From c59a502dc7cd58030983d1271cd9f3a8f8128a91 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ulrich-Matthias=20Sch=C3=A4fer?= Date: Tue, 29 May 2018 22:42:26 +0200 Subject: [PATCH] implemented EventTarget + runner does not loop forever anymore --- dirty.html | 6 +- dist/svg.js | 9293 ++++++++++++++++++++++++----------------------- dist/svg.min.js | 4 +- gulpfile.js | 2 +- src/HtmlNode.js | 5 + src/element.js | 5 + src/event.js | 63 +- src/runner.js | 26 +- src/svg.js | 2 +- 9 files changed, 4713 insertions(+), 4693 deletions(-) diff --git a/dirty.html b/dirty.html index 26648a8..8b87e11 100644 --- a/dirty.html +++ b/dirty.html @@ -130,12 +130,10 @@ function getColor(t) { // .ease('<>') // .center(500, 200) -var r = new SVG.Runner(1000).loop(10, false, 100) +var r = new SVG.Runner(200)//.loop(3, false, 100) r.queue(null, console.log) -r.step(1200) // should be 0.1s -r.step(-300) // should be 0.9s - +new SVG.Timeline().schedule(r) // r.step(300) // should be 0.1 // r.step(2 * 1100) // should be 0 diff --git a/dist/svg.js b/dist/svg.js index f34b74a..2f01d1e 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,4641 +6,4646 @@ * @copyright Wout Fierens * @license MIT * -* BUILT: Thu May 17 2018 17:53:43 GMT+1000 (AEST) +* BUILT: Tue May 29 2018 20:23:05 GMT+0200 (Mitteleuropäische Sommerzeit) */; - -(function(root, factory) { - /* istanbul ignore next */ - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// Check that our browser supports svg -var supported = !! document.createElementNS && - !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect - -// If we don't support svg, just exit without doing anything -if (!supported) - return {supported: false} - -// Otherwise, the library will be here -/* global createElement, capitalize */ -/* eslint-disable new-cap */ - -// The main wrapping element -var SVG = this.SVG = function (element) { - if (SVG.supported) { - element = createElement(element) - return element - } -} - -// Svg must be supported if we reached this stage -SVG.supported = true - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function (name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function (name) { - // create element - return document.createElementNS(this.ns, name) -} - -// Method for extending objects -SVG.extend = function (modules, methods) { - var key, i - - modules = Array.isArray(modules) ? modules : [modules] - - for (i = modules.length - 1; i >= 0; i--) { - if (modules[i]) { - for (key in methods) { - modules[i].prototype[key] = methods[key] - } - } - } -} - -// Invent new element -SVG.invent = function (config) { - // Create element initializer - var initializer = typeof config.create === 'function' ? config.create - : function (node) { - SVG.Element.call(this, node || SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) { - initializer.prototype = new config.inherit() - initializer.prototype.constructor = initializer - } - - // Extend with methods - if (config.extend) { - SVG.extend(initializer, config.extend) - } - - // Attach construct method to parent - if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function (node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance instanceof SVG.Element) return node.instance - - if (!(node instanceof window.SVGElement)) { - return new SVG.HtmlNode(node) - } - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName === 'svg') { - element = new SVG.Doc(node) - } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { - element = new SVG.Gradient(node) - } else if (SVG[capitalize(node.nodeName)]) { - element = new SVG[capitalize(node.nodeName)](node) - } else { - element = new SVG.Parent(node) - } - - return element -} - -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, - - // Parse hex value - hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, - - // Parse rgb value - rgb: /rgb\((\d+),(\d+),(\d+)\)/, - - // Parse reference id - reference: /#([a-z0-9\-_]+)/i, - - // splits a transformation chain - transforms: /\)\s*,?\s*/, - - // Whitespace - whitespace: /\s/g, - - // Test hex value - isHex: /^#[a-f0-9]{3,6}$/i, - - // Test rgb value - isRgb: /^rgb\(/, - - // Test css declaration - isCss: /[^:]+:[^;]+;?/, - - // Test for blank string - isBlank: /^(\s+)?$/, - - // Test for numeric string - isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, - - // Test for percent value - isPercent: /^-?[\d.]+%$/, - - // Test for image url - isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, - - // split at whitespace and comma - delimiter: /[\s,]+/, - - // The following regex are used to parse the d attribute of a path - - // Matches all hyphens which are not after an exponent - hyphen: /([^e])-/gi, - - // Replaces and tests for all path letters - pathLetters: /[MLHVCSQTAZ]/gi, - - // yes we need this one, too - isPathLetter: /[MLHVCSQTAZ]/i, - - // matches 0.154.23.45 - numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, - - // matches . - dots: /\./g -} - - -SVG.utils = { - // Map function - map: function (array, block) { - var i - var il = array.length - var result = [] - - for (i = 0; i < il; i++) { - result.push(block(array[i])) - } - - return result - }, - - // Filter function - filter: function (array, block) { - var i - var il = array.length - var result = [] - - for (i = 0; i < il; i++) { - if (block(array[i])) { result.push(array[i]) } - } - - return result - }, - - // Degrees to radians - radians: function (d) { - return d % 360 * Math.PI / 180 - }, - - // Radians to degrees - degrees: function (r) { - return r * 180 / Math.PI % 360 - }, - - filterSVGElements: function (nodes) { - return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) - } - -} - - -SVG.void = function () {} - -SVG.defaults = { - - // Default animation values - timeline: { - duration: 600, - ease: '>', - delay: 0, - }, - - // Default attribute values - attrs: { - - // fill and stroke - 'fill-opacity': 1, - 'stroke-opacity': 1, - 'stroke-width': 0, - 'stroke-linejoin': 'miter', - 'stroke-linecap': 'butt', - fill: '#000000', - stroke: '#000000', - opacity: 1, - - // position - x: 0, - y: 0, - cx: 0, - cy: 0, - - // size - width: 0, - height: 0, - - // radius - r: 0, - rx: 0, - ry: 0, - - // gradient - offset: 0, - 'stop-opacity': 1, - 'stop-color': '#000000', - - // text - 'font-size': 16, - 'font-family': 'Helvetica, Arial, sans-serif', - 'text-anchor': 'start' - } -} - -SVG.Queue = SVG.invent({ - create: function () { - this._first = null - this._last = null - this.length = 0 - this.id = 0 - }, - - extend: { - push: function (value) { - - // An item stores an id and the provided value - var item = { id: this.id++, value: value } - - // Deal with the queue being empty or populated - if (this._last) { - this._last = this._last.next = item - } else { - this._last = this._first = item - } - - this.length++ - }, - - shift: function () { - if (this.length == 0) { - return - } - - var remove = this._first - this._first = remove.next - this._last = --this.length ? this._last : null - return remove.value - }, - - // Shows us the first item in the list - first: function () { - return this._first && this._first.value - }, - - // Shows us the last item in the list - last: function () { - return this._last && this._last.value - }, - - // Removes the first item from the front where matcher returns true - remove: function (matcher) { - // Find the first match - var previous = null - var current = this._first - while (current) { - - // If we have a match, we are done - if (matcher(current)) break - - // Otherwise, advance both of the pointers - previous = current - current = current.next - } - - // If we got the first item, adjust the first pointer - if (current && current === this._first) - this._first = this._first.next - - // If we got the last item, adjust the last pointer - if (current && current === this._last) - this._last = previous - - // If we got an item, fix the list and return the item - if (current) { - --this.length - - if (previous) { - previous.next = current.next - } - - return current.item - } - } - } -}) - -/* globals fullHex, compToHex */ - -/* - -Color { - constructor (a, b, c, space) { - space: 'hsl' - a: 30 - b: 20 - c: 10 - }, - - toRgb () { return new Color in rgb space } - toHsl () { return new Color in hsl space } - toLab () { return new Color in lab space } - - toArray () { [space, a, b, c] } - fromArray () { convert it back } -} - -// Conversions aren't always exact because of monitor profiles etc... -new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() -new Color(100, 100, 100, [space]) -new Color('hsl(30, 20, 10)') - -// Sugar -SVG.rgb(30, 20, 50).lab() -SVG.hsl() -SVG.lab('rgb(100, 100, 100)') -*/ - -// Module for color convertions -SVG.Color = function (color, g, b) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if (!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - } - } else if (Array.isArray(color)) { - this.r = color[0] - this.g = color[1] - this.b = color[2] - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - } else if(arguments.length == 3) { - this.r = color - this.g = g - this.b = b - } -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function () { - return this.toHex() - }, - toArray: function () { - return [this.r, this.g, this.b] - }, - fromArray: function (a) { - return new SVG.Color(a) - }, - // Build hex value - toHex: function () { - return '#' + - compToHex(Math.round(this.r)) + - compToHex(Math.round(this.g)) + - compToHex(Math.round(this.b)) - }, - // Build rgb value - toRgb: function () { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - }, - // Calculate true brightness - brightness: function () { - return (this.r / 255 * 0.30) + - (this.g / 255 * 0.59) + - (this.b / 255 * 0.11) - }, - // Make color morphable - morph: function (color) { - this.destination = new SVG.Color(color) - - return this - }, - // Get morphed color at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos), - g: ~~(this.g + (this.destination.g - this.g) * pos), - b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function (color) { - color += '' - return SVG.regex.isHex.test(color) || - SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function (color) { - return color && typeof color.r === 'number' && - typeof color.g === 'number' && - typeof color.b === 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function (color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) -} - -/* global arrayClone */ - -// Module for array conversion -SVG.Array = function (array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length === 0 && fallback) { - array = fallback.valueOf() - } - - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function (array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length !== this.destination.length) { - var lastValue = this.value[this.value.length - 1] - var lastDestination = this.destination[this.destination.length - 1] - - while (this.value.length > this.destination.length) { - this.destination.push(lastDestination) - } - while (this.value.length < this.destination.length) { - this.value.push(lastValue) - } - } - - return this - }, - // Clean up any duplicate points - settle: function () { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) { - if (seen.indexOf(this.value[i]) === -1) { - seen.push(this.value[i]) - } - } - - // set new value - this.value = seen - return seen - }, - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - } - - return new SVG.Array(array) - }, - toArray: function () { - return this.value - }, - fromArray: function (a) { - return new SVG.Array(a) - }, - // Convert array to string - toString: function () { - return this.value.join(' ') - }, - // Real value - valueOf: function () { - return this.value - }, - // Parse whitespace separated string - parse: function (array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return array.trim().split(SVG.regex.delimiter).map(parseFloat) - }, - // Reverse array - reverse: function () { - this.value.reverse() - - return this - }, - clone: function () { - var clone = new this.constructor() - clone.value = arrayClone(this.value) - return clone - } -}) - - -// Poly points array -SVG.PointArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [[0, 0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array() -SVG.PointArray.prototype.constructor = SVG.PointArray - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function () { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i].join(',')) - } - - return array.join(' ') - }, - - toArray: function () { - return this.value.reduce(function (prev, curr) { - return [].concat.call(prev, curr) - }, []) - }, - - fromArray: function (a) { - return new SVG.PointArray(a) - }, - - // Convert array to line object - toLine: function () { - return { - x1: this.value[0][0], - y1: this.value[0][1], - x2: this.value[1][0], - y2: this.value[1][1] - } - }, - - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, - this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - } - - return new SVG.PointArray(array) - }, - - // Parse point string and flat array - parse: function (array) { - var points = [] - - array = array.valueOf() - - // if it is an array - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if (Array.isArray(array[0])) { - return array - } - } else { // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - - // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - if (array.length % 2 !== 0) array.pop() - - // wrap points in two-tuples and parse points as floats - for (var i = 0, len = array.length; i < len; i = i + 2) { - points.push([ array[i], array[i + 1] ]) - } - - return points - }, - - // Move point string - move: function (x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) { - for (var i = this.value.length - 1; i >= 0; i--) { - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - } - } - - return this - }, - // Resize poly string - size: function (width, height) { - var i - var box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - }, - - // Get bounding box of points - bbox: function () { - var maxX = -Infinity - var maxY = -Infinity - var minX = Infinity - var minY = Infinity - this.value.forEach(function (el) { - maxX = Math.max(el[0], maxX) - maxY = Math.max(el[1], maxY) - minX = Math.min(el[0], minX) - minY = Math.min(el[1], minY) - }) - return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} - } -}) - -/* globals arrayToString, pathRegReplace */ - -var pathHandlers = { - M: function (c, p, p0) { - p.x = p0.x = c[0] - p.y = p0.y = c[1] - - return ['M', p.x, p.y] - }, - L: function (c, p) { - p.x = c[0] - p.y = c[1] - return ['L', c[0], c[1]] - }, - H: function (c, p) { - p.x = c[0] - return ['H', c[0]] - }, - V: function (c, p) { - p.y = c[0] - return ['V', c[0]] - }, - C: function (c, p) { - p.x = c[4] - p.y = c[5] - return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] - }, - S: function (c, p) { - p.x = c[2] - p.y = c[3] - return ['S', c[0], c[1], c[2], c[3]] - }, - Q: function (c, p) { - p.x = c[2] - p.y = c[3] - return ['Q', c[0], c[1], c[2], c[3]] - }, - T: function (c, p) { - p.x = c[0] - p.y = c[1] - return ['T', c[0], c[1]] - }, - Z: function (c, p, p0) { - p.x = p0.x - p.y = p0.y - return ['Z'] - }, - A: function (c, p) { - p.x = c[5] - p.y = c[6] - return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] - } -} - -var mlhvqtcsaz = 'mlhvqtcsaz'.split('') - -for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { - pathHandlers[mlhvqtcsaz[i]] = (function (i) { - return function (c, p, p0) { - if (i === 'H') c[0] = c[0] + p.x - else if (i === 'V') c[0] = c[0] + p.y - else if (i === 'A') { - c[5] = c[5] + p.x - c[6] = c[6] + p.y - } else { - for (var j = 0, jl = c.length; j < jl; ++j) { - c[j] = c[j] + (j % 2 ? p.y : p.x) - } - } - - return pathHandlers[i](c, p, p0) - } - })(mlhvqtcsaz[i].toUpperCase()) -} - -// Path points array -SVG.PathArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array() -SVG.PathArray.prototype.constructor = SVG.PathArray - -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function () { - return arrayToString(this.value) - }, - toArray: function () { - return this.value.reduce(function (prev, curr) { - return [].concat.call(prev, curr) - }, []) - }, - fromArray: function (a) { - return new SVG.PathArray(a) - }, - // Move path string - move: function (x, y) { - // get bounding box of current situation - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] += x - this.value[i][2] += y - } else if (l === 'H') { - this.value[i][1] += x - } else if (l === 'V') { - this.value[i][1] += y - } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y - - if (l === 'C') { - this.value[i][5] += x - this.value[i][6] += y - } - } else if (l === 'A') { - this.value[i][6] += x - this.value[i][7] += y - } - } - } - - return this - }, - // Resize path string - size: function (width, height) { - // get bounding box of current situation - var box = this.bbox() - var i, l - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - } else if (l === 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - } else if (l === 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - - if (l === 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y - } - } else if (l === 'A') { - // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height - - // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y - } - } - - return this - }, - // Test if the passed path array use the same path data commands as this path array - equalCommands: function (pathArray) { - var i, il, equalCommands - - pathArray = new SVG.PathArray(pathArray) - - equalCommands = this.value.length === pathArray.value.length - for (i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0] - } - - return equalCommands - }, - // Make path array morphable - morph: function (pathArray) { - pathArray = new SVG.PathArray(pathArray) - - if (this.equalCommands(pathArray)) { - this.destination = pathArray - } else { - this.destination = null - } - - return this - }, - // Get morphed path array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - var sourceArray = this.value - var destinationArray = this.destination.value - var array = [] - var pathArray = new SVG.PathArray() - var i, il, j, jl - - // Animate has specified in the SVG spec - // See: https://www.w3.org/TR/SVG11/paths.html#PathElement - for (i = 0, il = sourceArray.length; i < il; i++) { - array[i] = [sourceArray[i][0]] - for (j = 1, jl = sourceArray[i].length; j < jl; j++) { - array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos - } - // For the two flags of the elliptical arc command, the SVG spec say: - // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true - // Elliptical arc command as an array followed by corresponding indexes: - // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] - // 0 1 2 3 4 5 6 7 - if (array[i][0] === 'A') { - array[i][4] = +(array[i][4] !== 0) - array[i][5] = +(array[i][5] !== 0) - } - } - - // Directly modify the value of a path array, this is done this way for performance - pathArray.value = array - return pathArray - }, - // Absolutize and parse path to array - parse: function (array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() - - // prepare for parsing - var s - var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } - - if (typeof array === 'string') { - array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter) // split into array - } else { - array = array.reduce(function (prev, curr) { - return [].concat.call(prev, curr) - }, []) - } - - // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - var result = [] - var p = new SVG.Point() - var p0 = new SVG.Point() - var index = 0 - var len = array.length - - do { - // Test if we have a path letter - if (SVG.regex.isPathLetter.test(array[index])) { - s = array[index] - ++index - // If last letter was a move command and we got no new, it defaults to [L]ine - } else if (s === 'M') { - s = 'L' - } else if (s === 'm') { - s = 'l' - } - - result.push(pathHandlers[s].call(null, - array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), - p, p0 - ) - ) - } while (len > index) - - return result - }, - // Get bounding box of path - bbox: function () { - SVG.parser().path.setAttribute('d', this.toString()) - return SVG.parser.nodes.path.getBBox() - } - -}) - - -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function (value, unit) { - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { - this.value *= 1000 - } - - // store unit - this.unit = unit[5] - } - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - }, - // Add methods - extend: { - // Stringalize - toString: function () { - return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 - : this.unit === 's' ? this.value / 1e3 - : this.value - ) + this.unit - }, - toJSON: function () { - return this.toString() - }, // Convert to primitive - toArray: function () { - return [this.value] - }, - fromArray: function (val) { - return new SVG.Number(val[0]) - }, - valueOf: function () { - return this.value - }, - // Add number - plus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - }, - // Subtract number - minus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - }, - // Multiply number - times: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - }, - // Divide number - divide: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - }, - // Convert to different unit - to: function (unit) { - var number = new SVG.Number(this) - - if (typeof unit === 'string') { - number.unit = unit - } - - return number - }, - // Make number morphable - morph: function (number) { - this.destination = new SVG.Number(number) - - if (number.relative) { - this.destination.value += this.value - } - - return this - }, - // Get morphed number at given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - } -}) - -/* global createElement */ - -SVG.HtmlNode = SVG.invent({ - create: function (element) { - this.node = element - }, - - extend: { - add: function (element, i) { - element = createElement(element) - - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null) - } - - return this - }, - - put: function (element, i) { - this.add(element, i) - return element - } - } -}) - -/* global proportionalSize, assignNewId, createElement, matches, is */ - -SVG.Element = SVG.invent({ - // Initialize node - create: function (node) { - // event listener - this.events = {} - - // initialize data object - this.dom = {} - - // create circular reference - this.node = node - if (this.node) { - this.type = node.nodeName - this.node.instance = this - this.events = node.events || {} - - if (node.hasAttribute('svgjs:data')) { - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - } - } - }, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - return this.attr('x', x) - }, - - // Move over y-axis - y: function (y) { - return this.attr('y', y) - }, - - // Move by center over x-axis - cx: function (x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - }, - - // Move by center over y-axis - cy: function (y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - }, - - // Move element to given x and y values - move: function (x, y) { - return this.x(x).y(y) - }, - - // Move element by its center - center: function (x, y) { - return this.cx(x).cy(y) - }, - - // Set width of element - width: function (width) { - return this.attr('width', width) - }, - - // Set height of element - height: function (height) { - return this.attr('height', height) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - }, - - // Clone element - clone: function (parent) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() - - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if (parent) parent.add(clone) - else this.after(clone) - - return clone - }, - - // Remove element - remove: function () { - if (this.parent()) { this.parent().removeElement(this) } - - return this - }, - - // Replace element - replace: function (element) { - this.after(element).remove() - - return element - }, - - // Add element to given container and return self - addTo: function (parent) { - return createElement(parent).put(this) - }, - - // Add element to given container and return container - putIn: function (parent) { - return createElement(parent).add(this) - }, - - // Get / set id - id: function (id) { - // generate new id if no id set - if (typeof id === 'undefined' && !this.node.id) { - this.node.id = SVG.eid(this.type) - } - - // dont't set directly width this.node.id to make `null` work correctly - return this.attr('id', id) - }, - - // Checks whether the given point inside the bounding box of the element - inside: function (x, y) { - var box = this.bbox() - - return x > box.x && - y > box.y && - x < box.x + box.width && - y < box.y + box.height - }, - - // Show element - show: function () { - return this.css('display', '') - }, - - // Hide element - hide: function () { - return this.css('display', 'none') - }, - - // Is element visible? - visible: function () { - return this.css('display') !