]> source.dussan.org Git - svg.js.git/commitdiff
new specs, reverse, initAnimation, after, during, comments
authorUlrich-Matthias Schäfer <ulima.ums@googlemail.com>
Sun, 20 Dec 2015 14:43:40 +0000 (15:43 +0100)
committerUlrich-Matthias Schäfer <ulima.ums@googlemail.com>
Sun, 20 Dec 2015 14:43:40 +0000 (15:43 +0100)
dist/svg.js
dist/svg.min.js
spec/spec/event.js
spec/spec/fx.js
src/fxnew.js

index 0a2fd55be2bccb5624d3435bfd63bd164d6582fb..bd5a672e30280c42687a148ec0d2f728c689b1d7 100644 (file)
@@ -6,7 +6,7 @@
 * @copyright Wout Fierens <wout@impinc.co.uk>
 * @license MIT
 *
-* BUILT: Wed Dec 16 2015 01:54:06 GMT+0100 (Mitteleuropäische Zeit)
+* BUILT: Sun Dec 20 2015 15:41:48 GMT+0100 (Mitteleuropäische Zeit)
 */;
 (function(root, factory) {
   if (typeof define === 'function' && define.amd) {
@@ -1245,6 +1245,8 @@ SVG.easing = {
 , '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
 }
 
+var someVar = 0
+
 SVG.FX = SVG.invent({
 
   create: function(element) {
@@ -1259,6 +1261,8 @@ SVG.FX = SVG.invent({
     this._next = null
     this._prev = null
 
+    this.id = someVar++
+
     this.animations = {
       // functionToCall: [morphable object, destination value]
       // e.g. x: [SVG.Number, 5]
@@ -1282,28 +1286,38 @@ SVG.FX = SVG.invent({
 
 , extend: {
 
+    // sets up the animation
     animate: function(o){
       o = o || {}
 
+      if(typeof o == 'number') o = {duration:o}
+
       this._duration = o.duration || 1000
       this._delay = o.delay || 0
-      this._start = +new Date + this._delay
+
+      // the end time of the previous is our start
+      var start = this._prev ? this._prev._end : +new Date
+
+      this._start = start + this._delay
       this._end = this._start + this._duration
 
       this.easing = SVG.easing[o.easing || '-'] || o.easing // when easing is a function, its not in SVG.easing
 
+      this.init = false
+
       return this
     }
 
+    // adds a new fx obj to the animation chain
   , enqueue: function(o){
       // create new istance from o or use it directly
       return this.next(
         o instanceof SVG.FX ? o :
-          new SVG.FX(this.target).animate(o)
-      ).next().share(this.shared)
+          new SVG.FX(this.target)
+      ).next().share(this.shared).animate(o)
     }
 
-  // return the next situation object in the animation queue
+    // sets or gets the next situation object in the animation queue
   , next: function(next){
       if(!next) return this._next
 
@@ -1312,6 +1326,7 @@ SVG.FX = SVG.invent({
       return this
     }
 
+    // sets or gets the previous situation object in the animation queue
   , prev: function(prev){
       if(!prev) return this._prev
 
@@ -1320,26 +1335,25 @@ SVG.FX = SVG.invent({
       return this
     }
 
+    // returns the first situation object...
   , first: function(){
       var prev = this
       while(prev.prev()){
-        pref = prev.prev()
+        prev = prev.prev()
       }
-
       return prev
     }
 
+    // returns the last situation object...
   , last: function(){
-
       var next = this
       while(next.next()){
         next = next.next()
       }
-
       return next
-
     }
 
+    // sets the shared object which is just a shared reference between all objects
   , share: function(shared){
       this.shared = shared
       return this
@@ -1355,30 +1369,32 @@ SVG.FX = SVG.invent({
       return this._duration * pos + this._start
     }
 
+    // starts the animationloop
+    // TODO: It may be enough to call just this.step()
   , startAnimFrame: function(){
       this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this))
     }
 
+    // cancels the animationframe
+    // TODO: remove this in favour of the oneliner
   , stopAnimFrame: function(){
       cancelAnimationFrame(this.animationFrame)
     }
 
+    // returns the current (active) fx object
   , current: function(){
       return this.shared.current
     }
 
-  , start: function(){
-
-      /*if(this.fx().current() == this){
-        // morph values from the current position to the destination - maybe move this to another place
-        for(var i in this.animations){
-          if(this.animations[i] instanceof Array){
+    // set this object as current
+  , setAsCurrent: function(){
+      this.shared.current = this
+      return this
+    }
 
-            this.animations[i] = new this.animations[i][0](this.fx().target[i]()).morph(this.animations[i][1])
-            console.log(i, this.animations[i])
-          }
-        }
-      }*/
+    // kicks off the animation - only does something when this obejct is the current
+    // todo: remove timeout. we dont rly need a delay. it can be accomplished from the user itself
+  , start: function(){
 
       // dont start if already started
       if(!this.active && this.current() == this){
@@ -1386,35 +1402,71 @@ SVG.FX = SVG.invent({
         this._end = this._start + this._duration
         this.active = true
 
+        this.init || this.initAnimations()
+
         this.timeout = setTimeout(function(){ this.startAnimFrame() }.bind(this), this.delay)
       }
 
       return this
     }
 
+    // updates all animations to the current state of the element
+    // this is important when one property could be changed from another property
+  , initAnimations: function() {
+      var i
+
+      for(i in this.animations){
+        // TODO: this is not a clean clone of the array. We may have some unchecked references
+        this.animations[i].value = (i == 'plot' ? this.target.array().value : this.target[i]())
+      }
+
+      for(i in this.attrs){
+        this.attrs[i].value = this.target.attr(i)
+      }
+
+      for(i in this.styles){
+        this.styles[i].value = this.target.style(i)
+      }
+
+      this.init = true
+    }
+
+    // resets the animation to the initial state
+    // TODO: maybe rename to reset
   , stop: function(){
       if(!this.active) return false
       this.active = false
       this.stopAnimFrame()
       clearTimeout(this.timeout)
 
-      return this
+      return this.seek(0)
     }
 
+    // finish off the animation
+    // TODO: does it kickoff the next animation in the queue?
+    //       global finish or fx specific finish?
+  , finish: function(){
+      this.finished = true
+      return this.stop().seek(1)
+    }
+
+    // set the internal animation pointer to the specified position and updates the visualisation
   , seek: function(pos){
       this.pos = pos
-      this._start = -pos * this.duration + new Date
+      this._start = +new Date - pos * this._duration
       this._end = this._start + this._duration
-      return this
+      return this.step(true)
     }
 
+    // speeds up the animation by the given factor
+    // this changes the duration of the animation
   , speed: function(speed){
-      this.speed = speed
-      this.duration = this.duration * this.pos + (1-this.pos) * this.duration / speed
+      this._duration = this._duration * this.pos + (1-this.pos) * this._duration / speed
       this._end = this._start + this._duration
-      return this
+      return this.seek(this.pos)
     }
 
+    // pauses the animation
   , pause: function(){
       this.paused = true
       this.stopAnimFrame()
@@ -1422,76 +1474,220 @@ SVG.FX = SVG.invent({
       return this
     }
 
+    // sets the direction to forward
   , play: function(){
-      if(this.paused){
+      if(this.shared.reversed){
+        this.shared.reversed = false
         this.seek(this.pos)
+      }
+
+      return this
+    }
+
+    // sets the direction to backwards
+  , reverse: function(){
+      if(!this.shared.reversed){
+        this.shared.reversed = true
+        this.seek(1-this.pos)
+      }
+      return this
+    }
+
+    // resumes a currently paused animation
+  , resume: function(){
+      if(this.paused){
+        this.seek(this.shared.reversed ? 1-this.pos : this.pos)
         this.paused = false
         this.startAnimFrame()
       }
+      return this
+    }
 
+    // adds a callback function for the current animation which is called when this animation finished
+  , after: function(fn){
+      var _this = this
+        , wrapper = function wrapper(e){
+            if(e.detail.fx == _this){
+              fn.call(this)
+              this.off('finished.fx', wrapper) // prevent memory leak
+            }
+          }
+
+      // unbind previously set bindings because they would be overwritten anyway
+      this.target.off('finished.fx', wrapper).on('finished.fx', wrapper)
       return this
     }
 
+    // adds a callback which is called whenever one animation step is performed
+  , during: function(fn){
+      var _this = this
+        , wrapper = function(e){
+            if(e.detail.fx == _this){
+              fn.call(this, e.detail.pos, e.detail.eased, e.detail.fx)
+            }
+          }
+
+      // see above
+      this.target.off('during.fx', wrapper).on('during.fx', wrapper)
+
+      return this.after(function(){
+        this.off('during.fx', wrapper)
+      })
+    }
+
+    // calls after ALL animations in the queue are finished
+  , afterAll: function(fn){
+      var wrapper = function wrapper(e){
+            fn.call(this)
+            this.off('allfinished.fx', wrapper)
+          }
+
+      // see above
+      this.target.off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
+      return this
+    }
+
+    // calls on every animation step for all animations
+  , duringAll: function(fn){
+      var _this = this
+        , wrapper = function(e){
+            fn.call(this, e.detail.fx.totalPosition(), e.detail.pos, e.detail.eased, e.detail.fx)
+          }
+
+      this.target.off('during.fx', wrapper).on('during.fx', wrapper)
+
+      return this.afterAll(function(){
+        this.off('during.fx', wrapper)
+      })
+    }
+
+    // returns an integer from 0-1 indicating the progress of the whole animation queue
+    // we recalculate the end time because it may be changed from methods like seek()
+    // todo: rename position to progress?
+  , totalPosition: function(){
+      var start = this.first()._start
+        , end = this._end
+        , next = this
+
+      while(next = next.next()){
+        end += next._duration + next._delay
+      }
+
+      return (this.pos * this._duration + this._start - start) / (end - start)
+    }
+
+    // adds one property to the animations
   , push: function(method, args, type){
       this[type || 'animations'][method] = args
       return this.start()
     }
 
