From d173ad16c509c4d5357c5e106e8ab332cd281b3a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ulrich-Matthias=20Sch=C3=A4fer?= Date: Mon, 28 Mar 2016 17:18:40 +0200 Subject: [PATCH] revert multiple breaking changes introduced by the last commits --- README.md | 35 ++++++-- dist/svg.js | 208 +++++++++++++++++++++++++++-------------------- dist/svg.min.js | 4 +- spec/spec/fx.js | 70 ++++++++-------- src/fx.js | 205 +++++++++++++++++++++++++++------------------- src/transform.js | 12 ++- 6 files changed, 308 insertions(+), 226 deletions(-) diff --git a/README.md b/README.md index bdb05b5..c284fb4 100644 --- a/README.md +++ b/README.md @@ -2118,13 +2118,31 @@ var position , from = 100 , to = 300 -rect.animate(3000).move(100, 100).during(function(pos, eased, situation) { +rect.animate(3000).move(100, 100).during(function(pos, morph, eased, situation) { position = from + (to - from) * pos }) ``` Note that `pos` is `0` in the beginning of the animation and `1` at the end of the animation. + +To make things easier a morphing function is passed as the second argument. This function accepts a `from` and `to` value as the first and second argument and they can be a number, unit or hex color: + +```javascript +var ellipse = draw.ellipse(100, 100).attr('cx', '20%').fill('#333') + +rect.animate(3000).move(100, 100).during(function(pos, morph, eased, situation) { + // numeric values + ellipse.size(morph(100, 200), morph(100, 50)) + + // unit strings + ellipse.attr('cx', morph('20%', '80%')) + + // hex color strings + ellipse.fill(morph('#333', '#ff0066')) +}) +``` The `eased` parameter contains the position after the easing function was applied. -The last parameter holds the current situation related to that `during` call +The last parameter holds the current situation related to that `during` call. +You can call `during()` multiple times to add more functions which should be executed. __`returns`: `SVG.FX`__ @@ -2157,12 +2175,14 @@ __`returns`: `SVG.FX`__ Finally, you can add callback methods using `after()`: ```javascript -rect.animate(3000).move(100, 100).after(function() { +rect.animate(3000).move(100, 100).after(function(situation) { this.animate().attr({ fill: '#f06' }) }) ``` -Note that the `after()` method will never be called if the animation is looping eternally. +The function gets the situation which was finished as first parameter. +Note that the `after()` method will never be called if the animation is looping eternally. +You can call `after()` multiple times to add more functions which should be executed. __`returns`: `SVG.FX`__ @@ -2177,7 +2197,8 @@ document.onmousemove = function(event) { } ``` -In order to be able to use the `at()` method, the duration of the animation should be set to `'='`. The value passed as the first argument of `at()` should be a number between `0` and `1`, `0` being the beginning of the animation and `1` being the end. Note that any values below `0` and above `1` will be normalized. +The value passed as the first argument of `at()` should be a number between `0` and `1`, `0` being the beginning of the animation and `1` being the end. Note that any values below `0` and above `1` will be normalized. +Note that the value is eased after you set it. The position specifies a position in time. _This functionality requires the fx.js module which is included in the default distribution._ @@ -2202,10 +2223,8 @@ Available values are: - `finish` (start + duration) - `loop` (the current loop; counting down if a number; `true`, `false` or a number) - `loops` (if a number, the total number loops; `true`, `false` or a number) -- `reverse` (whether or not the loop should be reversed; `true` or `false`) +- `reverse` (whether or not the animation should run backwards) - `reversing` (`true` if the loop is currently reversing, otherwise `false`) -- `during` (the function that should be called on every keyframe) -- `after` (the function that should be called after completion) ## Masking elements diff --git a/dist/svg.js b/dist/svg.js index 8c1d8a5..c605e56 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,7 +6,7 @@ * @copyright Wout Fierens * @license MIT * -* BUILT: Fri Mar 25 2016 00:01:14 GMT+0100 (Mitteleuropäische Zeit) +* BUILT: Mon Mar 28 2016 17:17:10 GMT+0200 (Mitteleuropäische Sommerzeit) */; (function(root, factory) { if (typeof define === 'function' && define.amd) { @@ -1307,7 +1307,9 @@ SVG.easing = { , '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} } -var someVar = 0 +SVG.morph = function(from, to) { + return new MorphObj(from, to).at(pos) +} SVG.Situation = SVG.invent({ @@ -1316,12 +1318,15 @@ SVG.Situation = SVG.invent({ this.reversed = false this.reversing = false - this.duration = o.duration - this.delay = o.delay + this.duration = new SVG.Number(o.duration).valueOf() + this.delay = new SVG.Number(o.delay).valueOf() this.start = +new Date() + this.delay - this.end = this.start + this.duration - this.easing = o.easing + this.finish = this.start + this.duration + this.ease = o.ease + + this.loop = false + this.loops = false this.animations = { // functionToCall: [list of morphable objects] @@ -1353,7 +1358,7 @@ SVG.Situation = SVG.invent({ }) SVG.Delay = function(delay){ - this.delay = delay + this.delay = new SVG.Number(delay).valueOf() } SVG.FX = SVG.invent({ @@ -1362,7 +1367,7 @@ SVG.FX = SVG.invent({ this._target = element this.situations = [] this.active = false - this.current = null + this.situation = null this.paused = false this.lastPos = 0 this.pos = 0 @@ -1373,14 +1378,14 @@ SVG.FX = SVG.invent({ /** * sets or returns the target of this animation * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param easing function || string Function which should be used for easing or easing keyword + * @param ease function || string Function which should be used for easing or easing keyword * @param delay Number indicating the delay before the animation starts * @return target || this */ - animate: function(o, easing, delay){ + animate: function(o, ease, delay){ if(typeof o == 'object'){ - easing = o.ease + ease = o.ease delay = o.delay o = o.duration } @@ -1388,7 +1393,7 @@ SVG.FX = SVG.invent({ var situation = new SVG.Situation({ duration: o || 1000, delay: delay || 0, - easing: SVG.easing[easing || '-'] || easing + ease: SVG.easing[ease || '-'] || ease }) this.queue(situation) @@ -1424,12 +1429,12 @@ SVG.FX = SVG.invent({ // returns the position at a given time , timeToPos: function(timestamp){ - return (timestamp - this.current.start) / (this.current.duration) + return (timestamp - this.situation.start) / (this.situation.duration) } // returns the timestamp from a given positon , posToTime: function(pos){ - return this.current.duration * pos + this.current.start + return this.situation.duration * pos + this.situation.start } // starts the animationloop @@ -1448,9 +1453,9 @@ SVG.FX = SVG.invent({ // kicks off the animation - only does something when the queue is curretly not active and at least one situation is set , start: function(){ // dont start if already started - if(!this.active && this.current){ - this.current.start = +new Date + this.current.delay - this.current.end = this.current.start + this.current.duration + if(!this.active && this.situation){ + this.situation.start = +new Date + this.situation.delay + this.situation.finish = this.situation.start + this.situation.duration this.initAnimations() this.active = true @@ -1469,7 +1474,7 @@ SVG.FX = SVG.invent({ if(typeof fn == 'function' || fn instanceof SVG.Situation || fn instanceof SVG.Delay) this.situations.push(fn) - if(!this.current) this.current = this.situations.shift() + if(!this.situation) this.situation = this.situations.shift() return this } @@ -1480,25 +1485,25 @@ SVG.FX = SVG.invent({ */ , dequeue: function(){ // stop current animation - this.current && this.current.stop && this.current.stop() + this.situation && this.situation.stop && this.situation.stop() // get next animation from queue - this.current = this.situations.shift() + this.situation = this.situations.shift() - if(this.current){ + if(this.situation){ var fn = function(){ - if(this.current