+ return SVG.select(query, this.node)\r
+ }\r
+})\r
+
+/* eslint no-unused-vars: 0 */\r
+\r
+function createElement (element, makeNested) {\r
+ if (element instanceof SVG.Element) return element\r
+\r
+ if (typeof element === 'object') {\r
+ return SVG.adopt(element)\r
+ }\r
+\r
+ if (element == null) {\r
+ return new SVG.Doc()\r
+ }\r
+\r
+ if (typeof element === 'string' && element.charAt(0) !== '<') {\r
+ return SVG.adopt(document.querySelector(element))\r
+ }\r
+\r
+ var node = SVG.create('svg')\r
+ node.innerHTML = element\r
+\r
+ element = SVG.adopt(node.firstElementChild)\r
+\r
+ return element\r
+}\r
+\r
+function isNulledBox (box) {\r
+ return !box.w && !box.h && !box.x && !box.y\r
+}\r
+\r
+function domContains (node) {\r
+ return (document.documentElement.contains || function (node) {\r
+ // This is IE - it does not support contains() for top-level SVGs\r
+ while (node.parentNode) {\r
+ node = node.parentNode\r
+ }\r
+ return node === document\r
+ }).call(document.documentElement, node)\r
+}\r
+\r
+function pathRegReplace (a, b, c, d) {\r
+ return c + d.replace(SVG.regex.dots, ' .')\r
+}\r
+\r
+// creates deep clone of array\r
+function arrayClone (arr) {\r
+ var clone = arr.slice(0)\r
+ for (var i = clone.length; i--;) {\r
+ if (Array.isArray(clone[i])) {\r
+ clone[i] = arrayClone(clone[i])\r
+ }\r
+ }\r
+ return clone\r
+}\r
+\r
+// tests if a given element is instance of an object\r
+function is (el, obj) {\r
+ return el instanceof obj\r
+}\r
+\r
+// tests if a given selector matches an element\r
+function matches (el, selector) {\r
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)\r
+}\r
+\r
+// Convert dash-separated-string to camelCase\r
+function camelCase (s) {\r
+ return s.toLowerCase().replace(/-(.)/g, function (m, g) {\r
+ return g.toUpperCase()\r
+ })\r
+}\r
+\r
+// Capitalize first letter of a string\r
+function capitalize (s) {\r
+ return s.charAt(0).toUpperCase() + s.slice(1)\r
+}\r
+\r
+// Ensure to six-based hex\r
+function fullHex (hex) {\r
+ return hex.length === 4\r
+ ? [ '#',\r
+ hex.substring(1, 2), hex.substring(1, 2),\r
+ hex.substring(2, 3), hex.substring(2, 3),\r
+ hex.substring(3, 4), hex.substring(3, 4)\r
+ ].join('')\r
+ : hex\r
+}\r
+\r
+// Component to hex value\r
+function compToHex (comp) {\r
+ var hex = comp.toString(16)\r
+ return hex.length === 1 ? '0' + hex : hex\r
+}\r
+\r
+// Calculate proportional width and height values when necessary\r
+function proportionalSize (element, width, height) {\r
+ if (width == null || height == null) {\r
+ var box = element.bbox()\r
+\r
+ if (width == null) {\r
+ width = box.width / box.height * height\r
+ } else if (height == null) {\r
+ height = box.height / box.width * width\r
+ }\r
+ }\r
+\r
+ return {\r
+ width: width,\r
+ height: height\r
+ }\r
+}\r
+\r
+// Delta transform point\r
+function deltaTransformPoint (matrix, x, y) {\r
+ return {\r
+ x: x * matrix.a + y * matrix.c + 0,\r
+ y: x * matrix.b + y * matrix.d + 0\r
+ }\r
+}\r
+\r
+// Map matrix array to object\r
+function arrayToMatrix (a) {\r
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\r
+}\r
+\r
+// Parse matrix if required\r
+function parseMatrix (matrix) {\r
+ if (!(matrix instanceof SVG.Matrix)) {\r
+ matrix = new SVG.Matrix(matrix)\r
+ }\r
+\r
+ return matrix\r
+}\r
+\r
+// Add centre point to transform object\r
+function ensureCentre (o, target) {\r
+ o.cx = o.cx == null ? target.bbox().cx : o.cx\r
+ o.cy = o.cy == null ? target.bbox().cy : o.cy\r
+}\r
+\r
+// PathArray Helpers\r
+function arrayToString (a) {\r
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {\r
+ s += a[i][0]\r
+\r
+ if (a[i][1] != null) {\r
+ s += a[i][1]\r
+\r
+ if (a[i][2] != null) {\r
+ s += ' '\r
+ s += a[i][2]\r
+\r
+ if (a[i][3] != null) {\r
+ s += ' '\r
+ s += a[i][3]\r
+ s += ' '\r
+ s += a[i][4]\r
+\r
+ if (a[i][5] != null) {\r
+ s += ' '\r
+ s += a[i][5]\r
+ s += ' '\r
+ s += a[i][6]\r
+\r
+ if (a[i][7] != null) {\r
+ s += ' '\r
+ s += a[i][7]\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ return s + ' '\r
+}\r
+\r
+// Deep new id assignment\r
+function assignNewId (node) {\r
+ // do the same for SVG child nodes as well\r
+ for (var i = node.children.length - 1; i >= 0; i--) {\r
+ assignNewId(node.children[i])\r
+ }\r
+\r
+ if (node.id) {\r
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))\r
+ }\r
+\r
+ return SVG.adopt(node)\r
+}\r
+\r
+// Add more bounding box properties\r
+function fullBox (b) {\r
+ if (b.x == null) {\r
+ b.x = 0\r
+ b.y = 0\r
+ b.width = 0\r
+ b.height = 0\r
+ }\r
+\r
+ b.w = b.width\r