+    // removes the specified animation and returns it
   , pop: function(method, type){
       var ret = this[type || 'animations'][method]
       this.drop(method)
       return ret
     }
 
+    // removes the specified animation
   , drop: function(method, type){
       delete this[type || 'animations'][method]
       return this
     }
 
+    // returns the specified animation
   , get: function(method, type){
       return this[type || 'animations'][method]
     }
 
-  , step: function(){
+    // perform one step of the animation
+    // when ignoreTime is set the method uses the currently set position.
+    // Otherwise it will calculate the position based on the time passed
+  , step: function(ignoreTime){
 
-      if(this.paused) return this
+      // convert current time to position
+      if(!ignoreTime) this.pos = this.timeToPos(+new Date)
 
-      this.pos = this.timeToPos(+new Date)
+      if(this.shared.reversed) this.pos = 1 - this.pos
 
+      // correct position
       if(this.pos > 1) this.pos = 1
       if(this.pos < 0) this.pos = 0
 
+      // apply easing
       var eased = this.easing(this.pos)
 
+      // call once-callbacks
       for(var i in this._once){
-        if(i > this.lastPos && i <= eased) this._once[i](this.pos, eased)
+        if(i > this.lastPos && i <= eased){
+          this._once[i](this.pos, eased)
+          delete this._once[i]
+        }
       }
 
-      this.target.fire('during', {pos: this.pos, eased: eased})
+      // fire during callback with position, eased position and current situation as parameter
+      this.target.fire('during', {pos: this.pos, eased: eased, fx: this})
 
+      // apply the actual animation to every property
       this.eachAt(function(method, args){
         this.target[method].apply(this.target, args)
       })
 
+      // do final code when situation is finished
       if(this.pos == 1){
+
+        // stop animation callback
+        cancelAnimationFrame(this.animationFrame)
+
         this.finished = true
         this.active = false
 
-        this.target.fire('situationfinished')
-        if(this == this.last()) this.target.fire('fxfinished')
+        // fire finished callback with current situation as parameter
+        this.target.fire('finished', {fx:this})
 
-        if(this.next())(this.shared.current = this.next()).start()
+        // start the next animation in the queue and mark it as current
+        if(this.next()){
+          this.next().setAsCurrent().start()
+        // or finish off the animation
+        }else{
+          this.target.fire('allfinished')
+          this.target.off('.fx')
+          this.target.fx = null
+        }
 
+      // todo: this is more or less duplicate code. has to be removed
+      }else if(this.shared.reversed && this.pos == 0){
+        // stop animation callback
         cancelAnimationFrame(this.animationFrame)
-      }else{
+
+        this.finished = true
+        this.active = false
+
+        // fire finished callback with current situation as parameter
+        this.target.fire('finished', {fx:this})
+
+        // start the next animation in the queue and mark it as current
+        if(this.prev()){
+          this.prev().setAsCurrent().start()
+        // or finish off the animation
+        }else{
+          this.target.fire('allfinished')
+          this.target.off('.fx')
+          this.target.fx = null
+        }
+      }else if(!this.paused && this.active){
+        // we continue animating when we are not at the end
         this.startAnimFrame()
       }
 
+      // save last eased position for once callback triggering
       this.lastPos = eased
       return this
 
     }
 
+    // calculates the step for every property and calls block with it
+    // todo: include block directly cause it is used only for this purpose
   , eachAt: function(block){
       var i, at
 
@@ -1533,6 +1729,7 @@ SVG.FX = SVG.invent({
     }
 
 
+    // adds an once-callback which is called at a specific position and never again
   , once: function(pos, fn, isEased){
 
       if(!isEased)pos = this.easing(pos)
@@ -1542,7 +1739,8 @@ SVG.FX = SVG.invent({
       return this
     }
 
-    // with the help of key this function can be used to retrieve
+    // searchs for a property in the animation chain to make relative movement possible
+    // TODO: this method is outdated because of the use of initAnimations which cover this topic quite well
   , search: function(method, key) {
       var situation = this
 
@@ -1579,7 +1777,7 @@ SVG.FX = SVG.invent({
 
 })
 
-
+// MorphObj is used whenever no morphable object is given
 SVG.MorphObj = SVG.invent({
 
   create: function(from, to){
@@ -1589,13 +1787,17 @@ SVG.MorphObj = SVG.invent({
     if(SVG.regex.unit.test(to) || typeof from == 'number') return new SVG.Number(from).morph(to)
 
     // prepare for plain morphing
-    this.from = from
+    this.value = from
     this.destination = to
   }
 
 , extend: {
     at: function(pos, real){
-      return real < 1 ? this.from : this.destination
+      return real < 1 ? this.value : this.destination
+    },
+
+    valueOf: function(){
+      return this.value
     }
   }
 