instanceof SVG.Situation) - this.initAnimations().seek(0) - else if(this.current instanceof SVG.Delay) + if(this.situation instanceof SVG.Situation) + this.initAnimations().at(0) + else if(this.situation instanceof SVG.Delay) this.dequeue() else - this.current.call(this) + this.situation.call(this) }.bind(this) // start next animation - if(this.current.delay){ - setTimeout(function(){fn()}, this.current.delay) + if(this.situation.delay){ + setTimeout(function(){fn()}, this.situation.delay) }else{ fn() } @@ -1512,7 +1517,7 @@ SVG.FX = SVG.invent({ // this is important when one property could be changed from another property , initAnimations: function() { var i - var s = this.current + var s = this.situation if(s.init) return this @@ -1562,7 +1567,7 @@ SVG.FX = SVG.invent({ return this } , clearCurrent: function(){ - this.current = null + this.situation = null return this } /** stops the animation immediately @@ -1580,7 +1585,17 @@ SVG.FX = SVG.invent({ this.active = false if(jumpToEnd){ - this.seek(1) + + this.situation.loop = false + + // TODO: test this + if(this.situation.loops % 2 == 0 && this.situation.reversing){ + this.situation.reverse = true + } + + console.log('go') + this.at(1) + } this.stopAnimFrame() @@ -1593,11 +1608,11 @@ SVG.FX = SVG.invent({ * @return this */ , reset: function(){ - if(this.current){ - var temp = this.current + if(this.situation){ + var temp = this.situation this.stop() - this.current = temp - this.seek(0) + this.situation = temp + this.at(0) } return this } @@ -1607,30 +1622,35 @@ SVG.FX = SVG.invent({ this.stop(true, false) - while(this.dequeue().current && this.stop(true, false)); + while(this.dequeue().situation && this.stop(true, false)); + + this.clearQueue().clearCurrent() - return this.clearQueue().clearCurrent() + // fire allfinished manually because the normal routine wont fire it + //this.target().fire('allfinished') // TODO: Here we stoped working!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + + return this } // set the internal animation pointer to the specified position and updates the visualisation - , seek: function(pos){ + , at: function(pos){ this.pos = pos - this.current.start = +new Date - pos * this.current.duration - this.current.end = this.current.start + this.current.duration + this.situation.start = +new Date - pos * this.situation.duration + this.situation.finish = this.situation.start + this.situation.duration return this.step(true) } // speeds up the animation by the given factor // this changes the duration of the animation , speed: function(speed){ - this.current.duration = this.current.duration * this.pos + (1-this.pos) * this.current.duration / speed - this.current.end = this.current.start + this.current.duration - return this.seek(this.pos) + this.situation.duration = this.situation.duration * this.pos + (1-this.pos) * this.situation.duration / speed + this.situation.finish = this.situation.start + this.situation.duration + return this.at(this.pos) } // Make loopable , loop: function(times, reverse) { // store current loop and total loops - this.current.loop = times || true + this.situation.loop = this.situation.loops = times || true if(reverse) this.last().reversing = true return this @@ -1648,7 +1668,7 @@ SVG.FX = SVG.invent({ , play: function(){ if(!this.paused) return this this.paused = false - return this.seek(this.pos) + return this.at(this.pos) } /** toggle or set the direction of the animation @@ -1672,7 +1692,7 @@ SVG.FX = SVG.invent({ * @return number */ , progress: function(easeIt){ - return easeIt ? this.current.easing(this.pos) : this.pos + return easeIt ? this.situation.ease(this.pos) : this.pos } /** @@ -1698,7 +1718,7 @@ SVG.FX = SVG.invent({ var c = this.last() , wrapper = function(e){ if(e.detail.situation == c){ - fn.call(this, e.detail.pos, e.detail.eased, c) + fn.call(this, e.detail.pos, SVG.morph, e.detail.eased, c) } } @@ -1725,7 +1745,7 @@ SVG.FX = SVG.invent({ // calls on every animation step for all animations , duringAll: function(fn){ var wrapper = function(e){ - fn.call(this, e.detail.pos, e.detail.eased, e.detail.fx, e.detail.situation) + fn.call(this, e.detail.pos, SVG.morph, e.detail.eased, e.detail.fx, e.detail.situation) } this.target().off('during.fx', wrapper).on('during.fx', wrapper) @@ -1737,23 +1757,23 @@ SVG.FX = SVG.invent({ /** * returns a float from 0-1 indicating the progress of the whole animation queue - * we recalculate the end time because it may be changed from methods like seek() + * we recalculate the finish time because it may be changed from methods like at() * @return number */ // FIXME: current start always changes so the progress get a reset whenever one situation finishes. We need a global start which is only modified on pause and stop , totalProgress: function(){ - var start = this.current.start - , end = this.current + var start = this.situation.start + , finish = this.situation for(var i = 0, len = this.situations.length; i < len; ++i){ - end += (situations[i].duration || 0) + (situations[i].delay || 0) + finish += (situations[i].duration || 0) + (situations[i].delay || 0) } - return (this.pos * this.current.duration + this.start - start) / (end - start) + return (this.pos * this.situation.duration + this.start - start) / (finish - start) } , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.current + return this.situations.length ? this.situations[this.situations.length-1] : this.situation } // adds one property to the animations @@ -1769,53 +1789,70 @@ SVG.FX = SVG.invent({ */ , step: function(ignoreTime){ + console.log('here we are: step', ignoreTime, this.pos) + // convert current time to position if(!ignoreTime) this.pos = this.timeToPos(+new Date) - if(this.pos >= 1 && (this.current.loop === true || (typeof this.current.loop == 'number' && --this.current.loop))){ + if(this.pos >= 1 && (this.situation.loop === true || (typeof this.situation.loop == 'number' && --this.situation.loop))){ - if(this.current.reversing){ - this.current.reversed = !this.current.reversed - console.log('asd') + if(this.situation.reversing){ + this.situation.reversed = !this.situation.reversed } - return this.seek(this.pos-1) + return this.at(this.pos-1) } - if(this.current.reversed) this.pos = 1 - this.pos + if(this.situation.reversed) this.pos = 1 - this.pos // correct position if(this.pos > 1)this.pos = 1 if(this.pos < 0)this.pos = 0 // apply easing - var eased = this.current.easing(this.pos) + var eased = this.situation.ease(this.pos) // call once-callbacks - for(var i in this.current.once){ + for(var i in this.situation.once){ if(i > this.lastPos && i <= eased){ - this.current.once[i].call(this.target(), this.pos, eased) - delete this.current.once[i] + this.situation.once[i].call(this.target(), this.pos, eased) + delete this.situation.once[i] } } + console.log('firing during now:', this.active) + // fire during callback with position, eased position and current situation as parameter - this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.current}) + if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + + console.log('fired') + + // the user may call stop or finish in the during callback + // so make sure that we still have a valid situation + // FIXME: callbacks not getting called! + if(!this.situation){ + return this + } + + console.log('still there?') // apply the actual animation to every property this.eachAt() // do final code when situation is finished - if((this.pos == 1 && !this.current.reversed) || (this.current.reversed && this.pos == 0)){ + if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ + + console.log('finish up animation') // stop animation callback cancelAnimationFrame(this.animationFrame) // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.current}) + this.target().fire('finished', {fx:this, situation: this.situation}) - if(!this.situations.length && !this.current && this.active){ + if(!this.situations.length/* && this.active*/){ + console.log('all finished') this.target().fire('allfinished') - this.target().off('.fx') + this.target().off('.fx') // there shouldnt be any binding left, but to make sure... this.active = false } @@ -1835,15 +1872,14 @@ SVG.FX = SVG.invent({ } // calculates the step for every property and calls block with it - // todo: include block directly cause it is used only for this purpose , eachAt: function(){ - var i, at, self = this, target = this.target(), c = this.current + var i, at, self = this, target = this.target(), c = this.situation // apply animations which can be called trough a method for(i in c.animations){ at = [].concat(c.animations[i]).map(function(el){ - return el.at ? el.at(c.easing(self.pos), self.pos) : el + return el.at ? el.at(c.ease(self.pos), self.pos) : el }) target[i].apply(target, at) @@ -1854,7 +1890,7 @@ SVG.FX = SVG.invent({ for(i in c.attrs){ at = [i].concat(c.attrs[i]).map(function(el){ - return el.at ? el.at(c.easing(self.pos), self.pos) : el + return el.at ? el.at(c.ease(self.pos), self.pos) : el }) target.attr.apply(target, at) @@ -1865,7 +1901,7 @@ SVG.FX = SVG.invent({ for(i in c.styles){ at = [i].concat(c.styles[i]).map(function(el){ - return el.at ? el.at(c.easing(self.pos), self.pos) : el + return el.at ? el.at(c.ease(self.pos), self.pos) : el }) target.style.apply(target, at) @@ -1888,7 +1924,7 @@ SVG.FX = SVG.invent({ if(a.relative){ at = at.multiply(a.at(this.pos)) }else{ - at = at.morph(a).at(c.easing(this.pos)) + at = at.morph(a).at(c.ease(this.pos)) } continue } @@ -1898,7 +1934,7 @@ SVG.FX = SVG.invent({ a.undo(at.extract()) // and reapply it after - at = at.multiply(a.at(c.easing(this.pos))) + at = at.multiply(a.at(c.ease(this.pos))) continue; } @@ -1915,9 +1951,9 @@ SVG.FX = SVG.invent({ // adds an once-callback which is called at a specific position and never again , once: function(pos, fn, isEased){ - if(!isEased)pos = this.current.easing(pos) + if(!isEased)pos = this.situation.ease(pos) - this.current.once[pos] = fn + this.situation.once[pos] = fn return this } @@ -1929,8 +1965,8 @@ SVG.FX = SVG.invent({ // Add method to parent elements , construct: { // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, easing, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, easing, delay) + animate: function(o, ease, delay) { + return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) } , delay: function(delay){ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) @@ -1962,11 +1998,11 @@ SVG.FX = SVG.invent({ // MorphObj is used whenever no morphable object is given SVG.MorphObj = SVG.invent({ - create: function(to){ + create: function(from, to){ // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color().morph(to) + if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number().morph(to) + if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) // prepare for plain morphing this.value = 0 @@ -1995,7 +2031,7 @@ SVG.extend(SVG.FX, { } else { // the MorphObj takes care about the right function used - this.add(a, new SVG.MorphObj(v), 'attrs') + this.add(a, new SVG.MorphObj(null, v), 'attrs') } return this @@ -2007,7 +2043,7 @@ SVG.extend(SVG.FX, { this.style(key, s[key]) else - this.add(s, new SVG.MorphObj(v), 'styles') + this.add(s, new SVG.MorphObj(null, v), 'styles') return this } @@ -2791,9 +2827,7 @@ SVG.extend(SVG.FX, { matrix.relative = relative - var situation = this.situations.length ? this.situations[this.situations.length-1] : this.current - - situation.transforms.push(matrix) + this.last().transforms.push(matrix) setTimeout(function(){this.start()}.bind(this), 0) diff --git a/dist/svg.min.js b/dist/svg.min.js index 0742957..a50bf47 100644 --- a/dist/svg.min.js +++ b/dist/svg.min.js @@ -1,2 +1,2 @@ -/*! svg.js v2.2.5 MIT*/;!function(t,e){"function"==typeof define&&define.amd?define(function(){return e(t,t.document)}):"object"==typeof exports?module.exports=t.document?e(t,t.document):function(t){return e(t,t.document)}:t.SVG=e(t,t.document)}("undefined"!=typeof window?window:this,function(t,e){function n(t,e){return t instanceof e}function i(t,e){return(t.matches||t.matchesSelector||t.msMatchesSelector||t.mozMatchesSelector||t.webkitMatchesSelector||t.oMatchesSelector).call(t,e)}function r(t){return 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r.styles)e=[t].concat(r.styles[t]).map(function(t){return t.at?t.at(r.easing(n.pos),n.pos):t}),i.style.apply(i,e);if(r.transforms.length){e=r.transformations;for(t in r.transforms){var s=r.transforms[t];s instanceof v.Matrix?e=s.relative?e.multiply(s.at(this.pos)):e.morph(s).at(r.easing(this.pos)):(s.relative||s.undo(e.extract()),e=e.multiply(s.at(r.easing(this.pos))))}i.matrix(e)}return this},once:function(t,e,n){return n||(t=this.current.easing(t)),this.current.once[t]=e,this}},parent:v.Element,construct:{animate:function(t,e,n){return(this.fx||(this.fx=new v.FX(this))).animate(t,e,n)},delay:function(t){return(this.fx||(this.fx=new v.FX(this))).delay(t)},stop:function(t,e){return this.fx&&this.fx.stop(t,e),this},pause:function(){return this.fx&&this.fx.pause(),this},play:function(){return this.fx&&this.fx.play(),this}}}),v.MorphObj=v.invent({create:function(t){return v.Color.isColor(t)?(new v.Color).morph(t):v.regex.numberAndUnit.test(t)?(new v.Number).morph(t):(this.value=0,this.destination=t,void 0)},extend:{at:function(t,e){return 1>e?this.value:this.destination},valueOf:function(){return this.value}}}),v.extend(v.FX,{attr:function(t,e){if("object"==typeof t)for(var n in t)this.attr(n,t[n]);else this.add(t,new v.MorphObj(e),"attrs");return this},style:function(t,e){if("object"==typeof t)for(var n in t)this.style(n,t[n]);else this.add(t,new v.MorphObj(e),"styles");return this},x:function(t,e){if(this.target()instanceof v.G)return this.transform({x:t},e),this;var n=(new v.Number).morph(t);return n.relative=e,this.add("x",n)},y:function(t,e){if(this.target()instanceof v.G)return this.transform({y:t},e),this;var n=(new v.Number).morph(t);return n.relative=e,this.add("y",n)},cx:function(t){return this.add("cx",(new v.Number).morph(t))},cy:function(t){return this.add("cy",(new v.Number).morph(t))},move:function(t,e){return this.x(t).y(e)},center:function(t,e){return this.cx(t).cy(e)},size:function(t,e){if(this.target()instanceof v.Text)this.attr("font-size",t);else{var n;t&&e||(n=this.target().bbox()),t||(t=n.width/n.height*e),e||(e=n.height/n.width*t),this.add("width",(new v.Number).morph(t)).add("height",(new v.Number).morph(e))}return this},plot:function(t){return this.add("plot",this.target().array().morph(t))},leading:function(t){return this.target().leading?this.add("leading",(new v.Number).morph(t)):this},viewbox:function(t,e,n,i){return this.target()instanceof v.Container&&this.add("viewbox",new v.ViewBox(t,e,n,i)),this},update:function(t){if(this.target()instanceof v.Stop){if("number"==typeof t||t instanceof v.Number)return this.update({offset:arguments[0],color:arguments[1],opacity:arguments[2]});null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",t.offset)}return this}}),v.BBox=v.invent({create:function(t){if(t){var e;try{e=t.node.getBBox()}catch(n){if(t instanceof v.Shape){var i=t.clone().addTo(v.parser.draw);e=i.bbox(),i.remove()}else e={x:t.node.clientLeft,y:t.node.clientTop,width:t.node.clientWidth,height:t.node.clientHeight}}this.x=e.x,this.y=e.y,this.width=e.width,this.height=e.height}x(this)},parent:v.Element,construct:{bbox:function(){return new v.BBox(this)}}}),v.TBox=v.invent({create:function(t){if(t){var e=t.ctm().extract(),n=t.bbox();this.width=n.width*e.scaleX,this.height=n.height*e.scaleY,this.x=n.x+e.x,this.y=n.y+e.y}x(this)},parent:v.Element,construct:{tbox:function(){return new v.TBox(this)}}}),v.RBox=v.invent({create:function(e){if(e){var 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t?{x:t.x,y:t.y}:null!=e?{x:t,y:e}:i,this.x=n.x,this.y=n.y},extend:{clone:function(){return new v.Point(this)},morph:function(t){return this.destination=new v.Point(t),this},at:function(t){if(!this.destination)return this;var e=new v.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t});return e},"native":function(){var t=v.parser.draw.node.