+ b.h = b.height\r
+ b.x2 = b.x + b.width\r
+ b.y2 = b.y + b.height\r
+ b.cx = b.x + b.width / 2\r
+ b.cy = b.y + b.height / 2\r
+\r
+ return b\r
+}\r
+\r
+// Get id from reference string\r
+function idFromReference (url) {\r
+ var m = (url || '').toString().match(SVG.regex.reference)\r
+\r
+ if (m) return m[1]\r
+}\r
+\r
+// Create matrix array for looping\r
+var abcdef = 'abcdef'.split('')\r
+
+/* globals fullBox, domContains, isNulledBox, Exception */\r
+\r
+SVG.Box = SVG.invent({\r
+ create: function (source) {\r
+ var base = [0, 0, 0, 0]\r
+ source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)\r
+ : Array.isArray(source) ? source\r
+ : typeof source === 'object' ? [source.left != null ? source.left\r
+ : source.x, source.top != null ? source.top : source.y, source.width, source.height]\r
+ : arguments.length === 4 ? [].slice.call(arguments)\r
+ : base\r
+\r
+ this.x = source[0]\r
+ this.y = source[1]\r
+ this.width = source[2]\r
+ this.height = source[3]\r
+\r
+ // add center, right, bottom...\r
+ fullBox(this)\r
+ },\r
+ extend: {\r
+ // Merge rect box with another, return a new instance\r
+ merge: function (box) {\r
+ var x = Math.min(this.x, box.x)\r
+ var y = Math.min(this.y, box.y)\r
+\r
+ return new SVG.Box(\r
+ x, y,\r
+ Math.max(this.x + this.width, box.x + box.width) - x,\r
+ Math.max(this.y + this.height, box.y + box.height) - y\r
+ )\r
+ },\r
+\r
+ transform: function (m) {\r
+ var xMin = Infinity\r
+ var xMax = -Infinity\r
+ var yMin = Infinity\r
+ var yMax = -Infinity\r
+\r
+ var pts = [\r
+ new SVG.Point(this.x, this.y),\r
+ new SVG.Point(this.x2, this.y),\r
+ new SVG.Point(this.x, this.y2),\r
+ new SVG.Point(this.x2, this.y2)\r
+ ]\r
+\r
+ pts.forEach(function (p) {\r
+ p = p.transform(m)\r
+ xMin = Math.min(xMin, p.x)\r
+ xMax = Math.max(xMax, p.x)\r
+ yMin = Math.min(yMin, p.y)\r
+ yMax = Math.max(yMax, p.y)\r
+ })\r
+\r
+ return new SVG.Box(\r
+ xMin, yMin,\r
+ xMax - xMin,\r
+ yMax - yMin\r
+ )\r
+ },\r
+\r
+ addOffset: function () {\r
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\r
+ this.x += window.pageXOffset\r
+ this.y += window.pageYOffset\r
+ return this\r
+ },\r
+ toString: function () {\r
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\r
+ },\r
+ morph: function (x, y, width, height) {\r
+ this.destination = new SVG.Box(x, y, width, height)\r
+ return this\r
+ },\r
+\r
+ at: function (pos) {\r
+ if (!this.destination) return this\r
+\r
+ return new SVG.Box(\r
+ this.x + (this.destination.x - this.x) * pos\r
+ , this.y + (this.destination.y - this.y) * pos\r
+ , this.width + (this.destination.width - this.width) * pos\r
+ , this.height + (this.destination.height - this.height) * pos\r
+ )\r
+ }\r
+ },\r
+\r
+ // Define Parent\r
+ parent: SVG.Element,\r
+\r
+ // Constructor\r
+ construct: {\r
+ // Get bounding box\r
+ bbox: function () {\r
+ var box\r
+\r
+ try {\r
+ // find native bbox\r
+ box = this.node.getBBox()\r
+\r
+ if (isNulledBox(box) && !domContains(this.node)) {\r
+ throw new Exception('Element not in the dom')\r
+ }\r
+ } catch (e) {\r
+ try {\r
+ var clone = this.clone(SVG.parser().svg).show()\r
+ box = clone.node.getBBox()\r
+ clone.remove()\r
+ } catch (e) {\r
+ console.warn('Getting a bounding box of this element is not possible')\r
+ }\r
+ }\r
+\r
+ return new SVG.Box(box)\r
+ },\r
+\r
+ rbox: function (el) {\r
+ // IE11 throws an error when element not in dom\r
+ try {\r
+ var box = new SVG.Box(this.node.getBoundingClientRect())\r
+ if (el) return box.transform(el.screenCTM().inverse())\r
+ return box.addOffset()\r
+ } catch (e) {\r
+ return new SVG.Box()\r
+ }\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {\r
+ viewbox: function (x, y, width, height) {\r
+ // act as getter\r
+ if (x == null) return new SVG.Box(this.attr('viewBox'))\r
+\r
+ // act as setter\r
+ return this.attr('viewBox', new SVG.Box(x, y, width, height))\r
+ }\r
+})\r
+
+\r
+SVG.parser = function () {\r
+ var b\r
+\r
+ if (!SVG.parser.nodes.svg.node.parentNode) {\r
+ b = document.body || document.documentElement\r
+ SVG.parser.nodes.svg.addTo(b)\r
+ }\r
+\r
+ return SVG.parser.nodes\r
+}\r
+\r
+SVG.parser.nodes = {\r
+ svg: SVG().size(2, 0).css({\r
+ opacity: 0,\r
+ position: 'absolute',\r
+ left: '-100%',\r
+ top: '-100%',\r
+ overflow: 'hidden'\r
+ })\r
+}\r
+\r
+SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node\r
+\r
+\r
+return SVG\r
+\r
+}));\r
\ No newline at end of file
