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authorAlexander Kriegisch <Alexander@Kriegisch.name>2024-02-01 08:57:52 +0700
committerAlexander Kriegisch <Alexander@Kriegisch.name>2024-02-01 08:58:28 +0700
commit983159c76ca8163b61f0d52c98522e8bc113f585 (patch)
tree3137bb04a0942b59d7b066912a2fa8fed5601373 /docs/modules/ROOT/examples/spacewar/Display2.java
parentc99b58736fd7f2952fe9bf787333631a762dcbeb (diff)
downloadaspectj-antora.tar.gz
aspectj-antora.zip
Move source code examples to Antora examples directoryantora
Signed-off-by: Alexander Kriegisch <Alexander@Kriegisch.name>
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+/*
+
+Copyright (c) Xerox Corporation 1998-2002. All rights reserved.
+
+Use and copying of this software and preparation of derivative works based
+upon this software are permitted. Any distribution of this software or
+derivative works must comply with all applicable United States export control
+laws.
+
+This software is made available AS IS, and Xerox Corporation makes no warranty
+about the software, its performance or its conformity to any specification.
+
+|<--- this code is formatted to fit into 80 columns --->|
+|<--- this code is formatted to fit into 80 columns --->|
+|<--- this code is formatted to fit into 80 columns --->|
+
+
+Display2.java
+Part of the Spacewar system.
+*/
+
+package spacewar;
+
+
+import java.awt.Graphics;
+import java.awt.Color;
+
+
+/**
+ * This is the cheap Display aspect.
+ */
+class Display2 extends Display {
+
+ Display2(Game game) {
+ super(game);
+ frame.setLocation(540, 20);
+ }
+
+ void noticeSizeChange() {
+ super.noticeSizeChange();
+ setBackground(Color.darkGray);
+ }
+
+ void paintObjects(Graphics g) {
+ SpaceObject[] objects = game.getRegistry().getObjects();
+ final int len = objects.length;
+ for (int i = 0; i < len; i++) {
+ objects[i].paint(g);
+ }
+ }
+
+ static aspect SpaceObjectPainting {
+
+ abstract private void SpaceObject.paint(Graphics g);
+
+ /*
+ * Ships are by far and away the most complex of the space Objects
+ * to paint.
+ */
+ private Color Ship.color;
+
+ after(Pilot pilot) returning (Ship ship): call(Ship Game.newShip(Pilot)) && args(pilot) {
+ if (pilot.getNumber() == 1)
+ ship.color = Color.white;
+ else if (pilot.getNumber() == 2)
+ ship.color = Color.gray;
+ else
+ ship.color = new Color(0xa00000);
+ }
+
+ private void Ship.paint(Graphics g) {
+ if (this.getDamage() < this.MAX_DAMAGE) {
+ double x = this.getXPos();
+ double y = this.getYPos();
+ double sinTheta = Math.sin(this.getOrientation());
+ double cosTheta = Math.cos(this.getOrientation());
+
+ g.setColor(color);
+ g.drawLine((int)(x + 8*cosTheta), (int)(y + 8*sinTheta),
+ (int)(x - 8*cosTheta), (int)(y - 8*sinTheta));
+
+ // if the ship is accelerating, draw thruster
+ if (this.getRAcc() != 0) {
+ g.setColor(Color.red);
+ g.fillOval((int)(x - 8*cosTheta), (int)(y - 8*sinTheta), 6, 6);
+ }
+ }
+ }
+
+ private void Bullet.paint(Graphics g) {
+ g.setColor(Color.green);
+ g.fillOval((int)this.getXPos() - 1,
+ (int)this.getYPos() - 1,
+ 3,
+ 3);
+ }
+
+ private void EnergyPacket.paint(Graphics g) {
+ g.setColor(Color.white);
+ g.fillOval((int)this.getXPos() - 5,
+ (int)this.getYPos() - 5,
+ 10,
+ 10);
+ }
+ }
+
+ void paintStatus(Graphics g) {
+ int left1 = 60;
+ int top1 = 0;
+
+ int left2 = 200;
+ int top2 = 0;
+
+ g.setColor(Color.white);
+ g.drawString("energy:", 5, top1 + 15);
+ g.drawString("damage:", 5, top1 + 30);
+
+ if (getPilot1() != null)
+ paintLevels(g, getPilot1().getShip(), top1, left1);
+ if (getPilot2() != null)
+ paintLevels(g, getPilot2().getShip(), top2, left2);
+ }
+
+ void paintLevels(Graphics g, Ship ship, int top, int left) {
+ if (ship == null)
+ return;
+ else if (ship.isAlive()) {
+ g.drawString(Float.toString(ship.getEnergyLevel()*100), left+1, top+15);
+ g.drawString(Float.toString(ship.getDamageLevel()*100), left+1, top+30);
+ }
+ else {
+ g.setColor(Color.red);
+ g.drawString("Ship is destroyed", left+1, top+15);
+ }
+ }
+}