@@ -1728,244 +1930,6 @@ SVG.extend(SVG.FX, {
     return this
   }
 })
-
-/*
-SVG.FX = SVG.invent({
-  // Initialize FX object
-  create: function(element) {
-    // store target element
-    this.target = element
-    this._queue = []
-    this._current = 0
-  }
-
-  // Add class methods
-, extend: {
-
-    // pushs a new situation to the queue
-    enqueue: function(o) {
-      this.queue().push(new SVG.Situation(o).fx(this))
-      return this
-    }
-
-    // returns the queue
-  , queue: function() {
-      return this._queue;
-    }
-
-  , current: function() {
-      return this.get(this._current)
-    }
-
-  , last: function() {
-      return this.get(this.queue().length-1)
-    }
-
-  , first: function() {
-      return this.get(0)
-    }
-
-  , search: function(attr) {
-      var current = this.queue().length-1
-
-      while(situation = this.get(--current)){
-
-        // get method of situation if present
-        var attr = situation.get(attr)
-        if(!attr) continue
-
-        // if not yet morphed we extract the destination from the array
-        //if(attr instanceof Array) return attr[1]
-
-        // otherwise from the morphed object
-        return attr.destination
-
-      }
-
-      // return the elements attribute as fallback
-      return this.target[attr]()
-
-    }
-
-  , prev: function() {
-      return this.get(--this._current)
-    }
-
-  , next: function() {
-      return this.get(++this._current)
-    }
-
-  , get: function(i) {
-      if(!this._queue[i]) return null
-      return this._queue[i]
-    }
-
-  , startNext: function() {
-
-      var next = this.next()
-      if(next) next.start()
-      else this.finish()
-
-      return this
-    }
-
-  , pause: function() {
-      this.current().pause()
-      return this
-    }
-
-  , play: function() {
-      this.current().play()
-      return this
-    }
-
-  , resume: function() {
-      this.active = true
-    }
-
-  , finish: function() {
-      this.active = false
-      this.target.fire('fxfinished')
-      return this
-    }
-
-  , reverse: function() {
-      this.reverse = true
-      this.current().play()
-      return this
-    }
-
-  , progress: function(pos) {
-      this.get(this._current).progress(pos)
-      return this
-    }
-
-  , totalProgress: function(pos) {
-      if(pos == null) return this.total
-      this.total = pos
-      return this
-    }
-
-  , time: function(d) {
-      return this.progress(this.duration / d)
-    }
-
-  , totalTime: function(d) {
-      return this.totalProgress(this.duration / d)
-    }
-
-  , timeScale: function(factor) {
-      this.scale = factor
-      return this
-    }
-
-    // Animatable x-axis
-  , x: function(x) {
-      //this.last().push('x', [SVG.Number, x]).start()
-      this.last().push('x', new SVG.Number(this.search('x')).morph(x)).start()
-      return this
-    }
-    // Animatable y-axis
-  , y: function(y) {
-      //this.last().push('y', [SVG.Number, y]).start()
-      this.last().push('y', new SVG.Number(this.search('y')).morph(y)).start()
-
-      return this
-    }
-    // Animatable center x-axis
-  , cx: function(x) {
-      //this.last().push('cx', [SVG.Number, x]).start()
-      this.last().push('cx', new SVG.Number(this.search('cx')).morph(x)).start()
-
-      return this
-    }
-    // Animatable center y-axis
-  , cy: function(y) {
-      //this.last().push('cy', [SVG.Number, y]).start()
-      this.last().push('cy', new SVG.Number(this.search('cy')).morph(y)).start()
-
-      return this
-    }
-    // Add animatable move
-  , move: function(x, y) {
-      return this.x(x).y(y)
-    }
-    // Add animatable center
-  , center: function(x, y) {
-      return this.cx(x).cy(y)
-    }
-  , dx: function(x) {
-      return this.x(this.search('x') + x)
-    }
-  , dy: function(y) {
-      return this.y(this.search('y') + y)
-    }
-  // Relative move over x and y axes
-  , dmove: function(x, y) {
-      return this.dx(x).dy(y)
-    }
-  , attr: function(a, v) {
-      // apply attributes individually
-      if (typeof a == 'object') {
-        for (var key in a)
-          this.attr(key, a[key])
-
-      } else {
-        // get the current state
-        //var from = this.target.attr(a)
-
-        // detect format
-        if (a == 'transform') {
-          // merge given transformation with an existing one
-          if (this.attrs[a])
-            v = this.attrs[a].destination.multiply(v)
-
-          // prepare matrix for morphing
-          this.attrs[a] = (new SVG.Matrix(this.target)).morph(v)
-
-          // add parametric rotation values
-          if (this.param) {
-            // get initial rotation
-            v = this.target.transform('rotation')
-
-            // add param
-            this.attrs[a].param = {
-              from: this.target.param || { rotation: v, cx: this.param.cx, cy: this.param.cy }
-            , to:   this.param
-            }
-          }
-
-        } else {
-          this.attrs[a] = SVG.Color.isColor(v) ?
-            // prepare color for morphing
-            new SVG.Color(from).morph(v) :
-          SVG.regex.unit.test(v) ?
-            // prepare number for morphing
-            new SVG.Number(from).morph(v) :
-            // prepare for plain morphing
-            { from: from, to: v }
-        }
-      }
-
-      return this
-    }
-
-  }
-
-  // Define parent class
-, parent: SVG.Element
-
-  // Add method to parent elements
-, construct: {
-    // Get fx module or create a new one, then animate with given duration and ease
-    animate: function(o) {
-      return (this.fx || (this.fx = new SVG.Situation(this))).animate(o)
-    }
-  , delay: function(delay){
-      return (this.fx || (this.fx = new SVG.Situation(this))).animate({delay:delay})
-    }
-  }
-})*/
 SVG.BBox = SVG.invent({
   // Initialize
   create: function(element) {
index 33880b06d886011e54d231d66fad82df3352d80a..e23c5e9c5beb78b2ae1f637013a9261c1ecaf237 100644 (file)
@@ -1,2 +1,2 @@
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t)||(e=null==e?this.children().length:e,this.node.insertBefore(t.node,this.node.childNodes[e]||null)),this},put:function(t,e){return this.add(t,e),t},has:function(t){return this.index(t)>=0},index:function(t){return this.children().indexOf(t)},get:function(t){return this.children()[t]},first:function(){return this.children()[0]},last:function(){return this.children()[this.children().length-1]},each:function(t,e){var n,i,r=this.children();for(n=0,i=r.length;i>n;n++)r[n]instanceof g.Element&&t.apply(r[n],[n,r]),e&&r[n]instanceof g.Container&&r[n].each(t,e);return this},removeElement:function(t){return this.node.removeChild(t.node),this},clear:function(){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return delete this._defs,this},defs:function(){return this.doc().defs()}}}),g.extend(g.Parent,{ungroup:function(t,e){return 0===e||this instanceof g.Defs?this:(t=t||(this instanceof g.Doc?this:this.parent(g.Parent)),e=e||1/0,this.each(function(){return this instanceof g.Defs?this:this instanceof g.Parent?this.ungroup(t,e-1):this.toParent(t)}),this.node.firstChild||this.remove(),this)},flatten:function(t,e){return this.ungroup(t,e)}}),g.Container=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Parent,extend:{viewbox:function(t){return 0==arguments.length?new g.ViewBox(this):(t=1==arguments.length?[t.x,t.y,t.width,t.height]:[].slice.call(arguments),this.attr("viewBox",t))}}}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){g.Element.prototype[t]=function(e){var n=this;return this.node["on"+t]="function"==typeof e?function(){return e.apply(n,arguments)}:null,this}}),g.listeners=[],g.handlerMap=[],g.on=function(t,e,n,i){var r=n.bind(i||t.instance||t),s=(g.handlerMap.indexOf(t)+1||g.handlerMap.push(t))-1,h=e.split(".")[0],a=e.split(".")[1]||"*";g.listeners[s]=g.listeners[s]||{},g.listeners[s][h]=g.listeners[s][h]||{},g.listeners[s][h][a]=g.listeners[s][h][a]||{},g.listeners[s][h][a][n]=r,t.addEventListener(h,r,!1)
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ull!=t.scaleX||null!=t.scaleY){if(l(t,n),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,!e){var r=i.extract();t.scaleX=1*t.scaleX/r.scaleX,t.scaleY=1*t.scaleY/r.scaleY}i=i.scale(t.scaleX,t.scaleY,t.cx,t.cy)}else if(null!=t.skewX||null!=t.skewY){if(l(t,n),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,!e){var r=i.extract();i=i.multiply((new g.Matrix).skew(r.skewX,r.skewY,t.cx,t.cy).inverse())}i=i.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?i=i.flip(t.flip,null==t.offset?n.bbox()["c"+t.flip]:t.offset):(null!=t.x||null!=t.y)&&(e?i=i.translate(t.x,t.y):(null!=t.x&&(i.e=t.x),null!=t.y&&(i.f=t.y)));return this.attr(this instanceof g.Pattern?"patternTransform":this instanceof g.Gradient?"gradientTransform":"transform",i)}}),g.extend(g.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){var t=(this.attr("transform")||"").split(/\)\s*/).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(g.regex.matrixElements).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(u(e[1])):t[e[0]].apply(t,e[1])},new g.Matrix);return this.attr("transform",t),t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),i=t.rect(1,1),n=i.screenCTM().inverse();return i.remove(),this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),g.extend(g.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!g.regex.isCss.test(t))return this.node.style[n(t)];t=t.split(";");for(var i=0;i<t.length;i++)e=t[i].split(":"),this.style(e[0].replace(/\s+/g,""),e[1])}else this.node.style[n(t)]=null===e||g.regex.isBlank.test(e)?"":e;return this}}),g.Parent=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Element,extend:{children:function(){return g.utils.map(g.utils.filterSVGElements(this.node.childNodes),function(t){return g.adopt(t)