== 'none' - }, - - // Return id on string conversion - toString: function () { - return this.id() - }, - - // Return array of classes on the node - classes: function () { - var attr = this.attr('class') - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - }, - - // Return true if class exists on the node, false otherwise - hasClass: function (name) { - return this.classes().indexOf(name) !== -1 - }, - - // Add class to the node - addClass: function (name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - }, - - // Remove class from the node - removeClass: function (name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function (c) { - return c !== name - }).join(' ')) - } - - return this - }, - - // Toggle the presence of a class on the node - toggleClass: function (name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - }, - - // Get referenced element form attribute value - reference: function (attr) { - return SVG.get(this.attr(attr)) - }, - - // Returns the parent element instance - parent: function (type) { - var parent = this - - // check for parent - if (!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if (!type) return parent - - // loop trough ancestors if type is given - while (parent && parent.node instanceof window.SVGElement) { - if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - }, - - // Get parent document - doc: function () { - var p = this.parent(SVG.Doc) - return p && p.doc() - }, - - // Get defs - defs: function () { - return this.doc().defs() - }, - - // return array of all ancestors of given type up to the root svg - parents: function (type) { - var parents = [] - var parent = this - - do { - parent = parent.parent(type) - if (!parent || !parent.node) break - - parents.push(parent) - } while (parent.parent) - - return parents - }, - - // matches the element vs a css selector - matches: function (selector) { - return matches(this.node, selector) - }, - - // Returns the svg node to call native svg methods on it - native: function () { - return this.node - }, - - // Import raw svg - svg: function (svg) { - var well, len - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') - // dump raw svg - well.innerHTML = svg - - // transplant nodes - for (len = well.children.length; len--;) { - this.node.appendChild(well.firstElementChild) - } - - // otherwise act as a getter - } else { - // write svgjs data to the dom - this.writeDataToDom() - - return this.node.outerHTML - } - - return this - }, - - // write svgjs data to the dom - writeDataToDom: function () { - // dump variables recursively - if (this.is(SVG.Parent)) { - this.each(function () { - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if (Object.keys(this.dom).length) { - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - } - return this - }, - - // set given data to the elements data property - setData: function (o) { - this.dom = o - return this - }, - is: function (obj) { - return is(this, obj) - } - } -}) - -/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */ - -function translate () { - -} - -function functionName() { - -} - - -SVG.Matrix = SVG.invent({ - // Initialize - create: function (source) { - var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - var i - - // ensure source as object - source = source instanceof SVG.Element ? source.matrixify() - : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) - : Array.isArray(source) ? arrayToMatrix(source) - : (typeof source === 'object' && ( - source.a != null || source.b != null || source.c != null - || source.d != null || source.e != null || source.f != null - )) ? source - : (typeof source === 'object') ? new SVG.Matrix().transform(source) - : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) - : base - - // Merge the source matrix with the base matrix - this.a = source.a != null ? source.a : base.a - this.b = source.b != null ? source.b : base.b - this.c = source.c != null ? source.c : base.c - this.d = source.d != null ? source.d : base.d - this.e = source.e != null ? source.e : base.e - this.f = source.f != null ? source.f : base.f - }, - - // Add methods - extend: { - - // Clones this matrix - clone: function () { - return new SVG.Matrix(this) - }, - - // Transform a matrix into another matrix by manipulating the space - transform: function (o) { - - // Check if o is a matrix and then left multiply it directly - if (o.a != null) { - var matrix = new SVG.Matrix(o) - var newMatrix = this.lmultiply(matrix) - return newMatrix - } - - // Get the proposed transformations and the current transformations - var t = formatTransforms(o) - var currentTransform = new SVG.Matrix(this) - - // Construct the resulting matrix - var transformer = new SVG.Matrix() - .translate(-t.ox, -t.oy) - .scale(t.scaleX, t.scaleY) - .skew(t.skewX, t.skewY) - .shear(t.shear) - .rotate(t.theta) - .translate(t.ox, t.oy) - .translate(t.rx, t.ry) - .lmultiply(currentTransform) - - // If we want the origin at a particular place, we force it there - if (isFinite(t.px) || isFinite(t.py)) { - - // Figure out where the origin went and the delta to get there - var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer) - var dx = t.px ? t.px - current.x : 0 - var dy = t.py ? t.py - current.y : 0 - - // Apply another translation - transformer = transformer.translate(dx, dy) - } - - // We can apply translations after everything else - transformer = transformer.translate(t.tx, t.ty) - return transformer - }, - - // Applies a matrix defined by its affine parameters - compose: function (o) { - // Get the parameters - var sx = o.scaleX || 1 - var sy = o.scaleY || 1 - var lam = o.shear || 0 - var theta = o.rotate || 0 - var tx = o.translateX || 0 - var ty = o.translateY || 0 - - // Apply the standard matrix - var result = new SVG.Matrix() - .scale(sx, sy) - .shear(lam) - .rotate(theta) - .translate(tx, ty) - .lmultiply(this) - return result - }, - - // Decomposes this matrix into its affine parameters - decompose: function () { - // Get the parameters from the matrix - var a = this.a - var b = this.b - var c = this.c - var d = this.d - var e = this.e - var f = this.f - - // Figure out if the winding direction is clockwise or counterclockwise - var determinant = a * d - b * c - var ccw = determinant > 0 ? 1 : -1 - - // Since we only shear in x, we can use the x basis to get the x scale - // and the rotation of the resulting matrix - var sx = ccw * Math.sqrt(a * a + b * b) - var theta = 180 / Math.PI * Math.atan2(ccw * b, ccw * a) - - // We can then solve the y basis vector simultaneously to get the other - // two affine parameters directly from these parameters - var lam = (a * c + b * d) / determinant - var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) - - // Construct the decomposition and return it - return { - // Return the affine parameters - scaleX: sx, - scaleY: sy, - shear: lam, - rotate: theta, - translateX: e, - translateY: f, - - // Return the matrix parameters - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - } - }, - - // Morph one matrix into another - morph: function (matrix) { - // Store new destination - this.destination = new SVG.Matrix(matrix) - return this - }, - - // Get morphed matrix at a given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos, - b: this.b + (this.destination.b - this.b) * pos, - c: this.c + (this.destination.c - this.c) * pos, - d: this.d + (this.destination.d - this.d) * pos, - e: this.e + (this.destination.e - this.e) * pos, - f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - }, - - // Left multiplies by the given matrix - multiply: function (matrix) { - // Get the matrices - var l = this - var r = new SVG.Matrix(matrix) - - // Work out the product directly - var a = l.a * r.a + l.c * r.b - var b = l.b * r.a + l.d * r.b - var c = l.a * r.c + l.c * r.d - var d = l.b * r.c + l.d * r.d - var e = l.e + l.a * r.e + l.c * r.f - var f = l.f + l.b * r.e + l.d * r.f - - // Form the matrix and return it - var product = new SVG.Matrix(a, b, c, d, e, f) - return product - }, - - lmultiply: function (matrix) { - var result = new SVG.Matrix(matrix).multiply(this) - return result - }, - - // Inverses matrix - inverse: function () { - - // Get the current parameters out of the matrix - var a = this.a - var b = this.b - var c = this.c - var d = this.d - var e = this.e - var f = this.f - - // Invert the 2x2 matrix in the top left - var det = a * d - b * c - if (!det) throw new Error("Cannot invert " + this) - - // Calculate the top 2x2 matrix - var na = d / det - var nb = -b / det - var nc = -c / det - var nd = a / det - - // Apply the inverted matrix to the top right - var ne = - ( na * e + nc * f ) - var nf = - ( nb * e + nd * f ) - - // Construct the inverted matrix - return new SVG.Matrix(na, nb, nc, nd, ne, nf) - }, - - // Translate matrix - translate: function (x, y) { - var translation = new SVG.Matrix(this) - translation.e += x || 0 - translation.f += y || 0 - return translation - }, - - // Scale matrix - scale: function (x, y, cx, cy) { - // Support uniform scaling - if (arguments.length === 1) { - y = x - } else if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - // Scale the current matrix - var scale = new SVG.Matrix(x, 0, 0, y, 0, 0) - var matrix = this.around(cx, cy, scale) - return matrix - }, - - // Rotate matrix - rotate: function (r, cx, cy) { - // Convert degrees to radians - r = SVG.utils.radians(r) - - // Construct the rotation matrix - var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0) - var matrix = this.around(cx, cy, rotation) - return matrix - }, - - // Flip matrix on x or y, at a given offset - flip: function (axis, around) { - return axis === 'x' ? this.scale(-1, 1, around, 0) - : axis === 'y' ? this.scale(1, -1, 0, around) - : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point - }, - - // Shear matrix - shear: function (a, cx, cy) { - var shear = new SVG.Matrix(1, 0, a, 1, 0, 0) - var matrix = this.around(cx, cy, shear) - return matrix - }, - - // Skew Matrix - skew: function (x, y, cx, cy) { - // support uniformal skew - if (arguments.length === 1) { - y = x - } else if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - // Convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - // Construct the matrix - var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0) - var matrix = this.around(cx, cy, skew) - return matrix - }, - - // SkewX - skewX: function (x, cx, cy) { - return this.skew(x, 0, cx, cy) - }, - - // SkewY - skewY: function (y, cx, cy) { - return this.skew(0, y, cx, cy) - }, - - // Transform around a center point - around: function (cx, cy, matrix) { - var dx = cx || 0 - var dy = cy || 0 - return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy) - }, - - // Convert to native SVGMatrix - native: function () { - // create new matrix - var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) { - matrix[abcdef[i]] = this[abcdef[i]] - } - - return matrix - }, - - // Check if two matrices are equal - equals: function (other) { - var comp = new SVG.Matrix(other) - return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && - closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && - closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) - }, - - // Convert matrix to string - toString: function () { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - }, - - toArray: function () { - return [this.a, this.b, this.c, this.d, this.e, this.f] - }, - - fromArray: function (a) { - return new SVG.Matrix(a) - } - }, - - // Define parent - parent: SVG.Element, - - // Add parent method - construct: { - // Get current matrix - ctm: function () { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function () { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if (this instanceof SVG.Doc && !this.isRoot()) { - var rect = this.rect(1, 1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) - } - } -}) - - -SVG.Point = SVG.invent({ - // Initialize - create: function (x, y, base) { - var source - base = base || {x: 0, y: 0} - - // ensure source as object - source = Array.isArray(x) ? {x: x[0], y: x[1]} - : typeof x === 'object' ? {x: x.x, y: x.y} - : {x: x, y: y} - - // merge source - this.x = source.x == null ? base.x : source.x - this.y = source.y == null ? base.y : source.y - }, - - // Add methods - extend: { - // Clone point - clone: function () { - return new SVG.Point(this) - }, - - // Morph one point into another - morph: function (x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - return this - }, - - // Get morphed point at a given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos, - y: this.y + (this.destination.y - this.y) * pos - }) - return point - }, - - // Convert to native SVGPoint - native: function () { - // create new point - var point = SVG.parser.nodes.svg.node.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - return point - }, - - // transform point with matrix - transform: function (m) { - - // Perform the matrix multiplication - var x = m.a * this.x + m.c * this.y + m.e - var y = m.b * this.x + m.d * this.y + m.f - - // Return the required point - return new SVG.Point(x, y) - } - } -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function (x, y) { - return new SVG.Point(x, y).transform(this.screenCTM().inverse()) - } -}) - -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function (a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) { - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) - ? parseFloat(v[n].nodeValue) - : v[n].nodeValue - } - return a - } else if (typeof a === 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? SVG.defaults.attrs[a] - : SVG.regex.isNumber.test(v) ? parseFloat(v) - : v - } else { - // convert image fill and stroke to patterns - if (a === 'fill' || a === 'stroke') { - if (SVG.regex.isImage.test(v)) { - v = this.doc().defs().image(v) - } - - if (v instanceof SVG.Image) { - v = this.doc().defs().pattern(0, 0, function () { - this.add(v) - }) - } - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') { - v = new SVG.Number(v) - } else if (SVG.Color.isColor(v)) { - // ensure full hex color - v = new SVG.Color(v) - } else if (Array.isArray(v)) { - // parse array values - v = new SVG.Array(v) - } - - // if the passed attribute is leading... - if (a === 'leading') { - // ... call the leading method instead - if (this.leading) { - this.leading(v) - } - } else { - // set given attribute on node - typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) - : this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a === 'font-size' || a === 'x')) { - this.rebuild(a, v) - } - } - - return this - } -}) - -/* global arrayToMatrix */ - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function () { - return this.attr('transform', null) - }, - - // merge the whole transformation chain into one matrix and returns it - matrixify: function () { - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0, -1).map(function (str) { - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], - kv[1].split(SVG.regex.delimiter) - .map(function (str) { return parseFloat(str) }) - ] - }) - .reverse() - // merge every transformation into one matrix - .reduce(function (matrix, transform) { - if (transform[0] === 'matrix') { - return matrix.lmultiply(arrayToMatrix(transform[1])) - } - return matrix[transform[0]].apply(matrix, transform[1]) - }, new SVG.Matrix()) - - return matrix - }, - - // add an element to another parent without changing the visual representation on the screen - toParent: function (parent) { - if (this === parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - - // same as above with parent equals root-svg - toDoc: function () { - return this.toParent(this.doc()) - } -}) - -SVG.extend(SVG.Element, { - - // Add transformations - transform: function (o, relative) { - - // Act as a getter if no object was passed - if (o == null || typeof o === 'string') { - var decomposed = new SVG.Matrix(this).decompose() - return decomposed[o] || decomposed - - // Allow the user to define the origin with a string - } else if (typeof o.origin === 'string' || - (o.origin == null && o.ox == null && o.oy == null) - ) { - - // Get the bounding box of the element with no transformations applied - var bbox = this.bbox() - - // Get the bounding box and string to use in our calculations - var string = typeof o.origin === 'string' - ? o.origin.toLowerCase().trim() - : 'center' // We want the center by default - var height = bbox.height - var width = bbox.width - var x = bbox.x - var y = bbox.y - - // Set the bounds eg : "bottom-left", "Top right", "middle" etc... - o.ox = string.includes('left') ? x - : string.includes('right') ? x + width - : x + width / 2 - o.oy = string.includes('top') ? y - : string.includes('bottom') ? y + height - : y + height / 2 - - // Make sure we only pass ox and oy - o.origin = null - } - - // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing - var cleanRelative = relative === true ? this : (relative || false) - var result = new SVG.Matrix(cleanRelative).transform(o) - return this.attr('transform', result) - } -}) - -SVG.extend(SVG.Timeline, { - transform: function (o, relative, affine) { - - // // get target in case of the fx module, otherwise reference this - // var target = this.target() - // , matrix, bbox - // - // // act as a getter - // if (typeof o !== 'object') { - // // get current matrix - // matrix = new SVG.Matrix(target).extract() - // - // return typeof o === 'string' ? matrix[o] : matrix - // } - // - // // ensure relative flag - // relative = !!relative || !!o.relative - // - // // act on matrix - // if (o.a != null) { - // matrix = new SVG.Matrix(o) - // - // // act on rotation - // } else if (o.rotation != null) { - // // ensure centre point - // ensureCentre(o, target) - // - // // apply transformation - // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) - // - // // act on scale - // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // // ensure centre point - // ensureCentre(o, target) - // - // // ensure scale values on both axes - // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - // - // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - // - // // act on skew - // } else if (o.skewX != null || o.skewY != null) { - // // ensure centre point - // ensureCentre(o, target) - // - // // ensure skew values on both axes - // o.skewX = o.skewX != null ? o.skewX : 0 - // o.skewY = o.skewY != null ? o.skewY : 0 - // - // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - // - // // act on flip - // } else if (o.flip) { - // if(o.flip == 'x' || o.flip == 'y') { - // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - // } else { - // if(o.offset == null) { - // bbox = target.bbox() - // o.flip = bbox.cx - // o.offset = bbox.cy - // } else { - // o.flip = o.offset - // } - // } - // - // matrix = new SVG.Matrix().flip(o.flip, o.offset) - // - // // act on translate - // } else if (o.x != null || o.y != null) { - // matrix = new SVG.Translate(o.x, o.y) - // } - // - // if(!matrix) return this - // - // matrix.relative = relative - // - // this.last().transforms.push(matrix) - // - // return this._callStart() - // } - // // ensure scale values on both axes - // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - // - // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - // - // // act on skew - // } else if (o.skewX != null || o.skewY != null) { - // // ensure centre point - // ensureCentre(o, target) - // - // // ensure skew values on both axes - // o.skewX = o.skewX != null ? o.skewX : 0 - // o.skewY = o.skewY != null ? o.skewY : 0 - // - // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - // - // // act on flip - // } else if (o.flip) { - // if (o.flip === 'x' || o.flip === 'y') { - // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - // } else { - // if (o.offset == null) { - // bbox = target.bbox() - // o.flip = bbox.cx - // o.offset = bbox.cy - // } else { - // o.flip = o.offset - // } - // } - // - // matrix = new SVG.Matrix().flip(o.flip, o.offset) - // - // // act on translate - // } else if (o.x != null || o.y != null) { - // matrix = new SVG.Translate(o.x, o.y) - // } - // - // if (!matrix) return this - // - // matrix.relative = relative - // - // this.last().transforms.push(matrix) - // - // return this._callStart() - } -}) - -/* global camelCase */ - -SVG.extend(SVG.Element, { - // Dynamic style generator - css: function (s, v) { - var ret = {} - var t, i - if (arguments.length === 0) { - // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { - t = el.split(/\s*:\s*/) - ret[t[0]] = t[1] - }) - return ret - } - - if (arguments.length < 2) { - // get style properties in the array - if (Array.isArray(s)) { - for (i = s.length; i--;) { - ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] - } - return ret - } - - // get style for property - if (typeof s === 'string') { - return this.node.style[camelCase(s)] - } - - // set styles in object - if (typeof s === 'object') { - for (i in s) { - // set empty string if null/undefined/'' was given - this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] - } - } - } - - // set style for property - if (arguments.length === 2) { - this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v - } - - return this - } -}) - -/* global createElement */ - -SVG.Parent = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // Returns all child elements - children: function () { - return SVG.utils.map(this.node.children, function (node) { - return SVG.adopt(node) - }) - }, - // Add given element at a position - add: function (element, i) { - element = createElement(element) - - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null) - } - - return this - }, - // Basically does the same as `add()` but returns the added element instead - put: function (element, i) { - this.add(element, i) - return element.instance || element - }, - // Checks if the given element is a child - has: function (element) { - return this.index(element) >= 0 - }, - // Gets index of given element - index: function (element) { - return [].slice.call(this.node.children).indexOf(element.node) - }, - // Get a element at the given index - get: function (i) { - return SVG.adopt(this.node.children[i]) - }, - // Get first child - first: function () { - return this.get(0) - }, - // Get the last child - last: function () { - return this.get(this.node.children.length - 1) - }, - // Iterates over all children and invokes a given block - each: function (block, deep) { - var children = this.children() - var i, il - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) { - block.apply(children[i], [i, children]) - } - - if (deep && (children[i] instanceof SVG.Parent)) { - children[i].each(block, deep) - } - } - - return this - }, - // Remove a given child - removeElement: function (element) { - this.node.removeChild(element.node) - - return this - }, - // Remove all elements in this container - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - - // remove defs reference - delete this._defs - - return this - } - } - -}) - -SVG.extend(SVG.Parent, { - flatten: function (parent) { - // flattens is only possible for nested svgs and groups - if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { - return this - } - - parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)) - - this.each(function () { - if (this instanceof SVG.Defs) return this - if (this instanceof SVG.Parent) return this.flatten(parent) - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.node.firstElementChild || this.remove() - - return this - }, - ungroup: function (parent) { - // ungroup is only possible for nested svgs and groups - if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) { - return this - } - - parent = parent || this.parent(SVG.Parent) - - this.each(function () { - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.remove() - - return this - } -}) - -SVG.Container = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Parent -}) - -// Add events to elements - -;[ 'click', - 'dblclick', - 'mousedown', - 'mouseup', - 'mouseover', - 'mouseout', - 'mousemove', - 'mouseenter', - 'mouseleave', - 'touchstart', - 'touchmove', - 'touchleave', - 'touchend', - 'touchcancel' ].forEach(function (event) { - // add event to SVG.Element - SVG.Element.prototype[event] = function (f) { - // bind event to element rather than element node - SVG.on(this, event, f) - return this - } - }) - -SVG.listenerId = 0 - -// Add event binder in the SVG namespace -SVG.on = function (node, events, listener, binding, options) { - var l = listener.bind(binding || node) - var n = node instanceof SVG.Element ? node.node : node - - // events can be an array of events or a string of events - events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter) - - // ensure instance object for nodes which are not adopted - n.instance = n.instance || {events: {}} - - // pull event handlers from the element - var bag = n.instance.events - - // add id to listener - if (!listener._svgjsListenerId) { - listener._svgjsListenerId = ++SVG.listenerId - } - - events.forEach(function (event) { - var ev = event.split('.')[0] - var ns = event.split('.')[1] || '*' - - // ensure valid object - bag[ev] = bag[ev] || {} - bag[ev][ns] = bag[ev][ns] || {} - - // reference listener - bag[ev][ns][listener._svgjsListenerId] = l - - // add listener - n.addEventListener(ev, l, options || false) - }) -} - -// Add event unbinder in the SVG namespace -SVG.off = function (node, events, listener, options) { - var n = node instanceof SVG.Element ? node.node : node - if (!n.instance) return - - // listener can be a function or a number - if (typeof listener === 'function') { - listener = listener._svgjsListenerId - if (!listener) return - } - - // pull event handlers from the element - var bag = n.instance.events - - // events can be an array of events or a string or undefined - events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter) - - events.forEach(function (event) { - var ev = event && event.split('.')[0] - var ns = event && event.split('.')[1] - var namespace, l - - if (listener) { - // remove listener reference - if (bag[ev] && bag[ev][ns || '*']) { - // removeListener - n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false) - - delete bag[ev][ns || '*'][listener] - } - } else if (ev && ns) { - // remove all listeners for a namespaced event - if (bag[ev] && bag[ev][ns]) { - for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) } - - delete bag[ev][ns] - } - } else if (ns) { - // remove all listeners for a specific namespace - for (event in bag) { - for (namespace in bag[event]) { - if (ns === namespace) { SVG.off(n, [event, ns].join('.')) } - } - } - } else if (ev) { - // remove all listeners for the event - if (bag[ev]) { - for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) } - - delete bag[ev] - } - } else { - // remove all listeners on a given node - for (event in bag) { SVG.off(n, event) } - - n.instance.events = {} - } - }) -} - -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function (event, listener, binding, options) { - SVG.on(this, event, listener, binding, options) - return this - }, - // Unbind event from listener - off: function (event, listener) { - SVG.off(this.node, event, listener) - return this - }, - dispatch: function (event, data) { - // Dispatch event - if (event instanceof window.Event) { - this.node.dispatchEvent(event) - } else { - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) - } - return event - }, - // Fire given event - fire: function (event, data) { - this.dispatch(event, data) - return this - } -}) - -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs', - - // Inherit from - inherit: SVG.Container -}) - -SVG.G = SVG.invent({ - // Initialize node - create: 'g', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - }, - - // Add parent method - construct: { - // Create a group element - group: function () { - return this.put(new SVG.G()) - } - } -}) - -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function () { - return this.parent().children() - }, - - // Get the curent position siblings - position: function () { - return this.parent().index(this) - }, - - // Get the next element (will return null if there is none) - next: function () { - return this.siblings()[this.position() + 1] - }, - - // Get the next element (will return null if there is none) - prev: function () { - return this.siblings()[this.position() - 1] - }, - - // Send given element one step forward - forward: function () { - var i = this.position() + 1 - var p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } - - return this - }, - - // Send given element one step backward - backward: function () { - var i = this.position() - - if (i > 0) { - this.parent().removeElement(this).add(this, i - 1) - } - - return this - }, - - // Send given element all the way to the front - front: function () { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } - - return this - }, - - // Send given element all the way to the back - back: function () { - if (this.position() > 0) { - this.parent().removeElement(this).add(this, 0) - } - - return this - }, - - // Inserts a given element before the targeted element - before: function (element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - }, - - // Insters a given element after the targeted element - after: function (element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } -}) - -SVG.Mask = SVG.invent({ - // Initialize node - create: 'mask', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unmask all masked elements and remove itself - remove: function () { - // unmask all targets - this.targets().forEach(function (el) { - el.unmask() - }) - - // remove mask from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [mask*="' + this.id() + '"]') - } - }, - - // Add parent method - construct: { - // Create masking element - mask: function () { - return this.defs().put(new SVG.Mask()) - } - } -}) - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function (element) { - // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // apply mask - return this.attr('mask', 'url("#' + masker.id() + '")') - }, - // Unmask element - unmask: function () { - return this.attr('mask', null) - }, - masker: function () { - return this.reference('mask') - } -}) - -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unclip all clipped elements and remove itself - remove: function () { - // unclip all targets - this.targets().forEach(function (el) { - el.unclip() - }) - - // remove clipPath from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [clip-path*="' + this.id() + '"]') - } - }, - - // Add parent method - construct: { - // Create clipping element - clip: function () { - return this.defs().put(new SVG.ClipPath()) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function (element) { - // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // apply mask - return this.attr('clip-path', 'url("#' + clipper.id() + '")') - }, - // Unclip element - unclip: function () { - return this.attr('clip-path', null) - }, - clipper: function () { - return this.reference('clip-path') - } - -}) - -SVG.Gradient = SVG.invent({ - // Initialize node - create: function (type) { - SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) - }, - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Add a color stop - stop: function (offset, color, opacity) { - return this.put(new SVG.Stop()).update(offset, color, opacity) - }, - // Update gradient - update: function (block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } - - return this - }, - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - }, - - // Add parent method - construct: { - // Create gradient element in defs - gradient: function (type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend([SVG.Gradient, SVG.Timeline], { - // From position - from: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) - : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - }, - // To position - to: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) - : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function (type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop', - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // add color stops - update: function (o) { - if (typeof o === 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } -}) - -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Update pattern by rebuilding - update: function (block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } - - return this - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - }, - - // Add parent method - construct: { - // Create pattern element in defs - pattern: function (width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function (width, height, block) { - return this.put(new SVG.Pattern()).update(block).attr({ - x: 0, - y: 0, - width: width, - height: height, - patternUnits: 'userSpaceOnUse' - }) - } - -}) - -SVG.Doc = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node || SVG.create('svg')) - - // set svg element attributes and ensure defs node - this.namespace() - }, - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - isRoot: function () { - return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' - }, - // Check if this is a root svg. If not, call docs from this element - doc: function () { - if (this.isRoot()) return this - return SVG.Element.prototype.doc.call(this) - }, - // Add namespaces - namespace: function () { - if (!this.isRoot()) return this.doc().namespace() - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - }, - // Creates and returns defs element - defs: function () { - if (!this.isRoot()) return this.doc().defs() - return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - }, - // custom parent method - parent: function (type) { - if (this.isRoot()) { - return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode - } - - return SVG.Element.prototype.parent.call(this, type) - }, - // Removes the doc from the DOM - remove: function () { - if (!this.isRoot()) { - return SVG.Element.prototype.remove.call(this) - } - - if (this.parent()) { - this.parent().removeChild(this.node) - } - - return this - }, - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - return this - } - }, - construct: { - // Create nested svg document - nested: function () { - return this.put(new SVG.Doc()) - } - } -}) - - -SVG.Shape = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Element -}) - - -SVG.Bare = SVG.invent({ - // Initialize - create: function (element, inherit) { - // construct element - SVG.Element.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) { - for (var method in inherit.prototype) { - if (typeof inherit.prototype[method] === 'function') { - this[method] = inherit.prototype[method] - } - } - } - }, - - // Inherit from - inherit: SVG.Element, - - // Add methods - extend: { - // Insert some plain text - words: function (text) { - // remove contents - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function (element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } -}) - - -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol', - - // Inherit from - inherit: SVG.Container, - - construct: { - // create symbol - symbol: function () { - return this.put(new SVG.Symbol()) - } - } -}) - - -SVG.Use = SVG.invent({ - // Initialize node - create: 'use', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Use element as a reference - element: function (element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - }, - - // Add parent method - construct: { - // Create a use element - use: function (element, file) { - return this.put(new SVG.Use()).element(element, file) - } - } -}) - - -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a rect element - rect: function (width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } -}) - -/* global proportionalSize */ - -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create circle element, based on ellipse - circle: function (size) { - return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend([SVG.Circle, SVG.Timeline], { - // Radius x value - rx: function (rx) { - return this.attr('r', rx) - }, - // Alias radius x value - ry: function (ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create an ellipse - ellipse: function (width, height) { - return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) - } - } -}) - -SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { - // Radius x value - rx: function (rx) { - return this.attr('rx', rx) - }, - // Radius y value - ry: function (ry) { - return this.attr('ry', ry) - } -}) - -// Add common method -SVG.extend([SVG.Circle, SVG.Ellipse], { - // Move over x-axis - x: function (x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - }, - // Move over y-axis - y: function (y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - }, - // Move by center over x-axis - cx: function (x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - }, - // Move by center over y-axis - cy: function (y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - }, - // Set width of element - width: function (width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - }, - // Set height of element - height: function (height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - }, - // Custom size function - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } -}) - -/* global proportionalSize */ - -SVG.Line = SVG.invent({ - // Initialize node - create: 'line', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Get array - array: function () { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ], - [ this.attr('x2'), this.attr('y2') ] - ]) - }, - - // Overwrite native plot() method - plot: function (x1, y1, x2, y2) { - if (x1 == null) { - return this.array() - } else if (typeof y1 !== 'undefined') { - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - } else { - x1 = new SVG.PointArray(x1).toLine() - } - - return this.attr(x1) - }, - - // Move by left top corner - move: function (x, y) { - return this.attr(this.array().move(x, y).toLine()) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr(this.array().size(p.width, p.height).toLine()) - } - }, - - // Add parent method - construct: { - // Create a line element - line: function (x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line()) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) - } - } -}) - -/* global proportionalSize */ - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polyline element - polyline: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polygon element - polygon: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) - } - } -}) - -// Add polygon-specific functions -SVG.extend([SVG.Polyline, SVG.Polygon], { - // Get array - array: function () { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - }, - - // Plot new path - plot: function (p) { - return (p == null) ? this.array() - : this.clear().attr('points', typeof p === 'string' ? p - : (this._array = new SVG.PointArray(p))) - }, - - // Clear array cache - clear: function () { - delete this._array - return this - }, - - // Move by left top corner - move: function (x, y) { - return this.attr('points', this.array().move(x, y)) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('points', this.array().size(p.width, p.height)) - } -}) - -// unify all point to point elements -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { - // Define morphable array - MorphArray: SVG.PointArray, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set width of element - width: function (width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - }, - // Set height of element - height: function (height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } -}) - -/* global proportionalSize */ - -SVG.Path = SVG.invent({ - // Initialize node - create: 'path', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Define morphable array - MorphArray: SVG.PathArray, - // Get array - array: function () { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - }, - // Plot new path - plot: function (d) { - return (d == null) ? this.array() - : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) - }, - // Clear array cache - clear: function () { - delete this._array - return this - }, - // Move by left top corner - move: function (x, y) { - return this.attr('d', this.array().move(x, y)) - }, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('d', this.array().size(p.width, p.height)) - }, - // Set width of element - width: function (width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - }, - // Set height of element - height: function (height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - }, - - // Add parent method - construct: { - // Create a wrapped path element - path: function (d) { - // make sure plot is called as a setter - return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) - } - } -}) - -SVG.Image = SVG.invent({ - // Initialize node - create: 'image', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // (re)load image - load: function (url, callback) { - if (!url) return this - - var img = new window.Image() - - SVG.on(img, 'load', function (e) { - var p = this.parent(SVG.Pattern) - - // ensure image size - if (this.width() === 0 && this.height() === 0) { - this.size(img.width, img.height) - } - - if (p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() === 0 && p.height() === 0) { - p.size(this.width(), this.height()) - } - } - - if (typeof callback === 'function') { - callback.call(this, { - width: img.width, - height: img.height, - ratio: img.width / img.height, - url: url - }) - } - }, this) - - SVG.on(img, 'load error', function () { - // dont forget to unbind memory leaking events - SVG.off(img) - }) - - return this.attr('href', (img.src = url), SVG.xlink) - } - }, - - // Add parent method - construct: { - // create image element, load image and set its size - image: function (source, callback) { - return this.put(new SVG.Image()).size(0, 0).load(source, callback) - } - } -}) - -SVG.Text = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node || SVG.create('text')) - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - }, - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - // act as getter - if (x == null) { - return this.attr('x') - } - - return this.attr('x', x) - }, - // Move over y-axis - y: function (y) { - var oy = this.attr('y') - var o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) { - return typeof oy === 'number' ? oy - o : oy - } - - return this.attr('y', typeof y === 'number' ? y + o : y) - }, - // Move center over x-axis - cx: function (x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - }, - // Move center over y-axis - cy: function (y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - }, - // Set the text content - text: function (text) { - // act as getter - if (text === undefined) { - var children = this.node.childNodes - var firstLine = 0 - text = '' - - for (var i = 0, len = children.length; i < len; ++i) { - // skip textPaths - they are no lines - if (children[i].nodeName === 'textPath') { - if (i === 0) firstLine = 1 - continue - } - - // add newline if its not the first child and newLined is set to true - if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var j = 0, jl = text.length; j < jl; j++) { - this.tspan(text[j]).newLine() - } - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - }, - // Set / get leading - leading: function (value) { - // act as getter - if (value == null) { - return this.dom.leading - } - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - }, - // Rebuild appearance type - rebuild: function (rebuild) { - // store new rebuild flag if given - if (typeof rebuild === 'boolean') { - this._rebuild = rebuild - } - - // define position of all lines - if (this._rebuild) { - var self = this - var blankLineOffset = 0 - var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.each(function () { - if (this.dom.newLined) { - this.attr('x', self.attr('x')) - - if (this.text() === '\n') { - blankLineOffset += dy - } else { - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - }, - // Enable / disable build mode - build: function (build) { - this._build = !!build - return this - }, - // overwrite method from parent to set data properly - setData: function (o) { - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - }, - - // Add parent method - construct: { - // Create text element - text: function (text) { - return this.put(new SVG.Text()).text(text) - }, - // Create plain text element - plain: function (text) { - return this.put(new SVG.Text()).plain(text) - } - } - -}) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan', - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Set text content - text: function (text) { - if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - }, - // Shortcut dx - dx: function (dx) { - return this.attr('dx', dx) - }, - // Shortcut dy - dy: function (dy) { - return this.attr('dy', dy) - }, - // Create new line - newLine: function () { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new position - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } -}) - -SVG.extend([SVG.Text, SVG.Tspan], { - // Create plain text node - plain: function (text) { - // clear if build mode is disabled - if (this._build === false) { - this.clear() - } - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - }, - // Create a tspan - tspan: function (text) { - var tspan = new SVG.Tspan() - - // clear if build mode is disabled - if (!this._build) { - this.clear() - } - - // add new tspan - this.node.appendChild(tspan.node) - - return tspan.text(text) - }, - // FIXME: Does this also work for textpath? - // Get length of text element - length: function () { - return this.node.getComputedTextLength() - } -}) - -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath', - - // Inherit from - inherit: SVG.Text, - - // Define parent class - parent: SVG.Parent, - - // Add parent method - extend: { - MorphArray: SVG.PathArray, - // return the array of the path track element - array: function () { - var track = this.track() - - return track ? track.array() : null - }, - // Plot path if any - plot: function (d) { - var track = this.track() - var pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - }, - // Get the path element - track: function () { - return this.reference('href') - } - }, - construct: { - textPath: function (text, path) { - return this.defs().path(path).text(text).addTo(this) - } - } -}) - -SVG.extend([SVG.Text], { - // Create path for text to run on - path: function (track) { - var path = new SVG.TextPath() - - // if d is a path, reuse it - if (!