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Diffstat (limited to 'docs/dist/examples/spacewar/Display1.java')
-rw-r--r-- | docs/dist/examples/spacewar/Display1.java | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/docs/dist/examples/spacewar/Display1.java b/docs/dist/examples/spacewar/Display1.java new file mode 100644 index 000000000..484a2342a --- /dev/null +++ b/docs/dist/examples/spacewar/Display1.java @@ -0,0 +1,203 @@ +/* + +Copyright (c) Xerox Corporation 1998-2002. All rights reserved. + +Use and copying of this software and preparation of derivative works based +upon this software are permitted. Any distribution of this software or +derivative works must comply with all applicable United States export control +laws. + +This software is made available AS IS, and Xerox Corporation makes no warranty +about the software, its performance or its conformity to any specification. + +|<--- this code is formatted to fit into 80 columns --->| +|<--- this code is formatted to fit into 80 columns --->| +|<--- this code is formatted to fit into 80 columns --->| + + +Display1.java +Part of the Spacewar system. +*/ + +package spacewar; + + +import java.util.Vector; +import java.util.Enumeration; +import java.awt.Graphics; +import java.awt.Color; +import java.util.Random; + +/** + * This is the standard display aspect. + */ +class Display1 extends Display { + /* + * Here's the color scheme for the game. No other places in this file + * should say Color.xxx. Instead, that color should be given a symbolic + * name here. + */ + private static Color backgroundColor = Color.black; + private static Color player1ShipColor = Color.white; + private static Color player2ShipColor = Color.gray; + private static Color robotShipColor = new Color(0xa00000); + private static Color flameColor = Color.red; + private static Color shipExplosionColor = Color.red; + private static Color bulletColor = Color.green; + private static Color energyPacketOuterColor = Color.blue; + private static Color energyPacketInnerColor = new Color(0x7070FF); + private static Color statusLabelsColor = Color.white; + private static Color statusMeterBorderColor = Color.white; + private static Color energyStatusMeterColor = Color.blue; + private static Color damageStatusMeterColor = Color.red; + + + Display1(Game game) { + super(game); + frame.setLocation(20, 20); + } + + void noticeSizeChange() { + super.noticeSizeChange(); + setBackground(backgroundColor); + } + + void paintObjects(Graphics g) { + SpaceObject[] objects = game.getRegistry().getObjects(); + final int len = objects.length; + for (int i = 0; i < len; i++) { + objects[i].paint(g); + } + } + + static aspect SpaceObjectPainting { + + abstract private void SpaceObject.paint(Graphics g); + + /* + * Ships are by far and away the most complex of the space Objects + * to paint. First off, we need to set the color when the ship + * is made. + */ + private Color Ship.color; + + after(Pilot pilot) returning (Ship ship): call(Ship Game.newShip(Pilot)) && args(pilot) { + if (pilot.getNumber() == 1) + ship.color = player1ShipColor; + else if (pilot.getNumber() == 2) + ship.color = player2ShipColor; + else + ship.color = robotShipColor; + } + + private void Ship.paint(Graphics g) { + final double PI = Math.PI; + int[] radius = {15, 12, -4, 12, -9, -15, -9}; + double[] angle = {0, PI * 3/4, 0, -PI * 3/4, PI/8, 0, -PI/8}; + int[] x; + int[] y; + + Random random = new Random(); + + if (this.getDamage() >= this.MAX_DAMAGE) { + int lines = 20; + x = new int[lines]; + y = new int[lines]; + g.setColor(shipExplosionColor); + for (int i = 0; i < lines; i++) { + x[i] = (int)(this.getXPos()) + random.nextInt() % 20; + y[i] = (int)(this.getYPos()) + random.nextInt() % 20; + } + for (int i = 0; i < lines; i++) + g.drawLine(x[i], y[i], x[(i + 1) % lines], y[(i + 1) % lines]); + } else { + x = new int[7]; + y = new int[7]; + + g.setColor(this.color); + + radius[5] += random.nextInt() % 3; + // convert coordinates from polar to cartesian + for (int i = 0; i < 7; i++) { + x[i] = (int) + (this.getXPos() + + Math.cos(this.getOrientation() + angle[i]) * radius[i]); + y[i] = (int) + (this.getYPos() + + Math.sin(this.getOrientation() + angle[i]) * radius[i]); + } + + // draw the body as a polygon + g.drawPolygon(x, y, 4); + + // if the ship is accelerating, draw in a flame + if (this.getRAcc() != 0) { + g.setColor(flameColor); + g.drawLine(x[4], y[4], x[5], y[5]); + g.drawLine(x[5], y[5], x[6], y[6]); + } + } + } + + /* + * Bullets + */ + private void Bullet.paint(Graphics g) { + g.setColor(bulletColor); + g.fillOval((int)this.getXPos() - 1, + (int)this.getYPos() - 1, + 3, + 3); + } + + /* + * energy packets + */ + private void EnergyPacket.paint(Graphics g) { + g.setColor(energyPacketOuterColor); + g.fillOval((int)this.getXPos() - 5, + (int)this.getYPos() - 5, + 10, 10); + g.setColor(energyPacketInnerColor); + g.fillOval((int)this.getXPos() - 2, + (int)this.getYPos() - 2, + 3, 3); + } + } + + + void paintStatus(Graphics g) { + int left1 = 60; + int top1 = 0; + + int left2 = 200; + int top2 = 0; + + g.setColor(statusLabelsColor); + g.drawString("energy:", 5, top1 + 15); + g.drawString("damage:", 5, top1 + 30); + + if (getPilot1() != null) + paintLevels(g, getPilot1().getShip(), top1, left1); + if (getPilot2() != null) + paintLevels(g, getPilot2().getShip(), top2, left2); + } + + static void paintLevels(Graphics g, Ship ship, int top, int left) { + if (ship == null) + return; + else if (ship.isAlive()) { + g.setColor(statusMeterBorderColor); + g.drawRect(left, top + 6, 101, 10); + g.drawRect(left, top + 21, 101, 10); + g.setColor(energyStatusMeterColor); + g.fillRect(left + 1, top + 7, (int)(ship.getEnergyLevel()*100), 9); + g.setColor(damageStatusMeterColor); + g.fillRect(left + 1, top + 22, (int)(ship.getDamageLevel()*100), 9); + } + else { + g.setColor(damageStatusMeterColor); + g.drawString("Ship is destroyed", left+1, top+15); + } + } +} |