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M.Matrix(this.native().multiply(m(t).native()))},inverse:function(){return new M.Matrix(this.native().inverse())},translate:function(t,e){return new M.Matrix(this.native().translate(t||0,e||0))},scale:function(t,e,n,i){return 1===arguments.length?e=t:3===arguments.length&&(i=n,n=e,e=t),this.around(n,i,new M.Matrix(t,0,0,e,0,0))},rotate:function(t,e,n){return t=M.utils.radians(t),this.around(e,n,new M.Matrix(Math.cos(t),Math.sin(t),-Math.sin(t),Math.cos(t),0,0))},flip:function(t,e){return"x"===t?this.scale(-1,1,e,0):"y"===t?this.scale(1,-1,0,e):this.scale(-1,-1,t,null!=e?e:t)},skew:function(t,e,n,i){return 1===arguments.length?e=t:3===arguments.length&&(i=n,n=e,e=t),t=M.utils.radians(t),e=M.utils.radians(e),this.around(n,i,new M.Matrix(1,Math.tan(e),Math.tan(t),1,0,0))},skewX:function(t,e,n){return this.skew(t,0,e,n)},skewY:function(t,e,n){return this.skew(0,t,e,n)},around:function(t,e,n){return this.multiply(new M.Matrix(1,0,0,1,t||0,e||0)).multiply(n).multiply(new 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M.Array(e)),"leading"===t?this.leading&&this.leading(e):"string"==typeof n?this.node.setAttributeNS(n,t,e.toString()):this.node.setAttribute(t,e.toString()),
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M.Matrix).skew(a.skewX,a.skewY,a.cx,a.cy).inverse())}n=n.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?("x"===t.flip||"y"===t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new M.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(e?n=n.translate(t.x,t.y):(null!=t.x&&(n.e=t.x),null!=t.y&&(n.f=t.y)));return this.attr("transform",n)}}),M.extend(M.FX,{transform:function(t,e){var n,i,r=this.target();return"object"!=typeof t?(n=new M.Matrix(r).extract(),"string"==typeof t?n[t]:n):(e=!!e||!!t.relative,null!=t.a?n=new M.Matrix(t):null!=t.rotation?(y(t,r),n=new M.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,n=new M.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(y(t,r),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,n=new M.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"===t.flip||"y"===t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new M.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(n=new M.Translate(t.x,t.y)),n?(n.relative=e,this.last().transforms.push(n),this._callStart()):this)}}),M.extend(M.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){return(this.attr("transform")||"").split(M.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(M.regex.delimiter).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"===e[0]?t.multiply(x(e[1])):t[e[0]].apply(t,e[1])},new M.Matrix)},toParent:function(t){if(this===t)return this;var e=this.screenCTM(),n=t.screenCTM().inverse();return this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),M.Transformation=M.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.constructor.bind(this)([].slice.call(arguments));var n,i;if(Array.isArray(t))for(n=0,i=this.arguments.length;n<i;++n)this[this.arguments[n]]=t[n];else if("object"==typeof t)for(n=0,i=this.arguments.length;n<i;++n)this[this.arguments[n]]=t[this.arguments[n]];this.inversed=!1,!0===e&&(this.inversed=!0)},extend:{arguments:[],method:"",at:function(t){for(var e=[],n=0,i=this.arguments.length;n<i;++n)e.push(this[this.arguments[n]]);var r=this._undo||new M.Matrix;return r=(new M.Matrix).morph(M.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){for(var e=0,n=this.arguments.length;e<n;++e)t[this.arguments[e]]=void 0===this[this.arguments[e]]?0:t[this.arguments[e]];return 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M.listeners[i][r])M.off(t,[r,a].join("."));delete M.listeners[i][r]}}else{for(e in M.listeners[i])M.off(t,e);delete M.listeners[i],delete M.handlerMap[i]}},M.extend(M.Element,{on:function(t,e,n,i){return M.on(this,t,e,n,i),this},off:function(t,e){return M.off(this.node,t,e),this},fire:function(e,n){return e instanceof t.Event?this.node.dispatchEvent(e):this.node.dispatchEvent(e=new t.CustomEvent(e,{detail:n,cancelable:!0})),this._event=e,this},event:function(){return this._event}}),M.Defs=M.invent({create:"defs",inherit:M.Container}),M.G=M.invent({create:"g",inherit:M.Container,extend:{x:function(t){return null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return 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M.ClipPath?t:this.parent().clip().add(t);return this.attr("clip-path",'url("#'+e.id()+'")')},unclip:function(){return this.attr("clip-path",null)},clipper:function(){return this.reference("clip-path")}}),M.Gradient=M.invent({create:function(t){this.constructor("object"==typeof t?t:M.create(t+"Gradient"))},inherit:M.Container,extend:{stop:function(t,e,n){return