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Diffstat (limited to 'docs/modules/ROOT/examples/spacewar/EnergyPacketProducer.java')
-rw-r--r-- | docs/modules/ROOT/examples/spacewar/EnergyPacketProducer.java | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/docs/modules/ROOT/examples/spacewar/EnergyPacketProducer.java b/docs/modules/ROOT/examples/spacewar/EnergyPacketProducer.java new file mode 100644 index 000000000..efd276042 --- /dev/null +++ b/docs/modules/ROOT/examples/spacewar/EnergyPacketProducer.java @@ -0,0 +1,63 @@ +/* + +Copyright (c) Xerox Corporation 1998-2002. All rights reserved. + +Use and copying of this software and preparation of derivative works based +upon this software are permitted. Any distribution of this software or +derivative works must comply with all applicable United States export control +laws. + +This software is made available AS IS, and Xerox Corporation makes no warranty +about the software, its performance or its conformity to any specification. + +|<--- this code is formatted to fit into 80 columns --->| +|<--- this code is formatted to fit into 80 columns --->| +|<--- this code is formatted to fit into 80 columns --->| + + +EnergyPacketProducer.java +Part of the Spacewar system. + + This implementation creates booby-trapped packets 20% of the time. + +*/ + +package spacewar; + + +class EnergyPacketProducer extends Thread { + private final static int MIN = -20; + private final static int MAX = 80; + private final static int EXPECTEDINTERVAL = 15; + + private Game game; + + Game getGame() { return game; } + + EnergyPacketProducer(Game theGame) { + super("EnergyPacketProducer"); + game = theGame; + } + + public void run() { + while(true) { + produceAPacket(); + waitForABit(); + } + } + + void waitForABit() { + try { Thread.sleep((int)(Math.random() * EXPECTEDINTERVAL * 2000)); } + catch (InterruptedException e) {} + } + + void produceAPacket() { + EnergyPacket pkt = + new EnergyPacket(game, + Math.random() * getGame().getWidth(), + Math.random() * getGame().getHeight(), + Math.random() * 2 - 1, + Math.random() * 2 - 1, + Math.random() * (MAX - MIN) + MIN); + } +} |