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new v.Point(this.native().matrixTransform(t.native()))}}}),v.extend(v.Element,{point:function(t,e){return new v.Point(t,e).transform(this.screenCTM().inverse())}}),v.extend(v.Element,{attr:function(t,e,n){if(null==t){for(t={},e=this.node.attributes,n=e.length-1;n>=0;n--)t[e[n].nodeName]=v.regex.isNumber.test(e[n].nodeValue)?parseFloat(e[n].nodeValue):e[n].nodeValue;return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return e=this.node.getAttribute(t),null==e?v.defaults.attrs[t]:v.regex.isNumber.test(e)?parseFloat(e):e; -"stroke-width"==t?this.attr("stroke",parseFloat(e)>0?this._stroke:null):"stroke"==t&&(this._stroke=e),("fill"==t||"stroke"==t)&&(v.regex.isImage.test(e)&&(e=this.doc().defs().image(e,0,0)),e instanceof v.Image&&(e=this.doc().defs().pattern(0,0,function(){this.add(e)}))),"number"==typeof e?e=new v.Number(e):v.Color.isColor(e)?e=new v.Color(e):Array.isArray(e)?e=new v.Array(e):e instanceof v.Matrix&&e.param&&(this.param=e.param),"leading"==t?this.leading&&this.leading(e):"string"==typeof n?this.node.setAttributeNS(n,t,e.toString()):this.node.setAttribute(t,e.toString()),!this.rebuild||"font-size"!=t&&"x"!=t||this.rebuild(t,e)}return this}}),v.extend(v.Element,{transform:function(t,e){var n,i=this;if("object"!=typeof t)return n=new v.Matrix(i).extract(),"string"==typeof t?n[t]:n;if(n=new v.Matrix(i),e=!!e||!!t.relative,null!=t.a)n=e?n.multiply(new v.Matrix(t)):new v.Matrix(t);else 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t=(this.attr("transform")||"").split(/\)\s*/).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(v.regex.matrixElements).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(c(e[1])):t[e[0]].apply(t,e[1])},new v.Matrix);return t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),n=t.rect(1,1),i=n.screenCTM().inverse();return n.remove(),this.addTo(t).untransform().transform(i.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),v.Transformation=v.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.create([].slice.call(arguments));if("object"==typeof t)for(var n=0,i=this.arguments.length;i>n;++n)this[this.arguments[n]]=t[this.arguments[n]];if(Array.isArray(t))for(var n=0,i=this.arguments.length;i>n;++n)this[this.arguments[n]]=t[n];this.inversed=!1,e===!0&&(this.inversed=!0)},extend:{at:function(t){for(var e=[],n=0,i=this.arguments.length;i>n;++n)e.push(this[this.arguments[n]]);var r=this._undo||new v.Matrix;return r=(new v.Matrix).morph(v.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){return this._undo=new(v[s(this.method)])(t,!0).at(1),this}}}),v.Translate=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),v.Rotate=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new v.Matrix).rotate((new v.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){this._undo=t}}}),v.Scale=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),v.Skew=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),v.extend(v.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!v.regex.isCss.test(t))return this.node.style[r(t)];t=t.split(";");for(var n=0;n=0},index:function(t){return this.children().indexOf(t)},get:function(t){return this.children()[t]},first:function(){return this.children()[0]},last:function(){return 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e=t.trim().split("(");return[e[0],e[1].split(v.regex.matrixElements).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(l(e[1])):t[e[0]].apply(t,e[1])},new v.Matrix);return t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),i=t.rect(1,1),n=i.screenCTM().inverse();return i.remove(),this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),v.Transformation=v.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.create([].slice.call(arguments));if("object"==typeof t)for(var i=0,n=this.arguments.length;n>i;++i)this[this.arguments[i]]=t[this.arguments[i]];if(Array.isArray(t))for(var i=0,n=this.arguments.length;n>i;++i)this[this.arguments[i]]=t[i];this.inversed=!1,e===!0&&(this.inversed=!0)},extend:{at:function(t){for(var e=[],i=0,n=this.arguments.length;n>i;++i)e.push(this[this.arguments[i]]);var r=this._undo||new v.Matrix;return r=(new v.Matrix).morph(v.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){return this._undo=new(v[s(this.method)])(t,!0).at(1),this}}}),v.Translate=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),v.Rotate=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new v.Matrix).rotate((new v.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){this._undo=t}}}),v.Scale=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),v.Skew=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),v.extend(v.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!v.regex.isCss.test(t))return this.node.style[r(t)];t=t.split(";");for(var i=0;i=0},index:function(t){return this.children().indexOf(t)},get:function(t){return this.children()[t]},first:function(){return this.children()[0]},last:function(){return this.children()[this.children().length-1]},each:function(t,e){var i,n,r=this.children();for(i=0,n=r.length;n>i;i++)r[i]instanceof 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v.ViewBox(this):(t=1==arguments.length?[t.x,t.y,t.width,t.height]:[].slice.call(arguments),this.attr("viewBox",t))}}}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){v.Element.prototype[t]=function(e){var i=this;return this.node["on"+t]="function"==typeof e?function(){return e.apply(i,arguments)}:null,this}}),v.listeners=[],v.handlerMap=[],v.listenerId=0,v.on=function(t,e,i,n){var r=i.bind(n||t.instance||t),s=(v.handlerMap.indexOf(t)+1||v.handlerMap.push(t))-1,a=e.split(".")[0],o=e.split(".")[1]||"*";v.listeners[s]=v.listeners[s]||{},v.listeners[s][a]=v.listeners[s][a]||{},v.listeners[s][a][o]=v.listeners[s][a][o]||{},i._svgjsListenerId||(i._svgjsListenerId=++v.listenerId),v.listeners[s][a][o][i._svgjsListenerId]=r,t.addEventListener(a,r,!1)},v.off=function(t,e,i){var n=v.handlerMap.indexOf(t),r=e&&e.split(".")[0],s=e&&e.split(".")[1];if(-1!=n)if(i){if("function"==typeof 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null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return t.x+=e.x,t.x2+=e.x,t.cx+=e.x,t.y+=e.y,t.y2+=e.y,t.cy+=e.y,t}},construct:{group:function(){return this.put(new v.G)}}}),v.extend(v.Element,{siblings:function(){return this.parent().children()},position:function(){return this.parent().index(this)},next:function(){return this.siblings()[this.position()+1]},previous:function(){return this.siblings()[this.position()-1]},forward:function(){var t=this.position()+1,e=this.parent();return e.removeElement(this).add(this,t),e instanceof v.Doc&&e.node.appendChild(e.defs().node),this},backward:function(){var t=this.position();return t>0&&this.parent().removeElement(this).add(this,t-1),this},front:function(){var t=this.parent();return t.node.appendChild(this.node),t instanceof v.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var e=this.position();return this.parent().add(t,e+1),this}}),v.Mask=v.invent({create:function(){this.constructor.call(this,v.create("mask")),this.targets=[]},inherit:v.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unmask();return this.targets=[],this.parent().removeElement(this),this}},construct:{mask:function(){return this.defs().put(new v.Mask)}}}),v.extend(v.Element,{maskWith:function(t){return this.masker=t instanceof v.Mask?t:this.parent().mask().add(t),this.masker.targets.push(this),this.attr("mask",'url("#'+this.masker.attr("id")+'")')},unmask:function(){return delete this.masker,this.attr("mask",null)}}),v.ClipPath=v.invent({create:function(){this.constructor.call(this,v.create("clipPath")),this.targets=[]},inherit:v.