this.put(new M.Stop).update(t,e,n)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},url:function(){return"url(#"+this.id()+")"},toString:function(){return this.url()},attr:function(t,e,n){return"transform"===t&&(t="gradientTransform"),M.Container.prototype.attr.call(this,t,e,n)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),M.extend([M.Gradient,M.FX],{from:function(t,e){return"radialGradient"===(this._target||this).type?this.attr({fx:new M.Number(t),fy:new M.Number(e)}):this.attr({x1:new M.Number(t),y1:new M.Number(e)})},to:function(t,e){return"radialGradient"===(this._target||this).type?this.attr({cx:new M.Number(t),cy:new M.Number(e)}):this.attr({x2:new M.Number(t),y2:new M.Number(e)})}}),M.extend(M.Defs,{gradient:function(t,e){return this.put(new M.Gradient(t)).update(e)}}),M.Stop=M.invent({create:"stop",inherit:M.Element,extend:{update:function(t){return("number"==typeof t||t instanceof M.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new M.Number(t.offset)),this}}}),M.Pattern=M.invent({create:"pattern",inherit:M.Container,extend:{url:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return 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this.situation.duration/this._speed*t+this.situation.start},startAnimFrame:function(){this.stopAnimFrame(),this.animationFrame=t.requestAnimationFrame(function(){this.step()}.bind(this))},stopAnimFrame:function(){t.cancelAnimationFrame(this.animationFrame)},start:function(){return!this.active&&this.situation&&(this.active=!0,this.startCurrent()),this},startCurrent:function(){return this.situation.start=+new Date+this.situation.delay/this._speed,this.situation.finish=this.situation.start+this.situation.duration/this._speed,this.initAnimations().step()},queue:function(t){return("function"==typeof t||t instanceof P.Situation)&&this.situations.push(t),this.situation||(this.situation=this.situations.shift()),this},dequeue:function(){return this.stop(),this.situation=this.situations.shift(),this.situation&&(this.situation instanceof P.Situation?this.start():this.situation(this)),this},initAnimations:function(){var t,e,n,i=this.situation;if(i.init)return this;for(t in i.animations)for(n=this.target()[t](),Array.isArray(n)||(n=[n]),Array.isArray(i.animations[t])||(i.animations[t]=[i.animations[t]]),e=n.length;e--;)i.animations[t][e]instanceof P.Number&&(n[e]=new P.Number(n[e])),i.animations[t][e]=n[e].morph(i.animations[t][e]);for(t in i.attrs)i.attrs[t]=new P.MorphObj(this.target().attr(t),i.attrs[t]);for(t in i.styles)i.styles[t]=new P.MorphObj(this.target().css(t),i.styles[t]);return i.initialTransformation=this.target().matrixify(),i.init=!0,this},clearQueue:function(){return this.situations=[],this},clearCurrent:function(){return this.situation=null,this},stop:function(t,e){var n=this.active;return this.active=!1,e&&this.clearQueue(),t&&this.situation&&(!n&&this.startCurrent(),this.atEnd()),this.stopAnimFrame(),this.clearCurrent()},reset:function(){if(this.situation){var t=this.situation;this.stop(),this.situation=t,this.atStart()}return this},finish:function(){for(this.stop(!0,!1);this.dequeue().situation&&this.stop(!0,!1););return this.clearQueue().clearCurrent(),this},atStart:function(){return this.at(0,!0)},atEnd:function(){return!0===this.situation.loops&&(this.situation.loops=this.situation.loop+1),"number"==typeof this.situation.loops?this.at(this.situation.loops,!0):this.at(1,!0)},at:function(t,e){var n=this.situation.duration/this._speed;return this.absPos=t,e||(this.situation.reversed&&(this.absPos=1-this.absPos),this.absPos+=this.situation.loop),this.situation.start=+new Date-this.absPos*n,this.situation.finish=this.situation.start+n,this.step(!0)},speed:function(t){return 0===t?this.pause():t?(this._speed=t,this.at(this.absPos,!0)):this._speed},loop:function(t,e){var n=this.last();return n.loops=null==t||t,n.loop=0,e&&(n.reversing=!0),this},pause:function(){return this.paused=!0,this.stopAnimFrame(),this},play:function(){return this.paused?