From bec7881979149425a9c1b894f4741413b28c8141 Mon Sep 17 00:00:00 2001 From: Saivan Date: Tue, 27 Feb 2018 00:48:11 +1100 Subject: [PATCH] The first half of the library complies with Standard linting This commit reformats the code so that it complies with the standard linting style. Its currently a work in progress, but it is meant to pave the way for linting in the build process --- dist/svg.js | 10311 +++++++++++++++++++++++---------------------- dist/svg.min.js | 4 +- gulpfile.js | 174 +- src/HtmlNode.js | 19 +- src/arrange.js | 74 +- src/array.js | 63 +- src/attr.js | 67 +- src/bare.js | 25 +- src/boxes.js | 97 +- src/clip.js | 38 +- src/color.js | 99 +- src/container.js | 9 +- src/css.js | 21 +- src/data.js | 26 +- src/default.js | 68 +- src/defs.js | 4 +- src/doc.js | 37 +- src/element.js | 207 +- src/ellipse.js | 78 +- src/event.js | 124 +- src/flatten.js | 12 +- src/fx.js | 547 ++- src/gradient.js | 95 +- src/group.js | 41 +- src/helpers.js | 113 +- src/hyperlink.js | 35 +- src/image.js | 38 +- src/line.js | 40 +- src/marker.js | 62 +- src/mask.js | 33 +- src/matrix.js | 173 +- src/memory.js | 43 +- src/nested.js | 13 +- src/number.js | 72 +- 34 files changed, 6429 insertions(+), 6433 deletions(-) diff --git a/dist/svg.js b/dist/svg.js index d61e04e..9639af2 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,5174 +6,5177 @@ * @copyright Wout Fierens * @license MIT * -* BUILT: Wed Feb 07 2018 10:08:55 GMT+0100 (Mitteleuropäische Zeit) +* BUILT: Tue Feb 27 2018 00:46:24 GMT+1100 (AEDT) */; -(function(root, factory) { - /* istanbul ignore next */ - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// The main wrapping element -var SVG = this.SVG = function(element) { - if (SVG.supported) { - element = createElement(element) - - return element - } -} - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Svg support test -SVG.supported = (function() { - return !! document.createElementNS && - !! document.createElementNS(SVG.ns,'svg').createSVGRect -})() - -// Don't bother to continue if SVG is not supported -if (!SVG.supported) return false - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function(name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function(name) { - // create element - return document.createElementNS(this.ns, name) -} - -// Method for extending objects -SVG.extend = function(modules, methods) { - var key, i - - modules = Array.isArray(modules) ? modules : [modules] - - for (i = modules.length - 1; i >= 0; i--) - if (modules[i]) - for (key in methods) - modules[i].prototype[key] = methods[key] -} - -// Invent new element -SVG.invent = function(config) { - // Create element initializer - var initializer = typeof config.create == 'function' ? - config.create : - function(node) { - this.constructor.call(this, node || SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) - initializer.prototype = new config.inherit - - // Extend with methods - if (config.extend) - SVG.extend(initializer, config.extend) - - // Attach construct method to parent - if (config.construct) - SVG.extend(config.parent || SVG.Container, config.construct) - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function(node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance) return node.instance - - if(!(node instanceof window.SVGElement)) - return new SVG.HtmlNode(node) - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName == 'svg') - element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node) - else if (node.nodeName == 'linearGradient' || node.nodeName == 'radialGradient') - element = new SVG.Gradient(node) - else if (SVG[capitalize(node.nodeName)]) - element = new SVG[capitalize(node.nodeName)](node) - else - element = new SVG.Parent(node) - - return element -} - -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i - - // Parse hex value -, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i - - // Parse rgb value -, rgb: /rgb\((\d+),(\d+),(\d+)\)/ - - // Parse reference id -, reference: /#([a-z0-9\-_]+)/i - - // splits a transformation chain -, transforms: /\)\s*,?\s*/ - - // Whitespace -, whitespace: /\s/g - - // Test hex value -, isHex: /^#[a-f0-9]{3,6}$/i - - // Test rgb value -, isRgb: /^rgb\(/ - - // Test css declaration -, isCss: /[^:]+:[^;]+;?/ - - // Test for blank string -, isBlank: /^(\s+)?$/ - - // Test for numeric string -, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i - - // Test for percent value -, isPercent: /^-?[\d\.]+%$/ - - // Test for image url -, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i - - // split at whitespace and comma -, delimiter: /[\s,]+/ - - // The following regex are used to parse the d attribute of a path - - // Matches all hyphens which are not after an exponent -, hyphen: /([^e])\-/gi - - // Replaces and tests for all path letters -, pathLetters: /[MLHVCSQTAZ]/gi - - // yes we need this one, too -, isPathLetter: /[MLHVCSQTAZ]/i - - // matches 0.154.23.45 -, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi - - // matches . -, dots: /\./g -} - -SVG.utils = { - // Map function - map: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - result.push(block(array[i])) - - return result - } - - // Filter function -, filter: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - if (block(array[i])) - result.push(array[i]) - - return result - } - - // Degrees to radians -, radians: function(d) { - return d % 360 * Math.PI / 180 - } - - // Radians to degrees -, degrees: function(r) { - return r * 180 / Math.PI % 360 - } - -, filterSVGElements: function(nodes) { - return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) - } - +(function(root, factory) { + /* istanbul ignore next */ + if (typeof define === 'function' && define.amd) { + define(function(){ + return factory(root, root.document) + }) + } else if (typeof exports === 'object') { + module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } + } else { + root.SVG = factory(root, root.document) + } +}(typeof window !== "undefined" ? window : this, function(window, document) { + +// The main wrapping element +var SVG = this.SVG = function(element) { + if (SVG.supported) { + element = createElement(element) + + return element + } +} + +// Default namespaces +SVG.ns = 'http://www.w3.org/2000/svg' +SVG.xmlns = 'http://www.w3.org/2000/xmlns/' +SVG.xlink = 'http://www.w3.org/1999/xlink' +SVG.svgjs = 'http://svgjs.com/svgjs' + +// Svg support test +SVG.supported = (function() { + return !! document.createElementNS && + !! document.createElementNS(SVG.ns,'svg').createSVGRect +})() + +// Don't bother to continue if SVG is not supported +if (!SVG.supported) return false + +// Element id sequence +SVG.did = 1000 + +// Get next named element id +SVG.eid = function(name) { + return 'Svgjs' + capitalize(name) + (SVG.did++) +} + +// Method for element creation +SVG.create = function(name) { + // create element + return document.createElementNS(this.ns, name) +} + +// Method for extending objects +SVG.extend = function(modules, methods) { + var key, i + + modules = Array.isArray(modules) ? modules : [modules] + + for (i = modules.length - 1; i >= 0; i--) + if (modules[i]) + for (key in methods) + modules[i].prototype[key] = methods[key] +} + +// Invent new element +SVG.invent = function(config) { + // Create element initializer + var initializer = typeof config.create == 'function' ? + config.create : + function(node) { + this.constructor.call(this, node || SVG.create(config.create)) + } + + // Inherit prototype + if (config.inherit) + initializer.prototype = new config.inherit + + // Extend with methods + if (config.extend) + SVG.extend(initializer, config.extend) + + // Attach construct method to parent + if (config.construct) + SVG.extend(config.parent || SVG.Container, config.construct) + + return initializer +} + +// Adopt existing svg elements +SVG.adopt = function(node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance) return node.instance + + if(!(node instanceof window.SVGElement)) + return new SVG.HtmlNode(node) + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName == 'svg') + element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node) + else if (node.nodeName == 'linearGradient' || node.nodeName == 'radialGradient') + element = new SVG.Gradient(node) + else if (SVG[capitalize(node.nodeName)]) + element = new SVG[capitalize(node.nodeName)](node) + else + element = new SVG.Parent(node) + + return element +} + +// Storage for regular expressions +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i + + // Parse hex value +, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i + + // Parse rgb value +, rgb: /rgb\((\d+),(\d+),(\d+)\)/ + + // Parse reference id +, reference: /#([a-z0-9\-_]+)/i + + // splits a transformation chain +, transforms: /\)\s*,?\s*/ + + // Whitespace +, whitespace: /\s/g + + // Test hex value +, isHex: /^#[a-f0-9]{3,6}$/i + + // Test rgb value +, isRgb: /^rgb\(/ + + // Test css declaration +, isCss: /[^:]+:[^;]+;?/ + + // Test for blank string +, isBlank: /^(\s+)?$/ + + // Test for numeric string +, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i + + // Test for percent value +, isPercent: /^-?[\d\.]+%$/ + + // Test for image url +, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i + + // split at whitespace and comma +, delimiter: /[\s,]+/ + + // The following regex are used to parse the d attribute of a path + + // Matches all hyphens which are not after an exponent +, hyphen: /([^e])\-/gi + + // Replaces and tests for all path letters +, pathLetters: /[MLHVCSQTAZ]/gi + + // yes we need this one, too +, isPathLetter: /[MLHVCSQTAZ]/i + + // matches 0.154.23.45 +, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi + + // matches . +, dots: /\./g +} + +SVG.utils = { + // Map function + map: function(array, block) { + var i + , il = array.length + , result = [] + + for (i = 0; i < il; i++) + result.push(block(array[i])) + + return result + } + + // Filter function +, filter: function(array, block) { + var i + , il = array.length + , result = [] + + for (i = 0; i < il; i++) + if (block(array[i])) + result.push(array[i]) + + return result + } + + // Degrees to radians +, radians: function(d) { + return d % 360 * Math.PI / 180 + } + + // Radians to degrees +, degrees: function(r) { + return r * 180 / Math.PI % 360 + } + +, filterSVGElements: function(nodes) { + return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) + } + +} + +SVG.defaults = { + + // Default attribute values + attrs: { + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' + } +} + +// Module for color convertions +SVG.Color = function (color) { + var match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if (!color) return + + // parse color + if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + } + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + } +} + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function () { + return this.toHex() + }, + // Build hex value + toHex: function () { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + }, + // Build rgb value + toRgb: function () { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + }, + // Calculate true brightness + brightness: function () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + }, + // Make color morphable + morph: function (color) { + this.destination = new SVG.Color(color) + + return this + }, + // Get morphed color at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // normalise pos + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos + + // generate morphed color + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) + }) + } + +}) + +// Testers + +// Test if given value is a color string +SVG.Color.test = function (color) { + color += '' + return SVG.regex.isHex.test(color) || + SVG.regex.isRgb.test(color) +} + +// Test if given value is a rgb object +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' +} + +// Test if given value is a color +SVG.Color.isColor = function (color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color) +} + +// Module for array conversion +SVG.Array = function (array, fallback) { + array = (array || []).valueOf() + + // if array is empty and fallback is provided, use fallback + if (array.length === 0 && fallback) { + array = fallback.valueOf() + } + + // parse array + this.value = this.parse(array) +} + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function (array) { + this.destination = this.parse(array) + + // normalize length of arrays + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1] + var lastDestination = this.destination[this.destination.length - 1] + + while (this.value.length > this.destination.length) { + this.destination.push(lastDestination) + } + while (this.value.length < this.destination.length) { + this.value.push(lastValue) + } + } + + return this + }, + // Clean up any duplicate points + settle: function () { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { + seen.push(this.value[i]) + } + } + + // set new value + this.value = seen + return seen + }, + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed array + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + } + + return new SVG.Array(array) + }, + // Convert array to string + toString: function () { + return this.value.join(' ') + }, + // Real value + valueOf: function () { + return this.value + }, + // Parse whitespace separated string + parse: function (array) { + array = array.valueOf() + + // if already is an array, no need to parse it + if (Array.isArray(array)) return array + + return array.trim().split(SVG.regex.delimiter).map(parseFloat) + }, + // Reverse array + reverse: function () { + this.value.reverse() + + return this + }, + clone: function () { + var clone = new this.constructor() + clone.value = arrayClone(this.value) + return clone + } +}) + +// Poly points array +SVG.PointArray = function(array, fallback) { + SVG.Array.call(this, array, fallback || [[0,0]]) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array +SVG.PointArray.prototype.constructor = SVG.PointArray + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function() { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i].join(',')) + + return array.join(' ') + } + // Convert array to line object +, toLine: function() { + return { + x1: this.value[0][0] + , y1: this.value[0][1] + , x2: this.value[1][0] + , y2: this.value[1][1] + } + } + // Get morphed array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos + , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + + return new SVG.PointArray(array) + } + // Parse point string and flat array +, parse: function(array) { + var points = [] + + array = array.valueOf() + + // if it is an array + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if(Array.isArray(array[0])) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for(var i = 0, len = array.length; i < len; i = i + 2) + points.push([ array[i], array[i+1] ]) + + return points + } + // Move point string +, move: function(x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) + for (var i = this.value.length - 1; i >= 0; i--) + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + + return this + } + // Resize poly string +, size: function(width, height) { + var i, box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } + + return this + } + // Get bounding box of points +, bbox: function() { + var maxX = -Infinity, maxY = -Infinity, minX = Infinity, minY = Infinity + this.value.forEach(function(el) { + maxX = Math.max(el[0], maxX) + maxY = Math.max(el[1], maxY) + minX = Math.min(el[0], minX) + minY = Math.min(el[1], minY) + }) + return {x: minX, y: minY, width: maxX-minX, height: maxY-minY} + } +}) + +var pathHandlers = { + M: function(c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function(c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function(c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function(c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function(c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function(c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function(c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function(c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function(c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function(c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } +} + +var mlhvqtcsaz = 'mlhvqtcsaz'.split('') + +for(var i = 0, il = mlhvqtcsaz.length; i < il; ++i){ + pathHandlers[mlhvqtcsaz[i]] = (function(i){ + return function(c, p, p0) { + if(i == 'H') c[0] = c[0] + p.x + else if(i == 'V') c[0] = c[0] + p.y + else if(i == 'A'){ + c[5] = c[5] + p.x, + c[6] = c[6] + p.y + } + else + for(var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j%2 ? p.y : p.x) + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsaz[i].toUpperCase()) } - -SVG.defaults = { - // Default attribute values - attrs: { - // fill and stroke - 'fill-opacity': 1 - , 'stroke-opacity': 1 - , 'stroke-width': 0 - , 'stroke-linejoin': 'miter' - , 'stroke-linecap': 'butt' - , fill: '#000000' - , stroke: '#000000' - , opacity: 1 - // position - , x: 0 - , y: 0 - , cx: 0 - , cy: 0 - // size - , width: 0 - , height: 0 - // radius - , r: 0 - , rx: 0 - , ry: 0 - // gradient - , offset: 0 - , 'stop-opacity': 1 - , 'stop-color': '#000000' - // text - , 'font-size': 16 - , 'font-family': 'Helvetica, Arial, sans-serif' - , 'text-anchor': 'start' - } - + +// Path points array +SVG.PathArray = function(array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function() { + return arrayToString(this.value) + } + // Move path string +, move: function(x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l == 'M' || l == 'L' || l == 'T') { + this.value[i][1] += x + this.value[i][2] += y + + } else if (l == 'H') { + this.value[i][1] += x + + } else if (l == 'V') { + this.value[i][1] += y + + } else if (l == 'C' || l == 'S' || l == 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l == 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + + } else if (l == 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + + } + } + + return this + } + // Resize path string +, size: function(width, height) { + // get bounding box of current situation + var i, l, box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l == 'M' || l == 'L' || l == 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + + } else if (l == 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + + } else if (l == 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + + } else if (l == 'C' || l == 'S' || l == 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l == 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + + } else if (l == 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + + } + + return this + } + // Test if the passed path array use the same path data commands as this path array +, equalCommands: function(pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for(i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + } + // Make path array morphable +, morph: function(pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if(this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + } + // Get morphed path array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + , destinationArray = this.destination.value + , array = [], pathArray = new SVG.PathArray() + , i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for(j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if(array[i][0] === 'A') { + array[i][4] = +(array[i][4] != 0) + array[i][5] = +(array[i][5] != 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + } + // Absolutize and parse path to array +, parse: function(array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var i, x0, y0, s, seg, arr + , x = 0 + , y = 0 + , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 } + + if(typeof array == 'string'){ + + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + + }else{ + array = array.reduce(function(prev, curr){ + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var arr = [] + , p = new SVG.Point() + , p0 = new SVG.Point() + , index = 0 + , len = array.length + + do{ + // Test if we have a path letter + if(SVG.regex.isPathLetter.test(array[index])){ + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + }else if(s == 'M'){ + s = 'L' + }else if(s == 'm'){ + s = 'l' + } + + arr.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + + }while(len > index) + + return arr + + } + // Get bounding box of path +, bbox: function() { + SVG.parser().path.setAttribute('d', this.toString()) + return SVG.parser.nodes.path.getBBox() + } + +}) + + +// Module for unit convertions +SVG.Number = SVG.invent({ + // Initialize + create: function (value, unit) { + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { + this.value *= 1000 + } + + // store unit + this.unit = unit[5] + } + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf() + this.unit = value.unit + } + } + }, + // Add methods + extend: { + // Stringalize + toString: function () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value + ) + this.unit + }, + toJSON: function () { + return this.toString() + }, // Convert to primitive + valueOf: function () { + return this.value + }, + // Add number + plus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this + number, this.unit || number.unit) + }, + // Subtract number + minus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this - number, this.unit || number.unit) + }, + // Multiply number + times: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this * number, this.unit || number.unit) + }, + // Divide number + divide: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this / number, this.unit || number.unit) + }, + // Convert to different unit + to: function (unit) { + var number = new SVG.Number(this) + + if (typeof unit === 'string') { + number.unit = unit + } + + return number + }, + // Make number morphable + morph: function (number) { + this.destination = new SVG.Number(number) + + if (number.relative) { + this.destination.value += this.value + } + + return this + }, + // Get morphed number at given position + at: function (pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Generate new morphed number + return new SVG.Number(this.destination) + .minus(this) + .times(pos) + .plus(this) + } + + } +}) + +SVG.HtmlNode = SVG.invent({ + create: function (element) { + this.node = element + }, + + extend: { + add: function (element, i) { + element = createElement(element) + if (element instanceof SVG.Nested) { + element = new SVG.Doc(element.node) + element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {}) + } + + if (i === null) { this.node.appendChild(element.node) } else if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i]) + } + + return this + }, + + put: function (element, i) { + this.add(element, i) + return element + } + } +}) + + +SVG.Element = SVG.invent({ + // Initialize node + create: function (node) { + // last fired event on node + this._event = null + + // initialize data object + this.dom = {} + + // create circular reference + this.node = node + if (this.node) { + this.type = node.nodeName + this.node.instance = this + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + } + } + }, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + return this.attr('x', x) + }, + // Move over y-axis + y: function (y) { + return this.attr('y', y) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) + }, + // Move element to given x and y values + move: function (x, y) { + return this.x(x).y(y) + }, + // Move element by its center + center: function (x, y) { + return this.cx(x).cy(y) + }, + // Set width of element + width: function (width) { + return this.attr('width', width) + }, + // Set height of element + height: function (height) { + return this.attr('height', height) + }, + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .width(new SVG.Number(p.width)) + .height(new SVG.Number(p.height)) + }, + // Clone element + clone: function (parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + var clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if (parent) parent.add(clone) + else this.after(clone) + + return clone + }, + // Remove element + remove: function () { + if (this.parent()) { this.parent().removeElement(this) } + + return this + }, + // Replace element + replace: function (element) { + this.after(element).remove() + + return element + }, + // Add element to given container and return self + addTo: function (parent) { + return createElement(parent).put(this) + }, + // Add element to given container and return container + putIn: function (parent) { + return createElement(parent).add(this) + }, + // Get / set id + id: function (id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = SVG.eid(this.type) + } + + // dont't set directly width this.node.id to make `null` work correctly + return this.attr('id', id) + }, + // Checks whether the given point inside the bounding box of the element + inside: function (x, y) { + var box = this.bbox() + + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + }, + // Show element + show: function () { + return this.css('display', '') + }, + // Hide element + hide: function () { + return this.css('display', 'none') + }, + // Is element visible? + visible: function () { + return this.css('display') !== 'none' + }, + // Return id on string conversion + toString: function () { + return this.id() + }, + // Return array of classes on the node + classes: function () { + var attr = this.attr('class') + + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) + }, + // Return true if class exists on the node, false otherwise + hasClass: function (name) { + return this.classes().indexOf(name) !== -1 + }, + // Add class to the node + addClass: function (name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + }, + // Remove class from the node + removeClass: function (name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name + }).join(' ')) + } + + return this + }, + // Toggle the presence of a class on the node + toggleClass: function (name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + }, + // Get referenced element form attribute value + reference: function (attr) { + return SVG.get(this.attr(attr)) + }, + // Returns the parent element instance + parent: function (type) { + var parent = this + + // check for parent + if (!parent.node.parentNode) return null + + // get parent element + parent = SVG.adopt(parent.node.parentNode) + + if (!type) return parent + + // loop trough ancestors if type is given + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = SVG.adopt(parent.node.parentNode) + } + }, + // Get parent document + doc: function () { + return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) + }, // Get defs + defs: function () { + return this.doc().defs() + }, + // return array of all ancestors of given type up to the root svg + parents: function (type) { + var parents = [] + var parent = this + + do { + parent = parent.parent(type) + if (!parent || !parent.node) break + + parents.push(parent) + } while (parent.parent) + + return parents + }, + // matches the element vs a css selector + matches: function (selector) { + return matches(this.node, selector) + }, + // Returns the svg node to call native svg methods on it + native: function () { + return this.node + }, + // Import raw svg + svg: function (svg) { + var well, len + + // act as a setter if svg is given + if (svg && this instanceof SVG.Parent) { + // create temporary holder + well = document.createElementNS(SVG.ns, 'svg') + // dump raw svg + well.innerHTML = svg + + // transplant nodes + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild) + } + + // otherwise act as a getter + } else { + // write svgjs data to the dom + this.writeDataToDom() + + return this.node.outerHTML + } + + return this + }, + // write svgjs data to the dom + writeDataToDom: function () { + // dump variables recursively + if (this.is(SVG.Parent)) { + this.each(function () { + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) + } // see #428 + + return this + }, + // set given data to the elements data property + setData: function (o) { + this.dom = o + return this + }, + is: function (obj) { + return is(this, obj) + } + } +}) + +SVG.easing = { + '-': function (pos) { return pos }, + '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, + '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, + '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } } -// Module for color convertions -SVG.Color = function(color) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if(!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - - } - - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - - } - -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function() { - return this.toHex() - } - // Build hex value -, toHex: function() { - return '#' - + compToHex(this.r) - + compToHex(this.g) - + compToHex(this.b) - } - // Build rgb value -, toRgb: function() { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - } - // Calculate true brightness -, brightness: function() { - return (this.r / 255 * 0.30) - + (this.g / 255 * 0.59) - + (this.b / 255 * 0.11) - } - // Make color morphable -, morph: function(color) { - this.destination = new SVG.Color(color) - - return this - } - // Get morphed color at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos) - , g: ~~(this.g + (this.destination.g - this.g) * pos) - , b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function(color) { - color += '' - return SVG.regex.isHex.test(color) - || SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function(color) { - return color && typeof color.r == 'number' - && typeof color.g == 'number' - && typeof color.b == 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function(color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) + +SVG.morph = function (pos) { + return function (from, to) { + return new SVG.MorphObj(from, to).at(pos) + } } -// Module for array conversion -SVG.Array = function(array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length == 0 && fallback) - array = fallback.valueOf() - - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function(array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length != this.destination.length) { - var lastValue = this.value[this.value.length - 1] - , lastDestination = this.destination[this.destination.length - 1] - - while(this.value.length > this.destination.length) - this.destination.push(lastDestination) - while(this.value.length < this.destination.length) - this.value.push(lastValue) - } - - return this - } - // Clean up any duplicate points -, settle: function() { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) - if (seen.indexOf(this.value[i]) == -1) - seen.push(this.value[i]) - - // set new value - return this.value = seen - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - - return new SVG.Array(array) - } - // Convert array to string -, toString: function() { - return this.value.join(' ') - } - // Real value -, valueOf: function() { - return this.value - } - // Parse whitespace separated string -, parse: function(array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - // Reverse array -, reverse: function() { - this.value.reverse() - - return this - } -, clone: function() { - var clone = new this.constructor() - clone.value = array_clone(this.value) - return clone - } + +SVG.Situation = SVG.invent({ + + create: function (o) { + this.init = false + this.reversed = false + this.reversing = false + + this.duration = new SVG.Number(o.duration).valueOf() + this.delay = new SVG.Number(o.delay).valueOf() + + this.start = +new Date() + this.delay + this.finish = this.start + this.duration + this.ease = o.ease + + // this.loop is incremented from 0 to this.loops + // it is also incremented when in an infinite loop (when this.loops is true) + this.loop = 0 + this.loops = false + + this.animations = { + // functionToCall: [list of morphable objects] + // e.g. move: [SVG.Number, SVG.Number] + } + + this.attrs = { + // holds all attributes which are not represented from a function svg.js provides + // e.g. someAttr: SVG.Number + } + + this.styles = { + // holds all styles which should be animated + // e.g. fill-color: SVG.Color + } + + this.transforms = [ + // holds all transformations as transformation objects + // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] + ] + + this.once = { + // functions to fire at a specific position + // e.g. "0.5": function foo(){} + } + } + +}) + +SVG.FX = SVG.invent({ + + create: function (element) { + this._target = element + this.situations = [] + this.active = false + this.situation = null + this.paused = false + this.lastPos = 0 + this.pos = 0 + // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) + // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 + this.absPos = 0 + this._speed = 1 + }, + + extend: { + + /** + * sets or returns the target of this animation + * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation + * @param ease function || string Function which should be used for easing or easing keyword + * @param delay Number indicating the delay before the animation starts + * @return target || this + */ + animate: function (o, ease, delay) { + if (typeof o === 'object') { + ease = o.ease + delay = o.delay + o = o.duration + } + + var situation = new SVG.Situation({ + duration: o || 1000, + delay: delay || 0, + ease: SVG.easing[ease || '-'] || ease + }) + + this.queue(situation) + + return this + }, + + /** + * sets a delay before the next element of the queue is called + * @param delay Duration of delay in milliseconds + * @return this.target() + */ + delay: function (delay) { + // The delay is performed by an empty situation with its duration + // attribute set to the duration of the delay + var situation = new SVG.Situation({ + duration: delay, + delay: 0, + ease: SVG.easing['-'] + }) + + return this.queue(situation) + }, + + /** + * sets or returns the target of this animation + * @param null || target SVG.Element which should be set as new target + * @return target || this + */ + target: function (target) { + if (target && target instanceof SVG.Element) { + this._target = target + return this + } + + return this._target + }, + + // returns the absolute position at a given time + timeToAbsPos: function (timestamp) { + return (timestamp - this.situation.start) / (this.situation.duration / this._speed) + }, + + // returns the timestamp from a given absolute positon + absPosToTime: function (absPos) { + return this.situation.duration / this._speed * absPos + this.situation.start + }, + + // starts the animationloop + startAnimFrame: function () { + this.stopAnimFrame() + this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) + }, + + // cancels the animationframe + stopAnimFrame: function () { + window.cancelAnimationFrame(this.animationFrame) + }, + + // kicks off the animation - only does something when the queue is currently not active and at least one situation is set + start: function () { + // dont start if already started + if (!this.active && this.situation) { + this.active = true + this.startCurrent() + } + + return this + }, + + // start the current situation + startCurrent: function () { + this.situation.start = +new Date() + this.situation.delay / this._speed + this.situation.finish = this.situation.start + this.situation.duration / this._speed + return this.initAnimations().step() + }, + + /** + * adds a function / Situation to the animation queue + * @param fn function / situation to add + * @return this + */ + queue: function (fn) { + if (typeof fn === 'function' || fn instanceof SVG.Situation) { + this.situations.push(fn) + } + + if (!this.situation) this.situation = this.situations.shift() + + return this + }, + + /** + * pulls next element from the queue and execute it + * @return this + */ + dequeue: function () { + // stop current animation + this.stop() + + // get next animation from queue + this.situation = this.situations.shift() + + if (this.situation) { + if (this.situation instanceof SVG.Situation) { + this.start() + } else { + // If it is not a SVG.Situation, then it is a function, we execute it + this.situation.call(this) + } + } + + return this + }, + + // updates all animations to the current state of the element + // this is important when one property could be changed from another property + initAnimations: function () { + var i, j, source + var s = this.situation + + if (s.init) return this + + for (i in s.animations) { + source = this.target()[i]() + + if (!Array.isArray(source)) { + source = [source] + } + + if (!Array.isArray(s.animations[i])) { + s.animations[i] = [s.animations[i]] + } + + // if(s.animations[i].length > source.length) { + // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) + // } + + for (j = source.length; j--;) { + // The condition is because some methods return a normal number instead + // of a SVG.Number + if (s.animations[i][j] instanceof SVG.Number) { + source[j] = new SVG.Number(source[j]) + } + + s.animations[i][j] = source[j].morph(s.animations[i][j]) + } + } + + for (i in s.attrs) { + s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) + } + + for (i in s.styles) { + s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) + } + + s.initialTransformation = this.target().matrixify() + + s.init = true + return this + }, + + clearQueue: function () { + this.situations = [] + return this + }, + + clearCurrent: function () { + this.situation = null + return this + }, + + /** stops the animation immediately + * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. + * @param clearQueue A Boolean indicating whether to remove queued animation as well. + * @return this + */ + stop: function (jumpToEnd, clearQueue) { + var active = this.active + this.active = false + + if (clearQueue) { + this.clearQueue() + } + + if (jumpToEnd && this.situation) { + // initialize the situation if it was not + !active && this.startCurrent() + this.atEnd() + } + + this.stopAnimFrame() + + return this.clearCurrent() + }, + + /** resets the element to the state where the current element has started + * @return this + */ + reset: function () { + if (this.situation) { + var temp = this.situation + this.stop() + this.situation = temp + this.atStart() + } + return this + }, + + // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. + finish: function () { + this.stop(true, false) + + while (this.dequeue().situation && this.stop(true, false)); + + this.clearQueue().clearCurrent() + + return this + }, + + // set the internal animation pointer at the start position, before any loops, and updates the visualisation + atStart: function () { + return this.at(0, true) + }, + + // set the internal animation pointer at the end position, after all the loops, and updates the visualisation + atEnd: function () { + if (this.situation.loops === true) { + // If in a infinite loop, we end the current iteration + this.situation.loops = this.situation.loop + 1 + } + + if (typeof this.situation.loops === 'number') { + // If performing a finite number of loops, we go after all the loops + return this.at(this.situation.loops, true) + } else { + // If no loops, we just go at the end + return this.at(1, true) + } + }, + + // set the internal animation pointer to the specified position and updates the visualisation + // if isAbsPos is true, pos is treated as an absolute position + at: function (pos, isAbsPos) { + var durDivSpd = this.situation.duration / this._speed + + this.absPos = pos + // If pos is not an absolute position, we convert it into one + if (!isAbsPos) { + if (this.situation.reversed) this.absPos = 1 - this.absPos + this.absPos += this.situation.loop + } + + this.situation.start = +new Date() - this.absPos * durDivSpd + this.situation.finish = this.situation.start + durDivSpd + + return this.step(true) + }, + + /** + * sets or returns the speed of the animations + * @param speed null || Number The new speed of the animations + * @return Number || this + */ + speed: function (speed) { + if (speed === 0) return this.pause() + + if (speed) { + this._speed = speed + // We use an absolute position here so that speed can affect the delay before the animation + return this.at(this.absPos, true) + } else return this._speed + }, + + // Make loopable + loop: function (times, reverse) { + var c = this.last() + + // store total loops + c.loops = (times != null) ? times : true + c.loop = 0 + + if (reverse) c.reversing = true + return this + }, + + // pauses the animation + pause: function () { + this.paused = true + this.stopAnimFrame() + + return this + }, + + // unpause the animation + play: function () { + if (!this.paused) return this + this.paused = false + // We use an absolute position here so that the delay before the animation can be paused + return this.at(this.absPos, true) + }, + + /** + * toggle or set the direction of the animation + * true sets direction to backwards while false sets it to forwards + * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) + * @return this + */ + reverse: function (reversed) { + var c = this.last() + + if (typeof reversed === 'undefined') c.reversed = !c.reversed + else c.reversed = reversed + + return this + }, + + /** + * returns a float from 0-1 indicating the progress of the current animation + * @param eased Boolean indicating whether the returned position should be eased or not + * @return number + */ + progress: function (easeIt) { + return easeIt ? this.situation.ease(this.pos) : this.pos + }, + + /** + * adds a callback function which is called when the current animation is finished + * @param fn Function which should be executed as callback + * @return number + */ + after: function (fn) { + var c = this.last() + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, c) + this.off('finished.fx', wrapper) // prevent memory leak + } + } + + this.target().on('finished.fx', wrapper) + + return this._callStart() + }, + + // adds a callback which is called whenever one animation step is performed + during: function (fn) { + var c = this.last() + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) + } + } + + // see above + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.after(function () { + this.off('during.fx', wrapper) + }) + + return this._callStart() + }, + + // calls after ALL animations in the queue are finished + afterAll: function (fn) { + var wrapper = function wrapper (e) { + fn.call(this) + this.off('allfinished.fx', wrapper) + } + + // see above + this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) + + return this._callStart() + }, + + // calls on every animation step for all animations + duringAll: function (fn) { + var wrapper = function (e) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) + } + + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.afterAll(function () { + this.off('during.fx', wrapper) + }) + + return this._callStart() + }, + + last: function () { + return this.situations.length ? this.situations[this.situations.length - 1] : this.situation + }, + + // adds one property to the animations + add: function (method, args, type) { + this.last()[type || 'animations'][method] = args + return this._callStart() + }, + + /** perform one step of the animation + * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time + * @return this + */ + step: function (ignoreTime) { + // convert current time to an absolute position + if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) + + // This part convert an absolute position to a position + if (this.situation.loops !== false) { + var absPos, absPosInt, lastLoop + + // If the absolute position is below 0, we just treat it as if it was 0 + absPos = Math.max(this.absPos, 0) + absPosInt = Math.floor(absPos) + + if (this.situation.loops === true || absPosInt < this.situation.loops) { + this.pos = absPos - absPosInt + lastLoop = this.situation.loop + this.situation.loop = absPosInt + } else { + this.absPos = this.situation.loops + this.pos = 1 + // The -1 here is because we don't want to toggle reversed when all the loops have been completed + lastLoop = this.situation.loop - 1 + this.situation.loop = this.situation.loops + } + + if (this.situation.reversing) { + // Toggle reversed if an odd number of loops as occured since the last call of step + this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2) + } + } else { + // If there are no loop, the absolute position must not be above 1 + this.absPos = Math.min(this.absPos, 1) + this.pos = this.absPos + } + + // while the absolute position can be below 0, the position must not be below 0 + if (this.pos < 0) this.pos = 0 + + if (this.situation.reversed) this.pos = 1 - this.pos + + // apply easing + var eased = this.situation.ease(this.pos) + + // call once-callbacks + for (var i in this.situation.once) { + if (i > this.lastPos && i <= eased) { + this.situation.once[i].call(this.target(), this.pos, eased) + delete this.situation.once[i] + } + } + + // fire during callback with position, eased position and current situation as parameter + if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + + // the user may call stop or finish in the during callback + // so make sure that we still have a valid situation + if (!this.situation) { + return this + } + + // apply the actual animation to every property + this.eachAt() + + // do final code when situation is finished + if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) { + // stop animation callback + this.stopAnimFrame() + + // fire finished callback with current situation as parameter + this.target().fire('finished', {fx: this, situation: this.situation}) + + if (!this.situations.length) { + this.target().fire('allfinished') + + // Recheck the length since the user may call animate in the afterAll callback + if (!this.situations.length) { + this.target().off('.fx') // there shouldnt be any binding left, but to make sure... + this.active = false + } + } + + // start next animation + if (this.active) this.dequeue() + else this.clearCurrent() + } else if (!this.paused && this.active) { + // we continue animating when we are not at the end + this.startAnimFrame() + } + + // save last eased position for once callback triggering + this.lastPos = eased + return this + }, + + // calculates the step for every property and calls block with it + eachAt: function () { + var i, len, at + var self = this + var target = this.target() + var s = this.situation + + // apply animations which can be called trough a method + for (i in s.animations) { + at = [].concat(s.animations[i]).map(function (el) { + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target[i].apply(target, at) + } + + // apply animation which has to be applied with attr() + for (i in s.attrs) { + at = [i].concat(s.attrs[i]).map(function (el) { + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.attr.apply(target, at) + } + + // apply animation which has to be applied with css() + for (i in s.styles) { + at = [i].concat(s.styles[i]).map(function (el) { + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.css.apply(target, at) + } + + // animate initialTransformation which has to be chained + if (s.transforms.length) { + // get initial initialTransformation + at = s.initialTransformation + for (i = 0, len = s.transforms.length; i < len; i++) { + // get next transformation in chain + var a = s.transforms[i] + + // multiply matrix directly + if (a instanceof SVG.Matrix) { + if (a.relative) { + at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) + } else { + at = at.morph(a).at(s.ease(this.pos)) + } + continue + } + + // when transformation is absolute we have to reset the needed transformation first + if (!a.relative) { + a.undo(at.extract()) + } + + // and reapply it after + at = at.multiply(a.at(s.ease(this.pos))) + } + + // set new matrix on element + target.matrix(at) + } + + return this + }, + + // adds an once-callback which is called at a specific position and never again + once: function (pos, fn, isEased) { + var c = this.last() + if (!isEased) pos = c.ease(pos) + + c.once[pos] = fn + + return this + }, + + _callStart: function () { + setTimeout(function () { this.start() }.bind(this), 0) + return this + } + + }, + + parent: SVG.Element, + + // Add method to parent elements + construct: { + // Get fx module or create a new one, then animate with given duration and ease + animate: function (o, ease, delay) { + return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) + }, + delay: function (delay) { + return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) + }, + stop: function (jumpToEnd, clearQueue) { + if (this.fx) { + this.fx.stop(jumpToEnd, clearQueue) + } + + return this + }, + finish: function () { + if (this.fx) { + this.fx.finish() + } + + return this + }, + // Pause current animation + pause: function () { + if (this.fx) { + this.fx.pause() + } + + return this + }, + // Play paused current animation + play: function () { + if (this.fx) { this.fx.play() } + + return this + }, + // Set/Get the speed of the animations + speed: function (speed) { + if (this.fx) { + if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) } + } + + return this + } + } + +}) + +// MorphObj is used whenever no morphable object is given +SVG.MorphObj = SVG.invent({ + + create: function (from, to) { + // prepare color for morphing + if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) + // prepare value list for morphing + if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) + // prepare number for morphing + if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) + + // prepare for plain morphing + this.value = from + this.destination = to + }, + + extend: { + at: function (pos, real) { + return real < 1 ? this.value : this.destination + }, + + valueOf: function () { + return this.value + } + } + +}) + +SVG.extend(SVG.FX, { + // Add animatable attributes + attr: function (a, v, relative) { + // apply attributes individually + if (typeof a === 'object') { + for (var key in a) { + this.attr(key, a[key]) + } + } else { + this.add(a, v, 'attrs') + } + + return this + }, + // Add animatable styles + css: function (s, v) { + if (typeof s === 'object') { + for (var key in s) { + this.css(key, s[key]) + } + } else { + this.add(s, v, 'styles') + } + + return this + }, + // Animatable x-axis + x: function (x, relative) { + if (this.target() instanceof SVG.G) { + this.transform({x: x}, relative) + return this + } + + var num = new SVG.Number(x) + num.relative = relative + return this.add('x', num) + }, + // Animatable y-axis + y: function (y, relative) { + if (this.target() instanceof SVG.G) { + this.transform({y: y}, relative) + return this + } + + var num = new SVG.Number(y) + num.relative = relative + return this.add('y', num) + }, + // Animatable center x-axis + cx: function (x) { + return this.add('cx', new SVG.Number(x)) + }, + // Animatable center y-axis + cy: function (y) { + return this.add('cy', new SVG.Number(y)) + }, + // Add animatable move + move: function (x, y) { + return this.x(x).y(y) + }, + // Add animatable center + center: function (x, y) { + return this.cx(x).cy(y) + }, + // Add animatable size + size: function (width, height) { + if (this.target() instanceof SVG.Text) { + // animate font size for Text elements + this.attr('font-size', width) + } else { + // animate bbox based size for all other elements + var box + + if (!width || !height) { + box = this.target().bbox() + } + + if (!width) { + width = box.width / box.height * height + } + + if (!height) { + height = box.height / box.width * width + } + + this.add('width', new SVG.Number(width)) + .add('height', new SVG.Number(height)) + } + + return this + }, + // Add animatable width + width: function (width) { + return this.add('width', new SVG.Number(width)) + }, + // Add animatable height + height: function (height) { + return this.add('height', new SVG.Number(height)) + }, + // Add animatable plot + plot: function (a, b, c, d) { + // Lines can be plotted with 4 arguments + if (arguments.length === 4) { + return this.plot([a, b, c, d]) + } + + return this.add('plot', new (this.target().morphArray)(a)) + }, + // Add leading method + leading: function (value) { + return this.target().leading + ? this.add('leading', new SVG.Number(value)) + : this + }, + // Add animatable viewbox + viewbox: function (x, y, width, height) { + if (this.target() instanceof SVG.Container) { + this.add('viewbox', new SVG.Box(x, y, width, height)) + } + + return this + }, + update: function (o) { + if (this.target() instanceof SVG.Stop) { + if (typeof o === 'number' || o instanceof SVG.Number) { + return this.update({ + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }) + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) + } + + return this + } +}) + +SVG.Matrix = SVG.invent({ + // Initialize + create: function (source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + var i + + // ensure source as object + source = source instanceof SVG.Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + : arguments.length == 6 ? arrayToMatrix([].slice.call(arguments)) + : Array.isArray(source) ? arrayToMatrix(source) + : typeof source === 'object' ? source + : base + + // merge source + for (i = abcdef.length - 1; i >= 0; --i) { + this[abcdef[i]] = source[abcdef[i]] != null ? + source[abcdef[i]] : base[abcdef[i]] + } + }, + + // Add methods + extend: { + // Extract individual transformations + extract: function () { + // find delta transform points + var px = deltaTransformPoint(this, 0, 1) + var py = deltaTransformPoint(this, 1, 0) + var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 + + return { + // translation + x: this.e, + y: this.f, + transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b), + transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d), + // skew + skewX: -skewX, + skewY: 180 / Math.PI * Math.atan2(py.y, py.x), + // scale + scaleX: Math.sqrt(this.a * this.a + this.b * this.b), + scaleY: Math.sqrt(this.c * this.c + this.d * this.d), + // rotation + rotation: skewX, + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f, + matrix: new SVG.Matrix(this) + } + }, + // Clone matrix + clone: function () { + return new SVG.Matrix(this) + }, + // Morph one matrix into another + morph: function (matrix) { + // store new destination + this.destination = new SVG.Matrix(matrix) + + return this + }, + // Get morphed matrix at a given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos + }) + + return matrix + }, + // Multiplies by given matrix + multiply: function (matrix) { + return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) + }, + // Inverses matrix + inverse: function () { + return new SVG.Matrix(this.native().inverse()) + }, + // Translate matrix + translate: function (x, y) { + return new SVG.Matrix(this.native().translate(x || 0, y || 0)) + }, + // Scale matrix + scale: function (x, y, cx, cy) { + // support uniformal scale + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) + }, + // Rotate matrix + rotate: function (r, cx, cy) { + // convert degrees to radians + r = SVG.utils.radians(r) + + return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) + }, + // Flip matrix on x or y, at a given offset + flip: function (a, o) { + return a === 'x' ? this.scale(-1, 1, o, 0) + : a === 'y' ? this.scale(1, -1, 0, o) + : this.scale(-1, -1, a, o != null ? o : a) + }, + // Skew + skew: function (x, y, cx, cy) { + // support uniformal skew + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // convert degrees to radians + x = SVG.utils.radians(x) + y = SVG.utils.radians(y) + + return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) + }, + // SkewX + skewX: function (x, cx, cy) { + return this.skew(x, 0, cx, cy) + }, + // SkewY + skewY: function (y, cx, cy) { + return this.skew(0, y, cx, cy) + }, + // Transform around a center point + around: function (cx, cy, matrix) { + return this + .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) + .multiply(matrix) + .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) + }, + // Convert to native SVGMatrix + native: function () { + // create new matrix + var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]] + } + + return matrix + }, + // Convert matrix to string + toString: function () { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + } + }, + + // Define parent + parent: SVG.Element, + + // Add parent method + construct: { + // Get current matrix + ctm: function () { + return new SVG.Matrix(this.node.getCTM()) + }, + // Get current screen matrix + screenCTM: function () { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (this instanceof SVG.Nested) { + var rect = this.rect(1, 1) + var m = rect.node.getScreenCTM() + rect.remove() + return new SVG.Matrix(m) + } + return new SVG.Matrix(this.node.getScreenCTM()) + } + + } + +}) + +SVG.Point = SVG.invent({ + // Initialize + create: function(x,y) { + var i, source, base = {x:0, y:0} + + // ensure source as object + source = Array.isArray(x) ? + {x:x[0], y:x[1]} : + typeof x === 'object' ? + {x:x.x, y:x.y} : + x != null ? + {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value + + // merge source + this.x = source.x + this.y = source.y + } + + // Add methods +, extend: { + // Clone point + clone: function() { + return new SVG.Point(this) + } + // Morph one point into another + , morph: function(x, y) { + // store new destination + this.destination = new SVG.Point(x, y) + + return this + } + // Get morphed point at a given position + , at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos + , y: this.y + (this.destination.y - this.y) * pos + }) + + return point + } + // Convert to native SVGPoint + , native: function() { + // create new point + var point = SVG.parser.nodes.svg.node.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + + return point + } + // transform point with matrix + , transform: function(matrix) { + return new SVG.Point(this.native().matrixTransform(matrix.native())) + } + + } + +}) + +SVG.extend(SVG.Element, { + + // Get point + point: function(x, y) { + return new SVG.Point(x,y).transform(this.screenCTM().inverse()); + } + +}) + +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function (a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {} + v = this.node.attributes + for (n = v.length - 1; n >= 0; n--) { a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue } + + return a + } else if (typeof a === 'object') { + // apply every attribute individually if an object is passed + for (v in a) this.attr(v, a[v]) + } else if (v === null) { + // remove value + this.node.removeAttribute(a) + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a) + return v == null ? SVG.defaults.attrs[a] + : SVG.regex.isNumber.test(v) ? parseFloat(v) + : v + } else { + // convert image fill and stroke to patterns + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { + v = this.doc().defs().image(v) + } + + if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { + this.add(v) + }) + } + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof v === 'number') { + v = new SVG.Number(v) + } else if (SVG.Color.isColor(v)) { + // ensure full hex color + v = new SVG.Color(v) + } else if (Array.isArray(v)) { + // parse array values + v = new SVG.Array(v) + } + + // if the passed attribute is leading... + if (a === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(v) + } + } else { + // set given attribute on node + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) + : this.node.setAttribute(a, v.toString()) + } + + // rebuild if required + if (this.rebuild && (a === 'font-size' || a === 'x')) { + this.rebuild(a, v) + } + } + + return this + } +}) + +SVG.extend(SVG.Element, { + // Add transformations + transform: function(o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this + , matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // get current matrix + matrix = new SVG.Matrix(target) + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = relative ? + // relative + matrix.multiply(new SVG.Matrix(o)) : + // absolute + new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = relative ? + // relative + matrix.rotate(o.rotation, o.cx, o.cy) : + // absolute + matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + if (!relative) { + // absolute; multiply inversed values + var e = matrix.extract() + o.scaleX = o.scaleX * 1 / e.scaleX + o.scaleY = o.scaleY * 1 / e.scaleY + } + + matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skew != null || o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 + o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 + + if (!relative) { + // absolute; reset skew values + var e = matrix.extract() + matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) + } + + matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if(o.flip == 'x' || o.flip == 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if(o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + if (relative) { + // relative + matrix = matrix.translate(o.x, o.y) + } else { + // absolute + if (o.x != null) matrix.e = o.x + if (o.y != null) matrix.f = o.y + } + } + + return this.attr('transform', matrix) + } +}) + +SVG.extend(SVG.FX, { + transform: function(o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this.target() + , matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skewX != null ? o.skewX : 0 + o.skewY = o.skewY != null ? o.skewY : 0 + + matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if(o.flip == 'x' || o.flip == 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if(o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + matrix = new SVG.Translate(o.x, o.y) + } + + if(!matrix) return this + + matrix.relative = relative + + this.last().transforms.push(matrix) + + return this._callStart() + } +}) + +SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function() { + return this.attr('transform', null) + }, + // merge the whole transformation chain into one matrix and returns it + matrixify: function() { + + var matrix = (this.attr('transform') || '') + // split transformations + .split(SVG.regex.transforms).slice(0,-1).map(function(str){ + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] + }) + // merge every transformation into one matrix + .reduce(function(matrix, transform){ + + if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) + return matrix[transform[0]].apply(matrix, transform[1]) + + }, new SVG.Matrix()) + + return matrix + }, + // add an element to another parent without changing the visual representation on the screen + toParent: function(parent) { + if(this == parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this + }, + // same as above with parent equals root-svg + toDoc: function() { + return this.toParent(this.doc()) + } + +}) + +SVG.Transformation = SVG.invent({ + + create: function(source, inversed){ + + if(arguments.length > 1 && typeof inversed != 'boolean'){ + return this.constructor.call(this, [].slice.call(arguments)) + } + + if(Array.isArray(source)){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + this[this.arguments[i]] = source[i] + } + } else if(typeof source == 'object'){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + this[this.arguments[i]] = source[this.arguments[i]] + } + } + + this.inversed = false + + if(inversed === true){ + this.inversed = true + } + + } + +, extend: { + + arguments: [] + , method: '' + + , at: function(pos){ + + var params = [] + + for(var i = 0, len = this.arguments.length; i < len; ++i){ + params.push(this[this.arguments[i]]) + } + + var m = this._undo || new SVG.Matrix() + + m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) + + return this.inversed ? m.inverse() : m + + } + + , undo: function(o){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] + } + + // The method SVG.Matrix.extract which was used before calling this + // method to obtain a value for the parameter o doesn't return a cx and + // a cy so we use the ones that were provided to this object at its creation + o.cx = this.cx + o.cy = this.cy + + this._undo = new SVG[capitalize(this.method)](o, true).at(1) + + return this + } + + } + +}) + +SVG.Translate = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['transformedX', 'transformedY'] + , method: 'translate' + } + +}) + +SVG.Rotate = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['rotation', 'cx', 'cy'] + , method: 'rotate' + , at: function(pos){ + var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) + return this.inversed ? m.inverse() : m + } + , undo: function(o){ + this._undo = o + return this + } + } + +}) + +SVG.Scale = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['scaleX', 'scaleY', 'cx', 'cy'] + , method: 'scale' + } + +}) + +SVG.Skew = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['skewX', 'skewY', 'cx', 'cy'] + , method: 'skew' + } + +}) + +SVG.extend(SVG.Element, { + // Dynamic style generator + css: function (s, v) { + var ret = {} + var t, i + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { + t = el.split(/\s*:\s*/) + ret[t[0]] = t[1] + }) + return ret + } + + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(s)) { + for (i = s.length; i--;) { + ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] + } + return ret + } + + // get style for property + if (typeof s === 'string') { + return this.node.style[camelCase(s)] + } + + // set styles in object + if (typeof s === 'object') { + for (i in s) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] + } + } + } + + // set style for property + if (arguments.length === 2) { + this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v + } + + return this + } +}) + +SVG.Parent = SVG.invent({ + // Initialize node + create: function(node) { + this.constructor.call(this, node) + } + + // Inherit from +, inherit: SVG.Element + + // Add class methods +, extend: { + // Returns all child elements + children: function() { + return SVG.utils.map(this.node.children, function(node) { + return SVG.adopt(node) + }) + } + // Add given element at a position + , add: function(element, i) { + element = createElement(element) + + if (i == null) + this.node.appendChild(element.node) + else if (element.node != this.node.children[i]) + this.node.insertBefore(element.node, this.node.children[i]) + + return this + } + // Basically does the same as `add()` but returns the added element instead + , put: function(element, i) { + this.add(element, i) + return element.instance || element + } + // Checks if the given element is a child + , has: function(element) { + return this.index(element) >= 0 + } + // Gets index of given element + , index: function(element) { + return [].slice.call(this.node.children).indexOf(element.node) + } + // Get a element at the given index + , get: function(i) { + return SVG.adopt(this.node.children[i]) + } + // Get first child + , first: function() { + return this.get(0) + } + // Get the last child + , last: function() { + return this.get(this.node.children.length - 1) + } + // Iterates over all children and invokes a given block + , each: function(block, deep) { + var i, il + , children = this.children() + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) + block.apply(children[i], [i, children]) + + if (deep && (children[i] instanceof SVG.Parent)) + children[i].each(block, deep) + } + + return this + } + // Remove a given child + , removeElement: function(element) { + this.node.removeChild(element.node) + + return this + } + // Remove all elements in this container + , clear: function() { + // remove children + while(this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // remove defs reference + delete this._defs + + return this + } + } + +}) + +SVG.extend(SVG.Parent, { + flatten: function (parent) { + if (this instanceof SVG.Defs) return this + + parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) + + this.each(function () { + if (this instanceof SVG.Defs) return this + if (this instanceof SVG.Parent) return this.flatten(parent) + return this.toParent(parent) + }) + + // we need this so that SVG.Doc does not get removed + this.node.firstElementChild || this.remove() + + return this + } +}) + +SVG.Container = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor.call(this, node) + }, + + // Inherit from + inherit: SVG.Parent +}) + +// Add events to elements +;[ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', + // , 'mouseenter' -> not supported by IE + // , 'mouseleave' -> not supported by IE + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].forEach(function (event) { + // add event to SVG.Element + SVG.Element.prototype[event] = function (f) { + // bind event to element rather than element node + SVG.on(this, event, f) + return this + } + }) + +// Initialize listeners stack +SVG.listeners = [] +SVG.handlerMap = [] +SVG.listenerId = 0 + +// Add event binder in the SVG namespace +SVG.on = function (node, events, listener, binding, options) { + events.split(SVG.regex.delimiter).forEach(function (event) { + // create listener, get object-index + var l = listener.bind(binding || node) + var n = node instanceof SVG.Element ? node.node : node + var index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 + var ev = event.split('.')[0] + var ns = event.split('.')[1] || '*' + + // ensure valid object + SVG.listeners[index] = SVG.listeners[index] || {} + SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} + SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} + + if (!listener._svgjsListenerId) { + listener._svgjsListenerId = ++SVG.listenerId + } + + // reference listener + SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l + + // add listener + n.addEventListener(ev, l, options || false) + }) +} + +// Add event unbinder in the SVG namespace +SVG.off = function (node, event, listener) { + var index = SVG.handlerMap.indexOf(node) + var ev = event && event.split('.')[0] + var ns = event && event.split('.')[1] + var namespace = '' + + if (index === -1) return + + if (listener) { + if (typeof listener === 'function') listener = listener._svgjsListenerId + if (!listener) return + + // remove listener reference + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { + // remove listener + node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) + + delete SVG.listeners[index][ev][ns || '*'][listener] + } + } else if (ns && ev) { + // remove all listeners for a namespaced event + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { + for (listener in SVG.listeners[index][ev][ns]) { + SVG.off(node, [ev, ns].join('.'), listener) + } + + delete SVG.listeners[index][ev][ns] + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in SVG.listeners[index]) { + for (namespace in SVG.listeners[index][event]) { + if (ns === namespace) { + SVG.off(node, [event, ns].join('.')) + } + } + } + } else if (ev) { + // remove all listeners for the event + if (SVG.listeners[index][ev]) { + for (namespace in SVG.listeners[index][ev]) { + SVG.off(node, [ev, namespace].join('.')) + } + + delete SVG.listeners[index][ev] + } + } else { + // remove all listeners on a given node + for (event in SVG.listeners[index]) { + SVG.off(node, event) + } + + delete SVG.listeners[index] + delete SVG.handlerMap[index] + } +} + +// +SVG.extend(SVG.Element, { + // Bind given event to listener + on: function (event, listener, binding, options) { + SVG.on(this, event, listener, binding, options) + return this + }, + + // Unbind event from listener + off: function (event, listener) { + SVG.off(this.node, event, listener) + return this + }, + + // Fire given event + fire: function (event, data) { + // Dispatch event + if (event instanceof window.Event) { + this.node.dispatchEvent(event) + } else { + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) + } + + this._event = event + return this + }, + + event: function () { + return this._event + } +}) + +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs', + + // Inherit from + inherit: SVG.Container +}) + +SVG.G = SVG.invent({ + // Initialize node + create: 'g', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) + }, + // Move over y-axis + y: function (y) { + return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) + }, + gbox: function () { + var bbox = this.bbox() + var trans = this.transform() + + bbox.x += trans.x + bbox.x2 += trans.x + bbox.cx += trans.x + + bbox.y += trans.y + bbox.y2 += trans.y + bbox.cy += trans.y + + return bbox + } + }, + + // Add parent method + construct: { + // Create a group element + group: function () { + return this.put(new SVG.G()) + } + } +}) + +// ### This module adds backward / forward functionality to elements. + +// +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function () { + return this.parent().children() + }, + + // Get the curent position siblings + position: function () { + return this.parent().index(this) + }, + + // Get the next element (will return null if there is none) + next: function () { + return this.siblings()[this.position() + 1] + }, + + // Get the next element (will return null if there is none) + prev: function () { + return this.siblings()[this.position() - 1] + }, + + // Send given element one step forward + forward: function () { + var i = this.position() + 1 + var p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element one step backward + backward: function () { + var i = this.position() + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1) + } + + return this + }, + + // Send given element all the way to the front + front: function () { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element all the way to the back + back: function () { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0) + } + + return this + }, + + // Inserts a given element before the targeted element + before: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this + }, + + // Insters a given element after the targeted element + after: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this + } +}) + +SVG.Mask = SVG.invent({ + // Initialize node + create: 'mask', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unmask all masked elements and remove itself + remove: function () { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask() + }) + + // remove mask from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [mask*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create masking element + mask: function () { + return this.defs().put(new SVG.Mask()) + } + } +}) + +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function (element) { + // use given mask or create a new one + var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + + // apply mask + return this.attr('mask', 'url("#' + masker.id() + '")') + }, + // Unmask element + unmask: function () { + return this.attr('mask', null) + }, + masker: function () { + return this.reference('mask') + } +}) + +SVG.ClipPath = SVG.invent({ + // Initialize node + create: 'clipPath', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unclip all clipped elements and remove itself + remove: function () { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip() + }) + + // remove clipPath from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [clip-path*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create clipping element + clip: function () { + return this.defs().put(new SVG.ClipPath()) + } + } +}) + +// +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function (element) { + // use given clip or create a new one + var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + + // apply mask + return this.attr('clip-path', 'url("#' + clipper.id() + '")') + }, + // Unclip element + unclip: function () { + return this.attr('clip-path', null) + }, + clipper: function () { + return this.reference('clip-path') + } + +}) + +SVG.Gradient = SVG.invent({ + // Initialize node + create: function (type) { + this.constructor.