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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-20 22:16:11 +0100
committerBrendan Forster <brendan@github.com>2020-01-20 17:16:11 -0400
commit0e8e8b1b7e3791dfc1c99bb2a1fd28400e192072 (patch)
treea33fa1236bf8dd09e140a436f391c0841da07640
parenteed88c1c791e1ea7a09d9f0a72e0a4047a05cfde (diff)
downloadgitignore-0e8e8b1b7e3791dfc1c99bb2a1fd28400e192072.tar.gz
gitignore-0e8e8b1b7e3791dfc1c99bb2a1fd28400e192072.zip
[Godot] Ignore imported translations (#3269)
The Godot editor automatically creates those binary files from translations in CSV format. There's no need to add them to version control.
-rw-r--r--Godot.gitignore3
1 files changed, 3 insertions, 0 deletions
diff --git a/Godot.gitignore b/Godot.gitignore
index 79d3eb44..122aab1c 100644
--- a/Godot.gitignore
+++ b/Godot.gitignore
@@ -4,6 +4,9 @@
export.cfg
export_presets.cfg
+# Imported translations (automatically generated from CSV files)
+*.translation
+
# Mono-specific ignores
.mono/
data_*/