From dbb3460e1d8535656895e4294184e4f9ad73a4b8 Mon Sep 17 00:00:00 2001 From: dotnetCarpenter Date: Tue, 25 Oct 2016 19:07:50 -0200 Subject: [PATCH] update README links to point to the new project home --- CHANGELOG.md | 3 +++ README.md | 34 ++++++++++++++++++---------------- 2 files changed, 21 insertions(+), 16 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 6be5939..999f04e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,9 @@ - added `precision()` method to round numeric element attributes -> __TODO!__ - added specs for `SVG.FX` -> __TODO!__ +# 2.3.7 +- moved project to [svgdotjs](https://github.com/svgdotjs) + # 2.3.6 - fixed leading and trailing space in SVG.PointArray would return NaN for some points (695f26a) (#527) - make SVG.FX.loop modify the last situation instead of the current one (#532) diff --git a/README.md b/README.md index be222f1..7ccd628 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ -# SVG.js [![Build Status](https://travis-ci.org/wout/svg.js.svg?branch=master)](https://travis-ci.org/wout/svg.js) +# SVG.js + +[![Build Status](https://travis-ci.org/svgdotjs/svg.js.svg?branch=master)](https://travis-ci.org/svgdotjs/svg.js) A lightweight library for manipulating and animating SVG. @@ -6,7 +8,7 @@ Svg.js has no dependencies and aims to be as small as possible. Svg.js is licensed under the terms of the MIT License. -Want to know more? Check the [documentation](http://documentup.com/wout/SVG.js). +Want to know more? Check the [documentation](http://documentup.com/svgdotjs/SVG.js). [![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=pay%40woutfierens.com&lc=US&item_name=SVG.JS¤cy_code=EUR&bn=PP-DonationsBF%3Abtn_donate_74x21.png%3ANonHostedGuest) @@ -2012,7 +2014,7 @@ For the latter, here is an example of the default `<>` function: function(pos) { return (-Math.cos(pos * Math.PI) / 2) + 0.5 } ``` -For more easing equations, have a look at the [svg.easing.js](https://github.com/wout/svg.easing.js) plugin. +For more easing equations, have a look at the [svg.easing.js](https://github.com/svgdotjs/svg.easing.js) plugin. ### animate() Animating elements is very much the same as manipulating elements, the only difference is you have to include the `animate()` method: @@ -3435,7 +3437,7 @@ array.morph('100,0 0,100 200,200') This method will prepare the array ensuring both the source and destination arrays have the same length. -In order to morph paths you need to include the [svg.pathmorphing.js](https://github.com/wout/svg.pathmorphing.js) extension. +In order to morph paths you need to include the [svg.pathmorphing.js](https://github.com/svgdotjs/svg.pathmorphing.js) extension. __`returns`: `itself`__ @@ -3878,16 +3880,16 @@ SVG.extend(SVG.Ellipse, SVG.Path, SVG.Polygon, { Here are a few nice plugins that are available for SVG.js: ### pathmorphing -[svg.pathmorphing.js](https://github.com/wout/svg.pathmorphing.js) to make path animatable +[svg.pathmorphing.js](https://github.com/svgdotjs/svg.pathmorphing.js) to make path animatable ### textmorphing -[svg.textmorph.js](https://github.com/wout/svg.textmorph.js) to make text animatable +[svg.textmorph.js](https://github.com/svgdotjs/svg.textmorph.js) to make text animatable ### absorb -[svg.absorb.js](https://github.com/wout/svg.absorb.js) absorb raw SVG data into an SVG.js instance. +[svg.absorb.js](https://github.com/svgdotjs/svg.absorb.js) absorb raw SVG data into an SVG.js instance. ### draggable -[svg.draggable.js](https://github.com/wout/svg.draggable.js) to make elements draggable. +[svg.draggable.js](https://github.com/svgdotjs/svg.draggable.js) to make elements draggable. ### connectable [svg.connectable.js](https://github.com/jillix/svg.connectable.js) to connect elements. @@ -3895,19 +3897,19 @@ Here are a few nice plugins that are available for SVG.js: [svg.connectable.js fork](https://github.com/loredanacirstea/svg.connectable.js) to connect elements (added: curved connectors, you can use any self-made path as a connector, choosable 'center'/'perifery' attachment, 'perifery' attachment for source / target SVG Paths uses smallest-distance algorithm between PathArray points) ### easing -[svg.easing.js](https://github.com/wout/svg.easing.js) for more easing methods on animations. +[svg.easing.js](https://github.com/svgdotjs/svg.easing.js) for more easing methods on animations. ### export -[svg.export.js](https://github.com/wout/svg.export.js) export raw SVG. +[svg.export.js](https://github.com/svgdotjs/svg.export.js) export raw SVG. ### filter -[svg.filter.js](https://github.com/wout/svg.filter.js) adding svg filters to elements. +[svg.filter.js](https://github.com/svgdotjs/svg.filter.js) adding svg filters to elements. ### foreignobject [svg.foreignobject.js](https://github.com/john-memloom/svg.foreignobject.js) foreignObject implementation (by john-memloom). ### import -[svg.import.js](https://github.com/wout/svg.import.js) import raw SVG data. +[svg.import.js](https://github.com/svgdotjs/svg.import.js) import raw SVG data. ### intersections [svg.intersections.js](https://github.com/amatiash/svg.intersections.js) find intersections of paths and lines (by amatiash) @@ -3922,16 +3924,16 @@ Here are a few nice plugins that are available for SVG.js: [svg.screenbbox.js](https://github.com/fuzzyma/svg.screenbbox.js) to get the bbox in screen coordinates from transformed path/polygon/polyline ### shapes -[svg.shapes.js](https://github.com/wout/svg.shapes.js) for more polygon based shapes. +[svg.shapes.js](https://github.com/svgdotjs/svg.shapes.js) for more polygon based shapes. ### topath -[svg.topath.js](https://github.com/wout/svg.topath.js) to convert any other shape to a path. +[svg.topath.js](https://github.com/svgdotjs/svg.topath.js) to convert any other shape to a path. ### topoly -[svg.topoly.js](https://github.com/wout/svg.topoly.js) to convert a path to polygon or polyline. +[svg.topoly.js](https://github.com/svgdotjs/svg.topoly.js) to convert a path to polygon or polyline. ### wiml -[svg.wiml.js](https://github.com/wout/svg.wiml.js) a templating language for svg output. +[svg.wiml.js](https://github.com/svgdotjs/svg.wiml.js) a templating language for svg output. ### comic [comic.js](https://github.com/balint42/comic.js) to cartoonize any given svg. -- 2.39.5