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diff --git a/docs/modules/ROOT/pages/examples/spacewar/README.adoc b/docs/modules/ROOT/pages/examples/spacewar/README.adoc deleted file mode 100644 index d39b9b5fc..000000000 --- a/docs/modules/ROOT/pages/examples/spacewar/README.adoc +++ /dev/null @@ -1,56 +0,0 @@ -[[_5]] -= Exploring the Spacewar Example - -_© Copyright 1997-2001 Xerox Corporation. All rights reserved._ - -_Last updated: January 10, 2001_ - -The code in this directory is an implementation of the classic video -game Spacewar. - -The Spacewar game is intended to provide a modest-sized example of a -program that uses aspects. The code for this example is evolving, as we -add new features to AspectJ and come up with a better understanding of -how to use the features. - -In order to compile and run this example, make sure to have the latest -version of AspectJ correctly installed. If you're not sure you do, try -the helloworld example first by following the instructions in -xref:../doc/primer/default.html[Primer] section Getting Started. - -[[_5_1]] -== Compiling Spacewar - -* Change to the `examples` directory. -* Type `ajc -argfile spacewar/demo.lst` to compile the system. - -[[_5_2]] -== Running Spacewar - -* In the examples directory, type `java spacewar.Game` - -When the game starts up you will see two different displays. These are -the two built-in display aspects of the game. In each you will see a -single white ship and two red ships. The white ship is yours to control; -the red ships are an enemy robots. Your ship is controlled with the four -arrow keys to turn, thrust and stop; the spacebar fires. As you play, -the game will be displayed in both windows. - -When running on a 1.4 or later VM, click in the main panel to give it -focus so that your keystrokes are recognized. - -You can quit the game with ctl-Q. - -[[_5_3]] -== Exploring the Code - -There is one other built-in configurations for the Spacewar game. Try it -by typing `ajc @spacewar\debug.lst`. This compiles in an elaborate -debugging aspect for the game. - -We recommend you explore the Spacewar source code and look at the -aspects that it uses. You will find several of them, of different scales -and different degrees of cross-cutting. Remember that these represent -our evolving understanding of how to use AspectJ to implement Spacewar. -If you believe we should be doing something differently, then please let -us know. |