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function(t){return this.masker=t instanceof g.Mask?t:this.parent().mask().add(t),this.masker.targets.push(this),this.attr("mask",'url("#'+this.masker.attr("id")+'")')},unmask:function(){return delete this.masker,this.attr("mask",null)}}),g.ClipPath=g.invent({create:function(){this.constructor.call(this,g.create("clipPath")),this.targets=[]},inherit:g.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unclip();return this.targets=[],this.parent().removeElement(this),this}},construct:{clip:function(){return this.defs().put(new g.ClipPath)}}}),g.extend(g.Element,{clipWith:function(t){return this.clipper=t instanceof g.ClipPath?t:this.parent().clip().add(t),this.clipper.targets.push(this),this.attr("clip-path",'url("#'+this.clipper.attr("id")+'")')},unclip:function(){return delete this.clipper,this.attr("clip-path",null)}}),g.Gradient=g.invent({create:function(t){this.constructor.call(this,g.create(t+"Gradient")),this.type=t},inherit:g.Container,extend:{at:function(t,e,i){return this.put(new g.Stop).update(t,e,i)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},fill:function(){return"url(#"+this.id()+")"},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="gradientTransform"),g.Container.prototype.attr.call(this,t,e,i)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),g.extend(g.Gradient,g.FX,{from:function(t,e){return"radial"==(this.target||this).type?this.attr({fx:new g.Number(t),fy:new g.Number(e)}):this.attr({x1:new g.Number(t),y1:new g.Number(e)})},to:function(t,e){return"radial"==(this.target||this).type?this.attr({cx:new g.Number(t),cy:new g.Number(e)}):this.attr({x2:new g.Number(t),y2:new g.Number(e)})}}),g.extend(g.Defs,{gradient:function(t,e){return this.put(new g.Gradient(t)).update(e)}}),g.Stop=g.invent({create:"stop",inherit:g.Element,extend:{update:function(t){return("number"==typeof t||t instanceof g.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new g.Number(t.offset)),this}}}),g.Pattern=g.invent({create:"pattern",inherit:g.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="patternTransform"),g.Container.prototype.attr.call(this,t,e,i)}},construct:{pattern:function(t,e,i){return this.defs().pattern(t,e,i)}}}),g.extend(g.Defs,{pattern:function(t,e,i){return this.put(new g.Pattern).update(i).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),g.Doc=g.invent({create:function(t){t&&(t="string"==typeof t?e.getElementById(t):t,"svg"==t.nodeName?this.constructor.call(this,t):(this.constructor.call(this,g.create("svg")),t.appendChild(this.node)),this.namespace().size("100%","100%").defs())},inherit:g.Container,extend:{namespace:function(){return this.attr({xmlns:g.ns,version:"1.1"}).attr("xmlns:xlink",g.xlink,g.xmlns).attr("xmlns:svgjs",g.svgjs,g.xmlns)},defs:function(){if(!this._defs){var t;this._defs=(t=this.node.getElementsByTagName("defs")[0])?g.adopt(t):new g.Defs,this.node.appendChild(this._defs.node)}return this._defs},parent:function(){return"#document"==this.node.parentNode.nodeName?null:this.node.parentNode},spof:function(){var t=this.node.getScreenCTM();return t&&this.style("left",-t.e%1+"px").style("top",-t.f%1+"px"),this},remove:function(){return this.parent()&&this.parent().removeChild(this.node),this}}}),g.Shape=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Element}),g.Bare=g.invent({create:function(t,e){if(this.constructor.call(this,g.create(t)),e)for(var i in e.prototype)"function"==typeof e.prototype[i]&&(this[i]=e.prototype[i])},inherit:g.Element,extend:{words:function(t){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return this.node.appendChild(e.createTextNode(t)),this}}}),g.extend(g.Parent,{element:function(t,e){return this.put(new g.Bare(t,e))},symbol:function(){return this.defs().element("symbol",g.Container)}}),g.Use=g.invent({create:"use",inherit:g.Shape,extend:{element:function(t,e){return this.attr("href",(e||"")+"#"+t,g.xlink)}},construct:{use:function(t,e){return this.put(new g.Use).element(t,e)}}}),g.Rect=g.invent({create:"rect",inherit:g.Shape,construct:{rect:function(t,e){return this.put(new g.Rect).size(t,e)}}}),g.Circle=g.invent({create:"circle",inherit:g.Shape,construct:{circle:function(t){return this.put(new g.Circle).rx(new g.Number(t).divide(2)).move(0,0)}}}),g.extend(g.Circle,g.FX,{rx:function(t){return this.attr("r",t)},ry:function(t){return this.rx(t)}}),g.Ellipse=g.invent({create:"ellipse",inherit:g.Shape,construct:{ellipse:function(t,e){return this.put(new g.Ellipse).size(t,e).move(0,0)}}}),g.extend(g.Ellipse,g.Rect,g.FX,{rx:function(t){return this.attr("rx",t)},ry:function(t){return this.attr("ry",t)}}),g.extend(g.Circle,g.Ellipse,{x:function(t){return null==t?this.cx()-this.rx():this.cx(t+this.rx())},y:function(t){return null==t?this.cy()-this.ry():this.cy(t+this.ry())},cx:function(t){return null==t?this.attr("cx"):this.attr("cx",t)},cy:function(t){return null==t?this.attr("cy"):this.attr("cy",t)},width:function(t){return null==t?2*this.rx():this.rx(new g.Number(t).divide(2))},height:function(t){return null==t?2*this.ry():this.ry(new g.Number(t).divide(2))},size:function(t,e){var i=a(this.bbox(),t,e);return this.rx(new g.Number(i.width).divide(2)).ry(new g.Number(i.height).divide(2))}}),g.Line=g.invent({create:"line",inherit:g.Shape,extend:{array:function(){return new g.PointArray([[this.attr("x1"),this.attr("y1")],[this.attr("x2"),this.attr("y2")]])},plot:function(t,e,i,n){return t=4==arguments.length?{x1:t,y1:e,x2:i,y2:n}:new g.PointArray(t).toLine(),this.attr(t)},move:function(t,e){return this.attr(this.array().move(t,e).toLine())},size:function(t,e){var i=a(this.bbox(),t,e);return this.attr(this.array().size(i.width,i.height).toLine())}},construct:{line:function(t,e,i,n){return this.put(new g.Line).plot(t,e,i,n)}}}),g.Polyline=g.invent({create:"polyline",inherit:g.Shape,construct:{polyline:function(t){return this.put(new g.Polyline).plot(t)}}}),g.Polygon=g.invent({create:"polygon",inherit:g.Shape,construct:{polygon:function(t){return this.put(new g.Polygon).plot(t)}}}),g.extend(g.Polyline,g.Polygon,{array:function(){return this._array||(this._array=new g.PointArray(this.attr("points")))},plot:function(t){return this.attr("points",this._array=new g.PointArray(t))},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var i=a(this.bbox(),t,e);return this.attr("points",this.array().size(i.width,i.height))}}),g.extend(g.Line,g.Polyline,g.Polygon,{morphArray:g.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),g.Path=g.invent({create:"path",inherit:g.Shape,extend:{morphArray:g.PathArray,array:function(){return this._array||(this._array=new g.PathArray(this.attr("d")))},plot:function(t){return this.attr("d",this._array=new g.PathArray(t))},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var i=a(this.bbox(),t,e);return this.attr("d",this.array().size(i.width,i.height))},width:function(t){return null==t?this.bbox().width:this.size(t,this.bbox().height)},height:function(t){return null==t?this.bbox().height:this.size(this.bbox().width,t)}},construct:{path:function(t){return this.put(new g.Path).plot(t)}}}),g.Image=g.invent({create:"image",inherit:g.Shape,extend:{load:function(t){if(!t)return this;var i=this,n=e.createElement("img");return n.onload=function(){var e=i.parent(g.Pattern);null!==e&&(0==i.width()&&0==i.height()&&i.size(n.width,n.height),e&&0==e.width()&&0==e.height()&&e.size(i.width(),i.height()),"function"==typeof i._loaded&&i._loaded.call(i,{width:n.width,height:n.height,ratio:n.width/n.height,url:t}))},this.attr("href",n.src=this.src=t,g.xlink)},loaded:function(t){return this._loaded=t,this}},construct:{image:function(t,e,i){return this.put(new g.Image).load(t).size(e||0,i||e||0)}}}),g.Text=g.invent({create:function(){this.constructor.call(this,g.create("text")),this.dom.leading=new g.Number(1.3),this._rebuild=!0,this._build=!1,this.attr("font-family",g.defaults.attrs["font-family"])},inherit:g.Shape,extend:{clone:function(){var t=p(this.node.cloneNode(!0));return this.after(t),t},x:function(t){return null==t?this.attr("x"):(this.textPath||this.lines().each(function(){this.dom.newLined&&this.x(t)}),this.attr("x",t))},y:function(t){var e=this.attr("y"),i="number"==typeof e?e-this.bbox().y:0;return null==t?"number"==typeof e?e-i:e:this.attr("y","number"==typeof t?t+i:t)},cx:function(t){return null==t?this.bbox().cx:this.x(t-this.bbox().width/2)},cy:function(t){return null==t?this.bbox().cy:this.y(t-this.bbox().height/2)},text:function(t){if("undefined"==typeof t){for(var t="",e=this.node.childNodes,i=0,n=e.length;n>i;++i)0!=i&&3!=e[i].nodeType&&1==g.adopt(e[i]).dom.newLined&&(t+="\n"),t+=e[i].textContent;return t}if(this.clear().build(!0),"function"==typeof t)t.call(this,this);else{t=t.split("\n");for(var i=0,r=t.length;r>i;i++)this.tspan(t[i]).newLine()}return this.build(!1).rebuild()},size:function(t){return this.attr("font-size",t).rebuild()},leading:function(t){return null==t?this.dom.leading:(this.dom.leading=new g.Number(t),this.rebuild())},lines:function(){var t=g.utils.map(g.utils.filterSVGElements(this.node.childNodes),function(t){return g.adopt(t)});return new g.Set(t)},rebuild:function(t){if("boolean"==typeof t&&(this._rebuild=t),this._rebuild){var e=this,i=0,n=this.dom.leading*new g.Number(this.attr("font-size"));this.lines().each(function(){this.dom.newLined&&(this.textPath||this.attr("x",e.attr("x")),"\n"==this.text()?i+=n:(this.attr("dy",n+i),i=0))}),this.fire("rebuild")}return this},build:function(t){return this._build=!!t,this},setData:function(t){return this.dom=t,this.dom.leading=t.leading?new g.Number(t.leading.value,t.leading.unit):new g.Number(1.3),this}},construct:{text:function(t){return this.put(new g.Text).text(t)},plain:function(t){return this.put(new g.Text).plain(t)}}}),g.Tspan=g.invent({create:"tspan",inherit:g.Shape,extend:{text:function(t){return null==t?this.node.textContent+(this.dom.newLined?"