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Add a color stop + stop: function (offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity) + }, + // Update gradient + update: function (block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'gradientTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + }, + + // Add parent method + construct: { + // Create gradient element in defs + gradient: function (type, block) { + return this.defs().gradient(type, block) + } + } +}) + +// Add animatable methods to both gradient and fx module +SVG.extend([SVG.Gradient, SVG.FX], { + // From position + from: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) + : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + }, + // To position + to: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) + : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + } +}) + +// Base gradient generation +SVG.extend(SVG.Defs, { + // define gradient + gradient: function (type, block) { + return this.put(new SVG.Gradient(type)).update(block) + } + +}) + +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop', + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // add color stops + update: function (o) { + if (typeof o === 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + return this + } + } + +}) + +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Return the fill id + url: function() { + return 'url(#' + this.id() + ')' + } + // Update pattern by rebuilding + , update: function(block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Alias string convertion to fill + , toString: function() { + return this.url() + } + // custom attr to handle transform + , attr: function(a, b, c) { + if(a == 'transform') a = 'patternTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + + } + + // Add parent method +, construct: { + // Create pattern element in defs + pattern: function(width, height, block) { + return this.defs().pattern(width, height, block) + } + } +}) + +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function(width, height, block) { + return this.put(new SVG.Pattern).update(block).attr({ + x: 0 + , y: 0 + , width: width + , height: height + , patternUnits: 'userSpaceOnUse' + }) + } + +}) +SVG.Doc = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor.call(this, node || SVG.create('svg')) + + // set svg element attributes and ensure defs node + this.namespace().defs() + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Add namespaces + namespace: function () { + return this + .attr({ xmlns: SVG.ns, version: '1.1' }) + .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) + .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) + }, + // Creates and returns defs element + defs: function () { + return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) + }, + // custom parent method + parent: function () { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + }, + // Removes the doc from the DOM + remove: function () { + if (this.parent()) { + this.parent().removeChild(this.node) + } + + return this + }, + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + return this + }, + toNested: function () { + var el = SVG.create('svg') + this.node.instance = null + el.appendChild(this.node) + + return SVG.adopt(this.node) + } + } + +}) + +SVG.Shape = SVG.invent({ + // Initialize node + create: function(node) { + this.constructor.call(this, node) + } + + // Inherit from +, inherit: SVG.Element + +}) + + +SVG.Bare = SVG.invent({ + // Initialize + create: function (element, inherit) { + // construct element + this.constructor.call(this, SVG.create(element)) + + // inherit custom methods + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { + this[method] = inherit.prototype[method] + } + } + } + }, + + // Inherit from + inherit: SVG.Element, + + // Add methods + extend: { + // Insert some plain text + words: function (text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + } +}) + +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function (element, inherit) { + return this.put(new SVG.Bare(element, inherit)) + } +}) + +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol' + + // Inherit from +, inherit: SVG.Container + +, construct: { + // create symbol + symbol: function() { + return this.put(new SVG.Symbol) + } + } +}) + +SVG.Use = SVG.invent({ + // Initialize node + create: 'use' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Use element as a reference + element: function(element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, SVG.xlink) + } + } + + // Add parent method +, construct: { + // Create a use element + use: function(element, file) { + return this.put(new SVG.Use).element(element, file) + } + } +}) + +SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a rect element + rect: function(width, height) { + return this.put(new SVG.Rect()).size(width, height) + } + } +}) +SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create circle element, based on ellipse + circle: function (size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) + } + } }) -// Poly points array -SVG.PointArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [[0,0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array -SVG.PointArray.prototype.constructor = SVG.PointArray - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function() { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i].join(',')) - - return array.join(' ') - } - // Convert array to line object -, toLine: function() { - return { - x1: this.value[0][0] - , y1: this.value[0][1] - , x2: this.value[1][0] - , y2: this.value[1][1] - } - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos - , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - - return new SVG.PointArray(array) - } - // Parse point string and flat array -, parse: function(array) { - var points = [] - - array = array.valueOf() - - // if it is an array - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if(Array.isArray(array[0])) { - return array - } - } else { // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - - // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - if (array.length % 2 !== 0) array.pop() - - // wrap points in two-tuples and parse points as floats - for(var i = 0, len = array.length; i < len; i = i + 2) - points.push([ array[i], array[i+1] ]) - - return points - } - // Move point string -, move: function(x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) - for (var i = this.value.length - 1; i >= 0; i--) - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - - return this - } - // Resize poly string -, size: function(width, height) { - var i, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - } - // Get bounding box of points -, bbox: function() { - var maxX = -Infinity, maxY = -Infinity, minX = Infinity, minY = Infinity - this.value.forEach(function(el) { - maxX = Math.max(el[0], maxX) - maxY = Math.max(el[1], maxY) - minX = Math.min(el[0], minX) - minY = Math.min(el[1], minY) - }) - return {x: minX, y: minY, width: maxX-minX, height: maxY-minY} - } -}) - -var pathHandlers = { - M: function(c, p, p0) { - p.x = p0.x = c[0] - p.y = p0.y = c[1] - - return ['M', p.x, p.y] - }, - L: function(c, p) { - p.x = c[0] - p.y = c[1] - return ['L', c[0], c[1]] - }, - H: function(c, p) { - p.x = c[0] - return ['H', c[0]] - }, - V: function(c, p) { - p.y = c[0] - return ['V', c[0]] - }, - C: function(c, p) { - p.x = c[4] - p.y = c[5] - return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] - }, - S: function(c, p) { - p.x = c[2] - p.y = c[3] - return ['S', c[0], c[1], c[2], c[3]] - }, - Q: function(c, p) { - p.x = c[2] - p.y = c[3] - return ['Q', c[0], c[1], c[2], c[3]] - }, - T: function(c, p) { - p.x = c[0] - p.y = c[1] - return ['T', c[0], c[1]] - }, - Z: function(c, p, p0) { - p.x = p0.x - p.y = p0.y - return ['Z'] - }, - A: function(c, p) { - p.x = c[5] - p.y = c[6] - return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] - } -} - -var mlhvqtcsaz = 'mlhvqtcsaz'.split('') - -for(var i = 0, il = mlhvqtcsaz.length; i < il; ++i){ - pathHandlers[mlhvqtcsaz[i]] = (function(i){ - return function(c, p, p0) { - if(i == 'H') c[0] = c[0] + p.x - else if(i == 'V') c[0] = c[0] + p.y - else if(i == 'A'){ - c[5] = c[5] + p.x, - c[6] = c[6] + p.y - } - else - for(var j = 0, jl = c.length; j < jl; ++j) { - c[j] = c[j] + (j%2 ? p.y : p.x) - } - - return pathHandlers[i](c, p, p0) - } - })(mlhvqtcsaz[i].toUpperCase()) -} - -// Path points array -SVG.PathArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array -SVG.PathArray.prototype.constructor = SVG.PathArray - -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function() { - return arrayToString(this.value) - } - // Move path string -, move: function(x, y) { - // get bounding box of current situation - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] += x - this.value[i][2] += y - - } else if (l == 'H') { - this.value[i][1] += x - - } else if (l == 'V') { - this.value[i][1] += y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y - - if (l == 'C') { - this.value[i][5] += x - this.value[i][6] += y - } - - } else if (l == 'A') { - this.value[i][6] += x - this.value[i][7] += y - } - - } - } - - return this - } - // Resize path string -, size: function(width, height) { - // get bounding box of current situation - var i, l, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - - } else if (l == 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - - } else if (l == 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - - if (l == 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y - } - - } else if (l == 'A') { - // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height - - // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y - } - - } - - return this - } - // Test if the passed path array use the same path data commands as this path array -, equalCommands: function(pathArray) { - var i, il, equalCommands - - pathArray = new SVG.PathArray(pathArray) - - equalCommands = this.value.length === pathArray.value.length - for(i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0] - } - - return equalCommands - } - // Make path array morphable -, morph: function(pathArray) { - pathArray = new SVG.PathArray(pathArray) - - if(this.equalCommands(pathArray)) { - this.destination = pathArray - } else { - this.destination = null - } - - return this - } - // Get morphed path array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - var sourceArray = this.value - , destinationArray = this.destination.value - , array = [], pathArray = new SVG.PathArray() - , i, il, j, jl - - // Animate has specified in the SVG spec - // See: https://www.w3.org/TR/SVG11/paths.html#PathElement - for (i = 0, il = sourceArray.length; i < il; i++) { - array[i] = [sourceArray[i][0]] - for(j = 1, jl = sourceArray[i].length; j < jl; j++) { - array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos - } - // For the two flags of the elliptical arc command, the SVG spec say: - // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true - // Elliptical arc command as an array followed by corresponding indexes: - // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] - // 0 1 2 3 4 5 6 7 - if(array[i][0] === 'A') { - array[i][4] = +(array[i][4] != 0) - array[i][5] = +(array[i][5] != 0) - } - } - - // Directly modify the value of a path array, this is done this way for performance - pathArray.value = array - return pathArray - } - // Absolutize and parse path to array -, parse: function(array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() - - // prepare for parsing - var i, x0, y0, s, seg, arr - , x = 0 - , y = 0 - , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 } - - if(typeof array == 'string'){ - - array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter) // split into array - - }else{ - array = array.reduce(function(prev, curr){ - return [].concat.call(prev, curr) - }, []) - } - - // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - var arr = [] - , p = new SVG.Point() - , p0 = new SVG.Point() - , index = 0 - , len = array.length - - do{ - // Test if we have a path letter - if(SVG.regex.isPathLetter.test(array[index])){ - s = array[index] - ++index - // If last letter was a move command and we got no new, it defaults to [L]ine - }else if(s == 'M'){ - s = 'L' - }else if(s == 'm'){ - s = 'l' - } - - arr.push(pathHandlers[s].call(null, - array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), - p, p0 - ) - ) - - }while(len > index) - - return arr - - } - // Get bounding box of path -, bbox: function() { - SVG.parser().path.setAttribute('d', this.toString()) - return SVG.parser.nodes.path.getBBox() - } - -}) - -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function(value, unit) { - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] == '%') - this.value /= 100 - else if (unit[5] == 's') - this.value *= 1000 - - // store unit - this.unit = unit[5] - } - - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - - } - // Add methods -, extend: { - // Stringalize - toString: function() { - return ( - this.unit == '%' ? - ~~(this.value * 1e8) / 1e6: - this.unit == 's' ? - this.value / 1e3 : - this.value - ) + this.unit - } - , toJSON: function() { - return this.toString() - } - , // Convert to primitive - valueOf: function() { - return this.value - } - // Add number - , plus: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - } - // Subtract number - , minus: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - } - // Multiply number - , times: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - } - // Divide number - , divide: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - } - // Convert to different unit - , to: function(unit) { - var number = new SVG.Number(this) - - if (typeof unit === 'string') - number.unit = unit - - return number - } - // Make number morphable - , morph: function(number) { - this.destination = new SVG.Number(number) - - if(number.relative) { - this.destination.value += this.value - } - - return this - } - // Get morphed number at given position - , at: function(pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - - } -}) - -SVG.HtmlNode = SVG.invent({ - create: function(element) { - this.node = element - } - -, extend: { - add: function(element, i) { - element = createElement(element) - if(element instanceof SVG.Nested) { - element = new SVG.Doc(element.node) - element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {}) - } - - if (i == null) - this.node.appendChild(element.node) - else if (element.node != this.node.children[i]) - this.node.insertBefore(element.node, this.node.children[i]) - - return this - } - - , put: function(element, i) { - this.add(element, i) - return element - } - } -}) - - -SVG.Element = SVG.invent({ - // Initialize node - create: function(node) { - // last fired event on node - this._event = null - - // initialize data object - this.dom = {} - - // create circular reference - if (this.node = node) { - this.type = node.nodeName - this.node.instance = this - - if(node.hasAttribute('svgjs:data')) { - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - } - } - } - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - return this.attr('y', y) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - } - // Move element to given x and y values - , move: function(x, y) { - return this.x(x).y(y) - } - // Move element by its center - , center: function(x, y) { - return this.cx(x).cy(y) - } - // Set width of element - , width: function(width) { - return this.attr('width', width) - } - // Set height of element - , height: function(height) { - return this.attr('height', height) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - } - // Clone element - , clone: function(parent) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() - - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if(parent) parent.add(clone) - else this.after(clone) - - return clone - } - // Remove element - , remove: function() { - if (this.parent()) - this.parent().removeElement(this) - - return this - } - // Replace element - , replace: function(element) { - this.after(element).remove() - - return element - } - // Add element to given container and return self - , addTo: function(parent) { - return createElement(parent).put(this) - } - // Add element to given container and return container - , putIn: function(parent) { - return createElement(parent).add(this) - } - // Get / set id - , id: function(id) { - // generate new id if no id set - if(typeof id == 'undefined' && !this.node.id) { - this.node.id = SVG.eid(this.type) - } - - // dont't set directly width this.node.id to make `null` work correctly - return this.attr('id', id) - } - // Checks whether the given point inside the bounding box of the element - , inside: function(x, y) { - var box = this.bbox() - - return x > box.x - && y > box.y - && x < box.x + box.width - && y < box.y + box.height - } - // Show element - , show: function() { - return this.css('display', '') - } - // Hide element - , hide: function() { - return this.css('display', 'none') - } - // Is element visible? - , visible: function() { - return this.css('display') != 'none' - } - // Return id on string conversion - , toString: function() { - return this.id() - } - // Return array of classes on the node - , classes: function() { - var attr = this.attr('class') - - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - } - // Return true if class exists on the node, false otherwise - , hasClass: function(name) { - return this.classes().indexOf(name) != -1 - } - // Add class to the node - , addClass: function(name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - } - // Remove class from the node - , removeClass: function(name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function(c) { - return c != name - }).join(' ')) - } - - return this - } - // Toggle the presence of a class on the node - , toggleClass: function(name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - } - // Get referenced element form attribute value - , reference: function(attr) { - return SVG.get(this.attr(attr)) - } - // Returns the parent element instance - , parent: function(type) { - var parent = this - - // check for parent - if(!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if(!type) return parent - - // loop trough ancestors if type is given - while(parent && parent.node instanceof window.SVGElement){ - if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - } - // Get parent document - , doc: function() { - return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - } - , // Get defs - defs: function() { - return this.doc().defs() - } - // return array of all ancestors of given type up to the root svg - , parents: function(type) { - var parents = [], parent = this - - do{ - parent = parent.parent(type) - if(!parent || !parent.node) break - - parents.push(parent) - } while(parent.parent) - - return parents - } - // matches the element vs a css selector - , matches: function(selector){ - return matches(this.node, selector) - } - // Returns the svg node to call native svg methods on it - , native: function() { - return this.node - } - // Import raw svg - , svg: function(svg) { - var well, len - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') - // dump raw svg - well.innerHTML = svg - - // transplant nodes - for (len = well.children.length;len--;) { - this.node.appendChild(well.firstElementChild) - } - - // otherwise act as a getter - } else { - // write svgjs data to the dom - this.writeDataToDom() - - return this.node.outerHTML - } - - return this - } - // write svgjs data to the dom - , writeDataToDom: function() { - - // dump variables recursively - if(this.is(SVG.Parent)){ - this.each(function(){ - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if(Object.keys(this.dom).length) - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - - return this - } - // set given data to the elements data property - , setData: function(o){ - this.dom = o - return this - } - , is: function(obj){ - return is(this, obj) - } - } -}) - -SVG.easing = { - '-': function(pos){return pos} -, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} -, '>': function(pos){return Math.sin(pos * Math.PI / 2)} -, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} -} - -SVG.morph = function(pos){ - return function(from, to) { - return new SVG.MorphObj(from, to).at(pos) - } -} - -SVG.Situation = SVG.invent({ - - create: function(o){ - this.init = false - this.reversed = false - this.reversing = false - - this.duration = new SVG.Number(o.duration).valueOf() - this.delay = new SVG.Number(o.delay).valueOf() - - this.start = +new Date() + this.delay - this.finish = this.start + this.duration - this.ease = o.ease - - // this.loop is incremented from 0 to this.loops - // it is also incremented when in an infinite loop (when this.loops is true) - this.loop = 0 - this.loops = false - - this.animations = { - // functionToCall: [list of morphable objects] - // e.g. move: [SVG.Number, SVG.Number] - } - - this.attrs = { - // holds all attributes which are not represented from a function svg.js provides - // e.g. someAttr: SVG.Number - } - - this.styles = { - // holds all styles which should be animated - // e.g. fill-color: SVG.Color - } - - this.transforms = [ - // holds all transformations as transformation objects - // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] - ] - - this.once = { - // functions to fire at a specific position - // e.g. "0.5": function foo(){} - } - - } - -}) - - -SVG.FX = SVG.invent({ - - create: function(element) { - this._target = element - this.situations = [] - this.active = false - this.situation = null - this.paused = false - this.lastPos = 0 - this.pos = 0 - // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) - // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 - this.absPos = 0 - this._speed = 1 - } - -, extend: { - - /** - * sets or returns the target of this animation - * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param ease function || string Function which should be used for easing or easing keyword - * @param delay Number indicating the delay before the animation starts - * @return target || this - */ - animate: function(o, ease, delay){ - - if(typeof o == 'object'){ - ease = o.ease - delay = o.delay - o = o.duration - } - - var situation = new SVG.Situation({ - duration: o || 1000, - delay: delay || 0, - ease: SVG.easing[ease || '-'] || ease - }) - - this.queue(situation) - - return this - } - - /** - * sets a delay before the next element of the queue is called - * @param delay Duration of delay in milliseconds - * @return this.target() - */ - , delay: function(delay){ - // The delay is performed by an empty situation with its duration - // attribute set to the duration of the delay - var situation = new SVG.Situation({ - duration: delay, - delay: 0, - ease: SVG.easing['-'] - }) - - return this.queue(situation) - } - - /** - * sets or returns the target of this animation - * @param null || target SVG.Element which should be set as new target - * @return target || this - */ - , target: function(target){ - if(target && target instanceof SVG.Element){ - this._target = target - return this - } - - return this._target - } - - // returns the absolute position at a given time - , timeToAbsPos: function(timestamp){ - return (timestamp - this.situation.start) / (this.situation.duration/this._speed) - } - - // returns the timestamp from a given absolute positon - , absPosToTime: function(absPos){ - return this.situation.duration/this._speed * absPos + this.situation.start - } - - // starts the animationloop - , startAnimFrame: function(){ - this.stopAnimFrame() - this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this)) - } - - // cancels the animationframe - , stopAnimFrame: function(){ - window.cancelAnimationFrame(this.animationFrame) - } - - // kicks off the animation - only does something when the queue is currently not active and at least one situation is set - , start: function(){ - // dont start if already started - if(!this.active && this.situation){ - this.active = true - this.startCurrent() - } - - return this - } - - // start the current situation - , startCurrent: function(){ - this.situation.start = +new Date + this.situation.delay/this._speed - this.situation.finish = this.situation.start + this.situation.duration/this._speed - return this.initAnimations().step() - } - - /** - * adds a function / Situation to the animation queue - * @param fn function / situation to add - * @return this - */ - , queue: function(fn){ - if(typeof fn == 'function' || fn instanceof SVG.Situation) - this.situations.push(fn) - - if(!this.situation) this.situation = this.situations.shift() - - return this - } - - /** - * pulls next element from the queue and execute it - * @return this - */ - , dequeue: function(){ - // stop current animation - this.stop() - - // get next animation from queue - this.situation = this.situations.shift() - - if(this.situation){ - if(this.situation instanceof SVG.Situation) { - this.start() - } else { - // If it is not a SVG.Situation, then it is a function, we execute it - this.situation.call(this) - } - } - - return this - } - - // updates all animations to the current state of the element - // this is important when one property could be changed from another property - , initAnimations: function() { - var i, j, source - var s = this.situation - - if(s.init) return this - - for(i in s.animations){ - source = this.target()[i]() - - if(!Array.isArray(source)) { - source = [source] - } - - if(!Array.isArray(s.animations[i])) { - s.animations[i] = [s.animations[i]] - } - - //if(s.animations[i].length > source.length) { - // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) - //} - - for(j = source.length; j--;) { - // The condition is because some methods return a normal number instead - // of a SVG.Number - if(s.animations[i][j] instanceof SVG.Number) - source[j] = new SVG.Number(source[j]) - - s.animations[i][j] = source[j].morph(s.animations[i][j]) - } - } - - for(i in s.attrs){ - s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) - } - - for(i in s.styles){ - s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) - } - - s.initialTransformation = this.target().matrixify() - - s.init = true - return this - } - , clearQueue: function(){ - this.situations = [] - return this - } - , clearCurrent: function(){ - this.situation = null - return this - } - /** stops the animation immediately - * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. - * @param clearQueue A Boolean indicating whether to remove queued animation as well. - * @return this - */ - , stop: function(jumpToEnd, clearQueue){ - var active = this.active - this.active = false - - if(clearQueue){ - this.clearQueue() - } - - if(jumpToEnd && this.situation){ - // initialize the situation if it was not - !active && this.startCurrent() - this.atEnd() - } - - this.stopAnimFrame() - - return this.clearCurrent() - } - - /** resets the element to the state where the current element has started - * @return this - */ - , reset: function(){ - if(this.situation){ - var temp = this.situation - this.stop() - this.situation = temp - this.atStart() - } - return this - } - - // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - , finish: function(){ - - this.stop(true, false) - - while(this.dequeue().situation && this.stop(true, false)); - - this.clearQueue().clearCurrent() - - return this - } - - // set the internal animation pointer at the start position, before any loops, and updates the visualisation - , atStart: function() { - return this.at(0, true) - } - - // set the internal animation pointer at the end position, after all the loops, and updates the visualisation - , atEnd: function() { - if (this.situation.loops === true) { - // If in a infinite loop, we end the current iteration - this.situation.loops = this.situation.loop + 1 - } - - if(typeof this.situation.loops == 'number') { - // If performing a finite number of loops, we go after all the loops - return this.at(this.situation.loops, true) - } else { - // If no loops, we just go at the end - return this.at(1, true) - } - } - - // set the internal animation pointer to the specified position and updates the visualisation - // if isAbsPos is true, pos is treated as an absolute position - , at: function(pos, isAbsPos){ - var durDivSpd = this.situation.duration/this._speed - - this.absPos = pos - // If pos is not an absolute position, we convert it into one - if (!isAbsPos) { - if (this.situation.reversed) this.absPos = 1 - this.absPos - this.absPos += this.situation.loop - } - - this.situation.start = +new Date - this.absPos * durDivSpd - this.situation.finish = this.situation.start + durDivSpd - - return this.step(true) - } - - /** - * sets or returns the speed of the animations - * @param speed null || Number The new speed of the animations - * @return Number || this - */ - , speed: function(speed){ - if (speed === 0) return this.pause() - - if (speed) { - this._speed = speed - // We use an absolute position here so that speed can affect the delay before the animation - return this.at(this.absPos, true) - } else return this._speed - } - - // Make loopable - , loop: function(times, reverse) { - var c = this.last() - - // store total loops - c.loops = (times != null) ? times : true - c.loop = 0 - - if(reverse) c.reversing = true - return this - } - - // pauses the animation - , pause: function(){ - this.paused = true - this.stopAnimFrame() - - return this - } - - // unpause the animation - , play: function(){ - if(!this.paused) return this - this.paused = false - // We use an absolute position here so that the delay before the animation can be paused - return this.at(this.absPos, true) - } - - /** - * toggle or set the direction of the animation - * true sets direction to backwards while false sets it to forwards - * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) - * @return this - */ - , reverse: function(reversed){ - var c = this.last() - - if(typeof reversed == 'undefined') c.reversed = !c.reversed - else c.reversed = reversed - - return this - } - - - /** - * returns a float from 0-1 indicating the progress of the current animation - * @param eased Boolean indicating whether the returned position should be eased or not - * @return number - */ - , progress: function(easeIt){ - return easeIt ? this.situation.ease(this.pos) : this.pos - } - - /** - * adds a callback function which is called when the current animation is finished - * @param fn Function which should be executed as callback - * @return number - */ - , after: function(fn){ - var c = this.last() - , wrapper = function wrapper(e){ - if(e.detail.situation == c){ - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } - - this.target().on('finished.fx', wrapper) - - return this._callStart() - } - - // adds a callback which is called whenever one animation step is performed - , during: function(fn){ - var c = this.last() - , wrapper = function(e){ - if(e.detail.situation == c){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } - - // see above - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.after(function(){ - this.off('during.fx', wrapper) - }) - - return this._callStart() - } - - // calls after ALL animations in the queue are finished - , afterAll: function(fn){ - var wrapper = function wrapper(e){ - fn.call(this) - this.off('allfinished.fx', wrapper) - } - - // see above - this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) - - return this._callStart() - } - - // calls on every animation step for all animations - , duringAll: function(fn){ - var wrapper = function(e){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } - - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.afterAll(function(){ - this.off('during.fx', wrapper) - }) - - return this._callStart() - } - - , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.situation - } - - // adds one property to the animations - , add: function(method, args, type){ - this.last()[type || 'animations'][method] = args - return this._callStart() - } - - /** perform one step of the animation - * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time - * @return this - */ - , step: function(ignoreTime){ - - // convert current time to an absolute position - if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) - - // This part convert an absolute position to a position - if(this.situation.loops !