(this.paused=!1,this.at(this.absPos,!0)):this},reverse:function(t){var e=this.last();return e.reversed=void 0===t?!e.reversed:t,this},progress:function(t){return t?this.situation.ease(this.pos):this.pos},after:function(t){function e(i){i.detail.situation===n&&(t.call(this,n),this.off("finished.fx",e))}var n=this.last();return this.target().on("finished.fx",e),this._callStart()},during:function(t){function e(e){e.detail.situation===n&&t.call(this,e.detail.pos,P.morph(e.detail.pos),e.detail.eased,n)}var n=this.last();return this.target().off("during.fx",e).on("during.fx",e),this.after(function(){this.off("during.fx",e)}),this._callStart()},afterAll:function(t){var e=function e(n){t.call(this),this.off("allfinished.fx",e)};return this.target().off("allfinished.fx",e).on("allfinished.fx",e),this._callStart()},duringAll:function(t){var e=function(e){t.call(this,e.detail.pos,P.morph(e.detail.pos),e.detail.eased,e.detail.situation)};return this.target().off("during.fx",e).on("during.fx",e),this.afterAll(function(){this.off("during.fx",e)}),this._callStart()},last:function(){return this.situations.length?this.situations[this.situations.length-1]:this.situation},add:function(t,e,n){return this.last()[n||"animations"][t]=e,this._callStart()},step:function(t){if(t||(this.absPos=this.timeToAbsPos(+new Date)),!1!==this.situation.loops){var e,n,i;e=Math.max(this.absPos,0),n=Math.floor(e),!0===this.situation.loops||n<this.situation.loops?(this.pos=e-n,i=this.situation.loop,this.situation.loop=n):(this.absPos=this.situation.loops,this.pos=1,i=this.situation.loop-1,this.situation.loop=this.situation.loops),this.situation.reversing&&(this.situation.reversed=this.situation.reversed!==Boolean((this.situation.loop-i)%2))}else this.absPos=Math.min(this.absPos,1),this.pos=this.absPos;this.pos<0&&(this.pos=0),this.situation.reversed&&(this.pos=1-this.pos);var r=this.situation.ease(this.pos);for(var s in this.situation.once)s>this.lastPos&&s<=r&&(this.situation.once[s].call(this.target(),this.pos,r),delete this.situation.once[s]);return this.active&&this.target().fire("during",{pos:this.pos,eased:r,fx:this,situation:this.situation}),this.situation?(this.eachAt(),1===this.pos&&!this.situation.reversed||this.situation.reversed&&0===this.pos?(this.stopAnimFrame(),this.target().fire("finished",{fx:this,situation:this.situation}),this.situations.length||(this.target().fire("allfinished"),this.situations.length||(this.target().off(".fx"),this.active=!1)),this.active?this.dequeue():this.clearCurrent()):!this.paused&&this.active&&this.startAnimFrame(),this.lastPos=r,this):this},eachAt:function(){var t,e,n,i=this,r=this.target(),s=this.situation;for(t in s.animations)n=[].concat(s.animations[t]).map(function(t){return"string"!=typeof t&&t.at?t.at(s.ease(i.pos),i.pos):t}),r[t].apply(r,n);for(t in s.attrs)n=[t].concat(s.attrs[t]).map(function(t){return"string"!=typeof t&&t.at?t.at(s.ease(i.pos),i.pos):t}),r.attr.apply(r,n);for(t in s.styles)n=[t].concat(s.styles[t]).map(function(t){return"string"!=typeof t&&t.at?t.at(s.ease(i.pos),i.pos):t}),r.css.apply(r,n);if(s.transforms.length){for(n=s.initialTransformation,t=0,e=s.transforms.length;t<e;t++){var o=s.transforms[t];o instanceof P.Matrix?n=o.relative?n.multiply((new P.Matrix).morph(o).at(s.ease(this.pos))):n.morph(o).at(s.ease(this.pos)):(o.relative||o.undo(n.extract()),n=n.multiply(o.at(s.ease(this.pos))))}r.matrix(n)}return this},once:function(t,e,n){var i=this.last();return n||(t=i.ease(t)),i.once[t]=e,this},_callStart:function(){return setTimeout(function(){this.start()}.bind(this),0),this}},parent:P.Element,construct:{animate:function(t,e,n){return(this.fx||(this.fx=new P.FX(this))).animate(t,e,n)},delay:function(t){return(this.fx||(this.fx=new P.FX(this))).delay(t)},stop:function(t,e){return this.fx&&this.fx.stop(t,e),this},finish:function(){return this.fx&&this.fx.finish(),this},pause:function(){return this.fx&&this.fx.pause(),this},play:function(){return this.fx&&this.fx.play(),this},speed:function(t){if(this.fx){if(null==t)return this.fx.speed();this.fx.speed(t)}return this}}}),P.MorphObj=P.invent({create:function(t,e){return P.Color.isColor(e)?new P.Color(t).morph(e):P.regex.delimiter.test(t)?new P.Array(t).morph(e):P.regex.numberAndUnit.test(e)?new P.Number(t).morph(e):(this.value=t,void(this.destination=e))},extend:{at:function(t,e){return e<1?this.value:this.destination},valueOf:function(){return this.value}}}),P.extend(P.FX,{attr:function(t,e,n){if("object"==typeof t)for(var i in t)this.attr(i,t[i]);else this.add(t,e,"attrs");return this},css:function(t,e){if("object"==typeof t)for(var n in t)this.css(n,t[n]);else this.add(t,e,"styles");return this},x:function(t,e){if(this.target()instanceof P.G)return this.transform({x:t},e),this;var n=new P.Number(t);return n.relative=e,this.add("x",n)},y:function(t,e){if(this.target()instanceof P.G)return this.transform({y:t},e),this;var n=new P.Number(t);return n.relative=e,this.add("y",n)},cx:function(t){return this.add("cx",new P.Number(t))},cy:function(t){return this.add("cy",new P.Number(t))},move:function(t,e){return