The Godot editor automatically creates those binary files from translations in CSV format. There's no need to add them to version control.pull/3292/head
export.cfg | export.cfg | ||||
export_presets.cfg | export_presets.cfg | ||||
# Imported translations (automatically generated from CSV files) | |||||
*.translation | |||||
# Mono-specific ignores | # Mono-specific ignores | ||||
.mono/ | .mono/ | ||||
data_*/ | data_*/ |