From f3e185674c85ca9f71c72cafa4f89491f5559983 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ulrich-Matthias=20Sch=C3=A4fer?= Date: Sun, 13 Dec 2015 00:51:44 +0100 Subject: [PATCH] new fx with enqueue method and dedicated SVG.Situation --- dist/svg.js | 699 +++++++++++++++++++++++------------------------- dist/svg.min.js | 4 +- gulpfile.js | 2 +- src/fxnew.js | 424 +++++++++++++++++++++++++++++ 4 files changed, 758 insertions(+), 371 deletions(-) create mode 100644 src/fxnew.js diff --git a/dist/svg.js b/dist/svg.js index 16bffe3..8ed57fc 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -1,12 +1,12 @@ /*! * svg.js - A lightweight library for manipulating and animating SVG. -* @version 2.2.4 +* @version 3.0.0 * http://www.svgjs.com * * @copyright Wout Fierens * @license MIT * -* BUILT: Sat Dec 12 2015 00:53:00 GMT+0100 (Mitteleuropäische Zeit) +* BUILT: Sun Dec 13 2015 00:50:41 GMT+0100 (Mitteleuropäische Zeit) */; (function(root, factory) { if (typeof define === 'function' && define.amd) { @@ -1238,467 +1238,430 @@ SVG.Element = SVG.invent({ } }) -SVG.FX = SVG.invent({ - // Initialize FX object - create: function(element) { - // store target element - this.target = element - } +SVG.easing = { + '-': function(pos){return pos} +, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} +, '>': function(pos){return Math.sin(pos * Math.PI / 2)} +, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} +} - // Add class methods -, extend: { - // Add animation parameters and start animation - animate: function(d, ease, delay) { - var akeys, skeys, key - , element = this.target - , fx = this - - // dissect object if one is passed - if (typeof d == 'object') { - delay = d.delay - ease = d.ease - d = d.duration - } +SVG.Situation = SVG.invent({ - // ensure default duration and easing - d = d == '=' ? d : d == null ? 1000 : new SVG.Number(d).valueOf() - ease = ease || '<>' - - // process values - fx.at = function(pos) { - var i - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // collect attribute keys - if (akeys == null) { - akeys = [] - for (key in fx.attrs) - akeys.push(key) - - // make sure morphable elements are scaled, translated and morphed all together - if (element.morphArray && (fx.destination.plot || akeys.indexOf('points') > -1)) { - // get destination - var box - , p = new element.morphArray(fx.destination.plot || fx.attrs.points || element.array()) - - // add size - if (fx.destination.size) - p.size(fx.destination.size.width.to, fx.destination.size.height.to) - - // add movement - box = p.bbox() - if (fx.destination.x) - p.move(fx.destination.x.to, box.y) - else if (fx.destination.cx) - p.move(fx.destination.cx.to - box.width / 2, box.y) - - box = p.bbox() - if (fx.destination.y) - p.move(box.x, fx.destination.y.to) - else if (fx.destination.cy) - p.move(box.x, fx.destination.cy.to - box.height / 2) - - // reset destination values - fx.destination = { - plot: element.array().morph(p) - } - } - } + create: function(o) { - // collect style keys - if (skeys == null) { - skeys = [] - for (key in fx.styles) - skeys.push(key) - } + if(o instanceof SVG.Situation) return o - // apply easing - pos = ease == '<>' ? - (-Math.cos(pos * Math.PI) / 2) + 0.5 : - ease == '>' ? - Math.sin(pos * Math.PI / 2) : - ease == '<' ? - -Math.cos(pos * Math.PI / 2) + 1 : - ease == '-' ? - pos : - typeof ease == 'function' ? - ease(pos) : - pos - - // run plot function - if (fx.destination.plot) { - element.plot(fx.destination.plot.at(pos)) + o = o || {} - } else { - // run all x-position properties - if (fx.destination.x) - element.x(fx.destination.x.at(pos)) - else if (fx.destination.cx) - element.cx(fx.destination.cx.at(pos)) - - // run all y-position properties - if (fx.destination.y) - element.y(fx.destination.y.at(pos)) - else if (fx.destination.cy) - element.cy(fx.destination.cy.at(pos)) - - // run all size properties - if (fx.destination.size) - element.size(fx.destination.size.width.at(pos), fx.destination.size.height.at(pos)) - } + this._duration = o.duration || 1000 + this._delay = o.delay || 0 + this._start = +new Date + this._delay + this._end = this._start + this._duration - // run all viewbox properties - if (fx.destination.viewbox) - element.viewbox( - fx.destination.viewbox.x.at(pos) - , fx.destination.viewbox.y.at(pos) - , fx.destination.viewbox.width.at(pos) - , fx.destination.viewbox.height.at(pos) - ) - - // run leading property - if (fx.destination.leading) - element.leading(fx.destination.leading.at(pos)) - - // animate attributes - for (i = akeys.length - 1; i >= 0; i--) - element.attr(akeys[i], at(fx.attrs[akeys[i]], pos)) - - // animate styles - for (i = skeys.length - 1; i >= 0; i--) - element.style(skeys[i], at(fx.styles[skeys[i]], pos)) - - // callback for each keyframe - if (fx.situation.during) - fx.situation.during.call(element, pos, function(from, to) { - return at({ from: from, to: to }, pos) - }) - } + this.easing = SVG.easing[o.easing || '-'] || o.easing // when easing is a function, its not in SVG.easing + this.pos = 0 // position before easing + this.paused = false + this.finished = false + this.active = false + this._fx = null - if (typeof d === 'number') { - // delay animation - this.timeout = setTimeout(function() { - var start = new Date().getTime() - - // initialize situation object - fx.situation.start = start - fx.situation.play = true - fx.situation.finish = start + d - fx.situation.duration = d - fx.situation.ease = ease - - // render function - fx.render = function() { - - if (fx.situation.play === true) { - // calculate pos - var time = new Date().getTime() - , pos = time > fx.situation.finish ? 