== false) { - var absPos, absPosInt, lastLoop - - // If the absolute position is below 0, we just treat it as if it was 0 - absPos = Math.max(this.absPos, 0) - absPosInt = Math.floor(absPos) - - if(this.situation.loops === true || absPosInt < this.situation.loops) { - this.pos = absPos - absPosInt - lastLoop = this.situation.loop - this.situation.loop = absPosInt - } else { - this.absPos = this.situation.loops - this.pos = 1 - // The -1 here is because we don't want to toggle reversed when all the loops have been completed - lastLoop = this.situation.loop - 1 - this.situation.loop = this.situation.loops - } - - if(this.situation.reversing) { - // Toggle reversed if an odd number of loops as occured since the last call of step - this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) - } - - } else { - // If there are no loop, the absolute position must not be above 1 - this.absPos = Math.min(this.absPos, 1) - this.pos = this.absPos - } - - // while the absolute position can be below 0, the position must not be below 0 - if(this.pos < 0) this.pos = 0 - - if(this.situation.reversed) this.pos = 1 - this.pos - - - // apply easing - var eased = this.situation.ease(this.pos) - - // call once-callbacks - for(var i in this.situation.once){ - if(i > this.lastPos && i <= eased){ - this.situation.once[i].call(this.target(), this.pos, eased) - delete this.situation.once[i] - } - } - - // fire during callback with position, eased position and current situation as parameter - if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) - - // the user may call stop or finish in the during callback - // so make sure that we still have a valid situation - if(!this.situation){ - return this - } - - // apply the actual animation to every property - this.eachAt() - - // do final code when situation is finished - if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - - // stop animation callback - this.stopAnimFrame() - - // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.situation}) - - if(!this.situations.length){ - this.target().fire('allfinished') - - // Recheck the length since the user may call animate in the afterAll callback - if(!this.situations.length){ - this.target().off('.fx') // there shouldnt be any binding left, but to make sure... - this.active = false - } - } - - // start next animation - if(this.active) this.dequeue() - else this.clearCurrent() - - }else if(!this.paused && this.active){ - // we continue animating when we are not at the end - this.startAnimFrame() - } - - // save last eased position for once callback triggering - this.lastPos = eased - return this - - } - - // calculates the step for every property and calls block with it - , eachAt: function(){ - var i, len, at, self = this, target = this.target(), s = this.situation - - // apply animations which can be called trough a method - for(i in s.animations){ - - at = [].concat(s.animations[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target[i].apply(target, at) - - } - - // apply animation which has to be applied with attr() - for(i in s.attrs){ - - at = [i].concat(s.attrs[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.attr.apply(target, at) - - } - - // apply animation which has to be applied with css() - for(i in s.styles){ - - at = [i].concat(s.styles[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.css.apply(target, at) - - } - - // animate initialTransformation which has to be chained - if(s.transforms.length){ - - // get initial initialTransformation - at = s.initialTransformation - for(i = 0, len = s.transforms.length; i < len; i++){ - - // get next transformation in chain - var a = s.transforms[i] - - // multiply matrix directly - if(a instanceof SVG.Matrix){ - - if(a.relative){ - at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) - }else{ - at = at.morph(a).at(s.ease(this.pos)) - } - continue - } - - // when transformation is absolute we have to reset the needed transformation first - if(!a.relative) - a.undo(at.extract()) - - // and reapply it after - at = at.multiply(a.at(s.ease(this.pos))) - - } - - // set new matrix on element - target.matrix(at) - } - - return this - - } - - - // adds an once-callback which is called at a specific position and never again - , once: function(pos, fn, isEased){ - var c = this.last() - if(!isEased) pos = c.ease(pos) - - c.once[pos] = fn - - return this - } - - , _callStart: function() { - setTimeout(function(){this.start()}.bind(this), 0) - return this - } - - } - -, parent: SVG.Element - - // Add method to parent elements -, construct: { - // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, ease, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - } - , delay: function(delay){ - return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - } - , stop: function(jumpToEnd, clearQueue) { - if (this.fx) - this.fx.stop(jumpToEnd, clearQueue) - - return this - } - , finish: function() { - if (this.fx) - this.fx.finish() - - return this - } - // Pause current animation - , pause: function() { - if (this.fx) - this.fx.pause() - - return this - } - // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() - - return this - } - // Set/Get the speed of the animations - , speed: function(speed) { - if (this.fx) - if (speed == null) - return this.fx.speed() - else - this.fx.speed(speed) - - return this - } - } - -}) - -// MorphObj is used whenever no morphable object is given -SVG.MorphObj = SVG.invent({ - - create: function(from, to){ - // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare value list for morphing - if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - } - -, extend: { - at: function(pos, real){ - return real < 1 ? this.value : this.destination - }, - - valueOf: function(){ - return this.value - } - } - -}) - -SVG.extend(SVG.FX, { - // Add animatable attributes - attr: function(a, v, relative) { - // apply attributes individually - if (typeof a == 'object') { - for (var key in a) - this.attr(key, a[key]) - - } else { - this.add(a, v, 'attrs') - } - - return this - } - // Add animatable styles -, css: function(s, v) { - if (typeof s == 'object') - for (var key in s) - this.css(key, s[key]) - - else - this.add(s, v, 'styles') - - return this - } - // Animatable x-axis -, x: function(x, relative) { - if(this.target() instanceof SVG.G){ - this.transform({x:x}, relative) - return this - } - - var num = new SVG.Number(x) - num.relative = relative - return this.add('x', num) - } - // Animatable y-axis -, y: function(y, relative) { - if(this.target() instanceof SVG.G){ - this.transform({y:y}, relative) - return this - } - - var num = new SVG.Number(y) - num.relative = relative - return this.add('y', num) - } - // Animatable center x-axis -, cx: function(x) { - return this.add('cx', new SVG.Number(x)) - } - // Animatable center y-axis -, cy: function(y) { - return this.add('cy', new SVG.Number(y)) - } - // Add animatable move -, move: function(x, y) { - return this.x(x).y(y) - } - // Add animatable center -, center: function(x, y) { - return this.cx(x).cy(y) - } - // Add animatable size -, size: function(width, height) { - if (this.target() instanceof SVG.Text) { - // animate font size for Text elements - this.attr('font-size', width) - - } else { - // animate bbox based size for all other elements - var box - - if(!width || !height){ - box = this.target().bbox() - } - - if(!width){ - width = box.width / box.height * height - } - - if(!height){ - height = box.height / box.width * width - } - - this.add('width' , new SVG.Number(width)) - .add('height', new SVG.Number(height)) - - } - - return this - } - // Add animatable width -, width: function(width) { - return this.add('width', new SVG.Number(width)) - } - // Add animatable height -, height: function(height) { - return this.add('height', new SVG.Number(height)) - } - // Add animatable plot -, plot: function(a, b, c, d) { - // Lines can be plotted with 4 arguments - if(arguments.length == 4) { - return this.plot([a, b, c, d]) - } - - return this.add('plot', new (this.target().morphArray)(a)) - } - // Add leading method -, leading: function(value) { - return this.target().leading ? - this.add('leading', new SVG.Number(value)) : - this - } - // Add animatable viewbox -, viewbox: function(x, y, width, height) { - if (this.target() instanceof SVG.Container) { - this.add('viewbox', new SVG.Box(x, y, width, height)) - } - - return this - } -, update: function(o) { - if (this.target() instanceof SVG.Stop) { - if (typeof o == 'number' || o instanceof SVG.Number) { - return this.update({ - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - }) - } - - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) - } - - return this - } -}) - -SVG.Matrix = SVG.invent({ - // Initialize - create: function(source) { - var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - - // ensure source as object - source = source instanceof SVG.Element ? - source.matrixify() : - typeof source === 'string' ? - arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : - arguments.length == 6 ? - arrayToMatrix([].slice.call(arguments)) : - Array.isArray(source) ? - arrayToMatrix(source) : - typeof source === 'object' ? - source : base - - // merge source - for (i = abcdef.length - 1; i >= 0; --i) - this[abcdef[i]] = source[abcdef[i]] != null ? - source[abcdef[i]] : base[abcdef[i]] - } - - // Add methods -, extend: { - // Extract individual transformations - extract: function() { - // find delta transform points - var px = deltaTransformPoint(this, 0, 1) - , py = deltaTransformPoint(this, 1, 0) - , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 - - return { - // translation - x: this.e - , y: this.f - , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) - , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) - // skew - , skewX: -skewX - , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) - // scale - , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) - , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) - // rotation - , rotation: skewX - , a: this.a - , b: this.b - , c: this.c - , d: this.d - , e: this.e - , f: this.f - , matrix: new SVG.Matrix(this) - } - } - // Clone matrix - , clone: function() { - return new SVG.Matrix(this) - } - // Morph one matrix into another - , morph: function(matrix) { - // store new destination - this.destination = new SVG.Matrix(matrix) - - return this - } - // Get morphed matrix at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos - , b: this.b + (this.destination.b - this.b) * pos - , c: this.c + (this.destination.c - this.c) * pos - , d: this.d + (this.destination.d - this.d) * pos - , e: this.e + (this.destination.e - this.e) * pos - , f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - } - // Multiplies by given matrix - , multiply: function(matrix) { - return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - } - // Inverses matrix - , inverse: function() { - return new SVG.Matrix(this.native().inverse()) - } - // Translate matrix - , translate: function(x, y) { - return new SVG.Matrix(this.native().translate(x || 0, y || 0)) - } - // Scale matrix - , scale: function(x, y, cx, cy) { - // support uniformal scale - if (arguments.length == 1) { - y = x - } else if (arguments.length == 3) { - cy = cx - cx = y - y = x - } - - return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) - } - // Rotate matrix - , rotate: function(r, cx, cy) { - // convert degrees to radians - r = SVG.utils.radians(r) - - return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) - } - // Flip matrix on x or y, at a given offset - , flip: function(a, o) { - return a == 'x' ? - this.scale(-1, 1, o, 0) : - a == 'y' ? - this.scale(1, -1, 0, o) : - this.scale(-1, -1, a, o != null ? o : a) - } - // Skew - , skew: function(x, y, cx, cy) { - // support uniformal skew - if (arguments.length == 1) { - y = x - } else if (arguments.length == 3) { - cy = cx - cx = y - y = x - } - - // convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) - } - // SkewX - , skewX: function(x, cx, cy) { - return this.skew(x, 0, cx, cy) - } - // SkewY - , skewY: function(y, cx, cy) { - return this.skew(0, y, cx, cy) - } - // Transform around a center point - , around: function(cx, cy, matrix) { - return this - .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) - .multiply(matrix) - .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - } - // Convert to native SVGMatrix - , native: function() { - // create new matrix - var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) - matrix[abcdef[i]] = this[abcdef[i]] - - return matrix - } - // Convert matrix to string - , toString: function() { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - } - } - - // Define parent -, parent: SVG.Element - - // Add parent method -, construct: { - // Get current matrix - ctm: function() { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function() { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if(this instanceof SVG.Nested) { - var rect = this.rect(1,1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) - } - - } - -}) - -SVG.Point = SVG.invent({ - // Initialize - create: function(x,y) { - var i, source, base = {x:0, y:0} - - // ensure source as object - source = Array.isArray(x) ? - {x:x[0], y:x[1]} : - typeof x === 'object' ? - {x:x.x, y:x.y} : - x != null ? - {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value - - // merge source - this.x = source.x - this.y = source.y - } - - // Add methods -, extend: { - // Clone point - clone: function() { - return new SVG.Point(this) - } - // Morph one point into another - , morph: function(x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - - return this - } - // Get morphed point at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos - , y: this.y + (this.destination.y - this.y) * pos - }) - - return point - } - // Convert to native SVGPoint - , native: function() { - // create new point - var point = SVG.parser.nodes.svg.node.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - - return point - } - // transform point with matrix - , transform: function(matrix) { - return new SVG.Point(this.native().matrixTransform(matrix.native())) - } - - } - -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function(x, y) { - return new SVG.Point(x,y).transform(this.screenCTM().inverse()); - } - -}) - -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function(a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue - - return a - - } else if (typeof a == 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? - SVG.defaults.attrs[a] : - SVG.regex.isNumber.test(v) ? - parseFloat(v) : v - - } else { - - // convert image fill and stroke to patterns - if (a == 'fill' || a == 'stroke') { - if (SVG.regex.isImage.test(v)) - v = this.doc().defs().image(v) - - if (v instanceof SVG.Image) - v = this.doc().defs().pattern(0, 0, function() { - this.add(v) - }) - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') - v = new SVG.Number(v) - - // ensure full hex color - else if (SVG.Color.isColor(v)) - v = new SVG.Color(v) - - // parse array values - else if (Array.isArray(v)) - v = new SVG.Array(v) - - // if the passed attribute is leading... - if (a == 'leading') { - // ... call the leading method instead - if (this.leading) - this.leading(v) - } else { - // set given attribute on node - typeof n === 'string' ? - this.node.setAttributeNS(n, a, v.toString()) : - this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a == 'font-size' || a == 'x')) - this.rebuild(a, v) - } - - return this - } + +SVG.extend([SVG.Circle, SVG.FX], { + // Radius x value + rx: function (rx) { + return this.attr('r', rx) + }, + // Alias radius x value + ry: function (ry) { + return this.rx(ry) + } +}) + +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create an ellipse + ellipse: function (width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) + } + } +}) + +SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { + // Radius x value + rx: function (rx) { + return this.attr('rx', rx) + }, + // Radius y value + ry: function (ry) { + return this.attr('ry', ry) + } +}) + +// Add common method +SVG.extend([SVG.Circle, SVG.Ellipse], { + // Move over x-axis + x: function (x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + }, + // Move over y-axis + y: function (y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + }, + // Set width of element + width: function (width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + }, + // Set height of element + height: function (height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + }, + // Custom size function + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVG.Number(p.width).divide(2)) + .ry(new SVG.Number(p.height).divide(2)) + } +}) + +SVG.Line = SVG.invent({ + // Initialize node + create: 'line', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Get array + array: function () { + return new SVG.PointArray([ + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] + ]) + }, + // Overwrite native plot() method + plot: function (x1, y1, x2, y2) { + if (x1 == null) { + return this.array() + } else if (typeof y1 !== 'undefined') { + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + } else { + x1 = new SVG.PointArray(x1).toLine() + } + + return this.attr(x1) + }, + // Move by left top corner + move: function (x, y) { + return this.attr(this.array().move(x, y).toLine()) + }, + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr(this.array().size(p.width, p.height).toLine()) + } + }, + + // Add parent method + construct: { + // Create a line element + line: function (x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply( + this.put(new SVG.Line()) + , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] + ) + } + } +}) + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a wrapped polyline element + polyline: function(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) + } + } +}) + +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a wrapped polygon element + polygon: function(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) + } + } +}) + +// Add polygon-specific functions +SVG.extend([SVG.Polyline, SVG.Polygon], { + // Get array + array: function() { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))) + } + // Plot new path +, plot: function(p) { + return (p == null) ? + this.array() : + this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p))) + } + // Clear array cache +, clear: function() { + delete this._array + return this + } + // Move by left top corner +, move: function(x, y) { + return this.attr('points', this.array().move(x, y)) + } + // Set element size to given width and height +, size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr('points', this.array().size(p.width, p.height)) + } + +}) + +// unify all point to point elements +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { + // Define morphable array + morphArray: SVG.PointArray + // Move by left top corner over x-axis +, x: function(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + // Move by left top corner over y-axis +, y: function(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + // Set width of element +, width: function(width) { + var b = this.bbox() + + return width == null ? b.width : this.size(width, b.height) + } + // Set height of element +, height: function(height) { + var b = this.bbox() + + return height == null ? b.height : this.size(b.width, height) + } +}) +SVG.Path = SVG.invent({ + // Initialize node + create: 'path' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Define morphable array + morphArray: SVG.PathArray + // Get array + , array: function() { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))) + } + // Plot new path + , plot: function(d) { + return (d == null) ? + this.array() : + this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d))) + } + // Clear array cache + , clear: function() { + delete this._array + return this + } + // Move by left top corner + , move: function(x, y) { + return this.attr('d', this.array().move(x, y)) + } + // Move by left top corner over x-axis + , x: function(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + // Move by left top corner over y-axis + , y: function(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr('d', this.array().size(p.width, p.height)) + } + // Set width of element + , width: function(width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + } + // Set height of element + , height: function(height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + } + + // Add parent method +, construct: { + // Create a wrapped path element + path: function(d) { + // make sure plot is called as a setter + return this.put(new SVG.Path).plot(d || new SVG.PathArray) + } + } +}) + +SVG.Image = SVG.invent({ + // Initialize node + create: 'image', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // (re)load image + load: function (url, callback) { + if (!url) return this + + var img = new window.Image() + + SVG.on(img, 'load', function (e) { + var p = this.parent(SVG.Pattern) + + // ensure image size + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height) + } + + if (p instanceof SVG.Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()) + } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }) + } + }, this) + + SVG.on(img, 'load error', function () { + // dont forget to unbind memory leaking events + SVG.off(img) + }) + + return this.attr('href', (img.src = url), SVG.xlink) + } + }, + + // Add parent method + construct: { + // create image element, load image and set its size + image: function (source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback) + } + } +}) + +SVG.Text = SVG.invent({ + // Initialize node + create: function(node) { + this.constructor.call(this, node || SVG.create('text')) + + this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', SVG.defaults.attrs['font-family']) + } + + // Inherit from +, inherit: SVG.Parent + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + // act as getter + if (x == null) + return this.attr('x') + + return this.attr('x', x) + } + // Move over y-axis + , y: function(y) { + var oy = this.attr('y') + , o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) + return typeof oy === 'number' ? oy - o : oy + + return this.attr('y', typeof y === 'number' ? y + o : y) + } + // Move center over x-axis + , cx: function(x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + } + // Move center over y-axis + , cy: function(y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + } + // Set the text content + , text: function(text) { + // act as getter + if (text === undefined){ + var text = '' + , children = this.node.childNodes + , firstLine = 0 + + for(var i = 0, len = children.length; i < len; ++i){ + // skip textPaths - they are no lines + if(children[i].nodeName == 'textPath') { + if(i == 0) firstLine = 1 + continue + } + + // add newline if its not the first child and newLined is set to true + if(i != firstLine && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var i = 0, il = text.length; i < il; i++) + this.tspan(text[i]).newLine() + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + } + // Set font size + , size: function(size) { + return this.attr('font-size', size).rebuild() + } + // Set / get leading + , leading: function(value) { + // act as getter + if (value == null) + return this.dom.leading + + // act as setter + this.dom.leading = new SVG.Number(value) + + return this.rebuild() + } + // Rebuild appearance type + , rebuild: function(rebuild) { + // store new rebuild flag if given + if (typeof rebuild == 'boolean') + this._rebuild = rebuild + + // define position of all lines + if (this._rebuild) { + var self = this + , blankLineOffset = 0 + , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + + this.each(function() { + if (this.dom.newLined) { + this.attr('x', self.attr('x')) + + if(this.text() == '\n') { + blankLineOffset += dy + }else{ + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + } + // Enable / disable build mode + , build: function(build) { + this._build = !!build + return this + } + // overwrite method from parent to set data properly + , setData: function(o){ + this.dom = o + this.dom.leading = new SVG.Number(o.leading || 1.3) + return this + } + } + + // Add parent method +, construct: { + // Create text element + text: function(text) { + return this.put(new SVG.Text).text(text) + } + // Create plain text element + , plain: function(text) { + return this.put(new SVG.Text).plain(text) + } + } + +}) + +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan' + + // Inherit from +, inherit: SVG.Parent + + // Add class methods +, extend: { + // Set text content + text: function(text) { + if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + } + // Shortcut dx + , dx: function(dx) { + return this.attr('dx', dx) + } + // Shortcut dy + , dy: function(dy) { + return this.attr('dy', dy) + } + // Create new line + , newLine: function() { + // fetch text parent + var t = this.parent(SVG.Text) + + // mark new line + this.dom.newLined = true + + // apply new hy¡n + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } + } +}) + +SVG.extend([SVG.Text, SVG.Tspan], { + // Create plain text node + plain: function(text) { + // clear if build mode is disabled + if (this._build === false) + this.clear() + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + // Create a tspan +, tspan: function(text) { + var tspan = new SVG.Tspan + + // clear if build mode is disabled + if (!this._build) + this.clear() + + // add new tspan + this.node.appendChild(tspan.node) + + return tspan.text(text) + } + // FIXME: Does this also work for textpath? + // Get length of text element +, length: function() { + return this.node.getComputedTextLength() + } +}) + +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath' + + // Inherit from +, inherit: SVG.Text + + // Define parent class +, parent: SVG.Parent + + // Add parent method +, extend: { + morphArray: SVG.PathArray + // return the array of the path track element + , array: function() { + var track = this.track() + + return track ? track.array() : null + } + // Plot path if any + , plot: function(d) { + var track = this.track() + , pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + } + // Get the path element + , track: function() { + return this.reference('href') + } + } +, construct: { + textPath: function(text, path) { + return this.defs().path(path).text(text).addTo(this) + } + } +}) + +SVG.extend([SVG.Text], { + // Create path for text to run on + path: function(track) { + var path = new SVG.TextPath + + // if d is a path, reuse it + if(!(track instanceof SVG.Path)) { + // create path element + track = this.doc().defs().path(track) + } + + // link textPath to path and add content + path.attr('href', '#' + track, SVG.xlink) + + // add textPath element as child node and return textPath + return this.put(path) + } + // Todo: make this plural? + // Get the textPath children + , textPath: function() { + return this.select('textPath') + } +}) + +SVG.extend([SVG.Path], { + // creates a textPath from this path + text: function(text) { + if(text instanceof SVG.Text) { + var txt = text.text() + return text.clear().path(this).text(txt) + } + return this.parent().put(new SVG.Text()).path(this).text(text) + } + // TODO: Maybe add `targets` to get all textPaths associated with this path +}) + + +SVG.Nested = SVG.invent({ + // Initialize node + create: 'svg', + + // Inherit from + inherit: SVG.Container, + + // Add parent method + construct: { + // Create nested svg document + nested: function () { + return this.put(new SVG.Nested()) + } + } +}) + +SVG.A = SVG.invent({ + // Initialize node + create: 'a', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Link url + to: function (url) { + return this.attr('href', url, SVG.xlink) + }, + // Link target attribute + target: function (target) { + return this.attr('target', target) + } + }, + + // Add parent method + construct: { + // Create a hyperlink element + link: function (url) { + return this.put(new SVG.A()).to(url) + } + } +}) + +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function (url) { + var link = new SVG.A() + + if (typeof url === 'function') { url.call(link, link) } else { + link.to(url) + } + + return this.parent().put(link).put(this) + } + +}) + +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Set width of element + width: function (width) { + return this.attr('markerWidth', width) + }, + // Set height of element + height: function (height) { + return this.attr('markerHeight', height) + }, + // Set marker refX and refY + ref: function (x, y) { + return this.attr('refX', x).attr('refY', y) + }, + // Update marker + update: function (block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + + return this + }, + // Return the fill id + toString: function () { + return 'url(#' + this.id() + ')' + } + }, + + // Add parent method + construct: { + marker: function (width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + } + +}) + +SVG.extend(SVG.Defs, { + // Create marker + marker: function (width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker()) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + }) -SVG.extend(SVG.Element, { - // Add transformations - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this - , matrix, bbox - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // get current matrix - matrix = new SVG.Matrix(target) - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = relative ? - // relative - matrix.multiply(new SVG.Matrix(o)) : - // absolute - new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = relative ? - // relative - matrix.rotate(o.rotation, o.cx, o.cy) : - // absolute - matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - if (!relative) { - // absolute; multiply inversed values - var e = matrix.extract() - o.scaleX = o.scaleX * 1 / e.scaleX - o.scaleY = o.scaleY * 1 / e.scaleY - } - - matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skew != null || o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 - o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 - - if (!relative) { - // absolute; reset skew values - var e = matrix.extract() - matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) - } - - matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - if(o.flip == 'x' || o.flip == 'y') { - o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - } else { - if(o.offset == null) { - bbox = target.bbox() - o.flip = bbox.cx - o.offset = bbox.cy - } else { - o.flip = o.offset - } - } - - matrix = new SVG.Matrix().flip(o.flip, o.offset) - - // act on translate - } else if (o.x != null || o.y != null) { - if (relative) { - // relative - matrix = matrix.translate(o.x, o.y) - } else { - // absolute - if (o.x != null) matrix.e = o.x - if (o.y != null) matrix.f = o.y - } - } - - return this.attr('transform', matrix) - } -}) - -SVG.extend(SVG.FX, { - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this.target() - , matrix, bbox - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skewX != null ? o.skewX : 0 - o.skewY = o.skewY != null ? o.skewY : 0 - - matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - if(o.flip == 'x' || o.flip == 'y') { - o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - } else { - if(o.offset == null) { - bbox = target.bbox() - o.flip = bbox.cx - o.offset = bbox.cy - } else { - o.flip = o.offset - } - } - - matrix = new SVG.Matrix().flip(o.flip, o.offset) - - // act on translate - } else if (o.x != null || o.y != null) { - matrix = new SVG.Translate(o.x, o.y) - } - - if(!matrix) return this - - matrix.relative = relative - - this.last().transforms.push(matrix) - - return this._callStart() - } -}) - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function() { - return this.attr('transform', null) - }, - // merge the whole transformation chain into one matrix and returns it - matrixify: function() { - - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0,-1).map(function(str){ - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] - }) - // merge every transformation into one matrix - .reduce(function(matrix, transform){ - - if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) - return matrix[transform[0]].apply(matrix, transform[1]) - - }, new SVG.Matrix()) - - return matrix - }, - // add an element to another parent without changing the visual representation on the screen - toParent: function(parent) { - if(this == parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - // same as above with parent equals root-svg - toDoc: function() { - return this.toParent(this.doc()) - } - -}) - -SVG.Transformation = SVG.invent({ - - create: function(source, inversed){ - - if(arguments.length > 1 && typeof inversed != 'boolean'){ - return this.constructor.call(this, [].slice.call(arguments)) - } - - if(Array.isArray(source)){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[i] - } - } else if(typeof source == 'object'){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[this.arguments[i]] - } - } - - this.inversed = false - - if(inversed === true){ - this.inversed = true - } - - } - -, extend: { - - arguments: [] - , method: '' - - , at: function(pos){ - - var params = [] - - for(var i = 0, len = this.arguments.length; i < len; ++i){ - params.push(this[this.arguments[i]]) - } - - var m = this._undo || new SVG.Matrix() - - m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) - - return this.inversed ? m.inverse() : m - - } - - , undo: function(o){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] - } - - // The method SVG.Matrix.extract which was used before calling this - // method to obtain a value for the parameter o doesn't return a cx and - // a cy so we use the ones that were provided to this object at its creation - o.cx = this.cx - o.cy = this.cy - - this._undo = new SVG[capitalize(this.method)](o, true).at(1) - - return this - } - - } - -}) - -SVG.Translate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['transformedX', 'transformedY'] - , method: 'translate' - } - -}) - -SVG.Rotate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['rotation', 'cx', 'cy'] - , method: 'rotate' - , at: function(pos){ - var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) - return this.inversed ? m.inverse() : m - } - , undo: function(o){ - this._undo = o - return this - } - } - -}) - -SVG.Scale = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['scaleX', 'scaleY', 'cx', 'cy'] - , method: 'scale' - } - -}) - -SVG.Skew = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['skewX', 'skewY', 'cx', 'cy'] - , method: 'skew' - } - -}) - -SVG.extend(SVG.Element, { - // Dynamic style generator - css: function(s, v) { - var t, i, ret = {} - if (arguments.length == 0) { - // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function(el) { return !!el.length }).forEach(function(el) { - t = el.split(/\s*:\s*/) - ret[t[0]] = t[1] - }) - return ret - } - - if (arguments.length < 2) { - // get style properties in the array - if(Array.isArray(s)) { - for(i = s.length; i--;) { - ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] - } - return ret - } - - // get style for property - if(typeof s == 'string') { - return this.node.style[camelCase(s)] - } - - // set styles in object - if(typeof s == 'object') { - for(i in s) { - // set empty string if null/undefined/'' was given - this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] - } - } - } - - // set style for property - if (arguments.length == 2) { - this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v - } - - return this - } -}) - -SVG.Parent = SVG.invent({ - // Initialize node - create: function(node) { - this.constructor.call(this, node) - } - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // Returns all child elements - children: function() { - return SVG.utils.map(this.node.children, function(node) { - return SVG.adopt(node) - }) - } - // Add given element at a position - , add: function(element, i) { - element = createElement(element) - - if (i == null) - this.node.appendChild(element.node) - else if (element.node != this.node.children[i]) - this.node.insertBefore(element.node, this.node.children[i]) - - return this - } - // Basically does the same as `add()` but returns the added element instead - , put: function(element, i) { - this.add(element, i) - return element.instance || element - } - // Checks if the given element is a child - , has: function(element) { - return this.index(element) >= 0 - } - // Gets index of given element - , index: function(element) { - return [].slice.call(this.node.children).indexOf(element.node) - } - // Get a element at the given index - , get: function(i) { - return SVG.adopt(this.node.children[i]) - } - // Get first child - , first: function() { - return this.get(0) - } - // Get the last child - , last: function() { - return this.get(this.node.children.length - 1) - } - // Iterates over all children and invokes a given block - , each: function(block, deep) { - var i, il - , children = this.children() - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) - block.apply(children[i], [i, children]) - - if (deep && (children[i] instanceof SVG.Parent)) - children[i].each(block, deep) - } - - return this - } - // Remove a given child - , removeElement: function(element) { - this.node.removeChild(element.node) - - return this - } - // Remove all elements in this container - , clear: function() { - // remove children - while(this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // remove defs reference - delete this._defs - - return this - } - } - -}) - -SVG.extend(SVG.Parent, { - flatten: function(parent) { - if(this instanceof SVG.Defs) return this - - parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - - this.each(function(){ - if(this instanceof SVG.Defs) return this - if(this instanceof SVG.Parent) return this.flatten(parent) - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.node.firstElementChild || this.remove() - - return this - } -}) - -SVG.Container = SVG.invent({ - // Initialize node - create: function(node) { - this.constructor.call(this, node) - } - - // Inherit from -, inherit: SVG.Parent - + +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { + // Create and attach markers + marker: function (marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker !== 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof SVG.Marker + ? arguments[1] + : this.doc().marker(width, height, block) + + return this.attr(attr, marker) + } }) -// Add events to elements -;[ 'click' - , 'dblclick' - , 'mousedown' - , 'mouseup' - , 'mouseover' - , 'mouseout' - , 'mousemove' - // , 'mouseenter' -> not supported by IE - // , 'mouseleave' -> not supported by IE - , 'touchstart' - , 'touchmove' - , 'touchleave' - , 'touchend' - , 'touchcancel' ].forEach(function(event) { - - // add event to SVG.Element - SVG.Element.prototype[event] = function(f) { - // bind event to element rather than element node - SVG.on(this, event, f) - return this - } -}) - -// Initialize listeners stack -SVG.listeners = [] -SVG.handlerMap = [] -SVG.listenerId = 0 - -// Add event binder in the SVG namespace -SVG.on = function(node, events, listener, binding, options) { - events.split(SVG.regex.delimiter).forEach(function(event) { - // create listener, get object-index - var l = listener.bind(binding || node) - , n = node instanceof SVG.Element ? node.node : node - , index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 - , ev = event.split('.')[0] - , ns = event.split('.')[1] || '*' - - // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} - SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - - if(!listener._svgjsListenerId) - listener._svgjsListenerId = ++SVG.listenerId - - // reference listener - SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l - - // add listener - n.addEventListener(ev, l, options || false) - }) -} - -// Add event unbinder in the SVG namespace -SVG.off = function(node, event, listener) { - var index = SVG.handlerMap.indexOf(node) - , ev = event && event.split('.')[0] - , ns = event && event.split('.')[1] - , namespace = '' - - if(index == -1) return - - if (listener) { - if(typeof listener == 'function') listener = listener._svgjsListenerId - if(!listener) return - - // remove listener reference - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { - // remove listener - node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) - - delete SVG.listeners[index][ev][ns || '*'][listener] - } - - } else if (ns && ev) { - // remove all listeners for a namespaced event - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) - SVG.off(node, [ev, ns].join('.'), listener) - - delete SVG.listeners[index][ev][ns] - } - - } else if (ns){ - // remove all listeners for a specific namespace - for(event in SVG.listeners[index]){ - for(namespace in SVG.listeners[index][event]){ - if(ns === namespace){ - SVG.off(node, [event, ns].join('.')) - } - } - } - - } else if (ev) { - // remove all listeners for the event - if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) - SVG.off(node, [ev, namespace].join('.')) - - delete SVG.listeners[index][ev] - } - - } else { - // remove all listeners on a given node - for (event in SVG.listeners[index]) - SVG.off(node, event) - - delete SVG.listeners[index] - delete SVG.handlerMap[index] - - } -} - -// -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function(event, listener, binding, options) { - SVG.on(this, event, listener, binding, options) - - return this - } - // Unbind event from listener -, off: function(event, listener) { - SVG.off(this.node, event, listener) - - return this - } - // Fire given event -, fire: function(event, data) { - - // Dispatch event - if(event instanceof window.Event){ - this.node.dispatchEvent(event) - }else{ - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) - } - - this._event = event - return this - } -, event: function() { - return this._event - } -}) - -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs' - - // Inherit from -, inherit: SVG.Container -}) - -SVG.G = SVG.invent({ - // Initialize node - create: 'g' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - } - , gbox: function() { - - var bbox = this.bbox() - , trans = this.transform() - - bbox.x += trans.x - bbox.x2 += trans.x - bbox.cx += trans.x - - bbox.y += trans.y - bbox.y2 += trans.y - bbox.cy += trans.y - - return bbox - } - } - - // Add parent method -, construct: { - // Create a group element - group: function() { - return this.put(new SVG.G) - } - } -}) - -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function() { - return this.parent().children() - } - // Get the curent position siblings -, position: function() { - return this.parent().index(this) - } - // Get the next element (will return null if there is none) -, next: function() { - return this.siblings()[this.position() + 1] - } - // Get the next element (will return null if there is none) -, prev: function() { - return this.siblings()[this.position() - 1] - } - // Send given element one step forward -, forward: function() { - var i = this.position() + 1 - , p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element one step backward -, backward: function() { - var i = this.position() - - if (i > 0) - this.parent().removeElement(this).add(this, i - 1) - - return this - } - // Send given element all the way to the front -, front: function() { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element all the way to the back -, back: function() { - if (this.position() > 0) - this.parent().removeElement(this).add(this, 0) - - return this - } - // Inserts a given element before the targeted element -, before: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - } - // Insters a given element after the targeted element -, after: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } - + +// Define list of available attributes for stroke and fill +var sugar = { + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] +, fill: ['color', 'opacity', 'rule'] +, prefix: function(t, a) { + return a == 'color' ? t : t + '-' + a + } +} + +// Add sugar for fill and stroke +;['fill', 'stroke'].forEach(function(m) { + var i, extension = {} + + extension[m] = function(o) { + if (typeof o == 'undefined') + return this + if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) + this.attr(m, o) + + else + // set all attributes from sugar.fill and sugar.stroke list + for (i = sugar[m].length - 1; i >= 0; i--) + if (o[sugar[m][i]] != null) + this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) + + return this + } + + SVG.extend([SVG.Element, SVG.FX], extension) + }) -SVG.Mask = SVG.invent({ - // Initialize node - create: 'mask' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unmask all masked elements and remove itself - remove: function() { - // unmask all targets - this.targets().forEach(function(el) { - el.unmask() - }) - - // remove mask from parent - return SVG.Element.prototype.remove.call(this) - } - - , targets: function() { - return SVG.select('svg [mask*="' + this.id() + '"]') - } - } - - // Add parent method -, construct: { - // Create masking element - mask: function() { - return this.defs().put(new SVG.Mask) - } - } -}) - - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function(element) { - // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // apply mask - return this.attr('mask', 'url("#' + masker.id() + '")') - } - // Unmask element -, unmask: function() { - return this.attr('mask', null) - } -, masker: function() { - return this.reference('mask') - } -}) - -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unclip all clipped elements and remove itself - remove: function() { - // unclip all targets - this.targets().forEach(function(el) { - el.unclip() - }) - - // remove clipPath from parent - return SVG.Element.prototype.remove.call(this) - } - - , targets: function() { - return SVG.select('svg [clip-path*="' +this.id() +'"]') - } - } - - // Add parent method -, construct: { - // Create clipping element - clip: function() { - return this.defs().put(new SVG.ClipPath) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function(element) { - // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // apply mask - return this.attr('clip-path', 'url("#' + clipper.id() + '")') - } - // Unclip element -, unclip: function() { - return this.attr('clip-path', null) - } -, clipper: function() { - return this.reference('clip-path') - } - + +SVG.extend([SVG.Element, SVG.FX], { + // Map rotation to transform + rotate: function(d, cx, cy) { + return this.transform({ rotation: d, cx: cx, cy: cy }) + } + // Map skew to transform +, skew: function(x, y, cx, cy) { + return arguments.length == 1 || arguments.length == 3 ? + this.transform({ skew: x, cx: y, cy: cx }) : + this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) + } + // Map scale to transform +, scale: function(x, y, cx, cy) { + return arguments.length == 1 || arguments.length == 3 ? + this.transform({ scale: x, cx: y, cy: cx }) : + this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) + } + // Map translate to transform +, translate: function(x, y) { + return this.transform({ x: x, y: y }) + } + // Map flip to transform +, flip: function(a, o) { + o = typeof a == 'number' ? a : o + return this.transform({ flip: a || 'both', offset: o }) + } + // Map matrix to transform +, matrix: function(m) { + return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) + } + // Opacity +, opacity: function(value) { + return this.attr('opacity', value) + } + // Relative move over x axis +, dx: function(x) { + return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) + } + // Relative move over y axis +, dy: function(y) { + return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) + } + // Relative move over x and y axes +, dmove: function(x, y) { + return this.dx(x).dy(y) + } }) -SVG.Gradient = SVG.invent({ - // Initialize node - create: function(type) { - this.constructor.call(this, typeof type == 'object' ? type : SVG.create(type + 'Gradient')) - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add a color stop - stop: function(offset, color, opacity) { - return this.put(new SVG.Stop).update(offset, color, opacity) - } - // Update gradient - , update: function(block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , url: function() { - return 'url(#' + this.id() + ')' - } - // Alias string convertion to fill - , toString: function() { - return this.url() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - } - - // Add parent method -, construct: { - // Create gradient element in defs - gradient: function(type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend([SVG.Gradient, SVG.FX], { - // From position - from: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : - this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - } - // To position -, to: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : - this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function(type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop' - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // add color stops - update: function(o) { - if (typeof o == 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } - -}) - -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Return the fill id - url: function() { - return 'url(#' + this.id() + ')' - } - // Update pattern by rebuilding - , update: function(block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Alias string convertion to fill - , toString: function() { - return this.url() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - } - - // Add parent method -, construct: { - // Create pattern element in defs - pattern: function(width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function(width, height, block) { - return this.put(new SVG.Pattern).update(block).attr({ - x: 0 - , y: 0 - , width: width - , height: height - , patternUnits: 'userSpaceOnUse' - }) - } - + +SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], { + // Add x and y radius + radius: function(x, y) { + var type = (this._target || this).type; + return type == 'radialGradient' || type == 'radialGradient' ? + this.attr('r', new SVG.Number(x)) : + this.rx(x).ry(y == null ? x : y) + } }) -SVG.Doc = SVG.invent({ - // Initialize node - create: function(node) { - this.constructor.call(this, node || SVG.create('svg')) - - // set svg element attributes and ensure defs node - this.namespace().defs() - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add namespaces - namespace: function() { - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - } - // Creates and returns defs element - , defs: function() { - return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - } - // custom parent method - , parent: function() { - return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode - } - // Removes the doc from the DOM - , remove: function() { - if(this.parent()) { - this.parent().removeChild(this.node) - } - - return this - } - , clear: function() { - // remove children - while(this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - return this - } - , toNested: function() { - var el = SVG.create('svg') - this.node.instance = null - el.appendChild(this.node) - - return SVG.adopt(this.node) - } - } - -}) - -SVG.Shape = SVG.invent({ - // Initialize node - create: function(node) { - this.constructor.call(this, node) - } - - // Inherit from -, inherit: SVG.Element - -}) - - -SVG.Bare = SVG.invent({ - // Initialize - create: function(element, inherit) { - // construct element - this.constructor.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) - for (var method in inherit.prototype) - if (typeof inherit.prototype[method] === 'function') - this[method] = inherit.prototype[method] - } - - // Inherit from -, inherit: SVG.Element - - // Add methods -, extend: { - // Insert some plain text - words: function(text) { - // remove contents - while (this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function(element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } -}) - -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol' - - // Inherit from -, inherit: SVG.Container - -, construct: { - // create symbol - symbol: function() { - return this.put(new SVG.Symbol) - } - } -}) - -SVG.Use = SVG.invent({ - // Initialize node - create: 'use' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Use element as a reference - element: function(element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - } - - // Add parent method -, construct: { - // Create a use element - use: function(element, file) { - return this.put(new SVG.Use).element(element, file) - } - } -}) - -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a rect element - rect: function(width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } + +SVG.extend(SVG.Path, { + // Get path length + length: function() { + return this.node.getTotalLength() + } + // Get point at length +, pointAt: function(length) { + return new SVG.Point(this.node.getPointAtLength(length)) + } }) -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create circle element, based on ellipse - circle: function(size) { - return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend([SVG.Circle, SVG.FX], { - // Radius x value - rx: function(rx) { - return this.attr('r', rx) - } - // Alias radius x value -, ry: function(ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create an ellipse - ellipse: function(width, height) { - return this.put(new SVG.Ellipse).size(width, height).move(0, 0) - } - } -}) - -SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { - // Radius x value - rx: function(rx) { - return this.attr('rx', rx) - } - // Radius y value -, ry: function(ry) { - return this.attr('ry', ry) - } -}) - -// Add common method -SVG.extend([SVG.Circle, SVG.Ellipse], { - // Move over x-axis - x: function(x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - } - // Set width of element - , width: function(width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - } - // Set height of element - , height: function(height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - } - // Custom size function - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } + +SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], { + // Set font + font: function(a, v) { + if (typeof a == 'object') { + for (v in a) this.font(v, a[v]) + } + + return a == 'leading' ? + this.leading(v) : + a == 'anchor' ? + this.attr('text-anchor', v) : + a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? + this.attr('font-'+ a, v) : + this.attr(a, v) + } }) -SVG.Line = SVG.invent({ - // Initialize node - create: 'line' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Get array - array: function() { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ] - , [ this.attr('x2'), this.attr('y2') ] - ]) - } - // Overwrite native plot() method - , plot: function(x1, y1, x2, y2) { - if (x1 == null) - return this.array() - else if (typeof y1 !== 'undefined') - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - else - x1 = new SVG.PointArray(x1).toLine() - - return this.attr(x1) - } - // Move by left top corner - , move: function(x, y) { - return this.attr(this.array().move(x, y).toLine()) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr(this.array().size(p.width, p.height).toLine()) - } - } - - // Add parent method -, construct: { - // Create a line element - line: function(x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) - } - } -}) - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polyline element - polyline: function(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polygon element - polygon: function(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) - } - } -}) - -// Add polygon-specific functions -SVG.extend([SVG.Polyline, SVG.Polygon], { - // Get array - array: function() { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - } - // Plot new path -, plot: function(p) { - return (p == null) ? - this.array() : - this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p))) - } - // Clear array cache -, clear: function() { - delete this._array - return this - } - // Move by left top corner -, move: function(x, y) { - return this.attr('points', this.array().move(x, y)) - } - // Set element size to given width and height -, size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('points', this.array().size(p.width, p.height)) - } - -}) - -// unify all point to point elements -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { - // Define morphable array - morphArray: SVG.PointArray - // Move by left top corner over x-axis -, x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis -, y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set width of element -, width: function(width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - } - // Set height of element -, height: function(height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } + + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function (a, v, r) { + if (typeof a === 'object') { + for (v in a) { + this.data(v, a[v]) + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch (e) { + return this.attr('data-' + a) + } + } else { + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) + ) + } + + return this + } }) -SVG.Path = SVG.invent({ - // Initialize node - create: 'path' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Define morphable array - morphArray: SVG.PathArray - // Get array - , array: function() { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - } - // Plot new path - , plot: function(d) { - return (d == null) ? - this.array() : - this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d))) - } - // Clear array cache - , clear: function() { - delete this._array - return this - } - // Move by left top corner - , move: function(x, y) { - return this.attr('d', this.array().move(x, y)) - } - // Move by left top corner over x-axis - , x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis - , y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('d', this.array().size(p.width, p.height)) - } - // Set width of element - , width: function(width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - } - // Set height of element - , height: function(height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - } - - // Add parent method -, construct: { - // Create a wrapped path element - path: function(d) { - // make sure plot is called as a setter - return this.put(new SVG.Path).plot(d || new SVG.PathArray) - } - } -}) - -SVG.Image = SVG.invent({ - // Initialize node - create: 'image' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // (re)load image - load: function(url, callback) { - if (!url) return this - - var img = new window.Image() - - SVG.on(img, 'load', function(e) { - var p = this.parent(SVG.Pattern) - - // ensure image size - if (this.width() == 0 && this.height() == 0) - this.size(img.width, img.height) - - if(p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() == 0 && p.height() == 0) - p.size(this.width(), this.height()) - } - - if(typeof callback == 'function') { - callback.call(this, { - width: img.width - , height: img.height - , ratio: img.width / img.height - , url: url - }) - } - }, this) - - SVG.on(img, 'load error', function() { - // dont forget to unbind this memory leaking events - SVG.off(img) - }) - - return this.attr('href', (img.src = url), SVG.xlink) - } - } - - // Add parent method -, construct: { - // create image element, load image and set its size - image: function(source, callback) { - return this.put(new SVG.Image).size(0, 0).load(source, callback) - } - } -}) - -SVG.Text = SVG.invent({ - // Initialize node - create: function(node) { - this.constructor.call(this, node || SVG.create('text')) - - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - } - - // Inherit from -, inherit: SVG.Parent - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - // act as getter - if (x == null) - return this.attr('x') - - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - var oy = this.attr('y') - , o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) - return typeof oy === 'number' ? oy - o : oy - - return this.attr('y', typeof y === 'number' ? y + o : y) - } - // Move center over x-axis - , cx: function(x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - } - // Move center over y-axis - , cy: function(y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - } - // Set the text content - , text: function(text) { - // act as getter - if (text === undefined){ - var text = '' - , children = this.node.childNodes - , firstLine = 0 - - for(var i = 0, len = children.length; i < len; ++i){ - // skip textPaths - they are no lines - if(children[i].nodeName == 'textPath') { - if(i == 0) firstLine = 1 - continue - } - - // add newline if its not the first child and newLined is set to true - if(i != firstLine && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var i = 0, il = text.length; i < il; i++) - this.tspan(text[i]).newLine() - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - } - // Set font size - , size: function(size) { - return this.attr('font-size', size).rebuild() - } - // Set / get leading - , leading: function(value) { - // act as getter - if (value == null) - return this.dom.leading - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - } - // Rebuild appearance type - , rebuild: function(rebuild) { - // store new rebuild flag if given - if (typeof rebuild == 'boolean') - this._rebuild = rebuild - - // define position of all lines - if (this._rebuild) { - var self = this - , blankLineOffset = 0 - , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.each(function() { - if (this.dom.newLined) { - this.attr('x', self.attr('x')) - - if(this.text() == '\n') { - blankLineOffset += dy - }else{ - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - } - // Enable / disable build mode - , build: function(build) { - this._build = !!build - return this - } - // overwrite method from parent to set data properly - , setData: function(o){ - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - } - - // Add parent method -, construct: { - // Create text element - text: function(text) { - return this.put(new SVG.Text).text(text) - } - // Create plain text element - , plain: function(text) { - return this.put(new SVG.Text).plain(text) - } - } - -}) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan' - - // Inherit from -, inherit: SVG.Parent - - // Add class methods -, extend: { - // Set text content - text: function(text) { - if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - } - // Shortcut dx - , dx: function(dx) { - return this.attr('dx', dx) - } - // Shortcut dy - , dy: function(dy) { - return this.attr('dy', dy) - } - // Create new line - , newLine: function() { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new hy¡n - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } -}) - -SVG.extend([SVG.Text, SVG.Tspan], { - // Create plain text node - plain: function(text) { - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - // Create a tspan -, tspan: function(text) { - var tspan = new SVG.Tspan - - // clear if build mode is disabled - if (!this._build) - this.clear() - - // add new tspan - this.node.appendChild(tspan.node) - - return tspan.text(text) - } - // FIXME: Does this also work for textpath? - // Get length of text element -, length: function() { - return this.node.getComputedTextLength() - } -}) - -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath' - - // Inherit from -, inherit: SVG.Text - - // Define parent class -, parent: SVG.Parent - - // Add parent method -, extend: { - morphArray: SVG.PathArray - // return the array of the path track element - , array: function() { - var track = this.track() - - return track ? track.array() : null - } - // Plot path if any - , plot: function(d) { - var track = this.track() - , pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - } - // Get the path element - , track: function() { - return this.reference('href') - } - } -, construct: { - textPath: function(text, path) { - return this.defs().path(path).text(text).addTo(this) - } - } -}) - -SVG.extend([SVG.Text], { - // Create path for text to run on - path: function(track) { - var path = new SVG.TextPath - - // if d is a path, reuse it - if(!(track instanceof SVG.Path)) { - // create path element - track = this.doc().defs().path(track) - } - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - // add textPath element as child node and return textPath - return this.put(path) - } - // Todo: make this plural? - // Get the textPath children - , textPath: function() { - return this.select('textPath') - } -}) - -SVG.extend([SVG.Path], { - // creates a textPath from this path - text: function(text) { - if(text instanceof SVG.Text) { - var txt = text.text() - return text.clear().path(this).text(txt) - } - return this.parent().put(new SVG.Text()).path(this).text(text) - } - // TODO: Maybe add `targets` to get all textPaths associated with this path -}) - -SVG.Nested = SVG.invent({ - // Initialize node - create: 'svg' - - // Inherit from -, inherit: SVG.Container - - // Add parent method -, construct: { - // Create nested svg document - nested: function() { - return this.put(new SVG.Nested) - } - } -}) - -SVG.A = SVG.invent({ - // Initialize node - create: 'a' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Link url - to: function(url) { - return this.attr('href', url, SVG.xlink) - } - // Link target attribute - , target: function(target) { - return this.attr('target', target) - } - } - - // Add parent method -, construct: { - // Create a hyperlink element - link: function(url) { - return this.put(new SVG.A).to(url) - } - } -}) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function(url) { - var link = new SVG.A - - if (typeof url == 'function') - url.call(link, link) - else - link.to(url) - - return this.parent().put(link).put(this) - } - + + +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k] + } else { + // store memory + this.memory()[k] = v + } + + return this + }, + + // Erase a given memory + forget: function () { + if (arguments.length === 0) { + this._memory = {} + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]] + } + } + return this + }, + + // Initialize or return local memory object + memory: function () { + return this._memory || (this._memory = {}) + } }) -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Set width of element - width: function(width) { - return this.attr('markerWidth', width) - } - // Set height of element - , height: function(height) { - return this.attr('markerHeight', height) - } - // Set marker refX and refY - , ref: function(x, y) { - return this.attr('refX', x).attr('refY', y) - } - // Update marker - , update: function(block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , toString: function() { - return 'url(#' + this.id() + ')' - } - } - - // Add parent method -, construct: { - marker: function(width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - -}) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function(width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - -}) - -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { - // Create and attach markers - marker: function(marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker != 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker ? - arguments[1] : - this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } - + +// Method for getting an element by id +SVG.get = function(id) { + var node = document.getElementById(idFromReference(id) || id) + return SVG.adopt(node) +} + +// Select elements by query string +SVG.select = function(query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { + return SVG.adopt(node) + }) +} + +SVG.$$ = function(query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { + return SVG.adopt(node) + }) +} + +SVG.$ = function(query, parent) { + return SVG.adopt((parent || document).querySelector(query)) +} + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function(query) { + return SVG.select(query, this.node) + } }) -// Define list of available attributes for stroke and fill -var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] -, fill: ['color', 'opacity', 'rule'] -, prefix: function(t, a) { - return a == 'color' ? t : t + '-' + a - } -} - -// Add sugar for fill and stroke -;['fill', 'stroke'].forEach(function(m) { - var i, extension = {} - - extension[m] = function(o) { - if (typeof o == 'undefined') - return this - if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) - this.attr(m, o) - - else - // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) - if (o[sugar[m][i]] != null) - this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) - - return this - } - - SVG.extend([SVG.Element, SVG.FX], extension) - -}) - -SVG.extend([SVG.Element, SVG.FX], { - // Map rotation to transform - rotate: function(d, cx, cy) { - return this.transform({ rotation: d, cx: cx, cy: cy }) - } - // Map skew to transform -, skew: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ skew: x, cx: y, cy: cx }) : - this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) - } - // Map scale to transform -, scale: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ scale: x, cx: y, cy: cx }) : - this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) - } - // Map translate to transform -, translate: function(x, y) { - return this.transform({ x: x, y: y }) - } - // Map flip to transform -, flip: function(a, o) { - o = typeof a == 'number' ? a : o - return this.transform({ flip: a || 'both', offset: o }) - } - // Map matrix to transform -, matrix: function(m) { - return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) - } - // Opacity -, opacity: function(value) { - return this.attr('opacity', value) - } - // Relative move over x axis -, dx: function(x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) - } - // Relative move over y axis -, dy: function(y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) - } - // Relative move over x and y axes -, dmove: function(x, y) { - return this.dx(x).dy(y) - } -}) - -SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], { - // Add x and y radius - radius: function(x, y) { - var type = (this._target || this).type; - return type == 'radialGradient' || type == 'radialGradient' ? - this.attr('r', new SVG.Number(x)) : - this.rx(x).ry(y == null ? x : y) - } -}) - -SVG.extend(SVG.Path, { - // Get path length - length: function() { - return this.node.getTotalLength() - } - // Get point at length -, pointAt: function(length) { - return new SVG.Point(this.node.getPointAtLength(length)) - } -}) - -SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], { - // Set font - font: function(a, v) { - if (typeof a == 'object') { - for (v in a) this.font(v, a[v]) - } - - return a == 'leading' ? - this.leading(v) : - a == 'anchor' ? - this.attr('text-anchor', v) : - a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? - this.attr('font-'+ a, v) : - this.attr(a, v) - } -}) - - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function(a, v, r) { - if (typeof a == 'object') { - for (v in a) - this.data(v, a[v]) - - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch(e) { - return this.attr('data-' + a) - } - - } else { - this.attr( - 'data-' + a - , v === null ? - null : - r === true || typeof v === 'string' || typeof v === 'number' ? - v : - JSON.stringify(v) - ) - } - - return this - } + +function createElement (element, makeNested) { + if (element instanceof SVG.Element) return element + + if (typeof element === 'object') { + return SVG.adopt(element) + } + + if (element == null) { + return new SVG.Doc() + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return SVG.adopt(document.querySelector(element)) + } + + var node = SVG.create('svg') + node.innerHTML = element + + element = SVG.adopt(node.firstElementChild) + + return element +} + +function isNulledBox (box) { + return !box.w && !box.h && !box.x && !box.y +} + +function domContains (node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode + } + return node === document + }).call(document.documentElement, node) +} + +function pathRegReplace (a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .') +} + +// creates deep clone of array +function arrayClone (arr) { + var clone = arr.slice(0) + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]) + } + } + return clone +} + +// tests if a given element is instance of an object +function is (el, obj) { + return el instanceof obj +} + +// tests if a given selector matches an element +function matches (el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) +} + +// Convert dash-separated-string to camelCase +function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +function capitalize (s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Ensure to six-based hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex +} + +// Component to hex value +function compToHex (comp) { + var hex = comp.toString(16) + return hex.length === 1 ? '0' + hex : hex +} + +// Calculate proportional width and height values when necessary +function proportionalSize (element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) { + width = box.width / box.height * height + } else if (height == null) { + height = box.height / box.width * width + } + } + + return { + width: width, + height: height + } +} + +// Delta transform point +function deltaTransformPoint (matrix, x, y) { + return { + x: x * matrix.a + y * matrix.c + 0, + y: x * matrix.b + y * matrix.d + 0 + } +} + +// Map matrix array to object +function arrayToMatrix (a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } +} + +// Parse matrix if required +function parseMatrix (matrix) { + if (!