1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
|
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>Javassist Tutorial</title>
<link rel="stylesheet" type="text/css" href="brown.css">
</head>
<body>
<div align="right">Getting Started with Javassist</div>
<div align="left"><a href="tutorial2.html">Previous page</a></div>
<p>
<a href="#intro">5. Bytecode level API</a>
<ul>
<li><a href="#classfile">Obtaining a <code>ClassFile</code> object</a>
<br><li><a href="#member">Adding and removing a member</a>
<br><li><a href="#traverse">Traversing a method body</a>
<br><li><a href="#bytecode">Producing a bytecode sequence</a>
<br><li><a href="#annotation">Annotations (Meta tags)</a>
</ul>
<p><br>
<a name="intro">
<h2>5. Bytecode level API</h2>
<p>
Javassist also provides lower-level API for directly editing
a class file. To use this level of API, you need detailed
knowledge of the Java bytecode and the class file format
while this level of API allows you any kind of modification
of class files.
<a name="classfile">
<h3>5.1 Obtaining a <code>ClassFile</code> object</h3>
<p>A <code>javassist.bytecode.ClassFile</code> object represents
a class file. To obtian this object, <code>getClassFile()</code>
in <code>CtClass</code> should be called.
<p>Otherwise, you can construct a
<code>javassist.bytecode.ClassFile</code> directly from a class file.
For example,
<ul><pre>
BufferedInputStream fin
= new BufferedInputStream(new FileInputStream("Point.class"));
ClassFile cf = new ClassFile(new DataInputStream(fin));
</pre></ul>
<p>
This code snippet creats a <code>ClassFile</code> object from
<code>Point.class</code>.
<p>
A <code>ClassFile</code> object can be written back to a
class file. <code>write()</code> in <code>ClassFile</code>
writes the contents of the class file to a given
<code>DataOutputStream</code>.
<p><br>
<a name="member">
<h3>5.2 Adding and removing a member</h3>
<p>
<code>ClassFile</code> provides <code>addField()</code> and
<code>addMethod()</code> for adding a field or a method (note that
a constructor is regarded as a method at the bytecode level).
It also provides <code>addAttribute()</code> for adding an attribute
to the class file.
<p>
Note that <code>FieldInfo</code>, <code>MethodInfo</code>, and
<code>AttributeInfo</code> objects include a link to a
<code>ConstPool</code> (constant pool table) object. The <code>ConstPool</code>
object must be common to the <code>ClassFile</code> object and
a <code>FieldInfo</code> (or <code>MethodInfo</code> etc.) object
that is added to that <code>ClassFile</code> object.
In other words, a <code>FieldInfo</code> (or <code>MethodInfo</code> etc.) object
must not be shared among different <code>ClassFile</code> objects.
<p>
To remove a field or a method from a <code>ClassFile</code> object,
you must first obtain a <code>java.util.List</code>
object containing all the fields of the class. <code>getFields()</code>
and <code>getMethods()</code> return the lists. A field or a method can
be removed by calling <code>remove()</code> on the <code>List</code> object.
An attribute can be removed in a similar way.
Call <code>getAttributes()</code> in <code>FieldInfo</code> or
<code>MethodInfo</code> to obtain the list of attributes,
and remove one from the list.
<p><br>
<a name="traverse">
<h3>5.3 Traversing a method body</h3>
<p>
To examine every bytecode instruction in a method body,
<code>CodeIterator</code> is useful. To otbain this object,
do as follows:
<ul><pre>
ClassFile cf = ... ;
MethodInfo minfo = cf.getMethod("move"); // we assume move is not overloaded.
CodeAttribute ca = minfo.getCodeAttribute();
CodeIterator i = ca.iterator();
</pre></ul>
<p>
A <code>CodeIterator</code> object allows you to visit every
bytecode instruction one by one from the beginning to the end.
The following methods are part of the methods declared in
<code>CodeIterator</code>:
<ul>
<li><code>void begin()</code><br>
Move to the first instruction.<br>
<li><code>void move(int index)</code><br>
Move to the instruction specified by the given index.<br>
<li><code>boolean hasNext()</code><br>
Returns true if there is more instructions.<br>
<li><code>int next()</code><br>
Returns the index of the next instruction.<br>
<em>Note that it does not return the opcode of the next
instruction.</em><br>
<li><code>int byteAt(int index)</code><br>
Returns the unsigned 8bit value at the index.<br>
<li><code>int u16bitAt(int index)</code><br>
Returns the unsigned 16bit value at the index.<br>
<li><code>int write(byte[] code, int index)</code><br>
Writes a byte array at the index.<br>
<li><code>void insert(int index, byte[] code)</code><br>
Inserts a byte array at the index.
Branch offsets etc. are automatically adjusted.<br>
</ul>
<p>The following code snippet displays all the instructions included
in a method body:
<ul><pre>
CodeIterator ci = ... ;
while (ci.hasNext()) {
int index = ci.next();
int op = ci.byteAt(index);
System.out.println(Mnemonic.OPCODE[op]);
}
</pre></ul>
<p><br>
<a name="bytecode">
<h3>5.4 Producing a bytecode sequence</h3>
<p>
A <code>Bytecode</code> object represents a sequence of bytecode
instructions. It is a growable array of bytecode.
Here is a sample code snippet:
<ul><pre>
ConstPool cp = ...; // constant pool table
Bytecode b = new Bytecode(cp, 1, 0);
b.addIconst(3);
b.addReturn(CtClass.intType);
CodeAttribute ca = b.toCodeAttribute();
</pre></ul>
<p>
This produces the code attribute representing the following sequence:
<ul><pre>
iconst_3
ireturn
</pre></ul>
<p>
You can also obtain a byte array containing this sequence by
calling <code>get()</code> in <code>Bytecode</code>. The
obtained array can be inserted in another code attribute.
<p>
While <code>Bytecode</code> provides a number of methods for adding a
specific instruction to the sequence, it provides
<code>addOpcode()</code> for adding an 8bit opcode and
<code>addIndex()</code> for adding an index.
The 8bit value of each opcode is defined in the <code>Opcode</code>
interface.
<p>
<code>addOpcode()</code> and other methods for adding a specific
instruction are automatically maintain the maximum stack depth
unless the control flow does not include a branch.
This value can be obtained by calling <code>getMaxStack()</code>
on the <code>Bytecode</code> object.
It is also reflected on the <code>CodeAttribute</code> object
constructed from the <code>Bytecode</code> object.
To recompute the maximum stack depth of a method body,
call <code>computeMaxStack()</code> in <code>CodeAttribute</code>.
<p><br>
<a name="annotation">
<h3>5.5 Annotations (Meta tags)</h3>
<p>Annotations are stored in a class file
as runtime invisible (or visible) annotations attribute.
These attributes can be obtained from <code>ClassFile</code>,
<code>MethodInfo</code>, or <code>FieldInfo</code> objects.
Call <code>getAttribute(AnnotationsAttribute.invisibleTag)</code>
on those objects. For more details, see the javadoc manual
of <code>javassist.bytecode.AnnotationsAttribute</code> class
and the <code>javassist.bytecode.annotation</code> package.
<p><br>
<a href="tutorial2.html">Previous page</a>
<hr>
Java(TM) is a trademark of Sun Microsystems, Inc.<br>
Copyright (C) 2000-2005 by Shigeru Chiba, All rights reserved.
</body>
</html>
|