\n":""):("function"==typeof t?t.call(this,this):this.plain(t),this)},dx:function(t){return this.attr("dx",t)},dy:function(t){return this.attr("dy",t)},newLine:function(){var t=this.parent(g.Text);return this.dom.newLined=!0,this.dy(t.dom.leading*t.attr("font-size")).attr("x",t.x())}}}),g.extend(g.Text,g.Tspan,{plain:function(t){return this._build===!1&&this.clear(),this.node.appendChild(e.createTextNode(t)),this},tspan:function(t){var e=(this.textPath&&this.textPath()||this).node,i=new g.Tspan;return this._build===!1&&this.clear(),e.appendChild(i.node),i.text(t)},clear:function(){for(var t=(this.textPath&&this.textPath()||this).node;t.hasChildNodes();)t.removeChild(t.lastChild);return this},length:function(){return this.node.getComputedTextLength()}}),g.TextPath=g.invent({create:"textPath",inherit:g.Element,parent:g.Text,construct:{path:function(t){for(var e=new g.TextPath,i=this.doc().defs().path(t);this.node.hasChildNodes();)e.node.appendChild(this.node.firstChild);return this.node.appendChild(e.node),e.attr("href","#"+i,g.xlink),this},plot:function(t){var e=this.track();return e&&e.plot(t),this},track:function(){var t=this.textPath();return t?t.reference("href"):void 0},textPath:function(){return this.node.firstChild&&"textPath"==this.node.firstChild.nodeName?g.adopt(this.node.firstChild):void 0}}}),g.Nested=g.invent({create:function(){this.constructor.call(this,g.create("svg")),this.style("overflow","visible")},inherit:g.Container,construct:{nested:function(){return this.put(new g.Nested)}}}),g.A=g.invent({create:"a",inherit:g.Container,extend:{to:function(t){return this.attr("href",t,g.xlink)},show:function(t){return this.attr("show",t,g.xlink)},target:function(t){return this.attr("target",t)}},construct:{link:function(t){return this.put(new g.A).to(t)}}}),g.extend(g.Element,{linkTo:function(t){var e=new g.A;return"function"==typeof t?t.call(e,e):e.to(t),this.parent().put(e).put(this)}}),g.Marker=g.invent({create:"marker",inherit:g.Container,extend:{width:function(t){return this.attr("markerWidth",t)},height:function(t){return this.attr("markerHeight",t)},ref:function(t,e){return this.attr("refX",t).attr("refY",e)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return"url(#"+this.id()+")"}},construct:{marker:function(t,e,i){return this.defs().marker(t,e,i)}}}),g.extend(g.Defs,{marker:function(t,e,i){return this.put(new g.Marker).size(t,e).ref(t/2,e/2).viewbox(0,0,t,e).attr("orient","auto").update(i)}}),g.extend(g.Line,g.Polyline,g.Polygon,g.Path,{marker:function(t,e,i,n){var r=["marker"];return"all"!=t&&r.push(t),r=r.join("-"),t=arguments[1]instanceof g.Marker?arguments[1]:this.doc().marker(e,i,n),this.attr(r,t)}});var y={stroke:["color","width","opacity","linecap","linejoin","miterlimit","dasharray","dashoffset"],fill:["color","opacity","rule"],prefix:function(t,e){return"color"==e?t:t+"-"+e}};["fill","stroke"].forEach(function(t){var e,i={};i[t]=function(i){if("string"==typeof i||g.Color.isRgb(i)||i&&"function"==typeof i.fill)this.attr(t,i);else for(e=y[t].length-1;e>=0;e--)null!=i[y[t][e]]&&this.attr(y.prefix(t,y[t][e]),i[y[t][e]]);return this},g.extend(g.Element,g.FX,i)}),g.extend(g.Element,g.FX,{rotate:function(t,e,i){return this.transform({rotation:t,cx:e,cy:i})},skew:function(t,e,i,n){return this.transform({skewX:t,skewY:e,cx:i,cy:n})},scale:function(t,e,i,n){return 1==arguments.length||3==arguments.length?this.transform({scale:t,cx:e,cy:i}):this.transform({scaleX:t,scaleY:e,cx:i,cy:n})},translate:function(t,e){return this.transform({x:t,y:e})},flip:function(t,e){return this.transform({flip:t,offset:e})},matrix:function(t){return this.attr("transform",new g.Matrix(t))},opacity:function(t){return this.attr("opacity",t)},dx:function(t){return this.x((this.search?this.search("x"):this.x())+t)},dy:function(t){return this.y((this.search?this.search("x"):this.y())+t)},dmove:function(t,e){return this.dx(t).dy(e)}}),g.extend(g.Rect,g.Ellipse,g.Circle,g.Gradient,g.FX,{radius:function(t,e){var i=(this.target||this).type;return"radial"==i||"circle"==i?this.attr({r:new g.Number(t)}):this.rx(t).ry(null==e?t:e)}}),g.extend(g.Path,{length:function(){return this.node.getTotalLength()},pointAt:function(t){return this.node.getPointAtLength(t)}}),g.extend(g.Parent,g.Text,g.FX,{font:function(t){for(var e in t)"leading"==e?this.leading(t[e]):"anchor"==e?this.attr("text-anchor",t[e]):"size"==e||"family"==e||"weight"==e||"stretch"==e||"variant"==e||"style"==e?this.attr("font-"+e,t[e]):this.attr(e,t[e]);return this}}),g.Set=g.invent({create:function(t){Array.isArray(t)?this.members=t:this.clear()},extend:{add:function(){var t,e,i=[].slice.call(arguments);for(t=0,e=i.length;e>t;t++)this.members.push(i[t]);return this},remove:function(t){var e=this.index(t);return e>-1&&this.members.splice(e,1),this},each:function(t){for(var e=0,i=this.members.length;i>e;e++)t.apply(this.members[e],[e,this.members]);return this},clear:function(){return this.members=[],this},length:function(){return this.members.length},has:function(t){return this.index(t)>=0},index:function(t){return this.members.indexOf(t)},get:function(t){return this.members[t]},first:function(){return this.get(0)},last:function(){return this.get(this.members.length-1)},valueOf:function(){return this.members},bbox:function(){var t=new g.BBox;if(0==this.members.length)return t;var e=this.members[0].rbox();return t.x=e.x,t.y=e.y,t.width=e.width,t.height=e.height,this.each(function(){t=t.merge(this.rbox())}),t}},construct:{set:function(t){return new g.Set(t)}}}),g.FX.Set=g.invent({create:function(t){this.set=t}}),g.Set.inherit=function(){var t,e=[];for(var t in g.Shape.prototype)"function"==typeof g.Shape.prototype[t]&&"function"!=typeof g.Set.prototype[t]&&e.push(t);e.forEach(function(t){g.Set.prototype[t]=function(){for(var e=0,i=this.members.length;i>e;e++)this.members[e]&&"function"==typeof this.members[e][t]&&this.members[e][t].apply(this.members[e],arguments);return"animate"==t?this.fx||(this.fx=new g.FX.Set(this)):this}}),e=[];for(var t in g.FX.prototype)"function"==typeof g.FX.prototype[t]&&"function"!=typeof g.FX.Set.prototype[t]&&e.push(t);e.forEach(function(t){g.FX.Set.prototype[t]=function(){for(var e=0,i=this.set.members.length;i>e;e++)this.set.members[e].fx[t].apply(this.set.members[e].fx,arguments);return this}})},g.extend(g.Element,{data:function(t,e,i){if("object"==typeof t)for(e in t)this.data(e,t[e]);else if(arguments.length<2)try{return JSON.parse(this.attr("data-"+t))}catch(n){return this.attr("data-"+t)}else this.attr("data-"+t,null===e?null:i===!0||"string"==typeof e||"number"==typeof e?e:JSON.stringify(e));return this}}),g.extend(g.Element,{remember:function(t,e){if("object"==typeof arguments[0])for(var e in t)this.remember(e,t[e]);else{if(1==arguments.length)return this.memory()[t];this.memory()[t]=e}return this},forget:function(){if(0==arguments.length)this._memory={};else for(var t=arguments.length-1;t>=0;t--)delete this.memory()[arguments[t]];return this},memory:function(){return this._memory||(this._memory={})}}),g.get=function(t){var i=e.getElementById(x(t)||t);return g.adopt(i)},g.select=function(t,i){return new g.Set(g.utils.map((i||e).querySelectorAll(t),function(t){return g.adopt(t)}))},g.extend(g.Parent,{select:function(t){return g.select(t,this.node)}});var b="abcdef".split("");if("function"!=typeof w){var w=function(t,i){i=i||{bubbles:!1,cancelable:!1,detail:void 0};var n=e.createEvent("CustomEvent");return n.initCustomEvent(t,i.bubbles,i.cancelable,i.detail),n};w.prototype=t.Event.prototype,t.CustomEvent=w}return function(e){for(var i=0,n=["moz","webkit"],r=0;r<n.length&&!t.requestAnimationFrame;++r)e.requestAnimationFrame=e[n[r]+"RequestAnimationFrame"],e.cancelAnimationFrame=e[n[r]+"CancelAnimationFrame"]||e[n[r]+"CancelRequestAnimationFrame"];e.requestAnimationFrame=e.requestAnimationFrame||function(t){var n=(new Date).getTime(),r=Math.max(0,16-(n-i)),s=e.setTimeout(function(){t(n+r)},r);return i=n+r,s},e.cancelAnimationFrame=e.cancelAnimationFrame||e.clearTimeout}(t),g});
\ No newline at end of file
index 9c945d0e9edaa21fe392de001130768edbdebca9..b806d6535e2bcedd5febe2881fccb3926c7fdfa1 100644 (file)
@@ -297,30 +297,30 @@ describe('Event', function() {
     })
     it('attaches multiple handlers on different element', function() {
       var listenerCnt = SVG.listeners.length
-      
+
       var rect2 = draw.rect(100,100);
       var rect3 = draw.rect(100,100);
-      
+
       rect.on('event', action)
       rect2.on('event', action)
       rect3.on('event', function(){ butter = 'melting' })
       rect3.on('event', action)
-      
+
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*']).length).toBe(1)  // 1 listener on rect
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect3.node)]['event']['*']).length).toBe(2) // 2 listener on rect3
       expect(SVG.listeners.length).toBe(listenerCnt + 3)                                                  // added listeners on 3 different elements
     })
     if('attaches a handler to a namespaced event', function(){
       var listenerCnt = SVG.listeners.length
-      
+
       var rect2 = draw.rect(100,100);
       var rect3 = draw.rect(100,100);
-      
+
       rect.on('event.namespace1', action)
       rect2.on('event.namespace2', action)
       rect3.on('event.namespace3', function(){ butter = 'melting' })
       rect3.on('event', action)
-      
+
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*'])).toBeUndefined()          // no global listener on rect
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['namespace1']).length).toBe( 1) // 1 namespaced listener on rect
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect2.node)]['event']['namespace2']).length).toBe(1) // 1 namespaced listener on rect
@@ -355,47 +355,47 @@ describe('Event', function() {
     it('detaches a specific event listener, all other still working', function() {
       rect2 = draw.rect(100,100);
       rect3 = draw.rect(100,100);
-      
+
       rect.on('event', action)
       rect2.on('event', action)
       rect3.on('event', function(){ butter = 'melting' })
-      
+
       rect.off('event', action)
-      
+
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*']).length).toBe(0)
-      
+
       dispatchEvent(rect, 'event')
       expect(toast).toBeNull()
-      
+
       dispatchEvent(rect2, 'event')
       expect(toast).toBe('ready')
-      
+
       dispatchEvent(rect3, 'event')
       expect(butter).toBe('melting')
-      
+
       expect(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*'][action]).toBeUndefined()
     })
     it('detaches a specific namespaced event listener, all other still working', function() {
       rect2 = draw.rect(100,100);
       rect3 = draw.rect(100,100);
-      
+
       rect.on('event.namespace', action)
       rect2.on('event.namespace', action)
       rect3.on('event.namespace', function(){ butter = 'melting' })
-      
+
       rect.off('event.namespace', action)
-      
+
       expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['namespace']).length).toBe(0)
-      
+
       dispatchEvent(rect, 'event')
       expect(toast).toBeNull()
-      
+
       dispatchEvent(rect2, 'event')
       expect(toast).toBe('ready')
-      
+
       dispatchEvent(rect3, 'event')
       expect(butter).toBe('melting')
-      
+
       expect(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['namespace'][action]).toBeUndefined()
     })
     it('detaches all listeners for a specific namespace', function() {
@@ -459,7 +459,7 @@ describe('Event', function() {
       expect(toast).toBe('ready')
     })
   })
-  
+
 