(matrix instanceof SVG.Matrix)) { + matrix = new SVG.Matrix(matrix) + } + + return matrix +} + +// Add centre point to transform object +function ensureCentre (o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx + o.cy = o.cy == null ? target.bbox().cy : o.cy +} + +// PathArray Helpers +function arrayToString (a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +// Deep new id assignment +function assignNewId (node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]) + } + + if (node.id) { + return SVG.adopt(node).id(SVG.eid(node.nodeName)) + } + + return SVG.adopt(node) +} + +// Add more bounding box properties +function fullBox (b) { + if (b.x == null) { + b.x = 0 + b.y = 0 + b.width = 0 + b.height = 0 + } + + b.w = b.width + b.h = b.height + b.x2 = b.x + b.width + b.y2 = b.y + b.height + b.cx = b.x + b.width / 2 + b.cy = b.y + b.height / 2 + + return b +} + +// Get id from reference string +function idFromReference (url) { + var m = (url || '').toString().match(SVG.regex.reference) + + if (m) return m[1] +} + +// Create matrix array for looping +var abcdef = 'abcdef'.split('') + +SVG.Box = SVG.invent({ + create: function (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? [].slice.call(arguments) + : base + + this.x = source[0] + this.y = source[1] + this.width = source[2] + this.height = source[3] + + // add center, right, bottom... + fullBox(this) + }, + extend: { + // Merge rect box with another, return a new instance + merge: function (box) { + var x = Math.min(this.x, box.x) + var y = Math.min(this.y, box.y) + + return new SVG.Box( + x, y, + Math.max(this.x + this.width, box.x + box.width) - x, + Math.max(this.y + this.height, box.y + box.height) - y + ) + }, + + transform: function (m) { + var xMin = Infinity + var xMax = -Infinity + var yMin = Infinity + var yMax = -Infinity + + var pts = [ + new SVG.Point(this.x, this.y), + new SVG.Point(this.x2, this.y), + new SVG.Point(this.x, this.y2), + new SVG.Point(this.x2, this.y2) + ] + + pts.forEach(function (p) { + p = p.transform(m) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) + }) + + return new SVG.Box( + xMin, yMin, + xMax - xMin, + yMax - yMin + ) + }, + + addOffset: function () { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + }, + toString: function () { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + }, + morph: function (x, y, width, height) { + this.destination = new SVG.Box(x, y, width, height) + return this + }, + + at: function (pos) { + if (!this.destination) return this + + return new SVG.Box( + this.x + (this.destination.x - this.x) * pos + , this.y + (this.destination.y - this.y) * pos + , this.width + (this.destination.width - this.width) * pos + , this.height + (this.destination.height - this.height) * pos + ) + } + }, + + // Define Parent + parent: SVG.Element, + + // Constructor + construct: { + // Get bounding box + bbox: function () { + var box + + try { + // find native bbox + box = this.node.getBBox() + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Exception('Element not in the dom') + } + } catch (e) { + try { + var clone = this.clone(SVG.parser().svg).show() + box = clone.node.getBBox() + clone.remove() + } catch (e) { + console.warn('Getting a bounding box of this element is not possible') + } + } + + return new SVG.Box(box) + }, + + rbox: function (el) { + // IE11 throws an error when element not in dom + try { + var box = new SVG.Box(this.node.getBoundingClientRect()) + if (el) return box.transform(el.screenCTM().inverse()) + return box.addOffset() + } catch (e) { + return new SVG.Box() + } + } + } }) -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function(k, v) { - // remember every item in an object individually - if (typeof arguments[0] == 'object') - for (var v in k) - this.remember(v, k[v]) - - // retrieve memory - else if (arguments.length == 1) - return this.memory()[k] - - // store memory - else - this.memory()[k] = v - - return this - } - - // Erase a given memory -, forget: function() { - if (arguments.length == 0) - this._memory = {} - else - for (var i = arguments.length - 1; i >= 0; i--) - delete this.memory()[arguments[i]] - - return this - } - - // Initialize or return local memory object -, memory: function() { - return this._memory || (this._memory = {}) - } - + +SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { + viewbox: function (x, y, width, height) { + // act as getter + if (x == null) return new SVG.Box(this.attr('viewBox')) + + // act as setter + return this.attr('viewBox', new SVG.Box(x, y, width, height)) + } }) -// Method for getting an element by id -SVG.get = function(id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function(query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { - return SVG.adopt(node) - }) -} - -SVG.$$ = function(query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { - return SVG.adopt(node) - }) -} - -SVG.$ = function(query, parent) { - return SVG.adopt((parent || document).querySelector(query)) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function(query) { - return SVG.select(query, this.node) - } -}) - -function createElement(element, makeNested) { - if(element instanceof SVG.Element) return element - - if(typeof element == 'object') { - return SVG.adopt(element) - } - - if(element == null) { - return new SVG.Doc() - } - - if(typeof element == 'string' && element.charAt(0) != '<') { - return SVG.adopt(document.querySelector(element)) - } - - var node = SVG.create('svg') - node.innerHTML = element - - element = SVG.adopt(node.firstElementChild) - - return element -} - -function isNulledBox(box) { - return !box.w && !box.h && !box.x && !box.y -} - -function domContains(node) { - return (document.documentElement.contains || function(node) { - // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode){ - node = node.parentNode; - } - return node == document - }).call(document.documentElement, node) -} - -function pathRegReplace(a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') -} - -// creates deep clone of array -function array_clone(arr){ - var clone = arr.slice(0) - for(var i = clone.length; i--;){ - if(Array.isArray(clone[i])){ - clone[i] = array_clone(clone[i]) - } - } - return clone -} - -// tests if a given element is instance of an object -function is(el, obj){ - return el instanceof obj -} - -// tests if a given selector matches an element -function matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); -} - -// Convert dash-separated-string to camelCase -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function(m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize(s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex(hex) { - return hex.length == 4 ? - [ '#', - hex.substring(1, 2), hex.substring(1, 2) - , hex.substring(2, 3), hex.substring(2, 3) - , hex.substring(3, 4), hex.substring(3, 4) - ].join('') : hex -} - -// Component to hex value -function compToHex(comp) { - var hex = comp.toString(16) - return hex.length == 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize(element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) - width = box.width / box.height * height - else if (height == null) - height = box.height / box.width * width - } - - return { - width: width - , height: height - } -} - -// Delta transform point -function deltaTransformPoint(matrix, x, y) { - return { - x: x * matrix.a + y * matrix.c + 0 - , y: x * matrix.b + y * matrix.d + 0 - } -} - -// Map matrix array to object -function arrayToMatrix(a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Parse matrix if required -function parseMatrix(matrix) { - if (!(matrix instanceof SVG.Matrix)) - matrix = new SVG.Matrix(matrix) - - return matrix -} - -// Add centre point to transform object -function ensureCentre(o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == 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SVG.Box(box) - } - - , rbox: function(el) { - // IE11 throws an error when element not in dom - try{ - var box = new SVG.Box(this.node.getBoundingClientRect()) - if (el) return box.transform(el.screenCTM().inverse()) - return box.addOffset() - } catch(e) { - return new SVG.Box() - } - } - } -}) - -SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function(x, y, width, height) { - // act as getter - if(x == null) return new SVG.Box(this.attr('viewBox')) - - // act as setter - return this.attr('viewBox', new SVG.Box(x, y, width, height)) - } -}) - -SVG.parser = function() { - var b - - if(!SVG.parser.nodes.svg.node.parentNode) { - b = document.body || document.documentElement - SVG.parser.nodes.svg.addTo(b) - } - - return SVG.parser.nodes -} - -SVG.parser.nodes = { - svg: new SVG.Nested().size(2, 0).css({ - opacity:0, - position:'absolute', - left:'-100%', - top:'-100%', - overflow:'hidden' - }) -} - 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t?[null!=t.left?t.left:t.x,null!=t.top?t.top:t.y,t.width,t.height]:4===arguments.length?[].slice.call(arguments):e,this.x=t[0],this.y=t[1],this.width=t[2],this.height=t[3],w(this)},extend:{merge:function(t){var e=Math.min(this.x,t.x),n=Math.min(this.y,t.y);return new P.Box(e,n,Math.max(this.x+this.width,t.x+t.width)-e,Math.max(this.y+this.height,t.y+t.height)-n)},transform:function(t){var e=1/0,n=-1/0,i=1/0,r=-1/0;return[new P.Point(this.x,this.y),new P.Point(this.x2,this.y),new P.Point(this.x,this.y2),new P.Point(this.x2,this.y2)].forEach(function(s){s=s.transform(t),e=Math.min(e,s.x),n=Math.max(n,s.x),i=Math.min(i,s.y),r=Math.max(r,s.y)}),new P.Box(e,i,n-e,r-i)},addOffset:function(){return this.x+=t.pageXOffset,this.y+=t.pageYOffset,this},toString:function(){return this.x+" "+this.y+" "+this.width+" "+this.height},morph:function(t,e,n,i){return this.destination=new P.Box(t,e,n,i),this},at:function(t){return this.destination?new P.Box(this.x+(this.destination.x-this.x)*t,this.y+(this.destination.y-this.y)*t,this.width+(this.destination.width-this.width)*t,this.height+(this.destination.height-this.height)*t):this}},parent:P.Element,construct:{bbox:function(){var t;try{if(t=this.node.getBBox(),i(t)&&!r(this.node))throw new Exception("Element not in the dom")}catch(n){try{var e=this.clone(P.parser().svg).show();t=e.node.getBBox(),e.remove()}catch(t){console.warn("Getting a bounding box of this element is not possible")}}return new P.Box(t)},rbox:function(t){try{var e=new P.Box(this.node.getBoundingClientRect());return t?e.transform(t.screenCTM().inverse()):e.addOffset()}catch(t){return new P.Box}}}}),P.extend([P.Doc,P.Nested,P.Symbol,P.Image,P.Pattern,P.Marker,P.ForeignObject,P.View],{viewbox:function(t,e,n,i){return null==t?new P.Box(this.attr("viewBox")):this.attr("viewBox",new P.Box(t,e,n,i))}}),P.parser=function(){var t;return P.parser.nodes.svg.node.parentNode||(t=e.body||e.documentElement,P.parser.nodes.svg.addTo(t)),P.parser.nodes},P.parser.nodes={svg:(new P.Nested).size(2,0).css({opacity:0,position:"absolute",left:"-100%",top:"-100%",overflow:"hidden"})},P.parser.nodes.path=P.parser.nodes.svg.path().node,P}); \ No newline at end of file diff --git a/gulpfile.js b/gulpfile.js index e7618a0..6d07261 100644 --- a/gulpfile.js +++ b/gulpfile.js @@ -1,91 +1,89 @@ -var del = require('del') - , gulp = require('gulp') - , chmod = require('gulp-chmod') - , concat = require('gulp-concat') - , header = require('gulp-header') - , rename = require('gulp-rename') - , size = require('gulp-size') - , trim = require('gulp-trimlines') - , uglify = require('gulp-uglify') - , wrapUmd = require('gulp-wrap') - , request = require('request') - , fs = require('fs') - , pkg = require('./package.json') +var del = require('del'), + gulp = require('gulp'), + chmod = require('gulp-chmod'), + concat = require('gulp-concat'), + header = require('gulp-header'), + rename = require('gulp-rename'), + size = require('gulp-size'), + trim = require('gulp-trimlines'), + uglify = require('gulp-uglify'), + wrapUmd = require('gulp-wrap'), + pkg = require('./package.json'), + standard = require('gulp-standard') - -var headerLong = ['/*!' - , '* <%= pkg.name %> - <%= pkg.description %>' - , '* @version <%= pkg.version %>' - , '* <%= pkg.homepage %>' - , '*' - , '* @copyright <%= pkg.author %>' - , '* @license <%= pkg.license %>' - , '*' - , '* BUILT: <%= pkg.buildDate %>' - , '*/;' - , ''].join('\n') +var headerLong = ['/*!', + '* <%= pkg.name %> - <%= pkg.description %>', + '* @version <%= pkg.version %>', + '* <%= pkg.homepage %>', + '*', + '* @copyright <%= pkg.author %>', + '* @license <%= pkg.license %>', + '*', + '* BUILT: <%= pkg.buildDate %>', + '*/;', + ''].join('\n') var headerShort = '/*! <%= pkg.name %> v<%= pkg.version %> <%= pkg.license %>*/;' // all files in the right order (currently we don't use any dependency management system) var parts = [ - 'src/svg.js' -, 'src/regex.js' -, 'src/utilities.js' -, 'src/default.js' -, 'src/color.js' -, 'src/array.js' -, 'src/pointarray.js' -, 'src/patharray.js' -, 'src/number.js' -, 'src/HtmlNode.js' -, 'src/element.js' -, 'src/fx.js' -, 'src/matrix.js' -, 'src/point.js' -, 'src/attr.js' -, 'src/transform.js' -, 'src/css.js' -, 'src/parent.js' -, 'src/flatten.js' -, 'src/container.js' -, 'src/event.js' -, 'src/defs.js' -, 'src/group.js' -, 'src/arrange.js' -, 'src/mask.js' -, 'src/clip.js' -, 'src/gradient.js' -, 'src/pattern.js' -, 'src/doc.js' -, 'src/shape.js' -, 'src/bare.js' -, 'src/symbol.js' -, 'src/use.js' -, 'src/rect.js' -, 'src/ellipse.js' -, 'src/line.js' -, 'src/poly.js' -, 'src/pointed.js' -, 'src/path.js' -, 'src/image.js' -, 'src/text.js' -, 'src/textpath.js' -, 'src/nested.js' -, 'src/hyperlink.js' -, 'src/marker.js' -, 'src/sugar.js' -, 'src/set.js' -, 'src/data.js' -, 'src/memory.js' -, 'src/selector.js' -, 'src/helpers.js' -, 'src/polyfill.js' -, 'src/boxes.js' -, 'src/parser.js' + 'src/svg.js', + 'src/regex.js', + 'src/utilities.js', + 'src/default.js', + 'src/color.js', + 'src/array.js', + 'src/pointarray.js', + 'src/patharray.js', + 'src/number.js', + 'src/HtmlNode.js', + 'src/element.js', + 'src/fx.js', + 'src/matrix.js', + 'src/point.js', + 'src/attr.js', + 'src/transform.js', + 'src/css.js', + 'src/parent.js', + 'src/flatten.js', + 'src/container.js', + 'src/event.js', + 'src/defs.js', + 'src/group.js', + 'src/arrange.js', + 'src/mask.js', + 'src/clip.js', + 'src/gradient.js', + 'src/pattern.js', + 'src/doc.js', + 'src/shape.js', + 'src/bare.js', + 'src/symbol.js', + 'src/use.js', + 'src/rect.js', + 'src/ellipse.js', + 'src/line.js', + 'src/poly.js', + 'src/pointed.js', + 'src/path.js', + 'src/image.js', + 'src/text.js', + 'src/textpath.js', + 'src/nested.js', + 'src/hyperlink.js', + 'src/marker.js', + 'src/sugar.js', + 'src/set.js', + 'src/data.js', + 'src/memory.js', + 'src/selector.js', + 'src/helpers.js', + 'src/polyfill.js', + 'src/boxes.js', + 'src/parser.js' ] -gulp.task('clean', function() { +gulp.task('clean', function () { return del([ 'dist/*' ]) }) @@ -94,12 +92,17 @@ gulp.task('clean', function() { * wrap the whole thing in a UMD wrapper (@see https://github.com/umdjs/umd) * add the license information to the header plus the build time stamp‏ */ -gulp.task('unify', ['clean'], function() { +gulp.task('unify', ['clean'], function () { pkg.buildDate = Date() return gulp.src(parts) + // .pipe(standard()) + // .pipe(standard.reporter('default', { + // breakOnError: true, + // quiet: true + // })) .pipe(concat('svg.js', { newLine: '\n' })) // wrap the whole thing in an immediate function call - .pipe(wrapUmd({ src: 'src/umd.js'})) + .pipe(wrapUmd({src: 'src/umd.js'})) .pipe(header(headerLong, { pkg: pkg })) .pipe(trim({ leading: false })) .pipe(chmod(0o644)) @@ -112,10 +115,10 @@ gulp.task('unify', ['clean'], function() { * add the license info * show the gzipped file size */ -gulp.task('minify', ['unify'], function() { +gulp.task('minify', ['unify'], function () { return gulp.src('dist/svg.js') .pipe(uglify()) - .pipe(rename({ suffix:'.min' })) + .pipe(rename({ suffix: '.min' })) .pipe(size({ showFiles: true, title: 'Minified' })) .pipe(header(headerShort, { pkg: pkg })) .pipe(chmod(0o644)) @@ -123,5 +126,4 @@ gulp.task('minify', ['unify'], function() { .pipe(size({ showFiles: true, gzip: true, title: 'Gzipped' })) }) - -gulp.task('default', ['clean', 'unify', 'minify']) \ No newline at end of file +gulp.task('default', ['clean', 'unify', 'minify']) diff --git a/src/HtmlNode.js b/src/HtmlNode.js index 38309e3..37a231c 100644 --- a/src/HtmlNode.js +++ b/src/HtmlNode.js @@ -1,25 +1,24 @@ SVG.HtmlNode = SVG.invent({ - create: function(element) { + create: function (element) { this.node = element - } + }, -, extend: { - add: function(element, i) { + extend: { + add: function (element, i) { element = createElement(element) - if(element instanceof SVG.Nested) { + if (element instanceof SVG.Nested) { element = new SVG.Doc(element.node) element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {}) } - if (i == null) - this.node.appendChild(element.node) - else if (element.node != this.node.children[i]) + if (i === null) { this.node.appendChild(element.node) } else if (element.node !== this.node.children[i]) { this.node.insertBefore(element.node, this.node.children[i]) + } return this - } + }, - , put: function(element, i) { + put: function (element, i) { this.add(element, i) return element } diff --git a/src/arrange.js b/src/arrange.js index 15d3d3c..a908143 100644 --- a/src/arrange.js +++ b/src/arrange.js @@ -3,83 +3,95 @@ // SVG.extend(SVG.Element, { // Get all siblings, including myself - siblings: function() { + siblings: function () { return this.parent().children() - } + }, + // Get the curent position siblings -, position: function() { + position: function () { return this.parent().index(this) - } + }, + // Get the next element (will return null if there is none) -, next: function() { + next: function () { return this.siblings()[this.position() + 1] - } + }, + // Get the next element (will return null if there is none) -, prev: function() { + prev: function () { return this.siblings()[this.position() - 1] - } + }, + // Send given element one step forward -, forward: function() { + forward: function () { var i = this.position() + 1 - , p = this.parent() + var p = this.parent() // move node one step forward p.removeElement(this).add(this, i) // make sure defs node is always at the top - if (p instanceof SVG.Doc) + if (p instanceof SVG.Doc) { p.node.appendChild(p.defs().node) + } return this - } + }, + // Send given element one step backward -, backward: function() { + backward: function () { var i = this.position() - - if (i > 0) + + if (i > 0) { this.parent().removeElement(this).add(this, i - 1) + } return this - } + }, + // Send given element all the way to the front -, front: function() { + front: function () { var p = this.parent() // Move node forward p.node.appendChild(this.node) // Make sure defs node is always at the top - if (p instanceof SVG.Doc) + if (p instanceof SVG.Doc) { p.node.appendChild(p.defs().node) + } return this - } + }, + // Send given element all the way to the back -, back: function() { - if (this.position() > 0) + back: function () { + if (this.position() > 0) { this.parent().removeElement(this).add(this, 0) - + } + return this - } + }, + // Inserts a given element before the targeted element -, before: function(element) { + before: function (element) { element.remove() var i = this.position() - + this.parent().add(element, i) return this - } + }, + // Insters a given element after the targeted element -, after: function(element) { + after: function (element) { element.remove() - + var i = this.position() - + this.parent().add(element, i + 1) return this } - -}) \ No newline at end of file +}) diff --git a/src/array.js b/src/array.js index b532296..0a1dd5a 100644 --- a/src/array.js +++ b/src/array.js @@ -1,10 +1,11 @@ // Module for array conversion -SVG.Array = function(array, fallback) { +SVG.Array = function (array, fallback) { array = (array || []).valueOf() // if array is empty and fallback is provided, use fallback - if (array.length == 0 && fallback) + if (array.length === 0 && fallback) { array = fallback.valueOf() + } // parse array this.value = this.parse(array) @@ -12,69 +13,75 @@ SVG.Array = function(array, fallback) { SVG.extend(SVG.Array, { // Make array morphable - morph: function(array) { + morph: function (array) { this.destination = this.parse(array) // normalize length of arrays - if (this.value.length != this.destination.length) { - var lastValue = this.value[this.value.length - 1] - , lastDestination = this.destination[this.destination.length - 1] + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1] + var lastDestination = this.destination[this.destination.length - 1] - while(this.value.length > this.destination.length) + while (this.value.length > this.destination.length) { this.destination.push(lastDestination) - while(this.value.length < this.destination.length) + } + while (this.value.length < this.destination.length) { this.value.push(lastValue) + } } return this - } + }, // Clean up any duplicate points -, settle: function() { + settle: function () { // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) - if (seen.indexOf(this.value[i]) == -1) + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { seen.push(this.value[i]) + } + } // set new value - return this.value = seen - } + this.value = seen + return seen + }, // Get morphed array at given position -, at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) + for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + } return new SVG.Array(array) - } + }, // Convert array to string -, toString: function() { + toString: function () { return this.value.join(' ') - } + }, // Real value -, valueOf: function() { + valueOf: function () { return this.value - } + }, // Parse whitespace separated string -, parse: function(array) { + parse: function (array) { array = array.valueOf() // if already is an array, no need to parse it if (Array.isArray(array)) return array return array.trim().split(SVG.regex.delimiter).map(parseFloat) - } + }, // Reverse array -, reverse: function() { + reverse: function () { this.value.reverse() return this - } -, clone: function() { + }, + clone: function () { var clone = new this.constructor() - clone.value = array_clone(this.value) + clone.value = arrayClone(this.value) return clone } -}) \ No newline at end of file +}) diff --git a/src/attr.js b/src/attr.js index bc09fe3..2e4b1cf 100644 --- a/src/attr.js +++ b/src/attr.js @@ -1,74 +1,69 @@ SVG.extend(SVG.Element, { // Set svg element attribute - attr: function(a, v, n) { + attr: function (a, v, n) { // act as full getter if (a == null) { // get an object of attributes a = {} v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue - + for (n = v.length - 1; n >= 0; n--) { a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue } + return a - - } else if (typeof a == 'object') { + } else if (typeof a === 'object') { // apply every attribute individually if an object is passed for (v in a) this.attr(v, a[v]) - } else if (v === null) { // remove value - this.node.removeAttribute(a) - + this.node.removeAttribute(a) } else if (v == null) { // act as a getter if the first and only argument is not an object v = this.node.getAttribute(a) - return v == null ? - SVG.defaults.attrs[a] : - SVG.regex.isNumber.test(v) ? - parseFloat(v) : v - + return v == null ? SVG.defaults.attrs[a] + : SVG.regex.isNumber.test(v) ? parseFloat(v) + : v } else { - // convert image fill and stroke to patterns - if (a == 'fill' || a == 'stroke') { - if (SVG.regex.isImage.test(v)) + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { v = this.doc().defs().image(v) + } - if (v instanceof SVG.Image) - v = this.doc().defs().pattern(0, 0, function() { + if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { this.add(v) }) + } } - + // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') + if (typeof v === 'number') { v = new SVG.Number(v) - - // ensure full hex color - else if (SVG.Color.isColor(v)) + } else if (SVG.Color.isColor(v)) { + // ensure full hex color v = new SVG.Color(v) - - // parse array values - else if (Array.isArray(v)) + } else if (Array.isArray(v)) { + // parse array values v = new SVG.Array(v) + } // if the passed attribute is leading... - if (a == 'leading') { + if (a === 'leading') { // ... call the leading method instead - if (this.leading) + if (this.leading) { this.leading(v) + } } else { // set given attribute on node - typeof n === 'string' ? - this.node.setAttributeNS(n, a, v.toString()) : - this.node.setAttribute(a, v.toString()) + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) + : this.node.setAttribute(a, v.toString()) } - + // rebuild if required - if (this.rebuild && (a == 'font-size' || a == 'x')) + if (this.rebuild && (a === 'font-size' || a === 'x')) { this.rebuild(a, v) + } } - + return this } -}) \ No newline at end of file +}) diff --git a/src/bare.js b/src/bare.js index 5ac4173..2465fdf 100644 --- a/src/bare.js +++ b/src/bare.js @@ -1,27 +1,31 @@ SVG.Bare = SVG.invent({ // Initialize - create: function(element, inherit) { + create: function (element, inherit) { // construct element this.constructor.call(this, SVG.create(element)) // inherit custom methods - if (inherit) - for (var method in inherit.prototype) - if (typeof inherit.prototype[method] === 'function') + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { this[method] = inherit.prototype[method] - } + } + } + } + }, // Inherit from -, inherit: SVG.Element + inherit: SVG.Element, // Add methods -, extend: { + extend: { // Insert some plain text - words: function(text) { + words: function (text) { // remove contents - while (this.node.hasChildNodes()) + while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) + } // create text node this.node.appendChild(document.createTextNode(text)) @@ -31,10 +35,9 @@ SVG.Bare = SVG.invent({ } }) - SVG.extend(SVG.Parent, { // Create an element that is not described by SVG.js - element: function(element, inherit) { + element: function (element, inherit) { return this.put(new SVG.Bare(element, inherit)) } }) diff --git a/src/boxes.js b/src/boxes.js index eb58c06..7975ac8 100644 --- a/src/boxes.js +++ b/src/boxes.js @@ -1,15 +1,12 @@ SVG.Box = SVG.invent({ - create: function(source) { - var base = [0,0,0,0] - source = typeof source === 'string' ? - source.split(SVG.regex.delimiter).map(parseFloat) : - Array.isArray(source) ? - source : - typeof source == 'object' ? - [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : - arguments.length == 4 ? - [].slice.call(arguments) : - base + create: function (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? [].slice.call(arguments) + : base this.x = source[0] this.y = source[1] @@ -18,22 +15,25 @@ SVG.Box = SVG.invent({ // add center, right, bottom... fullBox(this) - } -, extend: { + }, + extend: { // Merge rect box with another, return a new instance - merge: function(box) { + merge: function (box) { var x = Math.min(this.x, box.x) - , y = Math.min(this.y, box.y) + var y = Math.min(this.y, box.y) return new SVG.Box( x, y, - Math.max(this.x + this.width, box.x + box.width) - x, + Math.max(this.x + this.width, box.x + box.width) - x, Math.max(this.y + this.height, box.y + box.height) - y ) - } + }, - , transform: function(m) { - var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox + transform: function (m) { + var xMin = Infinity + var xMax = -Infinity + var yMin = Infinity + var yMax = -Infinity var pts = [ new SVG.Point(this.x, this.y), @@ -42,37 +42,37 @@ SVG.Box = SVG.invent({ new SVG.Point(this.x2, this.y2) ] - pts.forEach(function(p) { + pts.forEach(function (p) { p = p.transform(m) - xMin = Math.min(xMin,p.x) - xMax = Math.max(xMax,p.x) - yMin = Math.min(yMin,p.y) - yMax = Math.max(yMax,p.y) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) }) return new SVG.Box( xMin, yMin, - xMax-xMin, - yMax-yMin + xMax - xMin, + yMax - yMin ) - } + }, - , addOffset: function() { + addOffset: function () { // offset by window scroll position, because getBoundingClientRect changes when window is scrolled this.x += window.pageXOffset this.y += window.pageYOffset return this - } - , toString: function() { + }, + toString: function () { return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - } - , morph: function(x, y, width, height){ + }, + morph: function (x, y, width, height) { this.destination = new SVG.Box(x, y, width, height) return this - } + }, - , at: function(pos) { - if(!this.destination) return this + at: function (pos) { + if (!this.destination) return this return new SVG.Box( this.x + (this.destination.x - this.x) * pos @@ -80,46 +80,45 @@ SVG.Box = SVG.invent({ , this.width + (this.destination.width - this.width) * pos , this.height + (this.destination.height - this.height) * pos ) - } - } + }, // Define Parent -, parent: SVG.Element + parent: SVG.Element, // Constructor -, construct: { + construct: { // Get bounding box - bbox: function() { + bbox: function () { var box try { // find native bbox box = this.node.getBBox() - if(isNulledBox(box) && !domContains(this.node)) { + if (isNulledBox(box) && !domContains(this.node)) { throw new Exception('Element not in the dom') } - } catch(e) { + } catch (e) { try { var clone = this.clone(SVG.parser().svg).show() box = clone.node.getBBox() clone.remove() - } catch(e) { + } catch (e) { console.warn('Getting a bounding box of this element is not possible') } } return new SVG.Box(box) - } + }, - , rbox: function(el) { + rbox: function (el) { // IE11 throws an error when element not in dom - try{ + try { var box = new SVG.Box(this.node.getBoundingClientRect()) if (el) return box.transform(el.screenCTM().inverse()) return box.addOffset() - } catch(e) { + } catch (e) { return new SVG.Box() } } @@ -127,9 +126,9 @@ SVG.Box = SVG.invent({ }) SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function(x, y, width, height) { + viewbox: function (x, y, width, height) { // act as getter - if(x == null) return new SVG.Box(this.attr('viewBox')) + if (x == null) return new SVG.Box(this.attr('viewBox')) // act as setter return this.attr('viewBox', new SVG.Box(x, y, width, height)) diff --git a/src/clip.js b/src/clip.js index b43712e..63fff74 100644 --- a/src/clip.js +++ b/src/clip.js @@ -1,33 +1,33 @@ SVG.ClipPath = SVG.invent({ // Initialize node - create: 'clipPath' + create: 'clipPath', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Unclip all clipped elements and remove itself - remove: function() { + remove: function () { // unclip all targets - this.targets().forEach(function(el) { + this.targets().forEach(function (el) { el.unclip() }) // remove clipPath from parent return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [clip-path*="' + this.id() + '"]') } - - , targets: function() { - return SVG.select('svg [clip-path*="' +this.id() +'"]') - } - } + }, // Add parent method -, construct: { + construct: { // Create clipping element - clip: function() { - return this.defs().put(new SVG.ClipPath) + clip: function () { + return this.defs().put(new SVG.ClipPath()) } } }) @@ -35,19 +35,19 @@ SVG.ClipPath = SVG.invent({ // SVG.extend(SVG.Element, { // Distribute clipPath to svg element - clipWith: function(element) { + clipWith: function (element) { // use given clip or create a new one var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) // apply mask return this.attr('clip-path', 'url("#' + clipper.id() + '")') - } + }, // Unclip element -, unclip: function() { + unclip: function () { return this.attr('clip-path', null) - } -, clipper: function() { + }, + clipper: function () { return this.reference('clip-path') } -}) \ No newline at end of file +}) diff --git a/src/color.js b/src/color.js index 9d77d4e..9106355 100644 --- a/src/color.js +++ b/src/color.js @@ -1,108 +1,103 @@ // Module for color convertions -SVG.Color = function(color) { +SVG.Color = function (color) { var match - - // initialize defaults + + // initialize defaults this.r = 0 this.g = 0 this.b = 0 - - if(!color) return - - // parse color + + if (!color) return + + // parse color if (typeof color === 'string') { if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) - - // parse numeric values + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) + + // parse numeric values this.r = parseInt(match[1]) this.g = parseInt(match[2]) this.b = parseInt(match[3]) - } else if (SVG.regex.isHex.test(color)) { - // get hex values + // get hex values match = SVG.regex.hex.exec(fullHex(color)) - // parse numeric values + // parse numeric values this.r = parseInt(match[1], 16) this.g = parseInt(match[2], 16) this.b = parseInt(match[3], 16) - } - } else if (typeof color === 'object') { this.r = color.r this.g = color.g this.b = color.b - } - } SVG.extend(SVG.Color, { // Default to hex conversion - toString: function() { + toString: function () { return this.toHex() - } + }, // Build hex value -, toHex: function() { - return '#' - + compToHex(this.r) - + compToHex(this.g) - + compToHex(this.b) - } + toHex: function () { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + }, // Build rgb value -, toRgb: function() { + toRgb: function () { return 'rgb(' + [this.r, this.g, this.b].join() + ')' - } + }, // Calculate true brightness -, brightness: function() { - return (this.r / 255 * 0.30) - + (this.g / 255 * 0.59) - + (this.b / 255 * 0.11) - } + brightness: function () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + }, // Make color morphable -, morph: function(color) { + morph: function (color) { this.destination = new SVG.Color(color) return this - } + }, // Get morphed color at given position -, at: function(pos) { - // make sure a destination is defined + at: function (pos) { + // make sure a destination is defined if (!this.destination) return this - // normalise pos + // normalise pos pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - // generate morphed color + // generate morphed color return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos) - , g: ~~(this.g + (this.destination.g - this.g) * pos) - , b: ~~(this.b + (this.destination.b - this.b) * pos) + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) }) } - + }) // Testers // Test if given value is a color string -SVG.Color.test = function(color) { +SVG.Color.test = function (color) { color += '' - return SVG.regex.isHex.test(color) - || SVG.regex.isRgb.test(color) + return SVG.regex.isHex.test(color) || + SVG.regex.isRgb.test(color) } // Test if given value is a rgb object -SVG.Color.isRgb = function(color) { - return color && typeof color.r == 'number' - && typeof color.g == 'number' - && typeof color.b == 'number' +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' } // Test if given value is a color -SVG.Color.isColor = function(color) { +SVG.Color.isColor = function (color) { return SVG.Color.isRgb(color) || SVG.Color.test(color) -} \ No newline at end of file +} diff --git a/src/container.js b/src/container.js index e620041..1abf6ad 100644 --- a/src/container.js +++ b/src/container.js @@ -1,10 +1,9 @@ SVG.Container = SVG.invent({ // Initialize node - create: function(node) { + create: function (node) { this.constructor.call(this, node) - } + }, // Inherit from -, inherit: SVG.Parent - -}) \ No newline at end of file + inherit: SVG.Parent +}) diff --git a/src/css.js b/src/css.js index 3ecb2b9..f710a77 100644 --- a/src/css.js +++ b/src/css.js @@ -1,10 +1,11 @@ SVG.extend(SVG.Element, { // Dynamic style generator - css: function(s, v) { - var t, i, ret = {} - if (arguments.length == 0) { + css: function (s, v) { + var ret = {} + var t, i + if (arguments.length === 0) { // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function(el) { return !!el.length }).forEach(function(el) { + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { t = el.split(/\s*:\s*/) ret[t[0]] = t[1] }) @@ -13,21 +14,21 @@ SVG.extend(SVG.Element, { if (arguments.length < 2) { // get style properties in the array - if(Array.isArray(s)) { - for(i = s.length; i--;) { + if (Array.isArray(s)) { + for (i = s.length; i--;) { ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] } return ret } // get style for property - if(typeof s == 'string') { + if (typeof s === 'string') { return this.node.style[camelCase(s)] } // set styles in object - if(typeof s == 'object') { - for(i in s) { + if (typeof s === 'object') { + for (i in s) { // set empty string if null/undefined/'' was given this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] } @@ -35,7 +36,7 @@ SVG.extend(SVG.Element, { } // set style for property - if (arguments.length == 2) { + if (arguments.length === 2) { this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v } diff --git a/src/data.js b/src/data.js index cefa21c..f7fcd55 100644 --- a/src/data.js +++ b/src/data.js @@ -1,29 +1,25 @@ SVG.extend(SVG.Element, { // Store data values on svg nodes - data: function(a, v, r) { - if (typeof a == 'object') { - for (v in a) + data: function (a, v, r) { + if (typeof a === 'object') { + for (v in a) { this.data(v, a[v]) - + } } else if (arguments.length < 2) { try { return JSON.parse(this.attr('data-' + a)) - } catch(e) { + } catch (e) { return this.attr('data-' + a) } - } else { - this.attr( - 'data-' + a - , v === null ? - null : - r === true || typeof v === 'string' || typeof v === 'number' ? - v : - JSON.stringify(v) + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) ) } - + return this } -}) \ No newline at end of file +}) diff --git a/src/default.js b/src/default.js index d371ca0..c77b028 100644 --- a/src/default.js +++ b/src/default.js @@ -1,36 +1,42 @@ SVG.defaults = { + // Default attribute values attrs: { - // fill and stroke - 'fill-opacity': 1 - , 'stroke-opacity': 1 - , 'stroke-width': 0 - , 'stroke-linejoin': 'miter' - , 'stroke-linecap': 'butt' - , fill: '#000000' - , stroke: '#000000' - , opacity: 1 - // position - , x: 0 - , y: 0 - , cx: 0 - , cy: 0 - // size - , width: 0 - , height: 0 - // radius - , r: 0 - , rx: 0 - , ry: 0 - // gradient - , offset: 0 - , 'stop-opacity': 1 - , 'stop-color': '#000000' - // text - , 'font-size': 16 - , 'font-family': 'Helvetica, Arial, sans-serif' - , 'text-anchor': 'start' + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' } - -} \ No newline at end of file +} diff --git a/src/defs.js b/src/defs.js index ba96869..3d6ebb9 100644 --- a/src/defs.js +++ b/src/defs.js @@ -1,7 +1,7 @@ SVG.Defs = SVG.invent({ // Initialize node - create: 'defs' + create: 'defs', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container }) diff --git a/src/doc.js b/src/doc.js index 7cdd6be..d26ef2e 100644 --- a/src/doc.js +++ b/src/doc.js @@ -1,47 +1,48 @@ SVG.Doc = SVG.invent({ // Initialize node - create: function(node) { + create: function (node) { this.constructor.call(this, node || SVG.create('svg')) // set svg element attributes and ensure defs node this.namespace().defs() - } + }, // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Add namespaces - namespace: function() { + namespace: function () { return this .attr({ xmlns: SVG.ns, version: '1.1' }) .