(track instanceof SVG.Path)) { - // create path element - track = this.doc().defs().path(track) - } - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - // add textPath element as child node and return textPath - return this.put(path) - }, - // Todo: make this plural? - // Get the textPath children - textPath: function () { - return this.select('textPath') - } -}) - -SVG.extend([SVG.Path], { - // creates a textPath from this path - text: function (text) { - if (text instanceof SVG.Text) { - var txt = text.text() - return text.clear().path(this).text(txt) - } - return this.parent().put(new SVG.Text()).path(this).text(text) - } - // TODO: Maybe add `targets` to get all textPaths associated with this path -}) - -SVG.A = SVG.invent({ - // Initialize node - create: 'a', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Link url - to: function (url) { - return this.attr('href', url, SVG.xlink) - }, - // Link target attribute - target: function (target) { - return this.attr('target', target) - } - }, - - // Add parent method - construct: { - // Create a hyperlink element - link: function (url) { - return this.put(new SVG.A()).to(url) - } - } -}) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function (url) { - var link = new SVG.A() - - if (typeof url === 'function') { url.call(link, link) } else { - link.to(url) - } - - return this.parent().put(link).put(this) - } - -}) - -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Set width of element - width: function (width) { - return this.attr('markerWidth', width) - }, - // Set height of element - height: function (height) { - return this.attr('markerHeight', height) - }, - // Set marker refX and refY - ref: function (x, y) { - return this.attr('refX', x).attr('refY', y) - }, - // Update marker - update: function (block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block === 'function') { block.call(this, this) } - - return this - }, - // Return the fill id - toString: function () { - return 'url(#' + this.id() + ')' - } - }, - - // Add parent method - construct: { - marker: function (width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - -}) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function (width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker()) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - -}) - -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { - // Create and attach markers - marker: function (marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker !== 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker - ? arguments[1] - : this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } -}) - -// // Define list of available attributes for stroke and fill -// var sugar = { -// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], -// fill: ['color', 'opacity', 'rule'], -// prefix: function (t, a) { -// return a === 'color' ? t : t + '-' + a -// } -// } -// -// // Add sugar for fill and stroke -// ;['fill', 'stroke'].forEach(function (m) { -// var extension = {} -// var i -// -// extension[m] = function (o) { -// if (typeof o === 'undefined') { -// return this -// } -// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { -// this.attr(m, o) -// } else { -// // set all attributes from sugar.fill and sugar.stroke list -// for (i = sugar[m].length - 1; i >= 0; i--) { -// if (o[sugar[m][i]] != null) { -// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) -// } -// } -// } -// -// return this -// } -// -// SVG.extend([SVG.Element, SVG.Timeline], extension) -// }) -// -// SVG.extend([SVG.Element, SVG.Timeline], { -// // Let the user set the matrix directly -// matrix: function (mat, b, c, d, e, f) { -// // Act as a getter -// if (mat == null) { -// return new SVG.Matrix(this) -// } -// -// // Act as a setter, the user can pass a matrix or a set of numbers -// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)) -// }, -// -// // Map rotation to transform -// rotate: function (angle, cx, cy) { -// return this.transform({rotate: angle, ox: cx, oy: cy}, true) -// }, -// -// // Map skew to transform -// skew: function (x, y, cx, cy) { -// return arguments.length === 1 || arguments.length === 3 -// ? this.transform({skew: x, ox: y, oy: cx}, true) -// : this.transform({skew: [x, y], ox: cx, oy: cy}, true) -// }, -// -// shear: function (lam, cx, cy) { -// return this.transform({shear: lam, ox: cx, oy: cy}, true) -// }, -// -// // Map scale to transform -// scale: function (x, y, cx, cy) { -// return arguments.length === 1 || arguments.length === 3 -// ? this.transform({ scale: x, ox: y, oy: cx }, true) -// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true) -// }, -// -// // Map translate to transform -// translate: function (x, y) { -// return this.transform({ translate: [x, y] }, true) -// }, -// -// // Map relative translations to transform -// relative: function (x, y) { -// return this.transform({ relative: [x, y] }, true) -// }, -// -// // Map flip to transform -// flip: function (direction, around) { -// var directionString = typeof direction === 'string' ? direction -// : isFinite(direction) ? 'both' -// : 'both' -// var origin = (direction === 'both' && isFinite(around)) ? [around, around] -// : (direction === 'x') ? [around, 0] -// : (direction === 'y') ? [0, around] -// : isFinite(direction) ? [direction, direction] -// : [0, 0] -// this.transform({flip: directionString, origin: origin}, true) -// }, -// -// // Opacity -// opacity: function (value) { -// return this.attr('opacity', value) -// }, -// -// // Relative move over x axis -// dx: function (x) { -// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true) -// }, -// -// // Relative move over y axis -// dy: function (y) { -// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true) -// }, -// -// // Relative move over x and y axes -// dmove: function (x, y) { -// return this.dx(x).dy(y) -// } -// }) -// -// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { -// // Add x and y radius -// radius: function (x, y) { -// var type = (this._target || this).type -// return type === 'radialGradient' || type === 'radialGradient' -// ? this.attr('r', new SVG.Number(x)) -// : this.rx(x).ry(y == null ? x : y) -// } -// }) -// -// SVG.extend(SVG.Path, { -// // Get path length -// length: function () { -// return this.node.getTotalLength() -// }, -// // Get point at length -// pointAt: function (length) { -// return new SVG.Point(this.node.getPointAtLength(length)) -// } -// }) -// -// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { -// // Set font -// font: function (a, v) { -// if (typeof a === 'object') { -// for (v in a) this.font(v, a[v]) -// } -// -// return a === 'leading' -// ? this.leading(v) -// : a === 'anchor' -// ? this.attr('text-anchor', v) -// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' -// ? this.attr('font-' + a, v) -// : this.attr(a, v) -// } -// }) - - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function (a, v, r) { - if (typeof a === 'object') { - for (v in a) { - this.data(v, a[v]) - } - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch (e) { - return this.attr('data-' + a) - } - } else { - this.attr('data-' + a, - v === null ? null - : r === true || typeof v === 'string' || typeof v === 'number' ? v - : JSON.stringify(v) - ) - } - - return this - } -}) - - -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function (k, v) { - // remember every item in an object individually - if (typeof arguments[0] === 'object') { - for (var key in k) { - this.remember(key, k[key]) - } - } else if (arguments.length === 1) { - // retrieve memory - return this.memory()[k] - } else { - // store memory - this.memory()[k] = v - } - - return this - }, - - // Erase a given memory - forget: function () { - if (arguments.length === 0) { - this._memory = {} - } else { - for (var i = arguments.length - 1; i >= 0; i--) { - delete this.memory()[arguments[i]] - } - } - return this - }, - - // Initialize or return local memory object - memory: function () { - return this._memory || (this._memory = {}) - } -}) - -/* global idFromReference */ - -// Method for getting an element by id -SVG.get = function (id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} - -SVG.$$ = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} - -SVG.$ = function (query, parent) { - return SVG.adopt((parent || document).querySelector(query)) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function (query) { - return SVG.select(query, this.node) - } -}) - -/* eslint no-unused-vars: 0 */ - -function createElement (element, makeNested) { - if (element instanceof SVG.Element) return element - - if (typeof element === 'object') { - return SVG.adopt(element) - } - - if (element == null) { - return new SVG.Doc() - } - - if (typeof element === 'string' && element.charAt(0) !== '<') { - return SVG.adopt(document.querySelector(element)) - } - - var node = SVG.create('svg') - node.innerHTML = element - - element = SVG.adopt(node.firstElementChild) - - return element -} - -function isNulledBox (box) { - return !box.w && !box.h && !box.x && !box.y -} - -function domContains (node) { - return (document.documentElement.contains || function (node) { - // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode) { - node = node.parentNode - } - return node === document - }).call(document.documentElement, node) -} - -function pathRegReplace (a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') -} - -// creates deep clone of array -function arrayClone (arr) { - var clone = arr.slice(0) - for (var i = clone.length; i--;) { - if (Array.isArray(clone[i])) { - clone[i] = arrayClone(clone[i]) - } - } - return clone -} - -// tests if a given element is instance of an object -function is (el, obj) { - return el instanceof obj -} - -// tests if a given selector matches an element -function matches (el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) -} - -// Convert dash-separated-string to camelCase -function camelCase (s) { - return s.toLowerCase().replace(/-(.)/g, function (m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize (s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex (hex) { - return hex.length === 4 - ? [ '#', - hex.substring(1, 2), hex.substring(1, 2), - hex.substring(2, 3), hex.substring(2, 3), - hex.substring(3, 4), hex.substring(3, 4) - ].join('') - : hex -} - -// Component to hex value -function compToHex (comp) { - var hex = comp.toString(16) - return hex.length === 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize (element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) { - width = box.width / box.height * height - } else if (height == null) { - height = box.height / box.width * width - } - } - - return { - width: width, - height: height - } -} - -// Map matrix array to object -function arrayToMatrix (a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Add centre point to transform object -function ensureCentre (o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == null ? target.bbox().cy : o.cy -} - -// PathArray Helpers -function arrayToString (a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0] - - if (a[i][1] != null) { - s += a[i][1] - - if (a[i][2] != null) { - s += ' ' - s += a[i][2] - - if (a[i][3] != null) { - s += ' ' - s += a[i][3] - s += ' ' - s += a[i][4] - - if (a[i][5] != null) { - s += ' ' - s += a[i][5] - s += ' ' - s += a[i][6] - - if (a[i][7] != null) { - s += ' ' - s += a[i][7] - } - } - } - } - } - } - - return s + ' ' -} - -// Deep new id assignment -function assignNewId (node) { - // do the same for SVG child nodes as well - for (var i = node.children.length - 1; i >= 0; i--) { - assignNewId(node.children[i]) - } - - if (node.id) { - return SVG.adopt(node).id(SVG.eid(node.nodeName)) - } - - return SVG.adopt(node) -} - -// Add more bounding box properties -function fullBox (b) { - if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 - b.height = 0 - } - - b.w = b.width - b.h = b.height - b.x2 = b.x + b.width - b.y2 = b.y + b.height - b.cx = b.x + b.width / 2 - b.cy = b.y + b.height / 2 - - return b -} - -// Get id from reference string -function idFromReference (url) { - var m = (url || '').toString().match(SVG.regex.reference) - - if (m) return m[1] -} - -// Create matrix array for looping -var abcdef = 'abcdef'.split('') - -function closeEnough (a, b, threshold) { - return Math.abs(b - a) < (threshold || 1e-6) -} - -// TODO: Refactor this to a static function of matrix.js -function formatTransforms (o) { - - // Get all of the parameters required to form the matrix - var flipBoth = o.flip === 'both' || o.flip === true - var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1 - var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1 - var skewX = o.skew && o.skew.length ? o.skew[0] - : isFinite(o.skew) ? o.skew - : isFinite(o.skewX) ? o.skewX - : 0 - var skewY = o.skew && o.skew.length ? o.skew[1] - : isFinite(o.skew) ? o.skew - : isFinite(o.skewY) ? o.skewY - : 0 - var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX - : isFinite(o.scale) ? o.scale * flipX - : isFinite(o.scaleX) ? o.scaleX * flipX - : flipX - var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY - : isFinite(o.scale) ? o.scale * flipY - : isFinite(o.scaleY) ? o.scaleY * flipY - : flipY - var shear = o.shear || 0 - var theta = o.rotate || 0 - var origin = new SVG.Point(o.origin || o.ox || o.originX, o.oy || o.originY) - var ox = origin.x - var oy = origin.y - var position = new SVG.Point(o.origin || o.px || o.positionX, o.py || o.positionY) - var px = position.x - var py = position.y - var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY) - var tx = translate.x - var ty = translate.y - var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY) - var rx = relative.x - var ry = relative.y - - // Populate all of the values - return { - scaleX: scaleX, - scaleY: scaleY, - skewX: skewX, - skewY: skewY, - shear: shear, - theta: theta, - rx: rx, - ry: ry, - tx: tx, - ty: ty, - ox: ox, - oy: oy, - px: px, - py: py, - } -} - -/* globals fullBox, domContains, isNulledBox, Exception */ - -SVG.Box = SVG.invent({ - create: function (source) { - var base = [0, 0, 0, 0] - source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) - : Array.isArray(source) ? source - : typeof source === 'object' ? [source.left != null ? source.left - : source.x, source.top != null ? source.top : source.y, source.width, source.height] - : arguments.length === 4 ? [].slice.call(arguments) - : base - - this.x = source[0] - this.y = source[1] - this.width = source[2] - this.height = source[3] - - // add center, right, bottom... - fullBox(this) - }, - extend: { - // Merge rect box with another, return a new instance - merge: function (box) { - var x = Math.min(this.x, box.x) - var y = Math.min(this.y, box.y) - - return new SVG.Box( - x, y, - Math.max(this.x + this.width, box.x + box.width) - x, - Math.max(this.y + this.height, box.y + box.height) - y - ) - }, - - transform: function (m) { - var xMin = Infinity - var xMax = -Infinity - var yMin = Infinity - var yMax = -Infinity - - var pts = [ - new SVG.Point(this.x, this.y), - new SVG.Point(this.x2, this.y), - new SVG.Point(this.x, this.y2), - new SVG.Point(this.x2, this.y2) - ] - - pts.forEach(function (p) { - p = p.transform(m) - xMin = Math.min(xMin, p.x) - xMax = Math.max(xMax, p.x) - yMin = Math.min(yMin, p.y) - yMax = Math.max(yMax, p.y) - }) - - return new SVG.Box( - xMin, yMin, - xMax - xMin, - yMax - yMin - ) - }, - - addOffset: function () { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - return this - }, - toString: function () { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - }, - toArray: function () { - return [this.x, this.y, this.width, this.height] - }, - fromArray: function (a) { - return new SVG.Box(a) - }, - morph: function (x, y, width, height) { - this.destination = new SVG.Box(x, y, width, height) - return this - }, - - at: function (pos) { - if (!this.destination) return this - - return new SVG.Box( - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ) - } - }, - - // Define Parent - parent: SVG.Element, - - // Constructor - construct: { - // Get bounding box - bbox: function () { - var box - - try { - // find native bbox - box = this.node.getBBox() - - if (isNulledBox(box) && !domContains(this.node)) { - throw new Exception('Element not in the dom') - } - } catch (e) { - try { - var clone = this.clone(SVG.parser().svg).show() - box = clone.node.getBBox() - clone.remove() - } catch (e) { - console.warn('Getting a bounding box of this element is not possible') - } - } - - return new SVG.Box(box) - }, - - rbox: function (el) { - // IE11 throws an error when element not in dom - try { - var box = new SVG.Box(this.node.getBoundingClientRect()) - if (el) return box.transform(el.screenCTM().inverse()) - return box.addOffset() - } catch (e) { - return new SVG.Box() - } - } - } -}) - -SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function (x, y, width, height) { - // act as getter - if (x == null) return new SVG.Box(this.attr('viewBox')) - - // act as setter - return this.attr('viewBox', new SVG.Box(x, y, width, height)) - } -}) - - -SVG.parser = function () { - var b - - if (!SVG.parser.nodes.svg.node.parentNode) { - b = document.body || document.documentElement - SVG.parser.nodes.svg.addTo(b) - } - - return SVG.parser.nodes -} - -SVG.parser.nodes = { - svg: SVG().size(2, 0).css({ - opacity: 0, - position: 'absolute', - left: '-100%', - top: '-100%', - overflow: 'hidden' - }) -} - -SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node + +(function(root, factory) { + /* istanbul ignore next */ + if (typeof define === 'function' && define.amd) { + define(function(){ + return factory(root, root.document) + }) + } else if (typeof exports === 'object') { + module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } + } else { + root.SVG = factory(root, root.document) + } +}(typeof window !== "undefined" ? window : this, function(window, document) { + +// Check that our browser supports svg +var supported = !! document.createElementNS && + !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect + +// If we don't support svg, just exit without doing anything +if (!supported) + return {supported: false} + +// Otherwise, the library will be here +/* global createElement, capitalize */ +/* eslint-disable new-cap */ + +// The main wrapping element +var SVG = this.SVG = function (element) { + if (SVG.supported) { + element = createElement(element) + return element + } +} + +// Svg must be supported if we reached this stage +SVG.supported = true + +// Default namespaces +SVG.ns = 'http://www.w3.org/2000/svg' +SVG.xmlns = 'http://www.w3.org/2000/xmlns/' +SVG.xlink = 'http://www.w3.org/1999/xlink' +SVG.svgjs = 'http://svgjs.com/svgjs' + +// Element id sequence +SVG.did = 1000 + +// Get next named element id +SVG.eid = function (name) { + return 'Svgjs' + capitalize(name) + (SVG.did++) +} + +// Method for element creation +SVG.create = function (name) { + // create element + return document.createElementNS(this.ns, name) +} + +// Method for extending objects +SVG.extend = function (modules, methods) { + var key, i + + modules = Array.isArray(modules) ? modules : [modules] + + for (i = modules.length - 1; i >= 0; i--) { + if (modules[i]) { + for (key in methods) { + modules[i].prototype[key] = methods[key] + } + } + } +} + +// Invent new element +SVG.invent = function (config) { + // Create element initializer + var initializer = typeof config.create === 'function' ? config.create + : function (node) { + config.inherit.call(this, node || SVG.create(config.create)) + } + + // Inherit prototype + if (config.inherit) { + initializer.prototype = new config.inherit() + initializer.prototype.constructor = initializer + } + + // Extend with methods + if (config.extend) { + SVG.extend(initializer, config.extend) + } + + // Attach construct method to parent + if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } + + return initializer +} + +// Adopt existing svg elements +SVG.adopt = function (node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance instanceof SVG.Element) return node.instance + + if (!(node instanceof window.SVGElement)) { + return new SVG.HtmlNode(node) + } + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName === 'svg') { + element = new SVG.Doc(node) + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new SVG.Gradient(node) + } else if (SVG[capitalize(node.nodeName)]) { + element = new SVG[capitalize(node.nodeName)](node) + } else { + element = new SVG.Parent(node) + } + + return element +} + +// Storage for regular expressions +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, + + // Parse hex value + hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, + + // Parse rgb value + rgb: /rgb\((\d+),(\d+),(\d+)\)/, + + // Parse reference id + reference: /#([a-z0-9\-_]+)/i, + + // splits a transformation chain + transforms: /\)\s*,?