Loosen the definition of "lossless" a bit so that we can use high
quality JPEG to refresh damaged parts of the screen. Although this
isn't bit perfect, it is close enough that most users will not be
able to tell the difference.
Level 9 is used rather than level 8 because some monitors have
exaggerated contrast that allows the artefacts from level 8 to be
noticeable.
If we have plenty of bandwidth then CPU might be the limiting resource.
Unfortunately we don't have a good number for that limit, so add a
conservative hard coded value.
If an area recently changed then we can guess that it will most likely
change again very soon. In such a case it is meaningless to send a
lossless refresh as it will directly be overwritten. Keep track of
such areas and avoid refreshing them until we no longer see any
changes to them.
We get a whole bunch of very tiny areas, which is very inefficient to
deal with. Instead create a rectangle around every "list" of connected
glyphs (usually each line).
There are some cases where the server state will not automatically
be updated on a change. A prominent one is when only RFB attributes
were changes (e.g. the screen ID) but nothing else. In that case
there is no actual change in the X server, so it never sends any
notification about change back to us.
Ensure queueMutex is always correctly released by using finally blocks. This is the closest approximation of AutoMutex style automatic release you can get in Java.
For KDE we can sometimes get a bunch of stray FL_LEAVE events before
gaining focus. Sending their included button information gets things
in the incorrect order with regard to other synchronisation we do on
focus. So just ignore buttons as the only information we want out of
the leave information is a position update.
Setting Ctrl or Alt key on menu only sends the key press, and the
state is lost when focus is lost and recovered.
This checks the menu variable and sends the keys again if needed.
Avoid error/warning about implicit function declaration
Function xorgGlxCreateVendor() is defined in glx_extinit.h, if this header is
not included, we might get either error or warning. This header also need to
be included after scrninststr.h header as it defines some structures used
in glx_extinit.h