1 : (time - fx.situation.start) / d - - // reverse pos if animation is reversed - if (fx.situation.reversing) - pos = -pos + 1 - - // process values - fx.at(pos) - - // finish off animation - if (time > fx.situation.finish) { - if (fx.destination.plot) - element.plot(new SVG.PointArray(fx.destination.plot.destination).settle()) - - if (fx.situation.loop === true || (typeof fx.situation.loop == 'number' && fx.situation.loop > 0)) { - // register reverse - if (fx.situation.reverse) - fx.situation.reversing = !fx.situation.reversing - - if (typeof fx.situation.loop == 'number') { - // reduce loop count - if (!fx.situation.reverse || fx.situation.reversing) - --fx.situation.loop - - // remove last loop if reverse is disabled - if (!fx.situation.reverse && fx.situation.loop == 1) - --fx.situation.loop - } - - fx.animate(d, ease, delay) - } else { - fx.situation.after ? fx.situation.after.apply(element, [fx]) : fx.stop() - } - - } else { - fx.animationFrame = requestAnimationFrame(fx.render) - } - } else { - fx.animationFrame = requestAnimationFrame(fx.render) - } + this.animations = { + // functionToCall: [morphable object, destination value] + // e.g. x: [SVG.Number, 5] + // this way its assured, that the start value is set correctly + } - } + } - // start animation - fx.render() +, extend: { - }, new SVG.Number(delay).valueOf()) - } + // returns the position at a given time + timeToPos: function(timestamp){ + return (timestamp - this._start) / (this._duration) + } - return this + // returns the timestamp from a given positon + , posToTime: function(pos){ + return this._duration * pos + this._start } - // Get bounding box of target element - , bbox: function() { - return this.target.bbox() + + , startAnimFrame: function(){ + this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this)) } - // Add animatable attributes - , attr: function(a, v) { - // apply attributes individually - if (typeof a == 'object') { - for (var key in a) - this.attr(key, a[key]) - } else { - // get the current state - var from = this.target.attr(a) + , stopAnimFrame: function(){ + cancelAnimationFrame(this.animationFrame) + } - // detect format - if (a == 'transform') { - // merge given transformation with an existing one - if (this.attrs[a]) - v = this.attrs[a].destination.multiply(v) + , start: function(){ - // prepare matrix for morphing - this.attrs[a] = (new SVG.Matrix(this.target)).morph(v) - // add parametric rotation values - if (this.param) { - // get initial rotation - v = this.target.transform('rotation') - // add param - this.attrs[a].param = { - from: this.target.param || { rotation: v, cx: this.param.cx, cy: this.param.cy } - , to: this.param - } - } + if(this.fx().current() == this){ + // morph values from the current position to the destination - maybe move this to another place + for(var i in this.animations){ + if(this.animations[i] instanceof Array){ - } else { - this.attrs[a] = SVG.Color.isColor(v) ? - // prepare color for morphing - new SVG.Color(from).morph(v) : - SVG.regex.unit.test(v) ? - // prepare number for morphing - new SVG.Number(from).morph(v) : - // prepare for plain morphing - { from: from, to: v } + this.animations[i] = new this.animations[i][0](this.fx().target[i]()).morph(this.animations[i][1]) + console.log(i, this.animations[i]) + } } } - return this - } - // Add animatable styles - , style: function(s, v) { - if (typeof s == 'object') - for (var key in s) - this.style(key, s[key]) + // dont start if already started + if(!this.active && this.fx().current() == this){ + this._start = +new Date + this._delay + this._end = this._start + this._duration + this.active = true - else - this.styles[s] = { from: this.target.style(s), to: v } + this.timeout = setTimeout(function(){ this.startAnimFrame() }.bind(this), this.delay) + } return this } - // Animatable x-axis - , x: function(x) { - this.destination.x = new SVG.Number(this.target.x()).morph(x) + + , stop: function(){ + if(!this.active) return false + this.active = false + this.stopAnimFrame() + clearTimeout(this.timeout) return this } - // Animatable y-axis - , y: function(y) { - this.destination.y = new SVG.Number(this.target.y()).morph(y) + , seek: function(pos){ + this.pos = pos + this._start = -pos * this.duration + new Date + this._end = this._start + this._duration return this } - // Animatable center x-axis - , cx: function(x) { - this.destination.cx = new SVG.Number(this.target.cx()).morph(x) + , speed: function(speed){ + this.speed = speed + this.duration = this.duration * this.pos + (1-this.pos) * this.duration / speed + this._end = this._start + this._duration return this } - // Animatable center y-axis - , cy: function(y) { - this.destination.cy = new SVG.Number(this.target.cy()).morph(y) + , pause: function(){ + this.paused = true + this.stopAnimFrame() + clearTimeout(this.timeout) return