\s*/, + + // Whitespace + whitespace: /\s/g, + + // Test hex value + isHex: /^#[a-f0-9]{3,6}$/i, + + // Test rgb value + isRgb: /^rgb\(/, + + // Test css declaration + isCss: /[^:]+:[^;]+;?/, + + // Test for blank string + isBlank: /^(\s+)?$/, + + // Test for numeric string + isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, + + // Test for percent value + isPercent: /^-?[\d.]+%$/, + + // Test for image url + isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, + + // split at whitespace and comma + delimiter: /[\s,]+/, + + // The following regex are used to parse the d attribute of a path + + // Matches all hyphens which are not after an exponent + hyphen: /([^e])-/gi, + + // Replaces and tests for all path letters + pathLetters: /[MLHVCSQTAZ]/gi, + + // yes we need this one, too + isPathLetter: /[MLHVCSQTAZ]/i, + + // matches 0.154.23.45 + numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, + + // matches . + dots: /\./g +} + + +SVG.utils = { + // Map function + map: function (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + result.push(block(array[i])) + } + + return result + }, + + // Filter function + filter: function (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + if (block(array[i])) { result.push(array[i]) } + } + + return result + }, + + // Degrees to radians + radians: function (d) { + return d % 360 * Math.PI / 180 + }, + + // Radians to degrees + degrees: function (r) { + return r * 180 / Math.PI % 360 + }, + + filterSVGElements: function (nodes) { + return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) + } + +} + + +SVG.void = function () {} + +SVG.defaults = { + + // Default animation values + timeline: { + duration: 400, + ease: '>', + delay: 0 + }, + + // Default attribute values + attrs: { + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' + } +} + +SVG.Queue = SVG.invent({ + create: function () { + this._first = null + this._last = null + this.length = 0 + this.id = 0 + }, + + extend: { + push: function (value) { + // An item stores an id and the provided value + var item = { id: this.id++, value: value } + + // Deal with the queue being empty or populated + if (this._last) { + this._last = this._last.next = item + } else { + this._last = this._first = item + } + + this.length++ + }, + + shift: function () { + if (!this.length) { + return null + } + + var remove = this._first + this._first = remove.next + this._last = --this.length ? this._last : null + return remove.value + }, + + // Shows us the first item in the list + first: function () { + return this._first && this._first.value + }, + + // Shows us the last item in the list + last: function () { + return this._last && this._last.value + }, + + // Removes the first item from the front where matcher returns true + remove: function (matcher) { + // Find the first match + var previous = null + var current = this._first + + while (current) { + // If we have a match, we are done + if (matcher(current)) break + + // Otherwise, advance both of the pointers + previous = current + current = current.next + } + + // If we got the first item, adjust the first pointer + if (current && current === this._first) { + this._first = this._first.next + } + + // If we got the last item, adjust the last pointer + if (current && current === this._last) { + this._last = previous + } + + // If we got an item, fix the list and return the item + if (current) { + --this.length + + if (previous) { + previous.next = current.next + } + + return current.item + } + } + } +}) + +/* globals fullHex, compToHex */ + +/* + +Color { + constructor (a, b, c, space) { + space: 'hsl' + a: 30 + b: 20 + c: 10 + }, + + toRgb () { return new Color in rgb space } + toHsl () { return new Color in hsl space } + toLab () { return new Color in lab space } + + toArray () { [space, a, b, c] } + fromArray () { convert it back } +} + +// Conversions aren't always exact because of monitor profiles etc... +new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() +new Color(100, 100, 100, [space]) +new Color('hsl(30, 20, 10)') + +// Sugar +SVG.rgb(30, 20, 50).lab() +SVG.hsl() +SVG.lab('rgb(100, 100, 100)') +*/ + +// Module for color convertions +SVG.Color = function (color, g, b) { + var match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if (!color) return + + // parse color + if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + } + } else if (Array.isArray(color)) { + this.r = color[0] + this.g = color[1] + this.b = color[2] + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + } else if (arguments.length === 3) { + this.r = color + this.g = g + this.b = b + } +} + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function () { + return this.toHex() + }, + toArray: function () { + return [this.r, this.g, this.b] + }, + fromArray: function (a) { + return new SVG.Color(a) + }, + // Build hex value + toHex: function () { + return '#' + + compToHex(Math.round(this.r)) + + compToHex(Math.round(this.g)) + + compToHex(Math.round(this.b)) + }, + // Build rgb value + toRgb: function () { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + }, + // Calculate true brightness + brightness: function () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + }, + // Make color morphable + morph: function (color) { + this.destination = new SVG.Color(color) + + return this + }, + // Get morphed color at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // normalise pos + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos + + // generate morphed color + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) + }) + } + +}) + +// Testers + +// Test if given value is a color string +SVG.Color.test = function (color) { + color += '' + return SVG.regex.isHex.test(color) || + SVG.regex.isRgb.test(color) +} + +// Test if given value is a rgb object +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' +} + +// Test if given value is a color +SVG.Color.isColor = function (color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color) +} + +/* global arrayClone */ + +// Module for array conversion +SVG.Array = function (array, fallback) { + array = (array || []).valueOf() + + // if array is empty and fallback is provided, use fallback + if (array.length === 0 && fallback) { + array = fallback.valueOf() + } + + // parse array + this.value = this.parse(array) +} + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function (array) { + this.destination = this.parse(array) + + // normalize length of arrays + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1] + var lastDestination = this.destination[this.destination.length - 1] + + while (this.value.length > this.destination.length) { + this.destination.push(lastDestination) + } + while (this.value.length < this.destination.length) { + this.value.push(lastValue) + } + } + + return this + }, + // Clean up any duplicate points + settle: function () { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { + seen.push(this.value[i]) + } + } + + // set new value + this.value = seen + return seen + }, + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed array + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + } + + return new SVG.Array(array) + }, + toArray: function () { + return this.value + }, + fromArray: function (a) { + return new SVG.Array(a) + }, + // Convert array to string + toString: function () { + return this.value.join(' ') + }, + // Real value + valueOf: function () { + return this.value + }, + // Parse whitespace separated string + parse: function (array) { + array = array.valueOf() + + // if already is an array, no need to parse it + if (Array.isArray(array)) return array + + return array.trim().split(SVG.regex.delimiter).map(parseFloat) + }, + // Reverse array + reverse: function () { + this.value.reverse() + + return this + }, + clone: function () { + var clone = new this.constructor() + clone.value = arrayClone(this.value) + return clone + } +}) + + +// Poly points array +SVG.PointArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [[0, 0]]) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array() +SVG.PointArray.prototype.constructor = SVG.PointArray + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function () { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i].join(',')) + } + + return array.join(' ') + }, + + toArray: function () { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + }, + + fromArray: function (a) { + return new SVG.PointArray(a) + }, + + // Convert array to line object + toLine: function () { + return { + x1: this.value[0][0], + y1: this.value[0][1], + x2: this.value[1][0], + y2: this.value[1][1] + } + }, + + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, + this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + } + + return new SVG.PointArray(array) + }, + + // Parse point string and flat array + parse: function (array) { + var points = [] + + array = array.valueOf() + + // if it is an array + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if (Array.isArray(array[0])) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([ array[i], array[i + 1] ]) + } + + return points + }, + + // Move point string + move: function (x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.value.length - 1; i >= 0; i--) { + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + } + } + + return this + }, + // Resize poly string + size: function (width, height) { + var i + var box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } + + return this + }, + + // Get bounding box of points + bbox: function () { + var maxX = -Infinity + var maxY = -Infinity + var minX = Infinity + var minY = Infinity + this.value.forEach(function (el) { + maxX = Math.max(el[0], maxX) + maxY = Math.max(el[1], maxY) + minX = Math.min(el[0], minX) + minY = Math.min(el[1], minY) + }) + return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} + } +}) + +/* globals arrayToString, pathRegReplace */ + +var pathHandlers = { + M: function (c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function (c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function (c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function (c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function (c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function (c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } +} + +var mlhvqtcsaz = 'mlhvqtcsaz'.split('') + +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = (function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x + else if (i === 'V') c[0] = c[0] + p.y + else if (i === 'A') { + c[5] = c[5] + p.x + c[6] = c[6] + p.y + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x) + } + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsaz[i].toUpperCase()) +} + +// Path points array +SVG.PathArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array() +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function () { + return arrayToString(this.value) + }, + toArray: function () { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + }, + fromArray: function (a) { + return new SVG.PathArray(a) + }, + // Move path string + move: function (x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] += x + this.value[i][2] += y + } else if (l === 'H') { + this.value[i][1] += x + } else if (l === 'V') { + this.value[i][1] += y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l === 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + } else if (l === 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + } + } + + return this + }, + // Resize path string + size: function (width, height) { + // get bounding box of current situation + var box = this.bbox() + var i, l + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + } else if (l === 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + } else if (l === 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l === 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + } else if (l === 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + } + + return this + }, + // Test if the passed path array use the same path data commands as this path array + equalCommands: function (pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for (i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + }, + // Make path array morphable + morph: function (pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if (this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + }, + // Get morphed path array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + var destinationArray = this.destination.value + var array = [] + var pathArray = new SVG.PathArray() + var i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0) + array[i][5] = +(array[i][5] !== 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + }, + // Absolutize and parse path to array + parse: function (array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var s + var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } + + if (typeof array === 'string') { + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var result = [] + var p = new SVG.Point() + var p0 = new SVG.Point() + var index = 0 + var len = array.length + + do { + // Test if we have a path letter + if (SVG.regex.isPathLetter.test(array[index])) { + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L' + } else if (s === 'm') { + s = 'l' + } + + result.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + } while (len > index) + + return result + }, + // Get bounding box of path + bbox: function () { + SVG.parser().path.setAttribute('d', this.toString()) + return SVG.parser.nodes.path.getBBox() + } + +}) + + +// Module for unit convertions +SVG.Number = SVG.invent({ + // Initialize + create: function (value, unit) { + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { + this.value *= 1000 + } + + // store unit + this.unit = unit[5] + } + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf() + this.unit = value.unit + } + } + }, + // Add methods + extend: { + // Stringalize + toString: function () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value + ) + this.unit + }, + toJSON: function () { + return this.toString() + }, // Convert to primitive + toArray: function () { + return [this.value] + }, + fromArray: function (val) { + return new SVG.Number(val[0]) + }, + valueOf: function () { + return this.value + }, + // Add number + plus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this + number, this.unit || number.unit) + }, + // Subtract number + minus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this - number, this.unit || number.unit) + }, + // Multiply number + times: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this * number, this.unit || number.unit) + }, + // Divide number + divide: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this / number, this.unit || number.unit) + }, + // Convert to different unit + to: function (unit) { + var number = new SVG.Number(this) + + if (typeof unit === 'string') { + number.unit = unit + } + + return number + }, + // Make number morphable + morph: function (number) { + this.destination = new SVG.Number(number) + + if (number.relative) { + this.destination.value += this.value + } + + return this + }, + // Get morphed number at given position + at: function (pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Generate new morphed number + return new SVG.Number(this.destination) + .minus(this) + .times(pos) + .plus(this) + } + } +}) + +// Add events to elements +/* +;[ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', + 'mouseenter', + 'mouseleave', + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].forEach(function (event) { + // add event to SVG.Element + SVG.Element.prototype[event] = function (f) { + // bind event to element rather than element node + SVG.on(this, event, f) + return this + } + }) +*/ + +SVG.listenerId = 0 + +// Add event binder in the SVG namespace +SVG.on = function (node, events, listener, binding, options) { + var l = listener.bind(binding || node) + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node + + // events can be an array of events or a string of events + events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter) + + // ensure instance object for nodes which are not adopted + n.instance = n.instance || {events: {}} + + // pull event handlers from the element + var bag = n.instance.events + + // add id to listener + if (!listener._svgjsListenerId) { + listener._svgjsListenerId = ++SVG.listenerId + } + + events.forEach(function (event) { + var ev = event.split('.')[0] + var ns = event.split('.')[1] || '*' + + // ensure valid object + bag[ev] = bag[ev] || {} + bag[ev][ns] = bag[ev][ns] || {} + + // reference listener + bag[ev][ns][listener._svgjsListenerId] = l + + // add listener + n.addEventListener(ev, l, options || false) + }) +} + +// Add event unbinder in the SVG namespace +SVG.off = function (node, events, listener, options) { + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node + if (!n.instance) return + + // listener can be a function or a number + if (typeof listener === 'function') { + listener = listener._svgjsListenerId + if (!listener) return + } + + // pull event handlers from the element + var bag = n.instance.events + + // events can be an array of events or a string or undefined + events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter) + + events.forEach(function (event) { + var ev = event && event.split('.')[0] + var ns = event && event.split('.')[1] + var namespace, l + + if (listener) { + // remove listener reference + if (bag[ev] && bag[ev][ns || '*']) { + // removeListener + n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false) + + delete bag[ev][ns || '*'][listener] + } + } else if (ev && ns) { + // remove all listeners for a namespaced event + if (bag[ev] && bag[ev][ns]) { + for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) } + + delete bag[ev][ns] + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in bag) { + for (namespace in bag[event]) { + if (ns === namespace) { SVG.off(n, [event, ns].join('.')) } + } + } + } else if (ev) { + // remove all listeners for the event + if (bag[ev]) { + for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) } + + delete bag[ev] + } + } else { + // remove all listeners on a given node + for (event in bag) { SVG.off(n, event) } + + n.instance.events = {} + } + }) +} + +SVG.dispatch = function (node, event, data) { + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node + + // Dispatch event + if (event instanceof window.Event) { + n.dispatchEvent(event) + } else { + event = new window.CustomEvent(event, {detail: data, cancelable: true}) + n.dispatchEvent(event) + } + return event +} + +SVG.EventTarget = SVG.invent({ + create: function () {}, + extend: { + // Bind given event to listener + on: function (event, listener, binding, options) { + SVG.on(this, event, listener, binding, options) + return this + }, + // Unbind event from listener + off: function (event, listener) { + SVG.off(this, event, listener) + return this + }, + dispatch: function (event, data) { + return SVG.dispatch(this, event, data) + }, + // Fire given event + fire: function (event, data) { + this.dispatch(event, data) + return this + } + } +}) + +/* global createElement */ + +SVG.HtmlNode = SVG.invent({ + inherit: SVG.EventTarget, + create: function (element) { + this.node = element + }, + + extend: { + add: function (element, i) { + element = createElement(element) + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null) + } + + return this + }, + + put: function (element, i) { + this.add(element, i) + return element + }, + + getEventTarget: function () { + return this.node + } + } +}) + +/* global proportionalSize, assignNewId, createElement, matches, is */ + +SVG.Element = SVG.invent({ + inherit: SVG.EventTarget, + + // Initialize node + create: function (node) { + // event listener + this.events = {} + + // initialize data object + this.dom = {} + + // create circular reference + this.node = node + if (this.node) { + this.type = node.nodeName + this.node.instance = this + this.events = node.events || {} + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + } + } + }, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + return this.attr('x', x) + }, + + // Move over y-axis + y: function (y) { + return this.attr('y', y) + }, + + // Move by center over x-axis + cx: function (x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + }, + + // Move by center over y-axis + cy: function (y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) + }, + + // Move element to given x and y values + move: function (x, y) { + return this.x(x).y(y) + }, + + // Move element by its center + center: function (x, y) { + return this.cx(x).cy(y) + }, + + // Set width of element + width: function (width) { + return this.attr('width', width) + }, + + // Set height of element + height: function (height) { + return this.attr('height', height) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .width(new SVG.Number(p.width)) + .height(new SVG.Number(p.height)) + }, + + // Clone element + clone: function (parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + var clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if (parent) parent.add(clone) + else this.after(clone) + + return clone + }, + + // Remove element + remove: function () { + if (this.parent()) { this.parent().removeElement(this) } + + return this + }, + + // Replace element + replace: function (element) { + this.after(element).remove() + + return element + }, + + // Add element to given container and return self + addTo: function (parent) { + return createElement(parent).put(this) + }, + + // Add element to given container and return container + putIn: function (parent) { + return createElement(parent).add(this) + }, + + // Get / set id + id: function (id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = SVG.eid(this.type) + } + + // dont't set directly width this.node.id to make `null` work correctly + return this.attr('id', id) + }, + + // Checks whether the given point inside the bounding box of the element + inside: function (x, y) { + var box = this.bbox() + + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + }, + + // Show element + show: function () { + return this.css('display', '') + }, + + // Hide element + hide: function () { + return this.css('display', 'none') + }, + + // Is element visible? + visible: function () { + return this.css('display') !== 'none' + }, + + // Return id on string conversion + toString: function () { + return this.id() + }, + + // Return array of classes on the node + classes: function () { + var attr = this.attr('class') + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) + }, + + // Return true if class exists on the node, false otherwise + hasClass: function (name) { + return this.classes().indexOf(name) !