 })
 
index d076209c70ccc15283393786b2419e7f9c4dfe5a..d9a07ac86344029a5fddc304b22424f4646ffed5 100644 (file)
@@ -4,98 +4,165 @@ describe('FX', function() {
   beforeEach(function() {
     rect = draw.rect(100,100).move(100,100)
     fx = rect.animate(500)
+    fx2 = fx.enqueue()
   })
 
-  it('creates an instance of SVG.FX', function() {
+  it('creates an instance of SVG.FX and sets parameter', function() {
     expect(fx instanceof SVG.FX).toBe(true)
+    expect(fx.target).toBe(rect)
+    expect(fx.pos).toBe(0)
+    expect(fx.paused).toBe(false)
+    expect(fx.finished).toBe(false)
+    expect(fx.active).toBe(false)
+    expect(fx.shared.current).toBe(fx)
+    expect(fx._next).toBe(fx2)
+    expect(fx._prev).toBe(null)
+    expect(fx._duration).toBe(500)
+
   })
-  
-  it('creates a new queue and pushes one animation into it', function() {
-    expect(fx._queue.length).toBe(1)
-    expect(fx._queue[0] instance of SVG.Situation).toBe(true)
+
+  describe('current()', function(){
+    it('returns the current fx object', function(){
+      expect(fx.current()).toBe(fx.shared.current)
+    })
   })
-  
-  describe('queue()', function() {
-    it('returns the queue of this animation instance', function() {
-      expect(fx.queue() instanceof Array).toBe(true)
+
+  describe('first()', function(){
+    it('returns the first fx object in the queue', function(){
+      expect(fx.first()).toBe(fx)
     })
   })
-  
-  describe('enqueue()', function() {
-    it('pushes one item to the animation queue', function() {
-      expect(fx.enqueue(500).queue().length).toBe(2)
+
+  describe('last()', function(){
+    it('returns the last fx object in the queue', function(){
+      expect(fx.last()).toBe(fx2)
     })
   })
-  
-  describe('reverse()', function() {
-    it('sets the direction of the animation to -1', function() {
-      expect(fx.reverse()._direction).toBe(-1)
+
+  describe('next()', function(){
+    it('returns the next fx object in the queue', function(){
+      expect(fx.next()).toBe(fx2)
+    })
+    it('returns null when it hits the end of the queue', function(){
+      expect(fx2.next()).toBe(null)
     })
   })
-  
-  describe('play()', function() {
-    it('sets the direction of the animation to 1', function() {
-      expect(fx.play()._direction).toBe(1)
+
+  describe('prev()', function(){
+    it('returns the previous fx object in the queue', function(){
+      expect(fx2.prev()).toBe(fx)
+    })
+    it('returns null whn it hits the start of the queue', function(){
+      expect(fx.prev()).toBe(null)
+    })
+  })
+
+  describe('share()', function() {
+    it('sets a new shared object', function() {
+      var newObj = {}
+      var ret = fx.share(newObj)
+
+      expect(fx.shared).toBe(newObj)
+      expect(ret).toBe(fx)
+
+      // reset the value
+      fx.share({current:fx})
     })
   })
-  
-  describe('get()', function() {
-    it('gets the specified situation object from the queue', function() {
-      expect(fx.get(0)).toBe(fx.queue()[0])
+
+  describe('timeToPos()', function() {
+    it('converts a timestamp to a progress', function() {
+      expect(fx.timeToPos(fx._start+fx._duration/2)).toBe(0.5)
     })
   })
-  
+
+  describe('posToTime()', function() {
+    it('converts a progress to a timestamp', function() {
+      expect(fx.posToTime(0.5)).toBe(fx._start+fx._duration/2)
+    })
+  })
+
   describe('seek()', function() {
-    it('sets the position of the whole animation queue to the specified position', function() {
-      expect(fx.seek(0.5)._pos).toBe(0.5)
+    it('sets the progress to the specified position', function() {
+      var start = fx._start
+      expect(fx.seek(0.5).pos).toBe(0.5)
+      // time is running so we cant compare it directly
+      expect(fx._start).toBeLessThan(start - fx._duration * 0.5 + 1)
+      expect(fx._start).toBeGreaterThan(start - fx._duration * 0.5 - 10)
     })
   })
-  
-  describe('get(0).seek()', function() {
-    it('sets the position of a certain animation in the queue to the specified position', function() {
-      expect(fx.get(0).seek(0.5)._pos).toBe(0.5)
+
+  describe('start()', function(){
+    it('starts the animation if it is the current', function(done) {
+      fx.start()
+      expect(fx.active).toBe(true)
+      expect(fx.timeout).not.toBe(0)
+      setTimeout(function(){
+        expect(fx.pos).toBeGreaterThan(0)
+        done()
+      }, 200)
     })
   })
-  
-  describe('stop()', function() {
-    it('sets the direction of the animation to 0', function() {
-      expect(fx.stop()._direction).toBe(0)
+
+  describe('pause()', function() {
+    it('starts the animation if it is the current', function() {
+      expect(fx.pause().paused).toBe(true)
     })
   })
-  
-  describe('finish()', function() {
-    it('sets the position of the whole animation queue to 1', function() {
-      expect(fx.finish()._pos).toBe(1)
+
+  describe('play()', function() {
+    it('unpause the animation', function(done) {
+      var start = fx.start().pause()._start
+      setTimeout(function(){
+        expect(fx.play().paused).toBe(false)
+        expect(fx._start).not.toBe(start)
+        done()
+      }, 200)
     })
   })
-  
-  describe('get(0).finish()', function() {
-    it('sets the position of a certain animation in the queue to 1', function() {
-      expect(fx.get(0).finish(1)._pos).toBe(1)
+
+  describe('speed()', function() {
+    it('speeds up the animation by the given factor', function(){
+    //console.log(fx.pos)
+      expect(fx.speed(2)._duration).toBe(250)
+      expect(fx.speed(0.5)._duration).toBe(500)
+      expect(fx.seek(0.2).speed(2)._duration).toBe(0.2 * 500 + 0.8 * 500 / 2)
     })
   })
 
+  /*describe('reverse()', function() {
+    it('sets the direction of the animation to -1', function() {
+      expect(fx.reverse()._direction).toBe(-1)
+    })
+  })
+
+  describe('finish()', function() {
+    it('sets the position of the whole animation queue to 1', function() {
+      expect(fx.finish()._pos).toBe(1)
+    })
+  })*/
+
   it('animates the x/y-attr', function(done) {
-  
+
     fx.move(200,200).after(function(){
-    
+
       expect(rect.x()).toBe(200)
       expect(rect.y()).toBe(200)
       done()
-    
+
     });
-    
+
     setTimeout(function(){
       expect(rect.x()).toBeGreaterThan(100)
       expect(rect.y()).toBeGreaterThan(100)
     }, 250)
 
   })
-  
+
   it('animates matrix', function(done) {
-    
+
     fx.transform({a:0.8, b:0.4, c:-0.15, d:0.7, e: 90.3, f: 27.07}).after(function(){
-    
+
       var ctm = rect.ctm()
       expect(ctm.a).toBeCloseTo(0.8)
       expect(ctm.b).toBeCloseTo(0.4)
@@ -103,13 +170,13 @@ describe('FX', function() {
       expect(ctm.d).toBeCloseTo(0.7)
       expect(ctm.e).toBeCloseTo(90.3)
       expect(ctm.f).toBeCloseTo(27.07)
-      
+
       done()
-    
+
     })
-    
+
     setTimeout(function(){
-    
+
       var ctm = rect.ctm();
       expect(ctm.a).toBeLessThan(1)
       expect(ctm.b).toBeGreaterThan(0)
@@ -118,7 +185,7 @@ describe('FX', function() {
       expect(ctm.e).toBeGreaterThan(0)
       expect(ctm.f).toBeGreaterThan(0)
     }, 250)
-    
+
   })
 
 })
\ No newline at end of file
index 377bde9e5cc4d6fcef7d20b45f28c1eee7ceb92e..2960845c12a7280861ce7ddc4a99fb47cccddb0c 100644 (file)
@@ -5,6 +5,8 @@ SVG.easing = {
 , '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
 }
 
+var someVar = 0
+
 SVG.FX = SVG.invent({
 
   create: function(element) {
@@ -19,18 +21,20 @@ SVG.FX = SVG.invent({
     this._next = null
     this._prev = null
 
+    this.id = someVar++
+
     this.animations = {
       // functionToCall: [morphable object, destination value]
       // e.g. x: [SVG.Number, 5]
       // this way its assured, that the start value is set correctly
     }
-    
+
     this.attrs = {
       // todo: check if attr is present in animation before saving
     }
-    
+
     this.styles = {
-    
+
     }
 
     this._once = {
@@ -42,28 +46,38 @@ SVG.FX = SVG.invent({
 
 , extend: {
 
+    // sets up the animation
     animate: function(o){
       o = o || {}
 
+      if(typeof o == 'number') o = {duration:o}
+
       this._duration = o.duration || 1000
       this._delay = o.delay || 0
-      this._start = +new Date + this._delay
+
+      // the end time of the previous is our start
+      var start = this._prev ? this._prev._end : +new Date
+
+      this._start = start + this._delay
       this._end = this._start + this._duration
 
       this.easing = SVG.easing[o.easing || '-'] || o.easing // when easing is a function, its not in SVG.easing
 
+      this.init = false
+
       return this
     }
 
+    // adds a new fx obj to the animation chain
   , enqueue: function(o){
       // create new istance from o or use it directly
       return this.next(
         o instanceof SVG.FX ? o :
-          new SVG.FX(this.target).animate(o)
-      ).next().share(this.shared)
+          new SVG.FX(this.target)
+      ).next().share(this.shared).animate(o)
     }
 
-  // return the next situation object in the animation queue
+    // sets or gets the next situation object in the animation queue
   , next: function(next){
       if(!next) return this._next
 
@@ -72,6 +86,7 @@ SVG.FX = SVG.invent({
       return this
     }
 
+    // sets or gets the previous situation object in the animation queue
   , prev: function(prev){
       if(!prev) return this._prev
 
@@ -80,26 +95,25 @@ SVG.FX = SVG.invent({
       return this
     }
 
+    // returns the first situation object...
   , first: function(){
       var prev = this
       while(prev.prev()){
-        pref = prev.prev()
+        prev = prev.prev()
       }
-
       return prev
     }
 
+    // returns the last situation object...
   , last: function(){
-
       var next = this
       while(next.next()){
         next = next.next()
       }
-
       return next
-
     }
 