this } - // Add animatable move - , move: function(x, y) { - return this.x(x).y(y) - } - // Add animatable center - , center: function(x, y) { - return this.cx(x).cy(y) - } - // Add animatable size - , size: function(width, height) { - if (this.target instanceof SVG.Text) { - // animate font size for Text elements - this.attr('font-size', width) - - } else { - // animate bbox based size for all other elements - var box = this.target.bbox() - this.destination.size = { - width: new SVG.Number(box.width).morph(width) - , height: new SVG.Number(box.height).morph(height) - } + , play: function(){ + if(this.paused){ + this.seek(this.pos) + this.paused = false + this.startAnimFrame() } return this } - // Add animatable plot - , plot: function(p) { - this.destination.plot = p + , push: function(method, args){ + this.animations[method] = args return this } - // Add leading method - , leading: function(value) { - if (this.target.destination.leading) - this.destination.leading = new SVG.Number(this.target.destination.leading).morph(value) + , pop: function(method){ + var ret = this.animations[method] + this.drop(method) + return ret + } + + , drop: function(method){ + delete this.animations[method] return this } - // Add animatable viewbox - , viewbox: function(x, y, width, height) { - if (this.target instanceof SVG.Container) { - var box = this.target.viewbox() - this.destination.viewbox = { - x: new SVG.Number(box.x).morph(x) - , y: new SVG.Number(box.y).morph(y) - , width: new SVG.Number(box.width).morph(width) - , height: new SVG.Number(box.height).morph(height) - } + , get: function(method){ + return this.animations[method] + } + + , getAt: function(method){ + return this.get(method).at(this.easing(this.pos)) + } + + , step: function(){ + + if(this.paused) return this + + this.pos = this.timeToPos(+new Date) + + if(this.pos > 1) this.pos = 1 + if(this.pos < 0) this.pos = 0 + + this.eachAt(function(method, args){ + this.fx().target[method].apply(this.fx().target, args) + }) + + if(this.pos == 1){ + this.finished = true + this.active = false + var next = this.fx().next() + if(next)next.start() + cancelAnimationFrame(this.animationFrame) + }else{ + this.startAnimFrame() } return this + } - // Add animateable gradient update - , update: function(o) { - if (this.target instanceof SVG.Stop) { - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + , eachAt: function(block){ + + for(var i in this.animations){ + + var at = [].concat(this.animations[i]).map(function(el){ + if(el.at) return el.at(this.easing(this.pos)) + return el + }.bind(this)) + + block.call(this, i, at) + } - return this } - // Add callback for each keyframe - , during: function(during) { - this.situation.during = during - return this + , fx: function(fx){ + if(fx){ + this._fx = fx + return this + } + + return this._fx } - // Callback after animation - , after: function(after) { - this.situation.after = after + } + +}) + +SVG.FX = SVG.invent({ + // Initialize FX object + create: function(element) { + // store target element + this.target = element + this._queue = [] + this._current = 0 + } + + // Add class methods +, extend: { + // pushs a new situation to the queue + enqueue: function(o) { + this.queue().push(new SVG.Situation(o).fx(this)) return this } - // Make loopable - , loop: function(times, reverse) { - // store current loop and total loops - this.situation.loop = this.situation.loops = times || true - // make reversable - this.situation.reverse = !!reverse + // returns the queue + , queue: function() { + return this._queue; + } - return this + , current: function() { + return this.get(this._current) + } + + , last: function() { + return this.get(this.queue().length-1) + } + + , first: function() { + return this.get(0) } - // Stop running animation - , stop: function(fulfill) { - // fulfill animation - if (fulfill === true) { - this.animate(0) + , search: function(attr) { + var current = this.queue().length-1 - if (this.situation.after) - this.situation.after.apply(this.target, [this]) + while(situation = this.get(--current)){ + + // get method of situation if present + var attr = situation.get(attr) + if(!attr) continue + + // if not yet morphed we extract the destination from the array + if(attr instanceof Array) return attr[1] + + // otherwise from the morphed object + return attr.destination - } else { - // stop current animation - clearTimeout(this.timeout) - cancelAnimationFrame(this.animationFrame); - - // reset storage for properties - this.attrs = {} - this.styles = {} - this.situation = {} - this.destination = {} } - return this + // return the elements attribute as fallback + return this.target[attr]() + } - // Pause running animation + + , prev: function() { + return this.get(--this._current) + } + + , next: function() { + return this.get(++this._current) + } + + , get: function(i) { + if(!this._queue[i]) return null + return this._queue[i] + } + , pause: function() { - if (this.situation.play === true) { - this.situation.play = false - this.situation.pause = new Date().getTime() - } + this.active = false + } + + , play: function() { + this.reverse = false + this.active = true + } + + , resume: function() { + this.active = true + } + , finish: function() { + this.active = false + return this.progress(1) + } + + , reverse: function() { + this.reverse = true return this } - // Play running animation - , play: function() { - if (this.situation.play === false) { - var pause = new Date().getTime() - this.situation.pause - this.situation.finish += pause - this.situation.start += pause - this.situation.play = true - } + , progress: function(pos) { + this.get(this._current).progress(pos) + return this + } + , totalProgress: function(pos) { + if(pos == null) return this.total + this.total = pos return this } - } + , time: function(d) { + return this.progress(this.duration / d) + } - // Define parent class -, parent: SVG.Element + , totalTime: function(d) { + return this.totalProgress(this.duration / d) + } - // Add method to parent elements -, construct: { - // Get fx module or create a new one, then animate with given duration and ease - animate: function(d, ease, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).stop().animate(d, ease, delay) + , timeScale: function(factor) { + this.scale = factor + return this } - // Stop current animation; this is an alias to the fx instance - , stop: function(fulfill) { - if (this.fx) - this.fx.stop(fulfill) + // Animatable x-axis + , x: function(x) { + //this.last().push('x', [SVG.Number, x]).start() + this.last().push('x', new SVG.Number(this.search('x')).morph(x)).start() return this } - // Pause current animation - , pause: function() { - if (this.fx) - this.fx.pause() + // Animatable y-axis + , y: function(y) { + //this.last().push('y', [SVG.Number, y]).start() + this.last().push('y', new SVG.Number(this.search('y')).morph(y)).start() return this } - // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() + // Animatable center x-axis + , cx: function(x) { + //this.last().push('cx', [SVG.Number, x]).start() + this.last().push('cx', new SVG.Number(this.search('cx')).morph(x)).start() return this } + // Animatable center y-axis + , cy: function(y) { + //this.last().push('cy', [SVG.Number, y]).start() + this.last().push('cy', new SVG.Number(this.search('cy')).morph(y)).start() + + return this + } + // Add animatable move + , move: function(x, y) { + return this.x(x).y(y) + } + // Add animatable center + , center: function(x, y) { + return this.cx(x).cy(y) + } + , dx: function(x) { + return this.x(this.search('x') + x) + } + , dy: function(y) { + return this.y(this.search('y') + y) + } + // Relative move over x and y axes + , dmove: function(x, y) { + return this.dx(x).dy(y) + } + /*, attr: function(a, v) { + // apply attributes individually + if (typeof a == 'object') { + for (var key in a) + this.attr(key, a[key]) + + } else { + // get the current state + //var from = this.target.attr(a) + + // detect format + if (a == 'transform') { + // merge given transformation with an existing one + if (this.attrs[a]) + v = this.attrs[a].destination.multiply(v) + + // prepare matrix for morphing + this.attrs[a] = (new SVG.Matrix(this.target)).morph(v) + + // add parametric rotation values + if (this.param) { + // get initial rotation + v = this.target.transform('rotation') + + // add param + this.attrs[a].param = { + from: this.target.param || { rotation: v, cx: this.param.cx, cy: this.param.cy } + , to: this.param + } + } + + } else { + this.attrs[a] = SVG.Color.isColor(v) ? + // prepare color for morphing + new SVG.Color(from).morph(v) : + SVG.regex.unit.test(v) ? + // prepare number for morphing + new SVG.Number(from).morph(v) : + // prepare for plain morphing + { from: from, to: v } + } + } + + return this + }*/ } -}) + // Define parent class +, parent: SVG.Element + + // Add method to parent elements +, construct: { + // Get fx module or create a new one, then animate with given duration and ease + animate: function(o) { + return (this.fx || (this.fx = new SVG.FX(this))).enqueue(o) + } + , delay: function(delay){ + return (this.fx || (this.fx = new SVG.FX(this))).enqueue({delay:delay}) + } + } +}) SVG.BBox = SVG.invent({ // Initialize create: function(element) { diff --git a/dist/svg.min.js b/dist/svg.min.js index 5fc3982..1a6d4ee 100644 --- a/dist/svg.min.js +++ b/dist/svg.min.js @@ -1,2 +1,2 @@ -/*! svg.js v2.2.4 MIT*/;!function(t,e){"function"==typeof define&&define.amd?define(function(){return e(t,t.document)}):"object"==typeof exports?module.exports=t.document?e(t,t.document):function(t){return e(t,t.document)}:t.SVG=e(t,t.document)}("undefined"!=typeof window?window:this,function(t,e){function n(t,e){return(t.matches||t.matchesSelector||t.msMatchesSelector||t.mozMatchesSelector||t.webkitMatchesSelector||t.oMatchesSelector).call(t,e)}function i(t){return t.toLowerCase().replace(/-(.)/g,function(t,e){return e.toUpperCase()})}function r(t){return t.charAt(0).toUpperCase()+t.slice(1)}function s(t){return 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n?this.node.setAttributeNS(n,t,e.toString()):this.node.setAttribute(t,e.toString()),!this.rebuild||"font-size"!=t&&"x"!=t||this.rebuild(t,e)}return this}}),g.extend(g.Element,g.FX,{transform:function(t,e){var n,i=this.target||this;if("object"!=typeof t)return n=new g.Matrix(i).extract(),"object"==typeof this.param&&(n.rotation=this.param.rotation,n.cx=this.param.cx,n.cy=this.param.cy),"string"==typeof t?n[t]:n;if(n=this instanceof g.FX&&this.attrs.transform?this.attrs.transform:new g.Matrix(i),e=!!e||!!t.relative,null!