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unclip();return this.targets=[],this.parent().removeElement(this),this}},construct:{clip:function(){return this.defs().put(new v.ClipPath)}}}),v.extend(v.Element,{clipWith:function(t){return this.clipper=t instanceof v.ClipPath?t:this.parent().clip().add(t),this.clipper.targets.push(this),this.attr("clip-path",'url("#'+this.clipper.attr("id")+'")')},unclip:function(){return delete this.clipper,this.attr("clip-path",null)}}),v.Gradient=v.invent({create:function(t){this.constructor.call(this,v.create(t+"Gradient")),this.type=t},inherit:v.Container,extend:{at:function(t,e,i){return this.put(new v.Stop).update(t,e,i)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},fill:function(){return"url(#"+this.id()+")"},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="gradientTransform"),v.Container.prototype.attr.call(this,t,e,i)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),v.extend(v.Gradient,v.FX,{from:function(t,e){return"radial"==(this.target||this).type?this.attr({fx:new v.Number(t),fy:new v.Number(e)}):this.attr({x1:new v.Number(t),y1:new v.Number(e)})},to:function(t,e){return"radial"==(this.target||this).type?this.attr({cx:new v.Number(t),cy:new v.Number(e)}):this.attr({x2:new v.Number(t),y2:new v.Number(e)})}}),v.extend(v.Defs,{gradient:function(t,e){return this.put(new v.Gradient(t)).update(e)}}),v.Stop=v.invent({create:"stop",inherit:v.Element,extend:{update:function(t){return("number"==typeof t||t instanceof v.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new v.Number(t.offset)),this}}}),v.Pattern=v.invent({create:"pattern",inherit:v.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="patternTransform"),v.Container.prototype.attr.call(this,t,e,i)}},construct:{pattern:function(t,e,i){return this.defs().pattern(t,e,i)}}}),v.extend(v.Defs,{pattern:function(t,e,i){return this.put(new v.Pattern).update(i).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),v.Doc=v.invent({create:function(t){t&&(t="string"==typeof t?e.getElementById(t):t,"svg"==t.nodeName?this.constructor.call(this,t):(this.constructor.call(this,v.create("svg")),t.appendChild(this.node)),this.namespace().size("100%","100%").defs())},inherit:v.Container,extend:{namespace:function(){return this.attr({xmlns:v.ns,version:"1.1"}).attr("xmlns:xlink",v.xlink,v.xmlns).attr("xmlns:svgjs",v.svgjs,v.xmlns)},defs:function(){if(!this._defs){var t;this._defs=(t=this.node.getElementsByTagName("defs")[0])?v.adopt(t):new v.Defs,this.node.appendChild(this._defs.node)}return this._defs},parent:function(){return"#document"==this.node.parentNode.nodeName?null:this.node.parentNode},spof:function(){var t=this.node.getScreenCTM();return t&&this.style("left",-t.e%1+"px").style("top",-t.f%1+"px"),this},remove:function(){return this.parent()&&this.parent().removeChild(this.node),this}}}),v.Shape=v.invent({create:function(t){this.constructor.call(this,t)},inherit:v.Element}),v.Bare=v.invent({create:function(t,e){if(this.constructor.call(this,v.create(t)),e)for(var i in e.prototype)"function"==typeof e.prototype[i]&&(this[i]=e.prototype[i])},inherit:v.Element,extend:{words:function(t){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return this.node.appendChild(e.createTextNode(t)),this}}}),v.extend(v.Parent,{element:function(t,e){return this.put(new v.Bare(t,e))},symbol:function(){return this.defs().element("symbol",v.Container)}}),v.Use=v.invent({create:"use",inherit:v.Shape,extend:{element:function(t,e){return this.attr("href",(e||"")+"#"+t,v.xlink)}},construct:{use:function(t,e){return this.put(new v.Use).element(t,e)}}}),v.Rect=v.invent({create:"rect",inherit:v.Shape,construct:{rect:function(t,e){return this.put(new v.Rect).size(t,e)}}}),v.Circle=v.invent({create:"circle",inherit:v.Shape,construct:{circle:function(t){return this.put(new v.Circle).rx(new v.Number(t).divide(2)).move(0,0)}}}),v.extend(v.Circle,v.FX,{rx:function(t){return this.attr("r",t)},ry:function(t){return this.rx(t)}}),v.Ellipse=v.invent({create:"ellipse",inherit:v.Shape,construct:{ellipse:function(t,e){return this.put(new v.Ellipse).size(t,e).move(0,0)}}}),v.extend(v.Ellipse,v.Rect,v.FX,{rx:function(t){return this.attr("rx",t)},ry:function(t){return this.attr("ry",t)}}),v.extend(v.Circle,v.Ellipse,{x:function(t){return null==t?this.cx()-this.rx():this.cx(t+this.rx())},y:function(t){return null==t?this.cy()-this.ry():this.cy(t+this.ry())},cx:function(t){return null==t?this.attr("cx"):this.attr("cx",t)},cy:function(t){return null==t?this.attr("cy"):this.attr("cy",t)},width:function(t){return null==t?2*this.rx():this.rx(new v.Number(t).divide(2))},height:function(t){return null==t?2*this.ry():this.ry(new v.Number(t).divide(2))},size:function(t,e){var i=h(this.bbox(),t,e);return this.rx(new v.Number(i.width).divide(2)).ry(new v.Number(i.height).divide(2))}}),v.Line=v.invent({create:"line",inherit:v.Shape,extend:{array:function(){return new v.PointArray([[this.attr("x1"),this.attr("y1")],[this.attr("x2"),this.attr("y2")]])},plot:function(t,e,i,n){return t=4==arguments.length?{x1:t,y1:e,x2:i,y2:n}:new v.PointArray(t).toLine(),this.attr(t)},move:function(t,e){return this.attr(this.array().move(t,e).toLine())},size:function(t,e){var i=h(this.bbox(),t,e);return this.attr(this.array().size(i.width,i.height).toLine())}},construct:{line:function(t,e,i,n){return this.put(new v.Line).plot(t,e,i,n)}}}),v.Polyline=v.invent({create:"polyline",inherit:v.Shape,construct:{polyline:function(t){return this.put(new v.Polyline).plot(t)}}}),v.Polygon=v.invent({create:"polygon",inherit:v.Shape,construct:{polygon:function(t){return this.put(new v.Polygon).plot(t)}}}),v.extend(v.Polyline,v.Polygon,{array:function(){return this._array||(this._array=new v.PointArray(this.attr("points")))},plot:function(t){return this.attr("points",this._array=new v.PointArray(t))},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var i=h(this.bbox(),t,e);return this.attr("points",this.array().size(i.width,i.height))}}),v.extend(v.Line,v.Polyline,v.Polygon,{morphArray:v.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),v.Path=v.invent({create:"path",inherit:v.Shape,extend:{morphArray:v.PathArray,array:function(){return this._array||(this._array=new v.PathArray(this.attr("d")))},plot:function(t){return this.attr("d",this._array=new v.PathArray(t))},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var i=h(this.bbox(),t,e);return this.attr("d",this.array().size(i.width,i.height))},width:function(t){return null==t?this.bbox().width:this.size(t,this.bbox().height)},height:function(t){return null==t?this.bbox().height:this.size(this.bbox().width,t)}},construct:{path:function(t){return this.put(new v.Path).plot(t)}}}),v.Image=v.invent({create:"image",inherit:v.Shape,extend:{load:function(t){if(!t)return this;var i=this,n=e.createElement("img");return n.onload=function(){var e=i.parent(v.Pattern);null!==e&&(0==i.width()&&0==i.height()&&i.size(n.width,n.height),e&&0==e.width()&&0==e.height()&&e.size(i.width(),i.height()),"function"==typeof i._loaded&&i._loaded.call(i,{width:n.width,height:n.height,ratio:n.width/n.height,url:t}))},this.attr("href",n.src=this.src=t,v.xlink)},loaded:function(t){return this._loaded=t,this}},construct:{image:function(t,e,i){return this.put(new v.Image).load(t).size(e||0,i||e||0)}}}),v.Text=v.invent({create:function(){this.constructor.call(this,v.create("text")),this.dom.leading=new v.Number(1.3),this._rebuild=!0,this._build=!1,this.attr("font-family",v.defaults.attrs["font-family"])},inherit:v.Shape,extend:{clone:function(){var t=m(this.node.cloneNode(!0));return this.after(t),t},x:function(t){return null==t?this.attr("x"):(this.textPath||this.lines().each(function(){this.dom.newLined&&this.x(t)}),this.attr("x",t))},y:function(t){var e=this.attr("y"),i="number"==typeof e?e-this.bbox().y:0;return null==t?"number"==typeof e?e-i:e:this.attr("y","number"==typeof t?t+i:t)},cx:function(t){return null==t?this.bbox().cx:this.x(t-this.bbox().width/2)},cy:function(t){return null==t?this.bbox().cy:this.y(t-this.bbox().height/2)},text:function(t){if("undefined"==typeof t){for(var t="",e=this.node.childNodes,i=0,n=e.length;n>i;++i)0!=i&&3!