== -1 + }, + + // Add class to the node + addClass: function (name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + }, + + // Remove class from the node + removeClass: function (name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name + }).join(' ')) + } + + return this + }, + + // Toggle the presence of a class on the node + toggleClass: function (name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + }, + + // Get referenced element form attribute value + reference: function (attr) { + return SVG.get(this.attr(attr)) + }, + + // Returns the parent element instance + parent: function (type) { + var parent = this + + // check for parent + if (!parent.node.parentNode) return null + + // get parent element + parent = SVG.adopt(parent.node.parentNode) + + if (!type) return parent + + // loop trough ancestors if type is given + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = SVG.adopt(parent.node.parentNode) + } + }, + + // Get parent document + doc: function () { + var p = this.parent(SVG.Doc) + return p && p.doc() + }, + + // Get defs + defs: function () { + return this.doc().defs() + }, + + // return array of all ancestors of given type up to the root svg + parents: function (type) { + var parents = [] + var parent = this + + do { + parent = parent.parent(type) + if (!parent || !parent.node) break + + parents.push(parent) + } while (parent.parent) + + return parents + }, + + // matches the element vs a css selector + matches: function (selector) { + return matches(this.node, selector) + }, + + // Returns the svg node to call native svg methods on it + native: function () { + return this.node + }, + + // Import raw svg + svg: function (svg) { + var well, len + + // act as a setter if svg is given + if (svg && this instanceof SVG.Parent) { + // create temporary holder + well = document.createElementNS(SVG.ns, 'svg') + // dump raw svg + well.innerHTML = svg + + // transplant nodes + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild) + } + + // otherwise act as a getter + } else { + // write svgjs data to the dom + this.writeDataToDom() + + return this.node.outerHTML + } + + return this + }, + + // write svgjs data to the dom + writeDataToDom: function () { + // dump variables recursively + if (this.is(SVG.Parent)) { + this.each(function () { + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + } + return this + }, + + // set given data to the elements data property + setData: function (o) { + this.dom = o + return this + }, + is: function (obj) { + return is(this, obj) + }, + getEventTarget: function () { + return this.node + } + } +}) + +/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */ + +SVG.Matrix = SVG.invent({ + // Initialize + create: function (source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + + // ensure source as object + source = source instanceof SVG.Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + : Array.isArray(source) ? arrayToMatrix(source) + : (typeof source === 'object' && ( + source.a != null || source.b != null || source.c != null || + source.d != null || source.e != null || source.f != null + )) ? source + : (typeof source === 'object') ? new SVG.Matrix().transform(source) + : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) + : base + + // Merge the source matrix with the base matrix + this.a = source.a != null ? source.a : base.a + this.b = source.b != null ? source.b : base.b + this.c = source.c != null ? source.c : base.c + this.d = source.d != null ? source.d : base.d + this.e = source.e != null ? source.e : base.e + this.f = source.f != null ? source.f : base.f + }, + + // Add methods + extend: { + + // Clones this matrix + clone: function () { + return new SVG.Matrix(this) + }, + + // Transform a matrix into another matrix by manipulating the space + transform: function (o) { + // Check if o is a matrix and then left multiply it directly + if (o.a != null) { + var matrix = new SVG.Matrix(o) + var newMatrix = this.lmultiply(matrix) + return newMatrix + } + + // Get the proposed transformations and the current transformations + var t = formatTransforms(o) + var currentTransform = new SVG.Matrix(this) + + // Construct the resulting matrix + var transformer = new SVG.Matrix() + .translate(-t.ox, -t.oy) + .scale(t.scaleX, t.scaleY) + .skew(t.skewX, t.skewY) + .shear(t.shear) + .rotate(t.theta) + .translate(t.ox, t.oy) + .translate(t.rx, t.ry) + .lmultiply(currentTransform) + + // If we want the origin at a particular place, we force it there + if (isFinite(t.px) || isFinite(t.py)) { + // Figure out where the origin went and the delta to get there + var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer) + var dx = t.px ? t.px - current.x : 0 + var dy = t.py ? t.py - current.y : 0 + + // Apply another translation + transformer = transformer.translate(dx, dy) + } + + // We can apply translations after everything else + transformer = transformer.translate(t.tx, t.ty) + return transformer + }, + + // Applies a matrix defined by its affine parameters + compose: function (o) { + // Get the parameters + var sx = o.scaleX || 1 + var sy = o.scaleY || 1 + var lam = o.shear || 0 + var theta = o.rotate || 0 + var tx = o.translateX || 0 + var ty = o.translateY || 0 + + // Apply the standard matrix + var result = new SVG.Matrix() + .scale(sx, sy) + .shear(lam) + .rotate(theta) + .translate(tx, ty) + .lmultiply(this) + return result + }, + + // Decomposes this matrix into its affine parameters + decompose: function () { + // Get the parameters from the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Figure out if the winding direction is clockwise or counterclockwise + var determinant = a * d - b * c + var ccw = determinant > 0 ? 1 : -1 + + // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + var sx = ccw * Math.sqrt(a * a + b * b) + var theta = 180 / Math.PI * Math.atan2(ccw * b, ccw * a) + + // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + var lam = (a * c + b * d) / determinant + var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) + + // Construct the decomposition and return it + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: e, + translateY: f, + + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + } + }, + + // Morph one matrix into another + morph: function (matrix) { + // Store new destination + this.destination = new SVG.Matrix(matrix) + return this + }, + + // Get morphed matrix at a given position + at: function (pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Calculate morphed matrix at a given position + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos + }) + + return matrix + }, + + // Left multiplies by the given matrix + multiply: function (matrix) { + // Get the matrices + var l = this + var r = new SVG.Matrix(matrix) + + // Work out the product directly + var a = l.a * r.a + l.c * r.b + var b = l.b * r.a + l.d * r.b + var c = l.a * r.c + l.c * r.d + var d = l.b * r.c + l.d * r.d + var e = l.e + l.a * r.e + l.c * r.f + var f = l.f + l.b * r.e + l.d * r.f + + // Form the matrix and return it + var product = new SVG.Matrix(a, b, c, d, e, f) + return product + }, + + lmultiply: function (matrix) { + var result = new SVG.Matrix(matrix).multiply(this) + return result + }, + + // Inverses matrix + inverse: function () { + // Get the current parameters out of the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Invert the 2x2 matrix in the top left + var det = a * d - b * c + if (!det) throw new Error('Cannot invert ' + this) + + // Calculate the top 2x2 matrix + var na = d / det + var nb = -b / det + var nc = -c / det + var nd = a / det + + // Apply the inverted matrix to the top right + var ne = -(na * e + nc * f) + var nf = -(nb * e + nd * f) + + // Construct the inverted matrix + return new SVG.Matrix(na, nb, nc, nd, ne, nf) + }, + + // Translate matrix + translate: function (x, y) { + var translation = new SVG.Matrix(this) + translation.e += x || 0 + translation.f += y || 0 + return translation + }, + + // Scale matrix + scale: function (x, y, cx, cy) { + // Support uniform scaling + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // Scale the current matrix + var scale = new SVG.Matrix(x, 0, 0, y, 0, 0) + var matrix = this.around(cx, cy, scale) + return matrix + }, + + // Rotate matrix + rotate: function (r, cx, cy) { + // Convert degrees to radians + r = SVG.utils.radians(r) + + // Construct the rotation matrix + var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0) + var matrix = this.around(cx, cy, rotation) + return matrix + }, + + // Flip matrix on x or y, at a given offset + flip: function (axis, around) { + return axis === 'x' ? this.scale(-1, 1, around, 0) + : axis === 'y' ? this.scale(1, -1, 0, around) + : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point + }, + + // Shear matrix + shear: function (a, cx, cy) { + var shear = new SVG.Matrix(1, 0, a, 1, 0, 0) + var matrix = this.around(cx, cy, shear) + return matrix + }, + + // Skew Matrix + skew: function (x, y, cx, cy) { + // support uniformal skew + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // Convert degrees to radians + x = SVG.utils.radians(x) + y = SVG.utils.radians(y) + + // Construct the matrix + var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0) + var matrix = this.around(cx, cy, skew) + return matrix + }, + + // SkewX + skewX: function (x, cx, cy) { + return this.skew(x, 0, cx, cy) + }, + + // SkewY + skewY: function (y, cx, cy) { + return this.skew(0, y, cx, cy) + }, + + // Transform around a center point + around: function (cx, cy, matrix) { + var dx = cx || 0 + var dy = cy || 0 + return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy) + }, + + // Convert to native SVGMatrix + native: function () { + // create new matrix + var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]] + } + + return matrix + }, + + // Check if two matrices are equal + equals: function (other) { + var comp = new SVG.Matrix(other) + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && + closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && + closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) + }, + + // Convert matrix to string + toString: function () { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + }, + + toArray: function () { + return [this.a, this.b, this.c, this.d, this.e, this.f] + }, + + fromArray: function (a) { + return new SVG.Matrix(a) + } + }, + + // Define parent + parent: SVG.Element, + + // Add parent method + construct: { + // Get current matrix + ctm: function () { + return new SVG.Matrix(this.node.getCTM()) + }, + // Get current screen matrix + screenCTM: function () { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (this instanceof SVG.Doc && !this.isRoot()) { + var rect = this.rect(1, 1) + var m = rect.node.getScreenCTM() + rect.remove() + return new SVG.Matrix(m) + } + return new SVG.Matrix(this.node.getScreenCTM()) + } + } +}) + + +SVG.Point = SVG.invent({ + // Initialize + create: function (x, y, base) { + var source + base = base || {x: 0, y: 0} + + // ensure source as object + source = Array.isArray(x) ? {x: x[0], y: x[1]} + : typeof x === 'object' ? {x: x.x, y: x.y} + : {x: x, y: y} + + // merge source + this.x = source.x == null ? base.x : source.x + this.y = source.y == null ? base.y : source.y + }, + + // Add methods + extend: { + // Clone point + clone: function () { + return new SVG.Point(this) + }, + + // Morph one point into another + morph: function (x, y) { + // store new destination + this.destination = new SVG.Point(x, y) + return this + }, + + // Get morphed point at a given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos, + y: this.y + (this.destination.y - this.y) * pos + }) + return point + }, + + // Convert to native SVGPoint + native: function () { + // create new point + var point = SVG.parser.nodes.svg.node.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + return point + }, + + // transform point with matrix + transform: function (m) { + // Perform the matrix multiplication + var x = m.a * this.x + m.c * this.y + m.e + var y = m.b * this.x + m.d * this.y + m.f + + // Return the required point + return new SVG.Point(x, y) + } + } +}) + +SVG.extend(SVG.Element, { + + // Get point + point: function (x, y) { + return new SVG.Point(x, y).transform(this.screenCTM().inverse()) + } +}) + +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function (a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {} + v = this.node.attributes + for (n = v.length - 1; n >= 0; n--) { + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) + ? parseFloat(v[n].nodeValue) + : v[n].nodeValue + } + return a + } else if (typeof a === 'object') { + // apply every attribute individually if an object is passed + for (v in a) this.attr(v, a[v]) + } else if (v === null) { + // remove value + this.node.removeAttribute(a) + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a) + return v == null ? SVG.defaults.attrs[a] + : SVG.regex.isNumber.test(v) ? parseFloat(v) + : v + } else { + // convert image fill and stroke to patterns + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { + v = this.doc().defs().image(v) + } + + if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { + this.add(v) + }) + } + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof v === 'number') { + v = new SVG.Number(v) + } else if (SVG.Color.isColor(v)) { + // ensure full hex color + v = new SVG.Color(v) + } else if (Array.isArray(v)) { + // parse array values + v = new SVG.Array(v) + } + + // if the passed attribute is leading... + if (a === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(v) + } + } else { + // set given attribute on node + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) + : this.node.setAttribute(a, v.toString()) + } + + // rebuild if required + if (this.rebuild && (a === 'font-size' || a === 'x')) { + this.rebuild(a, v) + } + } + + return this + } +}) + +/* global arrayToMatrix */ + +SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function () { + return this.attr('transform', null) + }, + + // merge the whole transformation chain into one matrix and returns it + matrixify: function () { + var matrix = (this.attr('transform') || '') + // split transformations + .split(SVG.regex.transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], + kv[1].split(SVG.regex.delimiter) + .map(function (str) { return parseFloat(str) }) + ] + }) + .reverse() + // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(arrayToMatrix(transform[1])) + } + return matrix[transform[0]].apply(matrix, transform[1]) + }, new SVG.Matrix()) + + return matrix + }, + + // add an element to another parent without changing the visual representation on the screen + toParent: function (parent) { + if (this === parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this + }, + + // same as above with parent equals root-svg + toDoc: function () { + return this.toParent(this.doc()) + } +}) + +SVG.extend(SVG.Element, { + + // Add transformations + transform: function (o, relative) { + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new SVG.Matrix(this).decompose() + return decomposed[o] || decomposed + + // Allow the user to define the origin with a string + } else if (typeof o.origin === 'string' || + (o.origin == null && o.ox == null && o.oy == null) + ) { + // Get the bounding box of the element with no transformations applied + var bbox = this.bbox() + + // Get the bounding box and string to use in our calculations + var string = typeof o.origin === 'string' + ? o.origin.toLowerCase().trim() + : 'center' // We want the center by default + var height = bbox.height + var width = bbox.width + var x = bbox.x + var y = bbox.y + + // Set the bounds eg : "bottom-left", "Top right", "middle" etc... + o.ox = string.includes('left') ? x + : string.includes('right') ? x + width + : x + width / 2 + o.oy = string.includes('top') ? y + : string.includes('bottom') ? y + height + : y + height / 2 + + // Make sure we only pass ox and oy + o.origin = null + } + + // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing + var cleanRelative = relative === true ? this : (relative || false) + var result = new SVG.Matrix(cleanRelative).transform(o) + return this.attr('transform', result) + } +}) + +SVG.extend(SVG.Timeline, { + transform: function (o, relative, affine) { + + // // get target in case of the fx module, otherwise reference this + // var target = this.target() + // , matrix, bbox + // + // // act as a getter + // if (typeof o !== 'object') { + // // get current matrix + // matrix = new SVG.Matrix(target).extract() + // + // return typeof o === 'string' ? matrix[o] : matrix + // } + // + // // ensure relative flag + // relative = !!relative || !!o.relative + // + // // act on matrix + // if (o.a != null) { + // matrix = new SVG.Matrix(o) + // + // // act on rotation + // } else if (o.rotation != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // apply transformation + // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) + // + // // act on scale + // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // ensure scale values on both axes + // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + // + // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + // + // // act on skew + // } else if (o.skewX != null || o.skewY != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // ensure skew values on both axes + // o.skewX = o.skewX != null ? o.skewX : 0 + // o.skewY = o.skewY != null ? o.skewY : 0 + // + // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + // + // // act on flip + // } else if (o.flip) { + // if(o.flip == 'x' || o.flip == 'y') { + // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + // } else { + // if(o.offset == null) { + // bbox = target.bbox() + // o.flip = bbox.cx + // o.offset = bbox.cy + // } else { + // o.flip = o.offset + // } + // } + // + // matrix = new SVG.Matrix().flip(o.flip, o.offset) + // + // // act on translate + // } else if (o.x != null || o.y != null) { + // matrix = new SVG.Translate(o.x, o.y) + // } + // + // if(!matrix) return this + // + // matrix.relative = relative + // + // this.last().transforms.push(matrix) + // + // return this._callStart() + // } + // // ensure scale values on both axes + // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + // + // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + // + // // act on skew + // } else if (o.skewX != null || o.skewY != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // ensure skew values on both axes + // o.skewX = o.skewX != null ? o.skewX : 0 + // o.skewY = o.skewY != null ? o.skewY : 0 + // + // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + // + // // act on flip + // } else if (o.flip) { + // if (o.flip === 'x' || o.flip === 'y') { + // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + // } else { + // if (o.offset == null) { + // bbox = target.bbox() + // o.flip = bbox.cx + // o.offset = bbox.cy + // } else { + // o.flip = o.offset + // } + // } + // + // matrix = new SVG.Matrix().flip(o.flip, o.offset) + // + // // act on translate + // } else if (o.x != null || o.y != null) { + // matrix = new SVG.Translate(o.x, o.y) + // } + // + // if (!matrix) return this + // + // matrix.relative = relative + // + // this.last().transforms.push(matrix) + // + // return this._callStart() + } +}) + +/* global camelCase */ + +SVG.extend(SVG.Element, { + // Dynamic style generator + css: function (s, v) { + var ret = {} + var t, i + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { + t = el.split(/\s*:\s*/) + ret[t[0]] = t[1] + }) + return ret + } + + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(s)) { + for (i = s.length; i--;) { + ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] + } + return ret + } + + // get style for property + if (typeof s === 'string') { + return this.node.style[camelCase(s)] + } + + // set styles in object + if (typeof s === 'object') { + for (i in s) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] + } + } + } + + // set style for property + if (arguments.length === 2) { + this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v + } + + return this + } +}) + +/* global createElement */ + +SVG.Parent = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node) + }, + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // Returns all child elements + children: function () { + return SVG.utils.map(this.node.children, function (node) { + return SVG.adopt(node) + }) + }, + // Add given element at a position + add: function (element, i) { + element = createElement(element) + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null) + } + + return this + }, + // Basically does the same as `add()` but returns the added element instead + put: function (element, i) { + this.add(element, i) + return element.instance || element + }, + // Checks if the given element is a child + has: function (element) { + return this.index(element) >= 0 + }, + // Gets index of given element + index: function (element) { + return [].slice.call(this.node.children).indexOf(element.node) + }, + // Get a element at the given index + get: function (i) { + return SVG.adopt(this.node.children[i]) + }, + // Get first child + first: function () { + return this.get(0) + }, + // Get the last child + last: function () { + return this.get(this.node.children.length - 1) + }, + // Iterates over all children and invokes a given block + each: function (block, deep) { + var children = this.children() + var i, il + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) { + block.apply(children[i], [i, children]) + } + + if (deep && (children[i] instanceof SVG.Parent)) { + children[i].each(block, deep) + } + } + + return this + }, + // Remove a given child + removeElement: function (element) { + this.node.removeChild(element.node) + + return this + }, + // Remove all elements in this container + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // remove defs reference + delete this._defs + + return this + } + } + +}) + +SVG.extend(SVG.Parent, { + flatten: function (parent) { + // flattens is only possible for nested svgs and groups + if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { + return this + } + + parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)) + + this.each(function () { + if (this instanceof SVG.Defs) return this + if (this instanceof SVG.Parent) return this.flatten(parent) + return this.toParent(parent) + }) + + // we need this so that SVG.Doc does not get removed + this.node.firstElementChild || this.remove() + + return this + }, + ungroup: function (parent) { + // ungroup is only possible for nested svgs and groups + if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) { + return this + } + + parent = parent || this.parent(SVG.Parent) + + this.each(function () { + return this.toParent(parent) + }) + + // we need this so that SVG.Doc does not get removed + this.remove() + + return this + } +}) + +SVG.Container = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node) + }, + + // Inherit from + inherit: SVG.Parent +}) + +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs', + + // Inherit from + inherit: SVG.Container +}) + +SVG.G = SVG.invent({ + // Initialize node + create: 'g', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + }, + + // Add