=t.a)n=e?n.multiply(new g.Matrix(t)):new g.Matrix(t);else if(null!=t.rotation)l(t,i),e&&(t.rotation+=this.param&&null!=this.param.rotation?this.param.rotation:n.extract().rotation),this.param=t,this instanceof g.Element&&(n=e?n.rotate(t.rotation,t.cx,t.cy):n.rotate(t.rotation-n.extract().rotation,t.cx,t.cy));else 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t=(this.attr("transform")||"").split(/\)\s*/).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(g.regex.matrixElements).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(u(e[1])):t[e[0]].apply(t,e[1])},new g.Matrix);return this.attr("transform",t),t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),n=t.rect(1,1),i=n.screenCTM().inverse();return n.remove(),this.addTo(t).untransform().transform(i.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),g.extend(g.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!g.regex.isCss.test(t))return this.node.style[i(t)];t=t.split(";");for(var n=0;n=0},index:function(t){return this.children().indexOf(t)},get:function(t){return this.children()[t]},first:function(){return this.children()[0]},last:function(){return 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g.ViewBox(this):(t=1==arguments.length?[t.x,t.y,t.width,t.height]:[].slice.call(arguments),this.attr("viewBox",t))}}}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){g.Element.prototype[t]=function(e){var n=this;return this.node["on"+t]="function"==typeof e?function(){return e.apply(n,arguments)}:null,this}}),g.listeners=[],g.handlerMap=[],g.on=function(t,e,n,i){var r=n.bind(i||t.instance||t),s=(g.handlerMap.indexOf(t)+1||g.handlerMap.push(t))-1,h=e.split(".")[0],a=e.split(".")[1]||"*";g.listeners[s]=g.listeners[s]||{},g.listeners[s][h]=g.listeners[s][h]||{},g.listeners[s][h][a]=g.listeners[s][h][a]||{},g.listeners[s][h][a][n]=r,t.addEventListener(h,r,!1)},g.off=function(t,e,n){var i=g.handlerMap.indexOf(t),r=e&&e.split(".")[0],s=e&&e.split(".")[1];if(-1!=i)if(n)g.listeners[i][r]&&g.listeners[i][r][s||"*"]&&(t.removeEventListener(r,g.listeners[i][r][s||"*"][n],!1),delete 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this.masker,this.attr("mask",null)}}),g.ClipPath=g.invent({create:function(){this.constructor.call(this,g.create("clipPath")),this.targets=[]},inherit:g.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unclip();return this.targets=[],this.parent().removeElement(this),this}},construct:{clip:function(){return this.defs().put(new g.ClipPath)}}}),g.extend(g.Element,{clipWith:function(t){return this.clipper=t instanceof g.ClipPath?t:this.parent().clip().add(t),this.clipper.targets.push(this),this.attr("clip-path",'url("#'+this.clipper.attr("id")+'")')},unclip:function(){return delete this.clipper,this.attr("clip-path",null)}}),g.Gradient=g.invent({create:function(t){this.constructor.call(this,g.create(t+"Gradient")),this.type=t},inherit:g.Container,extend:{at:function(t,e,n){return this.put(new g.Stop).update(t,e,n)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},fill:function(){return"url(#"+this.id()+")"},toString:function(){return this.fill()},attr:function(t,e,n){return"transform"==t&&(t="gradientTransform"),g.Container.prototype.attr.call(this,t,e,n)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),g.extend(g.Gradient,g.FX,{from:function(t,e){return"radial"==(this.target||this).type?this.attr({fx:new g.Number(t),fy:new g.Number(e)}):this.attr({x1:new g.Number(t),y1:new g.Number(e)})},to:function(t,e){return"radial"==(this.target||this).type?this.attr({cx:new g.Number(t),cy:new g.Number(e)}):this.attr({x2:new g.Number(t),y2:new g.Number(e)})}}),g.extend(g.Defs,{gradient:function(t,e){return this.put(new g.Gradient(t)).update(e)}}),g.Stop=g.invent({create:"stop",inherit:g.Element,extend:{update:function(t){return("number"==typeof t||t instanceof g.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new g.Number(t.offset)),this}}}),g.Pattern=g.invent({create:"pattern",inherit:g.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,n){return"transform"==t&&(t="patternTransform"),g.Container.prototype.attr.call(this,t,e,n)}},construct:{pattern:function(t,e,n){return this.defs().pattern(t,e,n)}}}),g.extend(g.Defs,{pattern:function(t,e,n){return this.put(new g.Pattern).update(n).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),g.Doc=g.invent({create:function(t){t&&(t="string"==typeof t?e.getElementById(t):t,"svg"==t.nodeName?this.constructor.call(this,t):(this.constructor.call(this,g.create("svg")),t.appendChild(this.node)),this.namespace().size("100%","100%").defs())},inherit:g.Container,extend:{namespace:function(){return this.attr({xmlns:g.ns,version:"1.1"}).attr("xmlns:xlink",g.xlink,g.xmlns).attr("xmlns:svgjs",g.svgjs,g.xmlns)},defs:function(){if(!this._defs){var t;this._defs=(t=this.node.getElementsByTagName("defs")[0])?g.adopt(t):new g.Defs,this.node.appendChild(this._defs.node)}return this._defs},parent:function(){return"#document"==this.node.parentNode.nodeName?null:this.node.parentNode},spof:function(){var t=this.node.getScreenCTM();return t&&this.style("left",-t.e%1+"px").style("top",-t.f%1+"px"),this},remove:function(){return