=e[i].nodeType&&1==v.adopt(e[i]).dom.newLined&&(t+="\n"),t+=e[i].textContent;return t}if(this.clear().build(!0),"function"==typeof t)t.call(this,this);else{t=t.split("\n");for(var i=0,r=t.length;r>i;i++)this.tspan(t[i]).newLine()}return this.build(!1).rebuild()},size:function(t){return this.attr("font-size",t).rebuild()},leading:function(t){return null==t?this.dom.leading:(this.dom.leading=new v.Number(t),this.rebuild())},lines:function(){var t=(this.textPath&&this.textPath()||this).node,e=v.utils.map(v.utils.filterSVGElements(t.childNodes),function(t){return v.adopt(t)});return new v.Set(e)},rebuild:function(t){if("boolean"==typeof t&&(this._rebuild=t),this._rebuild){var e=this,i=0,n=this.dom.leading*new v.Number(this.attr("font-size"));this.lines().each(function(){this.dom.newLined&&(this.textPath||this.attr("x",e.attr("x")),"\n"==this.text()?i+=n:(this.attr("dy",n+i),i=0))}),this.fire("rebuild")}return this},build:function(t){return this._build=!!t,this},setData:function(t){return this.dom=t,this.dom.leading=new v.Number(t.leading||1.3),this}},construct:{text:function(t){return this.put(new v.Text).text(t)},plain:function(t){return this.put(new v.Text).plain(t)}}}),v.Tspan=v.invent({create:"tspan",inherit:v.Shape,extend:{text:function(t){return null==t?this.node.textContent+(this.dom.newLined?"\n":""):("function"==typeof t?t.call(this,this):this.plain(t),this)},dx:function(t){return this.attr("dx",t)},dy:function(t){return this.attr("dy",t)},newLine:function(){var t=this.parent(v.Text);return this.dom.newLined=!0,this.dy(t.dom.leading*t.attr("font-size")).attr("x",t.x())}}}),v.extend(v.Text,v.Tspan,{plain:function(t){return this._build===!1&&this.clear(),this.node.appendChild(e.createTextNode(t)),this},tspan:function(t){var e=(this.textPath&&this.textPath()||this).node,i=new v.Tspan;return this._build===!1&&this.clear(),e.appendChild(i.node),i.text(t)},clear:function(){for(var t=(this.textPath&&this.textPath()||this).node;t.hasChildNodes();)t.removeChild(t.lastChild);return this},length:function(){return this.node.getComputedTextLength()}}),v.TextPath=v.invent({create:"textPath",inherit:v.Parent,parent:v.Text,construct:{path:function(t){for(var e=new v.TextPath,i=this.doc().defs().path(t);this.node.hasChildNodes();)e.node.appendChild(this.node.firstChild);return this.node.appendChild(e.node),e.attr("href","#"+i,v.xlink),this},plot:function(t){var e=this.track();return e&&e.plot(t),this},track:function(){var t=this.textPath();return t?t.reference("href"):void 0},textPath:function(){return this.node.firstChild&&"textPath"==this.node.firstChild.nodeName?v.adopt(this.node.firstChild):void 0}}}),v.Nested=v.invent({create:function(){this.constructor.call(this,v.create("svg")),this.style("overflow","visible")},inherit:v.Container,construct:{nested:function(){return this.put(new v.Nested)}}}),v.A=v.invent({create:"a",inherit:v.Container,extend:{to:function(t){return this.attr("href",t,v.xlink)},show:function(t){return this.attr("show",t,v.xlink)},target:function(t){return this.attr("target",t)}},construct:{link:function(t){return this.put(new v.A).to(t)}}}),v.extend(v.Element,{linkTo:function(t){var e=new v.A;return"function"==typeof t?t.call(e,e):e.to(t),this.parent().put(e).put(this)}}),v.Marker=v.invent({create:"marker",inherit:v.Container,extend:{width:function(t){return this.attr("markerWidth",t)},height:function(t){return this.attr("markerHeight",t)},ref:function(t,e){return this.attr("refX",t).attr("refY",e)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return"url(#"+this.id()+")"}},construct:{marker:function(t,e,i){return this.defs().marker(t,e,i)}}}),v.extend(v.Defs,{marker:function(t,e,i){return this.put(new v.Marker).size(t,e).ref(t/2,e/2).viewbox(0,0,t,e).attr("orient","auto").update(i)}}),v.extend(v.Line,v.Polyline,v.Polygon,v.Path,{marker:function(t,e,i,n){var r=["marker"];return"all"!=t&&r.push(t),r=r.join("-"),t=arguments[1]instanceof v.Marker?arguments[1]:this.doc().marker(e,i,n),this.attr(r,t)}});var y={stroke:["color","width","opacity","linecap","linejoin","miterlimit","dasharray","dashoffset"],fill:["color","opacity","rule"],prefix:function(t,e){return"color"==e?t:t+"-"+e}};["fill","stroke"].forEach(function(t){var e,i={};i[t]=function(i){if("string"==typeof i||v.Color.isRgb(i)||i&&"function"==typeof i.fill)this.attr(t,i);else for(e=y[t].length-1;e>=0;e--)null!=i[y[t][e]]&&this.attr(y.prefix(t,y[t][e]),i[y[t][e]]);return this},v.extend(v.Element,v.FX,i)}),v.extend(v.Element,v.FX,{rotate:function(t,e,i){return this.transform({rotation:t,cx:e,cy:i})},skew:function(t,e,i,n){return this.transform({skewX:t,skewY:e,cx:i,cy:n})},scale:function(t,e,i,n){return 1==arguments.length||3==arguments.length?this.transform({scale:t,cx:e,cy:i}):this.transform({scaleX:t,scaleY:e,cx:i,cy:n})},translate:function(t,e){return this.transform({x:t,y:e})},flip:function(t,e){return this.transform({flip:t,offset:e})},matrix:function(t){return this.attr("transform",new v.Matrix(t))},opacity:function(t){return this.attr("opacity",t)},dx:function(t){return this.x((this instanceof v.FX?0:this.x())+t,!0)},dy:function(t){return this.y((this instanceof v.FX?0:this.y())+t,!0)},dmove:function(t,e){return this.dx(t).dy(e)}}),v.extend(v.Rect,v.Ellipse,v.Circle,v.Gradient,v.FX,{radius:function(t,e){var i=(this.target||this).type;return"radial"==i||"circle"==i?this.attr({r:new v.Number(t)}):this.rx(t).ry(null==e?t:e)}}),v.extend(v.Path,{length:function(){return this.node.getTotalLength()},pointAt:function(t){return this.node.getPointAtLength(t)}}),v.extend(v.Parent,v.Text,v.FX,{font:function(t){for(var e in t)"leading"==e?this.leading(t[e]):"anchor"==e?this.attr("text-anchor",t[e]):"size"==e||"family"==e||"weight"==e||"stretch"==e||"variant"==e||"style"==e?this.attr("font-"+e,t[e]):this.attr(e,t[e]);return this}}),v.Set=v.invent({create:function(t){Array.isArray(t)?this.members=t:this.clear()},extend:{add:function(){var t,e,i=[].slice.call(arguments);for(t=0,e=i.length;e>t;t++)this.members.push(i[t]);return this},remove:function(t){var e=this.index(t);return e>-1&&this.members.splice(e,1),this},each:function(t){for(var e=0,i=this.members.length;i>e;e++)t.apply(this.members[e],[e,this.members]);return this},clear:function(){return this.members=[],this},length:function(){return this.members.length},has:function(t){return this.index(t)>=0},index:function(t){return this.members.indexOf(t)},get:function(t){return this.members[t]},first:function(){return this.get(0)},last:function(){return this.get(this.members.length-1)},valueOf:function(){return this.members},bbox:function(){var t=new v.BBox;if(0==this.members.length)return t;var e=this.members[0].rbox();return t.x=e.x,t.y=e.y,t.width=e.width,t.height=e.height,this.each(function(){t=t.merge(this.rbox())}),t}},construct:{set:function(t){return new v.Set(t)}}}),v.FX.Set=v.invent({create:function(t){this.set=t}}),v.Set.inherit=function(){var t,e=[];for(var t in v.Shape.prototype)"function"==typeof v.Shape.prototype[t]&&"function"!=typeof v.Set.prototype[t]&&e.push(t);e.forEach(function(t){v.Set.prototype[t]=function(){for(var e=0,i=this.members.length;i>e;e++)this.members[e]&&"function"==typeof this.members[e][t]&&this.members[e][t].apply(this.members[e],arguments);return"animate"==t?this.fx||(this.fx=new v.FX.Set(this)):this}}),e=[];for(var t in v.FX.prototype)"function"==typeof v.FX.prototype[t]&&"function"!=typeof v.FX.Set.prototype[t]&&e.push(t);e.forEach(function(t){v.FX.Set.prototype[t]=function(){for(var e=0,i=this.set.members.length;i>e;e++)this.set.members[e].fx[t].apply(this.set.members[e].fx,arguments);return this}})},v.extend(v.Element,{data:function(t,e,i){if("object"==typeof t)for(e in t)this.data(e,t[e]);else if(arguments.length<2)try{return JSON.parse(this.attr("data-"+t))}catch(n){return this.attr("data-"+t)}else this.attr("data-"+t,null===e?null:i===!0||"string"==typeof e||"number"==typeof e?e:JSON.stringify(e));return this}}),v.extend(v.Element,{remember:function(t,e){if("object"==typeof arguments[0])for(var e in t)this.remember(e,t[e]);else{if(1==arguments.length)return this.memory()[t];this.memory()[t]=e}return this},forget:function(){if(0==arguments.length)this._memory={};else for(var t=arguments.length-1;t>=0;t--)delete this.memory()[arguments[t]];return this},memory:function(){return this._memory||(this._memory={})}}),v.get=function(t){var i=e.getElementById(g(t)||t);return v.adopt(i)},v.select=function(t,i){return new v.Set(v.utils.map((i||e).querySelectorAll(t),function(t){return v.adopt(t)}))},v.extend(v.Parent,{select:function(t){return v.select(t,this.node)}});var w="abcdef".split("");if("function"!