+    // sets the shared object which is just a shared reference between all objects
   , share: function(shared){
       this.shared = shared
       return this
@@ -115,30 +129,32 @@ SVG.FX = SVG.invent({
       return this._duration * pos + this._start
     }
 
+    // starts the animationloop
+    // TODO: It may be enough to call just this.step()
   , startAnimFrame: function(){
       this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this))
     }
 
+    // cancels the animationframe
+    // TODO: remove this in favour of the oneliner
   , stopAnimFrame: function(){
       cancelAnimationFrame(this.animationFrame)
     }
 
+    // returns the current (active) fx object
   , current: function(){
       return this.shared.current
     }
 
-  , start: function(){
-
-      /*if(this.fx().current() == this){
-        // morph values from the current position to the destination - maybe move this to another place
-        for(var i in this.animations){
-          if(this.animations[i] instanceof Array){
+    // set this object as current
+  , setAsCurrent: function(){
+      this.shared.current = this
+      return this
+    }
 
-            this.animations[i] = new this.animations[i][0](this.fx().target[i]()).morph(this.animations[i][1])
-            console.log(i, this.animations[i])
-          }
-        }
-      }*/
+    // kicks off the animation - only does something when this obejct is the current
+    // todo: remove timeout. we dont rly need a delay. it can be accomplished from the user itself
+  , start: function(){
 
       // dont start if already started
       if(!this.active && this.current() == this){
@@ -146,35 +162,71 @@ SVG.FX = SVG.invent({
         this._end = this._start + this._duration
         this.active = true
 
+        this.init || this.initAnimations()
+
         this.timeout = setTimeout(function(){ this.startAnimFrame() }.bind(this), this.delay)
       }
 
       return this
     }
 
+    // updates all animations to the current state of the element
+    // this is important when one property could be changed from another property
+  , initAnimations: function() {
+      var i
+
+      for(i in this.animations){
+        // TODO: this is not a clean clone of the array. We may have some unchecked references
+        this.animations[i].value = (i == 'plot' ? this.target.array().value : this.target[i]())
+      }
+
+      for(i in this.attrs){
+        this.attrs[i].value = this.target.attr(i)
+      }
+
+      for(i in this.styles){
+        this.styles[i].value = this.target.style(i)
+      }
+
+      this.init = true
+    }
+
+    // resets the animation to the initial state
+    // TODO: maybe rename to reset
   , stop: function(){
       if(!this.active) return false
       this.active = false
       this.stopAnimFrame()
       clearTimeout(this.timeout)
 
-      return this
+      return this.seek(0)
     }
 
+    // finish off the animation
+    // TODO: does it kickoff the next animation in the queue?
+    //       global finish or fx specific finish?
+  , finish: function(){
+      this.finished = true
+      return this.stop().seek(1)
+    }
+
+    // set the internal animation pointer to the specified position and updates the visualisation
   , seek: function(pos){
       this.pos = pos
-      this._start = -pos * this.duration + new Date
+      this._start = +new Date - pos * this._duration
       this._end = this._start + this._duration
-      return this
+      return this.step(true)
     }
 
+    // speeds up the animation by the given factor
+    // this changes the duration of the animation
   , speed: function(speed){
-      this.speed = speed
-      this.duration = this.duration * this.pos + (1-this.pos) * this.duration / speed
+      this._duration = this._duration * this.pos + (1-this.pos) * this._duration / speed
       this._end = this._start + this._duration
-      return this
+      return this.seek(this.pos)
     }
 
+    // pauses the animation
   , pause: function(){
       this.paused = true
       this.stopAnimFrame()
@@ -182,79 +234,223 @@ SVG.FX = SVG.invent({
       return this
     }
 
+    // sets the direction to forward
   , play: function(){
-      if(this.paused){
+      if(this.shared.reversed){
+        this.shared.reversed = false
         this.seek(this.pos)
+      }
+      
+      return this
+    }
+    
+    // sets the direction to backwards
+  , reverse: function(){
+      if(!this.shared.reversed){
+        this.shared.reversed = true
+        this.seek(1-this.pos)
+      }
+      return this
+    }
+    
+    // resumes a currently paused animation
+  , resume: function(){
+      if(this.paused){
+        this.seek(this.shared.reversed ? 1-this.pos : this.pos)
         this.paused = false
         this.startAnimFrame()
       }
+      return this
+    }
 
+    // adds a callback function for the current animation which is called when this animation finished
+  , after: function(fn){
+      var _this = this
+        , wrapper = function wrapper(e){
+            if(e.detail.fx == _this){
+              fn.call(this)
+              this.off('finished.fx', wrapper) // prevent memory leak
+            }
+          }
+
+      // unbind previously set bindings because they would be overwritten anyway
+      this.target.off('finished.fx', wrapper).on('finished.fx', wrapper)
       return this
     }
 
+    // adds a callback which is called whenever one animation step is performed
+  , during: function(fn){
+      var _this = this
+        , wrapper = function(e){
+            if(e.detail.fx == _this){
+              fn.call(this, e.detail.pos, e.detail.eased, e.detail.fx)
+            }
+          }
+
+      // see above
+      this.target.off('during.fx', wrapper).on('during.fx', wrapper)
+
+      return this.after(function(){
+        this.off('during.fx', wrapper)
+      })
+    }
+
+    // calls after ALL animations in the queue are finished
+  , afterAll: function(fn){
+      var wrapper = function wrapper(e){
+            fn.call(this)
+            this.off('allfinished.fx', wrapper)
+          }
+
+      // see above
+      this.target.off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
+      return this
+    }
+
+    // calls on every animation step for all animations
+  , duringAll: function(fn){
+      var _this = this
+        , wrapper = function(e){
+            fn.call(this, e.detail.fx.totalPosition(), e.detail.pos, e.detail.eased, e.detail.fx)
+          }
+
+      this.target.off('during.fx', wrapper).on('during.fx', wrapper)
+
+      return this.afterAll(function(){
+        this.off('during.fx', wrapper)
+      })
+    }
+
+    // returns an integer from 0-1 indicating the progress of the whole animation queue
+    // we recalculate the end time because it may be changed from methods like seek()
+    // todo: rename position to progress?
+  , totalPosition: function(){
+      var start = this.first()._start
+        , end = this._end
+        , next = this
+      
+      while(next = next.next()){
+        end += next._duration + next._delay
+      }
+
+      return (this.pos * this._duration + this._start - start) / (end - start)
+    }
+
+    // adds one property to the animations
   , push: function(method, args, type){
       this[type || 'animations'][method] = args
       return this.start()
     }
 
+    // removes the specified animation and returns it
   , pop: function(method, type){
       var ret = this[type || 'animations'][method]
       this.drop(method)
       return ret
     }
 
+    // removes the specified animation
   , drop: function(method, type){
       delete this[type || 'animations'][method]
       return this
     }
 
+    // returns the specified animation
   , get: function(method, type){
       return this[type || 'animations'][method]
     }
 
-  , step: function(){
-
-      if(this.paused) return this
+    // perform one step of the animation
+    // when ignoreTime is set the method uses the currently set position. 
+    // Otherwise it will calculate the position based on the time passed
+  , step: function(ignoreTime){
 
-      this.pos = this.timeToPos(+new Date)
+      // convert current time to position
+      if(!ignoreTime) this.pos = this.timeToPos(+new Date)
 
+      if(this.shared.reversed) this.pos = 1 - this.pos
+      
+      // correct position
       if(this.pos > 1) this.pos = 1
       if(this.pos < 0) this.pos = 0
 
+      // apply easing
       var eased = this.easing(this.pos)
 
+      // call once-callbacks
       for(var i in this._once){
-        if(i > this.lastPos && i <= eased) this._once[i](this.pos, eased)
+        if(i > this.lastPos && i <= eased){
+          this._once[i](this.pos, eased)
+          delete this._once[i]
+        }
       }
 
-      this.target.fire('during', {pos: this.pos, eased: eased})
+      // fire during callback with position, eased position and current situation as parameter
+      this.target.fire('during', {pos: this.pos, eased: eased, fx: this})
 
+      // apply the actual animation to every property
       this.eachAt(function(method, args){
         this.target[method].apply(this.target, args)
       })
 
+      // do final code when situation is finished
       if(this.pos == 1){
+
+        // stop animation callback
+        cancelAnimationFrame(this.animationFrame)
+
         this.finished = true
         this.active = false
 
-        this.target.fire('situationfinished')
-        if(this == this.last()) this.target.fire('fxfinished')
-
-        if(this.next())(this.shared.current = this.next()).start()
+        // fire finished callback with current situation as parameter
+        this.target.fire('finished', {fx:this})
+
+        // start the next animation in the queue and mark it as current
+        if(this.next()){
+          this.next().setAsCurrent().start()
+        // or finish off the animation
+        }else{
+          this.target.fire('allfinished')
+          this.target.off('.fx')
+          this.target.fx = null
+        }
 
+      // todo: this is more or less duplicate code. has to be removed
+      }else if(this.shared.reversed && this.pos == 0){
+        // stop animation callback
         cancelAnimationFrame(this.animationFrame)
-      }else{
+
+        this.finished = true
+        this.active = false
+
+        // fire finished callback with current situation as parameter
+        this.target.fire('finished', {fx:this})
+
+        // start the next animation in the queue and mark it as current
+        if(this.prev()){
+          this.prev().setAsCurrent().start()
+        // or finish off the animation
+        }else{
+          this.target.fire('allfinished')
+          this.target.off('.fx')
+          this.target.fx = null
+        }
+      }else if(!this.paused && this.active){
+        // we continue animating when we are not at the end
         this.startAnimFrame()
       }
 
+      // save last eased position for once callback triggering
       this.lastPos = eased
       return this
 
     }
 
+    // calculates the step for every property and calls block with it
+    // todo: include block directly cause it is used only for this purpose
   , eachAt: function(block){
       var i, at
-      
+
       for(i in this.animations){
 
         at = [].concat(this.animations[i]).map(function(el){
@@ -265,7 +461,7 @@ SVG.FX = SVG.invent({
         block.call(this, i, at)
 
