From: Pierre Ossman Date: Thu, 12 Feb 2015 12:44:22 +0000 (+0100) Subject: Be more aggressive in finding solid rectangles X-Git-Tag: v1.4.3~4 X-Git-Url: https://source.dussan.org/?a=commitdiff_plain;h=066fabab7a7e5f340309fedf23482379001c0429;p=tigervnc.git Be more aggressive in finding solid rectangles The previous FIXME was incorrect. The old code did in fact continue looking over the entire area. This commit restores that old behaviour. (cherry picked from commit eef5516854cdc466daed1e1a817bb41bc264027d) Conflicts: common/rfb/EncodeManager.cxx --- diff --git a/common/rfb/EncodeManager.cxx b/common/rfb/EncodeManager.cxx index ca60da48..8e328a1c 100644 --- a/common/rfb/EncodeManager.cxx +++ b/common/rfb/EncodeManager.cxx @@ -309,84 +309,105 @@ void EncodeManager::writeSolidRects(Region *changed, const PixelBuffer* pb) std::vector rects; std::vector::const_iterator rect; - // FIXME: This gives up after the first rect it finds. A large update - // (like a whole screen refresh) might have lots of large solid - // areas. - changed->get_rects(&rects); - for (rect = rects.begin(); rect != rects.end(); ++rect) { - Rect sr; - int dx, dy, dw, dh; - - // We start by finding a solid 16x16 block - for (dy = rect->tl.y; dy < rect->br.y; dy += SolidSearchBlock) { - - dh = SolidSearchBlock; - if (dy + dh > rect->br.y) - dh = rect->br.y - dy; - - for (dx = rect->tl.x; dx < rect->br.x; dx += SolidSearchBlock) { - // We define it like this to guarantee alignment - rdr::U32 _buffer; - rdr::U8* colourValue = (rdr::U8*)&_buffer; - - dw = SolidSearchBlock; - if (dx + dw > rect->br.x) - dw = rect->br.x - dx; - - pb->getImage(colourValue, Rect(dx, dy, dx+1, dy+1)); - - sr.setXYWH(dx, dy, dw, dh); - if (checkSolidTile(sr, colourValue, pb)) { - Rect erb, erp; - - Encoder *encoder; - - // We then try extending the area by adding more blocks - // in both directions and pick the combination that gives - // the largest area. - sr.setXYWH(dx, dy, rect->br.x - dx, rect->br.y - dy); - extendSolidAreaByBlock(sr, colourValue, pb, &erb); - - // Did we end up getting the entire rectangle? - if (erb.equals(*rect)) - erp = erb; - else { - // Don't bother with sending tiny rectangles - if (erb.area() < SolidBlockMinArea) - continue; - - // Extend the area again, but this time one pixel - // row/column at a time. - extendSolidAreaByPixel(*rect, erb, colourValue, pb, &erp); - } - - // Send solid-color rectangle. - encoder = encoders[activeEncoders[encoderSolid]]; - conn->writer()->startRect(erp, encoder->encoding); - if (encoder->flags & EncoderUseNativePF) { - encoder->writeSolidRect(erp.width(), erp.height(), - pb->getPF(), colourValue); - } else { - rdr::U32 _buffer2; - rdr::U8* converted = (rdr::U8*)&_buffer2; - - conn->cp.pf().bufferFromBuffer(converted, pb->getPF(), - colourValue, 1); - - encoder->writeSolidRect(erp.width(), erp.height(), - conn->cp.pf(), converted); - } - conn->writer()->endRect(); - - changed->assign_subtract(Region(erp)); - - break; + for (rect = rects.begin(); rect != rects.end(); ++rect) + findSolidRect(*rect, changed, pb); +} + +void EncodeManager::findSolidRect(const Rect& rect, Region *changed, + const PixelBuffer* pb) +{ + Rect sr; + int dx, dy, dw, dh; + + // We start by finding a solid 16x16 block + for (dy = rect.tl.y; dy < rect.br.y; dy += SolidSearchBlock) { + + dh = SolidSearchBlock; + if (dy + dh > rect.br.y) + dh = rect.br.y - dy; + + for (dx = rect.tl.x; dx < rect.br.x; dx += SolidSearchBlock) { + // We define it like this to guarantee alignment + rdr::U32 _buffer; + rdr::U8* colourValue = (rdr::U8*)&_buffer; + + dw = SolidSearchBlock; + if (dx + dw > rect.br.x) + dw = rect.br.x - dx; + + pb->getImage(colourValue, Rect(dx, dy, dx+1, dy+1)); + + sr.setXYWH(dx, dy, dw, dh); + if (checkSolidTile(sr, colourValue, pb)) { + Rect erb, erp; + + Encoder *encoder; + + // We then try extending the area by adding more blocks + // in both directions and pick the combination that gives + // the largest area. + sr.setXYWH(dx, dy, rect.br.x - dx, rect.br.y - dy); + extendSolidAreaByBlock(sr, colourValue, pb, &erb); + + // Did we end up getting the entire rectangle? + if (erb.equals(rect)) + erp = erb; + else { + // Don't bother with sending tiny rectangles + if (erb.area() < SolidBlockMinArea) + continue; + + // Extend the area again, but this time one pixel + // row/column at a time. + extendSolidAreaByPixel(rect, erb, colourValue, pb, &erp); } - } - if (dx < rect->br.x) - break; + // Send solid-color rectangle. + encoder = encoders[activeEncoders[encoderSolid]]; + conn->writer()->startRect(erp, encoder->encoding); + if (encoder->flags & EncoderUseNativePF) { + encoder->writeSolidRect(erp.width(), erp.height(), + pb->getPF(), colourValue); + } else { + rdr::U32 _buffer2; + rdr::U8* converted = (rdr::U8*)&_buffer2; + + conn->cp.pf().bufferFromBuffer(converted, pb->getPF(), + colourValue, 1); + + encoder->writeSolidRect(erp.width(), erp.height(), + conn->cp.pf(), converted); + } + conn->writer()->endRect(); + + changed->assign_subtract(Region(erp)); + + // Search remaining areas by recursion + // FIXME: Is this the best way to divide things up? + + // Left? (Note that we've already searched a SolidSearchBlock + // pixels high strip here) + if ((erp.tl.x != rect.tl.x) && (erp.height() > SolidSearchBlock)) { + sr.setXYWH(rect.tl.x, erp.tl.y + SolidSearchBlock, + erp.tl.x - rect.tl.x, erp.height() - SolidSearchBlock); + findSolidRect(sr, changed, pb); + } + + // Right? + if (erp.br.x != rect.br.x) { + sr.setXYWH(erp.br.x, erp.tl.y, rect.br.x - erp.br.x, erp.height()); + findSolidRect(sr, changed, pb); + } + + // Below? + if (erp.br.y != rect.br.y) { + sr.setXYWH(rect.tl.x, erp.br.y, rect.width(), rect.br.y - erp.br.y); + findSolidRect(sr, changed, pb); + } + + return; + } } } } diff --git a/common/rfb/EncodeManager.h b/common/rfb/EncodeManager.h index df0275ce..5653decf 100644 --- a/common/rfb/EncodeManager.h +++ b/common/rfb/EncodeManager.h @@ -54,6 +54,7 @@ namespace rfb { void writeCopyRects(const UpdateInfo& ui); void writeSolidRects(Region *changed, const PixelBuffer* pb); + void findSolidRect(const Rect& rect, Region *changed, const PixelBuffer* pb); void writeRects(const Region& changed, const PixelBuffer* pb); void writeSubRect(const Rect& rect, const PixelBuffer *pb);