=typeof b){var b=function(t,i){i=i||{bubbles:!1,cancelable:!1,detail:void 0};var n=e.createEvent("CustomEvent");return n.initCustomEvent(t,i.bubbles,i.cancelable,i.detail),n};b.prototype=t.Event.prototype,t.CustomEvent=b}return function(e){for(var i=0,n=["moz","webkit"],r=0;r 0.9){ rect.off('.fx') @@ -216,7 +211,7 @@ describe('FX', function() { pos2 = true }, 800) - fx.duringAll(function(pos, eased, fx2, situation){ + fx.duringAll(function(pos, morph, eased, fx2, situation){ if(pos1){ pos1 = false @@ -225,7 +220,6 @@ describe('FX', function() { } if(pos2){ - console.log('asd') pos2 = null expect(situation).not.toBe(sit) expect(fx2.pos).toBeGreaterThan(0.5) diff --git a/src/fx.js b/src/fx.js index 2a2c363..f86fe99 100644 --- a/src/fx.js +++ b/src/fx.js @@ -5,7 +5,9 @@ SVG.easing = { , '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} } -var someVar = 0 +SVG.morph = function(from, to) { + return new MorphObj(from, to).at(pos) +} SVG.Situation = SVG.invent({ @@ -14,12 +16,15 @@ SVG.Situation = SVG.invent({ this.reversed = false this.reversing = false - this.duration = o.duration - this.delay = o.delay + this.duration = new SVG.Number(o.duration).valueOf() + this.delay = new SVG.Number(o.delay).valueOf() this.start = +new Date() + this.delay - this.end = this.start + this.duration - this.easing = o.easing + this.finish = this.start + this.duration + this.ease = o.ease + + this.loop = false + this.loops = false this.animations = { // functionToCall: [list of morphable objects] @@ -51,7 +56,7 @@ SVG.Situation = SVG.invent({ }) SVG.Delay = function(delay){ - this.delay = delay + this.delay = new SVG.Number(delay).valueOf() } SVG.FX = SVG.invent({ @@ -60,7 +65,7 @@ SVG.FX = SVG.invent({ this._target = element this.situations = [] this.active = false - this.current = null + this.situation = null this.paused = false this.lastPos = 0 this.pos = 0 @@ -71,14 +76,14 @@ SVG.FX = SVG.invent({ /** * sets or returns the target of this animation * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param easing function || string Function which should be used for easing or easing keyword + * @param ease function || string Function which should be used for easing or easing keyword * @param delay Number indicating the delay before the animation starts * @return target || this */ - animate: function(o, easing, delay){ + animate: function(o, ease, delay){ if(typeof o == 'object'){ - easing = o.ease + ease = o.ease delay = o.delay o = o.duration } @@ -86,7 +91,7 @@ SVG.FX = SVG.invent({ var situation = new SVG.Situation({ duration: o || 1000, delay: delay || 0, - easing: SVG.easing[easing || '-'] || easing + ease: SVG.easing[ease || '-'] || ease }) this.queue(situation) @@ -122,12 +127,12 @@ SVG.FX = SVG.invent({ // returns the position at a given time , timeToPos: function(timestamp){ - return (timestamp - this.current.start) / (this.current.duration) + return (timestamp - this.situation.start) / (this.situation.duration) } // returns the timestamp from a given positon , posToTime: function(pos){ - return this.current.duration * pos + this.current.start + return this.situation.duration * pos + this.situation.start } // starts the animationloop @@ -146,9 +151,9 @@ SVG.FX = SVG.invent({ // kicks off the animation - only does something when the queue is curretly not active and at least one situation is set , start: function(){ // dont start if already started - if(!this.active && this.current){ - this.current.start = +new Date + this.current.delay - this.current.end = this.current.start + this.current.duration + if(!this.active && this.situation){ + this.situation.start = +new Date + this.situation.delay + this.situation.finish = this.situation.start + this.situation.duration this.initAnimations() this.active = true @@ -167,7 +172,7 @@ SVG.FX = SVG.invent({ if(typeof fn == 'function' || fn instanceof SVG.Situation || fn instanceof SVG.Delay) this.situations.push(fn) - if(!this.current) this.current = this.situations.shift() + if(!this.situation) this.situation = this.situations.shift() return this } @@ -178,25 +183,25 @@ SVG.FX = SVG.invent({ */ , dequeue: function(){ // stop current animation - this.current && this.current.stop && this.current.stop() + this.situation && this.situation.stop && this.situation.stop() // get next animation from queue - this.current = this.situations.shift() + this.situation = this.situations.shift() - if(this.current){ + if(this.situation){ var fn = function(){ - if(this.current instanceof SVG.Situation) - this.initAnimations().seek(0) - else if(this.current instanceof SVG.Delay) + if(this.situation instanceof SVG.Situation) + this.initAnimations().at(0) + else if(this.situation instanceof SVG.Delay) this.dequeue() else - this.current.call(this) + this.situation.call(this) }.bind(this) // start next animation - if(this.current.delay){ - setTimeout(function(){fn()}, this.current.delay) + if(this.situation.delay){ + setTimeout(function(){fn()}, this.situation.delay) }else{ fn() } @@ -210,7 +215,7 @@ SVG.FX = SVG.invent({ // this is important when one property could be changed from another property , initAnimations: function() { var i - var s = this.current + var s = this.situation if(s.init) return this @@ -260,7 +265,7 @@ SVG.FX = SVG.invent({ return this } , clearCurrent: function(){ - this.current = null + this.situation = null return this } /** stops the animation immediately @@ -278,7 +283,17 @@ SVG.FX = SVG.invent({ this.active = false if(jumpToEnd){ - this.seek(1) + + this.situation.loop = false + + // TODO: test this + if(this.situation.loops % 2 == 0 && this.situation.reversing){ + this.situation.reverse = true + } + + console.log('go') + this.at(1) + } this.stopAnimFrame() @@ -291,11 +306,11 @@ SVG.FX = SVG.invent({ * @return this */ , reset: function(){ - if(this.current){ - var temp = this.current + if(this.situation){ + var temp = this.situation this.stop() - this.current = temp - this.seek(0) + this.situation = temp + this.at(0) } return this } @@ -305,30 +320,35 @@ SVG.FX = SVG.invent({ this.stop(true, false) - while(this.dequeue().current && this.stop(true, false)); + while(this.dequeue().situation && this.stop(true, false)); - return this.clearQueue().clearCurrent() + this.clearQueue().clearCurrent() + + // fire allfinished manually because the normal routine wont fire it + //this.target().fire('allfinished') // TODO: Here we stoped working!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + + return this } // set the internal animation pointer to the specified position and updates the visualisation - , seek: function(pos){ + , at: function(pos){ this.pos = pos - this.current.start = +new Date - pos * this.current.duration - this.current.end = this.current.start + this.current.duration + this.situation.start = +new Date - pos * this.situation.duration + this.situation.finish = this.situation.start + this.situation.duration return this.step(true) } // speeds up the animation by the given factor // this changes the duration of the animation , speed: function(speed){ - this.current.duration = this.current.duration * this.pos + (1-this.pos) * this.current.duration / speed - this.current.end = this.current.start + this.current.duration - return this.seek(this.pos) + this.situation.duration = this.situation.duration * this.pos + (1-this.pos) * this.situation.duration / speed + this.situation.finish = this.situation.start + this.situation.duration + return this.at(this.pos) } // Make loopable , loop: function(times, reverse) { // store current loop and total loops - this.current.loop = times || true + this.situation.loop = this.situation.loops = times || true if(reverse) this.last().reversing = true return this @@ -346,7 +366,7 @@ SVG.FX = SVG.invent({ , play: function(){ if(!this.paused) return this this.paused = false - return this.seek(this.pos) + return this.at(this.pos) } /** toggle or set the direction of the animation @@ -370,7 +390,7 @@ SVG.FX = SVG.invent({ * @return number */ , progress: function(easeIt){ - return easeIt ? this.current.easing(this.pos) : this.pos + return easeIt ? this.situation.ease(this.pos) : this.pos } /** @@ -396,7 +416,7 @@ SVG.FX = SVG.invent({ var c = this.last() , wrapper = function(e){ if(e.detail.situation == c){ - fn.call(this, e.detail.pos, e.detail.eased, c) + fn.call(this, e.detail.pos, SVG.morph, e.detail.eased, c) } } @@ -423,7 +443,7 @@ SVG.FX = SVG.invent({ // calls on every animation step for all animations , duringAll: function(fn){ var wrapper = function(e){ - fn.call(this, e.detail.pos, e.detail.eased, e.detail.fx, e.detail.situation) + fn.call(this, e.detail.pos, SVG.morph, e.detail.eased, e.detail.fx, e.detail.situation) } this.target().off('during.fx', wrapper).on('during.fx', wrapper) @@ -435,23 +455,23 @@ SVG.FX = SVG.invent({ /** * returns a float from 0-1 indicating the progress of the whole animation queue - * we recalculate the end time because it may be changed from methods like seek() + * we recalculate the finish time because it may be changed from methods like at() * @return number */ // FIXME: current start always changes so the progress get a reset whenever one situation finishes. We need a global start which is only modified on pause and stop , totalProgress: function(){ - var start = this.current.start - , end = this.current + var start = this.situation.start + , finish = this.situation for(var i = 0, len = this.situations.length; i < len; ++i){ - end += (situations[i].duration || 0) + (situations[i].delay || 0) + finish += (situations[i].duration || 0) + (situations[i].delay || 0) } - return (this.pos * this.current.duration + this.start - start) / (end - start) + return (this.pos * this.situation.duration + this.start - start) / (finish - start) } , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.current + return this.situations.length ? this.situations[this.situations.length-1] : this.situation } // adds one property to the animations @@ -467,52 +487,70 @@ SVG.FX = SVG.invent({ */ , step: function(ignoreTime){ + console.log('here we are: step', ignoreTime, this.pos) + // convert current time to position if(!ignoreTime) this.pos = this.timeToPos(+new Date) - if(this.pos >= 1 && (this.current.loop === true || (typeof this.current.loop == 'number' && --this.current.loop))){ + if(this.pos >= 1 && (this.situation.loop === true || (typeof this.situation.loop == 'number' && --this.situation.loop))){ - if(this.current.reversing){ - this.current.reversed = !this.current.reversed + if(this.situation.reversing){ + this.situation.reversed = !this.situation.reversed } - return this.seek(this.pos-1) + return this.at(this.pos-1) } - if(this.current.reversed) this.pos = 1 - this.pos + if(this.situation.reversed) this.pos = 1 - this.pos // correct position if(this.pos > 1)this.pos = 1 if(this.pos < 0)this.pos = 0 // apply easing - var eased = this.current.easing(this.pos) + var eased = this.situation.ease(this.pos) // call once-callbacks - for(var i in this.current.once){ + for(var i in this.situation.once){ if(i > this.lastPos && i <= eased){ - this.current.once[i].call(this.target(), this.pos, eased) - delete this.current.once[i] + this.situation.once[i].call(this.target(), this.pos, eased) + delete this.situation.once[i] } } + console.log('firing during now:', this.active) + // fire during callback with position, eased position and current situation as parameter - this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.current}) - + if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + + console.log('fired') + + // the user may call stop or finish in the during callback + // so make sure that we still have a valid situation + // FIXME: callbacks not getting called! + if(!this.situation){ + return this + } + + console.log('still there?') + // apply the actual animation to every property this.eachAt() // do final code when situation is finished - if((this.pos == 1 && !this.current.reversed) || (this.current.reversed && this.pos == 0)){ + if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ + console.log('finish up animation') + // stop animation callback cancelAnimationFrame(this.animationFrame) // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.current}) + this.target().fire('finished', {fx:this, situation: this.situation}) - if(!this.situations.length && !this.current && this.active){ + if(!this.situations.length/* && this.active*/){ + console.log('all finished') this.target().fire('allfinished') - this.target().off('.fx') + this.target().off('.fx') // there shouldnt be any binding left, but to make sure... this.active = false } @@ -532,15 +570,14 @@ SVG.FX = SVG.invent({ } // calculates the step for every property and calls block with it - // todo: include block directly cause it is used only for this purpose , eachAt: function(){ - var i, at, self = this, target = this.target(), c = this.current - + var i, at, self = this, target = this.target(), c = this.situation + // apply animations which can be called trough a method for(i in c.animations){ at = [].concat(c.animations[i]).map(function(el){ - return el.at ? el.at(c.easing(self.pos), self.pos) : el + return el.at ? el.at(c.ease(self.pos), self.pos) : el }) target[i].apply(target, at) @@ -551,7 +588,7 @@ SVG.FX = SVG.invent({ for(i in c.attrs){ at = [i].concat(c.attrs[i]).map(function(el){ - return el.at ? el.at(c.easing(self.pos), self.pos) : el + return el.at ? el.at(c.ease(self.pos), self.pos) : el }) target.attr.apply(target, at) @@ -562,7 +599,7 @@ SVG.FX = SVG.invent({ for(i in c.styles){ at = [i].concat(c.styles[i]).map(function(el){ - return el.at ? el.at(c.easing(self.pos), self.pos) : el + return el.at ? el.at(c.ease(self.pos), self.pos) : el }) target.style.apply(target, at) @@ -585,7 +622,7 @@ SVG.FX = SVG.invent({ if(a.relative){ at = at.multiply(a.at(this.pos)) }else{ - at = at.morph(a).at(c.easing(this.pos)) + at = at.morph(a).at(c.ease(this.pos)) } continue } @@ -595,7 +632,7 @@ SVG.FX = SVG.invent({ a.undo(at.extract()) // and reapply it after - at = at.multiply(a.at(c.easing(this.pos))) + at = at.multiply(a.at(c.ease(this.pos))) continue; } @@ -612,9 +649,9 @@ SVG.FX = SVG.invent({ // adds an once-callback which is called at a specific position and never again , once: function(pos, fn, isEased){ - if(!isEased)pos = this.current.easing(pos) + if(!isEased)pos = this.situation.ease(pos) - this.current.once[pos] = fn + this.situation.once[pos] = fn return this } @@ -626,8 +663,8 @@ SVG.FX = SVG.invent({ // Add method to parent elements , construct: { // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, easing, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, easing, delay) + animate: function(o, ease, delay) { + return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) } , delay: function(delay){ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) @@ -659,11 +696,11 @@ SVG.FX = SVG.invent({ // MorphObj is used whenever no morphable object is given SVG.MorphObj = SVG.invent({ - create: function(to){ + create: function(from, to){ // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color().morph(to) + if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number().morph(to) + if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) // prepare for plain morphing this.value = 0 @@ -692,7 +729,7 @@ SVG.extend(SVG.FX, { } else { // the MorphObj takes care about the right function used - this.add(a, new SVG.MorphObj(v), 'attrs') + this.add(a, new SVG.MorphObj(null, v), 'attrs') } return this @@ -704,7 +741,7 @@ SVG.extend(SVG.FX, { this.style(key, s[key]) else - this.add(s, new SVG.MorphObj(v), 'styles') + this.add(s, new SVG.MorphObj(null, v), 'styles') return this } diff --git a/src/transform.js b/src/transform.js index e6ad9ae..d3bc964 100644 --- a/src/transform.js +++ b/src/transform.js @@ -161,15 +161,13 @@ SVG.extend(SVG.FX, { } if(!matrix) return this - + matrix.relative = relative - - var situation = this.situations.length ? this.situations[this.situations.length-1] : this.current - - situation.transforms.push(matrix) + + this.last().transforms.push(matrix) setTimeout(function(){this.start()}.bind(this), 0) - + return this } }) @@ -263,7 +261,7 @@ SVG.Transformation = SVG.invent({ return this.inversed ? m.inverse() : m } - + , undo: function(o){ this._undo = new SVG[capitalize(this.method)](o, true).at(1) return this -- 2.39.5