this.x(t).y(e)},center:function(t,e){return this.cx(t).cy(e)},size:function(t,e){if(this.target()instanceof P.Text)this.attr("font-size",t);else{var n;t&&e||(n=this.target().bbox()),t||(t=n.width/n.height*e),e||(e=n.height/n.width*t),this.add("width",new P.Number(t)).add("height",new P.Number(e))}return this},width:function(t){return this.add("width",new P.Number(t))},height:function(t){return this.add("height",new P.Number(t))},plot:function(t,e,n,i){return 4===arguments.length?this.plot([t,e,n,i]):this.add("plot",new(this.target().MorphArray)(t))},leading:function(t){return this.target().leading?this.add("leading",new P.Number(t)):this},viewbox:function(t,e,n,i){return this.target()instanceof P.Container&&this.add("viewbox",new P.Box(t,e,n,i)),this},update:function(t){if(this.target()instanceof P.Stop){if("number"==typeof t||t instanceof P.Number)return this.update({offset:arguments[0],color:arguments[1],opacity:arguments[2]});null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",t.offset)}return this}}),P.Matrix=P.invent({create:function(t){var e,n=m([1,0,0,1,0,0]);for(t=t instanceof P.Element?t.matrixify():"string"==typeof t?m(t.split(P.regex.delimiter).map(parseFloat)):6===arguments.length?m([].slice.call(arguments)):Array.isArray(t)?m(t):"object"==typeof t?t:n,e=S.length-1;e>=0;--e)this[S[e]]=null!=t[S[e]]?t[S[e]]:n[S[e]]},extend:{extract:function(){var t=p(this,0,1),e=p(this,1,0),n=180/Math.PI*Math.atan2(t.y,t.x)-90;return{x:this.e,y:this.f,transformedX:(this.e*Math.cos(n*Math.PI/180)+this.f*Math.sin(n*Math.PI/180))/Math.sqrt(this.a*this.a+this.b*this.b),transformedY:(this.f*Math.cos(n*Math.PI/180)+this.e*Math.sin(-n*Math.PI/180))/Math.sqrt(this.c*this.c+this.d*this.d),skewX:-n,skewY:180/Math.PI*Math.atan2(e.y,e.x),scaleX:Math.sqrt(this.a*this.a+this.b*this.b),scaleY:Math.sqrt(this.c*this.c+this.d*this.d),rotation:n,a:this.a,b:this.b,c:this.c,d:this.d,e:this.e,f:this.f,matrix:new P.Matrix(this)}},clone:function(){return new P.Matrix(this)},morph:function(t){return this.destination=new P.Matrix(t),this},at:function(t){return this.destination?new P.Matrix({a:this.a+(this.destination.a-this.a)*t,b:this.b+(this.destination.b-this.b)*t,c:this.c+(this.destination.c-this.c)*t,d:this.d+(this.destination.d-this.d)*t,e:this.e+(this.destination.e-this.e)*t,f:this.f+(this.destination.f-this.f)*t}):this},multiply:function(t){return new P.Matrix(this.native().multiply(x(t).native()))},inverse:function(){return new P.Matrix(this.native().inverse())},translate:function(t,e){return new P.Matrix(this.native().translate(t||0,e||0))},scale:function(t,e,n,i){return 1===arguments.length?e=t:3===arguments.length&&(i=n,n=e,e=t),this.around(n,i,new P.Matrix(t,0,0,e,0,0))},rotate:function(t,e,n){return t=P.utils.radians(t),this.around(e,n,new P.Matrix(Math.cos(t),Math.sin(t),-Math.sin(t),Math.cos(t),0,0))},flip:function(t,e){return"x"===t?this.scale(-1,1,e,0):"y"===t?this.scale(1,-1,0,e):this.scale(-1,-1,t,null!=e?e:t)},skew:function(t,e,n,i){return 1===arguments.length?e=t:3===arguments.length&&(i=n,n=e,e=t),t=P.utils.radians(t),e=P.utils.radians(e),this.around(n,i,new P.Matrix(1,Math.tan(e),Math.tan(t),1,0,0))},skewX:function(t,e,n){return this.skew(t,0,e,n)},skewY:function(t,e,n){return this.skew(0,t,e,n)},around:function(t,e,n){return this.multiply(new P.Matrix(1,0,0,1,t||0,e||0)).multiply(n).multiply(new P.Matrix(1,0,0,1,-t||0,-e||0))},native:function(){for(var t=P.parser.nodes.svg.node.createSVGMatrix(),e=S.length-1;e>=0;e--)t[S[e]]=this[S[e]];return t},toString:function(){return"matrix("+this.a+","+this.b+","+this.c+","+this.d+","+this.e+","+this.f+")"}},parent:P.Element,construct:{ctm:function(){return new P.Matrix(this.node.getCTM())},screenCTM:function(){if(this instanceof P.Doc&&!this.isRoot()){var t=this.rect(1,1),e=t.node.getScreenCTM();return t.remove(),new P.Matrix(e)}return new P.Matrix(this.node.getScreenCTM())}}}),P.Point=P.invent({create:function(t,e){var n,i={x:0,y:0};n=Array.isArray(t)?{x:t[0],y:t[1]}:"object"==typeof t?{x:t.x,y:t.y}:null!=t?{x:t,y:null!=e?e:t}:i,this.x=n.x,this.y=n.y},extend:{clone:function(){return new P.Point(this)},morph:function(t,e){return this.destination=new P.Point(t,e),this},at:function(t){return this.destination?new P.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t}):this},native:function(){var t=P.parser.nodes.svg.node.