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - } + }, // Creates and returns defs element - , defs: function() { + defs: function () { return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - } + }, // custom parent method - , parent: function() { - return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode - } + parent: function () { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + }, // Removes the doc from the DOM - , remove: function() { - if(this.parent()) { + remove: function () { + if (this.parent()) { this.parent().removeChild(this.node) } return this - } - , clear: function() { + }, + clear: function () { // remove children - while(this.node.hasChildNodes()) + while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) + } return this - } - , toNested: function() { + }, + toNested: function () { var el = SVG.create('svg') this.node.instance = null el.appendChild(this.node) diff --git a/src/element.js b/src/element.js index c9b3fd7..48173fd 100644 --- a/src/element.js +++ b/src/element.js @@ -1,7 +1,7 @@ SVG.Element = SVG.invent({ // Initialize node - create: function(node) { + create: function (node) { // last fired event on node this._event = null @@ -9,61 +9,62 @@ SVG.Element = SVG.invent({ this.dom = {} // create circular reference - if (this.node = node) { + this.node = node + if (this.node) { this.type = node.nodeName this.node.instance = this - if(node.hasAttribute('svgjs:data')) { + if (node.hasAttribute('svgjs:data')) { // pull svgjs data from the dom (getAttributeNS doesn't work in html5) this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) } } - } + }, // Add class methods -, extend: { + extend: { // Move over x-axis - x: function(x) { + x: function (x) { return this.attr('x', x) - } + }, // Move over y-axis - , y: function(y) { + y: function (y) { return this.attr('y', y) - } + }, // Move by center over x-axis - , cx: function(x) { + cx: function (x) { return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - } + }, // Move by center over y-axis - , cy: function(y) { + cy: function (y) { return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - } + }, // Move element to given x and y values - , move: function(x, y) { + move: function (x, y) { return this.x(x).y(y) - } + }, // Move element by its center - , center: function(x, y) { + center: function (x, y) { return this.cx(x).cy(y) - } + }, // Set width of element - , width: function(width) { + width: function (width) { return this.attr('width', width) - } + }, // Set height of element - , height: function(height) { + height: function (height) { return this.attr('height', height) - } + }, // Set element size to given width and height - , size: function(width, height) { + size: function (width, height) { var p = proportionalSize(this, width, height) return this .width(new SVG.Number(p.width)) .height(new SVG.Number(p.height)) - } + }, // Clone element - , clone: function(parent) { + clone: function (parent) { // write dom data to the dom so the clone can pickup the data this.writeDataToDom() @@ -71,79 +72,78 @@ SVG.Element = SVG.invent({ var clone = assignNewId(this.node.cloneNode(true)) // insert the clone in the given parent or after myself - if(parent) parent.add(clone) + if (parent) parent.add(clone) else this.after(clone) return clone - } + }, // Remove element - , remove: function() { - if (this.parent()) - this.parent().removeElement(this) + remove: function () { + if (this.parent()) { this.parent().removeElement(this) } return this - } + }, // Replace element - , replace: function(element) { + replace: function (element) { this.after(element).remove() return element - } + }, // Add element to given container and return self - , addTo: function(parent) { + addTo: function (parent) { return createElement(parent).put(this) - } + }, // Add element to given container and return container - , putIn: function(parent) { + putIn: function (parent) { return createElement(parent).add(this) - } + }, // Get / set id - , id: function(id) { + id: function (id) { // generate new id if no id set - if(typeof id == 'undefined' && !this.node.id) { + if (typeof id === 'undefined' && !this.node.id) { this.node.id = SVG.eid(this.type) } // dont't set directly width this.node.id to make `null` work correctly return this.attr('id', id) - } + }, // Checks whether the given point inside the bounding box of the element - , inside: function(x, y) { + inside: function (x, y) { var box = this.bbox() - return x > box.x - && y > box.y - && x < box.x + box.width - && y < box.y + box.height - } + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + }, // Show element - , show: function() { + show: function () { return this.css('display', '') - } + }, // Hide element - , hide: function() { + hide: function () { return this.css('display', 'none') - } + }, // Is element visible? - , visible: function() { - return this.css('display') != 'none' - } + visible: function () { + return this.css('display') !== 'none' + }, // Return id on string conversion - , toString: function() { + toString: function () { return this.id() - } + }, // Return array of classes on the node - , classes: function() { + classes: function () { var attr = this.attr('class') return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - } + }, // Return true if class exists on the node, false otherwise - , hasClass: function(name) { - return this.classes().indexOf(name) != -1 - } + hasClass: function (name) { + return this.classes().indexOf(name) !== -1 + }, // Add class to the node - , addClass: function(name) { + addClass: function (name) { if (!this.hasClass(name)) { var array = this.classes() array.push(name) @@ -151,86 +151,85 @@ SVG.Element = SVG.invent({ } return this - } + }, // Remove class from the node - , removeClass: function(name) { + removeClass: function (name) { if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function(c) { - return c != name + this.attr('class', this.classes().filter(function (c) { + return c !== name }).join(' ')) } return this - } + }, // Toggle the presence of a class on the node - , toggleClass: function(name) { + toggleClass: function (name) { return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - } + }, // Get referenced element form attribute value - , reference: function(attr) { + reference: function (attr) { return SVG.get(this.attr(attr)) - } + }, // Returns the parent element instance - , parent: function(type) { + parent: function (type) { var parent = this // check for parent - if(!parent.node.parentNode) return null + if (!parent.node.parentNode) return null // get parent element parent = SVG.adopt(parent.node.parentNode) - if(!type) return parent + if (!type) return parent // loop trough ancestors if type is given - while(parent && parent.node instanceof window.SVGElement){ - if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent parent = SVG.adopt(parent.node.parentNode) } - } + }, // Get parent document - , doc: function() { + doc: function () { return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - } - , // Get defs - defs: function() { + }, // Get defs + defs: function () { return this.doc().defs() - } + }, // return array of all ancestors of given type up to the root svg - , parents: function(type) { - var parents = [], parent = this + parents: function (type) { + var parents = [] + var parent = this - do{ + do { parent = parent.parent(type) - if(!parent || !parent.node) break + if (!parent || !parent.node) break parents.push(parent) - } while(parent.parent) + } while (parent.parent) return parents - } + }, // matches the element vs a css selector - , matches: function(selector){ + matches: function (selector) { return matches(this.node, selector) - } + }, // Returns the svg node to call native svg methods on it - , native: function() { + native: function () { return this.node - } + }, // Import raw svg - , svg: function(svg) { + svg: function (svg) { var well, len // act as a setter if svg is given if (svg && this instanceof SVG.Parent) { - // create temporary holder well = document.createElementNS(SVG.ns, 'svg') // dump raw svg well.innerHTML = svg // transplant nodes - for (len = well.children.length;len--;) { + for (len = well.children.length; len--;) { this.node.appendChild(well.firstElementChild) } @@ -243,13 +242,12 @@ SVG.Element = SVG.invent({ } return this - } + }, // write svgjs data to the dom - , writeDataToDom: function() { - + writeDataToDom: function () { // dump variables recursively - if(this.is(SVG.Parent)){ - this.each(function(){ + if (this.is(SVG.Parent)) { + this.each(function () { this.writeDataToDom() }) } @@ -257,17 +255,18 @@ SVG.Element = SVG.invent({ // remove previously set data this.node.removeAttribute('svgjs:data') - if(Object.keys(this.dom).length) - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) + } // see #428 return this - } + }, // set given data to the elements data property - , setData: function(o){ + setData: function (o) { this.dom = o return this - } - , is: function(obj){ + }, + is: function (obj) { return is(this, obj) } } diff --git a/src/ellipse.js b/src/ellipse.js index da8dfea..42d772a 100644 --- a/src/ellipse.js +++ b/src/ellipse.js @@ -1,53 +1,53 @@ SVG.Circle = SVG.invent({ // Initialize node - create: 'circle' + create: 'circle', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add parent method -, construct: { + construct: { // Create circle element, based on ellipse - circle: function(size) { - return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) + circle: function (size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) } } }) SVG.extend([SVG.Circle, SVG.FX], { // Radius x value - rx: function(rx) { + rx: function (rx) { return this.attr('r', rx) - } + }, // Alias radius x value -, ry: function(ry) { + ry: function (ry) { return this.rx(ry) } }) SVG.Ellipse = SVG.invent({ // Initialize node - create: 'ellipse' + create: 'ellipse', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add parent method -, construct: { + construct: { // Create an ellipse - ellipse: function(width, height) { - return this.put(new SVG.Ellipse).size(width, height).move(0, 0) + ellipse: function (width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) } } }) SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { // Radius x value - rx: function(rx) { + rx: function (rx) { return this.attr('rx', rx) - } + }, // Radius y value -, ry: function(ry) { + ry: function (ry) { return this.attr('ry', ry) } }) @@ -55,35 +55,35 @@ SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { // Add common method SVG.extend([SVG.Circle, SVG.Ellipse], { // Move over x-axis - x: function(x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - } + x: function (x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + }, // Move over y-axis - , y: function(y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - } + y: function (y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + }, // Move by center over x-axis - , cx: function(x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - } + cx: function (x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + }, // Move by center over y-axis - , cy: function(y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - } + cy: function (y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + }, // Set width of element - , width: function(width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - } + width: function (width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + }, // Set height of element - , height: function(height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - } + height: function (height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + }, // Custom size function - , size: function(width, height) { - var p = proportionalSize(this, width, height) + size: function (width, height) { + var p = proportionalSize(this, width, height) - return this + return this .rx(new SVG.Number(p.width).divide(2)) .ry(new SVG.Number(p.height).divide(2)) - } -}) \ No newline at end of file + } +}) diff --git a/src/event.js b/src/event.js index aec410b..c53e0b3 100644 --- a/src/event.js +++ b/src/event.js @@ -1,26 +1,25 @@ // Add events to elements -;[ 'click' - , 'dblclick' - , 'mousedown' - , 'mouseup' - , 'mouseover' - , 'mouseout' - , 'mousemove' +;[ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', // , 'mouseenter' -> not supported by IE // , 'mouseleave' -> not supported by IE - , 'touchstart' - , 'touchmove' - , 'touchleave' - , 'touchend' - , 'touchcancel' ].forEach(function(event) { - + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].forEach(function (event) { // add event to SVG.Element - SVG.Element.prototype[event] = function(f) { + SVG.Element.prototype[event] = function (f) { // bind event to element rather than element node - SVG.on(this, event, f) - return this - } -}) + SVG.on(this, event, f) + return this + } + }) // Initialize listeners stack SVG.listeners = [] @@ -28,22 +27,23 @@ SVG.handlerMap = [] SVG.listenerId = 0 // Add event binder in the SVG namespace -SVG.on = function(node, events, listener, binding, options) { - events.split(SVG.regex.delimiter).forEach(function(event) { +SVG.on = function (node, events, listener, binding, options) { + events.split(SVG.regex.delimiter).forEach(function (event) { // create listener, get object-index - var l = listener.bind(binding || node) - , n = node instanceof SVG.Element ? node.node : node - , index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 - , ev = event.split('.')[0] - , ns = event.split('.')[1] || '*' + var l = listener.bind(binding || node) + var n = node instanceof SVG.Element ? node.node : node + var index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 + var ev = event.split('.')[0] + var ns = event.split('.')[1] || '*' // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} + SVG.listeners[index] = SVG.listeners[index] || {} + SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - if(!listener._svgjsListenerId) + if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId + } // reference listener SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l @@ -54,17 +54,17 @@ SVG.on = function(node, events, listener, binding, options) { } // Add event unbinder in the SVG namespace -SVG.off = function(node, event, listener) { +SVG.off = function (node, event, listener) { var index = SVG.handlerMap.indexOf(node) - , ev = event && event.split('.')[0] - , ns = event && event.split('.')[1] - , namespace = '' + var ev = event && event.split('.')[0] + var ns = event && event.split('.')[1] + var namespace = '' - if(index == -1) return + if (index === -1) return if (listener) { - if(typeof listener == 'function') listener = listener._svgjsListenerId - if(!listener) return + if (typeof listener === 'function') listener = listener._svgjsListenerId + if (!listener) return // remove listener reference if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { @@ -73,74 +73,72 @@ SVG.off = function(node, event, listener) { delete SVG.listeners[index][ev][ns || '*'][listener] } - } else if (ns && ev) { // remove all listeners for a namespaced event if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) + for (listener in SVG.listeners[index][ev][ns]) { SVG.off(node, [ev, ns].join('.'), listener) + } delete SVG.listeners[index][ev][ns] } - - } else if (ns){ + } else if (ns) { // remove all listeners for a specific namespace - for(event in SVG.listeners[index]){ - for(namespace in SVG.listeners[index][event]){ - if(ns === namespace){ - SVG.off(node, [event, ns].join('.')) - } + for (event in SVG.listeners[index]) { + for (namespace in SVG.listeners[index][event]) { + if (ns === namespace) { + SVG.off(node, [event, ns].join('.')) } + } } - } else if (ev) { // remove all listeners for the event if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) + for (namespace in SVG.listeners[index][ev]) { SVG.off(node, [ev, namespace].join('.')) + } delete SVG.listeners[index][ev] } - } else { // remove all listeners on a given node - for (event in SVG.listeners[index]) + for (event in SVG.listeners[index]) { SVG.off(node, event) + } delete SVG.listeners[index] delete SVG.handlerMap[index] - } } // SVG.extend(SVG.Element, { // Bind given event to listener - on: function(event, listener, binding, options) { + on: function (event, listener, binding, options) { SVG.on(this, event, listener, binding, options) - return this - } + }, + // Unbind event from listener -, off: function(event, listener) { + off: function (event, listener) { SVG.off(this.node, event, listener) - return this - } - // Fire given event -, fire: function(event, data) { + }, + // Fire given event + fire: function (event, data) { // Dispatch event - if(event instanceof window.Event){ - this.node.dispatchEvent(event) - }else{ - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) + if (event instanceof window.Event) { + this.node.dispatchEvent(event) + } else { + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) } this._event = event return this - } -, event: function() { + }, + + event: function () { return this._event } }) diff --git a/src/flatten.js b/src/flatten.js index 356a176..1c32a76 100644 --- a/src/flatten.js +++ b/src/flatten.js @@ -1,15 +1,15 @@ SVG.extend(SVG.Parent, { - flatten: function(parent) { - if(this instanceof SVG.Defs) return this + flatten: function (parent) { + if (this instanceof SVG.Defs) return this parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - this.each(function(){ - if(this instanceof SVG.Defs) return this - if(this instanceof SVG.Parent) return this.flatten(parent) + this.each(function () { + if (this instanceof SVG.Defs) return this + if (this instanceof SVG.Parent) return this.flatten(parent) return this.toParent(parent) }) - + // we need this so that SVG.Doc does not get removed this.node.firstElementChild || this.remove() diff --git a/src/fx.js b/src/fx.js index 46276ed..c944834 100644 --- a/src/fx.js +++ b/src/fx.js @@ -1,19 +1,19 @@ SVG.easing = { - '-': function(pos){return pos} -, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} -, '>': function(pos){return Math.sin(pos * Math.PI / 2)} -, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} + '-': function (pos) { return pos }, + '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, + '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, + '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } } -SVG.morph = function(pos){ - return function(from, to) { +SVG.morph = function (pos) { + return function (from, to) { return new SVG.MorphObj(from, to).at(pos) } } SVG.Situation = SVG.invent({ - create: function(o){ + create: function (o) { this.init = false this.reversed = false this.reversing = false @@ -54,15 +54,13 @@ SVG.Situation = SVG.invent({ // functions to fire at a specific position // e.g. "0.5": function foo(){} } - } }) - SVG.FX = SVG.invent({ - create: function(element) { + create: function (element) { this._target = element this.situations = [] this.active = false @@ -74,9 +72,9 @@ SVG.FX = SVG.invent({ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 this.absPos = 0 this._speed = 1 - } + }, -, extend: { + extend: { /** * sets or returns the target of this animation @@ -85,9 +83,8 @@ SVG.FX = SVG.invent({ * @param delay Number indicating the delay before the animation starts * @return target || this */ - animate: function(o, ease, delay){ - - if(typeof o == 'object'){ + animate: function (o, ease, delay) { + if (typeof o === 'object') { ease = o.ease delay = o.delay o = o.duration @@ -102,14 +99,14 @@ SVG.FX = SVG.invent({ this.queue(situation) return this - } + }, /** * sets a delay before the next element of the queue is called * @param delay Duration of delay in milliseconds * @return this.target() */ - , delay: function(delay){ + delay: function (delay) { // The delay is performed by an empty situation with its duration // attribute set to the duration of the delay var situation = new SVG.Situation({ @@ -119,88 +116,89 @@ SVG.FX = SVG.invent({ }) return this.queue(situation) - } + }, /** * sets or returns the target of this animation * @param null || target SVG.Element which should be set as new target * @return target || this */ - , target: function(target){ - if(target && target instanceof SVG.Element){ + target: function (target) { + if (target && target instanceof SVG.Element) { this._target = target return this } return this._target - } + }, // returns the absolute position at a given time - , timeToAbsPos: function(timestamp){ - return (timestamp - this.situation.start) / (this.situation.duration/this._speed) - } + timeToAbsPos: function (timestamp) { + return (timestamp - this.situation.start) / (this.situation.duration / this._speed) + }, // returns the timestamp from a given absolute positon - , absPosToTime: function(absPos){ - return this.situation.duration/this._speed * absPos + this.situation.start - } + absPosToTime: function (absPos) { + return this.situation.duration / this._speed * absPos + this.situation.start + }, // starts the animationloop - , startAnimFrame: function(){ + startAnimFrame: function () { this.stopAnimFrame() - this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this)) - } + this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) + }, // cancels the animationframe - , stopAnimFrame: function(){ + stopAnimFrame: function () { window.cancelAnimationFrame(this.animationFrame) - } + }, // kicks off the animation - only does something when the queue is currently not active and at least one situation is set - , start: function(){ + start: function () { // dont start if already started - if(!this.active && this.situation){ + if (!this.active && this.situation) { this.active = true this.startCurrent() } return this - } + }, // start the current situation - , startCurrent: function(){ - this.situation.start = +new Date + this.situation.delay/this._speed - this.situation.finish = this.situation.start + this.situation.duration/this._speed + startCurrent: function () { + this.situation.start = +new Date() + this.situation.delay / this._speed + this.situation.finish = this.situation.start + this.situation.duration / this._speed return this.initAnimations().step() - } + }, /** * adds a function / Situation to the animation queue * @param fn function / situation to add * @return this */ - , queue: function(fn){ - if(typeof fn == 'function' || fn instanceof SVG.Situation) + queue: function (fn) { + if (typeof fn === 'function' || fn instanceof SVG.Situation) { this.situations.push(fn) + } - if(!this.situation) this.situation = this.situations.shift() + if (!this.situation) this.situation = this.situations.shift() return this - } + }, /** * pulls next element from the queue and execute it * @return this */ - , dequeue: function(){ + dequeue: function () { // stop current animation this.stop() // get next animation from queue this.situation = this.situations.shift() - if(this.situation){ - if(this.situation instanceof SVG.Situation) { + if (this.situation) { + if (this.situation instanceof SVG.Situation) { this.start() } else { // If it is not a SVG.Situation, then it is a function, we execute it @@ -209,46 +207,47 @@ SVG.FX = SVG.invent({ } return this - } + }, // updates all animations to the current state of the element // this is important when one property could be changed from another property - , initAnimations: function() { + initAnimations: function () { var i, j, source var s = this.situation - if(s.init) return this + if (s.init) return this - for(i in s.animations){ + for (i in s.animations) { source = this.target()[i]() - if(!Array.isArray(source)) { + if (!Array.isArray(source)) { source = [source] } - if(!Array.isArray(s.animations[i])) { + if (!Array.isArray(s.animations[i])) { s.animations[i] = [s.animations[i]] } - //if(s.animations[i].length > source.length) { + // if(s.animations[i].length > source.length) { // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) - //} + // } - for(j = source.length; j--;) { + for (j = source.length; j--;) { // The condition is because some methods return a normal number instead // of a SVG.Number - if(s.animations[i][j] instanceof SVG.Number) + if (s.animations[i][j] instanceof SVG.Number) { source[j] = new SVG.Number(source[j]) + } s.animations[i][j] = source[j].morph(s.animations[i][j]) } } - for(i in s.attrs){ + for (i in s.attrs) { s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) } - for(i in s.styles){ + for (i in s.styles) { s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) } @@ -256,29 +255,32 @@ SVG.FX = SVG.invent({ s.init = true return this - } - , clearQueue: function(){ + }, + + clearQueue: function () { this.situations = [] return this - } - , clearCurrent: function(){ + }, + + clearCurrent: function () { this.situation = null return this - } + }, + /** stops the animation immediately * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. * @param clearQueue A Boolean indicating whether to remove queued animation as well. * @return this */ - , stop: function(jumpToEnd, clearQueue){ + stop: function (jumpToEnd, clearQueue) { var active = this.active this.active = false - if(clearQueue){ + if (clearQueue) { this.clearQueue() } - if(jumpToEnd && this.situation){ + if (jumpToEnd && this.situation) { // initialize the situation if it was not !active && this.startCurrent() this.atEnd() @@ -287,58 +289,57 @@ SVG.FX = SVG.invent({ this.stopAnimFrame() return this.clearCurrent() - } + }, /** resets the element to the state where the current element has started * @return this */ - , reset: function(){ - if(this.situation){ + reset: function () { + if (this.situation) { var temp = this.situation this.stop() this.situation = temp this.atStart() } return this - } + }, // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - , finish: function(){ - + finish: function () { this.stop(true, false) - while(this.dequeue().situation && this.stop(true, false)); + while (this.dequeue().situation && this.stop(true, false)); this.clearQueue().clearCurrent() return this - } + }, // set the internal animation pointer at the start position, before any loops, and updates the visualisation - , atStart: function() { + atStart: function () { return this.at(0, true) - } + }, // set the internal animation pointer at the end position, after all the loops, and updates the visualisation - , atEnd: function() { + atEnd: function () { if (this.situation.loops === true) { // If in a infinite loop, we end the current iteration this.situation.loops = this.situation.loop + 1 } - if(typeof this.situation.loops == 'number') { + if (typeof this.situation.loops === 'number') { // If performing a finite number of loops, we go after all the loops return this.at(this.situation.loops, true) } else { // If no loops, we just go at the end return this.at(1, true) } - } + }, // set the internal animation pointer to the specified position and updates the visualisation // if isAbsPos is true, pos is treated as an absolute position - , at: function(pos, isAbsPos){ - var durDivSpd = this.situation.duration/this._speed + at: function (pos, isAbsPos) { + var durDivSpd = this.situation.duration / this._speed this.absPos = pos // If pos is not an absolute position, we convert it into one @@ -347,18 +348,18 @@ SVG.FX = SVG.invent({ this.absPos += this.situation.loop } - this.situation.start = +new Date - this.absPos * durDivSpd + this.situation.start = +new Date() - this.absPos * durDivSpd this.situation.finish = this.situation.start + durDivSpd return this.step(true) - } + }, /** * sets or returns the speed of the animations * @param speed null || Number The new speed of the animations * @return Number || this */ - , speed: function(speed){ + speed: function (speed) { if (speed === 0) return this.pause() if (speed) { @@ -366,35 +367,35 @@ SVG.FX = SVG.invent({ // We use an absolute position here so that speed can affect the delay before the animation return this.at(this.absPos, true) } else return this._speed - } + }, // Make loopable - , loop: function(times, reverse) { + loop: function (times, reverse) { var c = this.last() // store total loops c.loops = (times != null) ? times : true c.loop = 0 - if(reverse) c.reversing = true + if (reverse) c.reversing = true return this - } + }, // pauses the animation - , pause: function(){ + pause: function () { this.paused = true this.stopAnimFrame() return this - } + }, // unpause the animation - , play: function(){ - if(!this.paused) return this + play: function () { + if (!this.paused) return this this.paused = false // We use an absolute position here so that the delay before the animation can be paused return this.at(this.absPos, true) - } + }, /** * toggle or set the direction of the animation @@ -402,119 +403,117 @@ SVG.FX = SVG.invent({ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) * @return this */ - , reverse: function(reversed){ + reverse: function (reversed) { var c = this.last() - if(typeof reversed == 'undefined') c.reversed = !c.reversed + if (typeof reversed === 'undefined') c.reversed = !c.reversed else c.reversed = reversed return this - } - + }, /** * returns a float from 0-1 indicating the progress of the current animation * @param eased Boolean indicating whether the returned position should be eased or not * @return number */ - , progress: function(easeIt){ + progress: function (easeIt) { return easeIt ? this.situation.ease(this.pos) : this.pos - } + }, /** * adds a callback function which is called when the current animation is finished * @param fn Function which should be executed as callback * @return number */ - , after: function(fn){ + after: function (fn) { var c = this.last() - , wrapper = function wrapper(e){ - if(e.detail.situation == c){ - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, c) + this.off('finished.fx', wrapper) // prevent memory leak + } + } this.target().on('finished.fx', wrapper) return this._callStart() - } + }, // adds a callback which is called whenever one animation step is performed - , during: function(fn){ + during: function (fn) { var c = this.last() - , wrapper = function(e){ - if(e.detail.situation == c){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) + } + } // see above this.target().off('during.fx', wrapper).on('during.fx', wrapper) - this.after(function(){ + this.after(function () { this.off('during.fx', wrapper) }) return this._callStart() - } + }, // calls after ALL animations in the queue are finished - , afterAll: function(fn){ - var wrapper = function wrapper(e){ - fn.call(this) - this.off('allfinished.fx', wrapper) - } + afterAll: function (fn) { + var wrapper = function wrapper (e) { + fn.call(this) + this.off('allfinished.fx', wrapper) + } // see above this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) return this._callStart() - } + }, // calls on every animation step for all animations - , duringAll: function(fn){ - var wrapper = function(e){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } + duringAll: function (fn) { + var wrapper = function (e) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) + } this.target().off('during.fx', wrapper).on('during.fx', wrapper) - this.afterAll(function(){ + this.afterAll(function () { this.off('during.fx', wrapper) }) return this._callStart() - } + }, - , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.situation - } + last: function () { + return this.situations.length ? this.situations[this.situations.length - 1] : this.situation + }, // adds one property to the animations - , add: function(method, args, type){ + add: function (method, args, type) { this.last()[type || 'animations'][method] = args return this._callStart() - } + }, /** perform one step of the animation * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time * @return this */ - , step: function(ignoreTime){ - + step: function (ignoreTime) { // convert current time to an absolute position - if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) + if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) // This part convert an absolute position to a position - if(this.situation.loops !== false) { + if (this.situation.loops !