this.parent()&&this.parent().removeChild(this.node),this}}}),g.Shape=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Element}),g.Bare=g.invent({create:function(t,e){if(this.constructor.call(this,g.create(t)),e)for(var n in e.prototype)"function"==typeof e.prototype[n]&&(this[n]=e.prototype[n])},inherit:g.Element,extend:{words:function(t){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return this.node.appendChild(e.createTextNode(t)),this}}}),g.extend(g.Parent,{element:function(t,e){return this.put(new g.Bare(t,e))},symbol:function(){return this.defs().element("symbol",g.Container)}}),g.Use=g.invent({create:"use",inherit:g.Shape,extend:{element:function(t,e){return this.attr("href",(e||"")+"#"+t,g.xlink)}},construct:{use:function(t,e){return this.put(new g.Use).element(t,e)}}}),g.Rect=g.invent({create:"rect",inherit:g.Shape,construct:{rect:function(t,e){return this.put(new g.Rect).size(t,e)}}}),g.Circle=g.invent({create:"circle",inherit:g.Shape,construct:{circle:function(t){return this.put(new g.Circle).rx(new g.Number(t).divide(2)).move(0,0)}}}),g.extend(g.Circle,g.FX,{rx:function(t){return this.attr("r",t)},ry:function(t){return this.rx(t)}}),g.Ellipse=g.invent({create:"ellipse",inherit:g.Shape,construct:{ellipse:function(t,e){return this.put(new g.Ellipse).size(t,e).move(0,0)}}}),g.extend(g.Ellipse,g.Rect,g.FX,{rx:function(t){return this.attr("rx",t)},ry:function(t){return this.attr("ry",t)}}),g.extend(g.Circle,g.Ellipse,{x:function(t){return null==t?this.cx()-this.rx():this.cx(t+this.rx())},y:function(t){return null==t?this.cy()-this.ry():this.cy(t+this.ry())},cx:function(t){return null==t?this.attr("cx"):this.attr("cx",t)},cy:function(t){return null==t?this.attr("cy"):this.attr("cy",t)},width:function(t){return null==t?2*this.rx():this.rx(new g.Number(t).divide(2))},height:function(t){return null==t?2*this.ry():this.ry(new 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g.Polygon).plot(t)}}}),g.extend(g.Polyline,g.Polygon,{array:function(){return this._array||(this._array=new g.PointArray(this.attr("points")))},plot:function(t){return this.attr("points",this._array=new g.PointArray(t))},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var n=a(this.bbox(),t,e);return this.attr("points",this.array().size(n.width,n.height))}}),g.extend(g.Line,g.Polyline,g.Polygon,{morphArray:g.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),g.Path=g.invent({create:"path",inherit:g.Shape,extend:{morphArray:g.PathArray,array:function(){return this._array||(this._array=new g.PathArray(this.attr("d")))},plot:function(t){return this.attr("d",this._array=new g.PathArray(t))},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var n=a(this.bbox(),t,e);return this.attr("d",this.array().size(n.width,n.height))},width:function(t){return null==t?this.bbox().width:this.size(t,this.bbox().height)},height:function(t){return null==t?this.bbox().height:this.size(this.bbox().width,t)}},construct:{path:function(t){return this.put(new g.Path).plot(t)}}}),g.Image=g.invent({create:"image",inherit:g.Shape,extend:{load:function(t){if(!t)return this;var n=this,i=e.createElement("img");return i.onload=function(){var e=n.parent(g.Pattern);null!==e&&(0==n.width()&&0==n.height()&&n.size(i.width,i.height),e&&0==e.width()&&0==e.height()&&e.size(n.width(),n.height()),"function"==typeof n._loaded&&n._loaded.call(n,{width:i.width,height:i.height,ratio:i.width/i.height,url:t}))},this.attr("href",i.src=this.src=t,g.xlink)},loaded:function(t){return this._loaded=t,this}},construct:{image:function(t,e,n){return this.put(new g.Image).load(t).size(e||0,n||e||0)}}}),g.Text=g.invent({create:function(){this.constructor.call(this,g.create("text")),this.dom.leading=new g.Number(1.3),this._rebuild=!0,this._build=!1,this.attr("font-family",g.defaults.attrs["font-family"])},inherit:g.Shape,extend:{clone:function(){var t=p(this.node.cloneNode(!0));return this.after(t),t},x:function(t){return null==t?this.attr("x"):(this.textPath||this.lines().each(function(){this.dom.newLined&&this.x(t)}),this.attr("x",t))},y:function(t){var e=this.attr("y"),n="number"==typeof e?e-this.bbox().y:0;return null==t?"number"==typeof e?e-n:e:this.attr("y","number"==typeof t?t+n:t)},cx:function(t){return null==t?this.bbox().cx:this.x(t-this.bbox().width/2)},cy:function(t){return 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this},g.extend(g.Element,g.FX,n)}),g.extend(g.Element,g.FX,{rotate:function(t,e,n){return this.transform({rotation:t,cx:e,cy:n})},skew:function(t,e,n,i){return this.transform({skewX:t,skewY:e,cx:n,cy:i})},scale:function(t,e,n,i){return 1==arguments.length||3==arguments.length?this.transform({scale:t,cx:e,cy:n}):this.transform({scaleX:t,scaleY:e,cx:n,cy:i})},translate:function(t,e){return this.transform({x:t,y:e})},flip:function(t,e){return this.transform({flip:t,offset:e})},matrix:function(t){return this.attr("transform",new g.Matrix(t))},opacity:function(t){return this.attr("opacity",t)},dx:function(t){return this.x((this.target||this).x()+t)},dy:function(t){return this.y((this.target||this).y()+t)},dmove:function(t,e){return this.dx(t).dy(e)}}),g.extend(g.Rect,g.Ellipse,g.Circle,g.Gradient,g.FX,{radius:function(t,e){var n=(this.target||this).type;return"radial"==n||"circle"==n?this.attr({r:new g.Number(t)}):this.rx(t).ry(null==e?t:e)}}),g.extend(g.Path,{length:function(){return 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this.members[t]},first:function(){return this.get(0)},last:function(){return this.get(this.members.length-1)},valueOf:function(){return this.members},bbox:function(){var t=new g.BBox;if(0==this.members.length)return t;var e=this.members[0].rbox();return t.x=e.x,t.y=e.y,t.width=e.width,t.height=e.height,this.each(function(){t=t.merge(this.rbox())}),t}},construct:{set:function(t){return new g.Set(t)}}}),g.FX.Set=g.invent({create:function(t){this.set=t}}),g.Set.inherit=function(){var t,e=[];for(var t in g.Shape.prototype)"function"==typeof g.Shape.prototype[t]&&"function"!