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author | Andreia Gaita <shana@spoiledcat.net> | 2019-01-08 15:00:46 +0000 |
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committer | GitHub <noreply@github.com> | 2019-01-08 15:00:46 +0000 |
commit | 24f6734840548fb0b7bbc23b617941f452cc28a6 (patch) | |
tree | 2d31887f8142a9fc63e15a3c0545348dce90ff22 /Unity.gitignore | |
parent | f5496031c8b8ed73ef2856c0113e39dd0184b3e3 (diff) | |
download | gitignore-24f6734840548fb0b7bbc23b617941f452cc28a6.tar.gz gitignore-24f6734840548fb0b7bbc23b617941f452cc28a6.zip |
Unity: ignore mdb files and fix path to crashlytics file (it can be in other places)
Unity projects targeting the 2.0/3.5 runtime or built with mono < v5.0 generate `mdb` files, not `pdb` files.
Looks like the `crashlytics-build.properties` gets around in more than just the `StreamingAssets` folder, looking at [examples around the internets](https://github.com/auth0/sharelock-android/blob/master/app/src/main/assets/crashlytics-build.properties), so it should probably just be ignored as a filename.
Diffstat (limited to 'Unity.gitignore')
-rw-r--r-- | Unity.gitignore | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Unity.gitignore b/Unity.gitignore index e59f3c27..2959acb6 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -26,12 +26,14 @@ ExportedObj/ *.booproj *.svd *.pdb +*.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta +*.mdb.meta # Unity3D generated file on crash reports sysinfo.txt @@ -41,5 +43,5 @@ sysinfo.txt *.unitypackage # Crashlytics generated file -Assets/StreamingAssets/crashlytics-build.properties +crashlytics-build.properties |