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new P.Point(this.native().matrixTransform(t.native()))}}}),P.extend(P.Element,{point:function(t,e){return new P.Point(t,e).transform(this.screenCTM().inverse())}}),P.extend(P.Element,{attr:function(t,e,n){if(null==t){for(t={},e=this.node.attributes,n=e.length-1;n>=0;n--)t[e[n].nodeName]=P.regex.isNumber.test(e[n].nodeValue)?parseFloat(e[n].nodeValue):e[n].nodeValue;return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return e=this.node.getAttribute(t),null==e?P.defaults.attrs[t]:P.regex.isNumber.test(e)?parseFloat(e):e;"fill"!==t&&"stroke"!==t||(P.regex.isImage.test(e)&&(e=this.doc().defs().image(e)),e instanceof P.Image&&(e=this.doc().defs().pattern(0,0,function(){this.add(e)}))),"number"==typeof e?e=new P.Number(e):P.Color.isColor(e)?e=new P.Color(e):Array.isArray(e)&&(e=new P.Array(e)),"leading"===t?this.leading&&this.leading(e):"string"==typeof n?this.node.setAttributeNS(n,t,e.toString()):this.node.setAttribute(t,e.toString()),!this.rebuild||"font-size"!==t&&"x"!==t||this.rebuild(t,e)}return this}}),P.extend(P.Element,{transform:function(t,e){var n,i,r=this
+;if("object"!=typeof t)return n=new P.Matrix(r).extract(),"string"==typeof t?n[t]:n;if(n=new P.Matrix(r),e=!!e||!!t.relative,null!=t.a)n=e?n.multiply(new P.Matrix(t)):new P.Matrix(t);else if(null!=t.rotation)y(t,r),n=e?n.rotate(t.rotation,t.cx,t.cy):n.rotate(t.rotation-n.extract().rotation,t.cx,t.cy);else if(null!=t.scale||null!=t.scaleX||null!=t.scaleY){if(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,!e){var s=n.extract();t.scaleX=1*t.scaleX/s.scaleX,t.scaleY=1*t.scaleY/s.scaleY}n=n.scale(t.scaleX,t.scaleY,t.cx,t.cy)}else if(null!=t.skew||null!=t.skewX||null!=t.skewY){if(y(t,r),t.skewX=null!=t.skew?t.skew:null!=t.skewX?t.skewX:0,t.skewY=null!=t.skew?t.skew:null!=t.skewY?t.skewY:0,!e){var o=n.extract();n=n.multiply((new P.Matrix).skew(o.skewX,o.skewY,o.cx,o.cy).inverse())}n=n.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?("x"===t.flip||"y"===t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new P.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(e?n=n.translate(t.x,t.y):(null!=t.x&&(n.e=t.x),null!=t.y&&(n.f=t.y)));return this.attr("transform",n)}}),P.extend(P.FX,{transform:function(t,e){var n,i,r=this.target();return"object"!=typeof t?(n=new P.Matrix(r).extract(),"string"==typeof t?n[t]:n):(e=!!e||!!t.relative,null!=t.a?n=new P.Matrix(t):null!=t.rotation?(y(t,r),n=new P.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,n=new P.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(y(t,r),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,n=new P.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"===t.flip||"y"===t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new P.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(n=new P.Translate(t.x,t.y)),n?(n.relative=e,this.last().transforms.push(n),this._callStart()):this)}}),P.extend(P.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){return(this.attr("transform")||"").split(P.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(P.regex.delimiter).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"===e[0]?t.multiply(m(e[1])):t[e[0]].apply(t,e[1])},new P.Matrix)},toParent:function(t){if(this===t)return this;var e=this.screenCTM(),n=t.screenCTM().inverse();return this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),P.Transformation=P.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.constructor.bind(this)([].slice.call(arguments));var n,i;if(Array.isArray(t))for(n=0,i=this.arguments.length;n<i;++n)this[this.arguments[n]]=t[n];else if("object"==typeof t)for(n=0,i=this.arguments.length;n<i;++n)this[this.arguments[n]]=t[this.arguments[n]];this.inversed=!1,!0===e&&(this.inversed=!0)},extend:{arguments:[],method:"",at:function(t){for(var e=[],n=0,i=this.arguments.length;n<i;++n)e.push(this[this.arguments[n]]);var r=this._undo||new P.Matrix;return r=(new P.Matrix).morph(P.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){for(var e=0,n=this.arguments.length;e<n;++e)t[this.arguments[e]]=void 0===this[this.arguments[e]]?0:t[this.arguments[e]];return t.cx=this.cx,t.cy=this.cy,this._undo=new(P[l(this.method)])(t,!0).at(1),this}}}),P.Translate=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),P.Rotate=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new P.Matrix).rotate((new P.