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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-20 22:16:11 +0100 |
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committer | Brendan Forster <brendan@github.com> | 2020-01-20 17:16:11 -0400 |
commit | 0e8e8b1b7e3791dfc1c99bb2a1fd28400e192072 (patch) | |
tree | a33fa1236bf8dd09e140a436f391c0841da07640 | |
parent | eed88c1c791e1ea7a09d9f0a72e0a4047a05cfde (diff) | |
download | gitignore-0e8e8b1b7e3791dfc1c99bb2a1fd28400e192072.tar.gz gitignore-0e8e8b1b7e3791dfc1c99bb2a1fd28400e192072.zip |
[Godot] Ignore imported translations (#3269)
The Godot editor automatically creates those binary files from
translations in CSV format. There's no need to add them to
version control.
-rw-r--r-- | Godot.gitignore | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Godot.gitignore b/Godot.gitignore index 79d3eb44..122aab1c 100644 --- a/Godot.gitignore +++ b/Godot.gitignore @@ -4,6 +4,9 @@ export.cfg export_presets.cfg +# Imported translations (automatically generated from CSV files) +*.translation + # Mono-specific ignores .mono/ data_*/ |