== false) { var absPos, absPosInt, lastLoop // If the absolute position is below 0, we just treat it as if it was 0 absPos = Math.max(this.absPos, 0) absPosInt = Math.floor(absPos) - if(this.situation.loops === true || absPosInt < this.situation.loops) { + if (this.situation.loops === true || absPosInt < this.situation.loops) { this.pos = absPos - absPosInt lastLoop = this.situation.loop this.situation.loop = absPosInt @@ -526,11 +525,10 @@ SVG.FX = SVG.invent({ this.situation.loop = this.situation.loops } - if(this.situation.reversing) { + if (this.situation.reversing) { // Toggle reversed if an odd number of loops as occured since the last call of step - this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) + this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2) } - } else { // If there are no loop, the absolute position must not be above 1 this.absPos = Math.min(this.absPos, 1) @@ -538,28 +536,27 @@ SVG.FX = SVG.invent({ } // while the absolute position can be below 0, the position must not be below 0 - if(this.pos < 0) this.pos = 0 - - if(this.situation.reversed) this.pos = 1 - this.pos + if (this.pos < 0) this.pos = 0 + if (this.situation.reversed) this.pos = 1 - this.pos // apply easing var eased = this.situation.ease(this.pos) // call once-callbacks - for(var i in this.situation.once){ - if(i > this.lastPos && i <= eased){ + for (var i in this.situation.once) { + if (i > this.lastPos && i <= eased) { this.situation.once[i].call(this.target(), this.pos, eased) delete this.situation.once[i] } } // fire during callback with position, eased position and current situation as parameter - if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) // the user may call stop or finish in the during callback // so make sure that we still have a valid situation - if(!this.situation){ + if (!this.situation) { return this } @@ -567,29 +564,27 @@ SVG.FX = SVG.invent({ this.eachAt() // do final code when situation is finished - if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - + if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) { // stop animation callback this.stopAnimFrame() // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.situation}) + this.target().fire('finished', {fx: this, situation: this.situation}) - if(!this.situations.length){ + if (!this.situations.length) { this.target().fire('allfinished') // Recheck the length since the user may call animate in the afterAll callback - if(!this.situations.length){ + if (!this.situations.length) { this.target().off('.fx') // there shouldnt be any binding left, but to make sure... this.active = false } } // start next animation - if(this.active) this.dequeue() + if (this.active) this.dequeue() else this.clearCurrent() - - }else if(!this.paused && this.active){ + } else if (!this.paused && this.active) { // we continue animating when we are not at the end this.startAnimFrame() } @@ -597,74 +592,67 @@ SVG.FX = SVG.invent({ // save last eased position for once callback triggering this.lastPos = eased return this - - } + }, // calculates the step for every property and calls block with it - , eachAt: function(){ - var i, len, at, self = this, target = this.target(), s = this.situation + eachAt: function () { + var i, len, at + var self = this + var target = this.target() + var s = this.situation // apply animations which can be called trough a method - for(i in s.animations){ - - at = [].concat(s.animations[i]).map(function(el){ + for (i in s.animations) { + at = [].concat(s.animations[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target[i].apply(target, at) - } // apply animation which has to be applied with attr() - for(i in s.attrs){ - - at = [i].concat(s.attrs[i]).map(function(el){ + for (i in s.attrs) { + at = [i].concat(s.attrs[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target.attr.apply(target, at) - } // apply animation which has to be applied with css() - for(i in s.styles){ - - at = [i].concat(s.styles[i]).map(function(el){ + for (i in s.styles) { + at = [i].concat(s.styles[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target.css.apply(target, at) - } // animate initialTransformation which has to be chained - if(s.transforms.length){ - + if (s.transforms.length) { // get initial initialTransformation at = s.initialTransformation - for(i = 0, len = s.transforms.length; i < len; i++){ - + for (i = 0, len = s.transforms.length; i < len; i++) { // get next transformation in chain var a = s.transforms[i] // multiply matrix directly - if(a instanceof SVG.Matrix){ - - if(a.relative){ + if (a instanceof SVG.Matrix) { + if (a.relative) { at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) - }else{ + } else { at = at.morph(a).at(s.ease(this.pos)) } continue } // when transformation is absolute we have to reset the needed transformation first - if(!a.relative) + if (!a.relative) { a.undo(at.extract()) + } // and reapply it after at = at.multiply(a.at(s.ease(this.pos))) - } // set new matrix on element @@ -672,71 +660,69 @@ SVG.FX = SVG.invent({ } return this - - } - + }, // adds an once-callback which is called at a specific position and never again - , once: function(pos, fn, isEased){ + once: function (pos, fn, isEased) { var c = this.last() - if(!isEased) pos = c.ease(pos) + if (!isEased) pos = c.ease(pos) c.once[pos] = fn return this - } + }, - , _callStart: function() { - setTimeout(function(){this.start()}.bind(this), 0) + _callStart: function () { + setTimeout(function () { this.start() }.bind(this), 0) return this } - } + }, -, parent: SVG.Element + parent: SVG.Element, // Add method to parent elements -, construct: { + construct: { // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, ease, delay) { + animate: function (o, ease, delay) { return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - } - , delay: function(delay){ + }, + delay: function (delay) { return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - } - , stop: function(jumpToEnd, clearQueue) { - if (this.fx) + }, + stop: function (jumpToEnd, clearQueue) { + if (this.fx) { this.fx.stop(jumpToEnd, clearQueue) + } return this - } - , finish: function() { - if (this.fx) + }, + finish: function () { + if (this.fx) { this.fx.finish() + } return this - } + }, // Pause current animation - , pause: function() { - if (this.fx) + pause: function () { + if (this.fx) { this.fx.pause() + } return this - } + }, // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() + play: function () { + if (this.fx) { this.fx.play() } return this - } + }, // Set/Get the speed of the animations - , speed: function(speed) { - if (this.fx) - if (speed == null) - return this.fx.speed() - else - this.fx.speed(speed) + speed: function (speed) { + if (this.fx) { + if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) } + } return this } @@ -747,25 +733,25 @@ SVG.FX = SVG.invent({ // MorphObj is used whenever no morphable object is given SVG.MorphObj = SVG.invent({ - create: function(from, to){ + create: function (from, to) { // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) + if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) // prepare value list for morphing - if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) + if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) + if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) // prepare for plain morphing this.value = from this.destination = to - } + }, -, extend: { - at: function(pos, real){ + extend: { + at: function (pos, real) { return real < 1 ? this.value : this.destination }, - valueOf: function(){ + valueOf: function () { return this.value } } @@ -774,140 +760,139 @@ SVG.MorphObj = SVG.invent({ SVG.extend(SVG.FX, { // Add animatable attributes - attr: function(a, v, relative) { + attr: function (a, v, relative) { // apply attributes individually - if (typeof a == 'object') { - for (var key in a) + if (typeof a === 'object') { + for (var key in a) { this.attr(key, a[key]) - + } } else { this.add(a, v, 'attrs') } return this - } + }, // Add animatable styles -, css: function(s, v) { - if (typeof s == 'object') - for (var key in s) + css: function (s, v) { + if (typeof s === 'object') { + for (var key in s) { this.css(key, s[key]) - - else + } + } else { this.add(s, v, 'styles') + } return this - } + }, // Animatable x-axis -, x: function(x, relative) { - if(this.target() instanceof SVG.G){ - this.transform({x:x}, relative) + x: function (x, relative) { + if (this.target() instanceof SVG.G) { + this.transform({x: x}, relative) return this } var num = new SVG.Number(x) num.relative = relative return this.add('x', num) - } + }, // Animatable y-axis -, y: function(y, relative) { - if(this.target() instanceof SVG.G){ - this.transform({y:y}, relative) + y: function (y, relative) { + if (this.target() instanceof SVG.G) { + this.transform({y: y}, relative) return this } var num = new SVG.Number(y) num.relative = relative return this.add('y', num) - } + }, // Animatable center x-axis -, cx: function(x) { + cx: function (x) { return this.add('cx', new SVG.Number(x)) - } + }, // Animatable center y-axis -, cy: function(y) { + cy: function (y) { return this.add('cy', new SVG.Number(y)) - } + }, // Add animatable move -, move: function(x, y) { + move: function (x, y) { return this.x(x).y(y) - } + }, // Add animatable center -, center: function(x, y) { + center: function (x, y) { return this.cx(x).cy(y) - } + }, // Add animatable size -, size: function(width, height) { + size: function (width, height) { if (this.target() instanceof SVG.Text) { // animate font size for Text elements this.attr('font-size', width) - } else { // animate bbox based size for all other elements var box - if(!width || !height){ + if (!width || !height) { box = this.target().bbox() } - if(!width){ - width = box.width / box.height * height + if (!width) { + width = box.width / box.height * height } - if(!height){ - height = box.height / box.width * width + if (!height) { + height = box.height / box.width * width } - this.add('width' , new SVG.Number(width)) + this.add('width', new SVG.Number(width)) .add('height', new SVG.Number(height)) - } return this - } + }, // Add animatable width -, width: function(width) { + width: function (width) { return this.add('width', new SVG.Number(width)) - } + }, // Add animatable height -, height: function(height) { + height: function (height) { return this.add('height', new SVG.Number(height)) - } + }, // Add animatable plot -, plot: function(a, b, c, d) { + plot: function (a, b, c, d) { // Lines can be plotted with 4 arguments - if(arguments.length == 4) { + if (arguments.length === 4) { return this.plot([a, b, c, d]) } return this.add('plot', new (this.target().morphArray)(a)) - } + }, // Add leading method -, leading: function(value) { - return this.target().leading ? - this.add('leading', new SVG.Number(value)) : - this - } + leading: function (value) { + return this.target().leading + ? this.add('leading', new SVG.Number(value)) + : this + }, // Add animatable viewbox -, viewbox: function(x, y, width, height) { + viewbox: function (x, y, width, height) { if (this.target() instanceof SVG.Container) { this.add('viewbox', new SVG.Box(x, y, width, height)) } return this - } -, update: function(o) { + }, + update: function (o) { if (this.target() instanceof SVG.Stop) { - if (typeof o == 'number' || o instanceof SVG.Number) { + if (typeof o === 'number' || o instanceof SVG.Number) { return this.update({ - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] }) } if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) } return this diff --git a/src/gradient.js b/src/gradient.js index 4c8ed30..13256f4 100644 --- a/src/gradient.js +++ b/src/gradient.js @@ -1,48 +1,49 @@ SVG.Gradient = SVG.invent({ // Initialize node - create: function(type) { - this.constructor.call(this, typeof type == 'object' ? type : SVG.create(type + 'Gradient')) - } + create: function (type) { + this.constructor.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) + }, // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Add a color stop - stop: function(offset, color, opacity) { - return this.put(new SVG.Stop).update(offset, color, opacity) - } + stop: function (offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity) + }, // Update gradient - , update: function(block) { - // remove all stops + update: function (block) { + // remove all stops this.clear() - - // invoke passed block - if (typeof block == 'function') + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) - + } + return this - } + }, // Return the fill id - , url: function() { + url: function () { return 'url(#' + this.id() + ')' - } + }, // Alias string convertion to fill - , toString: function() { + toString: function () { return this.url() - } + }, // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'gradientTransform' + attr: function (a, b, c) { + if (a === 'transform') a = 'gradientTransform' return SVG.Container.prototype.attr.call(this, a, b, c) } - } - + }, + // Add parent method -, construct: { + construct: { // Create gradient element in defs - gradient: function(type, block) { + gradient: function (type, block) { return this.defs().gradient(type, block) } } @@ -51,51 +52,51 @@ SVG.Gradient = SVG.invent({ // Add animatable methods to both gradient and fx module SVG.extend([SVG.Gradient, SVG.FX], { // From position - from: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : - this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - } + from: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) + : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + }, // To position -, to: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : - this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + to: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) + : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) } }) // Base gradient generation SVG.extend(SVG.Defs, { // define gradient - gradient: function(type, block) { + gradient: function (type, block) { return this.put(new SVG.Gradient(type)).update(block) } - + }) SVG.Stop = SVG.invent({ // Initialize node - create: 'stop' + create: 'stop', // Inherit from -, inherit: SVG.Element + inherit: SVG.Element, // Add class methods -, extend: { + extend: { // add color stops - update: function(o) { - if (typeof o == 'number' || o instanceof SVG.Number) { + update: function (o) { + if (typeof o === 'number' || o instanceof SVG.Number) { o = { - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] } } - // set attributes + // set attributes if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) return this } diff --git a/src/group.js b/src/group.js index 9ec89f2..f0d3d8b 100644 --- a/src/group.js +++ b/src/group.js @@ -1,50 +1,49 @@ SVG.G = SVG.invent({ // Initialize node - create: 'g' + create: 'g', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Move over x-axis - x: function(x) { + x: function (x) { return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - } + }, // Move over y-axis - , y: function(y) { + y: function (y) { return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - } + }, // Move by center over x-axis - , cx: function(x) { + cx: function (x) { return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - } + }, // Move by center over y-axis - , cy: function(y) { + cy: function (y) { return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - } - , gbox: function() { - - var bbox = this.bbox() - , trans = this.transform() + }, + gbox: function () { + var bbox = this.bbox() + var trans = this.transform() - bbox.x += trans.x + bbox.x += trans.x bbox.x2 += trans.x bbox.cx += trans.x - bbox.y += trans.y + bbox.y += trans.y bbox.y2 += trans.y bbox.cy += trans.y return bbox } - } + }, // Add parent method -, construct: { + construct: { // Create a group element - group: function() { - return this.put(new SVG.G) + group: function () { + return this.put(new SVG.G()) } } }) diff --git a/src/helpers.js b/src/helpers.js index 9f52431..9fa87eb 100644 --- a/src/helpers.js +++ b/src/helpers.js @@ -1,15 +1,15 @@ -function createElement(element, makeNested) { - if(element instanceof SVG.Element) return element +function createElement (element, makeNested) { + if (element instanceof SVG.Element) return element - if(typeof element == 'object') { + if (typeof element === 'object') { return SVG.adopt(element) } - if(element == null) { + if (element == null) { return new SVG.Doc() } - if(typeof element == 'string' && element.charAt(0) != '<') { + if (typeof element === 'string' && element.charAt(0) !== '<') { return SVG.adopt(document.querySelector(element)) } @@ -21,119 +21,122 @@ function createElement(element, makeNested) { return element } -function isNulledBox(box) { +function isNulledBox (box) { return !box.w && !box.h && !box.x && !box.y } -function domContains(node) { - return (document.documentElement.contains || function(node) { +function domContains (node) { + return (document.documentElement.contains || function (node) { // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode){ - node = node.parentNode; + while (node.parentNode) { + node = node.parentNode } - return node == document + return node === document }).call(document.documentElement, node) } -function pathRegReplace(a, b, c, d) { +function pathRegReplace (a, b, c, d) { return c + d.replace(SVG.regex.dots, ' .') } // creates deep clone of array -function array_clone(arr){ +function arrayClone (arr) { var clone = arr.slice(0) - for(var i = clone.length; i--;){ - if(Array.isArray(clone[i])){ - clone[i] = array_clone(clone[i]) + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]) } } return clone } // tests if a given element is instance of an object -function is(el, obj){ +function is (el, obj) { return el instanceof obj } // tests if a given selector matches an element -function matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); +function matches (el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) } // Convert dash-separated-string to camelCase -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function(m, g) { +function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase() }) } // Capitalize first letter of a string -function capitalize(s) { +function capitalize (s) { return s.charAt(0).toUpperCase() + s.slice(1) } // Ensure to six-based hex -function fullHex(hex) { - return hex.length == 4 ? - [ '#', - hex.substring(1, 2), hex.substring(1, 2) - , hex.substring(2, 3), hex.substring(2, 3) - , hex.substring(3, 4), hex.substring(3, 4) - ].join('') : hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex } // Component to hex value -function compToHex(comp) { +function compToHex (comp) { var hex = comp.toString(16) - return hex.length == 1 ? '0' + hex : hex + return hex.length === 1 ? '0' + hex : hex } // Calculate proportional width and height values when necessary -function proportionalSize(element, width, height) { +function proportionalSize (element, width, height) { if (width == null || height == null) { var box = element.bbox() - if (width == null) + if (width == null) { width = box.width / box.height * height - else if (height == null) + } else if (height == null) { height = box.height / box.width * width + } } return { - width: width - , height: height + width: width, + height: height } } // Delta transform point -function deltaTransformPoint(matrix, x, y) { +function deltaTransformPoint (matrix, x, y) { return { - x: x * matrix.a + y * matrix.c + 0 - , y: x * matrix.b + y * matrix.d + 0 + x: x * matrix.a + y * matrix.c + 0, + y: x * matrix.b + y * matrix.d + 0 } } // Map matrix array to object -function arrayToMatrix(a) { +function arrayToMatrix (a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } } // Parse matrix if required -function parseMatrix(matrix) { - if (!(matrix instanceof SVG.Matrix)) +function parseMatrix (matrix) { + if (!(matrix instanceof SVG.Matrix)) { matrix = new SVG.Matrix(matrix) + } return matrix } // Add centre point to transform object -function ensureCentre(o, target) { +function ensureCentre (o, target) { o.cx = o.cx == null ? target.bbox().cx : o.cx o.cy = o.cy == null ? target.bbox().cy : o.cy } // PathArray Helpers -function arrayToString(a) { +function arrayToString (a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0] @@ -170,28 +173,30 @@ function arrayToString(a) { } // Deep new id assignment -function assignNewId(node) { +function assignNewId (node) { // do the same for SVG child nodes as well - for (var i = node.children.length - 1; i >= 0; i--) + for (var i = node.children.length - 1; i >= 0; i--) { assignNewId(node.children[i]) + } - if(node.id) + if (node.id) { return SVG.adopt(node).id(SVG.eid(node.nodeName)) + } return SVG.adopt(node) } // Add more bounding box properties -function fullBox(b) { +function fullBox (b) { if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 + b.x = 0 + b.y = 0 + b.width = 0 b.height = 0 } - b.w = b.width - b.h = b.height + b.w = b.width + b.h = b.height b.x2 = b.x + b.width b.y2 = b.y + b.height b.cx = b.x + b.width / 2 @@ -201,7 +206,7 @@ function fullBox(b) { } // Get id from reference string -function idFromReference(url) { +function idFromReference (url) { var m = (url || '').toString().match(SVG.regex.reference) if (m) return m[1] diff --git a/src/hyperlink.js b/src/hyperlink.js index 1259721..cb0a341 100644 --- a/src/hyperlink.js +++ b/src/hyperlink.js @@ -1,42 +1,41 @@ SVG.A = SVG.invent({ // Initialize node - create: 'a' + create: 'a', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Link url - to: function(url) { + to: function (url) { return this.attr('href', url, SVG.xlink) - } + }, // Link target attribute - , target: function(target) { + target: function (target) { return this.attr('target', target) } - } - + }, + // Add parent method -, construct: { + construct: { // Create a hyperlink element - link: function(url) { - return this.put(new SVG.A).to(url) + link: function (url) { + return this.put(new SVG.A()).to(url) } } }) SVG.extend(SVG.Element, { // Create a hyperlink element - linkTo: function(url) { - var link = new SVG.A + linkTo: function (url) { + var link = new SVG.A() - if (typeof url == 'function') - url.call(link, link) - else + if (typeof url === 'function') { url.call(link, link) } else { link.to(url) + } return this.parent().put(link).put(this) } - -}) \ No newline at end of file + +}) diff --git a/src/image.js b/src/image.js index 6f8ba5b..f9395eb 100644 --- a/src/image.js +++ b/src/image.js @@ -1,55 +1,57 @@ SVG.Image = SVG.invent({ // Initialize node - create: 'image' + create: 'image', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add class methods -, extend: { + extend: { // (re)load image - load: function(url, callback) { + load: function (url, callback) { if (!url) return this var img = new window.Image() - SVG.on(img, 'load', function(e) { + SVG.on(img, 'load', function (e) { var p = this.parent(SVG.Pattern) // ensure image size - if (this.width() == 0 && this.height() == 0) + if (this.width() === 0 && this.height() === 0) { this.size(img.width, img.height) + } - if(p instanceof SVG.Pattern) { + if (p instanceof SVG.Pattern) { // ensure pattern size if not set - if (p.width() == 0 && p.height() == 0) + if (p.width() === 0 && p.height() === 0) { p.size(this.width(), this.height()) + } } - if(typeof callback == 'function') { + if (typeof callback === 'function') { callback.call(this, { - width: img.width - , height: img.height - , ratio: img.width / img.height - , url: url + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url }) } }, this) - SVG.on(img, 'load error', function() { + SVG.on(img, 'load error', function () { // dont forget to unbind memory leaking events SVG.off(img) }) return this.attr('href', (img.src = url), SVG.xlink) } - } + }, // Add parent method -, construct: { + construct: { // create image element, load image and set its size - image: function(source, callback) { - return this.put(new SVG.Image).size(0, 0).load(source, callback) + image: function (source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback) } } }) diff --git a/src/line.js b/src/line.js index 9e8692f..67fa96b 100644 --- a/src/line.js +++ b/src/line.js @@ -1,50 +1,50 @@ SVG.Line = SVG.invent({ // Initialize node - create: 'line' + create: 'line', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add class methods -, extend: { + extend: { // Get array - array: function() { + array: function () { return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ] - , [ this.attr('x2'), this.attr('y2') ] + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] ]) - } + }, // Overwrite native plot() method - , plot: function(x1, y1, x2, y2) { - if (x1 == null) + plot: function (x1, y1, x2, y2) { + if (x1 == null) { return this.array() - else if (typeof y1 !== 'undefined') + } else if (typeof y1 !== 'undefined') { x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - else + } else { x1 = new SVG.PointArray(x1).toLine() + } return this.attr(x1) - } + }, // Move by left top corner - , move: function(x, y) { + move: function (x, y) { return this.attr(this.array().move(x, y).toLine()) - } + }, // Set element size to given width and height - , size: function(width, height) { + size: function (width, height) { var p = proportionalSize(this, width, height) - return this.attr(this.array().size(p.width, p.height).toLine()) } - } + }, // Add parent method -, construct: { + construct: { // Create a line element - line: function(x1, y1, x2, y2) { + line: function (x1, y1, x2, y2) { // make sure plot is called as a setter // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line) + this.put(new SVG.Line()) , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] ) } diff --git a/src/marker.js b/src/marker.js index fc4bf4e..32f8e4e 100644 --- a/src/marker.js +++ b/src/marker.js @@ -1,44 +1,43 @@ SVG.Marker = SVG.invent({ // Initialize node - create: 'marker' + create: 'marker', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Set width of element - width: function(width) { + width: function (width) { return this.attr('markerWidth', width) - } + }, // Set height of element - , height: function(height) { + height: function (height) { return this.attr('markerHeight', height) - } + }, // Set marker refX and refY - , ref: function(x, y) { + ref: function (x, y) { return this.attr('refX', x).attr('refY', y) - } + }, // Update marker - , update: function(block) { - // remove all content + update: function (block) { + // remove all content this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + return this - } + }, // Return the fill id - , toString: function() { + toString: function () { return 'url(#' + this.id() + ')' } - } + }, // Add parent method -, construct: { - marker: function(width, height, block) { + construct: { + marker: function (width, height, block) { // Create marker element in defs return this.defs().marker(width, height, block) } @@ -48,33 +47,32 @@ SVG.Marker = SVG.invent({ SVG.extend(SVG.Defs, { // Create marker - marker: function(width, height, block) { + marker: function (width, height, block) { // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker) + return this.put(new SVG.Marker()) .size(width, height) .ref(width / 2, height / 2) .viewbox(0, 0, width, height) .attr('orient', 'auto') .update(block) } - + }) SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { // Create and attach markers - marker: function(marker, width, height, block) { + marker: function (marker, width, height, block) { var attr = ['marker'] // Build attribute name - if (marker != 'all') attr.push(marker) + if (marker !== 'all') attr.push(marker) attr = attr.join('-') // Set marker attribute - marker = arguments[1] instanceof SVG.Marker ? - arguments[1] : - this.doc().marker(width, height, block) - + marker = arguments[1] instanceof SVG.Marker + ? arguments[1] + : this.doc().marker(width, height, block) + return this.attr(attr, marker) } - -}) \ No newline at end of file +}) diff --git a/src/mask.js b/src/mask.js index 610608e..e40d80f 100644 --- a/src/mask.js +++ b/src/mask.js @@ -1,52 +1,51 @@ SVG.Mask = SVG.invent({ // Initialize node - create: 'mask' + create: 'mask', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Unmask all masked elements and remove itself - remove: function() { + remove: function () { // unmask all targets - this.targets().forEach(function(el) { + this.targets().forEach(function (el) { el.unmask() }) // remove mask from parent return SVG.Element.prototype.remove.call(this) - } + }, - , targets: function() { + targets: function () { return SVG.select('svg [mask*="' + this.id() + '"]') } - } + }, // Add parent method -, construct: { + construct: { // Create masking element - mask: function() { - return this.defs().put(new SVG.Mask) + mask: function () { + return this.defs().put(new SVG.Mask()) } } }) - SVG.extend(SVG.Element, { // Distribute mask to svg element - maskWith: function(element) { + maskWith: function (element) { // use given mask or create a new one var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) // apply mask return this.attr('mask', 'url("#' + masker.id() + '")') - } + }, // Unmask element -, unmask: function() { + unmask: function () { return this.attr('mask', null) - } -, masker: function() { + }, + masker: function () { return this.reference('mask') } }) diff --git a/src/matrix.js b/src/matrix.js index 4f358ba..83d0aaa 100644 --- a/src/matrix.js +++ b/src/matrix.js @@ -1,132 +1,128 @@ SVG.Matrix = SVG.invent({ // Initialize - create: function(source) { - var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + create: function (source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + var i // ensure source as object - source = source instanceof SVG.Element ? - source.matrixify() : - typeof source === 'string' ? - arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : - arguments.length == 6 ? - arrayToMatrix([].slice.call(arguments)) : - Array.isArray(source) ? - arrayToMatrix(source) : - typeof source === 'object' ? - source : base + source = source instanceof SVG.Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + : arguments.length == 6 ? arrayToMatrix([].slice.call(arguments)) + : Array.isArray(source) ? arrayToMatrix(source) + : typeof source === 'object' ? source + : base // merge source - for (i = abcdef.length - 1; i >= 0; --i) + for (i = abcdef.length - 1; i >= 0; --i) { this[abcdef[i]] = source[abcdef[i]] != null ? source[abcdef[i]] : base[abcdef[i]] - } + } + }, // Add methods -, extend: { + extend: { // Extract individual transformations - extract: function() { + extract: function () { // find delta transform points - var px = deltaTransformPoint(this, 0, 1) - , py = deltaTransformPoint(this, 1, 0) - , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 + var px = deltaTransformPoint(this, 0, 1) + var py = deltaTransformPoint(this, 1, 0) + var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 return { // translation - x: this.e - , y: this.f - , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) - , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) + x: this.e, + y: this.f, + transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b), + transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d), // skew - , skewX: -skewX - , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) + skewX: -skewX, + skewY: 180 / Math.PI * Math.atan2(py.y, py.x), // scale - , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) - , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) + scaleX: Math.sqrt(this.a * this.a + this.b * this.b), + scaleY: Math.sqrt(this.c * this.c + this.d * this.d), // rotation - , rotation: skewX - , a: this.a - , b: this.b - , c: this.c - , d: this.d - , e: this.e - , f: this.f - , matrix: new SVG.Matrix(this) + rotation: skewX, + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f, + matrix: new SVG.Matrix(this) } - } + }, // Clone matrix - , clone: function() { + clone: function () { return new SVG.Matrix(this) - } + }, // Morph one matrix into another - , morph: function(matrix) { + morph: function (matrix) { // store new destination this.destination = new SVG.Matrix(matrix) return this - } + }, // Get morphed matrix at a given position - , at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this // calculate morphed matrix at a given position var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos - , b: this.b + (this.destination.b - this.b) * pos - , c: this.c + (this.destination.c - this.c) * pos - , d: this.d + (this.destination.d - this.d) * pos - , e: this.e + (this.destination.e - this.e) * pos - , f: this.f + (this.destination.f - this.f) * pos + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos }) return matrix - } + }, // Multiplies by given matrix - , multiply: function(matrix) { + multiply: function (matrix) { return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - } + }, // Inverses matrix - , inverse: function() { + inverse: function () { return new SVG.Matrix(this.native().inverse()) - } + }, // Translate matrix - , translate: function(x, y) { + translate: function (x, y) { return new SVG.Matrix(this.native().translate(x || 0, y || 0)) - } + }, // Scale matrix - , scale: function(x, y, cx, cy) { + scale: function (x, y, cx, cy) { // support uniformal scale - if (arguments.length == 1) { + if (arguments.length === 1) { y = x - } else if (arguments.length == 3) { + } else if (arguments.length === 3) { cy = cx cx = y y = x } return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) - } + }, // Rotate matrix - , rotate: function(r, cx, cy) { + rotate: function (r, cx, cy) { // convert degrees to radians r = SVG.utils.radians(r) return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) - } + }, // Flip matrix on x or y, at a given offset - , flip: function(a, o) { - return a == 'x' ? - this.scale(-1, 1, o, 0) : - a == 'y' ? - this.scale(1, -1, 0, o) : - this.scale(-1, -1, a, o != null ? o : a) - } + flip: function (a, o) { + return a === 'x' ? this.scale(-1, 1, o, 0) + : a === 'y' ? this.scale(1, -1, 0, o) + : this.scale(-1, -1, a, o != null ? o : a) + }, // Skew - , skew: function(x, y, cx, cy) { + skew: function (x, y, cx, cy) { // support uniformal skew - if (arguments.length == 1) { + if (arguments.length === 1) { y = x - } else if (arguments.length == 3) { + } else if (arguments.length === 3) { cy = cx cx = y y = x @@ -137,56 +133,57 @@ SVG.Matrix = SVG.invent({ y = SVG.utils.radians(y) return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) - } + }, // SkewX - , skewX: function(x, cx, cy) { + skewX: function (x, cx, cy) { return this.skew(x, 0, cx, cy) - } + }, // SkewY - , skewY: function(y, cx, cy) { + skewY: function (y, cx, cy) { return this.skew(0, y, cx, cy) - } + }, // Transform around a center point - , around: function(cx, cy, matrix) { + around: function (cx, cy, matrix) { return this .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) .multiply(matrix) .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - } + }, // Convert to native SVGMatrix - , native: function() { + native: function () { // create new matrix var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) + for (var i = abcdef.length - 1; i >= 0; i--) { matrix[abcdef[i]] = this[abcdef[i]] + } return matrix - } + }, // Convert matrix to string - , toString: function() { + toString: function () { return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' } - } + }, // Define parent -, parent: SVG.Element + parent: SVG.Element, // Add parent method -, construct: { + construct: { // Get current matrix - ctm: function() { + ctm: function () { return new SVG.Matrix(this.node.getCTM()) }, // Get current screen matrix - screenCTM: function() { + screenCTM: function () { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 This is needed because FF does not return the transformation matrix for the inner coordinate system when getScreenCTM() is called on nested svgs. However all other Browsers do that */ - if(this instanceof SVG.Nested) { - var rect = this.rect(1,1) + if (this instanceof SVG.Nested) { + var rect = this.rect(1, 1) var m = rect.node.getScreenCTM() rect.remove() return new SVG.Matrix(m) diff --git a/src/memory.js b/src/memory.js index 1a30faa..57dfa02 100644 --- a/src/memory.js +++ b/src/memory.js @@ -1,36 +1,37 @@ + SVG.extend(SVG.Element, { // Remember arbitrary data - remember: function(k, v) { - // remember every item in an object individually - if (typeof arguments[0] == 'object') - for (var v in k) - this.remember(v, k[v]) - - // retrieve memory - else if (arguments.length == 1) + remember: function (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory return this.memory()[k] - - // store memory - else + } else { + // store memory this.memory()[k] = v + } return this - } + }, // Erase a given memory -, forget: function() { - if (arguments.length == 0) + forget: function () { + if (arguments.length === 0) { this._memory = {} - else - for (var i = arguments.length - 1; i >= 0; i--) + } else { + for (var i = arguments.length - 1; i >= 0; i--) { delete this.memory()[arguments[i]] - + } + } return this - } + }, // Initialize or return local memory object -, memory: function() { + memory: function () { return this._memory || (this._memory = {}) } - -}) \ No newline at end of file +}) diff --git a/src/nested.js b/src/nested.js index bb328cc..217d59a 100644 --- a/src/nested.js +++ b/src/nested.js @@ -1,15 +1,16 @@ + SVG.Nested = SVG.invent({ // Initialize node - create: 'svg' + create: 'svg', // Inherit from -, inherit: SVG.Container - + inherit: SVG.Container, + // Add parent method -, construct: { + construct: { // Create nested svg document - nested: function() { - return this.put(new SVG.Nested) + nested: function () { + return this.put(new SVG.Nested()) } } }) diff --git a/src/number.js b/src/number.js index 8198e7c..6413f94 100644 --- a/src/number.js +++ b/src/number.js @@ -1,16 +1,16 @@ + // Module for unit convertions SVG.Number = SVG.invent({ // Initialize - create: function(value, unit) { + create: function (value, unit) { // initialize defaults this.value = 0 - this.unit = unit || '' + this.unit = unit || '' // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - } else if (typeof value === 'string') { unit = value.match(SVG.regex.numberAndUnit) @@ -19,83 +19,77 @@ SVG.Number = SVG.invent({ this.value = parseFloat(unit[1]) // normalize - if (unit[5] == '%') - this.value /= 100 - else if (unit[5] == 's') + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { this.value *= 1000 + } // store unit this.unit = unit[5] } - } else { if (value instanceof SVG.Number) { this.value = value.valueOf() - this.unit = value.unit + this.unit = value.unit } } - - } + }, // Add methods -, extend: { + extend: { // Stringalize - toString: function() { - return ( - this.unit == '%' ? - ~~(this.value * 1e8) / 1e6: - this.unit == 's' ? - this.value / 1e3 : - this.value + toString: function () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value ) + this.unit - } - , toJSON: function() { + }, + toJSON: function () { return this.toString() - } - , // Convert to primitive - valueOf: function() { + }, // Convert to primitive + valueOf: function () { return this.value - } + }, // Add number - , plus: function(number) { + plus: function (number) { number = new SVG.Number(number) return new SVG.Number(this + number, this.unit || number.unit) - } + }, // Subtract number - , minus: function(number) { + minus: function (number) { number = new SVG.Number(number) return new SVG.Number(this - number, this.unit || number.unit) - } + }, // Multiply number - , times: function(number) { + times: function (number) { number = new SVG.Number(number) return new SVG.Number(this * number, this.unit || number.unit) - } + }, // Divide number - , divide: function(number) { + divide: function (number) { number = new SVG.Number(number) return new SVG.Number(this / number, this.unit || number.unit) - } + }, // Convert to different unit - , to: function(unit) { + to: function (unit) { var number = new SVG.Number(this) - if (typeof unit === 'string') + if (typeof unit === 'string') { number.unit = unit + } return number - } + }, // Make number morphable - , morph: function(number) { + morph: function (number) { this.destination = new SVG.Number(number) - if(number.relative) { + if (number.relative) { this.destination.value += this.value } return this - } + }, // Get morphed number at given position - , at: function(pos) { + at: function (pos) { // Make sure a destination is defined if (!this.destination) return this -- 2.39.5