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){return this._undo=t,this}}}),P.Scale=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),P.Skew=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),P.extend(P.Element,{css:function(t,e){var n,i,r={};if(0===arguments.length)return this.node.style.cssText.split(/\s*;\s*/).filter(function(t){return!!t.length}).forEach(function(t){n=t.split(/\s*:\s*/),r[n[0]]=n[1]}),r;if(arguments.length<2){if(Array.isArray(t)){for(i=t.length;i--;)r[u(t[i])]=this.node.style[u(t[i])];return r}if("string"==typeof t)return this.node.style[u(t)];if("object"==typeof t)for(i in t)this.node.style[u(i)]=null==t[i]||P.regex.isBlank.test(t[i])?"":t[i]}return 2===arguments.length&&(this.node.style[u(t)]=null==e||P.regex.isBlank.test(e)?"":e),this}}),P.Parent=P.invent({create:function(t){this.constructor(t)},inherit:P.Element,extend:{children:function(){return P.utils.map(this.node.children,function(t){return P.adopt(t)})},add:function(t,e){return t=n(t),t.node!==this.node.children[e]&&this.node.insertBefore(t.node,this.node.children[e]||null),this},put:function(t,e){return this.add(t,e),t.instance||t},has:function(t){return this.index(t)>=0},index:function(t){return[].slice.call(this.node.children).indexOf(t.node)},get:function(t){return P.adopt(this.node.children[t])},first:function(){return this.get(0)},last:function(){return this.get(this.node.children.length-1)},each:function(t,e){var n,i,r=this.children();for(n=0,i=r.length;n<i;n++)r[n]instanceof P.Element&&t.apply(r[n],[n,r]),e&&r[n]instanceof P.Parent&&r[n].each(t,e);return this},removeElement:function(t){return 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s[a]}}else{for(t in s)P.off(r,t);r.instance.events={}}})}},P.extend(P.Element,{on:function(t,e,n,i){return P.on(this,t,e,n,i),this},off:function(t,e){return P.off(this.node,t,e),this},dispatch:function(e,n){return e instanceof t.Event?this.node.dispatchEvent(e):this.node.dispatchEvent(e=new t.CustomEvent(e,{detail:n,cancelable:!0})),e},fire:function(t,e){return this.dispatch(t,e),this}}),P.Defs=P.invent({create:"defs",inherit:P.Container}),P.G=P.invent({create:"g",inherit:P.Container,extend:{x:function(t){return null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return t.x+=e.x,t.x2+=e.x,t.cx+=e.x,t.y+=e.y,t.y2+=e.y,t.cy+=e.y,t}},construct:{group:function(){return this.put(new 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P.ClipPath?t:this.parent().clip().add(t);return this.attr("clip-path",'url("#'+e.id()+'")')},unclip:function(){return this.attr("clip-path",null)},clipper:function(){return this.reference("clip-path")}}),P.Gradient=P.invent({create:function(t){this.constructor("object"==typeof t?t:P.create(t+"Gradient"))},inherit:P.Container,extend:{stop:function(t,e,n){return this.put(new P.Stop).update(t,e,n)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},url:function(){return"url(#"+this.id()+")"},toString:function(){return this.url()},attr:function(t,e,n){return"transform"===t&&(t="gradientTransform"),P.Container.prototype.attr.call(this,t,e,n)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),P.extend([P.Gradient,P.FX],{from:function(t,e){return"radialGradient"===(this._target||this).type?this.attr({fx:new P.Number(t),fy:new P.Number(e)}):this.attr({x1:new P.Number(t),y1:new 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this.attr(this.array().move(t,e).toLine())},size:function(t,e){var n=d(this,t,e);return this.attr(this.array().size(n.width,n.height).toLine())}},construct:{line:function(t,e,n,i){return P.Line.prototype.plot.apply(this.put(new P.Line),null!=t?[t,e,n,i]:[0,0,0,0])}}}),P.Polyline=P.invent({create:"polyline",inherit:P.Shape,construct:{polyline:function(t){return this.put(new P.Polyline).plot(t||new P.PointArray)}}}),P.Polygon=P.invent({create:"polygon",inherit:P.Shape,construct:{polygon:function(t){return this.put(new P.Polygon).plot(t||new P.PointArray)}}}),P.extend([P.Polyline,P.Polygon],{array:function(){return this._array||(this._array=new P.PointArray(this.attr("points")))},plot:function(t){return null==t?this.array():this.clear().attr("points","string"==typeof t?t:this._array=new P.PointArray(t))},clear:function(){return delete this._array,this},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var n=d(this,t,e);return this.attr("points",this.array().size(n.width,n.height))}}),P.extend([P.Line,P.Polyline,P.Polygon],{MorphArray:P.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),P.Path=P.invent({create:"path",inherit:P.Shape,extend:{MorphArray:P.PathArray,array:function(){return this._array||(this._array=new P.PathArray(this.attr("d")))},plot:function(t){return null==t?this.array():this.clear().attr("d","string"==typeof t?t:this._array=new P.PathArray(t))},clear:function(){return delete this._array,this},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var 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