state = GH_NOGESTURE;
}
- // Some gesture don't trigger until a touch is released
+ // Some gestures don't trigger until a touch is released
if (!hasDetectedGesture()) {
// Can't be a gesture that relies on movement
state &= ~(GH_DRAG | GH_TWODRAG | GH_PINCH);
// Waiting for all touches to release? (i.e. some tap)
if (waitingRelease) {
- // Were all touches release roughly the same time?
+ // Were all touches released at roughly the same time?
if (rfb::msSince(&releaseStart) > GH_MULTITOUCH_TIMEOUT)
state = GH_NOGESTURE;