=typeof g.Set.prototype[t]&&e.push(t);e.forEach(function(t){g.Set.prototype[t]=function(){for(var e=0,n=this.members.length;n>e;e++)this.members[e]&&"function"==typeof this.members[e][t]&&this.members[e][t].apply(this.members[e],arguments);return"animate"==t?this.fx||(this.fx=new g.FX.Set(this)):this}}),e=[];for(var t in g.FX.prototype)"function"==typeof g.FX.prototype[t]&&"function"!=typeof 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g.adopt(n)},g.select=function(t,n){return new g.Set(g.utils.map((n||e).querySelectorAll(t),function(t){return g.adopt(t)}))},g.extend(g.Parent,{select:function(t){return g.select(t,this.node)}});var y="abcdef".split("");if("function"!=typeof b){var b=function(t,n){n=n||{bubbles:!1,cancelable:!1,detail:void 0};var i=e.createEvent("CustomEvent");return i.initCustomEvent(t,n.bubbles,n.cancelable,n.detail),i};b.prototype=t.Event.prototype,t.CustomEvent=b}return function(e){for(var n=0,i=["moz","webkit"],r=0;r':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} +, '>': function(pos){return Math.sin(pos * Math.PI / 2)} +, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} +} + +SVG.Situation = SVG.invent({ + + create: function(o) { + + if(o instanceof SVG.Situation) return o + + o = o || {} + + this._duration = o.duration || 1000 + this._delay = o.delay || 0 + this._start = +new Date + this._delay + this._end = this._start + this._duration + + this.easing = SVG.easing[o.easing || '-'] || o.easing // when easing is a function, its not in SVG.easing + this.pos = 0 // position before easing + this.paused = false + this.finished = false + this.active = false + this._fx = null + + this.animations = { + // functionToCall: [morphable object, destination value] + // e.g. x: [SVG.Number, 5] + // this way its assured, that the start value is set correctly + } + + } + +, extend: { + + // returns the position at a given time + timeToPos: function(timestamp){ + return (timestamp - this._start) / (this._duration) + } + + // returns the timestamp from a given positon + , posToTime: function(pos){ + return this._duration * pos + this._start + } + + , startAnimFrame: function(){ + this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this)) + } + + , stopAnimFrame: function(){ + cancelAnimationFrame(this.animationFrame) + } + + , start: function(){ + + + + if(this.fx().current() == this){ + // morph values from the current position to the destination - maybe move this to another place + for(var i in this.animations){ + if(this.animations[i] instanceof Array){ + + this.animations[i] = new this.animations[i][0](this.fx().target[i]()).morph(this.animations[i][1]) + console.log(i, this.animations[i]) + } + } + } + + // dont start if already started + if(!this.active && this.fx().current() == this){ + this._start = +new Date + this._delay + this._end = this._start + this._duration + this.active = true + + this.timeout = setTimeout(function(){ this.startAnimFrame() }.bind(this), this.delay) + } + + return this + } + + , stop: function(){ + if(!this.active) return false + this.active = false + this.stopAnimFrame() + clearTimeout(this.timeout) + + return this + } + + , seek: function(pos){ + this.pos = pos + this._start = -pos * this.duration + new Date + this._end = this._start + this._duration + return this + } + + , speed: function(speed){ + this.speed = speed + this.duration = this.duration * this.pos + (1-this.pos) * this.duration / speed + this._end = this._start + this._duration + return this + } + + , pause: function(){ + this.paused = true + this.stopAnimFrame() + clearTimeout(this.timeout) + return this + } + + , play: function(){ + if(this.paused){ + this.seek(this.pos) + this.paused = false + this.startAnimFrame() + } + + return this + } + + , push: function(method, args){ + this.animations[method] = args + return this + } + + , pop: function(method){ + var ret = this.animations[method] + this.drop(method) + return ret + } + + , drop: function(method){ + delete this.animations[method] + return this + } + + , get: function(method){ + return this.animations[method] + } + + , getAt: function(method){ + return this.get(method).at(this.easing(this.pos)) + } + + , step: function(){ + + if(this.paused) return this + + this.pos = this.timeToPos(+new Date) + + if(this.pos > 1) this.pos = 1 + if(this.pos < 0) this.pos = 0 + + this.eachAt(function(method, args){ + this.fx().target[method].apply(this.fx().target, args) + }) + + if(this.pos == 1){ + this.finished = true + this.active = false + var next = this.fx().next() + if(next)next.start() + cancelAnimationFrame(this.animationFrame) + }else{ + this.startAnimFrame() + } + + return this + + } + + , eachAt: function(block){ + + for(var i in this.animations){ + + var at = [].concat(this.animations[i]).map(function(el){ + if(el.at) return el.at(this.easing(this.pos)) + return el + }.bind(this)) + + block.call(this, i, at) + + } + + } + + , fx: function(fx){ + if(fx){ + this._fx = fx + return this + } + + return this._fx + } + } + +}) + +SVG.FX = SVG.invent({ + // Initialize FX object + create: function(element) { + // store target element + this.target = element + this._queue = [] + this._current = 0 + } + + // Add class methods +, extend: { + + // pushs a new situation to the queue + enqueue: function(o) { + this.queue().push(new SVG.Situation(o).fx(this)) + return this + } + + // returns the queue + , queue: function() { + return this._queue; + } + + , current: function() { + return this.get(this._current) + } + + , last: function() { + return this.get(this.queue().length-1) + } + + , first: function() { + return this.get(0) + } + + , search: function(attr) { + var current = this.queue().length-1 + + while(situation = this.get(--current)){ + + // get method of situation if present + var attr = situation.get(attr) + if(!attr) continue + + // if not yet morphed we extract the destination from the array + if(attr instanceof Array) return attr[1] + + // otherwise from the morphed object + return attr.destination + + } + + // return the elements attribute as fallback + return this.target[attr]() + + } + + , prev: function() { + return this.get(--this._current) + } + + , next: function() { + return this.get(++this._current) + } + + , get: function(i) { + if(!this._queue[i]) return null + return this._queue[i] + } + + , pause: function() { + this.active = false + } + + , play: function() { + this.reverse = false + this.active = true + } + + , resume: function() { + this.active = true + } + + , finish: function() { + this.active = false + return this.progress(1) + } + + , reverse: function() { + this.reverse = true + return this + } + + , progress: function(pos) { + this.get(this._current).progress(pos) + return this + } + + , totalProgress: function(pos) { + if(pos == null) return this.total + this.total = pos + return this + } + + , time: function(d) { + return this.progress(this.duration / d) + } + + , totalTime: function(d) { + return this.totalProgress(this.duration / d) + } + + , timeScale: function(factor) { + this.scale = factor + return this + } + + // Animatable x-axis + , x: function(x) { + //this.last().push('x', [SVG.Number, x]).start() + this.last().push('x', new SVG.Number(this.search('x')).morph(x)).start() + return this + } + // Animatable y-axis + , y: function(y) { + //this.last().push('y', [SVG.Number, y]).start() + this.last().push('y', new SVG.Number(this.search('y')).morph(y)).start() + + return this + } + // Animatable center x-axis + , cx: function(x) { + //this.last().push('cx', [SVG.Number, x]).start() + this.last().push('cx', new SVG.Number(this.search('cx')).morph(x)).start() + + return this + } + // Animatable center y-axis + , cy: function(y) { + //this.last().push('cy', [SVG.Number, y]).start() + this.last().push('cy', new SVG.Number(this.search('cy')).morph(y)).start() + + return this + } + // Add animatable move + , move: function(x, y) { + return this.x(x).y(y) + } + // Add animatable center + , center: function(x, y) { + return this.cx(x).cy(y) + } + , dx: function(x) { + return this.x(this.search('x') + x) + } + , dy: function(y) { + return this.y(this.search('y') + y) + } + // Relative move over x and y axes + , dmove: function(x, y) { + return this.dx(x).dy(y) + } + /*, attr: function(a, v) { + // apply attributes individually + if (typeof a == 'object') { + for (var key in a) + this.attr(key, a[key]) + + } else { + // get the current state + //var from = this.target.attr(a) + + // detect format + if (a == 'transform') { + // merge given transformation with an existing one + if (this.attrs[a]) + v = this.attrs[a].destination.multiply(v) + + // prepare matrix for morphing + this.attrs[a] = (new SVG.Matrix(this.target)).morph(v) + + // add parametric rotation values + if (this.param) { + // get initial rotation + v = this.target.transform('rotation') + + // add param + this.attrs[a].param = { + from: this.target.param || { rotation: v, cx: this.param.cx, cy: this.param.cy } + , to: this.param + } + } + + } else { + this.attrs[a] = SVG.Color.isColor(v) ? + // prepare color for morphing + new SVG.Color(from).morph(v) : + SVG.regex.unit.test(v) ? + // prepare number for morphing + new SVG.Number(from).morph(v) : + // prepare for plain morphing + { from: from, to: v } + } + } + + return this + }*/ + + } + + // Define parent class +, parent: SVG.Element + + // Add method to parent elements +, construct: { + // Get fx module or create a new one, then animate with given duration and ease + animate: function(o) { + return (this.fx || (this.fx = new SVG.FX(this))).enqueue(o) + } + , delay: function(delay){ + return (this.fx || (this.fx = new SVG.FX(this))).enqueue({delay:delay}) + } + } +}) \ No newline at end of file -- 2.39.5