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  1. = Preface
  2. This programming guide does three things. It
  3. * introduces the AspectJ language
  4. * defines each of AspectJ's constructs and their semantics, and
  5. * provides examples of their use.
  6. It includes appendices that give a reference to the syntax of AspectJ, a
  7. more formal description of AspectJ's semantics, and a description of
  8. notes about the AspectJ implementation.
  9. The first section, xref:gettingstarted.adoc[Getting Started with AspectJ], provides a gentle overview of
  10. writing AspectJ programs. It also shows how one can introduce AspectJ
  11. into an existing development effort in stages, reducing the associated
  12. risk. You should read this section if this is your first exposure to
  13. AspectJ and you want to get a sense of what AspectJ is all about.
  14. The second section, xref:language.adoc[The AspectJ Language], covers the features of the
  15. language in more detail, using code snippets as examples. All the basics
  16. of the language is covered, and after reading this section, you should
  17. be able to use the language correctly.
  18. The next section, xref:examples.adoc[Examples], comprises a set of complete
  19. programs that not only show the features being used, but also try to
  20. illustrate recommended practice. You should read this section after you
  21. are familiar with the elements of AspectJ.
  22. Finally, there are two short chapters, one on xref:idioms.adoc[Idioms] and one
  23. on xref:pitfalls.adoc[Pitfalls].
  24. The back matter contains several appendices that cover an
  25. xref:quickreference.adoc[AspectJ Quick Reference], a more in depth coverage of
  26. its xref:semantics.adoc[Language Semantics], and a description of the latitude enjoyed by
  27. its xref:implementation.adoc[Implementation Notes].