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diff --git a/docs/dist/examples/spacewar/README.html b/docs/dist/examples/spacewar/README.html new file mode 100644 index 000000000..8b6a56910 --- /dev/null +++ b/docs/dist/examples/spacewar/README.html @@ -0,0 +1,79 @@ +<html> + +<head> +<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> +<meta name="GENERATOR" content="Microsoft FrontPage 4.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<title>Space War</title> +</head> + +<body BGCOLOR="white"> + +<P>© Copyright 1997-2001 Xerox Corporation. All rights +reserved.</P> + +<P><B>Last updated</B>: January 10, 2001</P> + +<p> </p> + + + +<h2><a name="5">Exploring the Spacewar Example</a></h2> + +<P>The code in this directory is an implementation of the +classic video game Spacewar.</P> + +<P>The Spacewar game is intended to provide a modest-sized example of +a program that uses aspects. The code for this example is evolving, +as we add new features to AspectJ and come up with a better +understanding of how to use the features.</P> + +<P>In order to compile and run this example, make sure to have the latest +version of AspectJ correctly installed. If you're not sure you do, try the +helloworld example first by following the instructions in <a href="../doc/primer/default.html">Primer</a> +section Getting Started.</P> + +<h3><a name="5.1">Compiling Spacewar</a></h3> + +<ul> +<li> Change to the <code>examples</code> directory. </li> + +<li> Type <code><strong>ajc -argfile spacewar/demo.lst</strong></code> to compile the + system.</li> +</ul> + +<h3><a name="5.2">Running Spacewar</a></h3> + +<ul> +<li> In the examples directory, type <code><strong>java spacewar.Game</strong></code></li> +</ul> + +<p>When the game starts up you will see two different displays. These +are the two built-in display aspects of the game. In each you will +see a single white ship and two red ships. The white ship is yours +to control; the red ships are an enemy robots. Your ship is controlled +with the four arrow keys to turn, thrust and stop; the spacebar +fires. As you play, the game will be displayed in both windows.</p> + +<p>You can quit the game with ctl-Q.</p> + +<h3><a name="5.3">Exploring the Code</a></h3> + +<p>There is one other built-in configurations for the Spacewar game. +Try it by typing <code><strong>ajc @spacewar\debug.lst</strong></code>. This +compiles in an elaborate debugging aspect for the game. + +</p> + +<p> We recommend you explore the Spacewar source code and look at the +aspects that it uses. You will find several of them, of different +scales and different degrees of cross-cutting. Remember that these +represent our evolving understanding of how to use AspectJ to +implement Spacewar. If you believe we should be doing something +differently, then please let us know. +</p> + + +</body> + +</html> |