       }
-      
+
       for(i in this.attrs){
 
         at = [i].concat(this.attrs[i]).map(function(el){
@@ -276,7 +472,7 @@ SVG.FX = SVG.invent({
         block.call(this, 'attr', at)
 
       }
-      
+
       for(i in this.styles){
 
         at = [i].concat(this.styles[i]).map(function(el){
@@ -287,12 +483,13 @@ SVG.FX = SVG.invent({
         block.call(this, 'style', at)
 
       }
-      
+
       return this
 
     }
 
 
+    // adds an once-callback which is called at a specific position and never again
   , once: function(pos, fn, isEased){
 
       if(!isEased)pos = this.easing(pos)
@@ -302,7 +499,8 @@ SVG.FX = SVG.invent({
       return this
     }
 
-    // with the help of key this function can be used to retrieve 
+    // searchs for a property in the animation chain to make relative movement possible
+    // TODO: this method is outdated because of the use of initAnimations which cover this topic quite well
   , search: function(method, key) {
       var situation = this
 
@@ -339,7 +537,7 @@ SVG.FX = SVG.invent({
 
 })
 
-
+// MorphObj is used whenever no morphable object is given
 SVG.MorphObj = SVG.invent({
 
   create: function(from, to){
@@ -349,13 +547,17 @@ SVG.MorphObj = SVG.invent({
     if(SVG.regex.unit.test(to) || typeof from == 'number') return new SVG.Number(from).morph(to)
 
     // prepare for plain morphing
-    this.from = from
+    this.value = from
     this.destination = to
   }
-  
+
 , extend: {
     at: function(pos, real){
-      return real < 1 ? this.from : this.destination
+      return real < 1 ? this.value : this.destination
+    },
+
+    valueOf: function(){
+      return this.value
     }
   }
 
@@ -368,7 +570,7 @@ SVG.extend(SVG.FX, {
     if (typeof a == 'object') {
       for (var key in a)
         this.attr(key, a[key])
-    
+
     } else {
       // get the current state
       var from = this.search('attr', a)
@@ -381,7 +583,7 @@ SVG.extend(SVG.FX, {
 
         // prepare matrix for morphing
         this.push(a, (new SVG.Matrix(this.target)).morph(v), 'attrs')
-        
+
         // add parametric rotation values
         /*if (this.param) {
           // get initial rotation
@@ -398,11 +600,11 @@ SVG.extend(SVG.FX, {
         if(typeof this[a] == 'function'){
           return this[a](v)
         }
-        
+
         this.push(a, new SVG.MorphObj(from, v), 'attrs')
       }
     }
-    
+
     return this
   }
   // Add animatable styles
@@ -410,10 +612,10 @@ SVG.extend(SVG.FX, {
     if (typeof s == 'object')
       for (var key in s)
         this.style(key, s[key])
-    
+
     else
       this.push(s, new SVG.MorphObj(this.search('style', s), v), 'styles')
-    
+
     return this
   }
   // Animatable x-axis
@@ -445,13 +647,13 @@ SVG.extend(SVG.FX, {
     if (this.target instanceof SVG.Text) {
       // animate font size for Text elements
       this.attr('font-size', width)
-      
+
     } else {
       // animate bbox based size for all other elements
       var w = this.search('width')
         , h = this.search('height')
         , box
-      
+
       if(!w || !h){
         box = this.target.bbox()
       }
@@ -460,7 +662,7 @@ SVG.extend(SVG.FX, {
           .push('height', new SVG.Number(h || box.height).morph(height))
 
     }
-    
+
     return this
   }
   // Add animatable plot
@@ -469,7 +671,7 @@ SVG.extend(SVG.FX, {
   }
   // Add leading method
 , leading: function(value) {
-    return this.target.leading ? 
+    return this.target.leading ?
       this.push('leading', new SVG.Number(this.search('leading')).morph(value)) :
       this
   }
@@ -484,245 +686,7 @@ SVG.extend(SVG.FX, {
         new SVG.Number(box.height).morph(height)
       ])
     }
-    
-    return this
-  }
-})
-
-/*
-SVG.FX = SVG.invent({
-  // Initialize FX object
-  create: function(element) {
-    // store target element
-    this.target = element
-    this._queue = []
-    this._current = 0
-  }
-
-  // Add class methods
-, extend: {
-
-    // pushs a new situation to the queue
-    enqueue: function(o) {
-      this.queue().push(new SVG.Situation(o).fx(this))
-      return this
-    }
-
-    // returns the queue
-  , queue: function() {
-      return this._queue;
-    }
-
-  , current: function() {
-      return this.get(this._current)
-    }
-
-  , last: function() {
-      return this.get(this.queue().length-1)
-    }
-
-  , first: function() {
-      return this.get(0)
-    }
-
-  , search: function(attr) {
-      var current = this.queue().length-1
-
-      while(situation = this.get(--current)){
-
-        // get method of situation if present
-        var attr = situation.get(attr)
-        if(!attr) continue
-
-        // if not yet morphed we extract the destination from the array
-        //if(attr instanceof Array) return attr[1]
-
-        // otherwise from the morphed object
-        return attr.destination
-
-      }
-
-      // return the elements attribute as fallback
-      return this.target[attr]()
-
-    }
-
-  , prev: function() {
-      return this.get(--this._current)
-    }
-
-  , next: function() {
-      return this.get(++this._current)
-    }
-
-  , get: function(i) {
-      if(!this._queue[i]) return null
-      return this._queue[i]
-    }
-
-  , startNext: function() {
-
-      var next = this.next()
-      if(next) next.start()
-      else this.finish()
-
-      return this
-    }
-
-  , pause: function() {
-      this.current().pause()
-      return this
-    }
-
-  , play: function() {
-      this.current().play()
-      return this
-    }
-
-  , resume: function() {
-      this.active = true
-    }
-
-  , finish: function() {
-      this.active = false
-      this.target.fire('fxfinished')
-      return this
-    }
-
-  , reverse: function() {
-      this.reverse = true
-      this.current().play()
-      return this
-    }
-
-  , progress: function(pos) {
-      this.get(this._current).progress(pos)
-      return this
-    }
-
-  , totalProgress: function(pos) {
-      if(pos == null) return this.total
-      this.total = pos
-      return this
-    }
-
-  , time: function(d) {
-      return this.progress(this.duration / d)
-    }
-
-  , totalTime: function(d) {
-      return this.totalProgress(this.duration / d)
-    }
-
-  , timeScale: function(factor) {
-      this.scale = factor
-      return this
-    }
-
-    // Animatable x-axis
-  , x: function(x) {
-      //this.last().push('x', [SVG.Number, x]).start()
-      this.last().push('x', new SVG.Number(this.search('x')).morph(x)).start()
-      return this
-    }
-    // Animatable y-axis
-  , y: function(y) {
-      //this.last().push('y', [SVG.Number, y]).start()
-      this.last().push('y', new SVG.Number(this.search('y')).morph(y)).start()
-
-      return this
-    }
-    // Animatable center x-axis
-  , cx: function(x) {
-      //this.last().push('cx', [SVG.Number, x]).start()
-      this.last().push('cx', new SVG.Number(this.search('cx')).morph(x)).start()
-
-      return this
-    }
-    // Animatable center y-axis
-  , cy: function(y) {
-      //this.last().push('cy', [SVG.Number, y]).start()
-      this.last().push('cy', new SVG.Number(this.search('cy')).morph(y)).start()
-
-      return this
-    }
-    // Add animatable move
-  , move: function(x, y) {
-      return this.x(x).y(y)
-    }
-    // Add animatable center
-  , center: function(x, y) {
-      return this.cx(x).cy(y)
-    }
-  , dx: function(x) {
-      return this.x(this.search('x') + x)
-    }
-  , dy: function(y) {
-      return this.y(this.search('y') + y)
-    }
-  // Relative move over x and y axes
-  , dmove: function(x, y) {
-      return this.dx(x).dy(y)
-    }
-  , attr: function(a, v) {
-      // apply attributes individually
-      if (typeof a == 'object') {
-        for (var key in a)
-          this.attr(key, a[key])
 
-      } else {
-        // get the current state
-        //var from = this.target.attr(a)
-
-        // detect format
-        if (a == 'transform') {
-          // merge given transformation with an existing one
-          if (this.attrs[a])
-            v = this.attrs[a].destination.multiply(v)
-
-          // prepare matrix for morphing
-          this.attrs[a] = (new SVG.Matrix(this.target)).morph(v)
-
-          // add parametric rotation values
-          if (this.param) {
-            // get initial rotation
-            v = this.target.transform('rotation')
-
-            // add param
-            this.attrs[a].param = {
-              from: this.target.param || { rotation: v, cx: this.param.cx, cy: this.param.cy }
-            , to:   this.param
-            }
-          }
-
-        } else {
-          this.attrs[a] = SVG.Color.isColor(v) ?
-            // prepare color for morphing
-            new SVG.Color(from).morph(v) :
-          SVG.regex.unit.test(v) ?
-            // prepare number for morphing
-            new SVG.Number(from).morph(v) :
-            // prepare for plain morphing
-            { from: from, to: v }
-        }
-      }
-
-      return this
-    }
-
-  }
-
-  // Define parent class
-, parent: SVG.Element
-
-  // Add method to parent elements
-, construct: {
-    // Get fx module or create a new one, then animate with given duration and ease
-    animate: function(o) {
-      return (this.fx || (this.fx = new SVG.Situation(this))).animate(o)
-    }
-  , delay: function(delay){
-      return (this.fx || (this.fx = new SVG.Situation(this))).animate({delay:delay})
-    }
+    return this
   }
-})*/
\ No newline at end of file
+})
\ No newline at end of file