parent method + construct: { + // Create a group element + group: function () { + return this.put(new SVG.G()) + } + } +}) + +// ### This module adds backward / forward functionality to elements. + +// +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function () { + return this.parent().children() + }, + + // Get the curent position siblings + position: function () { + return this.parent().index(this) + }, + + // Get the next element (will return null if there is none) + next: function () { + return this.siblings()[this.position() + 1] + }, + + // Get the next element (will return null if there is none) + prev: function () { + return this.siblings()[this.position() - 1] + }, + + // Send given element one step forward + forward: function () { + var i = this.position() + 1 + var p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element one step backward + backward: function () { + var i = this.position() + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1) + } + + return this + }, + + // Send given element all the way to the front + front: function () { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element all the way to the back + back: function () { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0) + } + + return this + }, + + // Inserts a given element before the targeted element + before: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this + }, + + // Insters a given element after the targeted element + after: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this + } +}) + +SVG.Mask = SVG.invent({ + // Initialize node + create: 'mask', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unmask all masked elements and remove itself + remove: function () { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask() + }) + + // remove mask from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [mask*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create masking element + mask: function () { + return this.defs().put(new SVG.Mask()) + } + } +}) + +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function (element) { + // use given mask or create a new one + var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + + // apply mask + return this.attr('mask', 'url("#' + masker.id() + '")') + }, + // Unmask element + unmask: function () { + return this.attr('mask', null) + }, + masker: function () { + return this.reference('mask') + } +}) + +SVG.ClipPath = SVG.invent({ + // Initialize node + create: 'clipPath', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unclip all clipped elements and remove itself + remove: function () { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip() + }) + + // remove clipPath from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [clip-path*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create clipping element + clip: function () { + return this.defs().put(new SVG.ClipPath()) + } + } +}) + +// +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function (element) { + // use given clip or create a new one + var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + + // apply mask + return this.attr('clip-path', 'url("#' + clipper.id() + '")') + }, + // Unclip element + unclip: function () { + return this.attr('clip-path', null) + }, + clipper: function () { + return this.reference('clip-path') + } + +}) + +SVG.Gradient = SVG.invent({ + // Initialize node + create: function (type) { + SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Add a color stop + stop: function (offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity) + }, + // Update gradient + update: function (block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'gradientTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + }, + + // Add parent method + construct: { + // Create gradient element in defs + gradient: function (type, block) { + return this.defs().gradient(type, block) + } + } +}) + +// Add animatable methods to both gradient and fx module +SVG.extend([SVG.Gradient, SVG.Timeline], { + // From position + from: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) + : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + }, + // To position + to: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) + : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + } +}) + +// Base gradient generation +SVG.extend(SVG.Defs, { + // define gradient + gradient: function (type, block) { + return this.put(new SVG.Gradient(type)).update(block) + } + +}) + +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop', + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // add color stops + update: function (o) { + if (typeof o === 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + return this + } + } +}) + +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Update pattern by rebuilding + update: function (block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'patternTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + + }, + + // Add parent method + construct: { + // Create pattern element in defs + pattern: function (width, height, block) { + return this.defs().pattern(width, height, block) + } + } +}) + +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function (width, height, block) { + return this.put(new SVG.Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }) + } + +}) + +SVG.Doc = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node || SVG.create('svg')) + + // set svg element attributes and ensure defs node + this.namespace() + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + isRoot: function () { + return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' + }, + // Check if this is a root svg. If not, call docs from this element + doc: function () { + if (this.isRoot()) return this + return SVG.Element.prototype.doc.call(this) + }, + // Add namespaces + namespace: function () { + if (!this.isRoot()) return this.doc().namespace() + return this + .attr({ xmlns: SVG.ns, version: '1.1' }) + .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) + .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) + }, + // Creates and returns defs element + defs: function () { + if (!this.isRoot()) return this.doc().defs() + return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) + }, + // custom parent method + parent: function (type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + } + + return SVG.Element.prototype.parent.call(this, type) + }, + // Removes the doc from the DOM + remove: function () { + if (!this.isRoot()) { + return SVG.Element.prototype.remove.call(this) + } + + if (this.parent()) { + this.parent().removeChild(this.node) + } + + return this + }, + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + return this + } + }, + construct: { + // Create nested svg document + nested: function () { + return this.put(new SVG.Doc()) + } + } +}) + + +SVG.Shape = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node) + }, + + // Inherit from + inherit: SVG.Element +}) + + +SVG.Bare = SVG.invent({ + // Initialize + create: function (element, inherit) { + // construct element + SVG.Element.call(this, SVG.create(element)) + + // inherit custom methods + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { + this[method] = inherit.prototype[method] + } + } + } + }, + + // Inherit from + inherit: SVG.Element, + + // Add methods + extend: { + // Insert some plain text + words: function (text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + } +}) + +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function (element, inherit) { + return this.put(new SVG.Bare(element, inherit)) + } +}) + + +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol', + + // Inherit from + inherit: SVG.Container, + + construct: { + // create symbol + symbol: function () { + return this.put(new SVG.Symbol()) + } + } +}) + + +SVG.Use = SVG.invent({ + // Initialize node + create: 'use', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Use element as a reference + element: function (element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, SVG.xlink) + } + }, + + // Add parent method + construct: { + // Create a use element + use: function (element, file) { + return this.put(new SVG.Use()).element(element, file) + } + } +}) + + +SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a rect element + rect: function (width, height) { + return this.put(new SVG.Rect()).size(width, height) + } + } +}) + +/* global proportionalSize */ + +SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create circle element, based on ellipse + circle: function (size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) + } + } +}) + +SVG.extend([SVG.Circle, SVG.Timeline], { + // Radius x value + rx: function (rx) { + return this.attr('r', rx) + }, + // Alias radius x value + ry: function (ry) { + return this.rx(ry) + } +}) + +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create an ellipse + ellipse: function (width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) + } + } +}) + +SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { + // Radius x value + rx: function (rx) { + return this.attr('rx', rx) + }, + // Radius y value + ry: function (ry) { + return this.attr('ry', ry) + } +}) + +// Add common method +SVG.extend([SVG.Circle, SVG.Ellipse], { + // Move over x-axis + x: function (x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + }, + // Move over y-axis + y: function (y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + }, + // Set width of element + width: function (width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + }, + // Set height of element + height: function (height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + }, + // Custom size function + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVG.Number(p.width).divide(2)) + .ry(new SVG.Number(p.height).divide(2)) + } +}) + +/* global proportionalSize */ + +SVG.Line = SVG.invent({ + // Initialize node + create: 'line', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Get array + array: function () { + return new SVG.PointArray([ + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] + ]) + }, + + // Overwrite native plot() method + plot: function (x1, y1, x2, y2) { + if (x1 == null) { + return this.array() + } else if (typeof y1 !== 'undefined') { + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + } else { + x1 = new SVG.PointArray(x1).toLine() + } + + return this.attr(x1) + }, + + // Move by left top corner + move: function (x, y) { + return this.attr(this.array().move(x, y).toLine()) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr(this.array().size(p.width, p.height).toLine()) + } + }, + + // Add parent method + construct: { + // Create a line element + line: function (x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply( + this.put(new SVG.Line()) + , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] + ) + } + } +}) + +/* global proportionalSize */ + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a wrapped polyline element + polyline: function (p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) + } + } +}) + +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a wrapped polygon element + polygon: function (p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) + } + } +}) + +// Add polygon-specific functions +SVG.extend([SVG.Polyline, SVG.Polygon], { + // Get array + array: function () { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))) + }, + + // Plot new path + plot: function (p) { + return (p == null) ? this.array() + : this.clear().attr('points', typeof p === 'string' ? p + : (this._array = new SVG.PointArray(p))) + }, + + // Clear array cache + clear: function () { + delete this._array + return this + }, + + // Move by left top corner + move: function (x, y) { + return this.attr('points', this.array().move(x, y)) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('points', this.array().size(p.width, p.height)) + } +}) + +// unify all point to point elements +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { + // Define morphable array + MorphArray: SVG.PointArray, + // Move by left top corner over x-axis + x: function (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + }, + // Move by left top corner over y-axis + y: function (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + }, + // Set width of element + width: function (width) { + var b = this.bbox() + + return width == null ? b.width : this.size(width, b.height) + }, + // Set height of element + height: function (height) { + var b = this.bbox() + + return height == null ? b.height : this.size(b.width, height) + } +}) + +/* global proportionalSize */ + +SVG.Path = SVG.invent({ + // Initialize node + create: 'path', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Define morphable array + MorphArray: SVG.PathArray, + // Get array + array: function () { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))) + }, + // Plot new path + plot: function (d) { + return (d == null) ? this.array() + : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) + }, + // Clear array cache + clear: function () { + delete this._array + return this + }, + // Move by left top corner + move: function (x, y) { + return this.attr('d', this.array().move(x, y)) + }, + // Move by left top corner over x-axis + x: function (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + }, + // Move by left top corner over y-axis + y: function (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + }, + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('d', this.array().size(p.width, p.height)) + }, + // Set width of element + width: function (width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + }, + // Set height of element + height: function (height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + }, + + // Add parent method + construct: { + // Create a wrapped path element + path: function (d) { + // make sure plot is called as a setter + return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) + } + } +}) + +SVG.Image = SVG.invent({ + // Initialize node + create: 'image', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // (re)load image + load: function (url, callback) { + if (!url) return this + + var img = new window.Image() + + SVG.on(img, 'load', function (e) { + var p = this.parent(SVG.Pattern) + + // ensure image size + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height) + } + + if (p instanceof SVG.Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()) + } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }) + } + }, this) + + SVG.on(img, 'load error', function () { + // dont forget to unbind memory leaking events + SVG.off(img) + }) + + return this.attr('href', (img.src = url), SVG.xlink) + } + }, + + // Add parent method + construct: { + // create image element, load image and set its size + image: function (source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback) + } + } +}) + +SVG.Text = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node || SVG.create('text')) + this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', SVG.defaults.attrs['font-family']) + }, + + // Inherit from + inherit: SVG.Parent, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + // act as getter + if (x == null) { + return this.attr('x') + } + + return this.attr('x', x) + }, + // Move over y-axis + y: function (y) { + var oy = this.attr('y') + var o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) { + return typeof oy === 'number' ? oy - o : oy + } + + return this.attr('y', typeof y === 'number' ? y + o : y) + }, + // Move center over x-axis + cx: function (x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + }, + // Move center over y-axis + cy: function (y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + }, + // Set the text content + text: function (text) { + // act as getter + if (text === undefined) { + var children = this.node.childNodes + var firstLine = 0 + text = '' + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1 + continue + } + + // add newline if its not the first child and newLined is set to true + if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine() + } + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + }, + // Set / get leading + leading: function (value) { + // act as getter + if (value == null) { + return this.dom.leading + } + + // act as setter + this.dom.leading = new SVG.Number(value) + + return this.rebuild() + }, + // Rebuild appearance type + rebuild: function (rebuild) { + // store new rebuild flag if given + if (typeof rebuild === 'boolean') { + this._rebuild = rebuild + } + + // define position of all lines + if (this._rebuild) { + var self = this + var blankLineOffset = 0 + var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')) + + if (this.text() === '\n') { + blankLineOffset += dy + } else { + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + }, + // Enable / disable build mode + build: function (build) { + this._build = !!build + return this + }, + // overwrite method from parent to set data properly + setData: function (o) { + this.dom = o + this.dom.leading = new SVG.Number(o.leading || 1.3) + return this + } + }, + + // Add parent method + construct: { + // Create text element + text: function (text) { + return this.put(new SVG.Text()).text(text) + }, + // Create plain text element + plain: function (text) { + return this.put(new SVG.Text()).plain(text) + } + } + +}) + +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan', + + // Inherit from + inherit: SVG.Parent, + + // Add class methods + extend: { + // Set text content + text: function (text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + }, + // Shortcut dx + dx: function (dx) { + return this.attr('dx', dx) + }, + // Shortcut dy + dy: function (dy) { + return this.attr('dy', dy) + }, + // Create new line + newLine: function () { + // fetch text parent + var t = this.parent(SVG.Text) + + // mark new line + this.dom.newLined = true + + // apply new position + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } + } +}) + +SVG.extend([SVG.Text, SVG.Tspan], { + // Create plain text node + plain: function (text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear() + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + }, + // Create a tspan + tspan: function (text) { + var tspan = new SVG.Tspan() + + // clear if build mode is disabled + if (!this._build) { + this.clear() + } + + // add new tspan + this.node.appendChild(tspan.node) + + return tspan.text(text) + }, + // FIXME: Does this also work for textpath? + // Get length of text element + length: function () { + return this.node.getComputedTextLength() + } +}) + +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath', + + // Inherit from + inherit: SVG.Text, + + // Define parent class + parent: SVG.Parent, + + // Add parent method + extend: { + MorphArray: SVG.PathArray, + // return the array of the path track element + array: function () { + var track = this.track() + + return track ? track.array() : null + }, + // Plot path if any + plot: function (d) { + var track = this.track() + var pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + }, + // Get the path element + track: function () { + return this.reference('href') + } + }, + construct: { + textPath: function (text, path) { + return this.defs().path(path).text(text).addTo(this) + } + } +}) + +SVG.extend([SVG.Text], { + // Create path for text to run on + path: function (track) { + var path = new SVG.TextPath() + + // if d is a path, reuse it + if (!(track instanceof SVG.Path)) { + // create path element + track = this.doc().defs().path(track) + } + + // link textPath to path and add content + path.attr('href', '#' + track, SVG.xlink) + + // add textPath element as child node and return textPath + return this.put(path) + }, + // Todo: make this plural? + // Get the textPath children + textPath: function () { + return this.select('textPath') + } +}) + +SVG.extend([SVG.Path], { + // creates a textPath from this path + text: function (text) { + if (text instanceof SVG.Text) { + var txt = text.text() + return text.clear().path(this).text(txt) + } + return this.parent().put(new SVG.Text()).path(this).text(text) + } + // TODO: Maybe add `targets` to get all textPaths associated with this path +}) + +SVG.A = SVG.invent({ + // Initialize node + create: 'a', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Link url + to: function (url) { + return this.attr('href', url, SVG.xlink) + }, + // Link target attribute + target: function (target) { + return this.attr('target', target) + } + }, + + // Add parent method + construct: { + // Create a hyperlink element + link: function (url) { + return this.put(new SVG.A()).to(url) + } + } +}) + +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function (url) { + var link = new SVG.A() + + if (typeof url === 'function') { url.call(link, link) } else { + link.to(url) + } + + return this.parent().put(link).put(this) + } + +}) + +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Set width of element + width: function (width) { + return this.attr('markerWidth', width) + }, + // Set height of element + height: function (height) { + return this.attr('markerHeight', height) + }, + // Set marker refX and refY + ref: function (x, y) { + return this.attr('refX', x).attr('refY', y) + }, + // Update marker + update: function (block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + + return this + }, + // Return the fill id + toString: function () { + return 'url(#' + this.id() + ')' + } + }, + + // Add parent method + construct: { + marker: function (width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + } + +}) + +SVG.extend(SVG.Defs, { + // Create marker + marker: function (width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker()) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + +}) + +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { + // Create and attach markers + marker: function (marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker !== 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof SVG.Marker + ? arguments[1] + : this.doc().marker(width, height, block) + + return this.attr(attr, marker) + } +}) + +// // Define list of available attributes for stroke and fill +// var sugar = { +// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], +// fill: ['color', 'opacity', 'rule'], +// prefix: function (t, a) { +// return a === 'color' ? t : t + '-' + a +// } +// } +// +// // Add sugar for fill and stroke +// ;['fill', 'stroke'].forEach(function (m) { +// var extension = {} +// var i +// +// extension[m] = function (o) { +// if (typeof o === 'undefined') { +// return this +// } +// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { +// this.attr(m, o) +// } else { +// // set all attributes from sugar.fill and sugar.stroke list +// for (i = sugar[m].length - 1; i >= 0; i--) { +// if (o[sugar[m][i]] != null) { +// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) +// } +// } +// } +// +// return this +// } +// +// SVG.extend([SVG.Element, SVG.Timeline], extension) +// }) +// +// SVG.extend([SVG.Element, SVG.Timeline], { +// // Let the user set the matrix directly +// matrix: function (mat, b, c, d, e, f) { +// // Act as a getter +// if (mat == null) { +// return new SVG.Matrix(this) +// } +// +// // Act as a setter, the user can pass a matrix or a set of numbers +// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)) +// }, +// +// // Map rotation to transform +// rotate: function (angle, cx, cy) { +// return this.transform({rotate: angle, ox: cx, oy: cy}, true) +// }, +// +// // Map skew to transform +// skew: function (x, y, cx, cy) { +// return arguments.length === 1 || arguments.length === 3 +// ? this.transform({skew: x, ox: y, oy: cx}, true) +// : this.transform({skew: [x, y], ox: cx, oy: cy}, true) +// }, +// +// shear: function (lam, cx, cy) { +// return this.transform({shear: lam, ox: cx, oy: cy}, true) +// }, +// +// // Map scale to transform +// scale: function (x, y, cx, cy) { +// return arguments.length === 1 || arguments.length === 3 +// ? this.transform({ scale: x, ox: y, oy: cx }, true) +// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true) +// }, +// +// // Map translate to transform +// translate: function (x, y) { +// return this.transform({ translate: [x, y] }, true) +// }, +// +// // Map relative translations to transform +// relative: function (x, y) { +// return this.transform({ relative: [x, y] }, true) +// }, +// +// // Map flip to transform +// flip: function (direction, around) { +// var directionString = typeof direction === 'string' ? direction +// : isFinite(direction) ? 'both' +// : 'both' +// var origin = (direction === 'both' && isFinite(around)) ? [around, around] +// : (direction === 'x') ? [around, 0] +// : (direction === 'y') ? [0, around] +// : isFinite(direction) ? [direction, direction] +// : [0, 0] +// this.transform({flip: directionString, origin: origin}, true) +// }, +// +// // Opacity +// opacity: function (value) { +// return this.attr('opacity', value) +// }, +// +// // Relative move over x axis +// dx: function (x) { +// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true) +// }, +// +// // Relative move over y axis +// dy: function (y) { +// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true) +// }, +// +// // Relative move over x and y axes +// dmove: function (x, y) { +// return this.dx(x).dy(y) +// } +// }) +// +// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { +// // Add x and y radius +// radius: function (x, y) { +// var type = (this._target || this).type +// return type === 'radialGradient' || type === 'radialGradient' +// ? this.attr('r', new SVG.Number(x)) +// : this.rx(x).ry(y == null ? x : y) +// } +// }) +// +// SVG.extend(SVG.Path, { +// // Get path length +// length: function () { +// return this.node.getTotalLength() +// }, +// // Get point at length +// pointAt: function (length) { +// return new SVG.Point(this.node.getPointAtLength(length)) +// } +// }) +// +// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { +// // Set font +// font: function (a, v) { +// if (typeof a === 'object') { +// for (v in a) this.font(v, a[v]) +// } +// +// return a === 'leading' +// ? this.leading(v) +// : a === 'anchor' +// ? this.attr('text-anchor', v) +// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' +// ? this.attr('font-' + a, v) +// : this.attr(a, v) +// } +// }) + + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function (a, v, r) { + if (typeof a === 'object') { + for (v in a) { + this.data(v, a[v]) + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch (e) { + return this.attr('data-' + a) + } + } else { + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) + ) + } + + return this + } +}) + + +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k] + } else { + // store memory + this.memory()[k] = v + } + + return this + }, + + // Erase a given memory + forget: function () { + if (arguments.length === 0) { + this._memory = {} + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]] + } + } + return this + }, + + // Initialize or return local memory object + memory: function () { + return this._memory || (this._memory = {}) + } +}) + +/* global idFromReference */ + +// Method for getting an element by id +SVG.get = function (id) { + var node = document.getElementById(idFromReference(id) || id) + return SVG.adopt(node) +} + +// Select elements by query string +SVG.select = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node) + }) +} + +SVG.$$ = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node) + }) +} + +SVG.$ = function (query, parent) { + return SVG.adopt((parent || document).querySelector(query)) +} + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function (query) { + return SVG.select(query, this.node) + } +}) + +/* eslint no-unused-vars: 0 */ + +function createElement (element, makeNested) { + if (element instanceof SVG.Element) return element + + if (typeof element === 'object') { + return SVG.adopt(element) + } + + if (element == null) { + return new SVG.Doc() + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return SVG.adopt(document.querySelector(element)) + } + + var node = SVG.create('svg') + node.innerHTML = element + + element = SVG.adopt(node.firstElementChild) + + return element +} + +function isNulledBox (box) { + return !box.w && !box.h && !box.x && !box.y +} + +function domContains (node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode + } + return node === document + }).call(document.documentElement, node) +} + +function pathRegReplace (a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .') +} + +// creates deep clone of array +function arrayClone (arr) { + var clone = arr.slice(0) + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]) + } + } + return clone +} + +// tests if a given element is instance of an object +function is (el, obj) { + return el instanceof obj +} + +// tests if a given selector matches an element +function matches (el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) +} + +// Convert dash-separated-string to camelCase +function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +function capitalize (s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Ensure to six-based hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex +} + +// Component to hex value +function compToHex (comp) { + var hex = comp.toString(16) + return hex.length === 1 ? '0' + hex : hex +} + +// Calculate proportional width and height values when necessary +function proportionalSize (element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) { + width = box.width / box.height * height + } else if (height == null) { + height = box.height / box.width * width + } + } + + return { + width: width, + height: height + } +} + +// Map matrix array to object +function arrayToMatrix (a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } +} + +// Add centre point to transform object +function ensureCentre (o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx + o.cy = o.cy == null ? target.bbox().cy : o.cy +} + +// PathArray Helpers +function arrayToString (a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +// Deep new id assignment +function assignNewId (node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]) + } + + if (node.id) { + return SVG.adopt(node).id(SVG.eid(node.nodeName)) + } + + return SVG.adopt(node) +} + +// Add more bounding box properties +function fullBox (b) { + if (b.x == null) { + b.x = 0 + b.y = 0 + b.width = 0 + b.height = 0 + } + + b.w = b.width + b.h = b.height + b.x2 = b.x + b.width + b.y2 = b.y + b.height + b.cx = b.x + b.width / 2 + b.cy = b.y + b.height / 2 + + return b +} + +// Get id from reference string +function idFromReference (url) { + var m = (url || '').toString().match(SVG.regex.reference) + + if (m) return m[1] +} + +// Create matrix array for looping +var abcdef = 'abcdef'.split('') + +function closeEnough (a, b, threshold) { + return Math.abs(b - a) < (threshold || 1e-6) +} + +// TODO: Refactor this to a static function of matrix.js +function formatTransforms (o) { + // Get all of the parameters required to form the matrix + var flipBoth = o.flip === 'both' || o.flip === true + var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1 + var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1 + var skewX = o.skew && o.skew.length ? o.skew[0] + : isFinite(o.skew) ? o.skew + : isFinite(o.skewX) ? o.skewX + : 0 + var skewY = o.skew && o.skew.length ? o.skew[1] + : isFinite(o.skew) ? o.skew + : isFinite(o.skewY) ? o.skewY + : 0 + var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX + : isFinite(o.scale) ? o.scale * flipX + : isFinite(o.scaleX) ? o.scaleX * flipX + : flipX + var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY + : isFinite(o.scale) ? o.scale * flipY + : isFinite(o.scaleY) ? o.scaleY * flipY + : flipY + var shear = o.shear || 0 + var theta = o.rotate || 0 + var origin = new SVG.Point(o.origin || o.ox || o.originX, o.oy || o.originY) + var ox = origin.x + var oy = origin.y + var position = new SVG.Point(o.origin || o.px || o.positionX, o.py || o.positionY) + var px = position.x + var py = position.y + var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY) + var tx = translate.x + var ty = translate.y + var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY) + var rx = relative.x + var ry = relative.y + + // Populate all of the values + return { + scaleX: scaleX, + scaleY: scaleY, + skewX: skewX, + skewY: skewY, + shear: shear, + theta: theta, + rx: rx, + ry: ry, + tx: tx, + ty: ty, + ox: ox, + oy: oy, + px: px, + py: py + } +} + +/* globals fullBox, domContains, isNulledBox, Exception */ + +SVG.Box = SVG.invent({ + create: function (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? [].slice.call(arguments) + : base + + this.x = source[0] + this.y = source[1] + this.width = source[2] + this.height = source[3] + + // add center, right, bottom... + fullBox(this) + }, + extend: { + // Merge rect box with another, return a new instance + merge: function (box) { + var x = Math.min(this.x, box.x) + var y = Math.min(this.y, box.y) + + return new SVG.Box( + x, y, + Math.max(this.x + this.width, box.x + box.width) - x, + Math.max(this.y + this.height, box.y + box.height) - y + ) + }, + + transform: function (m) { + var xMin = Infinity + var xMax = -Infinity + var yMin = Infinity + var yMax = -Infinity + + var pts = [ + new SVG.Point(this.x, this.y), + new SVG.Point(this.x2, this.y), + new SVG.Point(this.x, this.y2), + new SVG.Point(this.x2, this.y2) + ] + + pts.forEach(function (p) { + p = p.transform(m) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) + }) + + return new SVG.Box( + xMin, yMin, + xMax - xMin, + yMax - yMin + ) + }, + + addOffset: function () { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + }, + toString: function () { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + }, + toArray: function () { + return [this.x, this.y, this.width, this.height] + }, + fromArray: function (a) { + return new SVG.Box(a) + }, + morph: function (x, y, width, height) { + this.destination = new SVG.Box(x, y, width, height) + return this + }, + + at: function (pos) { + if (!this.destination) return this + + return new SVG.Box( + this.x + (this.destination.x - this.x) * pos + , this.y + (this.destination.y - this.y) * pos + , this.width + (this.destination.width - this.width) * pos + , this.height + (this.destination.height - this.height) * pos + ) + } + }, + + // Define Parent + parent: SVG.Element, + + // Constructor + construct: { + // Get bounding box + bbox: function () { + var box + + try { + // find native bbox + box = this.node.getBBox() + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Exception('Element not in the dom') + } + } catch (e) { + try { + var clone = this.clone(SVG.parser().svg).show() + box = clone.node.getBBox() + clone.remove() + } catch (e) { + console.warn('Getting a bounding box of this element is not possible') + } + } + + return new SVG.Box(box) + }, + + rbox: function (el) { + // IE11 throws an error when element not in dom + try { + var box = new SVG.Box(this.node.getBoundingClientRect()) + if (el) return box.transform(el.screenCTM().inverse()) + return box.addOffset() + } catch (e) { + return new SVG.Box() + } + } + } +}) + +SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { + viewbox: function (x, y, width, height) { + // act as getter + if (x == null) return new SVG.Box(this.attr('viewBox')) + + // act as setter + return this.attr('viewBox', new SVG.Box(x, y, width, height)) + } +}) + + +SVG.parser = function () { + var b + + if (!SVG.parser.nodes.svg.node.parentNode) { + b = document.body || document.documentElement + SVG.parser.nodes.svg.addTo(b) + } + + return SVG.parser.nodes +} + +SVG.parser.nodes = { + svg: SVG().size(2, 0).css({ + opacity: 0, + position: 'absolute', + left: '-100%', + top: '-100%', + overflow: 'hidden' + }) +} + +SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node /* global requestAnimationFrame */ @@ -4654,7 +4659,7 @@ SVG.Animator = { frame: function (fn) { SVG.Animator.frames.push({ - id: SVG.Animator.frameCount, + id: SVG.Animator.frameCount++, run: fn }) @@ -4662,7 +4667,7 @@ SVG.Animator = { SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) } - return ++SVG.Animator.frameCount + return SVG.Animator.frameCount }, timeout: function (fn, delay) { @@ -4698,14 +4703,12 @@ SVG.Animator = { }, _draw: function (now) { - // Run all the timeouts we can run, if they are not ready yet, add them // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) - var tracking = true + // var tracking = true // FIXME: Not used var nextTimeout = null var lastTimeout = SVG.Animator.timeouts.last() while ((nextTimeout = SVG.Animator.timeouts.shift())) { - // Run the timeout if its time, or push it to the end if (now >= nextTimeout.time) { nextTimeout.run() @@ -4718,7 +4721,7 @@ SVG.Animator = { } // Run all of the frames available up until this point - var lastFrame = SVG.Animator.frames.last() + // var lastFrame = SVG.Animator.frames.last() // FIXME: Not used var lastFrameId = SVG.Animator.frameCount while (SVG.Animator.frames.first() && SVG.Animator.frames.first().id < lastFrameId) { var nextFrame = SVG.Animator.frames.shift() @@ -4731,8 +4734,8 @@ SVG.Animator = { : null } } - - -return SVG - -})); \ No newline at end of file + + +return SVG + +})); \ No newline at end of file diff --git a/dist/svg.min.js b/dist/svg.min.js index 64e9b86..a7cc6ab 100644 --- a/dist/svg.min.js +++ b/dist/svg.min.js @@ -1,2 +1,2 @@ -/*! svg.js v3.0.0 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b.Box(e,n,Math.max(this.x+this.width,t.x+t.width)-e,Math.max(this.y+this.height,t.y+t.height)-n)},transform:function(t){var e=1/0,n=-1/0,i=1/0,r=-1/0;return[new b.Point(this.x,this.y),new b.Point(this.x2,this.y),new b.Point(this.x,this.y2),new b.Point(this.x2,this.y2)].forEach(function(s){s=s.transform(t),e=Math.min(e,s.x),n=Math.max(n,s.x),i=Math.min(i,s.y),r=Math.max(r,s.y)}),new b.Box(e,i,n-e,r-i)},addOffset:function(){return this.x+=t.pageXOffset,this.y+=t.pageYOffset,this},toString:function(){return this.x+" "+this.y+" "+this.width+" "+this.height},toArray:function(){return[this.x,this.y,this.width,this.height]},fromArray:function(t){return new b.Box(t)},morph:function(t,e,n,i){return this.destination=new b.Box(t,e,n,i),this},at:function(t){return this.destination?new 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b.parser.nodes.svg.node.parentNode||(t=e.body||e.documentElement,b.parser.nodes.svg.addTo(t)),b.parser.nodes},b.parser.nodes={svg:b().size(2,0).css({opacity:0,position:"absolute",left:"-100%",top:"-100%",overflow:"hidden"})},b.parser.nodes.path=b.parser.nodes.svg.path().node,b.Animator={nextDraw:null,frames:new b.Queue,timeouts:new b.Queue,frameCount:0,timeoutCount:0,timer:t.performance||t.Date,frame:function(t){return b.Animator.frames.push({id:b.Animator.frameCount++,run:t}),null===b.Animator.nextDraw&&(b.Animator.nextDraw=requestAnimationFrame(b.Animator._draw)),b.Animator.frameCount},timeout:function(t,e){e=e||0;var n=b.Animator.timer.now()+e,i=b.Animator.timeoutCount++;return b.Animator.timeouts.push({id:i,run:t,time:n}),null===b.Animator.nextDraw&&(b.Animator.nextDraw=requestAnimationFrame(b.Animator._draw)),i},cancelTimeout:function(t){return b.Animator.timeouts.remove(function(e){return e.value.id===t})},_draw:function(t){for(var e=null,n=b.Animator.timeouts.last();(e=b.Animator.timeouts.shift())&&(t>=e.time?e.run():b.Animator.timeouts.push(e),e!==n););for(var i=b.Animator.frameCount;b.Animator.frames.first()&&b.Animator.frames.first().id0||b.Animator.frames.length>0?requestAnimationFrame(b.Animator._draw):null}},b}); \ No newline at end of file diff --git a/gulpfile.js b/gulpfile.js index b14067b..8b2352c 100644 --- a/gulpfile.js +++ b/gulpfile.js @@ -38,6 +38,7 @@ var parts = [ 'src/pointarray.js', 'src/patharray.js', 'src/number.js', + 'src/event.js', 'src/HtmlNode.js', 'src/element.js', 'src/matrix.js', @@ -48,7 +49,6 @@ var parts = [ 'src/parent.js', 'src/flatten.js', 'src/container.js', - 'src/event.js', 'src/defs.js', 'src/group.js', 'src/arrange.js', diff --git a/src/HtmlNode.js b/src/HtmlNode.js index e7dae10..e04b731 100644 --- a/src/HtmlNode.js +++ b/src/HtmlNode.js @@ -1,6 +1,7 @@ /* global createElement */ SVG.HtmlNode = SVG.invent({ + inherit: SVG.EventTarget, create: function (element) { this.node = element }, @@ -19,6 +20,10 @@ SVG.HtmlNode = SVG.invent({ put: function (element, i) { this.add(element, i) return element + }, + + getEventTarget: function () { + return this.node } } }) diff --git a/src/element.js b/src/element.js index 0d08579..92989e7 100644 --- a/src/element.js +++ b/src/element.js @@ -1,6 +1,8 @@ /* global proportionalSize, assignNewId, createElement, matches, is */ SVG.Element = SVG.invent({ + inherit: SVG.EventTarget, + // Initialize node create: function (node) { // event listener @@ -304,6 +306,9 @@ SVG.Element = SVG.invent({ }, is: function (obj) { return is(this, obj) + }, + getEventTarget: function () { + return this.node } } }) diff --git a/src/event.js b/src/event.js index ece00a8..64a791c 100644 --- a/src/event.js +++ b/src/event.js @@ -1,5 +1,5 @@ // Add events to elements - +/* ;[ 'click', 'dblclick', 'mousedown', @@ -21,13 +21,14 @@ return this } }) +*/ SVG.listenerId = 0 // Add event binder in the SVG namespace SVG.on = function (node, events, listener, binding, options) { var l = listener.bind(binding || node) - var n = node instanceof SVG.Element ? node.node : node + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node // events can be an array of events or a string of events events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter) @@ -61,7 +62,7 @@ SVG.on = function (node, events, listener, binding, options) { // Add event unbinder in the SVG namespace SVG.off = function (node, events, listener, options) { - var n = node instanceof SVG.Element ? node.node : node + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node if (!n.instance) return // listener can be a function or a number @@ -119,29 +120,39 @@ SVG.off = function (node, events, listener, options) { }) } -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function (event, listener, binding, options) { - SVG.on(this, event, listener, binding, options) - return this - }, - // Unbind event from listener - off: function (event, listener) { - SVG.off(this, event, listener) - return this - }, - dispatch: function (event, data) { - // Dispatch event - if (event instanceof window.Event) { - this.node.dispatchEvent(event) - } else { - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) +SVG.dispatch = function (node, event, data) { + var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node + + // Dispatch event + if (event instanceof window.Event) { + n.dispatchEvent(event) + } else { + event = new window.CustomEvent(event, {detail: data, cancelable: true}) + n.dispatchEvent(event) + } + return event +} + +SVG.EventTarget = SVG.invent({ + create: function () {}, + extend: { + // Bind given event to listener + on: function (event, listener, binding, options) { + SVG.on(this, event, listener, binding, options) + return this + }, + // Unbind event from listener + off: function (event, listener) { + SVG.off(this, event, listener) + return this + }, + dispatch: function (event, data) { + return SVG.dispatch(this, event, data) + }, + // Fire given event + fire: function (event, data) { + this.dispatch(event, data) + return this } - return event - }, - // Fire given event - fire: function (event, data) { - this.dispatch(event, data) - return this } }) diff --git a/src/runner.js b/src/runner.js index abd4b2a..4431f4f 100644 --- a/src/runner.js +++ b/src/runner.js @@ -11,6 +11,7 @@ SVG.easing = { SVG.Runner = SVG.invent({ + inherit: SVG.EventTarget, parent: SVG.Element, create: function (options) { @@ -26,7 +27,7 @@ SVG.Runner = SVG.invent({ : options // Declare all of the variables - this._dispacher = document.createElement('div') + this._dispatcher = document.createElement('div') this._element = null this._timeline = null this.done = false @@ -167,24 +168,14 @@ SVG.Runner = SVG.invent({ return this }, - during: function () { + during: function (fn) { return this.on('during', fn, this) }, - on (eventName, fn, binding) { - SVG.on(this._dispacher, eventName, fn, binding) - return this - }, - after (fn) { return this.on('finish', fn, this) }, - fire: function (name, detail) { - SVG.Element.prototype.dispatch.call({node: this._dispacher}, name, detail) - return this - }, - /* Runner animation methods ======================== @@ -202,7 +193,7 @@ SVG.Runner = SVG.invent({ // If there is no duration, we are in declarative mode and dt has to be // positive always, so if its negative, we ignore it. - if (this._isDeclarative && dt < 0) return false + if (this._isDeclarative && dt < 0) return this // If the user gives us a huge dt, figure out how many full loops // have passed during this time. A full loop is the time required to @@ -212,6 +203,9 @@ SVG.Runner = SVG.invent({ this._loopsDone += nPeriods this._time = ((absolute % period) + period) % period - this._wait + // FIXME: Without that it loops forever even without trying to loop + if(this._loopsDone >= this._times) this._time = Infinity + // Make sure we reverse the code if we had an odd number of loops this.reversed = (nPeriods % 2 === 0) ? this.reversed : !this.reversed @@ -258,7 +252,7 @@ SVG.Runner = SVG.invent({ // Fire finished event if finished if (this.done) { - this.fire('finish', {runner: this}) + this.fire('finish', this) } return this }, @@ -312,6 +306,10 @@ SVG.Runner = SVG.invent({ return this }, + getEventTarget: function () { + return this._dispatcher + }, + /* Private Methods =============== diff --git a/src/svg.js b/src/svg.js index 2ec5908..c29d671 100644 --- a/src/svg.js +++ b/src/svg.js @@ -52,7 +52,7 @@ SVG.invent = function (config) { // Create element initializer var initializer = typeof config.create === 'function' ? config.create : function (node) { - SVG.Element.call(this, node || SVG.create(config.create)) + config.inherit.call(this, node || SVG.create(config.create)) } // Inherit prototype -- 2.39.5